Cogmind - Beta 9.3 *** ADVENTURER MODE // 2020.01.05 @ 01:11:35 Player: almost Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3348) 3348 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8438 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Terrain Scan Processor Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Flexi-carbon Leg > --- UTILITY ---------- Compact Battery Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Target Analyzer Phase Shifter Thermal Shield Component Analysis Suite > --- WEAPON ----------- Proton Cannon Heavy Machine Gun Power Sword > --- INVENTORY -------- Heavy Ion Engine Gauss Rifle Gauss Rifle [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Target Analyzer Device Component Analysis Suite Storage Small Storage Unit Processor Target Analyzer Weapon Heavy Machine Gun Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Heavy Machine Gun Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 9 | . . 2 2 1 2 2 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 108 | 10 6 13 9 26 20 . 3 13 . 8 Power 16 | 1 2 2 3 2 2 . . 3 . 1 Engine 9 | 1 1 1 1 2 1 . . 1 . 1 Core 7 | . 1 1 2 . 1 . . 2 . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . 2 1 6 4 . 1 3 . . Treads 2 | . . . . 1 . . . 1 . . Leg 17 | 2 . 2 1 5 4 . 1 2 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | 3 1 4 3 10 8 . . 4 . 4 Device 21 | 1 1 3 3 5 6 . . 1 . 1 Storage 2 | 1 . . . . . . . 1 . . Processor 14 | 1 . 1 . 5 2 . . 2 . 3 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 4 3 5 2 8 6 . 2 3 . 3 Energy Gun 16 | 3 2 2 1 5 2 . 1 . . . Energy Cannon 8 | . 1 2 . . 3 . . 1 . 1 Ballistic Gun 8 | . . . . 3 1 . . 2 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . Special Weapon 2 | 1 . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . Parts Lost 75 | . 1 6 10 16 13 1 . 12 . 16 Power 8 | . . . 1 2 1 . . 2 . 2 Propulsion 15 | . . 2 1 3 3 1 . 4 . 1 Utility 24 | . . 1 4 5 4 . . 3 . 7 Weapon 28 | . 1 3 4 6 5 . . 3 . 6 Highest Loss Streak 12 | . 1 2 5 8 12 1 . 5 . 10 Average Slot Usage (%) 86 | . 99 97 78 67 94 68 72 89 . 75 Engine 2 | . 7 1 1 3 5 . . . . . Core 4 | . 6 9 7 2 . 5 5 4 . 2 Leg 14 | . 28 21 17 11 12 9 11 6 . 3 Device 14 | . 6 30 20 7 18 11 11 13 . 9 Storage 5 | . 14 11 9 4 . . . 2 . . Processor 24 | . 7 1 9 21 39 35 35 39 . 44 Energy Gun 5 | . 16 6 5 7 4 . . . . . Energy Cannon 5 | . 9 12 . . 9 . . 3 . . Ballistic Gun 3 | . . . . 5 1 5 5 5 . 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 33 | 10 16 21 20 25 33 17 24 29 20 20 Greatest Support 35 | 20 20 20 20 22 30 30 30 35 20 20 Greatest Overweight (x) 8 | . . 1 . 2 3 1 . 8 . 5 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 5 4 4 4 4 4 4 Most Carried 6 | 3 6 6 5 6 4 3 4 4 3 3 Average Carried 3 | 1 5 5 3 3 3 3 2 3 3 2 Final Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 3 6 4 3 4 3 3 4 3 3 . Class Distribution -------------------- 60% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Gunner 3% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 1611 | 300 60 125 101 491 144 . 34 236 . 120 Remotely . | . . . . . . . . . . . Salvage Created 4228 | 293 577 846 594 734 420 . . 460 . 304 Parts 217 | 25 22 47 36 32 26 . . 22 . 7 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 19 . 5 Prevented 8 | . . . . . . . . 8 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 72 | . 12 18 13 13 5 . . 10 . 1 Guns 38 | . 8 2 2 12 4 . . 9 . 1 Cannons 21 | . 4 14 1 . 1 . . 1 . . AOE 12 | . . 1 10 1 . . . . . . Classes Destroyed 15 | 3 3 4 2 2 . . . 1 . . Worker 5 | 4 1 . . . . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 9 | 9 . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 4 | 1 1 . 2 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 8 | . 2 1 2 . 3 . . . . . Swarmer 14 | . 3 3 3 . . . . 5 . . Grunt 41 | . 9 8 10 10 3 . . . . 1 Brawler 3 | . . 1 . . 1 . . 1 . . Duelist 2 | . . 1 . . . . . 1 . . Sentry 8 | . . 5 . 2 . . . 1 . . Hunter 2 | . . . . . . . . 2 . . Programmer 2 | . . . . 