Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.23 @ 21:49:04 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (16) 80 Value Destroyed (448) 448 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (861) 861 TOTAL SCORE: 5809 Bonus ------- Follower Combat Kills 297 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Generic] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Improved Light Armor Plating Decoy Drone Bay (16/16) Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Generic] Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Plasma Cannon Heavy Plasma Cannon Molecular Deconstructor > --- INVENTORY -------- Advanced Cooling System Medium Storage Unit Improved Light Armor Plating Decoy Drone Bay Tesla Rifle Gatling Laser Great Axe [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 2 . Utility 4 | . . . 1 . . . 2 1 Weapon 2 | . . . . . . . 1 1 Parts Attached 53 | 6 1 . 4 . 2 14 9 17 Power 4 | 1 . . . . . 1 . 2 Engine 2 | 1 . . . . . . . 1 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 . . . . 1 . 2 5 Treads 1 | . . . . . 1 . . . Leg 5 | 2 . . . . . . 2 1 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 3 | . . . . . . . . 3 Utility 14 | 1 1 . 1 . 1 1 5 4 Device 5 | . . . . . . 1 2 2 Storage 3 | 1 . . 1 . . . . 1 Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . . . 1 . Protection 4 | . 1 . . . . . 2 1 Artifact . | . . . . . . . . . Weapon 25 | 2 . . 3 . . 12 2 6 Energy Gun 7 | 1 . . 1 . . 2 . 3 Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 6 | 1 . . 1 . . 4 . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 2 | . . . 1 . . . . 1 Special Weapon 2 | . . . . . . 1 . 1 Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 4 | . . . . . . 3 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . 4 . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 16 | . . . . . . 3 2 11 Power 3 | . . . . . . 1 . 2 Propulsion 6 | . . . . . . 1 2 3 Utility 2 | . . . . . . . . 2 Weapon 5 | . . . . . . 1 . 4 Highest Loss Streak 7 | . . . . . . 2 2 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 99 100 77 77 89 94 73 35 Engine 7 | . 14 14 11 11 11 5 . . Core 2 | . . . . . . 5 6 2 Treads 5 | . . . . . 8 11 4 . Leg 19 | . 28 28 22 22 22 21 13 4 Device 2 | . . . . . . 5 6 1 Storage 9 | . 14 14 11 11 11 11 6 2 Processor 5 | . . . . . 3 11 6 5 Hackware 1 | . . . . . . . 5 1 Protection 7 | . 13 14 11 11 11 4 3 2 Energy Gun 6 | . 14 14 11 11 11 3 . . Energy Cannon 2 | . . . . . . . 11 6 Ballistic Gun 7 | . 14 14 11 11 11 5 . . Slashing Weapon 1 | . . . . . . 1 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 12 13 13 20 20 20 27 45 42 Greatest Support 46 | 20 20 20 20 20 20 20 46 36 Greatest Overweight (x) 8 | 1 . . . . . 1 3 8 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 10 7 Most Carried 10 | 5 7 8 10 10 10 10 10 10 Average Carried 8 | 2 6 7 9 10 9 9 9 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 Final Carried 10 | 5 7 8 10 10 10 10 10 5 Class Distribution -------------------- 93% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 710 | 250 . 32 22 43 23 102 118 120 Remotely . | . . . . . . . . . Salvage Created 436 | . . 38 66 17 . 52 185 78 Parts 27 | . . 4 7 1 . 4 7 4 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . . . . 3 10 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 15 | . . 3 3 1 . 1 3 4 Melee 5 | . . . . . . 1 2 2 Guns 5 | . . 3 1 1 . . . . AOE 3 | . . . 2 . . . . 1 Classes Destroyed 4 | . . 1 1 . . 1 1 . Hauler 1 | . . . 1 . . . . . Swarmer 11 | . . 3 3 1 . . . 4 Sentry 2 | . . . . . . . 2 . Programmer 2 | . . . . . . 1 1 . Best Kill Streak 4 | . . 3 4 1 . 1 1 4 Combat Bots Only 4 | . . 3 3 1 . 1 1 4 Max Kills in Single Turn 3 | . . 1 3 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . 1 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 3542 | . . 29 31 31 . 