Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 10:04:40 Player: Cmdr.Laserstrahl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2949) 2949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 5995 Bonus ------- High Alert Combat Kills 176 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Visual Processing Unit > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Improved Utility Shielding Medium Reactive Plating System Shield Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Seismic Detector Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Compact Battery Medium Matter Pod Improved Signal Interpreter Improved Light Armor Plating Shield Generator System Shield Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Ion Cannon Gauss Cannon Gauss Cannon Gauss Cannon Grenade Launcher Heavy Mace Scythe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 83 | 7 6 14 11 45 Power 11 | 1 1 2 2 5 Engine 7 | 1 1 2 2 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 25 | 2 2 4 1 16 Treads 2 | . . . . 2 Leg 2 | . . 2 . . Wheel 21 | 2 2 2 1 14 Hover . | . . . . . Flight . | . . . . . Utility 27 | 2 1 5 6 13 Device 13 | 1 . 2 3 7 Storage 4 | 1 1 . 1 1 Processor 1 | . . 1 . . Hackware . | . . . . . Protection 9 | . . 2 2 5 Artifact . | . . . . . Weapon 20 | 2 2 3 2 11 Energy Gun 4 | 1 2 1 . . Energy Cannon 3 | . . 1 . 2 Ballistic Gun 5 | 1 . 1 2 1 Ballistic Cannon 4 | . . . . 4 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 45 | . 1 4 2 38 Power 4 | . . . . 4 Propulsion 18 | . . 2 1 15 Utility 14 | . . 1 . 13 Weapon 9 | . 1 1 1 6 Highest Loss Streak 13 | . 1 2 2 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 99 95 98 84 Engine 7 | . 14 11 9 3 Core 1 | . . . . 2 Wheel 20 | . 28 16 17 20 Device 17 | . 14 13 26 15 Storage 9 | . 14 11 9 8 Processor 7 | . . 11 9 7 Protection 6 | . . 6 9 8 Energy Gun 2 | . 13 3 . . Energy Cannon 5 | . . 5 9 6 Ballistic Gun 7 | . 14 11 8 2 Ballistic Cannon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 114 | 15 30 36 105 114 Greatest Support 60 | 20 20 20 26 60 Greatest Overweight (x) 6 | . 1 1 4 6 Average Overweight (x) 1 | . . 1 2 1 Largest Inventory Capacity 25 | 8 15 15 25 25 Average Capacity 19 | 7 14 15 21 22 Most Carried 25 | 6 15 15 25 25 Average Carried 17 | 3 11 13 19 21 Final Capacity 25 | 8 15 15 25 5 Final Carried 25 | 4 15 15 25 4 Class Distribution -------------------- 74% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2049 | 309 211 348 247 934 Remotely . | . . . . . Salvage Created 3769 | 97 505 1015 770 1382 Parts 205 | 4 26 66 43 66 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 9 | . 2 1 1 5 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 7 16 16 25 Melee 1 | . . . . 1 Guns 28 | . 7 10 8 3 Cannons 27 | . . 6 7 14 AOE 3 | . . . . 3 Classes Destroyed 14 | 2 4 5 1 2 Worker 8 | . 2 2 . 4 Builder 3 | . . 1 . 2 Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Recycler 12 | 1 3 3 1 4 Operator 5 | . . 2 . 3 Watcher 8 | . 3 2 1 2 Swarmer 14 | . 3 4 4 3 Grunt 33 | . 4 9 6 14 Brawler 2 | . . . . 2 Duelist 3 | . . 1 . 2 Sentry 9 | . . 2 4 3 Hunter 2 | . . . 2 . Programmer 1 | . . . . 1 Best Kill Streak 8 | 2 8 6 5 8 Combat Bots Only 6 | . 3 4 5 6 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 604 | . 35 80 84 405 Missed 162 | . 6 22 23 111 Damage Taken 6137 | . 298 772 747 4320 Core 1166 | . 72 230 160 704 Absorbed by Shields 332 | . . . 79 253 Redirected to Shielding 79 | . . 7 19 53 Core Remaining (%) 70 | 100 71 42 70 . Volleys Fired 293 | 13 52 67 49 112 Largest 2 | 1 2 2 2 2 Hottest 116 | 20 70 91 91 116 Shots Fired 568 | 13 103 132 98 222 Gun 296 | 13 103 98 49 33 Cannon 264 | . . 34 49 181 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 290 | 13 52 71 49 105 Thermal 249 | . 