Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 02:16:53 Player: Ragemodebzrk Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2300) 2300 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5265 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 85/100 System Corruption 13% Temperature Cool (3) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Targeting Computer Core Analyzer Long-range Tractor Beam Recalibrator (fused) > --- WEAPON (3) ------- Pulse Rifle Remote Datajack > --- INVENTORY (5) ---- Cryofiber Web Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Cooled Airjet > --- UTILITY ---------- Cooling System Machine Analyzer Advanced Visual Processing Unit Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Precision Grenade Launcher Datajack > --- INVENTORY -------- Medium Matter Pod Beam Rifle [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Machine Analyzer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Axe Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 3 | . . . 2 . 1 Weapon 1 | . . 1 . . . Parts Attached 99 | 5 9 15 22 14 34 Power 16 | 1 1 2 4 3 5 Engine 8 | 1 1 2 1 . 3 Core 8 | . . . 3 3 2 Reactor . | . . . . . . Propulsion 22 | 2 3 3 7 1 6 Treads 5 | . . 1 3 1 . Leg 11 | . 3 1 4 . 3 Wheel 2 | 2 . . . . . Hover 2 | . . . . . 2 Flight 2 | . . 1 . . 1 Utility 28 | . 3 4 5 5 11 Device 8 | . . 1 1 2 4 Storage 2 | . . 1 . . 1 Processor 9 | . 1 1 1 1 5 Hackware 2 | . . . 1 1 . Protection 7 | . 2 1 2 1 1 Artifact . | . . . . . . Weapon 33 | 2 2 6 6 5 12 Energy Gun 9 | 2 1 2 . 1 3 Energy Cannon 4 | . . 3 . 1 . Ballistic Gun 6 | . . 1 3 . 2 Ballistic Cannon 3 | . 1 . . 1 1 Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon 3 | . . . 2 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . 1 2 1 Unidentified Prototypes 2 | . . . . . 2 Parts Lost 40 | . 1 7 3 7 22 Power 10 | . . 1 1 1 7 Propulsion 8 | . . 3 1 2 2 Utility 8 | . . . . 2 6 Weapon 14 | . 1 3 1 2 7 Highest Loss Streak 10 | . 1 4 1 7 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 74 | . 90 77 80 63 70 Engine 6 | . 14 14 7 . 3 Core 7 | . . . 7 9 11 Treads 2 | . . 4 8 . . Leg 5 | . 19 7 4 5 2 Hover 1 | . . . . . 2 Device 7 | . . 6 9 13 7 Processor 13 | . 7 6 14 2 20 Hackware 2 | . . . 2 12 . Protection 4 | . 11 4 5 3 1 Energy Gun 7 | . 17 13 . 5 5 Energy Cannon 1 | . . 6 . . . Ballistic Gun 3 | . . 3 6 . 4 Ballistic Cannon 1 | . 10 3 . . . Slashing Weapon 2 | . . . 8 9 . Special Melee Weapon 1 | . . . 5 1 1 Naked Turns . | . . . . . . Heaviest Build 42 | 7 12 39 24 20 42 Greatest Support 49 | 20 20 26 49 12 30 Greatest Overweight (x) 8 | . 3 8 2 5 7 Average Overweight (x) 1 | . 1 2 . . 2 Largest Inventory Capacity 15 | 5 5 15 5 5 5 Average Capacity 5 | 5 5 8 5 5 5 Most Carried 5 | 3 5 5 4 4 5 Average Carried 2 | . 3 2 1 1 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | 3 4 . 1 3 1 Class Distribution -------------------- 41% | Mutant 37% | Scavenger-Mutant 6% | Tank 5% | Gunner 4% | Scavenger-Gunner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1481 | 250 90 198 270 126 547 Remotely 68 | . . . . . 68 Salvage Created 2513 | 36 192 541 357 635 752 Parts 157 | 2 12 34 19 38 52 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 55 | 1 4 14 8 13 15 Melee 8 | . . . 3 5 . Guns 30 | 1 3 6 5 5 10 Cannons 16 | . 1 8 . 3 4 AOE 1 | . . . . . 1 Classes Destroyed 12 | 1 2 4 1 1 3 Worker 3 | . . . . . 3 Builder 1 | . . . . . 1 Tunneler 2 | . 1 . . . 1 Recycler 5 | . . 2 . 1 2 Mechanic 1 | . . . . 1 . Watcher 2 | . 1 1 . . . Swarmer 10 | . . 7 . 3 . Grunt 27 | 1 4 4 4 7 7 Brawler 2 | . . 1 . 1 . Sentry 9 | . . 