Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 02:31:57 Player: ktur Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (205) 1025 Value Destroyed (7412) 7412 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (4066) 4066 TOTAL SCORE: 15263 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3374 Follower Combat Kills 214 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Faulty Enhanced Nuclear Core Medium Storage Unit Energy Filter Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Enhanced Optical Array Improved Power Shielding System Backup Module > --- WEAPON ----------- Advanced EMP Blaster Chainsword > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Aerolev Unit Aerolev Unit Aerolev Unit Cooled Airjet Energy Filter Improved Power Shielding Improved Propulsion Shielding Improved Propulsion Shielding Advanced EMP Blaster Proton Missile Launcher Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device System Backup Module Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 142 | 6 12 22 9 25 68 Power 19 | 1 2 4 . 1 11 Engine 10 | 1 2 4 . 1 2 Core 9 | . . . . . 9 Reactor . | . . . . . . Propulsion 36 | 2 1 7 3 10 13 Treads 21 | 2 1 6 3 9 . Leg . | . . . . . . Wheel . | . . . . . . Hover 14 | . . . . 1 13 Flight 1 | . . 1 . . . Utility 31 | 1 5 4 3 2 16 Device 5 | . . . . . 5 Storage 10 | 1 5 3 . . 1 Processor 3 | . . 1 1 . 1 Hackware 2 | . . . . . 2 Protection 11 | . . . 2 2 7 Artifact . | . . . . . . Weapon 56 | 2 4 7 3 12 28 Energy Gun 5 | 1 3 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 17 | 1 1 6 2 7 . Ballistic Cannon . | . . . . . . Launcher 20 | . . . 1 2 17 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 10 | . . . . 2 8 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . . 1 3 Unidentified Prototypes 8 | . . 2 . 4 2 Parts Lost 29 | . 1 9 . 1 18 Power 5 | . . 2 . . 3 Propulsion 12 | . 1 3 . . 8 Utility 3 | . . . . 1 2 Weapon 9 | . . 4 . . 5 Highest Loss Streak 8 | . 1 2 . 1 8 Average Slot Usage (%) 97 | . 99 99 100 100 91 Engine 7 | . 14 10 9 9 . Core 4 | . . . . . 13 Treads 17 | . 27 21 27 27 . Hover 8 | . . . . . 28 Storage 25 | . 27 33 27 27 14 Processor 7 | . . 11 9 9 7 Protection 4 | . . . 9 9 6 Energy Gun 3 | . 13 1 . . . Ballistic Gun 12 | . 14 20 17 17 . Launcher 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 68 | 12 59 61 68 68 48 Greatest Support 60 | 40 40 43 60 60 46 Greatest Overweight (x) 2 | 1 1 2 1 1 2 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 22 | 6 18 22 22 22 22 Average Capacity 18 | 5 17 21 22 22 13 Most Carried 22 | 6 18 22 22 22 22 Average Carried 17 | 3 16 21 21 21 13 Final Capacity 22 | 6 16 22 22 22 4 Final Carried 22 | 6 16 22 22 22 4 Class Distribution -------------------- 51% | Mutant 33% | Hauler-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 4158 | 264 382 1106 183 665 1558 Remotely . | . . . . . . Salvage Created 8725 | 84 430 1728 392 1061 5030 Parts 422 | 2 17 109 21 54 219 Haulers Intercepted 14 | . 1 5 1 2 5 Recyclers Shooed 3 | . 1 . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 140 | . 9 30 6 15 80 Melee 4 | . . . . . 4 Guns 53 | . 9 30 3 11 . AOE 73 | . . . 3 3 67 Classes Destroyed 16 | 1 5 5 . 1 4 Worker 19 | . . 3 1 . 15 Builder 3 | . 1 . . 2 . Tunneler 4 | . . 1 . . 3 Hauler 14 | . 1 5 1 2 5 Recycler 8 | 1 . . 1 1 5 Mechanic 3 | . . . . . 3 Operator 11 | . 1 5 . 1 4 Watcher 3 | . . 2 . . 1 Swarmer 19 | . 3 9 . . 7 Grunt 77 | . 6 13 4 10 44 Brawler 2 | . . . . . 2 Duelist 4 | . . 1 . . 3 Protector 2 | . . . . . 2 Sentry 25 | . . 7 2 4 12 Hunter 4 | . . . . 1 3 Programmer 7 | . . . . . 7 Best Kill Streak 16 | 1 4 4 5 7 16 Combat Bots Only 15 | . 3 3 3 5 15 Max Kills in Single Turn 8 | 1 2 2 3 4 8 Gunslinging . | . . . . . . Exploded 7 | . . . 1 2 7 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 6056 | . 372 1530 133 1013 3008 Core 1106 | . 