Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.07 @ 14:00:52 Player: Rudolf Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (51) 255 Value Destroyed (1527) 1527 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1501) 1501 TOTAL SCORE: 12663 Bonus ------- Follower Combat Kills 201 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 74/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Hovering Armored-Gravmag Exoskeleton Experimental Gyrokinetic Inverter Field Propulsion Array Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Scrap Engine Enhanced Optical Array Signal Interpreter Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Linear Accelerator Linear Accelerator > --- INVENTORY -------- Centrium Leg Improved Signal Interpreter Advanced Signal Interpreter Enhanced Quantum Rifle Linear Accelerator [Rating: 133] Favorites ----------- Power Constructs Engine Constructs Reactor Light Quantum Reactor Propulsion Constructs Leg Aluminum Leg Hover Unit Constructs Flight Unit Cooled VTOL Module Utility Signal Interpreter Device Armored Scrap Engine Processor Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Slots Evolved 18 | . . . 2 . . 4 2 . . . . 2 . . . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . . 2 . . 1 . . . . . 1 . . . . . 1 . 2 . Utility 9 | . . . . . . 3 2 . . . . 1 . . . 1 1 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 101 | 5 1 6 5 10 . 14 12 . 1 . 2 . 3 10 . 4 3 8 4 4 9 Power 13 | 1 . 1 . 2 . 2 2 . . . . . 2 . . 1 . 2 . . . Engine 10 | 1 . 1 . 2 . 2 1 . . . . . 2 . . 1 . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . Propulsion 35 | 2 . . 4 2 . 4 2 . . . 2 . . 4 . 1 3 3 2 1 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 9 | 2 . . . . . . . . . . . . . 1 . . 3 1 1 . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 1 . . Flight 25 | . . . 4 2 . 4 2 . . . 2 . . 3 . 1 . 2 . 1 4 Utility 26 | . 1 2 1 . . 6 4 . 1 . . . 1 2 . 2 . 2 . 1 3 Device 9 | . . 1 . . . 1 1 . 1 . . . 1 1 . . . 1 . . 2 Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 8 | . 1 . . . . 2 1 . . . . . . . . 1 . 1 . 1 1 Hackware 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . Protection 7 | . . 1 1 . . 3 1 . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 2 . 3 . 6 . 2 4 . . . . . . 4 . . . 1 2 2 1 Energy Gun 7 | 1 . 1 . 1 . . . . . . . . . 2 . . . . 1 . 1 Energy Cannon 4 | . . . . 2 . 1 . . . . . . . 1 . . . . . . . Ballistic Gun 6 | 1 . 1 . 2 . . 2 . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . 1 . . 1 . . . . . . . . . . . 1 2 . Launcher 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . 5 . . 2 . . . . . . 3 . 1 . 2 3 . . Parts Lost 57 | . . 3 . 1 . . 3 1 5 . 3 3 1 3 2 3 . 1 1 1 26 Power 4 | . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 Propulsion 26 | . . 1 . 1 . . 2 . 4 . 2 2 . 1 . 1 . . . . 12 Utility 20 | . . 1 . . . . . 1 1 . . . 1 2 1 1 . . 1 1 10 Weapon 7 | . . 1 . . . . . . . . 1 . . . 1 . . 1 . . 3 Highest Loss Streak 15 | . . 3 . 1 . . 1 1 2 . 2 3 4 2 2 2 . 1 1 1 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 59 | . 71 97 88 97 100 91 86 85 71 53 53 38 30 42 33 34 39 50 54 53 40 Engine 3 | . 14 14 11 11 11 7 5 6 1 . . 2 1 3 . 3 . . . . . Core 2 | . . . . . . . . . 4 6 5 . . . . . . . . . . Leg 3 | . 28 27 . . . . . . . . . . . . . . 6 12 3 . 1 Hover 1 | . . . . . . . . . . . . . . . 3 5 4 4 4 8 7 Flight 12 | . . . 44 44 44 37 28 26 18 13 15 10 . 1 . 1 . 2 8 12 8 Device 5 | . . 8 . . . 7 6 6 7 6 6 5 5 5 5 5 4 4 4 4 2 Processor 13 | . . 14 11 11 11 15 20 20 18 13 13 11 11 11 11 11 14 16 17 13 12 Hackware 4 | . . . . . . . 