Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.08 @ 21:51:12 Player: GlasMayne Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3103) 3103 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (989) 989 TOTAL SCORE: 8107 Bonus ------- High Alert Combat Kills 189 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 334/340 System Corruption 4% Temperature Cool (21) Movement Treading (240) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Encrypted Comm Array Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Coil Gun Coil Gun Coil Gun > --- INVENTORY (10) --- Nuclear Core Flexi-carbon Leg Advanced Signal Interpreter Advanced Terrain Scanner Authchip [R/Combat] Drone Bay (2/2) Heavy Laser Heavy Laser Coil Gun Coil Gun Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Active Sensor Spoofer > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Flak Cannon > --- INVENTORY -------- Nuclear Core Flexi-carbon Leg Advanced Signal Interpreter Advanced Terrain Scanner Authchip [R/Combat] Drone Bay Heavy Plasma Cannon Coil Gun [Rating: 65] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Structural Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . 2 1 1 . . . Weapon 1 | . . . . . . 1 . Parts Attached 92 | 1 9 12 10 12 6 40 2 Power 14 | . 2 2 2 1 1 5 1 Engine 10 | . 2 1 1 1 . 4 1 Core 4 | . . 1 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 27 | . 3 1 . 4 3 16 . Treads 8 | . 1 1 . 3 . 3 . Leg 9 | . . . . . . 9 . Wheel 2 | . 2 . . . . . . Hover 6 | . . . . . 3 3 . Flight 2 | . . . . 1 . 1 . Utility 21 | 1 2 3 5 3 . 6 1 Device 12 | 1 . 1 4 2 . 3 1 Storage 2 | . 1 . . . . 1 . Processor 5 | . . 1 1 1 . 2 . Hackware . | . . . . . . . . Protection 2 | . 1 1 . . . . . Artifact . | . . . . . . . . Weapon 30 | . 2 6 3 4 2 13 . Energy Gun 5 | . 2 . . 1 . 2 . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 14 | . . 4 2 . 1 7 . Ballistic Cannon 6 | . . 2 . 1 1 2 . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 1 2 . 2 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 46 | . 2 2 11 . 7 24 . Power 6 | . 1 . 1 . 1 3 . Propulsion 20 | . 1 1 3 . 3 12 . Utility 8 | . . 1 3 . 2 2 . Weapon 12 | . . . 4 . 1 7 . Highest Loss Streak 15 | . 1 1 11 . 5 15 . To Critical Strikes 3 | . . . . . . 3 . Average Backups 11 | 6 9 21 23 4 4 7 10 Power 1 | 1 1 1 1 . . . 1 Propulsion 1 | 4 1 2 1 . 1 . 1 Utility 5 | . 5 14 15 1 1 3 4 Weapon 2 | 1 . 3 3 2 1 3 4 Tool/Special . | . . . . . . . . Unused Backups 35 | 6 3 1 16 3 . 2 4 Power 4 | 1 2 . 1 . . . . Propulsion 5 | 2 1 . . 1 . 1 . Utility 19 | 1 . . 14 1 . . 3 Weapon 6 | 2 . 1 . 1 . 1 1 Tool/Special 1 | . . . 1 . . . . Average Slot Usage (%) 87 | . 99 96 84 63 83 84 83 Engine 6 | . 13 4 5 2 4 4 12 Core 3 | . . 6 2 . 1 4 . Treads 6 | . 4 1 8 7 10 7 13 Leg 2 | . 9 . . . . 2 . Wheel 6 | . 13 19 7 . . . . Hover 2 | . . . . . 8 5 . Flight 1 | . . . . 2 . 3 . Device 11 | . 4 9 17 21 20 10 4 Storage 7 | . 14 11 8 . . 4 6 Processor 14 | . . 10 9 22 23 20 26 Protection 4 | . 9 10 7 . . . . Energy Gun 5 | . 27 2 . . . . . Energy Cannon 1 | . . . . . 1 4 . Ballistic Gun 5 | . . 4 12 . 1 4 20 Ballistic Cannon 5 | . . 14 2 2 9 4 . Peak Build Rating 65 | 8 10 24 28 37 42 65 50 Average Rating 27 | 6 8 21 25 25 36 49 48 On Entrance 20 | 6 8 10 23 11 37 30 40 Avg Prop Armor Cover (%) 7 | . 10 7 7 2 6 6 . Naked Turns . | . . . . . . . . Heaviest Build 107 | 14 92 103 107 21 25 56 44 Greatest Support 75 | 20 20 20 40 66 66 75 40 Greatest Overweight (x) 29 | . 8 10 29 . 4 13 1 Average Overweight (x) 2 | . 