63 238 10 87 708 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 74 40 . 82 . Volleys Fired 438 | 4 46 140 13 65 170 Largest 2 | 2 2 2 2 2 1 Hottest 76 | 70 70 76 46 48 39 Shots Fired 692 | 8 92 277 23 124 168 Gun 515 | 8 92 277 20 118 . Cannon . | . . . . . . Launcher 177 | . . . 3 6 168 Special . | . . . . . . Kinetic 441 | 4 46 253 20 118 . Thermal 74 | 4 46 24 . . . Explosive 21 | . . . 3 . 18 Electromagnetic 156 | . . . . 6 150 Robot Hit Streak 25 | 3 12 17 9 25 7 Robot Miss Streak 4 | 1 2 4 1 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 453 | 6 66 186 17 90 88 Core Hits 355 | 2 27 69 16 39 202 Critical Hits 2 | . . 2 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 38 | . . . . 3 35 Impact . | . . . . . . Slashing 34 | . . . . 3 31 Piercing . | . . . . . . Sneak Attacks 9 | . . . . . 9 Combat Hostiles 4 | . . . . . 4 Follow-up Attacks . | . . . . . . Damage Inflicted 18149 | 65 769 2703 627 1687 12298 Guns 4957 | 65 743 2642 247 1260 . Cannons . | . . . . . . Explosions 11840 | . . . 361 394 11085 Melee 1213 | . . . . . 1213 Ramming 139 | . 26 61 19 33 . Kinetic 4176 | 16 289 2364 247 1260 . Thermal 2126 | 49 454 278 . . 1345 Explosive 3971 | . . . 361 . 3610 Electromagnetic 6524 | . . . . 394 6130 Impact . | . . . . . . Slashing 1213 | . . . . . 1213 Piercing . | . . . . . . Highest Corruption 9 | . 4 . . 4 9 Average Corruption 5 | . 3 . . 3 6 Corruption Purged 5 | . . . . . 5 Effects 96 | . 8 . . 21 67 Message Errors 25 | . 4 . . 3 18 Matter Fused 19 | . 2 . . 6 11 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 10 | . . . . 4 6 Parts Rejected 5 | . 1 . . . 4 Data Loss (minor) 9 | . 1 . . 3 5 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Targeting Errors 13 | . . . . 3 10 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 444 | . . . 18 . 426 Projectiles . | . . . . . . Explosions 304 | . . . 18 . 286 Melee 140 | . . . . . 140 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 544 | . . . 89 139 316 Shots 28 | . . . 3 7 18 Rammed 16 | . 5 6 1 4 . Targets Rammed 16 | . 5 6 1 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 249 | 80 202 93 3 220 249 Average Temperature 35 | 45 49 24 2 43 31 Received Heat Transfer 1929 | . 177 552 27 351 822 Siege Activations . | . . . . . . Robots Corrupted 11 | . . . . 2 9 Combat Hostiles 10 | . . . . 1 9 Parts Fried 35 | . . . . 2 33 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . . . . 1 Heat Transferred 3783 | 148 1332 703 . . 1600 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 20 | . . . . 1 19 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 4600 | 5 165 403 363 421 4600 Initial 138 | . 3 39 138 68 103 Average 674 | 2 47 230 212 196 1849 Maximum Alert Level 5 | . . 2 1 2 5 Low Security (%) 50 | 100 100 42 48 55 20 Level 1 26 | . . 57 51 40 4 Level 2 . | . . . . 3 . Level 3 4 | . . . . . 15 Level 4 3 | . . . . . 11 Level 5 7 | . . . . . 26 High Security 6 | . . . . . 20 Max Security . | . . . . . . Squads Dispatched 47 | . 1 6 1 4 35 Investigation 10 | . . 2 1 . 7 Extermination 4 | . . . . . 4 Reinforcement 11 | . 1 4 . 1 5 Assault 16 | . . . . . 16 Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 10 | . . 4 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 280 | . 19 69 6 37 149 Peak Tracking Total 21 | . 4 6 3 6 21 Tactical Retreats 28 | . . 5 . 7 16 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 15 | . 3 2 . 2 8 Indirectly 2 | . . . . . 2 Trap Hack Attempts 14 | . . . . 5 9 Triggered . | . . . . . . Disarmed 2 | . . . . . 2 Reprogrammed 1 | . . . . 1 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 92 | . . 1 . 3 88 Max in Single Turn 6 | . . 1 . 1 6 Machines Sabotaged 1 | . . . . . 1 Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 38 | . 9 4 2 5 18 Terminals 25 | . 8 3 2 5 7 Fabricators 3 | . . . . . 3 Repair Stations 5 | . . . . . 