Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 23:34:12 Player: Not Root Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (33) 165 Value Destroyed (1098) 1098 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (827) 827 TOTAL SCORE: 7390 Bonus ------- Follower Combat Kills 295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -68 Cogmind --------- Core Integrity 0/1150 Matter 199/300 Energy 99/100 System Corruption 16% Temperature Cool (10) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Triangulator Advanced Datajack Peak State ------------ > --- POWER ------------ Improved Fusion Compressor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Triangulator Long-range Terrain Scanner Melee Analysis Suite Hacking Suite > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Myomer Leg Phase Cannon Heavy Plasma Cannon Datajack Advanced Datajack [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Heavy Mace Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 . . . 6 2 . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . . . . . . 2 . Utility 5 | . . . . . . 3 2 . . . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 97 | 6 1 17 . 4 21 11 3 . . 22 12 Power 15 | 1 . 3 . . 5 2 1 . . 2 1 Engine 8 | 1 . 2 . . 4 1 . . . . . Core 5 | . . 1 . . 1 1 1 . . 1 . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 27 | 2 . 5 . 1 6 3 1 . . 6 3 Treads 7 | . . . . . 5 2 . . . . . Leg 13 | 2 . 5 . 1 1 1 . . . 1 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . . . . 1 . . 5 1 Utility 24 | 1 1 3 . 2 2 2 1 . . 11 1 Device 11 | . . 1 . 2 1 1 1 . . 4 1 Storage 1 | 1 . . . . . . . . . . . Processor 5 | . 1 2 . . . 1 . . . 1 . Hackware 1 | . . . . . . . . . . 1 . Protection 6 | . . . . . 1 . . . . 5 . Artifact . | . . . . . . . . . . . . Weapon 31 | 2 . 6 . 1 8 4 . . . 3 7 Energy Gun 9 | 1 . 3 . . 5 . . . . . . Energy Cannon 6 | . . . . 1 . 3 . . . . 2 Ballistic Gun 7 | 1 . . . . 1 . . . . . 5 Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 1 | . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . 2 . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon 2 | . . 1 . . 1 . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 1 . . . 1 . Parts Lost 41 | . 2 2 . . 6 9 3 . . 5 14 Power 5 | . . . . . . 2 . . . 1 2 Propulsion 20 | . . 2 . . 5 5 2 . . 1 5 Utility 5 | . . . . . . . . . . 2 3 Weapon 11 | . 2 . . . 1 2 1 . . 1 4 Highest Loss Streak 7 | . 2 1 . . 4 3 2 . . 3 7 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 66 | . 94 94 100 88 72 41 20 . . 37 37 Engine 6 | . 14 11 11 11 2 1 . . . . . Core 1 | . . . . . 6 2 2 . . . 3 Treads 4 | . . . . . 15 17 . . . . . Leg 25 | . 28 39 44 44 26 3 2 . . . 3 Flight 1 | . . . . . . . . . . 13 3 Device 4 | . . 1 . 6 1 2 5 . . 2 11 Processor 5 | . 11 18 22 5 . 1 3 . . 2 4 Energy Gun 3 | . 12 14 11 1 7 1 . . . . . Energy Cannon 5 | . . . . 9 6 8 . . . . 2 Impact Weapon 5 | . . 5 11 11 3 . . . . . . Peak Build Rating 83 | 6 7 16 16 28 26 33 30 2 2 83 72 Average Rating 23 | 4 6 13 16 23 17 22 17 1 2 65 43 On Entrance 14 | . 6 5 16 16 17 16 20 1 2 2 69 Naked Turns 423 | . . . . . 2 . 93 249 67 5 7 Heaviest Build 48 | 13 13 17 14 48 22 34 16 . . 32 19 Greatest Support 96 | 20 20 40 40 47 96 96 16 3 3 45 30 Greatest Overweight (x) 5 | 3 . . . 1 4 1 . . . . 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 5 3 5 5 5 4 5 5 5 5 Average Carried 3 | . . 3 3 3 4 1 3 4 5 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 3 3 5 5 2 4 5 5 5 3 Class Distribution -------------------- 71% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Matter Collected 1172 | 174 39 248 . 40 225 40 68 11 . 49 278 Remotely . | . . . . . . . . . . . . Salvage Created 1145 | . 83 322 . . 232 175 57 . . 120 156 Parts 53 | . 3 21 . . 