Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 03:10:09 Player: Jaxz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1366) 1366 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4606 Bonus ------- None Cogmind --------- Core Integrity 521/850 Matter 165/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Authchip [Weapon] High-powered Shock Rifle High-powered Shock Rifle EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Pulse Rifle Pulse Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Cooling System Medium Storage Unit Large Storage Unit Compact Matter Pod Recoil Stabilizer Authchip [R/Combat] Authchip [Device] Authchip [Weapon] Beam Rifle Gatling Laser Assault Rifle Missile Launcher Missile Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 5 | . . 2 1 1 1 Weapon . | . . . . . . Parts Attached 48 | 7 6 6 11 16 2 Power 8 | 1 1 2 1 3 . Engine 6 | 1 1 2 1 1 . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 9 | 2 1 . 4 2 . Treads 3 | 2 1 . . . . Leg 6 | . . . 4 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 2 3 2 3 4 . Device 9 | 1 2 2 1 3 . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 17 | 2 1 2 3 7 2 Energy Gun 8 | . . 1 1 5 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 2 . 1 1 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 19 | . . 9 . 8 2 Power 4 | . . 2 . 2 . Propulsion 6 | . . 2 . 3 1 Utility 3 | . . 2 . 1 . Weapon 6 | . . 3 . 2 1 Highest Loss Streak 9 | . . 9 . 7 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 81 | . 99 90 66 73 27 Engine 8 | . 14 10 4 5 . Treads 13 | . 27 20 . . . Leg 8 | . . . 22 20 4 Device 14 | . 14 27 4 7 4 Storage 9 | . 14 11 9 6 . Processor 4 | . . . 4 11 13 Protection 2 | . . . 4 5 . Energy Gun 3 | . . . 7 10 2 Ballistic Gun 9 | . 21 9 3 . . Ballistic Cannon 4 | . 6 9 . . . Naked Turns . | . . . . . . Heaviest Build 40 | 12 30 34 37 40 8 Greatest Support 41 | 40 40 40 41 41 10 Greatest Overweight (x) 7 | . . 7 6 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 Average Capacity 12 | 6 10 15 15 13 5 Most Carried 15 | 5 12 15 13 15 5 Average Carried 10 | 2 7 14 10 12 4 Final Capacity 15 | 8 15 15 15 5 5 Final Carried 13 | 4 12 13 10 3 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1032 | 282 190 263 84 213 . Remotely . | . . . . . . Salvage Created 1406 | 113 350 364 229 350 . Parts 80 | 4 17 30 17 12 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 28 | . 6 8 7 7 . Melee 1 | . . . . 1 . Guns 14 | . 3 4 2 5 . Cannons 7 | . 3 4 . . . AOE 5 | . . . 5 . . Classes Destroyed 10 | 2 3 3 . 2 . Worker 1 | . 1 . . . . Builder 4 | . 1 1 2 . . Tunneler 2 | 1 . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | 1 1 . . . . Watcher 2 | . . 1 1 . . Grunt 22 | . 6 5 7 4 . Sentry 4 | . . 3 . 1 . Specialist 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | 2 3 3 5 3 . Combat Bots Only 4 | . 3 2 4 3 . Max Kills in Single Turn 3 | 1 1 1 3 1 . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 3221 | . 332 1093 205 1097 494 Core 1019 | . 34 374 19 263 329 Absorbed by Shields 92 | . . 92 . . . Regen/Repaired (Parts) 66 | . 66 . . . . Core Remaining (%) 70 | 100 86 6 96 62 . Volleys Fired 133 | 3 30 53 21 23 3 Largest 2 | 2 2 2 2 2 1 Hottest 126 | 40 55 55 92 126 63 Shots Fired 216 | 6 60 89 26 32 3 Gun 146 | 6 48 43 15 32 2 Cannon 59 | . 12 46 . . 1 Launcher 11 | . . . 11 . . Special . | . . . . . . Kinetic 151 | 6 60 84 1 . . Thermal 48 | . . . 14 32 2 Explosive 11 | . . . 11 . . Electromagnetic 6 | . . 5 . . 1 Robot Hit Streak 11 | 3 8 9 8 11 7 Robot Miss Streak 6 | 1 2 6 2 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 155 | 5 41 55 17 34 3 Core Hits 77 | 3 17 18 19 19 1 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 1 1 . . Burn 1 | . . . 1 . . Destroy 1 | . 1 . . . . Blast 2 | . 1 1 . . . Melee Attacks 6 | . . . . 6 . Impact . | . . . . . . Slashing 6 | . . . . 6 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3215 | 48 506 851 1104 658 48 Guns 1463 | 48 348 341 165 518 43 Cannons 673 | . 158 510 . . 5 Explosions 939 | . . . 939 . . Melee 140 | . . . . 140 . Ramming . | . . . . . . Kinetic 1385 | 48 506 818 13 . . Thermal 713 | . . . 152 518 43 Explosive 939 | . . . 939 . . Electromagnetic 38 | . . 33 . . 5 Impact . | . . . . . . Slashing 140 | . . . . 140 . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 48 | . . 1 47 . . Projectiles 1 | . . 1 . . . Explosions 47 | . . . 47 . . Melee . | . . . . . . Knockbacks 3 | . 3 . . . . Impact . | . . . . . . Kinetic 3 | . 3 . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 173 | . 46 65 159 173 . Average Temperature 36 | . 16 19 58 50 . Received Heat Transfer 1000 | . 165 592 126 117 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . . 3 . Heat Transferred 1633 | . . . 444 1115 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 392 | 10 178 266 392 377 74 Initial 177 | . 