5 6 6 6 6 5 5 5 5 6 9 8 8 5 3 Protection 1 | . . 3 11 11 11 7 5 5 . . . . . . . . . . . . . Energy Gun 2 | . 14 13 . . . . 1 6 5 . . . . 6 3 . . . 2 4 1 Energy Cannon 3 | . . . . 5 11 7 4 6 6 6 4 . . . . . . . . . . Ballistic Gun 1 | . 14 14 11 7 . . 1 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 7 11 7 3 . . . . . . . . . . . . 3 . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 46 | 8 8 10 9 17 17 18 25 25 25 18 18 10 8 16 13 8 1 16 22 46 34 Greatest Support 38 | 20 20 20 16 17 17 25 25 25 25 9 15 9 21 21 28 28 30 22 22 38 38 Greatest Overweight (x) 8 | . . . . . . . 1 . 8 2 2 1 . 2 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 3 5 4 5 5 5 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 1 4 . 3 4 4 4 5 4 4 4 4 3 4 5 3 3 4 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 1 4 5 5 5 5 4 4 4 5 4 5 5 3 4 5 5 5 1 Scrap Engine Consumption 75 | . . . . . . 29 14 . 5 1 2 5 2 9 3 1 . . 1 2 1 Constructs Created 7 | . . . . . . . 4 . . . . 2 . 1 . . . . . . . Constructs Modified 13 | . . . . . . . 3 . 5 . . . 2 . 2 . . 1 . . . Class Distribution -------------------- 65% | Hacker-Mutant 9% | Mutant 8% | Sprinter 7% | Hacker-Construct 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Storage Sprinter | -9/Recycling Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Matter Collected 1643 | 231 13 157 . 110 . 353 111 65 192 . 21 . 25 100 45 . . 130 . 70 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1577 | . 181 106 . 320 . 330 235 20 385 . . . . . . . . . . . . Parts 111 | . 18 17 . 21 . 27 12 1 15 . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 3 13 3 14 . 2 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Combat Hostiles Destroyed 37 | . 5 2 . 4 . 8 4 1 13 . . . . . . . . . . . . Guns 17 | . 5 2 . 3 . . 2 . 5 . . . . . . . . . . . . Cannons 19 | . . . . 1 . 8 1 1 8 . . . . . . . . . . . . Classes Destroyed 10 | . 4 1 . 2 . 1 . 1 1 . . . . . . . . . . . . Builder 4 | . 1 1 . 1 . 1 . . . . . . . . . . . . . . . Tunneler 2 | . . 2 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . Watcher 6 | . 1 . . 1 . 2 2 . . . . . . . . . . . . . . Swarmer 16 | . 3 2 . . . 3 . . 8 . . . . . . . . . . . . Grunt 11 | . 2 . . 1 . 1 3 . 4 . . . . . . . . . . . . Sentry 6 | . . . . 3 . 1 1 . 1 . . . . . . . . . . . . Hunter 3 | . . . . . . 3 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 4 | . 4 2 . 3 . 4 2 1 4 . . . . . . . . . . . . Combat Bots Only 4 | . 3 2 . 3 . 3 2 1 4 . . . . . . . . . . . . Max Kills in Single Turn 2 | . 1 1 . 1 . 2 1 1 1 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Damage Taken 9966 | . 333 224 11 155 . 329 337 36 701 . 226 395 479 855 640 604 23 388 109 441 3680 Core 3123 | . 66 97 11 31 . 39 65 . 158 . 34 129 213 177 238 190 . 57 14 30 1574 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 99 | . . . . 11 . 13 25 6 . . . . . 44 . . . . . . . Regen/Repaired (Parts) 905 | . . . . . . . 130 . 162 23 100 . . . 270 . . 220 . . . Core Remaining (%) 76 | 100 . 34 . . 89 94 . . . . 69 . . . 24 83 100 . 95 . . Volleys Fired 125 | . 19 8 . 21 . 24 22 2 26 . 2 . . . . . . . . 1 . Largest 2 | . 2 2 . 2 . 2 2 2 2 . 1 . . . . . . . . 2 . Hottest 131 | . 60 63 . 107 . 107 121 121 121 . 62 . . . . . . . . 131 . Shots Fired 223 | . 29 16 . 33 . 48 40 4 49 . 2 . . . . . . . . 2 . Gun 106 | . 29 16 . 18 . . 18 2 22 . . . . . . . . . . 1 . Cannon 117 | . . . . 15 . 48 22 2 27 . 2 . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 129 | . 19 8 . 26 . 24 20 2 27 . 2 . . . . . . . . 1 . Thermal 94 | . 10 8 . 7 . 