Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 07:25:10 Player: tareth Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (166) 830 Value Destroyed (5527) 5527 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1336) 1336 TOTAL SCORE: 13733 Bonus ------- High Alert Combat Kills 336 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 1016/1150 Matter 255/300 Energy 26/150 System Corruption 0% Temperature Cool (-200) Movement Treading (160) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Medium Treads Spiked Heavy Treads Spiked Heavy Treads > --- UTILITY (7) ------ Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Weapon Shielding Thermal Shield > --- WEAPON (5) ------- Plasma Rifle Wave Gun Heavy Beamcaster Gauss Rifle Railgun > --- INVENTORY (15) --- Medium Treads Medium Treads Spiked Heavy Treads Advanced Heat Sink Improved Coolant Injector Thermic Laser Autogun Flak Gun Heavy Battle Rifle KE Penetrator Powered Hammer Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Spiked Heavy Treads Spiked Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Improved Salvage Targeting Computer Heavy Armor Plating Thermal Shield > --- WEAPON ----------- Plasma Rifle Wave Gun Heavy Beamcaster Gauss Rifle Railgun > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Medium Treads Medium Treads Spiked Heavy Treads Advanced Heat Sink Improved Coolant Injector Improved Weapon Shielding Thermic Laser Autogun Flak Gun Heavy Battle Rifle KE Penetrator Powered Hammer [Rating: 107] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Spiked Heavy Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Beamcaster Ballistic Gun Gauss Rifle Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . 1 . . . . . 1 . . . . Utility 5 | . . . 1 2 . . . . . 1 1 . . . . Weapon 3 | . . 2 . . 1 . . . . . . . . . . Parts Attached 193 | 7 6 36 18 49 13 7 1 . 14 21 6 3 2 6 4 Power 17 | 1 . 2 1 3 1 1 . . . 6 . . . . 2 Engine 8 | 1 . 2 1 1 . 1 . . . 1 . . . . 1 Core 8 | . . . . 2 1 . . . . 4 . . . . 1 Reactor 1 | . . . . . . . . . . 1 . . . . . Propulsion 38 | 2 . 4 4 5 2 2 . . 5 6 3 1 1 3 . Treads 3 | . . . . . . . . . . . . . . 3 . Leg 3 | . . . . . . . . . 3 . . . . . . Wheel 32 | 2 . 4 4 5 2 2 . . 2 6 3 1 1 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 43 | 2 3 5 3 12 4 . 1 . 3 4 2 . . 3 1 Device 20 | 1 2 2 . 7 2 . 1 . 1 2 1 . . 1 . Storage 5 | 1 1 1 . 1 . . . . . 1 . . . . . Processor 4 | . . . . 1 1 . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 14 | . . 2 3 3 1 . . . 1 . 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 95 | 2 3 25 10 29 6 4 . . 6 5 1 2 1 . 1 Energy Gun 37 | 1 1 14 4 8 . . . . 5 1 . 2 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 33 | 1 1 5 4 10 5 2 . . 1 3 . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 24 | . . 6 2 11 1 2 . . . 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . System Corruption 9 | . . . . . . . . . 9 . . . . . . Parts Lost 45 | . . 2 5 7 6 1 . . 10 5 . 1 3 . 5 Power 6 | . . . . . 1 1 . . . 1 . . . . 3 Propulsion 10 | . . . 2 . 1 . . . 3 2 . 1 1 . . Utility 13 | . . . . 4 2 . . . 1 2 . . 2 . 2 Weapon 16 | . . 2 3 3 2 . . . 6 . . . . . . Highest Loss Streak 5 | . . 2 5 3 3 1 . . 5 4 . 1 3 . 2 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 93 | . 100 99 98 92 86 92 93 93 95 97 96 99 89 86 79 Engine 5 | . 14 11 9 5 . 3 6 6 6 5 . . . . 3 Core 2 | . . . . 1 6 2 . . . 4 5 5 5 5 5 Treads 1 | . . . . . . . . . . . . . . 8 15 Wheel 18 | . 28 22 25 18 19 20 20 20 12 17 24 25 25 9 . Device 12 | . 14 4 9 14 10 13 13 13 13 15 13 15 10 13 15 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 Processor 4 | . . . . 