Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.01 @ 23:01:29

Player: cl0y-b1cks

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (486)      486
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1711

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             81/400
Matter                     400/400
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
    Medium Matter Pod
>          --- WEAPON (2) -------
           Particle Cannon
  Advanced Beam Cannon
>          --- INVENTORY (10) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
     Small Storage Unit
           Tractor Beam
           EM Pulse Gun
     Small Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Matter Pod
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Particle Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Aluminum Leg
  Improved Aluminum Leg
     Small Storage Unit
           Tractor Beam
           EM Pulse Gun
     Small Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Matter Pod
  Device                   Sensor Array
  Storage                  Medium Matter Pod
  Processor                Signal Interpreter
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 7   7   11  .   
  Power                    4    | 1   .   3   .   
    Engine                 4    | 1   .   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   2   4   .   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   2   4   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   3   3   .   
    Device                 3    | 1   .   2   .   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | 2   2   1   .   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          3    | .   2   1   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 5    | .   1   4   .   
  Power                    2    | .   1   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   1   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   100 78  77  
  Engine                   10   | .   14  6   11  
  Leg                      22   | .   28  16  22  
  Device                   3    | .   .   7   .   
  Storage                  24   | .   27  22  22  
  Processor                2    | .   .   5   .   
  Energy Gun               11   | .   22  .   .   
  Energy Cannon            12   | .   5   19  22  
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 12  23  26  23  
  Greatest Support         23   | 20  23  23  20  
  Greatest Overweight (x)  8    | .   .   8   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         8    | 6   8   10  10  
  Most Carried             9    | .   8   9   9   
  Average Carried          4    | .   3   6   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            9    | .   8   9   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           644  | 270 150 224 .   
  Remotely                 143  | 143 .   .   .   
Salvage Created            747  | 66  220 461 .   
  Parts                    46   | 3   17  26  .   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  15   | .   3   12  .   
  Guns                     2    | .   2   .   .   
  Cannons                  12   | .   1   11  .   
Classes Destroyed          8    | 1   4   3   .   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   1   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    10   | .   3   7   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           7    | 1   3   7   .   
  Combat Bots Only         6    | .   3   6   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1164 | .    400  744  20   
  Core                     401  | .    82   313  6    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  67   .    .    
Volleys Fired              59   | 2    23   34   .    
  Largest                  2    | 2    2    2    .    
  Hottest                  136  | 80   124  136  .    
Shots Fired                97   | 4    40   53   .    
  Gun                      30   | 4    26   .    .    
  Cannon                   67   | .    14   53   .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  73   | 2    21   50   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          24   | 2    19   3    .    
  Robot Hit Streak         10   | 1    4    10   .    
  Robot Miss Streak        4    | 2    3    4    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           60   | 2    25   33   .    
  Core Hits                24   | 2    8    14   .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    1    .    
    Meltdown               1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1227 | 23   457  747  .    
  Guns                     243  | 23   220  .    .    
  Cannons                  938  | .    194  744  .    
  Explosions               43   | .    43   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    3    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  984  | 10   255  719  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          240  | 13   202  25   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        709  | 36   384  709  .    
  Average Temperature      210  | 20   158  255  .    
  Received Heat Transfer   543  | .    213  330  .    
  Effects                  28   | .    1    27   .    
    Shutdowns              6    | .    1    5    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           3    | .    .    3    .    
    Matter Decay           2    | .    .    2    .    
    Short Circuit          3    | .    .    3    .    
    Damage (minor)         2    | .    .    2    .    
    Damage (major)         8    | .    .    8    .    
    Damage (core)          2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             5    | .    .    5    .    
  Heat Transferred         1792 | 25   472  1295 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             345  | 5   125 345 149 
  Initial                  134  | .   3   48  134 
  Average                  104  | 2   56  170 141 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         77   | 100 100 50  100 
  Level 1                  22   | .   .   49  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   16  14  3   
  Peak Tracking Total      7    | .   7   4   3   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               1    | .   1   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               810  | 67  368 373 2   
Spaces Moved               431  | 50  243 137 1   
  Core                     19   | 13  .   6   .   
  Treads                   .    | .   .   .   .   
  Legs                     412  | 37  243 131 1   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 
  Average Speed            137  | 101 120 180 190 
  Slowest Speed            450  | 120 120 450 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       12   | 4   32  10  3   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          6    | .   6   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      6    | .   6   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      543  | 58  278 206 1   
  Wait                     20   | .   .   20  .   
  Move                     428  | 49  242 136 1   
  Hop                      .    | .   .   .   .   
  Pick Up                  2    | .   2   .   .   
  Fast Attach              15   | 7   3   5   .   
  Attach                   3    | .   .   3   .   
  Detach                   6    | .   3   3   .   
  Swap                     7    | .   4   3   .   
  Drop                     2    | .   1   1   .   
  Fire                     59   | 2   23  34  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   68 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Discovered new exit (range 4)
  436 | -10/Materials | Entered another Materials area
  436 | -9/Materials  | Evolved 2 slots: Utility x2
  606 | -9/Materials  | Core integrity fell below 50%
  792 | -9/Materials  | Discovered new exit (range 5)
  809 | -9/Materials  | Entered Mines
  811 | -9/Mines      | Self-destructed

 Last Messages 
---------------
00741_ Acquired 10 matter.
00742_ Overheating: Core damaged (-48).
00743_ Overheating: System interference.
00743_ Adv. Beam Cannon temporarily disabled. <x2>
00743_ R-06 Scavenger collects Heat Sink.
00744_ Power failure, Ion Engine shutdown.
00746_ Overheating: System interference.
00746_ Particle Cannon temporarily disabled.
00748_ K-01 Serf collects debris.
00749_ Aluminum Leg broken.
00749_ Overheating: Short circuit.
00751_ Power failure, Ion Engine shutdown.
00752_ K-01 Serf collects debris.
00752_ Kicked K-01 Serf.
00755_ Acquired 7 matter.
00762_ Acquired 10 matter. <x2>
00792_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Something is scanning the area.

 Map 
-----
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| ?????????????????#    s  @   #???                  |
| ?????????????????#    ##      #??                  |
| ???????????????????????##     #??                  |
| ????????????????????????##    #??                  |
| ?????????????????????????##  ##??                  |
| ???????????????????????????###???                  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightCoolingBroadsword
  Manual?         0
Play Time         00:08:06
  Cumulative      122.3 hours
  Start           2022.08.28 @ 22:19:19
  End             2022.09.01 @ 23:01:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          234
  Rogue           234
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1f7eb38-8ded-4795-8836-c56e8c11c58d