5 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 1 . . 1 Garrison Access 2 | . . . . . 2 Total Hacks 111 | . 29 11 7 12 52 Successful 46 | . 9 6 1 4 26 Failed 64 | . 19 5 6 8 26 Catastrophic 8 | . 1 1 1 2 3 Database Lockouts 1 | . 1 . . . . Manual 56 | . 16 6 5 4 25 Terminals 71 | . 25 8 7 12 19 Fabricators 11 | . . . . . 11 Repair Stations 13 | . . . . . 13 Recycling Units 4 | . 4 . . . . Scanalyzers 8 | . . 3 . . 5 Garrison Access 4 | . . . . . 4 Terminal Hacks 15 | . 7 3 . 3 2 Part Schematic 2 | . . 1 . . 1 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 3 | . 2 1 . . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . . 1 Unreport Threat 3 | . 1 1 . 1 . Locate Traps 2 | . 1 . . 1 . Investigation Status 1 | . 1 . . . . Fabricator Hacks 5 | . . . . . 5 Load Schematic 3 | . . . . . 3 Build 2 | . . . . . 2 Repair Station Hacks 5 | . . . . . 5 Scan Component 4 | . . . . . 4 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 7 | . . 2 . . 5 Insert Component 3 | . . 1 . . 2 Analyze 4 | . . 1 . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 13 | . 1 1 1 1 9 Terminals 8 | . 1 1 1 1 4 Detonate 2 | . . . . . 2 Operators 4 | . 1 1 1 1 . Sabotage 2 | . . . . . 2 Fabricators 3 | . . . . . 3 Siphon 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Reprogram 2 | . . . . . 2 Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 36 | . 9 4 2 5 16 Full Trace Events 6 | . 1 . 1 . 4 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 2 . . 3 Parts Built 4 | . . . . . 4 Matter 218 | . . . . . 218 Time 109 | . . . . . 109 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 1 | . . . . . 1 Time 30 | . . . . . 30 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 3 | . . 1 . . 2 Part Schematics Acquired 3 | . . 1 . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 7 | . . . . 1 6 Largest Group 5 | . . . . 1 5 Highest-Rated Group 99 | . . . . 99 80 Highest-Rated Ally 99 | . . . . 99 16 Total Orders . | . . . . . . Ally Attacks 29 | . . . . 8 21 Total Damage 540 | . . . . 279 261 Kills 6 | . . . . 3 3 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 7993 | 96 1593 2088 408 1388 2420 Spaces Moved 5932 | 49 770 830 186 598 3499 Core 24 | 9 . . . . 15 Treads 2424 | 40 770 830 186 598 . Legs . | . . . . . . Wheels . | . . . . . . Hover 3484 | . . . . . 3484 Flight . | . . . . . . Fastest Speed 38 | 50 160 180 180 180 38 Average Speed 99 | 143 179 180 180 180 44 Slowest Speed 200 | 160 180 200 180 180 166 Overloaded Moves 17 | . . . . . 17 Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 95 74 13 67 75 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 105 | . . . 12 . 93 Terrain Destroyed 949 | . . . 27 6 916 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 946 | . . . 27 6 913 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 7285 | 64 906 1151 238 793 4133 Wait 464 | . 25 95 16 48 280 Move 5927 | 48 769 829 185 597 3499 Hop . | . . . . . . Pick Up 106 | 6 27 32 6 18 17 Fast Attach 37 | 6 3 6 1 5 16 Attach 38 | . 1 9 3 2 23 Detach 13 | . 1 1 . . 11 Swap 67 | . 8 7 5 18 29 Drop 114 | . 21 26 8 28 31 Fire 438 | 4 46 140 13 65 170 Melee 38 | . . . . 3 35 Ram . | . . . . . . Kick . | . . . . . . Crush 16 | . 5 6 1 4 . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap 14 | . . . . 