4 3 6 6 6 6 5 10 10 10 9 1 Protection 5 | . . 6 8 6 6 6 6 6 6 3 4 5 . 2 5 Energy Gun 15 | . 9 26 23 16 10 4 . . 16 17 10 11 15 15 15 Ballistic Gun 12 | . 14 12 9 8 18 25 26 26 9 6 10 10 10 10 10 Impact Weapon 3 | . . 4 2 4 2 1 6 6 6 3 4 3 . . . Peak Build Rating 107 | 9 10 16 21 46 53 53 53 53 64 73 72 72 72 106 107 Average Rating 49 | 6 8 12 19 38 47 52 52 53 56 64 68 71 66 89 99 On Entrance 46 | . 9 7 16 18 40 53 52 53 53 64 62 71 72 67 102 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 81 | 14 19 31 34 68 54 58 57 57 60 68 67 67 67 78 81 Greatest Support 178 | 20 20 24 36 38 48 48 48 48 60 60 56 56 56 178 178 Greatest Overweight (x) 2 | . . 1 1 1 1 1 1 1 2 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . 1 1 . . 1 1 1 . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 10 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 10 10 10 15 15 15 15 14 14 15 15 15 15 15 15 Average Carried 12 | 4 8 9 7 13 11 13 13 14 9 12 12 14 14 14 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 9 8 10 11 15 13 14 14 9 14 12 14 15 15 12 Class Distribution -------------------- 44% | Scavenger-Gunner 38% | Scavenger-Tank 9% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Matter Collected 4453 | 300 64 704 321 816 396 601 82 . 264 452 29 162 28 60 174 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7275 | 117 100 1395 782 1890 200 351 83 . 519 1163 46 174 90 . 365 Parts 322 | 6 6 85 42 57 9 9 2 . 21 54 7 3 1 . 20 Haulers Intercepted 8 | . 1 4 . 1 . . . . . 2 . . . . . Recyclers Shooed 3 | 1 . . 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . 8 . . 11 . . 1 3 . 23 Prevented 7 | . . . . . . . . . 4 . . . . . 3 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 118 | . 3 24 15 31 3 8 . . 11 16 . 2 1 . 4 Guns 105 | . 3 24 14 28 3 8 . . 3 15 . 2 1 . 4 AOE 6 | . . . . . . . . . 6 . . . . . . Classes Destroyed 17 | 2 2 7 1 1 1 1 . . 1 . . . . . 1 Worker 17 | . . 1 6 6 . . . . . 3 1 . . . . Builder 8 | . . 2 . . . . . . . 5 1 . . . . Tunneler 5 | 2 . 1 1 . 1 . . . . . . . . . . Hauler 8 | . 1 4 . 1 . . . . . 2 . . . . . Recycler 9 | 1 . 1 2 3 . . . . . 2 . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . Swarmer 22 | . 3 . 7 . . . . . 3 9 . . . . . Grunt 50 | . . 17 4 14 . 6 . . 6 3 . . . . . Brawler 4 | . . 2 . 1 . 1 . . . . . . . . . Duelist 3 | . . 1 1 1 . . . . . . . . . . . Sentry 17 | . . 4 2 6 2 . . . . . . 1 1 . 1 Demolisher 1 | . . . . . . . . . . . . . . . 1 Hunter 9 | . . . 1 3 . . . . 2 2 . . . . 1 Programmer 9 | . . . . 6 . . . . . 2 . 1 . . . Behemoth 2 | . . . . . 1 . . . . . . . . . 1 Decomposer 5 | . . . . . . . 4 . . . . 1 . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | 3 3 5 5 11 2 2 . . 7 5 2 1 1 . 1 Combat Bots Only 10 | . 3 3 5 10 2 2 . . 7 5 . 1 1 . 1 Max Kills in Single Turn 6 | 1 1 2 3 2 1 1 1 . 6 2 1 1 1 . 1 Gunslinging 2 | . . 1 2 1 . . . . . 1 . . . . . Exploded 6 | . . . . . . . . . 6 . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Hostile Shots Fired 877 | . 10 80 101 307 91 71 . . 71 70 . 16 6 . 54 Missed 255 | . . 16 19 106 37 28 . . 15 16 . 3 2 . 13 Damage Taken 9951 | . 81 1094 951 2475 1168 597 . . 1093 881 . 283 93 . 1235 Core 1245 | . 16 232 143 283 83 64 . . 171 119 . 23 20 . 91 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 64 | . . . . . . . . . . . . . . . 64 Ignored by Resistances 52 | . . . . . . . . . . . . . . . 52 Regen/Repaired (Parts) 107 | . . . . . . . . . . . . . . 107 . Core Remaining (%) 74 | 100 93 42 74 59 . . . . 62 88 . . . . . Volleys Fired 349 | 10 14 61 39 82 13 27 4 . 23 39 4 8 2 . 23 Largest 5 | 2 2 4 4 4 5 5 4 . 4 5 4 5 5 . 5 Hottest 335 | 60 100 226 193 279 187 187 112 . 