Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.31 @ 00:50:13 Player: Nonymous Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (159) 795 Value Destroyed (4507) 4507 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 9038 Bonus ------- High Alert Combat Kills 276 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 116/200 System Corruption 4% Temperature Cool (12) Movement Core (500) Ox9 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Heavy Reflective Plating > --- WEAPON ----------- Arc Projector Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Cold Fusion Reactor Carbon-fiber Leg Improved Titanium Leg Heavy Laser Advanced Beam Cannon Heavy Particle Cannon Gauss Cannon [Rating: 65] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 1 . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 137 | 7 8 32 28 11 40 11 Power 16 | 1 . 3 1 3 4 4 Engine 7 | 1 . 3 . . 3 . Core 8 | . . . 1 3 1 3 Reactor 1 | . . . . . . 1 Propulsion 46 | 2 3 12 9 6 13 1 Treads . | . . . . . . . Leg 46 | 2 3 12 9 6 13 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 2 5 8 . 12 . Device 17 | 1 . 3 5 . 8 . Storage 4 | 1 1 1 1 . . . Processor . | . . . . . . . Hackware 2 | . . . 1 . 1 . Protection 6 | . 1 1 1 . 3 . Artifact . | . . . . . . . Weapon 46 | 2 3 12 10 2 11 6 Energy Gun 23 | 2 2 6 5 1 5 2 Energy Cannon 4 | . . . 1 . 1 2 Ballistic Gun 16 | . 1 6 4 1 3 1 Ballistic Cannon 3 | . . . . . 2 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 62 | . . 12 13 4 10 23 Power 7 | . . 1 . 1 1 4 Propulsion 15 | . . 3 3 3 1 5 Utility 14 | . . 3 3 . 4 4 Weapon 26 | . . 5 7 . 4 10 Highest Loss Streak 23 | . . 10 4 2 3 23 Average Slot Usage (%) 94 | . 99 94 92 98 93 86 Engine 6 | . 14 10 1 5 5 . Core 5 | . . . 7 9 6 10 Leg 27 | . 27 31 25 29 25 21 Device 13 | . 6 12 13 15 15 18 Storage 8 | . 14 11 9 7 6 6 Hackware 2 | . . . 1 7 1 . Protection 4 | . 7 6 7 . 3 5 Energy Gun 10 | . 16 12 13 7 6 4 Energy Cannon 2 | . . . . 7 3 4 Ballistic Gun 9 | . 11 8 11 7 9 5 Ballistic Cannon 1 | . . . . . 4 6 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 23 27 35 42 69 58 Greatest Support 70 | 20 20 30 47 60 70 70 Greatest Overweight (x) 9 | 1 1 1 1 . 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 10 Average Capacity 8 | 5 6 8 8 10 10 10 Most Carried 10 | 2 8 8 8 10 10 10 Average Carried 7 | 1 5 7 7 8 9 8 Final Capacity 10 | 6 8 8 10 10 10 10 Final Carried 10 | 2 7 8 7 10 10 . Class Distribution -------------------- 30% | Scavenger-Gunner 29% | Scavenger-Tank 20% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 3328 | 270 122 536 631 226 1438 105 Remotely . | . . . . . . . Salvage Created 7127 | 71 131 1523 2099 802 2275 226 Parts 389 | 5 10 95 123 44 108 4 Haulers Intercepted 7 | . . 4 1 1 1 . Recyclers Shooed 9 | . . 1 2 . 6 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 102 | . 3 28 34 11 21 5 Guns 78 | . 3 26 31 3 14 1 Cannons 17 | . . . . 6 7 4 AOE 7 | . . 2 3 2 . . Classes Destroyed 13 | 2 2 4 2 1 2 . Worker 10 | . . . 4 2 4 . Builder 14 | . . 4 5 . 5 . Tunneler 3 | 1 . . . . 2 . Hauler 7 | . . 4 1 1 1 . Recycler 12 | 1 . 2 3 1 5 . Operator 1 | . . . . . 1 . Watcher 10 | . 1 3 2 1 3 . Swarmer 22 | . . 10 11 . . 1 Grunt 57 | . 3 15 17 8 10 4 Brawler 2 | . . . 1 . 1 . Sentry 15 | . . 3 5 2 5 . Hunter 1 | . . . . . 1 . Programmer 5 | . . . . 1 4 . Best Kill Streak 14 | 2 2 14 11 7 8 4 Combat Bots Only 14 | . 2 14 9 3 3 4 Max Kills in Single Turn 2 | 1 1 2 2 2 2 1 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . 1 2 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 8953 | . 100 1495 1895 600 2325 2538 Core 1361 | . . 