24 20 2 22 . . . . . . . . . . 1 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 10 10 . 21 . 10 23 1 11 . 4 . . . . . . . . . . Robot Miss Streak 5 | . 2 2 . 2 . 5 2 4 3 . 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 160 | . 20 12 . 20 . 29 35 3 39 . 2 . . . . . . . . . . Core Hits 106 | . 10 5 . 10 . 20 20 3 36 . 1 . . . . . . . . . 1 Critical Kills 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . 1 . . . 1 1 . 1 . . . . . . . . . . . . Burn 1 | . . . . . . . . . 1 . . . . . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3037 | . 251 158 . 376 . 619 756 44 778 . 17 . . . 7 . 4 . . . 27 Guns 1241 | . 251 158 . 176 . . 336 20 300 . . . . . . . . . . . . Cannons 1758 | . . . . 200 . 619 420 24 478 . 17 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 38 | . . . . . . . . . . . . . . . 7 . 4 . . . 27 Kinetic 1709 | . 178 75 . 254 . 271 412 24 478 . 17 . . . . . . . . . . Thermal 1290 | . 73 83 . 122 . 348 344 20 300 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . . . . . 7 . . 2 2 . 16 Average Corruption 3 | . . . . . . . . . . . . . . . 6 . . 2 2 . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 21 | . . . . . . . . . . . . . . 5 . . . 16 . . . Effects 10 | . . . . . . . . . . . . . . . 2 . . 3 4 . 1 Message Errors 4 | . . . . . . . . . . . . . . . 2 . . 1 1 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . 1 . 3 . . 11 . 2 . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 17 | . . . . 1 . 3 . . 11 . 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . . . . . . . . 3 . 2 . . . 13 Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . 1 . 1 . . . 3 Targets Rammed 5 | . . . . . . . . . . . . . . . 1 . 1 . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 463 | . 18 24 6 329 . 283 378 61 463 . 14 6 2 5 . . . 163 184 18 . Average Temperature 113 | . 11 9 6 176 . 90 156 34 131 . 9 6 2 5 . . . 96 102 11 . Received Heat Transfer 1951 | . 78 9 9 57 . 33 192 18 312 . 21 171 324 313 . 54 . 81 . 126 153 Effects 7 | . . . . . . 2 2 . 3 . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . 1 . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 2 . 2 . . . . . . . . . . . . Heat Transferred 2732 | . 175 175 . 222 . 629 681 50 800 . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Peak Influence 550 | . 152 146 15 272 138 323 256 . . . . 345 . . . 68 51 284 233 336 550 Initial 265 | . . 50 . 5 89 98 116 . . . . 265 . . . . 21 24 138 122 189 Average 150 | . 81 80 2 170 110 182 159 . . . . 293 . . . 12 24 103 185 210 330 Maximum Alert Level 2 | . . . . 1 . 1 1 . . . . 1 . . . . . 1 1 1 2 Low Security (%) 73 | 100 100 100 100 66 100 65 87 . . . . . . . . 100 100 82 82 45 19 Level 1 22 | . . . . 33 . 34 12 . . . . 100 . . . . . 17 17 54 41 Level 2 4 | . . . . . . . . . . . . . . . . . . . . . 39 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 1 . 2 1 . . . . 4 . . . 1 . 1 2 . 7 Investigation 12 | . 1 . . . . 2 . . . . . 2 . . . 1 . . . . 6 Extermination . | . . . . . . . . . . . . . . . . . . . . . . Reinforcement 8 | . . . . 1 . . 1 . . . . 2 . . . . . 1 2 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Distress Signals 9 | . . . . 1 . . . . . . . . . 1 . 1 . 5 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 11 7 1 7 . 15 11 7 17 . 25 12 4 51 4 16 1 22 11 9 44 Peak Tracking Total 18 | . 7 3 3 4 . 4 4 7 5 . 13 12 4 16 4 18 1 11 8 8 17 Tactical Retreats 26 | . . . . 2 . 3 2 . 1 . 3 . 1 . . . . 6 . 2 6 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Traps Triggered 5 | . 1 . . . . . . . . . . 1 . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 34 | . . . . . . . . . 1 . . . . 33 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Machines Disabled 1 | . . . . 1 . . . . . . . . . . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Machines Accessed 51 | . 1 . . 4 6 9 5 . 1 . 1 3 1 3 . 2 . 1 . 5 9 Terminals 39 | . 1 . . 4 6 5 3 . . . 1 2 . . . 2 . 1 . 5 9 Fabricators 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 111 | . 2 . . 7 18 16 8 . 1 . 4 6 1 8 . 6 . 2 . 10 22 Successful 58 | . 1 . . 2 13 6 3 . 1 . 4 2 1 8 . 3 . . . 6 8 Failed 53 | . 1 . . 5 5 10 5 . . . . 4 . . . 3 . 2 . 4 14 Catastrophic 12 | . 1 . . . 1 3 2 . . . . 1 . . . 1 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 24 | . 1 . . 1 3 2 3 . . 3 . 3 . 1 . 1 . . . 1 5 Terminals 90 | . 2 . . 7 18 10 5 . . . 4 4 . . . 6 . 2 . 10 22 Fabricators 6 | . . . . . . 4 . . . . . 2 . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 52 | . 1 . . 2 13 4 1 . 1 . 4 . 1 8 . 3 . . . 6 8 Record 20 | . . . . . 4 2 . . . . 4 . . 2 . 1 . . . 1 6 Part Schematic 3 | . . . . . 3 . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Prototype ID Bank 6 | . . . . . 1 . . . . . . . . 5 . . . . . . . Open Door 9 | . . . . 2 . . . . 1 . . . 1 1 . . . . . 3 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . 1 . 1 . . . . . . . . 1 . . . 1 . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Build 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . . 3 4 8 5 . . . . 3 . . . 2 . 1 . 2 8 Full Trace Events 10 | . . . . . 1 2 . . . . . 1 . . . 1 . . . . 5 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 72 | . . . . . . 36 . . . . . 36 . . . . . . . . . Total Part Build Rating 12 | . . . . . . 6 . . . . . 6 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Total Allies 8 | . . 1 . . . . . . . 7 . . . . . . . . . . . Largest Group 7 | . . 1 . . . . . . . 7 7 . . . . . . . . . . Highest-Rated Group 336 | . . 31 . . . . . . . 336 336 . . . . . . . . . . Highest-Rated Ally 96 | . . 31 . . . . . . . 96 96 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 65 | . . 8 . . . . . . . . 57 . . . . . . . . . . Total Damage 1694 | . . 80 . . . . . . . . 1614 . . . . . . . . . . Kills 11 | . . 1 . . . . . . . . 10 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Robot Analysis Total 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 Derelict Logs Recovered 10 | . . 1 . . . . . 1 2 2 1 . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Turns Passed 7510 | 55 159 437 27 164 59 526 409 88 497 1872 287 146 217 930 299 216 146 358 119 135 364 Spaces Moved 9637 | 48 91 311 64 294 198 1272 774 291 392 1094 397 209 369 1058 211 314 185 615 251 353 846 Core 1773 | 20 . . . . . . . . 1 . . . 271 914 . 10 184 325 . . 48 Treads 64 | . . . . . . . . . . . . . 31 26 7 . . . . . . Legs 453 | 28 91 311 . . . . . . . . . . . 22 . . 1 . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 397 | . . . . . . . . . . . . 8 67 . 204 118 . . . . . Flight 6950 | . . . 64 294 198 1272 774 291 391 1094 397 201 . 96 . 186 . 290 251 353 798 Fastest Speed 24 | 50 120 120 31 29 29 25 24 28 28 99 26 32 50 50 107 40 50 44 34 34 34 Average Speed 66 | 90 120 120 31 29 29 26 27 28 90 169 69 55 57 82 107 65 50 48 41 34 39 Slowest Speed 450 | 120 120 120 31 31 29 29 106 28 450 176 176 104 138 172 107 107 120 60 44 110 120 Overloaded Moves 98 | . . . . . . . . . 11 87 . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 85 | . . . . 4 9 17 7 1 . . . . . . . 11 . 16 3 2 15 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 32 56 7 44 55 33 27 47 66 88 65 6 36 87 45 14 7 25 34 13 44 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . . . . . Known Exits Taken 19 | . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . . . . . . . . . . . . Scrap Searched 11 | . . 1 . . . . . . 2 3 2 . 2 . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Tes Acc Com Total 10435 | 59 112 359 70 334 190 1391 927 291 487 1108 406 238 373 1116 284 313 237 657 261 362 860 Wait 514 | 1 . 21 . . . 79 107 . 65 15 2 29 . 26 72 1 45 40 7 3 1 Move 9453 | 47 90 310 63 285 180 1237 759 288 391 1093 396 208 368 1057 210 293 184 586 244 348 816 Hop 78 | . . . . 4 8 17 7 1 . . . . . . . 9 . 12 3 2 15 Pick Up 72 | 6 2 8 1 8 1 10 5 . 1 . 2 1 . 6 . 4 4 5 . 3 5 Fast Attach 41 | . . 2 . 2 . 4 10 . . . 1 . . 12 . . . 3 4 2 1 Attach 52 | 5 1 1 5 3 . 3 2 . 1 . 1 . 3 4 . 5 3 5 . 2 8 Detach 5 | . . . . 1 . . . . . . 1 . 2 . . . . 1 . . . Swap 15 | . . 3 . 5 . 7 . . . . . . . . . . . . . . . Drop 65 | . . 6 1 5 1 10 15 . 3 . 1 . . 11 1 1 . 5 3 1 1 Fire 125 | . 19 8 . 21 . 24 22 2 26 . 2 . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . 1 . 1 . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . 10 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / Upp x2) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 14) 56 | -11/Junkyard | Entered Materials 71 | -10/Materials | Identified exit to Mines 146 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Entered Mines 225 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 248 | -10/Mines | Met a Derelict bent on vengeance 309 | -10/Mines | Build established: Mutant 336 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 339 | -10/Mines | Found Prototype Device 355 | -10/Mines | Learned Materials security intel 356 | -10/Mines | Identified Exp. Sensor Array 407 | -10/Mines | Received a Mining Laser from a helpful Derelict 511 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 532 | -10/Mines | Discovered new exit (range 4) 534 | -10/Mines | Identified exit to Materials 621 | -10/Mines | Assembled infested the area 638 | -10/Mines | Core integrity fell below 50% 652 | -10/Mines | Entered Materials 652 | -9/Materials | Evolved 2 slots: Propulsion x2 659 | -9/Materials | Discovered new exit (range 15) 663 | -9/Materials | Identified exit to Storage 668 | -9/Materials | Lost 3 parts (1n1u1w) 673 | -9/Materials | Discovered new exit (range 16) 679 | -9/Materials | Entered Storage 840 | -9/Storage | Used back door to open Recycling access 840 | -9/Storage | Discovered new exit (range 5) 841 | -9/Storage | Identified exit to Recycling 843 | -9/Storage | Entered Recycling 844 | -9/Recycling | Found Scrap Engine 868 | -9/Recycling | Identified exit to Factory 902 | -9/Recycling | Entered Factory 902 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1027 | -7/Factory | Fabricated Arm. Treads (x2) 1094 | -7/Factory | Build established: Sprinter 1116 | -7/Factory | Discovered new exit (range 8) 1118 | -7/Factory | Identified exit to Factory 1428 | -7/Factory | Entered another Factory area 1428 | -6/Factory | Evolved 2 slots: Utility x2 1625 | -6/Factory | Identified exit to Lower Caves 1771 | -6/Factory | Discovered new exit (range 9) 1782 | -6/Factory | Identified exit to Factory 1837 | -6/Factory | Entered Lower Caves 1857 | -6/Lower Caves | Encountered a Warlord checkpoint 1880 | -6/Lower Caves | Discovered new exit (range 8) 1881 | -6/Lower Caves | Identified exit to Lower Caves 1918 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1925 | -6/Lower Caves | Entered another Lower Caves area 1952 | -6/Lower Caves | Spotted B-75 Beast 2223 | -6/Lower