Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.18 @ 23:32:02 Player: MEOWRTGM Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (132) 660 Value Destroyed (4463) 4463 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 9363 Bonus ------- High Alert Combat Kills 600 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 175/300 Energy 136/150 System Corruption 13% Temperature Cool (9) Movement Core (1600) Ox31 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- Pulse Rifle High-powered Shotgun > --- INVENTORY (25) --- Micro Nuclear Core Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] (24) Relay Coupler [NC] (22) Relay Coupler [NC] (23) Relay Coupler [Swarmer] (27) Relay Coupler [Sentry] (23) Relay Coupler [Sentry] (24) Relay Coupler [Demolisher] (22) Heavy Laser Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Advanced EMP Blaster Rocket Launcher Datajack Remote Datajack Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Pulse Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Wheel Wheel Heat Sink Authchip [R/Combat] Authchip [R/Combat] Improved Medium Laser Pulse Rifle Pulse Rifle Heavy Laser Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Flak Cannon Flak Cannon EMP Blaster Advanced EMP Blaster Katana [Rating: 34] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 74 | 7 7 15 6 15 8 16 Power 11 | 1 2 2 . 3 . 3 Engine 4 | 1 2 1 . . . . Core 7 | . . 1 . 3 . 3 Reactor . | . . . . . . . Propulsion 13 | 2 . 2 1 4 . 4 Treads 11 | 2 . 2 1 4 . 2 Leg . | . . . . . . . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 2 3 8 4 4 3 4 Device 10 | 1 1 2 1 1 2 2 Storage 3 | 1 1 1 . . . . Processor 3 | . . 2 1 . . . Hackware 1 | . 1 . . . . . Protection 11 | . . 3 2 3 1 2 Artifact . | . . . . . . . Weapon 22 | 2 2 3 1 4 5 5 Energy Gun 7 | 2 1 . . 1 2 1 Energy Cannon 3 | . . 1 1 1 . . Ballistic Gun 7 | . 1 2 . . 1 3 Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . . . . 1 2 . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 35 | . 3 3 1 13 1 14 Power 4 | . . 1 . 2 . 1 Propulsion 10 | . . 1 . 3 . 6 Utility 12 | . 1 1 1 5 1 3 Weapon 9 | . 2 . . 3 . 4 Highest Loss Streak 5 | . 3 3 1 5 1 3 To Critical Strikes . | . . . . . . . Average Backups 17 | 1 6 11 19 21 22 21 Power 1 | . 1 1 1 1 3 1 Propulsion 2 | 1 2 2 5 3 2 1 Utility 3 | . 1 2 2 2 3 8 Weapon 9 | . 1 5 10 13 12 8 Tool/Special . | . . . . . . . Unused Backups 26 | . 2 7 1 . 1 15 Power 4 | . . 2 . . 1 1 Propulsion 1 | . 1 . . . . . Utility 14 | . 1 2 1 . . 10 Weapon 5 | . . 2 . . . 3 Tool/Special 2 | . . 1 . . . 1 Average Slot Usage (%) 94 | . 100 97 93 92 95 90 Engine 2 | . 14 4 . . . . Core 7 | . . 6 9 8 9 8 Treads 18 | . 28 21 18 17 18 8 Wheel 1 | . . . . . . 6 Device 13 | . 12 10 13 14 16 13 Storage 9 | . 14 11 9 9 9 9 Processor 13 | . . 9 12 18 18 18 Protection 7 | . . 10 13 5 6 7 Energy Gun 6 | . 24 3 . 3 9 8 Energy Cannon 6 | . . 6 13 12 . . Ballistic Gun 5 | . 3 11 4 . 8 5 Ballistic Cannon 1 | . . . . 1 . 3 Peak Build Rating 34 | 7 10 21 31 31 34 34 Average Rating 24 | 4 7 17 25 28 32 30 On Entrance 17 | . 7 7 21 31 27 31 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 112 | 13 20 103 112 109 104 110 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 10 | . . 2 2 2 2 10 Average Overweight (x) 2 | . . . 