227 238 44 152 700 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 100 43 56 93 . . Volleys Fired 408 | 9 15 127 111 32 95 19 Largest 4 | 2 2 2 3 3 4 4 Hottest 241 | 80 80 121 164 151 241 241 Shots Fired 1021 | 18 28 208 255 95 371 46 Gun 838 | 18 28 208 255 63 246 20 Cannon 183 | . . . . 32 125 26 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 517 | . 14 94 119 32 226 32 Thermal 237 | 18 14 36 21 32 102 14 Explosive . | . . . . . . . Electromagnetic 267 | . . 78 115 31 43 . Robot Hit Streak 15 | 2 10 15 14 5 11 6 Robot Miss Streak 7 | 2 3 4 7 6 4 2 Penetration Max 1 | . . . . 1 1 . Secondary Targets 17 | . . 7 10 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 614 | 9 19 135 167 59 202 23 Core Hits 281 | 3 8 60 89 30 82 9 Critical Hits 21 | . . 1 2 6 10 2 Critical Kills 12 | . . 1 2 3 5 1 Critical Parts Destroyed 9 | . . . . 3 5 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12234 | 129 211 2209 3356 1357 4410 562 Guns 8878 | 129 211 1975 2942 636 2794 191 Cannons 2424 | . . . . 437 1616 371 Explosions 932 | . . 234 414 284 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 5261 | . 124 653 1093 369 2643 379 Thermal 3583 | 129 87 498 637 721 1328 183 Explosive . | . . . . . . . Electromagnetic 3390 | . . 1058 1626 267 439 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 3 4 4 Average Corruption 3 | . . . . 2 3 4 Corruption Purged . | . . . . . . . Effects 35 | . . . . 6 22 7 Message Errors 8 | . . . . 4 4 . Matter Fused 5 | . . . . . 2 3 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . 2 . . Targeting Errors 15 | . . . . . 12 3 Overload Shots . | . . . . . . . Overflow Damage 161 | . . . 40 4 66 51 Projectiles 117 | . . . . . 66 51 Explosions 44 | . . . 40 4 . . Melee . | . . . . . . . Knockbacks 11 | . . . . . 8 3 Impact . | . . . . . . . Kinetic 11 | . . . . . 8 3 Secondary . | . . . . . . . Self-Inflicted Damage 228 | . . 80 64 84 . . Shots 7 | . . 3 3 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 570 | 72 102 341 570 8 446 69 Average Temperature 129 | 37 39 84 199 7 117 28 Received Heat Transfer 3054 | . 54 414 711 225 693 957 Effects 41 | . . . 33 . 8 . Shutdowns 8 | . . . 4 . 4 . Energy Bleed 8 | . . . 6 . 2 . Interference 7 | . . . 7 . . . Matter Decay 5 | . . . 4 . 1 . Short Circuit 2 | . . . 1 . 1 . Damage (minor) 1 | . . . 1 . . . Damage (major) 10 | . . . 10 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 1 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 2 . 1 5 1 Heat Transferred 5755 | 300 200 942 944 927 2146 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 11 | . . 5 5 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 656 | 10 72 485 656 493 514 . Initial 295 | . 6 29 88 295 106 . Average 249 | 2 25 295 311 302 253 . Maximum Alert Level 2 | . . 2 2 2 2 . Low Security (%) 43 | 100 100 31 40 30 35 . Level 1 33 | . . 40 21 34 53 . Level 2 22 | . . 27 37 34 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 2 6 6 4 7 . Investigation 11 | . . 4 2 2 3 . Extermination 3 | . . . . 1 2 . Reinforcement 8 | . 2 2 1 1 2 . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 10 | . . 3 5 . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 6 44 47 14 32 9 Peak Tracking Total 12 | . 2 9 12 3 3 7 Tactical Retreats 6 | . . 3 2 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 11 | . . 2 4 2 3 . Max in Single Turn 2 | . . 1 1 2 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 27 | . 5 5 7 5 5 . Terminals 17 | . 4 4 5 2 2 . Fabricators 2 | . . . . 1 1 . Repair Stations 3 | . . . 1 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 4 | . . 