Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 09:25:51

Player: SpaceWalrus

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (112)     560
Value Destroyed (2912)     2912
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 6992

 Bonus
-------
Follower Combat Kills      20
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     208/300
Energy                     63/100
System Corruption          2%
Temperature                Cool (2)
Movement                   Flying (32)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
        VTOL Module
        VTOL Module
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Nuclear Core
        Machine Analyzer
        Hacking Suite
        Hacking Suite
        System Shield

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
  Improved Targeting Computer
           Core Analyzer
   Layered Light Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Gauss Cannon
>          --- INVENTORY --------
  Improved Heat Sink
           Machine Analyzer
           Reaction Control System
           Hacking Suite
           Hacking Suite
           System Shield
           Flak Gun
     Heavy Rocket Launcher
           Plasma Cutter
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             105  | 6   16  4   .   2   27  50  
  Power                    17   | 1   1   1   .   .   2   12  
    Engine                 8    | 1   .   1   .   .   2   4   
    Core                   9    | .   1   .   .   .   .   8   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 2   6   .   .   .   6   14  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    13   | 2   4   .   .   .   6   1   
    Wheel                  3    | .   2   .   .   .   .   1   
    Hover                  10   | .   .   .   .   .   .   10  
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  27   | 1   2   1   .   1   11  11  
    Device                 13   | 1   1   1   .   1   6   3   
    Storage                2    | .   .   .   .   .   2   .   
    Processor              6    | .   1   .   .   .   .   5   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   7   2   .   1   8   13  
    Energy Gun             5    | 1   .   .   .   .   1   3   
    Energy Cannon          5    | .   .   .   .   1   3   1   
    Ballistic Gun          4    | 1   .   .   .   .   2   1   
    Ballistic Cannon       10   | .   3   1   .   .   1   5   
    Launcher               6    | .   4   1   .   .   .   1   
    Special Weapon         3    | .   .   .   .   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 36   | .   3   2   .   .   3   28  
  Power                    8    | .   .   1   .   .   .   7   
  Propulsion               12   | .   2   .   .   .   .   10  
  Utility                  9    | .   1   .   .   .   2   6   
  Weapon                   7    | .   .   1   .   .   1   5   
  Highest Loss Streak      13   | .   2   2   .   .   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  98  100 100 94  88  
  Engine                   7    | .   2   3   14  14  9   4   
  Core                     5    | .   11  10  .   .   .   8   
  Leg                      22   | .   26  28  28  28  33  11  
  Hover                    2    | .   .   .   .   .   .   7   
  Device                   10   | .   14  14  14  14  14  4   
  Storage                  3    | .   .   .   .   .   4   6   
  Processor                13   | .   10  14  14  14  6   17  
  Protection               3    | .   .   .   .   .   8   5   
  Energy Gun               5    | .   14  14  14  1   1   3   
  Energy Cannon            4    | .   .   .   .   12  8   1   
  Ballistic Gun            1    | .   .   .   .   .   5   .   
  Ballistic Cannon         8    | .   7   6   14  14  2   8   
  Launcher                 1    | .   6   6   .   .   .   .   