2 2 2 8 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 Average Capacity 21 | 7 9 16 25 25 25 25 Most Carried 25 | 3 10 19 24 25 25 25 Average Carried 17 | 1 6 11 19 21 22 21 Final Capacity 25 | 8 10 25 25 25 25 25 Final Carried 25 | 3 7 18 23 20 25 19 Class Distribution -------------------- 60% | Mutant 23% | Scavenger-Mutant 15% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1929 | 270 88 500 146 203 138 584 Remotely . | . . . . . . . Salvage Created 4670 | 102 503 1127 836 1107 319 676 Parts 272 | 5 31 82 51 54 16 33 Haulers Intercepted 4 | . 1 2 . . 1 . Recyclers Shooed 4 | . 1 2 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 109 | . 13 26 12 30 8 20 Guns 46 | . 9 16 3 2 5 11 Cannons 48 | . . 10 8 24 . 6 AOE 12 | . 3 . . 3 3 3 Classes Destroyed 14 | 2 5 2 3 2 . . Worker 1 | . . . 1 . . . Builder 2 | . . . 1 . 1 . Tunneler 4 | 1 . 2 1 . . . Hauler 4 | . 1 2 . . 1 . Recycler 4 | 1 . 1 2 . . . Operator 1 | . 1 . . . . . Watcher 7 | . 1 3 2 1 . . Swarmer 36 | . 6 13 3 11 3 . Grunt 40 | . 7 7 3 8 5 10 Brawler 2 | . . . . 1 . 1 Duelist 4 | . . 1 . 3 . . Sentry 11 | . . 5 4 . . 2 Hunter 7 | . . . 2 4 . 1 Programmer 9 | . . . . 3 . 6 Best Kill Streak 5 | 1 5 4 4 5 4 5 Combat Bots Only 5 | . 3 4 4 5 4 5 Max Kills in Single Turn 3 | 1 2 2 2 1 3 2 Gunslinging 1 | . . 1 . . . . Exploded 2 | . 2 . . 1 2 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 630 | . 75 85 53 212 45 160 Missed 191 | . 23 22 23 63 19 41 Hits 439 | . 52 63 30 149 26 119 Melee 5 | . . 3 . 2 . . Projectile 434 | . 52 60 30 147 26 119 Critical Strikes 11 | . . . . 6 . 5 Damage Taken 6093 | 38 573 789 421 2083 342 1847 Core 751 | . 91 98 12 295 29 226 Absorbed by Shields 68 | . . . . . 68 . Regen/Repaired (Parts) 180 | . . 180 . . . . Core Remaining (%) 79 | 100 63 75 . . . . Volleys Fired 329 | 4 46 67 39 86 16 71 Largest 2 | 2 2 2 2 2 2 2 Hottest 150 | 80 90 98 150 150 91 100 Shots Fired 639 | 8 92 134 78 166 30 131 Gun 370 | 8 92 99 25 17 28 101 Cannon 256 | . . 35 53 143 . 25 Launcher 13 | . . . . 6 2 5 Special . | . . . . . . . Kinetic 185 | . 13 67 25 3 14 63 Thermal 370 | . 16 67 53 157 14 63 Explosive 7 | . . . . . 2 5 Electromagnetic 77 | 8 63 . . 6 . . Robot Hit Streak 16 | 3 6 16 10 13 16 15 Robot Miss Streak 6 | 1 5 6 2 2 1 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 7 | . 3 1 . . 1 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 453 | 6 50 96 51 115 28 107 Core Hits 221 | 2 25 45 25 46 22 56 Critical Kills 3 | . . 1 1 . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 2 3 1 1 3 2 Burn 9 | . 2 2 . 1 2 2 Meltdown 1 | . . . 1 . . . Destroy 2 | . . 1 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10523 | 123 850 1709 1260 3259 800 2522 Guns 4484 | 81 670 944 227 300 543 1719 Cannons 4819 | . . 751 1012 2608 . 448 Explosions 1185 | 42 180 . . 351 257 355 Melee . | . . . . . . . Ramming 35 | . . 14 21 . . . Kinetic 2424 | . 90 653 227 20 296 1138 Thermal 6534 | 42 274 1042 1012 2888 247 1029 Explosive 612 | . . . . . 257 355 Electromagnetic 918 | 81 486 . . 351 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . 8 8 13 Average Corruption 9 | . . . . 7 8 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 89 | . . . . 29 19 41 Message Errors 17 | . . . . 4 4 9 Matter Fused 23 | . . . . 8 9 6 Heat Flow Errors 15 | . . . . 4 4 7 Energy Discharges 9 | . . . . 2 . 7 Parts Rejected 2 | . . . . . . 2 Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 11 | . . . . 6 1 4 Data Loss (major) 4 | . . . . 1 1 2 Misfires 3 | . . . . 2 . 