270 335 213 292 292 . 300 Shots Fired 1344 | 20 23 224 144 307 55 119 16 . 78 183 16 34 10 . 115 Gun 1339 | 20 18 224 144 307 55 119 16 . 78 183 16 34 10 . 115 Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 5 | . 5 . . . . . . . . . . . . . . Kinetic 589 | 10 9 84 61 89 51 103 16 . 34 58 8 16 4 . 46 Thermal 730 | 10 14 140 83 218 4 16 . . 27 117 8 18 6 . 69 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . 17 8 . . . . . Robot Hit Streak 21 | 6 7 16 12 19 12 8 6 . 10 15 4 16 21 . 16 Robot Miss Streak 6 | 2 3 3 2 5 3 5 1 . 4 5 1 1 1 . 6 Penetration Max 1 | . . . . 1 1 1 . . 1 1 . . . . . Secondary Targets 22 | . 1 4 8 4 . 1 . . 1 3 . . . . . Max Gunslinging Chain 2 | . 1 1 2 1 . 1 . . 1 1 . . . . . Shots Hit Robots 886 | 12 10 143 95 225 40 75 7 . 51 105 10 25 6 . 82 Core Hits 390 | 4 5 65 40 100 21 39 4 . 23 58 3 6 3 . 19 Critical Kills 1 | . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . Critical Strikes 29 | . . 8 4 2 . 1 . . 2 3 2 4 . . 3 Burn 27 | . . 8 3 2 . . . . 2 3 2 4 . . 3 Destroy 2 | . . . 1 . . 1 . . . . . . . . . Melee Attacks 228 | . . 61 30 95 10 16 . . . 13 2 1 . . . Impact 228 | . . 61 30 95 10 16 . . . 13 2 1 . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16854 | 143 112 1851 1350 4239 952 1457 142 . 1477 2399 206 577 116 . 1833 Guns 16295 | 143 112 1851 1350 4178 952 1457 142 . 979 2399 206 577 116 . 1833 Cannons . | . . . . . . . . . . . . . . . . Explosions 498 | . . . . . . . . . 498 . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 61 | . . . . 61 . . . . . . . . . . . Kinetic 6545 | 89 55 686 521 1157 854 1168 142 . 387 458 91 230 36 . 671 Thermal 9897 | 54 57 1165 829 3021 98 289 . . 897 1783 115 347 80 . 1162 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 351 | . . . . . . . . . 193 158 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . 2 . 8 11 11 11 11 20 3 . 1 1 1 . Average Corruption 7 | . . 2 . 4 11 11 11 11 15 2 . 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 177 | . . 4 . 49 12 62 13 . 26 6 . 1 4 . . Message Errors 41 | . . 1 . 13 3 17 2 . 4 . . . 1 . . Matter Fused 37 | . . 1 . 9 5 10 5 . 4 2 . 1 . . . Heat Flow Errors 24 | . . . . 7 1 11 2 . 1 1 . . 1 . . Energy Discharges 22 | . . . . 5 . 8 3 . 5 . . . 1 . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 19 | . . 1 . 1 1 11 1 . 3 1 . . . . . Data Loss (major) 7 | . . . . 5 . 1 . . 1 . . . . . . Misfires 9 | . . 1 . 2 . 4 . . 1 1 . . . . . Alerts 4 | . . . . 1 1 . . . 1 . . . 1 . . Weapon Failures 12 | . . . . 5 1 . . . 5 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 112 | . . 94 . . . . . . 18 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 112 | . . 94 . . . . . . 18 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 455 | . . 249 . 61 . . . . 145 . . . . . . Shots 5 | . . 3 . . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 432 | . 40 432 375 297 127 227 178 . 146 432 146 37 . . 353 Average Temperature 121 | . 20 146 132 89 20 82 92 . 54 145 68 27 . . 152 Received Heat Transfer 2067 | . . 423 225 750 108 222 . . 153 78 . 18 27 . 63 Effects 28 | . . 14 9 . . . . . . 4 . . . . 1 Shutdowns 3 | . . 1 1 . . . . . . 1 . . . . . Energy Bleed 4 | . . 1 . . . . . . . 3 . . . . . Interference 16 | . . 9 6 . . . . . . . . . . . 1 Matter Decay 2 | . . 1 1 . . . . . . . . . . . . Damage (minor) 3 | . . 2 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . . . . 3 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 1 3 . . . . 1 1 . . . . . Combat Hostiles 6 | . . . 1 3 . . . . 1 1 . . . . . Parts Melted 53 | . . 2 8 18 . . . . . 12 . 8 2 . 3 Heat Transferred 21666 | 125 125 3783 2249 6496 80 245 . . 