Peak Build Rating          45   | 8   11  9   8   9   30  45  
  Average Rating           19   | 4   8   8   7   8   24  33  
  On Entrance              10   | .   8   8   7   8   9   30  
Naked Turns                4    | .   .   .   .   .   .   4   
Heaviest Build             41   | 9   12  11  11  13  36  41  
  Greatest Support         54   | 20  20  20  20  20  54  54  
  Greatest Overweight (x)  10   | .   1   .   .   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 5   5   5   5   5   10  10  
  Average Capacity         7    | 5   5   5   5   5   7   9   
  Most Carried             10   | 5   5   4   3   5   10  10  
  Average Carried          6    | 2   4   3   2   4   6   9   
  Final Capacity           10   | 5   5   5   5   5   10  5   
  Final Carried            9    | 3   5   2   3   5   9   5   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2350 | 269  393  64   .    106  342  1176 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3146 | 126  600  53   .    32   1019 1316 
  Parts                    191  | 7    45   7    .    8    54   70   
Haulers Intercepted        6    | .    2    .    .    .    2    2    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  69   | .   16  6   .   4   13  30  
  Guns                     19   | .   4   4   .   .   5   6   
  Cannons                  35   | .   3   .   .   4   7   21  
  AOE                      14   | .   9   2   .   .   .   3   
Classes Destroyed          14   | 2   7   .   .   .   1   4   
  Worker                   7    | .   2   .   .   .   2   3   
  Builder                  9    | .   4   .   .   .   2   3   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   2   
  Recycler                 6    | 1   .   .   .   .   3   2   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   1   1   
  Watcher                  8    | .   3   .   .   .   .   5   
  Swarmer                  25   | .   3   6   .   4   2   10  
  Grunt                    31   | .   13  .   .   .   7   11  
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   4   2   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           11   | 3   8   3   .   4   11  8   
  Combat Bots Only         5    | .   4   3   .   4   3   5   
Max Kills in Single Turn   3    | 1   3   2   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        632  | .    77   20   .    15   62   458  
  Missed                   202  | .    22   6    .    3    18   153  
Damage Taken               5530 | .    731  124  .    72   605  3998 
  Core                     994  | .    212  7    .    .    68   707  
  Absorbed by Shields      70   | .    .    .    .    32   38   .    
  Redirected to Shielding  144  | .    .    .    .    .    144  .    
  Regen/Repaired (Parts)   80   | .    16   .    .    .    38   26   
Core Remaining (%)         66   | 100  .    .    .    12   87   .    
Volleys Fired              290  | 19   70   18   .    9    47   127  
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  128  | 70   85   80   .    95   124  128  
Shots Fired                482  | 38   119  21   .    18   92   194  
  Gun                      218  | 38   67   18   .    .    51   44   
  Cannon                   234  | .    38   .    .    18   40   138  
  Launcher                 24   | .    14   3    .    .    .    7    
  Special                  6    | .    .    .    .    .    1    5    
  Kinetic                  236  | 19   38   .    .    9    40   130  
  Thermal                  217  | 19   67   18   .    9    52   52   
  Explosive                24   | .    14   3    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 10   7    6    .    3    10   13   
  Robot Miss Streak        6    | 4    4    2    .    5    3    6    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           290  | 25   64   10   .    7    60   124  
  Core Hits                176  | 7    44   7    .    3    30   85   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         23   | 1    8    .    .    .    3    11   
    Burn                   10   | 1    7    .    .    .    1    1    
    Meltdown               1    | .    .    .    .    .    1    .    
    Blast                  12   | .    1    .    .    .    1    10   
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7082 | 259  1697 181  .    121  1117 3707 
  Guns                     2351 | 259  513  124  .    .    576  879  
  Cannons                  3004 | .    326  .    .    121  541  2016 
  Explosions               1727 | .    858  57   .    .    .    812  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3041 | 96   326  .    .    86   463  2070 
  Thermal                  2314 | 163  513  124  .    35   654  825  
  Explosive                1727 | .    858  57   .    .    .    812  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            131  | .    18   .    .    13   .    100  
  Projectiles              80   | .    1    .    .    13   .    66   
  Explosions               51   | .    17   .    .    .    .    34   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 23   | .    4    .    .    2    .    17   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  22   | .    4    .    .    2    .    16   
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      53   | .    35   .    .    .    .    18   
