Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 18:00:08 Player: Quiggsy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2156) 2156 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 5509 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Ion Cannon Heavy Ion Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Particle Charger System Shield > --- WEAPON ----------- Improved EM Shotgun Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Hardened Light Armor Plating Improved Light Armor Plating [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Advanced Visual Processing Unit Device Improved Heat Sink Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 92 | 6 9 5 23 2 26 16 5 Power 22 | 2 1 1 5 1 4 7 1 Engine 16 | 2 1 1 5 1 1 5 . Core 6 | . . . . . 3 2 1 Reactor . | . . . . . . . . Propulsion 23 | 2 4 . 7 . 8 1 1 Treads 7 | . . . . . 5 1 1 Leg 5 | . . . 2 . 3 . . Wheel 2 | 2 . . . . . . . Hover 9 | . 4 . 5 . . . . Flight . | . . . . . . . . Utility 20 | . 1 3 4 1 6 2 3 Device 16 | . 1 3 4 1 4 2 1 Storage . | . . . . . . . . Processor 1 | . . . . . 1 . . Hackware 1 | . . . . . 1 . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 27 | 2 3 1 7 . 8 6 . Energy Gun 19 | 2 3 1 7 . 5 1 . Energy Cannon 4 | . . . . . 1 3 . Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 4 | . 1 . 2 . . 1 . Corrupted Parts 6 | . . . 1 . 4 1 . System Corruption 23 | . . . 3 . 17 3 . Parts Lost 36 | . 2 . 8 8 5 1 12 Power 7 | . 1 . 2 1 1 . 2 Propulsion 14 | . 1 . 3 3 2 . 5 Utility 8 | . . . 2 2 . . 4 Weapon 7 | . . . 1 2 2 1 1 Highest Loss Streak 11 | . 2 . 5 8 3 1 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 78 99 92 44 73 99 88 Engine 11 | . 13 14 19 5 6 8 14 Core 3 | . . . . . 8 6 . Treads 18 | . . . . . 12 30 28 Hover 7 | . 27 28 27 2 . . . Device 15 | . 7 27 22 11 11 15 14 Processor 5 | . . . . . 9 7 6 Hackware 4 | . . . . . 6 7 6 Energy Gun 11 | . 28 28 20 13 12 7 . Energy Cannon 7 | . . . . . . 11 14 Naked Turns 43 | . . . . 7 . . 36 Heaviest Build 42 | 9 12 15 20 13 20 42 42 Greatest Support 82 | 32 32 14 21 20 80 82 82 Greatest Overweight (x) 4 | 2 1 1 2 1 4 . 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 Average Carried 4 | 1 4 3 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 4 3 5 5 5 5 5 4 Class Distribution -------------------- 57% | Mutant 30% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Matter Collected 1151 | 202 85 83 230 . 193 333 25 Remotely . | . . . . . . . . Salvage Created 2250 | . 85 100 621 . 562 608 274 Parts 130 | . 10 8 41 . 23 32 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Combat Hostiles Destroyed 61 | . 5 4 17 1 14 12 8 Guns 37 | . 5 4 17 1 7 2 1 Cannons 16 | . . . . . 2 7 7 AOE 6 | . . . . . 3 3 . Classes Destroyed 10 | . 2 1 1 1 2 2 1 Builder 2 | . . . . . . 2 . Watcher 2 | . 1 . 1 . . . . Swarmer 23 | . 5 3 7 . 4 . 4 Grunt 23 | . . . 6 . 8 6 3 Duelist 2 | . . . . . 1 1 . Sentry 6 | . . 1 4 . . 1 . Demolisher 1 | . . . . 1 . . . Hunter 2 | . . . . . 1 1 . Programmer 3 | . . . . . . 3 . Thief 1 | . . . . . . . 1 Best Kill Streak 12 | . 2 3 12 1 7 6 4 Combat Bots Only 11 | . 2 3 11 1 7 5 4 Max Kills in Single Turn 3 | . 1 1 2 1 2 3 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . . 1 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Hostile Shots Fired 531 | . 62 12 66 22 73 95 201 Missed 156 | . 21 2 23 4 24 32 50 Damage Taken 5669 | . 327 93 534 585 748 1103 2279 Core 1217 | . 115 . 35 210 144 29 684 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 54 . 38 73 . . Volleys Fired 171 | . 20 7 27 3 46 50 18 Largest 3 | . 2 2 2 2 2 3 3 Hottest 170 | . 112 112 110 110 105 170 170 Shots Fired 314 | . 37 14 53 6 77 84 43 Gun 202 | . 37 14 53 6 70 17 5 Cannon 105 | . . . . . 3 64 38 Launcher 7 | . . . . . 4 3 . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 203 | . 37 14 41 6 3 64 38 Explosive 7 | . . . . . 