Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 18:00:08

Player: Quiggsy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (65)      325
Value Destroyed (2156)     2156
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (48)                 48
              TOTAL SCORE: 5509

 Bonus
-------
High Alert Combat Kills    48

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Ion Cannon
     Heavy Ion Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Visual Processing Unit
           Particle Charger
           System Shield
>          --- WEAPON -----------
  Improved EM Shotgun
           Ion Cannon
     Heavy Ion Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Deuterium Engine
  Hardened Light Armor Plating
  Improved Light Armor Plating
[Rating: 44]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Advanced Visual Processing Unit
  Device                   Improved Heat Sink
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             92   | 6   9   5   23  2   26  16  5   
  Power                    22   | 2   1   1   5   1   4   7   1   
    Engine                 16   | 2   1   1   5   1   1   5   .   
    Core                   6    | .   .   .   .   .   3   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   4   .   7   .   8   1   1   
    Treads                 7    | .   .   .   .   .   5   1   1   
    Leg                    5    | .   .   .   2   .   3   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  9    | .   4   .   5   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | .   1   3   4   1   6   2   3   
    Device                 16   | .   1   3   4   1   4   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             2    | .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   1   7   .   8   6   .   
    Energy Gun             19   | 2   3   1   7   .   5   1   .   
    Energy Cannon          4    | .   .   .   .   .   1   3   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   
  Unidentified Prototypes  4    | .   1   .   2   .   .   1   .   
  Corrupted Parts          6    | .   .   .   1   .   4   1   .   
    System Corruption      23   | .   .   .   3   .   17  3   .   
Parts Lost                 36   | .   2   .   8   8   5   1   12  
  Power                    7    | .   1   .   2   1   1   .   2   
  Propulsion               14   | .   1   .   3   3   2   .   5   
  Utility                  8    | .   .   .   2   2   .   .   4   
  Weapon                   7    | .   .   .   1   2   2   1   1   
  Highest Loss Streak      11   | .   2   .   5   8   3   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   78  99  92  44  73  99  88  
  Engine                   11   | .   13  14  19  5   6   8   14  
  Core                     3    | .   .   .   .   .   8   6   .   
  Treads                   18   | .   .   .   .   .   12  30  28  
  Hover                    7    | .   27  28  27  2   .   .   .   
  Device                   15   | .   7   27  22  11  11  15  14  
  Processor                5    | .   .   .   .   .   9   7   6   
  Hackware                 4    | .   .   .   .   .   6   7   6   
  Energy Gun               11   | .   28  28  20  13  12  7   .   
  Energy Cannon            7    | .   .   .   .   .   .   11  14  
Naked Turns                43   | .   .   .   .   7   .   .   36  
Heaviest Build             42   | 9   12  15  20  13  20  42  42  
  Greatest Support         82   | 32  32  14  21  20  80  82  82  
  Greatest Overweight (x)  4    | 2   1   1   2   1   4   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   3   4   5   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   3   5   5   5   5   5   4   

