Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.18 @ 01:14:46 Player: Haxorkat Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (144) 720 Value Destroyed (4921) 4921 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 8370 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 173/290 System Corruption 10% Temperature Cool (72) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Medium Treads Improved Carbon-fiber Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Hacking Suite System Shield > --- WEAPON (2) ------- Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY (15) --- Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Cooling System Coolant Injector ECM Suite Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardlight Generator Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Hacking Suite System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Aluminum Leg Carbon-fiber Leg Improved Heat Sink Improved Cooling System Coolant Injector ECM Suite Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardlight Generator Improved EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility System Shield Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . . 1 2 2 Weapon . | . . . . . . Parts Attached 138 | 8 13 4 29 20 64 Power 15 | 1 3 1 1 1 8 Engine 14 | 1 3 . 1 1 8 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 46 | 4 2 1 13 5 21 Treads 19 | . . . 8 5 6 Leg 20 | 2 . . 3 . 15 Wheel 7 | 2 2 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 1 2 . 5 7 19 Device 13 | . 1 . 3 2 7 Storage 5 | 1 1 . . 1 2 Processor 7 | . . . 2 2 3 Hackware 3 | . . . . 1 2 Protection 6 | . . . . 1 5 Artifact . | . . . . . . Weapon 43 | 2 6 2 10 7 16 Energy Gun 3 | . . . . . 3 Energy Cannon 21 | . 5 1 4 5 6 Ballistic Gun 7 | 2 . . . 1 4 Ballistic Cannon 11 | . 1 1 5 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Corrupted Parts 5 | . . . . . 5 System Corruption 10 | . . . . . 10 Parts Lost 25 | . 1 . . 3 21 Power 2 | . . . . . 2 Propulsion 9 | . . . . 1 8 Utility 6 | . . . . 1 5 Weapon 8 | . 1 . . 1 6 Highest Loss Streak 7 | . 1 . . 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 96 100 99 99 91 Engine 7 | . 13 9 3 8 6 Core 1 | . . 4 7 . . Treads 15 | . . . 27 26 6 Leg 5 | . . . 1 . 13 Wheel 4 | . 28 28 3 . . Device 8 | . 11 14 11 9 5 Storage 9 | . 14 14 11 9 7 Processor 12 | . . . 11 14 17 Hackware 7 | . . . . 9 14 Protection 2 | . . . . 2 3 Energy Cannon 8 | . 13 14 10 9 5 Ballistic Gun 1 | . . . . . 2 Ballistic Cannon 7 | . 13 13 10 8 3 Peak Build Rating 48 | 6 10 13 16 29 48 Average Rating 25 | 4 9 10 15 24 37 On Entrance 12 | . 6 10 13 16 29 Naked Turns . | . . . . . . Heaviest Build 59 | 12 24 28 28 46 59 Greatest Support 63 | 32 32 32 63 63 60 Greatest Overweight (x) 13 | 3 1 . 2 . 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 12 | 7 9 10 10 14 15 Most Carried 15 | 4 10 10 10 15 15 Average Carried 11 | 1 9 9 9 13 12 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 4 9 10 10 14 15 Class Distribution -------------------- 63% | Hacker-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3072 | 217 241 90 486 448 1590 Remotely . | . . . . . . Salvage Created 5297 | . 450 107 794 1350 2596 Parts 305 | . 36 13 60 71 125 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 127 | . 12 6 24 30 55 Guns 15 | . . . . 1 14 Cannons 97 | . 10 6 20 25 36 AOE 9 | . 2 . 4 . 3 Classes Destroyed 14 | . 5 1 1 3 4 Worker 3 | . . 1 1 . 1 Builder 2 | . . . . . 2 Tunneler 1 | . 1 . . . . Hauler 2 | . 1 . . 1 . Recycler 1 | . . . . . 1 Operator 2 | . . . . 2 . Watcher 15 | . 3 . 1 5 6 Swarmer 34 | . 6 6 7 10 5 Grunt 55 | . 6 . 12 7 30 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 22 | . . . 5 9 8 Hunter 8 | . . . . 3 5 Programmer 6 | . . . . . 6 Best Kill Streak 7 | . 6 4 4 7 5 Combat Bots Only 7 | . 4 3 3 7 4 Max Kills in Single Turn 3 | . 2 1 3 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 1021 | . 38 17 76 147 743 Missed 351 | . 9 9 23 50 260 Damage Taken 5906 | . 246 45 504 925 4186 Core 947 | . 45 17 96 88 701 Absorbed by Shields 8 | . . . . . 