4 3 . Electromagnetic 104 | . . . 12 . 70 17 5 Robot Hit Streak 23 | . 7 5 7 8 12 23 9 Robot Miss Streak 7 | . 2 4 3 1 5 7 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 1 2 1 2 . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . Shots Hit Robots 197 | . 20 9 32 5 53 55 23 Core Hits 101 | . 6 5 23 3 22 29 13 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 2 . 1 . . . . Burn 3 | . 2 . 1 . . . . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5292 | . 374 158 591 96 1268 2052 753 Guns 2281 | . 374 158 591 96 740 237 85 Cannons 1833 | . . . . . 69 1096 668 Explosions 1178 | . . . . . 459 719 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 3050 | . 374 158 405 96 150 1199 668 Explosive 994 | . . . . . 378 616 . Electromagnetic 1248 | . . . 186 . 740 237 85 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . 3 3 18 5 5 Average Corruption 5 | . . . 3 3 10 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . 2 10 18 21 Message Errors 11 | . . . . . 1 3 7 Matter Fused 7 | . . . . . 1 4 2 Heat Flow Errors 8 | . . . . . 2 4 2 Energy Discharges 3 | . . . . . 1 1 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 3 2 Data Loss (major) 4 | . . . . 2 . . 2 Misfires 6 | . . . . . 1 2 3 Alerts 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 1 . 2 Overload Shots . | . . . . . . . . Overflow Damage 84 | . . . . . 22 41 21 Projectiles 59 | . . . . . . 38 21 Explosions 25 | . . . . . 22 3 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 155 | . . . . . 91 64 . Shots 4 | . . . . . 2 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 412 | . 339 101 114 58 254 271 412 Average Temperature 90 | . 134 47 24 30 57 67 163 Received Heat Transfer 1374 | . 9 18 186 . 315 234 612 Effects 6 | . 1 . . . . . 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Short Circuit 2 | . 1 . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 . 4 . . 2 1 Heat Transferred 4899 | . 962 333 851 185 211 1506 851 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 . 2 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Peak Influence 611 | . 177 171 611 238 279 338 . Initial 238 | . . 66 66 238 68 126 . Average 170 | . 93 89 294 210 149 188 . Maximum Alert Level 2 | . . . 2 1 1 1 . Low Security (%) 64 | 100 100 100 37 46 66 52 . Level 1 31 | . . . 30 53 33 47 . Level 2 4 | . . . 32 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 1 . 1 4 . Investigation 1 | . . . 1 . . . . Extermination 3 | . . . . . . 3 . Reinforcement 2 | . . . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Distress Signals 3 | . 2 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 11 4 21 4 21 16 26 Peak Tracking Total 14 | . 4 3 6 3 4 5 14 Tactical Retreats 10 | . 1 . 2 . 3 1 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Traps Triggered 3 | . . . 1 . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . 2 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Disabled 7 | . . . 3 . . 4 . Max in Single Turn 4 | . . . 2 . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Machines Accessed 11 | . 4 . 2 . 1 3 1 Terminals 7 | . 4 . 1 . . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 3 | . . . 1 . 1 1 . Garrison Access . | . . . . . . . . Total Hacks 27 | . 7 . 4 . 4 8 4 Successful 20 | . 5 . 4 . 1 6 4 Failed 7 | . 2 . . . 3 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 7 . 2 . . 1 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 4 . Scanalyzers 9 | . . . 2 . 4 3 . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 5 . 2 . . 1 4 Record 6 | . 1 . 1 . . . 4 Emergency Access Points 1 | . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . Reprogram Traps 1 | . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 3 . Recycle Component 1 | . . . . . . 1 . Process 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 5 | . . . 2 . 