1 Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 138 | . . 24 25 71 . 18 Projectiles 120 | . . 24 25 71 . . Explosions 18 | . . . . . . 18 Melee . | . . . . . . . Knockbacks 14 | . . . . . . 14 Impact . | . . . . . . . Kinetic 14 | . . . . . . 14 Secondary . | . . . . . . . Self-Inflicted Damage 54 | 39 . . . 15 . . Shots 2 | 1 . . . 1 . . Rammed 7 | . 1 4 2 . . . Targets Rammed 7 | . 1 4 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 421 | 66 252 77 195 254 220 421 Average Temperature 71 | 31 74 27 62 71 56 90 Received Heat Transfer 1735 | . 267 183 144 270 178 693 Effects 5 | . . . . . 1 4 Energy Bleed 1 | . . . . . 1 . Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 5 | 1 3 . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Melted 30 | . 2 4 10 11 1 2 Heat Transferred 11196 | 50 807 2072 1480 3975 666 2146 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 4 | . . 1 1 4 2 3 Low Security (%) 32 | 100 100 56 72 2 . . Level 1 17 | . . 43 27 10 . 3 Level 2 23 | . . . . 11 100 70 Level 3 23 | . . . . 63 . 25 Level 4 3 | . . . . 12 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1164 | 5 133 369 234 1164 637 854 Initial 567 | . . 44 150 133 567 350 Average 451 | 1 71 188 170 779 559 609 Influence Increases 3668 | 10 379 851 415 1161 228 624 Destroy 0b10 Robot/C 2180 | . 260 520 240 600 160 400 Destroy 0b10 Robot/NC 115 | 10 15 40 35 5 10 . Destroy Leader 350 | . 44 140 84 40 22 20 Trap Triggered on 0b10 20 | . . 20 . . . . Successful Hack 97 | . 19 46 16 16 . . Disable Machine 105 | . 30 30 30 15 . . Anti-Garrison Action 400 | . . . . 200 . 200 Destroy Structure 56 | . 11 10 10 15 6 4 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 330 | . . 30 . 270 30 . Influence Decreases 2834 | 10 274 600 566 202 853 329 Entered New Map 1125 | . . 61 206 72 597 189 Time Decay 1385 | 10 244 535 350 . 246 . Lost Part 324 | . 30 4 10 130 10 140 Squads Dispatched 5 | . 1 2 1 . 1 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 1 . . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 10 | . . 5 1 . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 164 | . 15 35 18 47 22 27 Peak Tracking Total 9 | . 3 4 5 7 9 6 Tactical Retreats 12 | . . 2 . 8 2 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 12 | . 1 1 . 5 . 5 Indirectly 2 | . . . . 2 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . 4 . . . . Reused 2 | . . 2 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 9 | . 2 2 2 1 . 2 Max in Single Turn 1 | . 1 1 1 1 . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 23 | . 3 10 4 2 2 2 Terminals 18 | . 3 7 3 2 1 2 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 58 | . 16 21 10 4 4 3 Successful 28 | . 11 11 4 1 1 . Failed 30 | . 5 10 6 3 3 3 Catastrophic 4 | . 1 3 . . . . Database Lockouts . | . . . . . . . Manual 27 | . 9 9 6 . 3 . Terminals 50 | . 16 15 9 4 3 3 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 15 | . 9 3 2 1 . . Part Schematic 1 | . 1 . . . . . Robot Analysis 4 | . 2 . 2 . . . Branch Access Points 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . . 2 . . . . Reprogram Traps 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Retrieve Study 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 5 | . 2 2 1 . . . Terminals 5 | . 2 2 1 . . . Botnet 5 | . 2 2 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 19 | . 3 9 3 1 1 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 2 . . . . Parts Repaired 2 | . . 