2 3 2 2 Hunter 2 | . . . 1 . 1 Programmer 5 | . . . . . 5 Best Kill Streak 6 | 1 2 6 3 4 4 Combat Bots Only 6 | 1 2 6 3 4 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 588 | 3 33 129 69 78 276 Missed 174 | 2 14 32 16 16 94 Damage Taken 5421 | 12 230 971 814 804 2590 Core 1375 | . 57 153 143 317 705 Absorbed by Shields . | . . . . . . Redirected to Shielding 43 | . 5 38 . . . Core Remaining (%) 63 | 100 77 61 . 16 . Volleys Fired 260 | 3 31 64 29 30 103 Largest 2 | 1 1 2 1 1 1 Hottest 80 | 50 50 79 25 65 80 Shots Fired 259 | 3 31 66 29 30 100 Gun 187 | 3 27 36 29 15 77 Cannon 65 | . 4 30 . 15 16 Launcher 4 | . . . . . 4 Special 3 | . . . . . 3 Kinetic 88 | . 4 13 29 . 42 Thermal 152 | 3 15 53 . 30 51 Explosive 4 | . . . . . 4 Electromagnetic 12 | . 12 . . . . Robot Hit Streak 13 | 3 6 13 13 5 12 Robot Miss Streak 8 | . 3 8 5 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 215 | 3 18 41 36 38 79 Core Hits 121 | 2 10 26 19 17 47 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 2 1 2 3 1 Burn 4 | . 1 1 . 1 1 Corrupt 1 | . 1 . . . . Sever 4 | . . . 2 2 . Melee Attacks 47 | . . . 16 28 3 Impact . | . . . . . . Slashing 36 | . . . 11 25 . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 2 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4903 | 37 282 740 787 1052 2005 Guns 2482 | 37 213 376 447 186 1223 Cannons 939 | . 56 364 . 162 357 Explosions 417 | . . . . . 417 Melee 1044 | . . . 340 704 . Ramming 21 | . 13 . . . 8 Kinetic 1453 | . 56 192 447 . 758 Thermal 1866 | 37 111 548 . 348 822 Explosive 417 | . . . . . 417 Electromagnetic 102 | . 102 . . . . Impact . | . . . . . . Slashing 1044 | . . . 340 704 . Piercing . | . . . . . . Highest Corruption 13 | . . . . . 13 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . . . . 35 Message Errors 6 | . . . . . 6 Matter Fused 8 | . . . . . 8 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 5 | . . . . . 5 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 73 | . . . . 73 . Projectiles 12 | . . . . 12 . Explosions . | . . . . . . Melee 61 | . . . . 61 . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary 2 | . . . . . 2 Self-Inflicted Damage 27 | . 6 . . . 21 Shots 1 | . . . . . 1 Rammed 3 | . 1 . . . 2 Targets Rammed 3 | . 1 . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 298 | 36 138 221 56 168 298 Average Temperature 79 | 19 55 68 25 84 100 Received Heat Transfer 1485 | 6 144 213 315 387 420 Effects 3 | . . 1 . . 2 Energy Bleed 1 | . . 1 . . . Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | 1 1 2 . 1 6 Heat Transferred 4361 | 111 407 1332 . 777 1734 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 385 | 20 183 316 305 385 160 Initial 93 | . 13 76 93 59 84 Average 127 | 3 93 186 205 240 66 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 79 | 100 100 62 50 38 100 Level 1 20 | . . 37 50 61 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . 2 1 8 Investigation 5 | . 2 . 2 . 1 Extermination 4 | . . . . . 4 Reinforcement 4 | . . . . 1 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 8 | . . 2 4 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | 1 7 18 13 16 26 Peak Tracking Total 6 | 1 3 6 4 6 5 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 5 | . 1 . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 13 | . 5 1 3 . 4 Terminals 7 | . 4 . 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 2 | . 1 . . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . . . 2 Total Hacks 39 | . 14 2 13 . 10 Successful 24 | . 9 2 7 . 6 Failed 15 | . 5 . 6 . 4 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 11 . 