Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.08 @ 10:54:59 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (46) 230 Value Destroyed (1707) 1707 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (-564) -564 TOTAL SCORE: 5553 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -1164 Cogmind --------- Core Integrity 44/700 Matter 269/300 Energy 281/340 System Corruption 0% Temperature Cool (49) Movement Walking (155) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Focal Shield Force Field > --- WEAPON (2) ------- Beamcaster Heavy Flak Cannon > --- INVENTORY (12) --- Superbattery (2000) Improved Terrain Scanner Hardened Light Armor Plating Heavy Battle Rifle Bore Cannon Flamer Plasma Flamer Ripper Ripper Phasing Sabre Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Hardened Medium Armor Plating Focal Shield Force Field > --- WEAPON ----------- Beamcaster Heavy Flak Cannon > --- INVENTORY -------- Superbattery Hardened Light Armor Plating Plasma Flamer Makeshift Spear [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Slots Evolved 6 | . . . . . 4 2 . . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 3 | . . . . . 2 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 96 | 6 1 . 2 2 16 4 . 40 12 12 1 Power 14 | 1 . . . . 3 . . 5 3 2 . Engine 11 | 1 . . . . 2 . . 3 3 2 . Core 3 | . . . . . 1 . . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . . . . 9 1 . 11 2 3 . Treads . | . . . . . . . . . . . . Leg 25 | 2 . . . . 9 1 . 8 2 3 . Wheel 2 | . . . . . . . . 2 . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 30 | 1 . . 1 1 4 1 . 13 5 3 1 Device 11 | . . . . . 1 . . 6 3 1 . Storage 8 | 1 . . 1 . 1 . . 4 . . 1 Processor 4 | . . . . . 2 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . 1 . . . 2 2 2 . Artifact . | . . . . . . . . . . . . Weapon 24 | 2 1 . 1 1 . 2 . 11 2 4 . Energy Gun 11 | 2 . . . . . 1 . 4 1 3 . Energy Cannon 3 | . . . . 1 . . . 1 1 . . Ballistic Gun 9 | . 1 . 1 . . 1 . 6 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 28 | . . . . . . . 6 16 5 1 . Power 4 | . . . . . . . . 3 1 . . Propulsion 10 | . . . . . . . 2 5 2 1 . Utility 10 | . . . . . . . 3 5 2 . . Weapon 4 | . . . . . . . 1 3 . . . Highest Loss Streak 10 | . . . . . . . 6 10 5 1 . Average Slot Usage (%) 89 | . 85 85 85 97 93 100 65 65 91 98 100 Engine 12 | . 14 14 14 14 9 15 10 5 14 14 15 Core 1 | . . . . . 5 . . 1 . . . Leg 24 | . 28 28 28 28 24 30 19 17 15 26 30 Wheel 1 | . . . . . . . . 2 7 2 . Device 15 | . . . . . 5 7 4 16 21 30 25 Storage 5 | . 14 14 14 14 9 7 4 1 . . 4 Processor 2 | . . . . . 11 15 10 . 3 . . Protection 6 | . . . . 12 9 7 4 3 9 7 7 Energy Gun 5 | . 18 14 14 2 . 3 4 2 7 7 7 Energy Cannon 4 | . . . . 11 9 4 . . 5 6 . Ballistic Gun 5 | . 10 14 14 14 9 7 4 9 1 . . Ballistic Cannon 1 | . . . . . . . . . . . 7 Naked Turns 50 | . . . . . . . 44 6 . . . Heaviest Build 81 | 12 13 13 19 28 49 49 47 32 45 50 81 Greatest Support 60 | 20 20 20 20 20 45 53 53 58 40 60 60 Greatest Overweight (x) 11 | 3 . . . 1 1 . 11 2 3 1 1 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 14 | 6 6 6 10 8 14 10 10 4 4 4 12 Average Capacity 6 | 5 6 6 6 8 9 10 8 4 4 4 9 Most Carried 11 | 1 4 6 6 8 10 10 10 4 4 4 11 Average Carried 5 | . 2 5 5 7 9 8 8 3 3 3 8 Final Capacity 12 | 6 6 6 8 8 10 10 4 4 4 4 12 Final Carried 11 | 1 4 6 6 8 10 9 4 4 4 4 11 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Matter Collected 1759 | 190 80 . . 79 378 . . 541 308 147 36 Remotely . | . . . . . . . . . . . . Salvage Created 2077 | . . . . 181 593 . . 639 355 309 . Parts 102 | . . . . 10 38 . . 33 12 9 . Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 5 4 . Prevented 4 | . . . . . . . . . 1 3 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Combat Hostiles Destroyed 40 | . . . . 4 11 . . 15 5 5 . Guns 27 | . . . . 4 4 . . 14 4 1 . Cannons 10 | . . . . . 7 . . . 1 2 . AOE 1 | . . . . . . . . 1 . . . Classes Destroyed 11 | . . . . 1 7 . . 2 1 . . Worker 1 | . . . . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 2 | . . . . . 1 . . 1 . . . Swarmer 11 | . . . . 4 3 . . 4 . . . Grunt 11 | . . . . . 3 . . 5 . 3 . Brawler 1 | . . . . . . . . . . 1 . Duelist 2 | . . . . . 1 . . 1 . . . Sentry 7 | . . . . . 3 . . 3 . 1 . Hunter 2 | . . . . . 