3 5 8 . . . . Largest Inventory Capacity 25 | 8 25 25 25 5 5 10 10 Average Capacity 13 | 8 17 25 24 5 5 9 10 Most Carried 25 | 8 12 25 25 5 5 10 10 Average Carried 11 | 6 9 22 23 4 4 7 10 Final Capacity 25 | 8 25 25 5 5 5 10 10 Final Carried 24 | 8 12 24 5 4 5 10 10 Class Distribution -------------------- 69% | Mutant 13% | Skirmisher 5% | Scavenger-Gunner 4% | Gunner 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Skirmisher | -7/DSF Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Matter Collected 2272 | 217 110 308 237 92 219 974 115 Remotely . | . . . . . . . . Salvage Created 3636 | 71 496 369 398 . 179 2027 96 Parts 214 | 9 22 33 22 . 17 105 6 Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 5 | . 1 . 1 . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Combat Hostiles Destroyed 75 | . 12 11 11 . 9 28 4 Guns 43 | . 11 7 10 . 5 6 4 Cannons 23 | . . 4 . . 4 15 . AOE 6 | . . . 1 . . 5 . Classes Destroyed 18 | 1 5 4 2 . 2 4 . Worker 6 | . . . 1 . . 5 . Builder 5 | . 1 . . . . 4 . Tunneler 4 | 4 . . . . . . . Hauler 2 | . 1 1 . . . . . Recycler 4 | . 1 . 1 . . 2 . Operator 1 | . . 1 . . . . . Drone 1 | . . . . . . 1 . Watcher 2 | . . 1 . . . 1 . Swarmer 23 | . 6 4 6 . 3 . 4 Cutter 4 | . . . . . 4 . . Grunt 28 | . 6 3 3 . . 16 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . 1 . . . . . Sentry 7 | . . 3 1 . . 3 . Specialist 2 | . . . . . 2 . . Hunter 5 | . . . 1 . . 4 . Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . . 1 . Best Kill Streak 16 | 1 3 4 4 . 4 16 4 Combat Bots Only 6 | . 3 4 3 . 4 6 4 Max Kills in Single Turn 7 | 1 1 2 1 . 1 7 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 1 . . 4 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Hostile Shots Fired 735 | . 62 27 143 . 99 388 16 Missed 222 | . 13 8 47 . 31 115 8 Hits 513 | . 49 19 96 . 68 273 8 Melee 19 | . . 3 . . 13 3 . Projectile 494 | . 49 16 96 . 55 270 8 AOE 1 | . . . . . 1 . . Critical Strikes 19 | . 1 1 2 . 4 11 . Damage Taken 7463 | . 555 265 1363 . 1054 4112 114 Core 1412 | . 89 9 285 . 168 828 33 Absorbed by Shields 12 | . . . 12 . . . . Regen/Repaired (Parts) 17 | . 17 . . . . . . Core Remaining (%) 77 | 100 64 97 48 . 76 . . Volleys Fired 236 | 17 52 27 29 . 18 85 8 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 182 | 70 100 66 69 . 80 182 90 Shots Fired 481 | 33 98 54 56 . 30 186 24 Gun 327 | 33 98 30 41 . 12 89 24 Cannon 143 | . . 24 11 . 18 90 . Launcher 11 | . . . 4 . . 7 . Special . | . . . . . . . . Kinetic 292 | 17 . 54 52 . 30 115 24 Thermal 178 | 16 98 . . . . 64 . Explosive . | . . . . . . . . Electromagnetic 11 | . . . 4 . . 7 . Robot Hit Streak 19 | 5 7 6 8 . 6 19 14 Robot Miss Streak 10 | 2 4 4 2 . 10 3 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . 1 . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 316 | 19 58 32 36 . 20 133 18 Core Hits 176 | 7 24 17 18 . 25 79 6 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | 1 10 1 . . 1 6 . Burn 12 | 1 10 . . . . 1 . Meltdown 1 | . . . . . . 1 . Blast 6 | . . 1 . . 1 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7168 | 219 730 597 874 . 511 3911 326 Guns 3350 | 219 729 300 427 . 208 1141 326 Cannons 2697 | . . 297 119 . 297 1984 . Explosions 1085 | . . . 328 . . 757 . Melee . | . . . . . . . . Ramming 36 | . 1 . . . 6 29 . Kinetic 3964 | 80 . 597 546 . 505 1910 326 Thermal 2531 | 139 729 . . . . 1663 . Explosive . | . . . . . . . . Electromagnetic 637 | . . . 328 . . 309 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 2 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 7 9 Message Errors 5 | . . . . . . 2 3 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 94 | . . 