Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 15:33:07 Player: NoNeedToExplain Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (163) 815 Value Destroyed (6821) 6821 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (879) 879 TOTAL SCORE: 14075 Bonus ------- High Alert Combat Kills 999 Follower Combat Kills 57 Friendly Fire -177 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Dispersion Rifle Shock Maul Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Propulsion Shielding Light Regenerative Plating Advanced Thermal Shield > --- WEAPON ----------- Heavy Disruptor Cannon Hardcell Cannon > --- INVENTORY -------- Light Fission Core Enhanced Fission Core Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg Armored Huge Wheel Matter Compressor Hacking Suite Tesla Rifle Variable Charge Gun Phase Gun Hardcell Cannon Shock Maul [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Regenerative Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . 4 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 3 | . . . . . . 1 1 1 . . . Utility 7 | . . . 1 . . 3 . 1 . . 2 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 245 | 6 13 9 4 14 2 45 33 68 14 2 35 Power 27 | 1 2 . . 3 . 3 5 3 4 . 6 Engine 12 | 1 2 . . 2 . 2 2 2 1 . . Core 14 | . . . . 1 . 1 3 1 3 . 5 Reactor 1 | . . . . . . . . . . . 1 Propulsion 49 | 2 2 2 1 1 . 6 6 19 3 . 7 Treads 12 | 2 2 1 1 1 . 5 . . . . . Leg 36 | . . 1 . . . 1 6 19 3 . 6 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 70 | 1 4 4 1 2 . 11 11 25 4 1 6 Device 50 | . 2 3 . 1 . 8 10 19 4 1 2 Storage 4 | 1 2 . . . . . 1 . . . . Processor 5 | . . 1 . . . . . 3 . . 1 Hackware . | . . . . . . . . . . . . Protection 11 | . . . 1 1 . 3 . 3 . . 3 Artifact . | . . . . . . . . . . . . Weapon 99 | 2 5 3 2 8 2 25 11 21 3 1 16 Energy Gun 45 | 2 4 2 1 3 1 11 5 8 . 1 7 Energy Cannon 9 | . . . . . . 3 . 3 . . 3 Ballistic Gun 8 | . . . . 2 . 2 2 2 . . . Ballistic Cannon 12 | . . . 1 . . 3 . 2 2 . 4 Launcher 10 | . . 1 . . . 2 1 4 1 . 1 Special Weapon 1 | . . . . . . 1 . . . . . Impact Weapon 12 | . . . . 3 1 2 3 2 . . 1 Slashing Weapon 1 | . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 10 | . . . . 5 . 2 2 . . . 1 Corrupted Parts 25 | . . 4 . . . 1 5 8 3 . 4 System Corruption 160 | . . 14 . . . 6 37 53 16 . 34 Parts Lost 68 | . 1 . . 1 . 3 2 18 11 . 32 Power 10 | . 1 . . . . . 1 . 3 . 5 Propulsion 22 | . . . . . . 1 . 7 3 . 11 Utility 20 | . . . . . . 1 . 5 4 . 10 Weapon 16 | . . . . 1 . 1 1 6 1 . 6 Highest Loss Streak 17 | . 1 . . 1 . 3 1 6 8 . 17 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 100 98 100 100 99 99 94 94 99 81 Engine 6 | . 13 14 11 4 . 5 9 5 2 . . Core 3 | . . . . 7 11 1 3 5 6 11 7 Treads 14 | . 28 28 21 22 22 22 . . . . . Leg 11 | . . . . . . . 26 27 29 29 21 Device 17 | . 13 13 11 11 11 26 25 18 16 22 15 Storage 8 | . 14 14 11 11 11 7 6 5 5 5 4 Processor 2 | . . . . . . . . 6 8 5 6 Protection 6 | . . . 9 11 11 10 6 4 5 5 10 Energy Gun 16 | . 25 28 22 22 30 14 16 9 3 4 3 Energy Cannon 1 | . . . . . . 4 1 . . . 1 Ballistic Gun 1 | . . . . 5 . . . 1 5 . . Ballistic Cannon 2 | . . . 11 3 . 1 . 1 6 11 6 Naked Turns 24 | . . . . . . . . . . . 24 Heaviest Build 91 | 11 34 37 43 44 39 73 65 91 79 71 83 Greatest Support 98 | 40 40 40 40 40 40 60 76 96 98 95 95 Greatest Overweight (x) 1 | . . 1 1 1 . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 11 14 14 14 15 14 14 13 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 3 Class Distribution -------------------- 33% | Mutant 16% | Tank 13% | Gunner 13% | Scavenger-Skirmisher 8% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Tank | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Matter Collected 5353 | 253 145 289 139 204 . 