1 1 1 1 . Garrison Access . | . . . . . . . Total Hacks 79 | . 16 17 18 16 12 . Successful 48 | . 11 10 11 10 6 . Failed 31 | . 5 7 7 6 6 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 48 | . 13 13 13 5 4 . Fabricators 5 | . . . . 3 2 . Repair Stations 9 | . . . 3 3 3 . Recycling Units 3 | . 3 . . . . . Scanalyzers 14 | . . 4 2 5 3 . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 8 9 7 4 1 . Record 8 | . 1 1 3 3 . . Prototype ID Bank 6 | . 1 4 . . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 1 . . . . Alert Level 1 | . . . 1 . . . Unreport Threat 5 | . 1 2 1 1 . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 3 | . . . . 2 1 . Load Schematic 1 | . . . . 1 . . Build 2 | . . . . 1 1 . Repair Station Hacks 7 | . . . 2 3 2 . Scan Component 4 | . . . 1 1 2 . Repair 2 | . . . 1 1 . . Refit 1 | . . . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 6 | . . 1 2 1 2 . Insert Component 4 | . . 1 1 1 1 . Analyze 2 | . . . 1 . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 21 | . 4 5 5 3 4 . Full Trace Events 8 | . . 3 . 2 3 . Feedback Events 1 | . . . . . 1 . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Built 2 | . . . . 1 1 . Matter 376 | . . . . 186 190 . Time 146 | . . . . 99 47 . Total Part Build Rating 7 | . . . . 2 5 . Parts Repaired 2 | . . . 1 1 . . Time 70 | . . . 32 38 . . Parts Recycled . | . . . . . . . Recycled Matter 4 | . 4 . . . . . Retrieved Matter 4 | . 4 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 5319 | 90 617 1019 973 909 1437 274 Spaces Moved 2761 | 44 407 518 376 496 760 160 Core 9 | 6 . . . . . 3 Treads . | . . . . . . . Legs 2752 | 38 407 518 376 496 760 157 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 125 Average Speed 125 | 115 131 120 130 120 126 130 Slowest Speed 500 | 150 150 150 150 123 156 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 62 43 35 22 20 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 119 | . . 21 19 40 31 8 Melee . | . . . . . . . Projectile 41 | . . . . 2 31 8 AOE 78 | . . 21 19 38 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 3828 | 61 461 716 649 732 1017 192 Wait 395 | . 17 11 99 183 83 2 Move 2755 | 43 406 517 375 495 759 160 Hop . | . . . . . . . Pick Up 44 | 2 8 10 12 4 8 . Fast Attach 41 | 7 2 6 9 3 13 1 Attach 33 | . 1 8 8 3 3 10 Detach . | . . . . . . . Swap 63 | . 5 18 11 5 24 . Drop 76 | . 7 19 15 3 32 . Fire 408 | 9 15 127 111 32 95 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 13 | . . . 9 4 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 10) 465 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -9/Materials | Lost 10 parts (1p3n2u4w) 1277 | -9/Materials | Destroyed 14 combat bots 1343 | -9/Materials | Discovered new exit (range 14) 1344 | -9/Materials | Core integrity fell below 50% 1561 | -9/Materials | Build established: Scavenger-Mutant 1727 | -9/Materials | Entered another Materials area 1727 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2030 | -8/Materials | Repaired Hrd. Light Armor Plating 2157 | -8/Materials | Garrison activated, responded to threat 2196 | -8/Materials | Destroyed 9 combat bots 2389 | -8/Materials | Destroyed 8 combat bots 2399 | -8/Materials | Lost 4 parts (2n2w) 2649 | -8/Materials | Discovered new exit (range 15) 2700 | -8/Materials | Entered Factory 2700 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2980 | -7/Factory | Build established: Scavenger-Gunner 2995 | -7/Factory | Repaired Carbon-fiber Leg 3254 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 3530 | -7/Factory | Discovered new exit (range 12) 3609 | -7/Factory | Entered another Factory area 3609 