Caves | Learned 4 Factory zone layouts 2249 | -6/Lower Caves | Encountered a Warlord checkpoint 2263 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2340 | -6/Lower Caves | Build established: Hacker-Construct 2357 | -6/Lower Caves | Discovered new exit (range 14) 2422 | -6/Lower Caves | Entered Zion 2439 | -6/Zion | Given A8's code to call for help 2505 | -6/Zion | Learned Factory emergency access door positions 2574 | -6/Zion | Gained Derelict followers 2698 | -6/Zion | Build established: Hacker-Mutant 2757 | -6/Zion | Enhanced Grunt warped into view, answering call for help 2758 | -6/Zion | Enhanced Grunt warped into view, answering call for help 3256 | -6/Zion | Learned Factory trap positions 3273 | -6/Zion | Learned 12 Factory zone layouts 3310 | -6/Zion | Gained Derelict followers 3775 | -6/Zion | Received a hallucinogenic algorithm 4268 | -6/Zion | Discovered new exit (range 16) 4292 | -6/Zion | Identified exit to Proximity Caves 4294 | -6/Zion | Entered Proximity Caves 4294 | -5/Proximity Caves | Accompanied by 7 allies 4297 | -5/Proximity Caves | Spotter reported a threat 4484 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4524 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 4524 | -5/Proximity Caves | Learned Extension emergency access door positions 4579 | -5/Proximity Caves | Discovered exit to Factory (range 7) 4581 | -5/Proximity Caves | Entered Factory 4581 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4582 | -5/Factory | Identified exit to Factory 4582 | -5/Factory | Identified exit to Upper Caves 4583 | -5/Factory | Loaded intel: 107 trap records 4666 | -5/Factory | Fabricated Arm. Treads (x2) 4727 | -5/Factory | Entered Upper Caves 4728 | -5/Upper Caves | Identified exit to Upper Caves 4787 | -5/Upper Caves | Lost 4 parts (1p2n1u) 4797 | -5/Upper Caves | Encountered a Warlord checkpoint 4803 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4820 | -5/Upper Caves | Learned location of 1 exit from Factory 4833 | -5/Upper Caves | Identified exit to Warlord 4885 | -5/Upper Caves | Learned location of 2 exits from Factory 4944 | -5/Upper Caves | Entered Warlord 5021 | -5/Warlord | Visited the Vortex Lab 5030 | -5/Warlord | Found Prototype Launcher 5031 | -5/Warlord | Identified Vortex Catalyst Activator 5032 | -5/Warlord | Warlord's base attacked by MAIN.C 5167 | -5/Warlord | Met Warlord 5382 | -5/Warlord | Warlord forces counterattacked 5675 | -5/Warlord | Found Prototype Energy Gun 5676 | -5/Warlord | Identified Vortex Rifle 5679 | -5/Warlord | Found Prototype Energy Cannon 5680 | -5/Warlord | Identified Vortex Driver 5707 | -5/Warlord | Warlord base infiltrated, sounded retreat 5713 | -5/Warlord | Spotted Executioner 5716 | -5/Warlord | Spotted Executioner 5732 | -5/Warlord | Spotted Executioner 5855 | -5/Warlord | Spotted Executioner 5856 | -5/Warlord | Discovered new exit (range 15) 5860 | -5/Warlord | Core integrity fell below 50% 5873 | -5/Warlord | Identified exit to Proximity Caves 5874 | -5/Warlord | Entered Proximity Caves 6173 | -4/Proximity Caves | Entered Factory 6173 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6174 | -4/Factory | Identified exit to Research 6373 | -4/Factory | Identified exit to Upper Caves 6389 | -4/Factory | Entered Research 6389 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6390 | -3/Research | Identified exit to Armory 6522 | -3/Research | Discovered new exit (range 22) 6535 | -3/Research | Identified exit to Research 6535 | -3/Research | Entered another Research area 6535 | -2/Research | Warlord