2 . . . 92 . Projectiles 38 | . . 2 . . . 36 . Explosions 56 | . . . . . . 56 . Melee . | . . . . . . . . Knockbacks 14 | . . 1 . . 5 8 . Impact . | . . . . . . . . Kinetic 14 | . . 1 . . 5 8 . Secondary . | . . . . . . . . Self-Inflicted Damage 86 | . . . 67 . . 19 . Shots 4 | . . . 3 . . 1 . Rammed 5 | . . . . . 4 1 . Targets Rammed 8 | . 2 . . . 4 2 . Kicked 3 | . 2 . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 519 | 80 519 57 27 . . 327 221 Average Temperature 112 | 35 198 18 7 . . 87 59 Received Heat Transfer 1063 | . 228 39 289 . . 507 . Effects 18 | . 16 . . . . 2 . Shutdowns 4 | . 4 . . . . . . Energy Bleed 3 | . 1 . . . . 2 . Interference 3 | . 3 . . . . . . Short Circuit 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Damage (major) 6 | . 6 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . 1 . . . . 2 . Combat Hostiles 3 | . 1 . . . . 2 . Parts Melted 14 | 1 11 . . . . 2 . Heat Transferred 5482 | 481 2886 . . . . 2115 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 3 . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Maximum Alert Level 2 | . . . 1 . . 2 . Low Security (%) 87 | 100 100 100 73 100 100 70 . Level 1 3 | . . . 26 . . 1 . Level 2 8 | . . . . . . 28 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Peak Influence 521 | 5 71 114 267 46 183 521 . Initial 90 | . . 14 9 46 3 90 . Average 82 | . 26 36 149 10 93 160 . Influence Increases 2595 | 20 316 322 482 5 240 1120 90 Destroy 0b10 Robot/C 1500 | . 240 220 220 . 180 560 80 Destroy 0b10 Robot/NC 120 | 20 15 15 10 . . 60 . Destroy Leader 358 | . 52 64 50 . 30 152 10 Successful Hack 37 | . 5 8 . 5 . 19 . Disable Machine 195 | . . . . . 15 180 . Destroy Structure 70 | . 4 . 7 . . 59 . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 300 | . . . 195 . 15 90 . Influence Decreases 2321 | 20 281 335 402 102 72 778 331 Entered New Map 366 | . . 21 13 56 2 83 191 Time Decay 1495 | 20 261 294 279 46 . 455 140 Lost Part 460 | . 20 20 110 . 70 240 . Squads Dispatched 19 | . 1 1 1 . 2 14 . Investigation 3 | . . . . . . 3 . Extermination 4 | . . . . . . 4 . Reinforcement 11 | . 1 1 . . 2 7 . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Distress Signals 8 | . 1 1 3 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 137 | . 21 18 28 . 14 50 6 Peak Tracking Total 7 | . 4 5 7 . 5 6 3 Tactical Retreats 8 | . . . 4 . 1 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Traps Triggered 2 | . . . . . . 2 . Indirectly 1 | . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Disabled 13 | . . . . . 1 12 . Max in Single Turn 11 | . . . . . 1 11 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Machines Accessed 18 | . 6 5 1 1 . 5 . Terminals 11 | . 3 5 . 1 . 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 2 . . . . 1 . Scanalyzers 3 | . . . 1 . . 2 . Garrison Access . | . . . . . . . . Total Hacks 41 | . 10 11 6 1 . 13 . Successful 26 | . 5 7 4 1 . 9 . Failed 15 | . 5 4 2 . . 4 . Catastrophic 3 | . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 11 | . 4 7 . . . . . Terminals 22 | . 5 11 . 1 . 5 . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 5 | . 3 . . . . 2 . Scanalyzers 12 | . . . 6 . . 6 . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 3 . 1 . 3 . Record 1 | . . . . . . 1 . Open DSF 2 | . . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 3 | . 1 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 10 | . . . 4 . . 6 . Insert Component 4 | . . . 2 . . 2 . Analyze 3 | . . . 1 . . 2 . Retrieve Study 3 | . . . 1 . . 2 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . 4 . . . . . Terminals 4 | . . 4 . . . . . Botnet 4 | . . 4 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 4 1 . . 5 . Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . 1 . . 2 . Parts Repaired 1 | . 1 . . . . . . Time 38 | . 38 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 19 . . . . . . Parts Scanalyzed 3 | . . . 1 . . 2 . Part Schematics Acquired 3 | . . . 1 . . 2 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Active Infowar (turns) 4376 | 53 236 887 690 237 181 1803 289 Optics 4075 | . . 887 690 237 181 1791 289 Sensors 420 | . . . 2 237 181 . . Terrain 963 | . . . . . . 963 . Structural 1575 | . . . 13 237 181 1144 . Traps 665 | . . . 665 . . . . Seismic 289 | 53 236 . . . . . . Spoofing 109 | . . . . . . 109 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Turns Passed 6206 | 1143 766 893 690 237 306 1882 289 Spaces Moved 2869 | 393 349 448 246 219 187 919 108 Core 126 | . . . 32 79 4 11 . Treads 801 | . . . 6 63 79 545 108 Legs 615 | 393 92 . . . . 130 . Wheels 913 | . 257 448 208 . . . . Hover 337 | . . . . . 104 233 . Flight 77 | . . . . 77 . . . Fastest Speed 35 | 120 95 140 50 35 52 110 160 Average Speed 152 | 120 138 162 220 72 113 166 231 Slowest Speed 1500 | 120 200 230 1500 145 250 700 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 24 55 47 25 6 47 27 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . . 5 . . 54 2 Melee . | . . . . . . . . Projectile 6 | . . . . . . 5 1 AOE 53 | . . . 5 . . 48 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Total 4250 | 1034 536 563 341 301 243 1101 131 Wait 922 | 622 101 51 41 50 17 27 13 Move 2862 | 392 348 447 245 218 186 918 108 Hop . | . . . . . . . . Pick Up 59 | 2 12 16 6 8 3 12 . Fast Attach 47 | 1 1 2 2 7 8 24 2 Attach 23 | . 3 2 7 5 . 6 . Detach 7 | . 1 . . 3 . 3 . Swap 46 | . 6 14 5 2 5 14 . Drop 40 | . 10 4 6 8 2 10 . Fire 236 | 17 52 27 29 . 18 85 8 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick 3 | . 2 . . . . 1 . Crush 4 | . . . . . 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 1144 | -11/Scrapyard | Entered Materials 1145 | -10/Materials | Build established: Mutant 1475 | -10/Materials | Discovered new exit (range 16) 1712 | -10/Materials | Repaired Lgt. Nuclear Core 1892 | -10/Materials | Discovered new exit (range 8) 1910 | -10/Materials | Entered another Materials area 1910 | -9/Materials | Evolved 2 slots: Utility x2 1933 | -9/Materials | Discovered new exit (range 19) 2310 | -9/Materials | Discovered new exit (range 17) 2519 | -9/Materials | Discovered new exit (range 20) 2575 | -9/Materials | Identified exit to Mines 2803 | -9/Materials | Entered another Materials area 2803 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3433 | -8/Materials | Garrison activated, responded to threat 3486 | -8/Materials | Core integrity fell below 50% 3492 | -8/Materials | Discovered new exit (range 4) 3493 | -8/Materials | Identified exit to Factory 3493 | -8/Materials | Entered Factory 3493 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3502 | -7/Factory | Lost 11 parts (1p3n3u4w) 3729 | -7/Factory | Identified exit to DSF 3730 | -7/Factory | Entered DSF 3752 | -7/DSF | Additional patrols routed to DSF 3838 | -7/DSF | Discovered new exit (range 20) 3988 | -7/DSF | Lost 5 parts (1p2n1u1w) 3991 | -7/DSF | Sterilization system engaged 4011 | -7/DSF | Ambient heat levels rising (+10) 4026 | -7/DSF | Ambient heat levels rising (+10) 4036 | -7/DSF | Entered Factory 4036 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4156 | -6/Factory | Discovered