5 4 3 . . 10 7 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . 12 . . . . . 5 Prevented 6 | . . . . . 6 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 29 | . 2 11 . . 5 3 2 . . 1 5 Melee 4 | . . 2 . . 1 . . . . 1 . Guns 12 | . 2 7 . . 2 . . . . . 1 Cannons 11 | . . . . . 2 3 2 . . . 4 Classes Destroyed 11 | . 1 2 . . 2 2 1 . . 3 . Worker 1 | . . . . . . . . . . 1 . Builder 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 1 | . . 1 . . . . . . . . . Swarmer 12 | . . 4 . . 2 . 2 . . . 4 Grunt 10 | . 2 7 . . 1 . . . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 3 | . . . . . . 2 . . . . 1 Hunter 1 | . . . . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . . . . Best Kill Streak 3 | . 1 3 . . 2 1 3 . . 1 3 Combat Bots Only 3 | . 1 3 . . 2 1 2 . . 1 3 Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 . . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . 1 . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Hostile Shots Fired 823 | . 40 67 . . 77 296 86 13 16 91 137 Missed 318 | . 9 19 . . 17 129 48 7 5 42 42 Damage Taken 7474 | . 341 551 . . 1145 1557 696 105 172 864 2043 Core 2621 | . 32 112 . . 171 366 498 105 172 123 1042 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 125 | . . . . . . . . . . 125 . Core Remaining (%) 58 | 100 87 . . . 29 56 . . 22 . . Volleys Fired 147 | . 16 21 . . 35 24 8 . . 8 35 Largest 3 | . 2 2 . . 2 3 1 . . 1 3 Hottest 210 | . 60 105 . . 138 210 40 . . 46 136 Shots Fired 221 | . 32 37 . . 55 40 8 . . 8 41 Gun 134 | . 32 37 . . 33 2 . . . . 30 Cannon 79 | . . . . . 22 38 8 . . . 11 Launcher 8 | . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . Kinetic 64 | . 16 . . . 7 3 8 . . . 30 Thermal 122 | . 16 37 . . 23 35 . . . . 11 Explosive 8 | . . . . . . . . . . 8 . Electromagnetic 27 | . . . . . 25 2 . . . . . Robot Hit Streak 19 | . 7 7 . . 9 19 8 . . 11 12 Robot Miss Streak 6 | . 1 3 . . 6 2 2 . . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 192 | . 23 35 . . 48 32 5 . . 17 32 Core Hits 68 | . 5 9 . . 13 10 6 . . 6 19 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 8 | . . 3 . . . . 1 . . 3 1 Burn 2 | . . 2 . . . . . . . . . Destroy 1 | . . . . . . . . . . . 1 Blast 1 | . . . . . . . 1 . . . . Smash 1 | . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . . 2 . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 42 | . . 19 . . 10 . . . . 13 . Impact 21 | . . 16 . . 5 . . . . . . Slashing 3 | . . . . . . . . . . 3 . Piercing 10 | . . . . . . . . . . 10 . Sneak Attacks 9 | . . 3 . . 5 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . 3 . Damage Inflicted 4228 | . 248 650 . . 791 889 211 . . 721 718 Guns 1298 | . 245 210 . . 367 44 . . . . 432 Cannons 1629 | . . . . . 372 822 187 . . . 248 Explosions 289 | . . . . . . 19 . . . 270 . Melee 943 | . . 440 . . 52 . . . . 451 . Ramming 69 | . 3 . . . . 4 24 . . . 38 Kinetic 871 | . 111 . . . 102 39 187 . . . 432 Thermal 1620 | . 134 210 . . 245 783 . . . . 248 Explosive 270 | . . . . . . . . . . 270 . Electromagnetic 455 | . . . . . 392 63 . . . . . Impact 492 | . . 440 . . 52 . . . . . . Slashing 86 | . . . . . . . . . . 86 . Piercing 365 | . . . . . . . . . . 365 . Highest Corruption 16 | . . . . . . 2 1 1 1 . 16 Average Corruption 1 | . . . . . . 1 1 1 1 . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . . 6 . 2 . . 2 Message Errors 2 | . . . . . . 1 . . . . 1 Heat Flow Errors 3 | . . . . . . 2 . . . . 1 Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . 2 . . . Data Loss (major) 1 | . . . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 159 | . . 30 . . 10 62 17 . . 40 . Projectiles 79 | . . . . . . 62 17 . . . . Explosions . | . . . . . . . . . . . . Melee 80 | . . 30 . . 10 . . . . 40 . Knockbacks 1 | . . . . . . . 