1 . . . 1 . . Programmer 2 | . . . . . . . . 2 . . . Thug 1 | . . . . . . . . . 1 . . Savage 3 | . . . . . . . . . 3 . . Best Kill Streak 5 | . . . . 4 5 . . 4 2 2 . Combat Bots Only 4 | . . . . 4 4 . . 4 2 2 . Max Kills in Single Turn 1 | . . . . 1 1 . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Damage Taken 4060 | . . . . 131 715 . 235 2197 535 211 36 Core 834 | . . . . 35 143 . 84 517 41 8 6 Absorbed by Shields 252 | . . . . . . . . 6 13 197 36 Core Remaining (%) 86 | 100 . . . 86 74 . . . . . . Volleys Fired 151 | . . . . 13 26 . 9 65 20 17 1 Largest 2 | . . . . 2 2 . 2 2 2 2 2 Hottest 160 | . . . . 102 102 . 103 97 135 160 128 Shots Fired 278 | . . . . 26 52 . 18 104 40 36 2 Gun 218 | . . . . 21 26 . 18 98 37 17 1 Cannon 60 | . . . . 5 26 . . 6 3 19 1 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 146 | . . . . 13 26 . 9 80 17 . 1 Thermal 61 | . . . . 8 . . 9 17 3 23 1 Explosive . | . . . . . . . . . . . . Electromagnetic 71 | . . . . 5 26 . . 7 20 13 . Robot Hit Streak 13 | . . . . 5 8 . 11 11 13 12 7 Robot Miss Streak 10 | . . . . 5 3 . 3 10 3 1 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . . . 1 . . . 3 1 . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 1 . . Shots Hit Robots 207 | . . . . 11 30 . 16 82 34 32 2 Core Hits 133 | . . . . 7 17 . 12 64 23 10 . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4811 | . . . . 312 787 . 532 1626 772 752 30 Guns 3539 | . . . . 187 299 . 532 1433 721 346 21 Cannons 1161 | . . . . 125 488 . . 82 51 406 9 Explosions 108 | . . . . . . . . 108 . . . Melee . | . . . . . . . . . . . . Ramming 3 | . . . . . . . . 3 . . . Kinetic 2393 | . . . . 138 299 . 342 1230 375 . 9 Thermal 964 | . . . . 49 . . 190 167 51 486 21 Explosive 108 | . . . . . . . . 108 . . . Electromagnetic 1343 | . . . . 125 488 . . 118 346 266 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 3 22 22 22 Average Corruption 15 | . . . . . . . . 2 19 22 22 Corruption Purged . | . . . . . . . . . . . . Effects 102 | . . . . . . . . 7 41 53 1 Message Errors 17 | . . . . . . . . 1 5 11 . Matter Fused 17 | . . . . . . . . 1 9 7 . Heat Flow Errors 13 | . . . . . . . . 3 5 5 . Energy Discharges 11 | . . . . . . . . 2 5 3 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . 4 3 . Data Loss (major) 3 | . . . . . . . . . 2 1 . Misfires 3 | . . . . . . . . . . 3 . Alerts 1 | . . . . . . . . . . 1 . Misdirections 21 | . . . . . . . . . 8 13 . Targeting Errors 7 | . . . . . . . . . 3 4 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . 17 . . . Projectiles . | . . . . . . . . . . . . Explosions 17 | . . . . . . . . 17 . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . 174 . . . Shots 2 | . . . . . . . . 2 . . . Rammed 1 | . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 273 | . . . . 231 273 . 48 215 238 190 49 Average Temperature 69 | . . . . 104 104 . 21 40 60 32 29 Received Heat Transfer 956 | . . . . . 261 . . 587 18 80 10 Effects 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 4 | . . . . . 2 . . . 1 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 3 | . . . . 1 . . . . . 2 . Heat Transferred 1963 | . . . . 148 . . 333 370 100 975 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Peak Influence 235 | . . . . 90 235 106 37 206 . . . Initial 106 | . . . . . . 106 37 10 . . . Average 59 | . . . . 62 91 106 17 55 . . . Maximum Alert Level 1 | . . . . . 1 . . 1 . . . Low Security (%) 95 | 100 100 100 . 100 83 100 100 99 . . . Level 1 4 | . . . . . 16 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . . . . 1 1 . . 10 . . . Investigation 2 | . . . . 1 . . . 1 . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 2 | . . . . . 1 . . 1 . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . . . 6 . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Distress Signals 2 | . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 69 | . . . . 4 18 . 6 20 6 11 4 Peak Tracking Total 8 | . . . . 3 4 . 6 5 4 4 8 Tactical Retreats 5 | . . . . . . . . 2 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Traps Triggered 2 | . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Machines Disabled 2 | . . . . . . . . 2 . . . Max in Single Turn 2 | . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Machines Accessed 6 | . . . 