forces began assault on 0b10 6535 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6645 | -2/Research | Research machine network offline 6817 | -2/Research | Spotted B-90 Cyclops 6884 | -2/Research | Discovered new exit (range 20) 6892 | -2/Research | Identified exit to Testing 6893 | -2/Research | Entered Testing 6894 | -2/Testing | Spotted PX-J07GFJGDH2 7005 | -2/Testing | Discovered new exit (range 22) 7012 | -2/Testing | Identified exit to Access 7012 | -2/Testing | Entered Access 7012 | -1/Access | Evolved 2 slots: Propulsion x2 7062 | -1/Access | Identified exit to Command 7147 | -1/Access | Entered Command 7308 | -1/Command | Spotted Striker 7308 | -1/Command | Spotted B-99 Colossus 7309 | -1/Command | Spotted Alpha 7 7310 | -1/Command | Spotted Alpha 7 7313 | -1/Command | Spotted Executioner 7320 | -1/Command | Spotted Executioner 7320 | -1/Command | Spotted Executioner 7320 | -1/Command | Spotted Striker 7320 | -1/Command | Spotted Executioner 7360 | -1/Command | Lost 8 parts (1p3n3u1w) 7397 | -1/Command | Search patrols dispatched 7481 | -1/Command | Spotted M Guard 7481 | -1/Command | Spotted M Guard 7481 | -1/Command | Spotted Combat Programmer 7481 | -1/Command | Spotted Combat Programmer 7486 | -1/Command | Core integrity fell below 50% 7503 | -1/Command | System corruption reached 10% 7504 | -1/Command | Core integrity fell below 20% 7511 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 07501_ P-80 Master resets P-80 Master, system corruption cleaned. 07502_ Penetrated by EMDS Slug. 07502_ Imp. System Guard destroyed. 07503_ Enh. Quantum Rifle destroyed. 07503_ Penetrated by EMDS Slug. 07504_ Slammed into M Guard. 07504_ Penetrated by EMDS Slug. 07504_ Knocked back. 07504_ Slug penetrates Wall. 07504_ S-43 Plague destroyed. 07505_ System corrupted: Component data lost. 07505_ Adv. Signal Interpreter destroyed. 07505_ Penetrated by EMDS Slug. 07505_ Exp. Gyrokinetic Inverter destroyed. 07506_ Slug penetrates Reinforced Barrier. 07506_ Penetrated by Slug. 07507_ Connecting with Door Terminal... >>Open(Door) Sealed Barrier opened. 07511_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#####????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# % #????????? | | ????????????????????????????????????# #????????? | | ????????????????????????????????????# #????????? | | ???????????#######################??# #????????? | | ???????????+ #??# #????????? | | ???????????+ #??# % #????????? | | ???????????+ @ p #??#% ##???????? | | ?????????????????#############s ####= #???????? | | ?????????????????????????????# ## #%= ##???????? | | ?????????????????????????????# ## %[ #######?## | | ?????????????????????????????# T# ## #?# | | ?????????????????????????????#///## # ### | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# # # #% ### | | ?????????????????????????????####### ## #?# | | ???????????????????????????????????############?## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Corruption Containment 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Arm. Treads | -9/Recycling | Hacked Minigun | -9/Recycling | Hacked System Restoration Module | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Explorer Help From High Places Just What I Needed Origins Prolific Hacker Storm Trooper The More The Merrier Challenges ------------ None Game ------ Seed MatterPhasingPropulsion Manual? 0 Play Time 03:04:00 Cumulative 16.7 hours Start 2023.08.07 @ 03:04:51 End 2023.08.07 @ 14:00:52 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 242dca98-1f67-4111-9fe1-4b83a4b591d5