1 . . . . Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 2 10 . . . 17 Shots . | . . . . . . . . . . . . Rammed 18 | . . . . . . 1 6 . . . 11 Targets Rammed 23 | . 1 1 . . . 1 7 . . . 13 Kicked 5 | . 1 1 . . . . 1 . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 402 | . 132 225 . . 399 402 . . . 319 250 Average Temperature 109 | . 57 62 . . 137 138 . . . 103 81 Received Heat Transfer 1440 | . 186 210 . . 330 360 45 . . 48 261 Effects 4 | . . . . . 1 3 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 3 | . . . . . 1 2 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . Parts Fried 7 | . . 6 . . 1 . . . . . . Impact Corruptions 5 | . . 4 . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 2 . . . . . . . . 1 Heat Transferred 2748 | . 325 631 . . 495 962 . . . . 335 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Peak Influence 410 | . 132 241 88 . . 146 306 . . 410 . Initial 112 | . . 46 88 . . 45 15 . . 112 . Average 105 | . 46 133 88 . . 67 89 . . 203 . Maximum Alert Level 2 | . . 1 . . . . 1 . . 2 . Low Security (%) 82 | 100 100 72 100 . . 100 83 . . 43 . Level 1 17 | . . 27 . . . . 16 . . 55 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 2 . . 1 4 4 . . 1 . Investigation 4 | . 1 . . . . . 2 . . 1 . Extermination 1 | . . . . . . 1 . . . . . Reinforcement 5 | . 1 2 . . . 1 1 . . . . Assault 1 | . . . . . 1 . . . . . . Garrison 3 | . . . . . . 2 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Distress Signals 2 | . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 139 | . 9 27 . . 26 9 23 7 4 19 15 Peak Tracking Total 10 | . 4 9 . . 7 5 9 7 4 10 7 Tactical Retreats 27 | . 2 1 . . 8 1 6 1 . 6 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Traps Triggered 4 | . 1 . . . . . 2 . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Machines Disabled 2 | . . . . . . 2 . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Machines Accessed 2 | . 1 . . . . . . . . 1 . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 2 | . 1 . . . . . . . . 1 . Successful 1 | . 1 . . . . . . . . . . Failed 1 | . . . . . . . . . . 1 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . . . . 4 . 2 4 . . 3 . Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . . . . parse_system 1 | . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Total Allies 6 | . . . . 4 1 . . . 1 . . Largest Group 4 | . . . . 4 4 . . . 1 . . Highest-Rated Group 152 | . . . . 152 152 . . . 135 . . Highest-Rated Ally 135 | . . . . 39 39 . . . 135 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 46 | . . . . . 46 . . . . . . Total Damage 1162 | . . . . . 1162 . . . . . . Kills 10 | . . . . . 10 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 1 . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . . 1 . Unaware Schematics 1 | . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Turns Passed 6735 | 61 216 604 86 2414 998 717 292 249 67 371 660 Spaces Moved 5850 | 39 134 355 72 1559 783 524 349 496 134 732 673 Core 1483 | 9 . . . . 390 208 174 496 134 9 63 Treads 200 | . . . . . 83 117 . . . . . Legs 3157 | 30 134 355 72 1559 310 199 131 . . 24 343 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1010 | . . . . . . . 44 . . 699 267 Fastest Speed 34 | 50 120 120 120 120 50 50 35 50 50 34 35 Average Speed 99 | 125 120 120 120 153 91 109 74 50 50 38 81 Slowest Speed 300 | 200 120 120 120 192 250 250 120 50 50 120 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 25 28 25 91 89 9 13 66 23 17 69 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 6 | . . . . 1 . . 5 . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 1 1 . . 2 . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 65 | . . . . . . 4 3 . . 55 3 Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . 4 3 . . . 3 AOE 55 | . . . . . . . . . . 55 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Upp Total 6464 | 48 156 463 71 1577 993 629 371 496 133 782 745 Wait 249 | 4 4 35 . 5 141 53 3 . . 4 . Move 5833 | 38 133 354 71 1558 782 523 348 495 133 725 673 Hop 3 | . . . . . . . . . . 3 . Pick Up 30 | . 1 9 . 4 . 9 2 1 . 2 2 Fast Attach 54 | 6 1 5 . . 8 4 2 . . 21 7 Attach 20 | . . 2 . 1 3 7 1 . . 1 5 Detach 9 | . . . . 1 2 2 . . . . 4 Swap 23 | . . 10 . 3 10 . . . . . . Drop 34 | . . 7 . 5 2 6 . . . 8 6 Fire 147 | . 16 21 . . 35 24 8 . . 8 35 Melee 39 | . . 19 . . 10 . . . . 10 . Ram 18 | . . . . . . 1 6 . . . 11 Kick 5 | . 1 1 . . . . 1 . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Identified exit to Mines 266 | -10/Materials | Discovered new exit (range 9) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 871 | -9/Materials | Discovered new exit (range 10) 882 | -9/Materials | Entered Mines 897 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 899 | -9/Mines | Met a Derelict bent on vengeance 933 | -9/Mines | Learned Materials interactive machine intel 968 | -9/Mines | Entered Zion 986 | -7/Zion | Received a hallucinogenic algorithm 1001 | -7/Zion | Found CR-A16's Pointy Stick 1149 | -7/Zion | Build established: Scavenger-Mutant 1337 | -7/Zion | Found Prototype Device 1338 | -7/Zion | Identified Phasing AFG 1378 | -7/Zion | Learned location of Extension (-6) 1676 | -7/Zion | Build established: Mutant 1732 | -7/Zion | Found Prototype Device 1733 | -7/Zion | Identified Bomb Factory No. 2 2529 | -7/Zion | Met Imprinter 2562 | -7/Zion | Imprinted 2564 | -7/Zion | Declared Zion's savior 3208 | -7/Zion | Discovered new exit (range 13) 3382 | -7/Zion | Entered Proximity Caves 3382 | -6/Proximity Caves | Accompanied by 4 allies 3544 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3862 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3981 | -6/Proximity Caves | Lost 3 allies 3999 | -6/Proximity Caves | Core integrity fell below 50% 4010 | -6/Proximity Caves | Released all parts (4) 4032 | -6/Proximity Caves | Lost 4 parts (4n) 4185 | -6/Proximity Caves | Build established: Scavenger-Mutant 4217 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4287 | -6/Proximity Caves | Discovered new exit (range 12) 4380 | -6/Proximity Caves | Entered Factory 4380 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 4570 | -6/Factory | Lost 3 parts (2n1w) 4812 | -6/Factory | Build established: Mutant 4855 | -6/Factory | Discovered new exit (range 15) 4995 | -6/Factory | Garrison activated, responded to threat 5097 | -6/Factory | Entered another Factory area 5097 | -5/Factory | Evolved 2 slots: Utility x2 5249 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 5249 | -5/Factory | Garrison activated, responded to threat 5278 | -5/Factory | Released all parts (4) 5342 | -5/Factory | Spotted B-75 Beast 5383 | -5/Factory | Discovered new exit (range 13) 5389 | -5/Factory | Entered Upper Caves 5405 | -5/Upper Caves | Core integrity fell below 50% 5610 | -5/Upper Caves | Discovered new exit (range 15) 5638 | -5/Upper Caves | Entered another Upper Caves area 5701 | -5/Upper Caves | Discovered new exit (range 9) 5705 | -5/Upper Caves | Entered Factory 5705 | -4/Factory | Evolved 2 slots: Propulsion x2 5783 | -4/Factory | Discovered new exit (range 4) 5867 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 6009 | -4/Factory | Lost 3 parts (1p2u) 6050 | -4/Factory | Spotted B-86 Titan 6076 | -4/Factory | Entered Upper Caves 6209 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6388 | -4/Upper Caves | Learned Research emergency access door positions 6699 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6713 | -4/Upper Caves | Core integrity fell below 50% 6727 | -4/Upper Caves | Core integrity fell below 20% 6727 | -4/Upper Caves | System corruption reached 10% 6736 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06724_ Kicked B-60 Warrior. 