  Shots                    3    | .    2    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        505  | 100  368  114  .    223  141  505  
  Average Temperature      112  | 40   108  46   .    109  40   143  
  Received Heat Transfer   1416 | .    327  .    .    .    279  810  
  Effects                  18   | .    .    .    .    .    .    18   
    Shutdowns              9    | .    .    .    .    .    .    9    
    Energy Bleed           4    | .    .    .    .    .    .    4    
    Interference           2    | .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             13   | 1    3    3    .    .    3    3    
  Heat Transferred         6097 | 555  2035 370  .    74   1369 1694 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             366  | 20  205 240 .   150 230 366 
  Initial                  56   | .   13  53  .   .   14  56  
  Average                  112  | 8   95  148 .   21  132 164 
Maximum Alert Level        1    | .   1   1   .   .   1   1   
  Low Security (%)         76   | 100 93  66  .   100 72  56  
  Level 1                  23   | .   6   33  .   .   27  43  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   5   .   .   .   .   11  
  Investigation            4    | .   3   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   5   
  Reinforcement            4    | .   2   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   2   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              116  | .   28  7   .   6   20  55  
  Peak Tracking Total      7    | .   5   3   .   4   6   7   
  Tactical Retreats        9    | .   1   1   .   2   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          11   | .   2   1   .   .   .   8   
  Max in Single Turn       1    | .   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          20   | .   7   .   4   .   5   4   
  Terminals                12   | .   6   .   .   .   4   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          3    | .   1   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                58   | .   13  .   27  .   8   10  
  Successful               45   | .   8   .   27  .   4   6   
  Failed                   13   | .   5   .   .   .   4   4   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                24   | .   11  .   .   .   6   7   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          6    | .   2   .   .   .   2   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             39   | .   6   .   27  .   2   4   
  Record                   27   | .   .   .   26  .   .   1   
  Branch Access Points     2    | .   1   .   .   .   .   1   
  Emergency Access Points  2    | .   1   .   .   .   .   1   
  Alert Level              4    | .   2   .   .   .   1   1   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   2   2   
  Scan Component           3    | .   1   .   .   .   1   1   
  Repair                   3    | .   1   .   .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   5   .   .   .   4   4   
  Full Trace Events        3    | .   2   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   1   1   
  Time                     114  | .   38  .   .   .   38  38  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   .   .   .   .   5   
  Largest Group            3    | .   .   .   .   .   .   3   
  Highest-Rated Group      44   | .   .   .   .   .   .   44  
  Highest-Rated Ally       16   | .   .   .   .   .   .   16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   .   .   23  
  Total Damage             291  | .   .   .   .   .   .   291 
  Kills                    1    | .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Field Lobotomies           5    | .   .   .   .   .   .   5   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6247 | 114  1104 270  346  1224 996  2193 
Spaces Moved               3776 | 51   702  189  288  598  604  1344 
  Core                     41   | 19   .    .    .    .    .    22   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2750 | 32   675  189  288  598  604  364  
  Wheels                   502  | .    27   .    .    .    .    475  
  Hover                    469  | .    .    .    .    .    .    469  
  Flight                   14   | .    .    .    .    .    .    14   
  Fastest Speed            32   | 50   80   120  120  120  120  32   
  Average Speed            118  | 93   118  120  120  120  120  117  
  Slowest Speed            550  | 120  190  120  120  120  120  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 5    84   46   63   70   47   37   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 28   | .    6    21   .    .    1    .    
Terrain Destroyed          120  | .    51   24   .    .    1    44   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    1    6    
  AOE                      113  | .    51   24   .    .    .    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      5058 | 82   850  210  288  1086 787  1755 
  Wait                     758  | .    46   .    .    474  74   164  
  Move                     3770 | 50   701  188  287  597  603  1344 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  73   | 7    9    .    1    3    17   36   
  Fast Attach              28   | 2    2    .    .    .    11   13   
  Attach                   38   | 4    2    3    .    1    4    24   
  Detach                   1    | .    1    .    .    .    .    .    