816 643 1525 435 89 815 Remotely . | . . . . . . . . . . . . Salvage Created 7491 | . 336 145 132 269 53 1409 786 2496 750 68 1047 Parts 346 | . 15 9 13 26 7 76 23 113 26 . 38 Haulers Intercepted 10 | . 2 . . . . 3 1 3 . . 1 Recyclers Shooed 9 | . 1 . . . . . . 4 . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 7 2 . Prevented 16 | . . . . . . . . . 16 . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 130 | . 5 4 3 6 4 22 10 45 13 1 17 Guns 55 | . 5 4 2 2 3 13 8 12 2 1 3 Cannons 38 | . . . 1 4 . 8 . 8 5 . 12 AOE 29 | . . . . . 1 . . 23 4 . 1 Classes Destroyed 14 | . 3 . 1 . 1 8 . 1 . . . Worker 9 | . . . . . . 2 1 4 . . 2 Builder 4 | . . . . . . 3 . 1 . . . Hauler 10 | . 2 . . . . 3 1 3 . . 1 Recycler 4 | . . . . . . 1 . 3 . . . Operator 1 | . . . . . . 1 . . . . . Drone 4 | . . . . . 4 . . . . . . Watcher 5 | . 3 . . . . . . 1 . . 1 Swarmer 26 | . . . . . . 2 . 18 2 . 4 Saboteur 1 | . . . . . . . . 1 . . . Grunt 55 | . 5 4 2 2 . 9 4 14 8 . 7 Duelist 2 | . . . . . . 1 . . 1 . . Sentry 14 | . . . 1 4 . 3 1 1 1 1 2 Hunter 13 | . . . . . . 2 4 4 1 . 2 Programmer 15 | . . . . . . 5 1 7 . . 2 Best Kill Streak 8 | . 2 2 2 3 1 8 3 8 7 1 7 Combat Bots Only 7 | . 2 2 2 3 1 4 2 6 7 1 7 Max Kills in Single Turn 5 | . 2 1 1 1 1 3 1 5 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 1 . . 4 1 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Damage Taken 13178 | . 570 199 76 204 . 1560 603 3817 1399 45 4705 Core 2082 | . 120 35 . 44 . 104 50 398 166 . 1165 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 304 | . . . . . . . . . . . 304 Regen/Repaired (Parts) 1077 | . . . . . . 257 74 362 146 66 172 Core Remaining (%) 74 | 100 . 38 . . 89 85 94 . . 43 . Volleys Fired 328 | . 36 7 6 11 6 53 26 88 27 4 64 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 3 Hottest 264 | . 130 130 144 144 140 200 180 217 163 142 264 Shots Fired 811 | . 72 19 18 33 18 154 73 207 54 9 154 Gun 522 | . 72 18 12 25 18 107 70 120 25 3 52 Cannon 253 | . . . 6 8 . 47 . 65 21 6 100 Launcher 36 | . . 1 . . . . 3 22 8 . 2 Special . | . . . . . . . . . . . . Kinetic 236 | . . . 6 15 . 21 3 67 36 9 79 Thermal 237 | . 72 10 . . . 49 . 49 5 . 52 Explosive 17 | . . 1 . . . . 3 13 . . . Electromagnetic 321 | . . 8 12 18 18 84 67 78 13 . 23 Robot Hit Streak 17 | . 13 5 8 7 2 17 15 15 9 5 9 Robot Miss Streak 9 | . 5 5 2 6 9 4 3 4 3 1 5 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 1 | . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . Shots Hit Robots 537 | . 57 10 13 23 6 116 53 129 34 5 91 Core Hits 345 | . 24 12 6 16 5 76 27 108 23 2 46 Critical Kills 8 | . . . . . . . . 8 . . . Critical Parts Destroyed 11 | . . . . . . . . 11 . . . Critical Strikes 34 | . 2 . 2 1 . . 2 19 3 1 4 Burn 2 | . 2 . . . . . . . . . . Destroy 19 | . . . . . . . . 19 . . . Blast 8 | . . . . . . . . . 3 1 4 Corrupt 5 | . . . 2 1 . . 2 . . . . Melee Attacks 32 | . 7 . . 5 1 3 6 9 . . 1 Impact 25 | . . . . 5 1 3 6 9 . . 1 Slashing 7 | . 7 . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16935 | . 775 152 280 382 249 2798 1360 6102 1546 134 3157 Guns 7242 | . 775 152 173 229 195 1686 1175 1566 297 44 950 Cannons 4356 | . . . 107 153 . 689 . 859 512 90 1946 Explosions 5204 | . . . . . 46 423 185 3566 737 . 247 Melee . | . . . . . . . . . . . . Ramming 133 | . . . . . 8 . . 111 . . 14 Kinetic 3720 | . . . 107 213 . 328 28 908 668 134 1334 Thermal 4607 | . 775 96 . . 46 1188 25 1485 42 . 950 Explosive 1950 | . . . . . . . 143 1807 . . . Electromagnetic 6525 | . . 56 173 169 195 1282 1164 1791 836 . 859 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 76 | . . 14 . . . 