new exit (range 11) 4169 | -6/Factory | Identified exit to Lower Caves 4396 | -6/Factory | Build established: Skirmisher 5102 | -6/Factory | Build established: Mutant 5448 | -6/Factory | Lost 7 parts (1p4n2w) 5611 | -6/Factory | Core integrity fell below 50% 5710 | -6/Factory | Core integrity fell below 20% 5798 | -6/Factory | Lost 15 parts (2p7n1u5w) 5918 | -6/Factory | Entered Lower Caves 5919 | -6/Lower Caves | Encountered a Warlord checkpoint 5981 | -6/Lower Caves | Met a Warlord Commander 5982 | -6/Lower Caves | Learned location of Warlord (-5) 5983 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5983 | -6/Lower Caves | Found Encrypted Comm Array 6134 | -6/Lower Caves | Learned Factory stockpile data 6207 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06056_ Lgt. Nuclear Core fries itself beyond repair. 06061_ Slug penetrates S-27 Virus. 06061_ S-27 Virus destroyed. 06061_ Slug penetrates Wall. 06062_ VTOL Module fries itself beyond repair. 06064_ Acquired 20 matter. 06070_ System corrupted: Energy discharge (-132). 06134_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 06159_ System corrupted: Heat flow error (+244). 06175_ THH8C M4WJQQM4YCF5YXZ8%T 06192_ System corrupted: Energy discharge (-108). 06204_ Slug penetrates Wall. 06205_ Wall collapses. 06207_ Slug penetrates H-66 Slayer. 06207_ Destroyed Targeting Computer. 06207_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####??????????????#### | | ????????????????#??????????# ###???????????? # | | ???????????????## ?????????# #??????????## ## | | ??????????????## ?????????# #?????####?# # | | ??????????????# ???##???# ####### ## | | ???????????????? ??# #### # # | | ??????????????????# ## ## | | ???????????????????# ### # | | ???????????????????## ##?## ##?? | | ???????????????????## @ ###???# #???? | | ???????????????????# #????# #??? | | ??????????????????# h;## ##???# #??? | | ??????????????????# ??#### ###???# ##??? | | ??????????????????# ??????# #????# # ##???? | | ?????????????????# ????????## #???# # #????? | | ????????????????# ??????????# ###?## ######????? | | ???????????????# ???????????## ##?###??????????? | | ?????????????????????????????# ###????????????? | | ?????????????????????????????## #?????????#??? | | ??????????????????????????????## ##??????#? ### | | ??????????????????????????###??## #??#??? ? | | ??????????????????????????# ??## #??# ?? # # | | ??????????????????????????# #??## #?? ?# | | ??????????????????????????# #??# #??? # | | ???????????????????????????# ### #???# # | | ???????????????????????????# #???? # ?# | | ???????????????????????????# & #????? ?# | | ???????????????????????????# ##& ##?????? #?# | | ???????????????????????????# ??# ##?????# #?# | | ???????????????????????????## ???## ####### #?# | | ????????????????????????????## ???# ### | | ????????????????????????????## ### ###### | | ????????????????????????????# =%=% ##??### | | ????????????????????????????# ### #??## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Authchip Count 5 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 66% | -10/Materials Studied --------- Imp. Light Cannon | -8/Materials | Hacked Adv. Assault Cannon | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods I Like You, Cogmind It Was An Accident, I Swear Well Done Window Shopping Challenges ------------ None Game ------ Seed GravitonUtilityArticulator Manual? 0 Play Time 01:10:28 Cumulative 28.6 hours Start 2026.03.06 @ 13:02:12 End 2026.03.08 @ 21:51:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2319ad0-1c7e-4a7e-85f9-175f8161c32a