852 674 1925 Core 1415 | . . . 8 12 . 281 112 1002 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . 100 . . . 24 86 . Volleys Fired 21 | . . 4 3 3 1 1 2 7 Largest 3 | . . 2 2 2 2 1 2 3 Hottest 200 | . . 60 95 88 88 . 170 200 Shots Fired 38 | . . 8 6 6 2 1 4 11 Gun 26 | . . 8 5 6 2 . . 5 Cannon 8 | . . . . . . . 4 4 Launcher 2 | . . . 1 . . . . 1 Special 2 | . . . . . . 1 . 1 Kinetic 10 | . . 4 2 3 1 . . . Thermal 15 | . . . 3 3 1 . 4 4 Explosive 2 | . . . 1 . . . . 1 Electromagnetic 9 | . . 4 . . . . . 5 Robot Hit Streak 8 | . . 3 8 1 . . 1 3 Robot Miss Streak 4 | . . 1 . 4 . 1 4 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 39 | . . 5 5 1 . 4 13 11 Core Hits 18 | . . 3 5 1 . 2 3 4 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . . 2 . . . 3 1 Burn 2 | . . . 2 . . . . . Meltdown 1 | . . . . . . . 1 . Sever 3 | . . . . . . . 2 1 Melee Attacks 38 | . . . . . . 12 17 9 Impact 1 | . . . . . . 1 . . Slashing 37 | . . . . . . 11 17 9 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1351 | . . 63 240 54 . 142 469 383 Guns 194 | . . 63 62 54 . . . 15 Cannons 65 | . . . . . . . 32 33 Explosions 294 | . . . 178 . . . . 116 Melee 779 | . . . . . . 142 437 200 Ramming 19 | . . . . . . . . 19 Kinetic 89 | . . 51 16 22 . . . . Thermal 143 | . . . 46 32 . . 32 33 Explosive 294 | . . . 178 . . . . 116 Electromagnetic 27 | . . 12 . . . . . 15 Impact . | . . . . . . . . . Slashing 779 | . . . . . . 142 437 200 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . 6 3 11 Average Corruption 6 | . . . . . . 4 2 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . 2 . 11 Message Errors 4 | . . . . . . 1 . 3 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . 3 Parts Rejected 1 | . . . . . . 1 . . Misdirections 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . . . . . 16 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 16 | . . . . . . . 16 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . 9 Shots . | . . . . . . . . . Rammed 3 | . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 226 | . . . 36 54 18 . 93 226 Average Temperature 52 | . . . 17 28 12 . 45 86 Received Heat Transfer 162 | . . . . . . . 90 72 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 433 | . . . 259 74 . . 50 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 207 | . 14 75 140 147 . . 116 207 Initial 54 | . . 5 . 54 . . 12 . Average 40 | . 10 46 30 143 . . 25 56 Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . . 100 99 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . . . . . 2 1 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . 1 1 Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 50 | . . 3 3 3 . 7 7 27 Peak Tracking Total 8 | . . 3 3 3 . 7 4 8 Tactical Retreats 8 | . . . . . . 2 . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 7 | . . . 1 . . 4 . 2 Max in Single Turn 1 | . . . 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 2 1 3 . . 1 . 2 Terminals 7 | . 2 . 3 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 13 | . 3 1 6 . . 1 . 2 Successful 9 | . 2 1 3 . . 1 . 2 Failed 4 | . 1 . 3 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 . 1 . 5 2 2 2 Terminals 11 | . 3 . 6 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 2 1 2 . . 1 . 2 Record 1 | . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 2 | . . . . . . . . 2 Branch Access Points 2 | . 1 . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 2 . 3 . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 16 | . . 2 . . 7 . . 7 Largest Group 7 | . . 2 2 2 7 7 . 4 Highest-Rated Group 224 | . . 43 43 43 224 224 . 112 Highest-Rated Ally 42 | . . 31 31 31 42 42 . 31 Zionite Dispatches 1 | . . . . . . . . 1 Fire 1 | . . . . . . . . 1 Total Orders 2 | . . . . . . . 2 . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 40 | . . . 4 3 . 17 . 16 Total Damage 1076 | . . . 63 63 . 