1334 3527 333 918 187 . 2264 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Peak Influence 787 | 15 106 624 507 787 392 . . . . 392 250 . . . . Initial 385 | . 9 44 238 205 385 . . . . . 191 . . . . Average 247 | 5 53 274 336 275 360 . . . . 114 205 . . . . Maximum Alert Level 3 | . . 2 2 3 1 . . . . 1 1 . . . . Low Security (%) 46 | 100 100 47 . 50 3 . . . . 67 32 . . . . Level 1 34 | . . 29 72 19 96 . . . . 32 67 . . . . Level 2 13 | . . 22 27 15 . . . . . . . . . . . Level 3 5 | . . . . 14 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . 2 1 13 . . . . . 2 . . . . . Investigation . | . . . . . . . . . . . . . . . . Extermination 5 | . . . . 4 . . . . . 1 . . . . . Reinforcement 7 | . . 2 1 3 . . . . . 1 . . . . . Assault 1 | . . . . 1 . . . . . . . . . . . Garrison 5 | . . . . 5 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Distress Signals 13 | . 1 2 1 3 . . . . . . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 185 | . 5 37 26 50 3 11 . . 12 20 3 2 1 10 5 Peak Tracking Total 9 | . 3 6 8 5 2 4 . . 7 5 2 1 1 9 2 Tactical Retreats 14 | . 1 2 . 6 . 2 . . . 2 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Traps Triggered 7 | . . 1 . 6 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 1 . . . . . . . 5 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Machines Disabled 15 | . . 6 . 1 . 1 . . 4 3 . . . . . Max in Single Turn 4 | . . 2 . 1 . 1 . . 4 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Machines Accessed 3 | . . 1 . . . . 1 . . . . 1 . . . Terminals 2 | . . 1 . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 6 | . . 3 . . . . 1 . . . . 2 . . . Successful 4 | . . 1 . . . . 1 . . . . 2 . . . Failed 2 | . . 2 . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 5 | . . 3 . . . . . . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 4 | . . 1 . . . . 1 . . . . 2 . . . Record 2 | . . . . . . . . . . . . 2 . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . . . . . . . 1 . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Turns Passed 11520 | 111 215 1362 644 2715 438 1563 377 6 495 1036 361 455 368 801 573 Spaces Moved 8033 | 66 179 743 360 1802 330 1392 347 6 347 566 296 396 344 571 288 Core 2 | 2 . . . . . . . . . . . . . . . Treads 604 | . . . . . . . . . . . . . . 316 288 Legs 299 | . . . . . . . . . 178 121 . . . . . Wheels 7128 | 64 179 743 360 1802 330 1392 347 6 169 445 296 396 344 255 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 83 83 86 86 101 101 95 100 99 99 99 99 160 Average Speed 106 | 79 80 102 89 102 97 100 101 101 112 118 99 99 99 132 160 Slowest Speed 196 | 80 80 105 105 105 105 101 101 101 126 196 100 99 100 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 40 | 3 45 53 24 36 7 95 56 22 48 9 5 65 59 65 48 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . Known Exits Taken 3 | . . . . . . . . . 1 1 . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . . 1 1 . 1 . Scrap Searched 14 | . . . . . . 2 2 . 4 . . 3 1 . 2 Spaces Dug 172 | . 5 35 20 74 10 14 . . . 12 2 . . . . Terrain Destroyed 289 | . 5 120 20 76 10 17 1 . 19 14 2 . . . 5 Melee 167 | . . 35 20 74 10 14 . . . 12 2 . . . . Projectile 16 | . 5 . . 1 . 2 1 . . 2 . . . . 5 AOE 104 | . . 85 . . . . . . 19 . . . . . . Terrain Rammed 2 | . . . . 2 . . . . . . . . . . . Walls Destroyed 1 | . . . . 1 . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Total 9771 | 101 217 1094 539 2294 391 1450 369 5 397 798 350 437 368 619 342 Wait 739 | 9 10 150 73 216 12 5 3 . 5 125 39 26 12 28 26 Move 8018 | 65 178 742 359 1801 329 1391 346 5 346 565 295 395 343 570 288 Hop . | . . . . . . . . . . . . . . . . Pick Up 126 | 9 4 18 13 20 12 2 8 . 