Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.02 @ 16:28:29 Player: XBotDoesStuff Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1471) 1471 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 4378 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 71/100 System Corruption 4% Temperature Cool (2) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (3) ------ Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- Hacking Suite Gatling Laser Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Field Laser Ion Cannon Katana > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aerolev Unit Aerolev Unit Datajack [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Shield Generator Storage Small Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 2 | . . . . 1 1 Parts Attached 74 | 6 4 7 10 28 19 Power 14 | 1 1 1 2 5 4 Engine 9 | 1 1 1 2 4 . Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 27 | 2 . 4 5 9 7 Treads 2 | . . 2 . . . Leg 7 | 2 . . . 3 2 Wheel 1 | . . . . . 1 Hover 9 | . . . . 6 3 Flight 8 | . . 2 5 . 1 Utility 9 | 1 1 . 2 4 1 Device 2 | . . . 1 1 . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 . 1 Hackware 2 | . . . . 2 . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 24 | 2 2 2 1 10 7 Energy Gun 5 | . 1 . . 2 2 Energy Cannon 3 | . 1 . . 2 . Ballistic Gun 8 | 2 . 2 . 3 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . 2 . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 26 | . . 1 3 11 11 Power 4 | . . . . 2 2 Propulsion 11 | . . 1 2 4 4 Utility 2 | . . . . 1 1 Weapon 9 | . . . 1 4 4 Highest Loss Streak 9 | . . 1 2 6 9 To Critical Strikes . | . . . . . . Average Backups 4 | 2 4 6 4 4 2 Power . | 1 1 1 . 1 . Propulsion 1 | . 2 1 2 1 . Utility . | . . 1 . . 1 Weapon . | . 1 2 . . . Tool/Special . | . . . . . . Unused Backups 5 | . . 3 . 1 1 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 2 . . 1 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 95 97 93 79 56 Engine 7 | . 14 14 11 5 . Core 3 | . . . . 1 9 Leg 11 | . 28 21 . 4 6 Hover 6 | . . . . 18 3 Flight 6 | . . 4 42 6 . Device 1 | . . . 9 4 . Storage 9 | . 23 25 5 . . Processor 6 | . . . 5 9 14 Hackware 3 | . . . . 4 6 Energy Gun 1 | . . . . 4 . Energy Cannon 4 | . 2 13 2 3 . Ballistic Gun 10 | . 25 14 7 8 3 Launcher 1 | . . . 9 . . Impact Weapon 1 | . . . . . 3 Peak Build Rating 37 | 6 7 8 12 37 35 Average Rating 16 | 4 6 7 10 23 24 On Entrance 6 | . 6 7 6 11 9 Avg Prop Armor Cover (%) 7 | . . . 3 8 7 Naked Turns . | . . . . . . Heaviest Build 25 | 12 15 17 12 21 25 Greatest Support 51 | 20 20 40 16 51 37 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 6 8 7 5 5 5 Most Carried 8 | 5 7 8 5 5 5 Average Carried 4 | 2 4 7 4 4 2 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 7 | 4 7 5 5 3 3 Class Distribution -------------------- 75% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Sprinter 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1429 | 184 166 168 51 528 332 Remotely . | . . . . . . Salvage Created 1597 | . 203 193 204 757 240 Parts 120 | . 12 20 30 47 11 Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 3 | . . . 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 51 | . 5 9 15 14 8 Melee 1 | . . . . 1 . Guns 23 | . 4 5 1 9 4 Cannons 8 | . 1 4 . 1 2 AOE 16 | . . . 14 2 . Classes Destroyed 10 | . 1 2 3 3 1 Worker 2 | . . . . 2 . Hauler 2 | . . . 1 1 . Recycler 4 | . . 1 . 2 1 Operator 2 | . . . . 2 . Watcher 3 | . . . 1 2 . Swarmer 31 | . . 9 11 5 6 Grunt 11 | . 5 . 3 3 . Sentry 6 | . . . 1 5 . Hunter 1 | . . . . 1 . Programmer 2 | . . . . . 2 Best Kill Streak 8 | . 3 3 8 5 5 Combat Bots Only 8 | . 3 3 8 4 4 Max Kills in Single Turn 4 | . 1 1 4 2 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 430 | . 46 34 39 127 184 Missed 163 | . 13 10 18 44 78 Hits 267 | . 33 24 21 83 106 Melee 17 | . . . . 17 . Projectile 250 | . 33 24 21 66 106 AOE 5 | . . . . 3 2 Critical Strikes 15 | . . . 1 13 1 Damage Taken 4164 | . 367 188 266 1464 1879 Core 1340 | . 57 30 73 477 703 Absorbed by Shields 52 | . . . 52 . . Core Remaining (%) 64 | 100 . 65 81 13 . Volleys Fired 155 | . 21 17 23 72 22 Largest 3 | . 2 2 2 3 2 Hottest 151 | . 80 83 93 151 80 Shots Fired 269 | . 