  Swap                     39   | .    12   1    .    1    12   13   
  Drop                     61   | .    7    .    .    1    19   34   
  Fire                     290  | 19   70   18   .    9    47   127  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
  115 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Repaired Lgt. Nuclear Core
  376 | -10/Materials | Discovered new exit (range 16)
  602 | -10/Materials | Identified exit to Materials
  823 | -10/Materials | Discovered exit to Materials (range 5)
  854 | -10/Materials | Identified exit to Mines
  870 | -10/Materials | Core integrity fell below 50%
  971 | -10/Materials | Discovered exit to Materials (range 15)
 1118 | -10/Materials | Build established: Scavenger-Mutant
 1175 | -10/Materials | Core integrity fell below 20%
 1219 | -10/Materials | Entered Mines
 1228 | -10/Mines     | Met a Derelict bent on vengeance
 1356 | -10/Mines     | Discovered exit to Materials (range 5)
 1483 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1483 | -10/Mines     | Discovered new exit (range 6)
 1487 | -10/Mines     | Identified exit to Exiles
 1489 | -10/Mines     | Entered Exiles
 1521 | -10/Exiles    | Met 8R-AWN
 1541 | -10/Exiles    | Met EX-HEX
 1591 | -10/Exiles    | Met EX-BIN
 1614 | -10/Exiles    | Aligned with FarCom system
 1615 | -10/Exiles    | Given EX-Vault access code
 1684 | -10/Exiles    | Opened EX-Vault
 1692 | -10/Exiles    | Found Field Lobotomy Kit
 1717 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1758 | -10/Exiles    | Met EX-DEC
 1822 | -10/Exiles    | Discovered new exit (range 10)
 1832 | -10/Exiles    | Identified exit to Mines
 1835 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1835 | -10/Exiles    | Entered Mines
 1980 | -9/Mines      | Found a hidden stash of uninstalled traps
 2253 | -9/Mines      | Build established: Mutant
 3052 | -9/Mines      | Discovered new exit (range 3)
 3054 | -9/Mines      | Identified exit to Materials
 3059 | -9/Mines      | Entered Materials
 3059 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3545 | -8/Materials  | Build established: Scavenger-Mutant
 3679 | -8/Materials  | Repaired Carbon-fiber Leg
 3910 | -8/Materials  | Discovered new exit (range 8)
 4055 | -8/Materials  | Entered Factory
 4055 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4056 | -7/Factory    | Identified exit to Storage
 4096 | -7/Factory    | Build established: Mutant
 4190 | -7/Factory    | Repaired Lgt. Deuterium Engine
 4690 | -7/Factory    | Identified exit to Lower Caves
 4695 | -7/Factory    | Build established: Scavenger-Mutant
 4729 | -7/Factory    | Assimilated G-47 Trooper with FLK Orb
 4732 | -7/Factory    | Assimilated G-47 Trooper with FLK Orb
 4735 | -7/Factory    | Assimilated S-27 Virus with FLK Orb
 4792 | -7/Factory    | Lost 3 allies
 4806 | -7/Factory    | Lost 10 parts (2p4n2u2w)
 5575 | -7/Factory    | Assimilated G-47 Trooper with FLK Orb
 5578 | -7/Factory    | Assimilated G-47 Trooper with FLK Orb
 5630 | -7/Factory    | Lost 4 parts (2p2n)
 5812 | -7/Factory    | Garrison activated, responded to threat
 5893 | -7/Factory    | Build established: Mutant
 6217 | -7/Factory    | Core integrity fell below 50%
 6239 | -7/Factory    | Core integrity fell below 20%
 6248 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+1).
U-05 Engineer lays Concrete.
Acquired VTOL Module.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
Acquired 16 matter.
U-05 Engineer lays Concrete.
Acquired VTOL Module.
U-05 Engineer lays Concrete.
M-28 Smith repairs S-27 Virus.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
M-28 Smith repairs Autogun.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              FocalCarbideShifter
  Manual?         0
Play Time         00:53:29
  Cumulative      28.4 hours
  Start           2024.09.13 @ 17:57:31
  End             2024.09.14 @ 09:25:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          33
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3854a381-a4e6-43b6-ab41-23fcf09a5acc