51 40 49 109 Explosive 8 | . . . . 8 Electromagnetic 21 | . . 21 . . Robot Hit Streak 11 | 3 10 11 11 10 Robot Miss Streak 6 | 1 5 5 4 6 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 362 | 9 60 76 63 154 Core Hits 164 | 3 24 37 30 70 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . . 3 Critical Strikes 9 | . 2 . 1 6 Burn 2 | . 2 . . . Meltdown 1 | . . . 1 . Blast 3 | . . . . 3 Smash 3 | . . . . 3 Melee Attacks 16 | . . . . 16 Impact 12 | . . . . 12 Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 7471 | 105 797 1219 1149 4201 Guns 2545 | 105 797 768 451 424 Cannons 3686 | . . 451 698 2537 Explosions 763 | . . . . 763 Melee 456 | . . . . 456 Ramming 21 | . . . . 21 Kinetic 3219 | 105 421 594 451 1648 Thermal 3208 | . 376 497 698 1637 Explosive 439 | . . . . 439 Electromagnetic 128 | . . 128 . . Impact 432 | . . . . 432 Slashing 24 | . . . . 24 Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 4 . 8 Message Errors 4 | . . . . 4 Matter Fused 2 | . . 1 . 1 Heat Flow Errors 2 | . . 1 . 1 Energy Discharges 2 | . . 1 . 1 Parts Rejected 1 | . . . . 1 Misfires 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 215 | . . . 14 201 Projectiles 82 | . . . 14 68 Explosions 4 | . . . . 4 Melee 129 | . . . . 129 Knockbacks 28 | . . . . 28 Impact 4 | . . . . 4 Kinetic 19 | . . . . 19 Secondary 5 | . . . . 5 Self-Inflicted Damage 97 | . . . . 97 Shots 1 | . . . . 1 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 332 | . 157 276 6 332 Average Temperature 55 | . 49 63 3 55 Received Heat Transfer 2333 | . 132 315 224 1662 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 5 | . . . . 5 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . 2 . 2 1 Heat Transferred 5974 | . 1258 914 1258 2544 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 599 | 10 257 302 505 599 Initial 191 | . 6 43 127 191 Average 276 | 2 94 190 361 349 Maximum Alert Level 2 | . 1 1 2 2 Low Security (%) 30 | 100 86 46 4 13 Level 1 47 | . 13 53 59 53 Level 2 21 | . . . 35 33 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 3 3 2 10 Investigation 8 | . 1 2 2 3 Extermination 2 | . . . . 2 Reinforcement 6 | . 2 1 . 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 21 21 24 57 Peak Tracking Total 11 | . 4 6 7 11 Tactical Retreats 7 | . . 1 . 6 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . 2 . . 8 Max in Single Turn 5 | . 1 . . 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . . . 1 . Overloaded Fab Kills 6 | . . . . 6 Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 4 6 2 7 Terminals 14 | . 4 4 2 4 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . . 1 . 1 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 51 | . 9 16 8 18 Successful 27 | . 5 8 5 9 Failed 24 | . 4 8 3 9 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 25 | . 7 4 5 9 Terminals 39 | . 9 11 8 11 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . . 1 . 2 Scanalyzers 8 | . . 4 . 4 Garrison Access . | . . . . . Terminal Hacks 5 | . 1 1 2 1 Prototype ID Bank 1 | . . . 1 . Terminal Index 3 | . 1 1 1 . Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 5 | . . 4 . 1 Insert Component 3 | . . 2 . 1 Analyze 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 16 | . 4 2 3 7 Terminals 15 | . 4 2 3 6 Track 3 | . . . 1 2 Botnet 11 | . 4 2 1 4 Sabotage 1 | . . . 1 . Fabricators 1 | . . . . 1 Overload 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used 2 | . . 1 . 1 Hacking Detections 16 | . 3 6 1 6 Full Trace Events 3 | . . 1 . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3500 | 87 504 667 701 1541 Spaces Moved 2043 | 56 336 389 367 895 Core 115 | 10 . . . 105 Treads 9 | . . . . 9 Legs 59 | . . 