8 38 60 76 76 36 Average Corruption 17 | . . 6 . . . 4 2 8 68 76 14 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 170 | . . 31 . . . 29 3 21 46 16 24 Message Errors 25 | . . 2 . . . 8 2 3 4 3 3 Matter Fused 36 | . . 9 . . . 8 1 3 8 4 3 Heat Flow Errors 18 | . . 5 . . . 3 . 2 7 . 1 Energy Discharges 23 | . . 7 . . . 5 . 3 6 1 1 Parts Rejected 3 | . . . . . . . . 1 . . 2 Data Loss (minor) 17 | . . 3 . . . 1 . 4 5 1 3 Data Loss (major) 9 | . . 2 . . . 1 . 3 1 1 1 Misfires 8 | . . 3 . . . 1 . . 3 1 . Alerts 3 | . . . . . . 1 . . . 1 1 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 25 | . . . . . . 1 . 2 12 4 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 386 | . . . . . . 130 4 176 41 . 35 Projectiles 52 | . . . . . . . . 1 16 . 35 Explosions 334 | . . . . . . 130 4 175 25 . . Melee . | . . . . . . . . . . . . Knockbacks 39 | . . . 1 . . 11 . 11 4 . 12 Impact . | . . . . . . . . . . . . Kinetic 37 | . . . 1 . . 9 . 11 4 . 12 Secondary 2 | . . . . . . 2 . . . . . Self-Inflicted Damage 1059 | . . 29 . . . 237 42 589 96 . 66 Shots 25 | . . 1 . . . 3 2 11 5 . 3 Rammed 8 | . . . . . 2 1 . . . . 5 Targets Rammed 20 | . . . . . 2 1 . 12 . . 5 Kicked 12 | . . . . . . . . 12 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 581 | . 199 199 196 196 114 279 390 581 387 . 281 Average Temperature 116 | . 105 86 113 97 48 86 137 145 101 . 86 Received Heat Transfer 2321 | . 321 54 39 90 . 435 93 357 363 9 560 Effects 23 | . . . . . . 1 1 18 2 . 1 Shutdowns 4 | . . . . . . . . 4 . . . Energy Bleed 4 | . . . . . . 1 . 1 1 . 1 Interference 12 | . . . . . . . 1 10 1 . . Matter Decay 2 | . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 1 2 2 2 . 2 Combat Hostiles 8 | . . . . . . 1 2 2 2 . 1 Parts Fried 29 | . . . . . 2 7 7 12 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 15 | . 4 . . . . 4 . 3 . 1 3 Heat Transferred 7070 | . 1976 149 . . 50 1605 50 1797 74 . 1369 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 2 1 3 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Peak Influence 1145 | . 142 65 133 196 81 1145 305 1129 . . 676 Initial 900 | . . 7 12 5 34 900 176 56 . . 362 Average 267 | . 30 18 55 109 43 569 144 409 . . 488 Maximum Alert Level 4 | . . . . . . 4 1 4 . . 2 Low Security (%) 57 | 100 100 100 100 100 100 14 81 25 . . . Level 1 16 | . . . . . . 22 18 40 . . 29 Level 2 14 | . . . . . . 30 . 14 . . 70 Level 3 8 | . . . . . . 27 . 15 . . . Level 4 2 | . . . . . . 5 . 4 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . 1 1 1 . . 8 3 8 . . 6 Investigation 4 | . 1 1 1 . . . . 1 . . . Extermination 10 | . . . . . . 4 1 3 . . 2 Reinforcement 9 | . . . . . . 1 2 3 . . 3 Assault 2 | . . . . . . . . 1 . . 1 Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 3 | . . . . . . 3 . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . 1 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Distress Signals 7 | . . . 2 . . 1 . 4 . . . Communications Jammed 63 | . . . . . . 1 44 18 . . . Distress Signals 61 | . . . . . . 1 44 16 . . . Times Spotted 219 | . 13 4 7 6 12 32 17 74 13 2 39 Peak Tracking Total 10 | . 6 2 4 3 4 4 4 8 7 1 10 Tactical Retreats 22 | . 3 . . . . 4 . 12 . . 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Traps Triggered 6 | . 1 2 . . . 1 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 23 | . . . . . . 23 . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . . . . 3 . . . . . Reused 1 | . . . . . . . . 1 . . . Traps Extracted 3 | . . . . . . 3 . . . . . Installed 2 | . . . . . . . . 2 . . . Triggered 1 | . . . . . . . . 1 . . . Most Traps Carried 3 | . . . . . . 3 3 3 . . . Exploded 1 | . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Machines Disabled 35 | . . 