1 1 . . . . . Best Kill Streak 17 | 4 3 5 17 5 2 . . 5 . 1 Combat Bots Only 12 | . 3 5 12 5 2 . . 5 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . . 2 . 1 Gunslinging 1 | . . . . 1 . . . 1 . . Exploded 2 | . . 1 2 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 7006 | . 346 481 675 1536 1091 56 . 1288 . 1533 Core 1778 | . 42 87 154 362 129 11 . 202 . 791 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 83 78 72 48 84 . . . . . Volleys Fired 278 | 55 54 48 29 34 20 2 . 21 . 15 Largest 3 | 2 2 2 2 3 3 1 . 2 . 3 Hottest 224 | 140 125 125 73 148 224 30 . 105 . 105 Shots Fired 496 | 85 98 74 43 79 50 2 . 34 . 31 Gun 334 | 73 62 14 23 79 21 2 . 30 . 30 Cannon 130 | . 36 60 . . 29 . . 4 . 1 Launcher 14 | . . . 14 . . . . . . . Special 18 | 12 . . 6 . . . . . . . Kinetic 101 | . . . . 41 1 2 . 27 . 30 Thermal 250 | 85 98 14 8 13 28 . . 3 . 1 Explosive 14 | . . . 14 . . . . . . . Electromagnetic 131 | . . 60 21 25 21 . . 4 . . Robot Hit Streak 31 | 17 20 28 31 28 11 11 . 8 . 14 Robot Miss Streak 4 | 2 2 2 1 4 1 . . 1 . 1 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 4 | . . . . 2 . . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 . 1 Shots Hit Robots 368 | 40 72 59 37 70 35 2 . 27 . 26 Core Hits 214 | 15 25 26 39 61 15 1 . 16 . 16 Critical Hits 5 | . . . 1 1 2 . . . . 1 Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 4 | . . . 1 1 1 . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8009 | 421 1010 1209 1625 1332 1116 34 . 700 . 562 Guns 4223 | 397 582 135 297 1237 461 34 . 567 . 513 Cannons 2138 | . 420 998 . . 551 . . 133 . 36 Explosions 1515 | . . 56 1260 95 104 . . . . . Melee . | . . . . . . . . . . . Ramming 54 | . 8 20 13 . . . . . . 13 Kinetic 1901 | . . . . 830 . 34 . 524 . 513 Thermal 2976 | 421 1002 211 258 253 752 . . 43 . 36 Explosive 1086 | . . . 1086 . . . . . . . Electromagnetic 1992 | . . 978 268 249 364 . . 133 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 1 1 3 . . 2 2 2 Average Corruption 1 | . . . 1 1 2 . . 2 2 2 Corruption Purged . | . . . . . . . . . . . Effects 14 | . . . . 1 9 . . . . 4 Message Errors 3 | . . . . . 3 . . . . . Matter Fused 1 | . . . . . 1 . . . . . Heat Flow Errors 2 | . . . . . 1 . . . . 1 Energy Discharges 2 | . . . . . 1 . . . . 1 Data Loss (minor) 2 | . . . . . 1 . . . . 1 Targeting Errors 4 | . . . . 1 2 . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 100 | . 9 26 25 . 40 . . . . . Projectiles 55 | . 9 26 . . 20 . . . . . Explosions 45 | . . . 25 . 20 . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 112 | . . . 57 22 27 . . . . 6 Shots 5 | . . . 3 1 1 . . . . . Rammed 7 | . . 1 1 . . . . . . 5 Targets Rammed 15 | . 3 5 2 . . . . . . 5 Kicked 8 | . 3 4 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 425 | 122 393 60 22 152 425 . . 88 . 151 Average Temperature 90 | 45 138 21 8 38 149 . . 37 . 47 Received Heat Transfer 2373 | . 207 174 351 702 450 . . 138 . 351 Effects 9 | . 5 . . . 4 . . . . . Shutdowns 2 | . 2 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Interference 5 | . 3 . . . 2 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Fried 5 | . . 3 . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 6 . 2 . . . . . . . Heat Transferred 5736 | 950 2232 333 509 433 1142 . . 100 . 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . 1 3 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 345 | 70 286 302 345 338 219 5 . . . . Average Influence 129 | 38 109 178 171 197 75 1 . . . . Maximum Alert Level 1 | . 1 1 1 1 1 . . . . . Low Security (%) 80 | 100 93 65 56 58 98 100 . . . . Level 1 19 | . 6 34 43 41 1 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 3 3 4 6 2 . . . . . Investigation 8 | . 3 1 2 2 . . . . . . Extermination 2 | . . . . 1 1 . . . . . Reinforcement 6 | . . 2 1 2 1 . . . . . Assault 1 | . . . . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 3 | . 1 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 17 24 24 31 13 1 . 13 . 13 Peak Tracking Total 7 | . 