1 2 . Insert Component 3 | . . . 1 . 1 1 . Analyze 2 | . . . 1 . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 1 2 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter 12 | . . . . . . 12 . Retrieved Matter 12 | . . . . . . 12 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Turns Passed 3796 | 60 305 310 375 43 576 1218 909 Spaces Moved 2704 | 52 382 447 356 39 244 621 563 Core 128 | 18 . . . 28 6 . 76 Treads 1300 | . . . . . 192 621 487 Legs 75 | . . . 18 11 46 . . Wheels 42 | 34 8 . . . . . . Hover 1159 | . 374 447 338 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 56 52 50 120 163 50 Average Speed 112 | 94 57 59 61 77 161 166 148 Slowest Speed 250 | 150 120 116 190 120 250 170 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 3 43 86 30 16 26 13 72 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . . . . 32 22 7 Melee . | . . . . . . . . Projectile 12 | . . . . . . 5 7 AOE 49 | . . . . . 32 17 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Total 3148 | 60 433 478 459 44 347 729 598 Wait 91 | . 7 9 34 1 10 23 7 Move 2697 | 51 381 446 355 38 243 620 563 Hop . | . . . . . . . . Pick Up 37 | 3 4 4 7 . 11 8 . Fast Attach 36 | 5 6 2 8 1 12 2 . Attach 24 | . 3 . 5 . 8 4 4 Detach 13 | . 4 1 2 . 2 1 3 Swap 32 | 1 . 3 10 1 6 10 1 Drop 45 | . 8 6 11 . 9 10 1 Fire 171 | . 20 7 27 3 46 50 18 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 15) 140 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 519 | -10/Mines | Learned Materials emergency access door positions 614 | -10/Mines | Discovered new exit (range 16) 623 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 676 | -10/Mines | Entered Materials 676 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 861 | -9/Materials | Discovered new exit (range 7) 945 | -9/Materials | Discovered new exit (range 7) 1002 | -9/Materials | Destroyed 11 combat bots 1051 | -9/Materials | Entered Mines 1052 | -9/Mines | Assembled infested the area 1054 | -9/Mines | Lost 5 parts (2p1n1u1w) 1076 | -9/Mines | Discovered new exit (range 13) 1082 | -9/Mines | Core integrity fell below 50% 1094 | -9/Mines | Entered Materials 1094 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1114 | -8/Materials | Lost 8 parts (1p3n2u2w) 1423 | -8/Materials | Destroyed 7 combat bots 1521 | -8/Materials | System corruption reached 10% 1531 | -8/Materials | Lost 3 parts (1p1n1w) 1605 | -8/Materials | Discovered new exit (range 18) 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1706 | -7/Factory | Discovered new exit (range 3) 2246 | -7/Factory | Build established: Gunner 2888 | -7/Factory | Entered Lower Caves 3255 | -7/Lower Caves | Build established: Mutant 3713 | -7/Lower Caves | Learned Factory emergency access door positions 3723 | -7/Lower Caves | Attracted the attention of an 0b10 base 3723 | -7/Lower Caves | Learned Factory emergency access door positions 3761 | -7/Lower Caves | Core integrity fell below 50% 3761 | -7/Lower Caves | Released all parts (2) 3788 | -7/Lower Caves | Lost 11 parts (2p5n4u) 3789 | -7/Lower Caves | Core integrity fell below 20% 3797 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Data stored: Factory emergency access points. 03730_ System corrupted: Heat flow error (+163). 03741_ System Shield destroyed. 03741_ Arm. Treads destroyed. 03741_ Adv. Treads destroyed. 03742_ Imp. Heat Sink broken. 03742_ Overheating: Short circuit. 03744_ Imp. Particle Charger destroyed. 03747_ Overheating: Imp. Medium Armor Plating damaged (-69). 03747_ Critical hit (Burn: +37). 03750_ Overheating: Energy bleed (-75). 03750_ System corrupted: Component data lost. 03750_ Hvy. Deuterium Engine destroyed. 03753_ Arm. Treads destroyed. 03754_ Imp. Medium Armor Plating destroyed. 03761_ Released Mic. Nuclear Core. 03761_ Released Adv. Visual Processing Unit. 03765_ Slug penetrates Wall. 03790_ NI ATDF