1 . 3 . 3 6 14 1 . 7 Max in Single Turn 5 | . . 1 . 1 . 3 4 5 1 . 2 Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Machines Accessed 39 | . 4 3 3 5 5 7 4 8 . . . Terminals 35 | . 4 1 3 5 5 7 4 6 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . Total Hacks 115 | . 11 3 12 15 17 24 16 17 . . . Successful 69 | . 7 2 9 13 8 15 9 6 . . . Failed 46 | . 4 1 3 2 9 9 7 11 . . . Catastrophic 10 | . 2 . . . 1 1 3 3 . . . Database Lockouts . | . . . . . . . . . . . . Manual 72 | . 10 1 10 8 11 17 9 6 . . . Terminals 109 | . 11 1 12 15 17 24 16 13 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . Terminal Hacks 51 | . 6 2 4 9 7 12 7 4 . . . Record 3 | . . . . . . 1 . 2 . . . Robot Analysis 5 | . 3 . . . . 2 . . . . . Prototype ID Bank 4 | . . . . 2 1 1 . . . . . Open Door 4 | . . 2 . 2 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Terminal Index 5 | . . . 1 1 1 1 1 . . . . Garrison Index 1 | . . . . . . 1 . . . . . Alert Level 9 | . 1 . 1 1 2 2 1 1 . . . Unreport Threat 8 | . . . . . 1 3 3 1 . . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 2 | . . . . 2 . . . . . . . Zone Layout 4 | . 1 . . 1 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 17 | . 1 . 5 4 1 3 2 1 . . . Terminals 17 | . 1 . 5 4 1 3 2 1 . . . Track 2 | . . . 1 . . 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 12 | . 1 . 3 3 1 2 1 1 . . . Operators 2 | . . . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 34 | . 4 1 3 4 5 6 4 7 . . . Full Trace Events 2 | . . . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Total Allies 4 | . . . 1 . . . . 1 2 . . Largest Group 2 | . . . 1 1 1 1 . 1 2 2 . Highest-Rated Group 58 | . . . 10 10 10 8 . 29 58 58 . Highest-Rated Ally 29 | . . . 10 10 10 8 . 29 29 29 . Total Orders 22 | . . . . . . . 7 15 . . . EXPLORE 13 | . . . . . . . 4 9 . . . RETURN 9 | . . . . . . . 3 6 . . . Ally Attacks 9 | . . . . . . . . 1 . 8 . Total Damage 137 | . . . . . . . . 20 . 117 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Robot Analysis Total 5 | . 3 . . . . 2 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches 19 | . . . . . . . 4 15 . . . Drone Recoveries 17 | . . . . . . . 4 13 . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Turns Passed 10216 | 70 1159 1198 545 547 440 1895 865 1955 655 199 688 Spaces Moved 5308 | 36 594 695 225 240 253 778 508 1041 417 148 373 Core 120 | 1 . . . . . . . . . . 119 Treads 2820 | 35 594 695 225 240 253 778 . . . . . Legs 2354 | . . . . . . . 508 1041 417 148 240 Wheels 14 | . . . . . . . . . . . 14 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 120 120 120 50 Average Speed 146 | 156 160 160 227 181 160 183 120 120 120 120 97 Slowest Speed 245 | 160 160 240 240 240 160 245 120 190 120 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 96 96 28 28 77 18 27 44 53 22 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . . . . . . 1 . . Spaces Dug 22 | . 3 . . . 1 3 6 9 . . . Terrain Destroyed 312 | . 3 12 . . 3 38 29 163 16 3 45 Melee 22 | . 3 . . . 1 3 6 9 . . . Projectile 72 | . . . . . . 4 1 3 16 3 45 AOE 218 | . . 12 . . 2 31 22 151 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Sto Rec Fac Fac Fac Upp Upp Fac Total 7012 | 47 724 776 246 320 271 1122 701 1552 521 161 571 Wait 655 | . 35 32 3 25 8 151 83 267 3 6 42 Move 5297 | 35 593 694 224 239 252 777 507 1040 416 147 373 Hop . | . . . . . . . . . . . . Pick Up 171 | 6 21 16 5 11 . 28 18 30 15 1 20 Fast Attach 62 | 6 2 2 1 3 . 14 6 14 3 1 10 Attach 72 | . 2 2 1 2 . 5 7 21 8 . 24 Detach 13 | . . . . 1 . 3 2 4 . . 3 Swap 111 | . 9 5 2 9 2 26 20 33 3 1 1 Drop 174 | . 19 18 4 14 . 36 26 28 8 1 20 Fire 328 | . 36 7 6 11 6 53 26 88 27 4 64 Melee 32 | . 