1 1 1 . . 1 1 1 . Terminals 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Total Hacks 7 | . . . 1 1 1 . . 2 1 1 . Successful 5 | . . . 1 1 1 . . . 1 1 . Failed 2 | . . . . . . . . 2 . . . Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . Terminal Hacks 5 | . . . 1 1 1 . . . 1 1 . Open Door 3 | . . . . 1 . . . . 1 1 . Zone Layout 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 1 | . . . . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Total Allies 2 | . . . . 1 . . 1 . . . . Largest Group 1 | . . . . 1 1 . 1 . . . . Highest-Rated Group 31 | . . . . 31 31 . 31 . . . . Highest-Rated Ally 31 | . . . . 31 31 . 31 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . 5 . 6 . . . . Total Damage 130 | . . . . . 66 . 64 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Turns Passed 5541 | 59 144 94 311 561 674 72 145 980 680 808 1013 Spaces Moved 3448 | 40 117 77 254 350 246 53 143 589 352 536 691 Core 112 | 13 . . . . . . 88 11 . . . Treads . | . . . . . . . . . . . . Legs 3119 | 27 117 77 254 350 246 53 55 429 284 536 691 Wheels 211 | . . . . . . . . 143 68 . . Hover 6 | . . . . . . . . 6 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 100 125 125 Average Speed 131 | 123 120 120 120 146 149 120 80 116 140 129 144 Slowest Speed 600 | 200 120 120 120 150 150 120 600 210 180 150 155 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 22 31 61 62 26 1 78 12 54 68 81 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 6 | . . . . 1 . . . . 1 2 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 42 | . . . . 4 5 . . 33 . . . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . 4 5 . . . . . . AOE 33 | . . . . . . . . 33 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Total 4179 | 46 120 78 260 375 503 63 154 765 496 613 706 Wait 388 | . . . . . 196 . . 54 104 29 5 Move 3438 | 39 116 76 253 349 245 53 142 588 351 535 691 Hop . | . . . . . . . . . . . . Pick Up 40 | 1 3 2 2 6 7 3 2 2 1 4 7 Fast Attach 61 | 6 . . 1 2 7 . . 31 9 4 1 Attach 8 | . . . . . 3 2 . 3 . . . Detach 3 | . . . . . . . . 1 2 . . Swap 27 | . 1 . 1 . 6 2 . 6 3 8 . Drop 52 | . . . 3 5 13 3 1 9 6 11 1 Fire 151 | . . . . 13 26 . 9 65 20 17 1 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire 5 | . . . . . . . . . . 5 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / Pro) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 9) 184 | -10/Materials | Discovered new exit (range 14) 204 | -10/Materials | Entered Mines 230 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 262 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 264 | -10/Mines | Found Prototype Device 293 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 293 | -10/Mines | Discovered new exit (range 5) 298 | -10/Mines | Entered Exiles 318 | -10/Exiles | Build established: Mutant 328 | -10/Exiles | Met 8R-AWN 349 | -10/Exiles | Met EX-HEX 385 | -10/Exiles | Met EX-BIN 402 | -10/Exiles | Aligned with FarCom system 403 | -10/Exiles | Given EX-Vault access code 438 | -10/Exiles | Opened EX-Vault 452 | -10/Exiles | Found Superbattery 476 | -10/Exiles | Warned to stay clear of 0b10 Research branches 515 | -10/Exiles | Met EX-DEC 593 | -10/Exiles | Discovered new exit (range 14) 609 | -10/Exiles | Left Exiles lab with Superbattery 609 | -10/Exiles | Entered Mines 669 | -9/Mines | Met a Derelict shopkeep closing up shop 737 | -9/Mines | Learned Materials stockpile data 763 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 765 | -9/Mines | Learned Materials interactive machine intel 783 | -9/Mines | Destroyed YI-UF0 885 | -9/Mines | Found a hidden stash of uninstalled traps 920 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1128 | -9/Mines | Received a Mining Laser from a helpful Derelict 1152 | -9/Mines | Discovered new exit (range 14) 1170 | -9/Mines | Entered Materials 1170 | -8/Materials | Accompanied by 1 ally 1170 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1172 | -8/Materials | Loaded intel: 19 interactive machine locations 1684 | -8/Materials | Build established: Scavenger-Mutant 1779 | -8/Materials | Discovered new exit (range 13) 1844 | -8/Materials | Entered Factory 1844 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1916 | -7/Factory | Sucked down chute 1916 | -7/Factory | Entered Waste 1917 | -7/Waste | Met a frightened Derelict 1932 | -7/Waste | Spotted C-40 Crusher 1932 | -7/Waste | Spotted C-40 Crusher 1933 | -7/Waste | Spotted C-40 Crusher 1983 | -7/Waste | Spotted C-40 Crusher 2009 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2010 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2013 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2016 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2017 | -7/Waste | Crushed by Compactor (1 part destroyed) 2022 | -7/Waste | Spotted C-40 Crusher 2035 | -7/Waste | Spotted C-40 Crusher 2048 | -7/Waste | Lost 6 parts (2n3u1w) 2055 | -7/Waste | Discovered new exit (range 11) 2061 | -7/Waste | Entered Factory 2379 | -7/Factory | Core integrity fell below 50% 2415 | -7/Factory | Lost 10 parts (2p3n2u3w) 2427 | -7/Factory | Garrison activated, responded to threat 2784 | -7/Factory | Core integrity fell below 20% 2818 | -7/Factory | Discovered new exit (range 6) 2819 | -7/Factory | Lost 5 parts (2n3u) 2973 | -7/Factory | Identified exit to Lower Caves 3041 | -7/Factory | Entered Lower Caves 3082 | -7/Lower Caves | Learned location of Zion (-7) 3096 | -7/Lower Caves | Ambushed by wild Derelicts 3133 | -7/Lower Caves | System corruption reached 10% 3173 | -7/Lower Caves | Lost 5 parts (1p2n2u) 3354 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3703 | -7/Lower Caves | Discovered new exit (range 9) 3721 | -7/Lower Caves | Entered another Lower Caves area 3753 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4520 | -7/Lower Caves | Discovered new exit (range 8) 4529 | -7/Lower Caves | Entered Zion 4574 | -7/Zion | System corruption cleaned by Quarantine Array 4818 | -7/Zion | Identified exit to Proximity Caves 5187 | -7/Zion | Identified exit to Deep Caves 5260 | -7/Zion | Visited the Megawrench Repair Shop 5260 | -7/Zion | Megawrench repaired 11 parts 5486 | -7/Zion | Rebuked by Imprinter 5519 | -7/Zion | Attempted to imprint without authorization 5519 | -7/Zion | Attacked by Zionites 5542 | -7/Zion | Self-destructed Last Messages --------------- how to put this politely... normal. So I can't help you there, buddy. WU-7MV(m): Let's see here... Yeah, that was easy as we thought. What are you still waiting around here for? Yes, we're done already! Did it while you weren't paying attention, yep, good as new! Are you saying we did a bad job? 05265_ WU-7MV(m) rewires a component. 05293_ 5P-YTF(z) shifts around the Twisted Machinery. 05317_ GQ-3UI(z) searches inside the Twisted Machinery. 05328_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 05391_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. 05424_ 8B-UDQ(z) shifts around the Twisted Machinery. 05450_ 8B-UDQ(z) fiddles with the Twisted Machinery. Imprinter: Here I was just about to greet a new specimen to our ranks, but no. I can sense their tech three caves away. Get out of here before I'm forced to do something you'll regret. 05519_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend our home! 05525_ LL-P1J(c) calibrates the IMP:G-0014175/C-0630194. 05527_ YY-P6G(c) calibrates the Memory Banks. 05529_ LL-P1J(c) calibrates the IMP:G-0014175/C-0630194. Map ----- +----------------------------------------------------+ | ?????????????????###########""""""" | | ?????????????????#"#""""#""##" | | ?????????????????#"""""""""#""" | | ??????????""???###" """"""" | | ????????""""""?#"#" !" | | ??????? #""" " | | ????????"" ##"" """"""" " | | ?????????"" """"#""" " | | ?????????"" """##""" | | ?????????"" 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""""" ""????????????????? | | ????????????""" "?????????????????? | | ??????????????? ?????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 29 Energy Capacity 2100 Matter Stores 353 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 6 Armor Integrity Analysis 33 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorAerolevRigger Manual? 0 Play Time 00:39:34 Cumulative 129.6 hours Start 2021.04.08 @ 09:42:04 End 2021.04.08 @ 10:54:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 143 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99644ed9-e748-4e13-a7da-248b78c22d49