 Class Distribution 
--------------------
 57% | Mutant
 30% | Gunner
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Low 
Matter Collected           1151 | 202 85  83  230 .   193 333 25  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2250 | .   85  100 621 .   562 608 274 
  Parts                    130  | .   10  8   41  .   23  32  16  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   15  
  Prevented                1    | .   .   .   .   .   .   .   1   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Combat Hostiles Destroyed  61   | .   5   4   17  1   14  12  8   
  Guns                     37   | .   5   4   17  1   7   2   1   
  Cannons                  16   | .   .   .   .   .   2   7   7   
  AOE                      6    | .   .   .   .   .   3   3   .   
Classes Destroyed          10   | .   2   1   1   1   2   2   1   
  Builder                  2    | .   .   .   .   .   .   2   .   
  Watcher                  2    | .   1   .   1   .   .   .   .   
  Swarmer                  23   | .   5   3   7   .   4   .   4   
  Grunt                    23   | .   .   .   6   .   8   6   3   
  Duelist                  2    | .   .   .   .   .   1   1   .   
  Sentry                   6    | .   .   1   4   .   .   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   
  Thief                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   2   3   12  1   7   6   4   
  Combat Bots Only         11   | .   2   3   11  1   7   5   4   
Max Kills in Single Turn   3    | .   1   1   2   1   2   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        531  | .    62   12   66   22   73   95   201  
  Missed                   156  | .    21   2    23   4    24   32   50   
Damage Taken               5669 | .    327  93   534  585  748  1103 2279 
  Core                     1217 | .    115  .    35   210  144  29   684  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    54   .    38   73   .    .    
Volleys Fired              171  | .    20   7    27   3    46   50   18   
  Largest                  3    | .    2    2    2    2    2    3    3    
  Hottest                  170  | .    112  112  110  110  105  170  170  
Shots Fired                314  | .    37   14   53   6    77   84   43   
  Gun                      202  | .    37   14   53   6    70   17   5    
  Cannon                   105  | .    .    .    .    .    3    64   38   
  Launcher                 7    | .    .    .    .    .    4    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  203  | .    37   14   41   6    3    64   38   
  Explosive                7    | .    .    .    .    .    4    3    .    
  Electromagnetic          104  | .    .    .    12   .    70   17   5    
  Robot Hit Streak         23   | .    7    5    7    8    12   23   9    
  Robot Miss Streak        7    | .    2    4    3    1    5    7    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    1    2    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    .    .    
Shots Hit Robots           197  | .    20   9    32   5    53   55   23   
  Core Hits                101  | .    6    5    23   3    22   29   13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    .    1    .    .    .    .    
    Burn                   3    | .    2    .    1    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           5292 | .    374  158  591  96   1268 2052 753  
  Guns                     2281 | .    374  158  591  96   740  237  85   
  Cannons                  1833 | .    .    .    .    .    69   1096 668  
  Explosions               1178 | .    .    .    .    .    459  719  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  3050 | .    374  158  405  96   150  1199 668  
  Explosive                994  | .    .    .    .    .    378  616  .    
  Electromagnetic          1248 | .    .    .    186  .    740  237  85   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    3    3    18   5    5    
  Average Corruption       5    | .    .    .    3    3    10   3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    .    2    10   18   21   
    Message Errors         11   | .    .    .    .    .    1    3    7    
    Matter Fused           7    | .    .    .    .    .    1    4    2    
    Heat Flow Errors       8    | .    .    .    .    .    2    4    2    
    Energy Discharges      3    | .    .    .    .    .    1    1    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    1    3    2    
    Data Loss (major)      4    | .    .    .    .    2    .    .    2    
    Misfires               6    | .    .    .    .    .    1    2    3    
    Alerts                 1    | .    .    .    .    .    1    .    .    
    Weapon Failures        3    | .    .    .    .    .    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            84   | .    .    .    .    .    22   41   21   
  Projectiles              59   | .    .    .    .    .    .    38   21   
  Explosions               25   | .    .    .    .    .    22   3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      155  | .    .    .    .    .    91   64   .    
  Shots                    4    | .    .    .    .    .    2    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        412  | .    339  101  114  58   254  271  412  
  Average Temperature      90   | .    134  47   24   30   57   67   163  
  Received Heat Transfer   1374 | .    9    18   186  .    315  234  612  
  Effects                  6    | .    1    .    .    .    .    .    5    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Short Circuit          2    | .    1    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    2    .    4    .    .    2    1    
  Heat Transferred         4899 | .    962  333  851  185  211  1506 851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    .    2    1    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Peak Influence             611  | .   177 171 611 238 279 338 .   
  Initial                  238  | .   .   66  66  238 68  126 .   
  Average                  170  | .   93  89  294 210 149 188 .   
Maximum Alert Level        2    | .   .   .   2   1   1   1   .   
  Low Security (%)         64   | 100 100 100 37  46  66  52  .   
  Level 1                  31   | .   .   .   30  53  33  47  .   
  Level 2                  4    | .   .   .   32  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   .   1   4   .   
  Investigation            1    | .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            2    | .   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Distress Signals           3    | .   2   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              103  | .   11  4   21  4   21  16  26  
  Peak Tracking Total      14   | .   4   3   6   3   4   5   14  
  Tactical Retreats        10   | .   1   .   2   .   3   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Traps Triggered            3    | .   .   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low 