7 . . 5 1 3 6 9 . . 1 Ram 5 | . . . . . . . . . . . 5 Kick 12 | . . . . . . . . 12 . . . Crush 3 | . . . . . 2 1 . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire 50 | . . . . . . . . 4 38 . 8 Trap 25 | . . . . . . 23 . 2 . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 10) 736 | -10/Materials | Discovered new exit (range 3) 927 | -10/Materials | Discovered new exit (range 14) 1222 | -10/Materials | Discovered new exit (range 5) 1230 | -10/Materials | Entered Mines 1237 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1271 | -10/Mines | Core integrity fell below 50% 1388 | -10/Mines | Discovered new exit (range 14) 1436 | -10/Mines | Discovered new exit (range 10) 1465 | -10/Mines | Identified exit to Materials 1510 | -10/Mines | Met a Derelict shopkeep closing up shop 1578 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1742 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2035 | -10/Mines | Learned location of Storage (-9) 2426 | -10/Mines | System corruption reached 10% 2428 | -10/Mines | Entered Materials 2428 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2659 | -9/Materials | Identified exit to Mines 2659 | -9/Materials | Identified exit to Storage 2694 | -9/Materials | Discovered new exit (range 16) 2800 | -9/Materials | Build established: Tank 2973 | -9/Materials | Entered Storage 2973 | -9/Storage | Accompanied by 1 ally 3111 | -9/Storage | Found Prototype Protection 3111 | -9/Storage | Identified Lgt. Regenerative Plating 3444 | -9/Storage | Discovered new exit (range 4) 3520 | -9/Storage | Entered Recycling 3520 | -9/Recycling | Accompanied by 1 ally 3545 | -9/Recycling | Spotter reported a threat 3571 | -9/Recycling | Spotter reported a threat 3585 | -9/Recycling | Spotter reported a threat 3609 | -9/Recycling | Spotter reported a threat 3635 | -9/Recycling | Spotter reported a threat 3638 | -9/Recycling | Spotter reported a threat 3662 | -9/Recycling | Spotter reported a threat 3670 | -9/Recycling | Spotter reported a threat 3674 | -9/Recycling | Spotter reported a threat 3691 | -9/Recycling | Spotter reported a threat 3715 | -9/Recycling | Spotter reported a threat 3727 | -9/Recycling | Spotter reported a threat 3762 | -9/Recycling | Spotter reported a threat 3762 | -9/Recycling | Spotter reported a threat 3768 | -9/Recycling | Spotter reported a threat 3777 | -9/Recycling | Build established: Gunner 3848 | -9/Recycling | Spotter reported a threat 3852 | -9/Recycling | Spotter reported a threat 3941 | -9/Recycling | Discovered new exit (range 9) 3960 | -9/Recycling | Entered Factory 3960 | -7/Factory | Accompanied by 1 ally 3960 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4159 | -7/Factory | Garrison activated, responded to threat 4262 | -7/Factory | Lost 3 parts (1n1u1w) 4360 | -7/Factory | Search patrols dispatched 4559 | -7/Factory | Build established: Scavenger-Gunner 4760 | -7/Factory | Search patrols dispatched 4775 | -7/Factory | Noticed a derelict Sapper rigging charges 5039 | -7/Factory | Discovered new exit (range 14) 5160 | -7/Factory | Search patrols dispatched 5496 | -7/Factory | Build established: Tank 5855 | -7/Factory | Entered another Factory area 5855 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6466 | -6/Factory | Discovered new exit (range 14) 6614 | -6/Factory | Discovered new exit (range 19) 6683 | -6/Factory | System corruption reached 10% 6701 | -6/Factory | System corruption reached 30% 6720 | -6/Factory | Entered another Factory area 6720 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7016 | -5/Factory | Lost 3 parts (1n2u) 8038 | -5/Factory | Lost 3 parts (1u2w) 8075 | -5/Factory | Discovered new exit (range 12) 8184 | -5/Factory | Spotted B-75 Beast 8520 | -5/Factory | First assault squad dispatched 8558 | -5/Factory | System corruption reached 10% 8576 | -5/Factory | Lost 6 parts (4n2w) 8617 | -5/Factory | System corruption reached 30% 8635 | -5/Factory | Identified exit to Upper Caves 8669 | -5/Factory | Build established: Scavenger-Skirmisher 8675 | -5/Factory | Entered Upper Caves 8989 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9010 | -5/Upper Caves | Core integrity fell below 50% 9056 | -5/Upper Caves | Lost 8 parts (2p3n3u) 9057 | -5/Upper Caves | Destroyed 7 combat bots 9315 | -5/Upper Caves | Discovered new exit (range 9) 9323 | -5/Upper Caves | Identified exit to Upper Caves 9330 | -5/Upper Caves | Entered another Upper Caves area 9330 | -5/Upper Caves | Accompanied by 2 allies 9340 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9491 | -5/Upper Caves | Discovered new exit (range 13) 9504 | -5/Upper Caves | Identified exit to Factory 9529 | -5/Upper Caves | Entered Factory 9529 | -4/Factory | Evolved 2 slots: Utility x2 9753 | -4/Factory | Lost 6 parts (1p1n2u2w) 9870 | -4/Factory | System corruption reached 10% 9985 | -4/Factory | Build established: Scavenger-Tank 10063 | -4/Factory | First assault squad dispatched 10084 | -4/Factory | System corruption reached 30% 10120 | -4/Factory | Destroyed 7 combat bots 10149 | -4/Factory | Lost 17 parts (1p9n5u2w) 10178 | -4/Factory | Core integrity fell below 50% 10192 | -4/Factory | Core integrity fell below 20% 10217 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10190_ Acquired 36 matter. 10191_ U-05 Engineer lays Concrete. 10193_ Slug penetrates Subcomponent Replicator. 10193_ Subcomponent Replicator disabled. 10193_ Slug penetrates Wall. 10193_ Adv. Signal Interpreter destroyed. 10196_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10197_ Penetrated by Slug. 10202_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 10203_ YLY8U3SHYCYMI:SUYQL/YW2WAWZKO#8S1 10206_ Slammed into K-01 Serf. 10213_ Slammed into H-77 Assassin. 10213_ Penetrated by Slug. 10213_ Slug penetrates Door. 10213_ Slug penetrates Wall. 10214_ Slammed into H-77 Assassin. 10217_ Slug penetrates Wall. 10217_ Penetrated by Slug. 10217_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????# | | ????????# | | ???###### | | ???# | | ???# #################### * | | ???# #?????????????########%!" | | ???# #?????????????# ![# | | ???# #?????????????# [# | | ???# #?????????????#"" # | | ???#%#?????????????#"" # | | ???# #?????????????#"T # | | ???# #?????????????#"" [ * # | | ?###+#####?????????#"" ** # | | # % #?????????# # | | # """" ###+###???############# | | # """" # # # | | #[ """" # # + | | # """" " # # | | # # # # | | # # % # ## | | # ! ###%###? ## | | # ! [ #?# #??? ## | | ############ #??? #### | | ?????# #???? #??? | | ?????# h #????#############???? | | ?????# @ #???################## | | ?????# #???# # | | ?????# #???# # """" | | ?????# """ #???# # | | ?????# "G #???# + """" | | ?????# """ #???# # | | ?????# #???# # """" | | ?????+ ! ? # | | ?????# ##########+############## | | ?????#??? ????????????????????????? | | ????????? ????????????????????????? | | ????????? ????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 80 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Z1$+NX3F=JRE3_ZNQR \\IAMDERELICT Challenges ------------ None Game ------ Seed ChargeCarbideNetwork Manual? 0 Play Time 02:51:09 Cumulative 94.6 hours Start 2022.04.12 @ 01:12:08 End 2022.04.12 @ 15:33:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 58 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b65ee95-24d7-4eea-9abc-a01c59aa0819