8 20 . 3 5 4 . Fast Attach 30 | 7 . 3 2 5 2 . . . . 2 3 1 . 5 . Attach 49 | . . 4 7 6 7 2 . . 13 4 . 1 1 1 3 Detach 1 | . . . . 1 . . . . . . . . . . . Swap 114 | . 6 29 9 38 4 5 1 . 1 15 3 1 1 . 1 Drop 115 | 1 5 26 7 28 2 2 7 . 1 15 4 1 4 11 1 Fire 349 | 10 14 61 39 82 13 27 4 . 23 39 4 8 2 . 23 Melee 228 | . . 61 30 95 10 16 . . . 13 2 1 . . . Ram 2 | . . . . 2 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 13) 292 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Weapon x2 895 | -9/Materials | Build established: Tank 1202 | -9/Materials | Discovered new exit (range 7) 1417 | -9/Materials | Core integrity fell below 50% 1620 | -9/Materials | Discovered new exit (range 16) 1689 | -9/Materials | Entered another Materials area 1689 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1987 | -8/Materials | Build established: Scavenger-Tank 2139 | -8/Materials | Lost 5 parts (2n3w) 2247 | -8/Materials | Discovered new exit (range 15) 2333 | -8/Materials | Entered Factory 2333 | -7/Factory | Evolved 2 slots: Utility x2 2615 | -7/Factory | Build established: Scavenger-Gunner 4054 | -7/Factory | Garrison activated, responded to threat 4171 | -7/Factory | Destroyed 10 combat bots 4333 | -7/Factory | First assault squad dispatched 4948 | -7/Factory | Garrison activated, responded to threat 4997 | -7/Factory | Lost 3 parts (2u1w) 5003 | -7/Factory | Build established: Scavenger-Tank 5028 | -7/Factory | Discovered new exit (range 15) 5048 | -7/Factory | Entered another Factory area 5048 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5222 | -6/Factory | Crushed by falling debris 5222 | -6/Factory | System corruption reached 10% 5225 | -6/Factory | Spotted B-75 Beast 5253 | -6/Factory | Lost 3 parts (1p1u1w) 5327 | -6/Factory | Destroyed B-75 Beast 5352 | -6/Factory | Lost 3 parts (1n1u1w) 5395 | -6/Factory | Discovered new exit (range 11) 5446 | -6/Factory | Discovered new exit (range 2) 5486 | -6/Factory | Entered Lower Caves 5572 | -6/Lower Caves | Learned Factory terminal intel 5649 | -6/Lower Caves | Build established: Scavenger-Gunner 5852 | -6/Lower Caves | Learned 12 Factory zone layouts 6216 | -6/Lower Caves | Spotted B-75 Beast 7010 | -6/Lower Caves | Discovered new exit (range 5) 7049 | -6/Lower Caves | Entered another Lower Caves area 7060 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7421 | -6/Lower Caves | Discovered new exit (range 5) 7426 | -6/Lower Caves | Entered Data Miner 7426 | -6/Data Miner | Discovered new exit (range 6) 7432 | -6/Data Miner | Entered Proximity Caves 7433 | -5/Proximity Caves | Identified exit to Factory 7538 | -5/Proximity Caves | Lost 3 parts (1n2w) 7689 | -5/Proximity Caves | Destroyed 7 combat bots 7694 | -5/Proximity Caves | Lost 5 parts (1n1u3w) 7927 | -5/Proximity Caves | Entered Factory 7927 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7928 | -5/Factory | Identified exit to Factory 7929 | -5/Factory | Loaded intel: 26 terminal locations 8012 | -5/Factory | Build established: Scavenger-Tank 8781 | -5/Factory | Lost 4 parts (1p1n2u) 8796 | -5/Factory | Discovered exit to Factory (range 11) 8963 | -5/Factory | Entered another Factory area 8963 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8963 | -4/Factory | Discovered new exit (range 11) 9324 | -4/Factory | Entered Upper Caves 9729 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9764 | -4/Upper Caves | Discovered new exit (range 15) 9779 | -4/Upper Caves | Entered another Upper Caves area 9780 | -4/Upper Caves | Identified exit to Warlord 9797 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9819 | -4/Upper