2 . . . . Time 45 | . . 45 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 2 . . Program Shield 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 8 | . . . . . . 8 Machine Destruction 8 | . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) 5046 | 21 431 524 263 2046 525 1236 Optics 4488 | . . 418 263 2046 525 1236 Seismic 558 | 21 431 106 . . . . Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 6946 | 96 553 1695 795 2046 525 1236 Spaces Moved 2096 | 48 222 612 194 526 127 367 Core 5 | 5 . . . . . . Treads 1781 | 43 222 612 194 526 127 57 Legs . | . . . . . . . Wheels 310 | . . . . . . 310 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 320 320 320 205 Average Speed 256 | 148 160 208 322 320 320 259 Slowest Speed 480 | 160 160 320 325 325 320 480 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 41 67 25 61 27 52 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 40 | 5 10 6 6 . 5 8 Melee . | . . . . . . . Projectile 13 | . . 6 6 . . 1 AOE 27 | 5 10 . . . 5 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 3026 | 61 330 902 280 719 217 517 Wait 372 | . 40 160 26 75 50 21 Move 2092 | 47 221 611 194 525 127 367 Hop . | . . . . . . . Pick Up 67 | 3 9 22 8 6 8 11 Fast Attach 25 | 7 . 9 2 2 3 2 Attach 32 | . 3 2 2 11 1 13 Detach 3 | . . . 1 . 2 . Swap 39 | . 6 9 3 5 6 10 Drop 38 | . 4 18 3 3 4 6 Fire 329 | 4 46 67 39 86 16 71 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . 1 4 2 . . . Escape Stasis 22 | . . . . 6 . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 552 | -10/Materials | Lost 3 parts (1u2w) 623 | -10/Materials | Discovered new exit (range 9) 623 | -10/Materials | Identified exit to Mines 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Utility x2 787 | -9/Materials | Lost 3 parts (1p1n1u) 1145 | -9/Materials | Discovered new exit (range 17) 1242 | -9/Materials | Repaired Lgt. Treads 1492 | -9/Materials | Discovered new exit (range 16) 2189 | -9/Materials | Discovered new exit (range 16) 2243 | -9/Materials | Repaired Cooling System 2345 | -9/Materials | Entered another Materials area 2345 | -8/Materials | Evolved 2 slots: Utility x2 2696 | -8/Materials | Discovered new exit (range 15) 3140 | -8/Materials | Identified exit to Garrison 3140 | -8/Materials | Entered Garrison 3170 | -8/Garrison | Triggered checkpoint 3228 | -8/Garrison | Triggered checkpoint 3391 | -8/Garrison | Triggered checkpoint 3399 | -8/Garrison | Triggered checkpoint 3571 | -8/Garrison | Lost 3 parts (1p1n1u) 3573 | -8/Garrison | Triggered checkpoint 3634 | -8/Garrison | Lost 3 parts (2u1w) 3636 | -8/Garrison | Triggered checkpoint 3785 | -8/Garrison | Discovered new exit (range 11) 3918 | -8/Garrison | Installed Relay Interface Framework 4321 | -8/Garrison | Core integrity fell below 50% 4389 | -8/Garrison | Lost 5 parts (1p1n2u1w) 4441 | -8/Garrison | Expanded RIF knowledge: Program Shield 4548 | -8/Garrison | Build established: Scavenger-Mutant 4736 | -8/Garrison | Discovered new exit (range 8) 4846 | -8/Garrison | Triggered checkpoint 5068 | -8/Garrison | Discovered new exit (range 12) 5148 | -8/Garrison | Learned Materials security intel 5186 | -8/Garrison | Entered Materials 5606 | -8/Materials | Garrison activated, responded to threat 5711 | -8/Materials | Identified exit to Garrison 5711 | -8/Materials | Entered Garrison 5753 | -8/Garrison | Lost 3 parts (1n1u1w) 5845 | -8/Garrison | Garrison Relay disabled 5995 | -8/Garrison | Triggered checkpoint 6015 | -8/Garrison | Triggered checkpoint 6164 | -8/Garrison | Build established: Bothacker-Mutant 6185 | -8/Garrison | Triggered checkpoint 6198 | -8/Garrison | Core integrity fell below 20% 6226 | -8/Garrison | Lost 3 parts (1n2w) 6277 | -8/Garrison | Garrison Relay disabled 6346 | -8/Garrison | System corruption reached 10% 6462 | -8/Garrison | Discovered new exit (range 8) 6661 | -8/Garrison | Lost 3 parts (2n1u) 6870 | -8/Garrison | Discovered new exit (range 19) 6947 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06884_ Field strength at 70. 06887_ System corrupted: Matter fused (-9). 06889_ Field strength at 40. 06890_ Field strength at 10. 06891_ Stasis field depleted. 06891_ Triggered Stasis Trap. 06891_ A bubble of rippling energy engulfs the area. 06891_ Field strength at 70. 06896_ Field strength at 40. 06897_ Field strength at 10. 06898_ Stasis field depleted. 06911_ ALERT: Garrison interior compromised. 06918_ LKBFH8AMJU>4AFXG3FYA6RUGMR 06918_ B-36 Bruiser springs to life. 06935_ Slug penetrates G-47 Trooper. 06935_ B-36 Bruiser destroyed. 06936_ System corrupted: Nuclear Core rejected. 06941_ Lgt. Treads destroyed. 06944_ Gauss Rifle destroyed. 06946_ System corrupted: Pulse Rifle failed to cycle. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????###?? | | ????????????????????????????????# #????????###### | | ????????????????????????????????# #????????## # | | ????????????????????????????????# #??????#### # | | ????????????????????????????????# ######## | | ????????????????????????????????# [ | | ????????????????????????????????# | | ????????????????????????????????###########^^ | | ????????????????????????????????????????###^ ^## | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# % | | ????????????######??????????????????????# | | ????????????""""""""????????????????????# | | ???????????#"""!!!!!!???????????????????### ## | | ???????????#"" ##################### ## | | ???????????#"! + | | ???????????#"! + | | ???????????#"! ## ################# | | ???????????#"! ?????#^ #???????????????######"" | | ???????????#""?????????# ^#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#gg#??????????????????????? | | ??????????????????????? %b ?????????????????????? | | ?????????????????????? = ????????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ?????????????????? | | ???????????????????? ????????????????? | | ??????????????????? ???????????????? | | ?????????????????? #?????????????? | | ?????????????????? #?????????????? | | ????????????????? #????????????? | | ???????????????? < #????????????? | | ???????????????# #????????????? | | ???????????????# ##????????????? | | ???????????????# #?????????????? | | ???????????????? ?????????????? | | ???????????????? ???????????????? | | ????????????????? ?????????????????? | | ???????????????????? ????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 6% | -9/Materials Cooling System | 2% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepInsulatedMallet Manual? 0 Play Time 00:49:58 Cumulative 94.2 hours Start 2026.09.18 @ 22:44:23 End 2026.09.18 @ 23:32:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 42 Adventurer 40 Explorer 0 Win Type - Total 4 Types 2/1/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 288f0174-384f-4e7c-92e1-9f066e00401f