3 4 6 5 4 1 . 5 . 7 Tactical Retreats 10 | . . . 2 2 1 . . 2 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 5 | . 2 . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . . 1 2 1 2 . . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 15 | . 6 3 3 2 . . 1 . . . Terminals 12 | . 4 3 2 2 . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 17 9 9 5 . . 2 . . . Successful 26 | . 11 6 5 2 . . 2 . . . Failed 16 | . 6 3 4 3 . . . . . . Catastrophic 3 | . 1 . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 36 | . 14 9 6 5 . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 2 . 3 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 21 | . 8 6 3 2 . . 2 . . . Record 5 | . 2 1 . . . . 2 . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Registered Components 2 | . 1 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . Repair 2 | . 1 . 1 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 4 2 3 2 . . 1 . . . Full Trace Events 5 | . 2 . 2 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . Time 76 | . 38 . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 6423 | 341 947 956 398 768 1047 80 702 610 5 569 Spaces Moved 4303 | 135 611 626 253 472 669 61 569 373 5 529 Core 258 | 4 . . . 11 1 . . 6 . 236 Treads 44 | . . . . 44 . . . . . . Legs 4001 | 131 611 626 253 417 668 61 569 367 5 293 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 120 120 120 120 50 Average Speed 123 | 117 120 124 120 130 140 127 120 140 120 96 Slowest Speed 450 | 120 120 150 120 180 210 150 120 450 120 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 33 | 4 74 49 28 10 14 1 65 54 7 58 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched 5 | . . . . . . . 1 2 . 2 Spaces Dug 7 | 7 . . . . . . . . . . Terrain Destroyed 96 | 7 . 7 75 . 7 . . . . . Melee . | . . . . . . . . . . . Projectile 9 | 7 . . . . 2 . . . . . AOE 87 | . . 7 75 . 5 . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 4871 | 202 725 727 296 556 732 62 587 423 4 557 Wait 78 | . 38 19 . . 10 . . 11 . . Move 4293 | 134 610 625 252 471 668 60 568 372 4 529 Hop . | . . . . . . . . . . . Pick Up 56 | 3 10 11 3 16 6 . 2 5 . . Fast Attach 54 | 7 . . 4 15 14 . 2 7 . 5 Attach 38 | . 1 10 5 9 4 . 1 5 . 3 Detach 3 | . . 1 1 . 1 . . . . . Swap 17 | 3 5 3 . 3 2 . . 1 . . Drop 25 | . 4 5 . 8 7 . . 1 . . Fire 278 | 55 54 48 29 34 20 2 . 21 . 15 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick 10 | . 3 5 2 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 14 | . . . . . . . 14 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 342 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 795 | -10/Materials | Discovered new exit (range 11) 852 | -10/Materials | Repaired Lgt. Nuclear Core 1008 | -10/Materials | Discovered new exit (range 5) 1038 | -10/Materials | Discovered new exit (range 16) 1177 | -10/Materials | Discovered new exit (range 13) 1289 | -10/Materials | Entered another Materials area 1289 | -9/Materials | Evolved 2 slots: Utility x2 1959 | -9/Materials | Identified exit to Materials 2245 | -9/Materials | Entered another Materials area 2245 | -8/Materials | Evolved 2 slots: Utility x2 2311 | -8/Materials | Repaired Lgt. Nuclear Core? 2461 | -8/Materials | Garrison activated, responded to threat 2525 | -8/Materials | Destroyed 12 combat bots 2539 | -8/Materials | Lost 5 parts (1p1u3w) 2629 | -8/Materials | Build established: Scavenger-Mutant 2632 | -8/Materials | Discovered new exit (range 10) 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2955 | -7/Factory | Build established: Mutant 3060 | -7/Factory | Lost 8 parts (2p2n2u2w) 3070 | -7/Factory | Crushed by falling debris 3145 | -7/Factory | Lost 5 parts (1n2u2w) 3381 | -7/Factory | Discovered new exit (range 11) 3409 | -7/Factory | Identified exit to Factory 3411 | -7/Factory | Core integrity fell below 50% 3411 | -7/Factory | Entered another Factory area 3411 | -6/Factory | Evolved 2 slots: Utility x2 3978 | -6/Factory | Build established: Scavenger-Gunner 4052 | -6/Factory | Discovered new exit (range 21) 4390 | -6/Factory | Lost 12 parts (1p2n4u5w) 4457 | -6/Factory | Identified exit to Factory 4458 | -6/Factory | Entered another Factory area 4458 | -5/Factory | Evolved 2 slots: Utility x2 4480 | -5/Factory | Discovered new exit (range 10) 4491 | -5/Factory | Identified exit to Upper Caves 4538 | -5/Factory | Entered Upper Caves 4654 | -5/Upper Caves | Build established: Mutant 4754 | -5/Upper Caves | Encountered a Warlord checkpoint 5074 | -5/Upper Caves | Discovered new exit (range 9) 5238 | -5/Upper Caves | Identified exit to Upper Caves 5240 | -5/Upper Caves | Entered another Upper Caves area 5327 | -5/Upper Caves | Lost 3 parts (1p1n1w) 5476 | -5/Upper Caves | Lost 4 parts (1p2n1u) 5641 | -5/Upper Caves | Spotted B-75 Beast 5717 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5794 | -5/Upper Caves | Lost 5 parts (1n2u2w) 5821 | -5/Upper Caves | Discovered new exit (range 6) 5828 | -5/Upper Caves | Identified exit to Zhirov 5850 | -5/Upper Caves | Entered Zhirov 5850 | -5/Zhirov | Discovered new exit (range 3) 5854 | -5/Zhirov | Identified exit to Proximity Caves 5855 | -5/Zhirov | Entered Proximity Caves 5859 | -4/Proximity Caves | Learned Research emergency access door positions 6057 | -4/Proximity Caves | Build established: Scavenger-Mutant 6301 | -4/Proximity Caves | Lost 10 parts (2p1n2u5w) 6306 | -4/Proximity Caves | Core integrity fell below 50% 6379 | -4/Proximity Caves | Lost 5 parts (4u1w) 6380 | -4/Proximity Caves | Learned Research terminal intel 6385 | -4/Proximity Caves | Core integrity fell below 20% 6424 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06315_ Penetrated by Slug. 06318_ Targeting Computer destroyed. 06318_ Slug penetrates Wall. 06321_ Penetrated by Slug. 06321_ Slug penetrates Wall. 06325_ Penetrated by Slug. 06325_ Matter Neutralizer destroyed. 06325_ Penetrated by Slug. 06328_ Slug penetrates Wall. 06330_ Mak. Sensor Array destroyed. 06330_ Slug penetrates Wall. 06348_ Imp. Melee Analysis Suite destroyed. 06380_ Acquired derelict log, extracted data. Data stored: Research terminal intel. 06382_ Slammed into G-67 Veteran. 06383_ G-67 Veteran knocked back. 06384_ Slammed into G-67 Veteran. 06384_ Destabilizing: Core damaged (-50). 06384_ Adv. Signal Interpreter destroyed. 06385_ Slammed into G-67 Veteran. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????? #????????????????????????????????? | | ?????????# #???????????????????????????????? | | ???????# # ???????????????????????????????? | | ???????? ???????????????????????????????? | | ???????? ???????????????????????????????? | | ????????# ?????#####?????????????????????? | | ??????### ?????# #?????????????????????? | | ##????? ?????# #?????????????????????? | | #????#? ?????# #?????????????????????? | | #??? #?# ????## ##?????????????????????? | | #### #?# ????# ##?????????????????????? | | #?# #????# #####?????????????????? | | ???# #????## ##????????????????? | | #?????# #?????## ##???????????????? | | #?????# ##????### #???????????????? | | ######## ###### ##### ##??????????????? | | ## ## #### #??????????????? | | ## g@ #??????????????? | | #### #?# gg ####??????????????? | | #?## #?## ##?????????????????? | | ##### ### ### #??????????????????? | | # #### # b###?## #??????????????????? | | # ## ####????# #??????????????????? | | # ## #???????# #??????????????????? | | ####### #???????# ##??????????????????? | | ??????# ####???????## ##???????????????????? | | ??????######???????????###????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 610 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 40 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed HardlightArcSteel Manual? 0 Play Time 01:25:55 Cumulative 32.9 hours Start 2020.01.03 @ 21:08:50 End 2020.01.05 @ 01:11:35 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 4 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96eaa5f6-6c80-45e0-93a3-abaccf61e888