10 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 6 | . 3 . . . 3 Scanalyzers 2 | . . 2 . . . Garrison Access 5 | . . . . . 5 Terminal Hacks 12 | . 6 . 6 . . Record 6 | . 2 . 4 . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 5 | . 3 . . . 2 Recycle Component 2 | . 1 . . . 1 Process 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 4 | . . . . . 4 Unlock Access 2 | . . . . . 2 Coupler Status 2 | . . . . . 2 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 . 3 . 3 Full Trace Events 5 | . 2 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 1 . . . 1 Recycled Matter 230 | . 230 . . . . Retrieved Matter 255 | . 255 . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 7 | . . . 2 1 4 Non-combat 4 | . . . 1 . 3 Combat 3 | . . . 1 1 1 Robot Hacks Applied 8 | . . . 2 1 5 parse_system 7 | . . . 2 1 4 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 3673 | 76 313 713 476 406 1689 Spaces Moved 1609 | 76 149 218 211 258 697 Core 700 | 18 90 73 82 258 179 Treads 206 | . . 112 94 . . Legs 304 | . . 29 35 . 240 Wheels 117 | 58 59 . . . . Hover 276 | . . . . . 276 Flight 6 | . . 4 . . 2 Fastest Speed 50 | 50 80 100 50 50 50 Average Speed 170 | 72 152 247 143 89 198 Slowest Speed 595 | 80 200 450 160 300 595 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 6 22 24 17 54 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 35 | . . . . 1 34 Melee . | . . . . . . Projectile 2 | . . . . 1 1 AOE 33 | . . . . . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2229 | 93 204 330 339 361 902 Wait 48 | 2 . 4 24 10 8 Move 1604 | 75 148 217 210 257 697 Hop . | . . . . . . Pick Up 107 | 8 10 15 23 14 37 Fast Attach 1 | . . . . . 1 Attach 67 | 5 3 9 10 12 28 Detach 5 | . . 3 . 2 . Swap 31 | . 6 6 12 2 5 Drop 56 | . 5 12 15 6 18 Fire 260 | 3 31 64 29 30 103 Melee 47 | . . . 16 28 3 Ram 3 | . 1 . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: Gar / Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 667 | -9/Materials | Lost 4 parts (1p2n1w) 896 | -9/Materials | Discovered new exit (range 6) 1082 | -9/Materials | Lost 3 parts (1n2w) 1087 | -9/Materials | Discovered new exit (range 14) 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Utility x2 1375 | -8/Materials | Discovered new exit (range 15) 1579 | -8/Materials | Entered Storage 1717 | -8/Storage | Core integrity fell below 50% 1757 | -8/Storage | Lost 7 parts (1p2n2u2w) 1831 | -8/Storage | Core integrity fell below 20% 1921 | -8/Storage | Discovered new exit (range 16) 1985 | -8/Storage | Entered Factory 1985 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2154 | -7/Factory | Build established: Scavenger-Mutant 2192 | -7/Factory | Lost 7 parts (1p4u2w) 2230 | -7/Factory | Identified exit to Garrison 2461 | -7/Factory | Build established: Mutant 2621 | -7/Factory | Core integrity fell below 50% 2648 | -7/Factory | Lost 10 parts (3p1n2u4w) 2962 | -7/Factory | Build established: Scavenger-Mutant 3003 | -7/Factory | Identified exit to Garrison 3263 | -7/Factory | System corruption reached 10% 3595 | -7/Factory | Core integrity fell below 20% 3674 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Matter fused (-8). Jacked P-60 Hacker... >>parse_system Reading system data... Lgt. Nuclear Core destroyed. System corrupted: Pulse Rifle failed to cycle. Lgt. Nuclear Core destroyed. System corrupted: Recalibrator fused. P-60 Hacker heat damages Gravmag System, Gravmag System. P-60 Hacker heat short circuits Mic. Nuclear Core. Destroyed Shock Rifle. Melted Shock Rifle. Imp. Heat Sink melted. P-60 Hacker destroyed. Acquired 25 matter. QC2=Q,PXKOV >1LS DXK