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3888 | -6/Factory | Hacking Suite fried by hacking feedback 4072 | -6/Factory | Found Hvy. Reflective Plating 4363 | -6/Factory | Fabricated Hpw. Shock Rifle (x1) 4393 | -6/Factory | Lost 3 parts (2u1w) 4788 | -6/Factory | Build established: Scavenger-Tank 5040 | -6/Factory | Discovered new exit (range 6) 5046 | -6/Factory | Entered Lower Caves 5155 | -6/Lower Caves | Encountered a Warlord checkpoint 5223 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5295 | -6/Lower Caves | Core integrity fell below 50% 5311 | -6/Lower Caves | Core integrity fell below 20% 5320 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05294_ Imp. Transmission Jammer destroyed. 05294_ Gauss Cannon destroyed. 05297_ Adv. Heat Sink destroyed. 05299_ G-50 Soldier suffers critical hit. 05299_ G-50 Soldier destroyed. 05303_ Adv. Heat Sink destroyed. 05304_ Adv. Beam Cannon destroyed. 05305_ Carbon-fiber Leg fries itself beyond repair. 05307_ Hvy. Laser fries itself beyond repair. 05307_ Adv. Heat Sink fries itself beyond repair. 05309_ Acquired Mic. Nuclear Core. 05309_ Carbon-fiber Leg destroyed. 05311_ Hvy. Laser fries itself beyond repair. 05313_ Carbon-fiber Leg fries itself beyond repair. 05313_ Mic. Nuclear Core destroyed. 05314_ Acquired 45 matter. 05317_ Y-54 Guardian destroyed. 05317_ Identified Cold Fusion Reactor. [Achievement: Risk Taker] 05318_ Acquired 52 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ?????????????? ??????????????????? ?????????? | | ?????????????? ??????????????????# ????????? | | ?????????????? ??????????????#### ????????? | | ?????????????? ?????????????? #" ????????? | | ?????????????? ????????????? #????????? | | ?????????????? #????????????? % #????????? | | ?????????????? #????????????# #????????? | | ?????????????# #????????????"* ?????????? | | ?????????????# #??????######;% #??????????????? | | ?????????????# #??????#;; g #????####???????? | | ??????????#### #?????##%@! g #???? #???????? | | ????????### #???### [%!### #???? ????????? | | ???????## ???## ###????#????# ????????? | | ???????# ???# #???????????# ????????? | | ????????# #???# ##??????????## ???###### | | ?????????# ##### ###### ###?## #???# | | ?????????#" %= #?# ##### | | ??????????#### %* #?# # "" | | ?????????????###### ######## #??# """ | | ??????????????????# ## ##????## #??# """ | | ?????????########## ### #??### #??# " | | ?????????# ### #### #### " | | ?????????# "" """ | | ?????????# """" " " | | ?????????# "" "" ###### ### # | | ?????????# """ ##???####?## #### ## | | ?????????# " " """ #?????????###### ##??# #? | | ????###??# " "" ## #?????????????###???###? | | ????# #### "" ## #??????????????????????? | | ????# ##### ##??????????????????????? | | ????# ##?####???????????????????????? | | ???## ### ##???????????????????????????? | | ??## ##?## #???????????????????????????? | | ?## ##???# #???????????????????????????? | | ## ##???## #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 28 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Corruption Prevention 12 Armor Coverage 600 Resistance: TH 25 Phase Shifting 5 Evasion (%) 45 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Hvy. Particle Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Hpw. Shock Rifle | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Party Time Risk Taker Safety First Challenges ------------ None Game ------ Seed TargetingCompactDriver Manual? 0 Play Time 01:31:23 Cumulative 8.4 hours Start 2020.10.28 @ 12:44:06 End 2020.10.31 @ 00:50:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56829d6e-c0f5-4448-8b08-3d94a5a6503b