59 . . Wheels 1860 | 46 336 330 367 781 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 90 Average Speed 111 | 74 92 109 127 114 Slowest Speed 350 | 80 95 190 150 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 58 44 26 21 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 157 | . . . . 157 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 145 | . . . . 145 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2690 | 87 427 501 510 1165 Wait 120 | 2 8 8 41 61 Move 2039 | 55 335 388 366 895 Hop . | . . . . . Pick Up 95 | 10 17 14 26 28 Fast Attach 13 | 1 1 1 2 8 Attach 48 | 6 . 8 5 29 Detach 1 | . . . . 1 Swap 22 | . 5 5 4 8 Drop 46 | . 9 10 17 10 Fire 293 | 13 52 67 49 112 Melee 12 | . . . . 12 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Discovered new exit (range 5) 592 | -10/Materials | Entered another Materials area 592 | -9/Materials | Evolved 2 slots: Utility x2 1058 | -9/Materials | Build established: Scavenger-Mutant 1099 | -9/Materials | Core integrity fell below 50% 1148 | -9/Materials | Discovered new exit (range 13) 1239 | -9/Materials | Discovered new exit (range 17) 1259 | -9/Materials | Entered another Materials area 1259 | -8/Materials | Evolved 2 slots: Utility x2 1856 | -8/Materials | Discovered new exit (range 12) 1960 | -8/Materials | Entered Factory 1960 | -7/Factory | Evolved 2 slots: Propulsion x2 2420 | -7/Factory | Lost 9 parts (2p2n4u1w) 2936 | -7/Factory | Lost 4 parts (2n2u) 3160 | -7/Factory | First assault squad dispatched 3303 | -7/Factory | Core integrity fell below 50% 3344 | -7/Factory | Lost 13 parts (1p8n2u2w) 3437 | -7/Factory | Core integrity fell below 20% 3492 | -7/Factory | Lost 8 parts (1p3n3u1w) 3501 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03425_ G-47 Trooper system corrupted by crushing effect. 03426_ G-47 Trooper system terminally corrupted. 03427_ Imp. Heat Sink destroyed. 03430_ Acquired 10 matter. 03439_ G-47 Trooper knocked back. 03440_ 0Y XKSWW0P=DYD/W50RM 03442_ Mic. Nuclear Core destroyed. 03444_ G-47 Trooper knocked back. 03446_ Lgt. Treads destroyed. 03449_ M-28 Smith repairs Imp. Heat Sink. 03449_ Lgt. Treads destroyed. 03452_ Dropped Actuator Array. 03454_ M-28 Smith repairs Particle Gun. 03455_ EC=>ALJGDZ=KXUG<3Z7,L YXU9RUSR7L9 KFKL: 03460_ ALERT: Rogue bot located, Programmers report to Factory Zone 8Y. 03461_ Scythe destroyed. 03461_ Critical hit (Burn: +37). 03477_ System corrupted: Energy discharge (-34). 03477_ Acquired Imp. Utility Shielding. 03480_ Acquired Med. Reactive Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ##?????????????????? | | ???????????????????????## T#?????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ??????????############### #??????????????????? | | ??????????# / # #######+#??????????? | | ??????????# """""" #g ? ??? | | ????####### """""" gg ? ?? | | ????# # """""" # """ """ """ "?? ??" | | ???## # """""" # """ """ "?? ??? ??" | | ???? = # # """ """ "?? ??? ?"" | | ????? ?# ! # """ """ """ "?" """ | | ?????? ?##########+##+# ? ^ ^ | | ??????# ########???# # """ """ """ """ """ | | ???#### #% % #???# """ """ """ """ """ | | ???+ ##??# ### """ """ """ """ """ | | ???# /% % "#### #?#^ """ """ """ """ """ | | ???# %" %" % #?# ^ | | ???+ # "####### #?# """ """ """ | | ???#### # =% "#?????# #?# ==[ """ """ """ | | ??????# ##"######?????# #?# =! """ """ """ | | ??????# #??????????# #?# =[ """ """ """ | | ??????# ! #??????????# #?# | | ??????# #??????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionFluxDerivative Manual? 0 Play Time 01:20:20 Cumulative 231.7 hours Start 2024.04.01 @ 23:04:33 End 2024.04.05 @ 10:04:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 101 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 52 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46b078a2-6860-4daf-ba32-209b5c431419