5 9 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Storage -7/Factory (discovered 6 exits: [*Fac x4] / *Low x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 961 | -10/Materials | Discovered new exit (range 6) 966 | -10/Materials | Central database locked down 988 | -10/Materials | Discovered new exit (range 12) 1331 | -10/Materials | Discovered new exit (range 6) 1690 | -10/Materials | Entered another Materials area 1690 | -9/Materials | Evolved 2 slots: Utility x2 1985 | -9/Materials | Build established: Hauler-Mutant 2480 | -9/Materials | Discovered new exit (range 16) 2938 | -9/Materials | Discovered new exit (range 11) 3108 | -9/Materials | Discovered new exit (range 16) 3317 | -9/Materials | Core integrity fell below 50% 3723 | -9/Materials | Discovered new exit (range 16) 3778 | -9/Materials | Entered another Materials area 3778 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3780 | -8/Materials | Discovered new exit (range 11) 3932 | -8/Materials | Build established: Scavenger-Mutant 4186 | -8/Materials | Entered Storage 4589 | -8/Storage | Garrison activated, responded to threat 4928 | -8/Storage | Learned location of Armory (-4) 5138 | -8/Storage | Build established: Hauler-Mutant 5502 | -8/Storage | Met 01-MTF 5547 | -8/Storage | Discovered new exit (range 12) 5574 | -8/Storage | Entered Factory 5574 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 5773 | -7/Factory | Fabricated Imp. Propulsion Shielding (x2) 5778 | -7/Factory | Fabricated Imp. Propulsion Shielding? 5869 | -7/Factory | Build established: Mutant 6061 | -7/Factory | Identified exit to Lower Caves 6374 | -7/Factory | First assault squad dispatched 6404 | -7/Factory | Discovered new exit (range 12) 6882 | -7/Factory | Discovered new exit (range 13) 7040 | -7/Factory | Discovered new exit (range 21) 7094 | -7/Factory | Repaired Adv. EMP Blaster 7294 | -7/Factory | Discovered new exit (range 21) 7501 | -7/Factory | High security lockdown imminent 7581 | -7/Factory | High security lockdown engaged 7699 | -7/Factory | Garrison activated, responded to threat 7705 | -7/Factory | Core integrity fell below 50% 7750 | -7/Factory | Destroyed 15 combat bots 7763 | -7/Factory | Lost 8 parts (1p4n1u2w) 7790 | -7/Factory | Core integrity fell below 20% 7871 | -7/Factory | Destroyed 12 combat bots 7994 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 07941_ G-50 Soldier crushed by falling debris. 07951_ Acquired 81 matter. 07955_ Acquired 26 matter. 07968_ Aerolev Unit destroyed. 07983_ Acquired 54 matter. 07984_ C-30 ARC bursts open, deploying its payload. 07984_ H-55 Commando unfolds itself. 07984_ M-28 Smith unfolds itself. 07984_ Penetrated by Slug. 07985_ C-30 ARC bursts open, deploying its payload. 07985_ G-50 Soldier unfolds itself. 07985_ G-47 Trooper unfolds itself. 07985_ I-36 Angel unfolds itself. 07986_ Cld. Airjet destroyed. 07986_ Dropped Lrg. Storage Unit. 07987_ Slug penetrates Wall. 07993_ C-30 ARC bursts open, deploying its payload. 07993_ H-55 Commando unfolds itself. 07993_ P-60 Hacker unfolds itself. 07994_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #????### ### #????# ? ! #??# | | #??????# #?###########????#???#############??# | | #??????# #??????????????????????# #??# | | #??????# #??????????????????????# """ """ #??# | | #??????# #??????????????????????# """ """ #??# | | #??????# #??????????????????????# """ """ #??### | | #??????# #????????????#######???# #????# | | #??????# #????????????? ???# ! = #????# | | #??????# #?????????????"" "" ??# ]??????# | | ###??????# #?????????????"" "" ???? ???????## | | ?????????# #??????????# """ """ ?####+########## | | ?????????#=#??????????# """ """ ?# # / # | | ?????????#%#??????????#! 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Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Imp. Propulsion Shielding | -7/Factory | Hacked Adv. EMP Blaster | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Propulsion Shielding | x2 | -7/Factory Imp. Propulsion Shielding | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleFrostDrive Manual? 0 Play Time 01:24:37 Cumulative 251.7 hours Start 2021.10.21 @ 17:03:33 End 2021.10.22 @ 02:31:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 298 Adventurer 0 Explorer 0 Win Type - Total 14 Types 9/1/2/2/0/0/0/0/0 Lore% 87 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d23828ee-11d8-4826-a5dc-e1d49c9612e9