42 34 29 133 31 Gun 210 | . 40 17 16 117 20 Cannon 42 | . 2 17 2 10 11 Launcher 17 | . . . 11 6 . Special . | . . . . . . Kinetic 181 | . 40 17 16 83 25 Thermal 67 | . 2 17 2 44 2 Explosive 17 | . . . 11 6 . Electromagnetic 4 | . . . . . 4 Robot Hit Streak 17 | . 8 3 6 17 4 Robot Miss Streak 5 | . 3 5 3 4 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 180 | . 27 11 15 102 25 Core Hits 93 | . 11 10 20 43 9 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . 1 2 1 Burn 1 | . . . . 1 . Destroy 1 | . . . 1 . . Smash 1 | . . . . . 1 Sever 1 | . . . . 1 . Melee Attacks 26 | . . . . 13 13 Impact 13 | . . . . . 13 Slashing 11 | . . . . 11 . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 4 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3979 | . 244 218 1015 1691 811 Guns 1553 | . 208 96 111 834 304 Cannons 536 | . 36 122 . 175 203 Explosions 1195 | . . . 904 291 . Melee 693 | . . . . 391 302 Ramming 2 | . . . . . 2 Kinetic 1275 | . 208 96 111 450 410 Thermal 1035 | . 36 122 213 619 45 Explosive 922 | . . . 691 231 . Electromagnetic 52 | . . . . . 52 Impact 302 | . . . . . 302 Slashing 391 | . . . . 391 . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 308 | . . . 85 90 133 Projectiles . | . . . . . . Explosions 127 | . . . 85 42 . Melee 181 | . . . . 48 133 Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 227 | . . . 110 116 1 Shots 7 | . . . 4 3 . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . 72 142 84 263 111 Average Temperature 48 | . 17 51 27 66 17 Received Heat Transfer 582 | . 198 . 12 342 30 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 2 | . . . . . 2 Impact Corruptions 7 | . . . . . 7 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 1 | . . . . . 1 Heat Transferred 1891 | . 74 259 150 1308 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . 2 2 1 Low Security (%) 69 | 100 100 100 60 . 98 Level 1 19 | . . . 16 66 1 Level 2 10 | . . . 23 33 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 523 | . 95 152 523 420 202 Initial 211 | . . 33 55 211 178 Average 162 | . 40 27 221 371 125 Influence Increases 1891 | . 185 230 568 562 346 Destroy 0b10 Robot/C 1020 | . 100 180 300 280 160 Destroy 0b10 Robot/NC 65 | . . 5 10 45 5 Destroy Leader 240 | . 20 30 54 86 50 Successful Hack 77 | . 20 . . 31 26 Select Force Hacks 90 | . 30 . 30 . 30 Disable Machine 90 | . . 15 30 30 15 Destroy Structure 129 | . . . 84 45 . Lose Combat Pursuer 180 | . 15 . 60 45 60 Influence Decreases 1755 | . 100 171 209 672 603 Entered New Map 648 | . . 52 89 292 215 Time Decay 847 | . 100 109 90 270 278 Lost Part 260 | . . 10 30 110 110 Squads Dispatched 9 | . 2 . 1 4 2 Investigation 4 | . 2 . 1 . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 7 10 20 31 20 Peak Tracking Total 8 | . 4 3 8 7 7 Tactical Retreats 8 | . 1 . 1 3 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 6 | . . 1 2 2 1 Max in Single Turn 2 | . . 1 1 2 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 13 | . 4 . 1 5 3 Terminals 8 | . 3 . . 4 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 9 . 1 17 6 Successful 21 | . 3 . 1 13 4 Failed 12 | . 6 . . 4 2 Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 22 | . 3 . 1 16 2 Terminals 27 | . 8 . . 16 3 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 4 | . 1 . 1 . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 2 . . 5 2 Record 1 | . 1 . . . . Part Schematic 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Zone Layout 2 | . . . . 2 . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 10 | . 1 . 1 7 1 Terminals 7 | . . . . 7 . Track 1 | . . . . 1 . Assimilate 2 | . . . . 2 . Botnet 4 | . . . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Tunnel 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 9 | . 3 . . 3 3 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2205 | 70 229 525 180 589 612 Spaces Moved 1799 | 43 122 447 196 519 472 Core 103 | 13 . . . 37 53 Treads 10 | . . 10 . . . Legs 665 | 30 122 271 . 43 199 Wheels 102 | . . . . . 102 Hover 493 | . . . . 389 104 Flight 426 | . . 166 196 50 14 Fastest Speed 31 | 50 120 37 31 34 35 Average Speed 75 | 98 120 90 31 47 98 Slowest Speed 160 | 120 120 160 34 130 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . 2 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 24 85 21 42 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 4 | . 1 1 1 . 1 Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug 8 | . . . 8 . . Terrain Destroyed 172 | . . . 102 70 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 171 | . . . 102 69 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2376 | 70 170 537 286 742 571 Wait 200 | 13 18 45 48 61 15 Move 1790 | 42 121 442 195 518 472 Hop 2 | . . 2 . . . Pick Up 71 | 9 5 10 5 24 18 Fast Attach 11 | 1 . 1 3 6 . Attach 51 | 5 2 4 3 17 20 Detach 3 | . . 1 . . 2 Swap 25 | . 2 4 5 13 1 Drop 39 | . 1 11 4 18 5 Fire 155 | . 21 17 23 72 22 Melee 26 | . . . . 13 13 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 420 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 562 | -10/Mines | Discovered new exit (range 10) 662 | -10/Mines | Discovered new exit (range 8) 684 | -10/Mines | Learned location of Zion (-6) 825 | -10/Mines | Entered Materials 825 | -9/Materials | Evolved 2 slots: Propulsion x2 943 | -9/Materials | Discovered new exit (range 15) 992 | -9/Materials | Destroyed 8 combat bots 1005 | -9/Materials | Entered another Materials area 1005 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1058 | -8/Materials | Garrison activated, responded to threat 1145 | -8/Materials | Lost 6 parts (1p3n1u1w) 1165 | -8/Materials | Core integrity fell below 50% 1374 | -8/Materials | Identified exit to Factory 1591 | -8/Materials | Core integrity fell below 20% 1594 | -8/Materials | Entered Factory 1594 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2115 | -7/Factory | Core integrity fell below 50% 2161 | -7/Factory | Core integrity fell below 20% 2206 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- M-28 Smith repairs S-27 Virus Autogun. M-13 Machinist repairs S-27 Virus. R-06 Scavenger collects Autogun. Acquired 20 matter. Imp. Gravmag System destroyed. Lightning Gun destroyed. M-13 Machinist fits Backup Propulsion I on S-27 Virus. Lgt. Nuclear Core destroyed. R-06 Scavenger collects Wheel. R-06 Scavenger collects VTOL Module. System corrupted: Imp. Gravmag System rejected. Hacking Suite destroyed. Acquired Gatling Laser. Lgt. Nuclear Core melted. S-27 Virus destroyed. Acquired Spear. Acquired Shock Bomb Launcher. Acquired 7 matter. Acquired VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## ###????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????+ t?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #########?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# @ # = "" #?????????????? | | ???????????????????????# # """#?????????????? | | ???????????????????????# # R"#?????????????? | | ???????????????????????# # """#?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# # """ #?????????????? | | ???????????????????????+ + """ #?????????????? | | ???????????????????????# # ] """ #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# # #?????????????? | | ???????????????????????# ##########????????????? | | ???????????????????????# + #????????????? | | ???????????????????????# =# ! #????????????? | | ???????????????????????# # ]// #????????????? | | ???????????????????????# # ]// #????????????? | | ???????????????????????#Ys # #????????????? | | ???????????????????????# # """"" #????????????? | | ???????????????????????# ^# """"" #????????????? | | ??????????????????###### # """ #????????????? | | ??????????????????# # #????????????? | | ??????????????????# ##########????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# ##+###########?????????????? | | ??????????????????# # #?????????????? | | ??????????????????# ?# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flexi-carbon Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deadly Force For Emergencies Only Junior Dev Not Today, Chutes Quantum Hacking Throw Away The Key True Hacker You Again root@ Challenges ------------ None Game ------ Seed ShadingGrapheneBallwheel Manual? 0 Play Time 00:44:48 Cumulative 6.9 hours Start 2025.11.02 @ 15:44:42 End 2025.11.02 @ 16:28:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fe44ad36-00d4-472a-8db4-9c6b40e30e8d