06725_ Kicked B-60 Warrior out of the way. 06726_ Broken Melee Analysis Suite destroyed. 06726_ Flexi-carbon Leg destroyed. 06726_ System corrupted by crushing effect (+3). 06726_ System corrupted by crushing effect (+4). [Achievement: System Compromised] 06727_ Slammed into B-60 Warrior. 06729_ System corrupted: Heat flow error (+293). 06729_ Lgt. Antimatter Reactor destroyed. 06729_ System corrupted by crushing effect (+4). 06729_ Knocked back. 06729_ Slammed into B-60 Warrior. 06731_ Knocked back. 06732_ Imp. Core Shielding fries itself beyond repair. 06732_ Slug penetrates Wall. 06733_ Slammed into B-60 Warrior. 06736_ Microactuators fries itself beyond repair. Map ----- +----------------------------------------------------+ | ???????????????????????# #### #????????# | | ???????????????????????# ### ##???????# ## | | ????????????????????#### ## ##??????##### | | ???????????????????## ##???????### | | ???????????????????# #???????# | | ???????????????????### #???????# | | ?????????????????????# """"""" ##???????# | | ?????????????????????# """""" #????????## | | ?????????????????????# " " " #??######## | | ?????????????????????# /#### | | ?????????????????????# """"""" # | | ?????????????????????# """""" ## # ###### | | ?????????????????????# " " " ### #????? | | ?????????????????????# # #####?? | | ?????????????????????# ## ### | | ?????????????????????##### | | ????????????????????## #### ### | | ????????????????????# #?###### | | ????????????????????# #????## | | ????????????????????# ##???## ##### ### | | ???????????????????## ###??# ### ##???####?# | | ???????????????????# ##?# ###?# ###???####### | | ???????????????????# ### #???# #?????# | | ???????????????????# ## #?? # #????## | | ???????????????????# ##;## #?#### "# | | ???????????????????## @b #?# "" | | ????????????????????###### #?# """ | | ?????????????????????????## ####?# " | | ??????????????????????????##Ysg #????# # | | ????????????????????######## s #????# ## """ | | ????????????????????# #????# ## """ | | ????????????????????# ""### #????# # " | | ????????????????????# # ??# #????# ## " | | ????????????????????# " ?+???# #????# ## ###" | | ????????????????????# ####???# #????# ## #### | | ????????????????????#????????# #????# | | ?????????????????????????????# ????# | | ?????????????????????????????# ##??## #### | | ????????????????????????????## ##???# #???? | | ????????????????????????????? ##???# #???? | | ?????????????????????????????## ##?## #???? | | ??????????????????????????????# ##?# ##### | | ??????????????????????????# ## ### # | | ?????????????????????????# | | ?????????????????????????# ## ## # | | ???????????????????????????????#?## #? ## | | ?????????????????????????????????## ##? ##? | | ?????????????????????????????????# ####??# ##?? | | ????????????????????????????????## ##??????##### | | ??????????????????????????????### #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 150 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ L-61 Swordsman | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel A-15 Conveyor | -4/Factory | Z-intel R-10 Processor | -4/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend I'm Back, Baby! Leap Before You Look Robot Respite Streaker System Compromised The One Challenges ------------ None Game ------ Seed ImprovedDroneAutocannon Manual? 0 Play Time 01:57:17 Cumulative 10.5 hours Start 2025.01.17 @ 21:34:36 End 2025.01.17 @ 23:34:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 17640063-97e7-4011-90f1-0f4c4ae216ca