Caves | Learned location of Armory (-3) 9838 | -4/Upper Caves | Lost 3 parts (1n2u) 10099 | -4/Upper Caves | Build established: Scavenger-Gunner 10147 | -4/Upper Caves | Entered Warlord 10181 | -4/Warlord | System corruption cleaned by Quarantine Array 10357 | -4/Warlord | Met Warlord 10382 | -4/Warlord | Warlord's base attacked by MAIN.C 10720 | -4/Warlord | Build established: Scavenger-Tank 10732 | -4/Warlord | Warlord forces counterattacked 10800 | -4/Warlord | Spotted Striker 10832 | -4/Warlord | Lost 4 allies 10932 | -4/Warlord | Discovered new exit (range 12) 10948 | -4/Warlord | Entered Proximity Caves 11021 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11072 | -3/Proximity Caves | Spotted B-86 Titan 11127 | -3/Proximity Caves | Destroyed B-86 Titan 11521 | -3/Proximity Caves | Self-destructed Last Messages --------------- 11335_ Imp. Targeting Computer fries itself beyond repair. 11335_ Acquired 22 matter. 11346_ Myomer Leg fries itself beyond repair. 11490_ Slug penetrates D-63 Destroyer. 11497_ The unstable cave ceiling collapses. 11497_ Slug penetrates D-63 Destroyer. 11503_ The unstable cave ceiling collapses. 11504_ Lgt. Fission Core destroyed. 11504_ Lgt. Angular Momentum Engine destroyed. 11505_ The unstable cave ceiling collapses. 11505_ Mic. Fission Core melted. 11505_ D-63 Destroyer destroyed. 11507_ The unstable cave ceiling collapses. 11515_ Lyr. Light Armor Plating fries itself beyond repair. 11519_ Cmb. Gravmag System fries itself beyond repair. 11521_ The unstable cave ceiling collapses. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # ###??# #????????????????????????????????? | | ##?# ##????????????????????????????????? | | # ### # #?????????????????????????????????? | | #?????????????????????????????????? | | # # ######?????????????????????????????????? | | # #?????????????????????????????????????? | | # #?###?????????????????????????????????? | | # ### ## ##????????????????????????????????? | | # ### # #????????????????????????????????? | | # ##?# ##?????????????????????????????????? | | # ##??## #?????????????????????????????????? | | #????### ##??????????? ???????????????????? | | ##??????## #?????????? ????????????????? | | ??#???#### #?????????? ??????????????? | | ##?## ### #?????????? ????????????? | | ??## # ##????????## ????????????? | | #??# ## ##????????? ???????????? | | ?# # # ##????????# ???????????? | | ?# ?# ##???????# ??????????? | | ?# # # #???????# ??????????? | | # ## # #???????# ??????????? | | #### #???????# ?????????? | | ????## #???????# i ?????????? | | ?????## ## #???????# ????????? | | ?????# ## ##?###### ????????? | | ?????# # # ## @ n ????????? | | ????# ## ## % ????????? | | ???# # d????????? | | ??# # n ?????????? | | ??# ?????????? | | ??## ## ??????????? | | ???#??## ??????????? | | ???????# ??????????? | | ???????# ## # ???????????? | | ???????# # # ???????????? | | ???????# # ????????????? | | ???????# # # ????????????? | | ???????# # ## ??????????????? | | ???????# ########?# ????????????????? | | ##?????# ??????????# ?????????????????? | | ??????#???????????# ??????????????????? | | ???????????????????? ???????????????????? | | ?????###????????????########?????????????????????? | | ??## ??????????????????????????????????????????? | | ?# #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Achiever Charge!!! Gun Specialist Gunslinger Challenges ------------ None Game ------ Seed MappingGodProcessor Manual? 0 Play Time 03:45:47 Cumulative 38.8 hours Start 2025.03.25 @ 19:07:41 End 2025.03.28 @ 07:25:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 21b75c80-20e7-4ff8-8a6b-2b51ddfcac02