6 20 27 177 59 Average 121 | 4 62 107 137 252 68 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 80 | 100 100 93 61 39 100 Level 1 19 | . . 6 38 60 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 2 3 1 5 1 Investigation 4 | . . 2 1 1 . Extermination 1 | . . . . 1 . Reinforcement 7 | . 2 1 . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 10 21 10 16 2 Peak Tracking Total 6 | . 3 6 5 3 1 Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 4 | . . . 4 . . Max in Single Turn 2 | . . . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 12 | . 2 5 4 1 . Terminals 8 | . . 4 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 31 | . 4 14 10 3 . Successful 16 | . 3 9 4 . . Failed 15 | . 1 5 6 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . . 8 8 3 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 4 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Alert Level 2 | . . . 2 . . Locate Traps 1 | . . . 1 . . Dispatch Records 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 3 3 1 . Full Trace Events 4 | . . 1 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 8 . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2208 | 111 532 651 330 435 149 Spaces Moved 1081 | 55 250 257 181 262 76 Core 38 | 2 . 5 14 17 . Treads 555 | 53 250 252 . . . Legs 488 | . . . 167 245 76 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 50 120 Average Speed 144 | 156 160 168 137 116 120 Slowest Speed 400 | 160 160 400 350 260 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 4 40 29 26 7 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . . 75 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 75 | . . . 75 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1511 | 75 329 391 233 352 131 Wait 169 | . 27 62 14 20 46 Move 1076 | 54 249 256 180 261 76 Hop . | . . . . . . Pick Up 52 | 11 13 9 6 11 2 Fast Attach 6 | . . 1 . 5 . Attach 30 | 7 3 4 9 6 1 Detach 6 | . . . . 5 1 Swap 12 | . 3 1 2 5 1 Drop 21 | . 4 5 1 10 1 Fire 133 | 3 30 53 21 23 3 Melee 6 | . . . . 6 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 10) 518 | -10/Materials | Repaired Lgt. Treads 613 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x2 1084 | -9/Materials | Discovered new exit (range 15) 1282 | -9/Materials | Core integrity fell below 50% 1291 | -9/Materials | Core integrity fell below 20% 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1323 | -8/Materials | Lost 9 parts (2p2n2u3w) 1601 | -8/Materials | Discovered new exit (range 19) 1625 | -8/Materials | Entered Factory 1625 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1965 | -7/Factory | Discovered new exit (range 10) 2035 | -7/Factory | Lost 7 parts (1p3n1u2w) 2048 | -7/Factory | Discovered new exit (range 13) 2060 | -7/Factory | Entered another Factory area 2060 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2209 | -6/Factory | Self-destructed Last Messages --------------- 02037_ Acquired EM Pulse Cannon. 02048_ EXIT=FOUND PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 02067_ ALERT: All DSF locations entering lockdown mode. 02067_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02067_ O-16 Technician uses terminal to summon reinforcements. 02067_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 02067_ O-16 Technician locks terminal. 02075_ Connecting with DSF Access... 02075_ Current location identified: Factory 02084_ Acquired Hpw. Shock Rifle. 02115_ K-01 Serf destroyed. 02152_ Manufacturing Mainframe disabled. 02164_ Pulse Rifle destroyed. 02165_ Dropped Cooling System. 02176_ Aluminum Leg destroyed. 02188_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# """ #????????????????? | | ??????????????????????# """"" #????????????????? | | ??????????????????????# """"" #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ????????????????###########+####################+# | | ????????????????# | | ????????????????# %= | | ????????????????# ^! | | ????????????????# | | ????????????????# ^ | | ?????????????#######/#### T#######+############### | | ?????????????# #?####?# #?????????? | | ?????????????#"" #??????# #?????????? | | ?????????????#"T """ ######## #?????????? | | ?????????????#"" """"p/ @ # """ ! #?????????? | | ?????????????# """" ######## """ !! #?????????? | | ?????????????# """" #??????# """ ! #?????????? | | ?????????????# #??????# #?????????? | | ?????????????# ] #??????# #?????????? | | ?????????????+ #??????###########?????????? | | ?????????????##########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 3 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed SwordMiniStreamer Manual? 0 Play Time 00:56:25 Cumulative 34.6 hours Start 2022.04.21 @ 22:04:03 End 2022.04.22 @ 03:10:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 40 Adventurer 3 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdf07e8c-e78d-4e97-b235-c1fad199670e