8 Ignored by Resistances 1846 | . 81 16 152 276 1321 Regen/Repaired (Parts) 442 | . 31 . 96 275 40 Core Remaining (%) 83 | 100 . 75 76 84 . Volleys Fired 323 | . 24 8 49 83 159 Largest 2 | . 2 2 2 2 2 Hottest 149 | . 95 102 102 126 149 Shots Fired 633 | . 48 17 98 160 310 Gun 111 | . . . . 11 100 Cannon 522 | . 48 17 98 149 210 Launcher . | . . . . . . Special . | . . . . . . Kinetic 314 | . 24 8 49 75 158 Thermal 60 | . . . . . 60 Explosive . | . . . . . . Electromagnetic 259 | . 24 9 49 85 92 Robot Hit Streak 49 | . 15 17 16 29 49 Robot Miss Streak 4 | . 2 1 4 3 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 464 | . 30 10 63 119 242 Core Hits 254 | . 18 7 30 47 152 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . 1 3 5 5 Blast 10 | . . 1 2 2 5 Corrupt 4 | . . . 1 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12076 | . 877 267 1599 2797 6536 Guns 1858 | . . . . 135 1723 Cannons 9207 | . 754 237 1389 2639 4188 Explosions 985 | . 123 30 210 . 622 Melee . | . . . . . . Ramming 26 | . . . . 23 3 Kinetic 4770 | . 236 128 617 989 2800 Thermal 2056 | . 123 30 210 . 1693 Explosive 298 | . . . . . 298 Electromagnetic 4926 | . 518 109 772 1785 1742 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 1 1 . . 13 Average Corruption 8 | . 1 1 . . 9 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 98 | . 2 3 . . 93 Message Errors 20 | . 1 1 . . 18 Matter Fused 18 | . 1 1 . . 16 Heat Flow Errors 8 | . . . . . 8 Energy Discharges 12 | . . . . . 12 Parts Rejected 4 | . . . . . 4 Parts Fused 1 | . . . . . 1 Data Loss (minor) 16 | . . . . . 16 Data Loss (major) 8 | . . . . . 8 Misfires 4 | . . 1 . . 3 Alerts 3 | . . . . . 3 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 196 | . 36 2 6 9 143 Projectiles 61 | . 10 2 6 9 34 Explosions 135 | . 26 . . . 109 Melee . | . . . . . . Knockbacks 33 | . 3 2 1 12 15 Impact . | . . . . . . Kinetic 32 | . 3 2 1 12 14 Secondary 1 | . . . . . 1 Self-Inflicted Damage 239 | . 29 . 24 . 186 Shots 7 | . 1 . 1 . 5 Rammed 5 | . . . . 4 1 Targets Rammed 7 | . . . . 4 3 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 712 | . 234 165 246 363 712 Average Temperature 109 | . 72 77 71 95 137 Received Heat Transfer 2061 | . 48 . 180 396 1437 Effects 19 | . . . . 2 17 Shutdowns 4 | . . . . . 4 Energy Bleed 3 | . . . . 1 2 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . 1 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted 6 | . . . . 4 2 Combat Hostiles 6 | . . . . 4 2 Parts Fried 24 | . 1 . 2 11 10 Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 3360 | . 100 50 300 . 2910 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . 2 1 3 . 5 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 489 | . 284 193 318 489 417 Initial 42 | . . 26 . 14 42 Average 152 | . 132 55 108 196 163 Maximum Alert Level 2 | . 1 . 1 2 2 Low Security (%) 66 | 100 65 100 85 47 65 Level 1 30 | . 34 . 14 43 33 Level 2 2 | . . . . 8 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 33 | . 4 1 6 4 18 Investigation 16 | . 4 1 3 2 6 Extermination 4 | . . . . . 4 Reinforcement 8 | . . . 3 2 3 Assault . | . . . . . . Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 9 | . 1 . 2 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 172 | . 16 10 32 41 73 Peak Tracking Total 5 | . 5 5 5 5 5 Tactical Retreats 9 | . . 1 . 2 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 9 | . 3 . 4 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . 4 . . Reprogrammed 13 | . 9 . 4 . . Reused 2 | . 2 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 2 . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 18 | . 1 . 4 3 10 Max in Single Turn 5 | . 1 . 1 1 5 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 46 | . 10 1 9 14 12 Terminals 29 | . 7 . 6 9 7 Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 . 1 1 1 Recycling Units 5 | . 2 . 1 1 1 Scanalyzers 3 | . . . 1 2 . Garrison Access 2 | . . . . 1 1 Total Hacks 191 | . 41 1 40 62 47 Successful 124 | . 30 1 30 36 27 Failed 65 | . 11 . 10 26 18 Catastrophic 13 | . 5 . 3 3 2 Database Lockouts 2 | . . . . . 