Machines Disabled          7    | .   .   .   3   .   .   4   .   
  Max in Single Turn       4    | .   .   .   2   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Machines Accessed          11   | .   4   .   2   .   1   3   1   
  Terminals                7    | .   4   .   1   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                27   | .   7   .   4   .   4   8   4   
  Successful               20   | .   5   .   4   .   1   6   4   
  Failed                   7    | .   2   .   .   .   3   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                14   | .   7   .   2   .   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   4   .   
  Scanalyzers              9    | .   .   .   2   .   4   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   5   .   2   .   .   1   4   
  Record                   6    | .   1   .   1   .   .   .   4   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   
  Recycle Component        1    | .   .   .   .   .   .   1   .   
  Process                  1    | .   .   .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   
Scanalyzer                 5    | .   .   .   2   .   1   2   .   
  Insert Component         3    | .   .   .   1   .   1   1   .   
  Analyze                  2    | .   .   .   1   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   
  Recycled Matter          12   | .   .   .   .   .   .   12  .   
  Retrieved Matter         12   | .   .   .   .   .   .   12  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   1   1   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  
Turns Passed               3796 | 60   305  310  375  43   576  1218 909  
Spaces Moved               2704 | 52   382  447  356  39   244  621  563  
  Core                     128  | 18   .    .    .    28   6    .    76   
  Treads                   1300 | .    .    .    .    .    192  621  487  
  Legs                     75   | .    .    .    18   11   46   .    .    
  Wheels                   42   | 34   8    .    .    .    .    .    .    
  Hover                    1159 | .    374  447  338  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   56   52   50   120  163  50   
  Average Speed            112  | 94   57   59   61   77   161  166  148  
  Slowest Speed            250  | 150  120  116  190  120  250  170  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    43   86   30   16   26   13   72   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    .    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    .    32   22   7    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    .    5    7    
  AOE                      49   | .    .    .    .    .    32   17   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low 
Total                      3148 | 60  433 478 459 44  347 729 598 
  Wait                     91   | .   7   9   34  1   10  23  7   
  Move                     2697 | 51  381 446 355 38  243 620 563 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  37   | 3   4   4   7   .   11  8   .   
  Fast Attach              36   | 5   6   2   8   1   12  2   .   
  Attach                   24   | .   3   .   5   .   8   4   4   
  Detach                   13   | .   4   1   2   .   2   1   3   
  Swap                     32   | 1   .   3   10  1   6   10  1   
  Drop                     45   | .   8   6   11  .   9   10  1   
  Fire                     171  | .   20  7   27  3   46  50  18  
  Melee                    1    | .   .   .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 16)
   61 | -11/Scrapyard  | Entered Materials
  115 | -10/Materials  | Discovered new exit (range 15)
  140 | -10/Materials  | Discovered new exit (range 13)
  306 | -10/Materials  | Build established: Mutant
  366 | -10/Materials  | Entered Mines
  519 | -10/Mines      | Learned Materials emergency access door positions
  614 | -10/Mines      | Discovered new exit (range 16)
  623 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  676 | -10/Mines      | Entered Materials
  676 | -9/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  861 | -9/Materials   | Discovered new exit (range 7)
  945 | -9/Materials   | Discovered new exit (range 7)
 1002 | -9/Materials   | Destroyed 11 combat bots
 1051 | -9/Materials   | Entered Mines
 1052 | -9/Mines       | Assembled infested the area
 1054 | -9/Mines       | Lost 5 parts (2p1n1u1w)
 1076 | -9/Mines       | Discovered new exit (range 13)
 1082 | -9/Mines       | Core integrity fell below 50%
 1094 | -9/Mines       | Entered Materials
 1094 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1114 | -8/Materials   | Lost 8 parts (1p3n2u2w)
 1423 | -8/Materials   | Destroyed 7 combat bots
 1521 | -8/Materials   | System corruption reached 10%
 1531 | -8/Materials   | Lost 3 parts (1p1n1w)
 1605 | -8/Materials   | Discovered new exit (range 18)
 1670 | -8/Materials   | Entered Factory
 1670 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1706 | -7/Factory     | Discovered new exit (range 3)
 2246 | -7/Factory     | Build established: Gunner
 2888 | -7/Factory     | Entered Lower Caves
 3255 | -7/Lower Caves | Build established: Mutant
 3713 | -7/Lower Caves | Learned Factory emergency access door positions
 3723 | -7/Lower Caves | Attracted the attention of an 0b10 base
 3723 | -7/Lower Caves | Learned Factory emergency access door positions
 3761 | -7/Lower Caves | Core integrity fell below 50%
 3761 | -7/Lower Caves | Released all parts (2)
 3788 | -7/Lower Caves | Lost 11 parts (2p5n4u)
 3789 | -7/Lower Caves | Core integrity fell below 20%
 3797 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Data stored: Factory emergency access points.
03730_ System corrupted: Heat flow error (+163).
03741_ System Shield destroyed.
03741_ Arm. Treads destroyed.
03741_ Adv. Treads destroyed.
03742_ Imp. Heat Sink broken.
03742_ Overheating: Short circuit.
03744_ Imp. Particle Charger destroyed.
03747_ Overheating: Imp. Medium Armor Plating
  damaged (-69).
03747_ Critical hit (Burn: +37).
03750_ Overheating: Energy bleed (-75).
03750_ System corrupted: Component data lost.
03750_ Hvy. Deuterium Engine destroyed.
03753_ Arm. Treads destroyed.
03754_ Imp. Medium Armor Plating destroyed. <x2>
03761_ Released Mic. Nuclear Core.
03761_ Released Adv. Visual Processing Unit.
03765_ Slug penetrates Wall.
03790_ NI ATDF<L 8I4NIJED1#IVLXTX1ZEN7VAS

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           4
Particle Charging          20
Defensive Hacking          10

 Item Schematics 
-----------------
       Imp. Hover Unit | -9/Materials | Scanalyzed
 Imp. Deuterium Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftTargetThermoblaster
  Manual?         0
Play Time         00:52:19
  Cumulative      12.4 hours
  Start           2024.06.23 @ 17:10:19
  End             2024.06.23 @ 18:00:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16da9ade-a0d3-4f0d-912f-9e86ecffabba