597 . 353 Kills 11 | . . . 2 2 . 5 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 5 | . . 3 . . 1 1 . . Drone Launches 5 | . . . . . . . 4 1 Drone Recoveries 1 | . . . . . . . 1 . Decoded 0b10 Intel 43 | . . . . . . . 25 18 Traps 3 | . . . . . . . 3 . Emergency Access 4 | . . . . . . . 2 2 Items 29 | . . . . . . . 15 14 Machines 1 | . . . . . . . . 1 Patrols 2 | . . . . . . . 2 . Guards 4 | . . . . . . . 3 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5608 | 91 173 466 189 84 1850 1284 818 653 Spaces Moved 3788 | 64 142 375 139 41 1402 664 370 591 Core 471 | 8 . . . . . . . 463 Treads 19 | . . . . . . . 19 . Legs 3260 | 56 142 375 139 41 1402 664 351 90 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 38 | . . . . . . . . 38 Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 130 | 118 120 120 120 120 120 171 178 93 Slowest Speed 685 | 190 120 120 120 120 120 190 330 685 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 26 88 20 12 91 96 14 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 8 | . . 1 . . 4 3 . . Spaces Dug 5 | . . . . . . 3 2 . Terrain Destroyed 11 | . . . 5 . . 3 3 . Melee 5 | . . . . . . 3 2 . Projectile 1 | . . . . . . . 1 . AOE 5 | . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 4347 | 77 144 384 155 70 1569 786 493 669 Wait 373 | . . 2 4 27 154 74 88 24 Move 3780 | 63 141 374 138 40 1401 663 369 591 Hop . | . . . . . . . . . Pick Up 35 | 7 2 2 3 . 6 10 3 2 Fast Attach 24 | 5 1 . 1 . 1 1 7 8 Attach 19 | 1 . . . . 1 7 1 9 Detach 5 | . . . . . . 1 . 4 Swap 11 | . . . 3 . . 7 1 . Drop 37 | 1 . 2 3 . 5 9 5 12 Fire 21 | . . 4 3 3 1 1 2 7 Melee 38 | . . . . . . 12 17 9 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Mines 236 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Entered Mines 273 | -10/Mines | Discovered new exit (range 6) 300 | -10/Mines | Build established: Mutant 335 | -10/Mines | Learned 4 Materials zone layouts 343 | -10/Mines | Learned 2 Materials zone layouts 406 | -10/Mines | Discovered new exit (range 12) 422 | -10/Mines | Met a Derelict testing a Signal Generator 429 | -10/Mines | Found Signal Generator 572 | -10/Mines | Found the Drone Emporium 585 | -10/Mines | Found Prototype Device 586 | -10/Mines | Learned Materials emergency access door positions 731 | -10/Mines | Entered Materials 731 | -9/Materials | Accompanied by 2 allies 731 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 790 | -9/Materials | Identified exit to Mines 920 | -9/Materials | Entered Mines 920 | -9/Mines | Accompanied by 2 allies 960 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1004 | -9/Mines | Entered Zion 1004 | -7/Zion | Accompanied by 2 allies 1054 | -7/Zion | Led the pair of lost Derelicts to a safe place 1531 | -7/Zion | Given A8's code to call for help 1599 | -7/Zion | Imprinted 1601 | -7/Zion | Declared Zion's savior 1725 | -7/Zion | Gained Derelict followers 1861 | -7/Zion | Given the Hacking Drone Bay 1864 | -7/Zion | Found Prototype Device 1902 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2277 | -7/Zion | Discovered new exit (range 8) 2498 | -7/Zion | Opened final containment barrier to the Deep Caves 2525 | -7/Zion | Discovered new exit (range 3) 2525 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2854 | -7/Zion | Entered Proximity Caves 2854 | -6/Proximity Caves | Accompanied by 7 allies 2977 | -6/Proximity Caves | Learned Factory stockpile data 2989 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3421 | -6/Proximity Caves | Found Alien Artifact 3422 | -6/Proximity Caves | Identified Dimensional Node Initializer 3422 | -6/Proximity Caves | Initialized slip node 3501 | -6/Proximity Caves | Core integrity fell below 50% 3505 | -6/Proximity Caves | Identified Hacking Drone Bay 3596 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3611 | -6/Proximity Caves | Found