2 Manual 33 | . 5 . 7 9 12 Terminals 132 | . 32 . 31 39 30 Fabricators 6 | . . . . . 6 Repair Stations 24 | . 5 . 6 6 7 Recycling Units 10 | . 4 . 1 2 3 Scanalyzers 15 | . . . 2 13 . Garrison Access 3 | . . . . 2 1 Terminal Hacks 80 | . 21 1 23 18 17 Record 10 | . 1 . . 2 7 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 1 . 2 1 . Open Door 1 | . . 1 . . . Open DSF 3 | . . . . . 3 Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . . . . 1 . Emergency Access Points 4 | . 1 . 2 . 1 Machine Index 1 | . 1 . . . . Recycling Unit Index 1 | . . . . . 1 Scanalyzer Index 1 | . 1 . . . . Alert Level 8 | . 1 . 2 5 . Unreport Threat 3 | . . . 1 1 1 Locate Traps 8 | . 1 . 5 2 . Disarm Traps 2 | . . . 2 . . Reprogram Traps 4 | . 3 . 1 . . Dispatch Records 3 | . 2 . . 1 . Maintenance Status 4 | . . . 2 2 . Security Status 2 | . 1 . . 1 . Surveillance Status 1 | . . . . 1 . Patrol Status 2 | . 1 . . . 1 Transport Status 1 | . . . 1 . . Reinforcement Status 2 | . 1 . 1 . . Assault Status 2 | . . . 1 . 1 Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . . 1 Registered Prototypes 1 | . 1 . . . . Zone Layout 6 | . 2 . 2 1 1 Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 20 | . 5 . 6 6 3 Scan Component 10 | . 2 . 3 3 2 Repair 9 | . 2 . 3 3 1 Refit 1 | . 1 . . . . Recycling Unit Hacks 9 | . 4 . 1 2 2 Process 1 | . 1 . . . . Report Inventory 5 | . 2 . 1 1 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . . . . 1 1 Scanalyzer 8 | . . . . 8 . Insert Component 4 | . . . . 4 . Analyze 4 | . . . . 4 . Garrison Access Hacks 3 | . . . . 2 1 Seal Access 2 | . . . . 1 1 Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 2 . Used . | . . . . . . Hacking Detections 39 | . 10 . 8 13 8 Full Trace Events 17 | . 6 . 3 2 6 Feedback Events 3 | . 1 . . . 2 Corruption 3 | . 1 . . . 2 Feedback Blocked 1 | . . . . . 1 Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . . 4 . Parts Built . | . . . . . . Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating . | . . . . . . Parts Repaired 9 | . 2 . 3 3 1 Time 273 | . 58 . 90 103 22 Parts Recycled . | . . . . . . Recycled Matter 65 | . 65 . . . . Retrieved Matter 65 | . 65 . . . . Retrieved Components 16 | . . . . 6 10 Parts Scanalyzed 4 | . . . . 4 . Part Schematics Acquired 4 | . . . . 4 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 8707 | 70 848 461 1659 2376 3293 Spaces Moved 4536 | 45 597 421 861 1119 1493 Core 20 | 12 . . . . 8 Treads 2284 | . . . 737 1119 428 Legs 1104 | 12 . . 35 . 1057 Wheels 1128 | 21 597 421 89 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 160 120 Average Speed 144 | 120 100 100 152 160 158 Slowest Speed 700 | 200 115 100 260 160 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 90 81 73 91 36 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 167 | . 7 7 7 23 123 Melee . | . . . . . . Projectile 16 | . 2 . 2 3 9 AOE 151 | . 5 7 5 20 114 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 6062 | 56 800 444 1106 1552 2104 Wait 911 | . 141 7 140 288 335 Move 4531 | 44 596 420 860 1118 1493 Hop . | . . . . . . Pick Up 70 | 4 14 2 10 19 21 Fast Attach 64 | 6 7 2 17 6 26 Attach 24 | . 1 . 2 4 17 Detach 8 | . . . . 1 7 Swap 50 | 2 5 2 10 10 21 Drop 74 | . 12 3 18 19 22 Fire 323 | . 24 8 49 83 159 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . . 2 Crush 5 | . . . . 4 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 3) 596 | -10/Materials | Repaired Lgt. EM Pulse Cannon 624 | -10/Materials | Repaired Ion Engine 666 | -10/Materials | Discovered new exit (range 8) 824 | -10/Materials | Discovered new exit (range 5) 893 | -10/Materials | Identified exit to Materials 919 | -10/Materials | Entered Mines 928 | -10/Mines | Met a Derelict bent on vengeance 1203 | -10/Mines | Discovered exit to Materials (range 11) 1216 | -10/Mines | Learned location of Storage (-7) 1219 | -10/Mines | Met a Derelict shopkeep closing up shop 1301 | -10/Mines | Discovered exit to Materials (range 7) 1380 | -10/Mines | Entered Materials 1380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -9/Materials | Repaired Com. Wheel 1538 | -9/Materials | Met 8R-AWN 1556 | -9/Materials | Discovered new exit (range 16) 1614 | -9/Materials | Identified exit to Mines 1941 | -9/Materials | Discovered new exit (range 10) 1957 | -9/Materials | Identified exit to Materials 2375 | -9/Materials | Discovered exit to Mines (range 15) 2501 | -9/Materials | Discovered exit to Materials (range 6) 2668 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2702 | -9/Materials | Repaired Imp. Light Cannon 3039 | -9/Materials | Entered another Materials area 3039 | -8/Materials | Evolved 2 slots: Utility x2 3340 | -8/Materials | Build established: Hacker-Mutant 3587 | -8/Materials | Destroyed 7 combat bots 4082 | -8/Materials | Discovered new exit (range 15) 4105 | -8/Materials | Identified exit to Factory 4716 | -8/Materials | Discovered exit to Factory (range 11) 5188 | -8/Materials | Discovered exit to Factory (range 15) 5263 | -8/Materials | Repaired Lgt. Treads 5291 | -8/Materials | Repaired Lgt. Treads 5343 | -8/Materials | Repaired Hvy. Ion Engine 5415 | -8/Materials | Entered Factory 5415 | -7/Factory | Evolved 2 slots: Utility x2 5848 | -7/Factory | Garrison activated, responded to threat 6028 | -7/Factory | Lost 7 parts (1p2n2u2w) 6148 | -7/Factory | Garrison activated, responded to threat 6159 | -7/Factory | Core integrity fell below 50% 6217 | -7/Factory | System corruption reached 10% 6218 | -7/Factory | Lost 3 parts (2n1w) 7062 | -7/Factory | Repaired Imp. Deuterium Engine 7313 | -7/Factory | Core integrity fell below 20% 7716 | -7/Factory | Discovered new exit (range 14) 7757 | -7/Factory | Identified exit to Lower Caves 8324 | -7/Factory | Central database locked down 8324 | -7/Factory | Central database locked down 8708 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- into recycling unit. 08617_ R-06 Scavenger collects Sml. Matter Pod. 08619_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 08620_ Recycling unit begins recycling process. 08622_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 08625_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 08630_ A9VJHCN=TQE=RGRCBJ6ZF0=H %N&>,AZFR 08702_ S-27 Virus destroyed. 08703_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????????????????????????????? | | """ ! #??????????????????????????????????? | | S""" #??????????????????????????????????? | | ###############??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"?????????????????????????? | | ???????????????????????""????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ????????? ?????????????? ??????????????????????? | | ???????? ?????????????? ??????????????????????? | | ??????? 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""""????????????????????? | | ?????? ???????????????? ?????????????????????? | | ######+##################+##############?????????? | | s%%= ????????? | | ksk* ????????? | | ks @ ????????? | | u ????????? | | ????????? | | r ?????????? | | k u r ?????????? | | ################/########## ##??????????? | | # ## #????????????????? | | # ## "" #????????????????? | | + ## " ""S #????????????????? | | # ## " "" #????????????????? | | # ## " +????????????????? | | # ## " #????????????????? | | ###### ## " #????????????????? | | #????# ## == " +????????????????? | | #????# ## == " #????????????????? | | #????########### = " #????????????????? | | ####?????????????#% " #????????????????? | | #????????????????## #??? #???????????? | | #######################/########## ##??????????? | | #??????????? | | #??????????? | | ! !! #??????????? | | ################ ! ! #??????????? | | % #??????????????# ! #??????????? | | %#??????????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Shock Rifle | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Energy Filter | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ShadeCentriumAutogun Manual? 0 Play Time 03:24:47 Cumulative 20.2 hours Start 2025.02.17 @ 19:11:17 End 2025.02.18 @ 01:14:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4d0b312-9321-4c97-ab74-feb9d05780b2