Prototype Special Weapon 3624 | -6/Proximity Caves | Identified Molecular Deconstructor 3827 | -6/Proximity Caves | Discovered new exit (range 11) 4064 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 4138 | -6/Proximity Caves | Entered Factory 4138 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4858 | -6/Factory | Discovered new exit (range 15) 4956 | -6/Factory | Entered another Factory area 4956 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5169 | -5/Factory | Lost 4 parts (1p1n1u1w) 5321 | -5/Factory | Identified Decoy Drone Bay 5343 | -5/Factory | Allied Derelicts emerged from ambush trap array 5359 | -5/Factory | Lost 7 parts (1p2n1u3w) 5368 | -5/Factory | System corruption reached 10% 5414 | -5/Factory | Core integrity fell below 50% 5445 | -5/Factory | Zion Fire squad teleported in 5573 | -5/Factory | Core integrity fell below 20% 5609 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05448_ >> DECODED: Prototype Energy Cannon location. 05452_ P-70 Sage shuts down. 05456_ P-70 Sage heat short circuits Hpw. Shock Rifle. 05456_ P-70 Sage critical meltdown. 05461_ System corrupted: Heat flow error (+121). 05465_ Slug penetrates Wall. 05471_ >> DECODED: Emergency access location. 05483_ System corrupted: Heat flow error (+251). 05531_ Connecting with DSF Access... 05536_ System corrupted: Heat flow error (+266). 05539_ >> DECODED: Flail location. 05546_ Acquired Prototype Storage. 05546_ Identified Imp. Energy Well. 05549_ Dropped Imp. Energy Well. 05552_ Acquired Flail. 05564_ >> DECODED: Adv. Cooling System location. 05574_ ALERT: Cargo convoy en route, clear transfer corridor. 05584_ System corrupted: Energy discharge (-31). 05599_ >> DECODED: Imp. Medium Armor Plating location. 05601_ |JWCIUDM :TK,VEVMT8DHMOT7R|F%%&T Map ----- +----------------------------------------------------+ | ?????????# # """ # ?????????????????? | | ?????????# # "" ? ?????????????????? | | ?????????# # # #??!?????????????? | | ?????????# ############## #####????????????? | | ?????????# #???????? | | ?????????# ###########+##### #???????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # ] #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# / #??????????????????? | | ????????## # #??????????????????? | | ????????# # #??????????????????? | | ????????#T # #??????????????????? | | ????????## # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# ##############??????????????????? | | ?????????# # #??????????????????? | | ?????????# # #??????????????????? | | ?????????# + """"""""" #??????????????????? | | ?????????# #sss #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # =! #??????????????????? | | ?????????# #! =@ #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # """"""""" #??????????????????? | | ?????????# # #??????????????????? | | ?????????# # """"""""" #??????????????????? | | ?????????# # #??????????????????? | | ?????????# ##############??????????????????? | | ?????????# #???????????????????????????????? | | ########## #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | + +???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | [ # #???????????????????????????????? | | ########## #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# ######## #??????????????????????? | | ?????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Transmission Jammer | -7/Zion | Archive Recalibrator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Force Booster | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Microactuators | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Deconstruction Challenges ------------ None Game ------ Seed TrackerAdvancedExpander Manual? 0 Play Time 01:00:46 Cumulative 26.5 hours Start 2022.04.21 @ 18:36:16 End 2022.04.23 @ 21:49:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bb7cce1-c206-49c5-95a3-a8847d44e4c2