Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.31 @ 16:07:16 Player: debtmaster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (123) 615 Value Destroyed (4115) 4115 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2912) 2912 TOTAL SCORE: 13182 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 1895 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -291 Cogmind --------- Core Integrity 966/1000 Matter 234/300 Energy 770/770 System Corruption 0% Temperature Cool (230) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Small Storage Unit Compact Battery Compact Battery Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (5) ------- Plasma Rifle > --- INVENTORY (6) ---- Hacking Drone Bay (0/1) Bomb Factory No. 2 Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Force Field > --- WEAPON ----------- Autogun Coil Gun Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Flexi-carbon Leg Hacking Drone Bay Bomb Factory No. 2 Self-destruct Interrupter [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 2 . . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 1 . . . . . 1 Utility 4 | . . 1 1 1 . . . 1 . . . . . . Weapon 3 | . . 1 1 1 . . . . . . . . . . Parts Attached 76 | 7 6 5 20 2 . 3 4 15 . 5 . . 8 1 Power 10 | 1 . 2 3 . . 1 . 1 . . . . 1 1 Engine 7 | 1 . 2 2 . . 1 . . . . . . . 1 Core 3 | . . . 1 . . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 19 | 2 . 1 7 . . . 3 4 . . . . 2 . Treads 8 | 2 . 1 5 . . . . . . . . . . . Leg 11 | . . . 2 . . . 3 4 . . . . 2 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 15 | . 4 1 1 1 . 1 . 3 . 1 . . 3 . Device 6 | . 1 1 . . . 1 . 2 . . . . 1 . Storage 4 | . 1 . . 1 . . . . . . . . 2 . Processor 5 | . 2 . 1 . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 4 2 1 9 1 . 1 1 7 . 4 . . 2 . Energy Gun 7 | 3 . . 1 . . . . 2 . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 22 | . 2 1 8 1 . . 1 4 . 4 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . 1 . . 1 . Parts Lost 23 | . . 1 5 . . 1 2 2 1 . 2 . 5 4 Power 2 | . . 1 . . . . . . . . . . . 1 Propulsion 6 | . . . 2 . . . . 1 . . . . 2 1 Utility 2 | . . . . . . . . 1 . . . . 1 . Weapon 13 | . . . 3 . . 1 2 . 1 . 2 . 2 2 Highest Loss Streak 5 | . . 1 5 . . 1 1 2 1 . 1 . 2 4 Average Slot Usage (%) 93 | . 95 95 93 91 100 99 96 84 95 99 97 86 80 79 Engine 4 | . 14 7 6 7 7 7 7 2 . . . . . 2 Core 2 | . . . 2 . . . . 3 6 6 6 6 6 5 Treads 3 | . 28 22 9 . . . . . . . . . . . Leg 14 | . . . 8 15 15 15 14 17 20 20 20 20 15 17 Device 6 | . 1 11 9 7 7 7 7 5 6 6 6 6 1 . Storage 5 | . 2 . . 3 7 7 7 6 6 6 6 6 6 17 Processor 24 | . 19 22 27 23 23 23 23 23 26 25 26 26 24 17 Energy Gun 1 | . 8 . 2 . . . . 3 6 5 . . . 5 Ballistic Gun 26 | . 19 33 27 34 38 30 26 17 21 26 30 20 23 11 Piercing Weapon 2 | . . . . . . 5 7 1 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 55 | 6 11 15 18 26 26 31 34 36 36 41 39 31 55 31 Greatest Support 60 | 40 40 40 40 34 34 34 34 60 60 60 60 60 60 60 Greatest Overweight (x) 3 | 1 . . 3 . . . 2 1 . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 4 4 4 4 4 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 3 4 4 4 4 3 6 6 6 5 6 6 6 6 5 Average Carried 4 | . 3 2 3 3 3 5 6 4 5 5 6 6 5 4 Final Capacity 6 | 4 4 4 4 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 1 4 4 3 3 3 6 6 5 5 6 6 6 5 4 Class Distribution -------------------- 42% | Scavenger-Gunner 41% | Gunner 10% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Matter Collected 4290 | 260 68 643 730 147 116 63 268 352 247 398 530 . 468 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 5612 | 167 68 771 964 212 163 . 323 528 552 529 592 . 719 24 Parts 260 | 13 11 44 60 11 6 . 21 23 6 22 18 . 22 3 Haulers Intercepted 4 | . . 1 2 . . . . . . . 1 . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . 6 . 27 . . . 18 . 32 . Prevented 8 | . . . . . . . 8 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Combat Hostiles Destroyed 91 | . 3 13 21 2 6 . 9 6 2 5 10 . 14 . Melee 1 | . . . . . . . 1 . . . . . . . Guns 90 | . 3 13 21 2 6 . 8 6 2 5 10 . 14 . Classes Destroyed 18 | 2 2 5 2 . . . . 2 1 2 1 . 1 . Worker 2 | . . . . . . . . . . 1 . . . 1 Builder 3 | . . . . . . . . 1 . 2 . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 4 | . . 1 2 . . . . . . . 1 . . . Recycler 7 | 1 . 2 . 1 . . . 1 . 2 . . . . Carrier 1 | . . . . . . . . . . . . . 1 . Operator 1 | . . 1 . . . . . . . . . . . . Watcher 7 | . 1 3 1 . . . . 1 . 1 . . . . Swarmer 36 | . 3 4 7 . 6 . 6 4 . . . . 6 . Grunt 28 | . . 4 6 . . . 2 1 . 3 8 . 4 . Brawler 3 | . . . 1 . . . . . . . . . 2 . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 18 | . . 4 6 2 . . 1 1 . 1 1 . 2 . Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . Compactor 2 | . . . . . . . . . 2 . . . . . Z-Light 2 | . . . . . . . . 2 . . . . . . Best Kill Streak 12 | 3 4 5 12 1 5 . 3 4 1 6 3 . 6 1 Combat Bots Only 11 | . 3 4 11 1 5 . 3 4 1 2 3 . 4 . Max Kills in Single Turn 2 | 1 1 2 2 1 2 . 2 2 1 2 2 . 2 1 Gunslinging 1 | . . 1 1 . 1 . 1 . . 1 1 . 1 . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Damage Taken 4229 | . 33 417 832 272 191 99 322 438 17 107 315 . 892 294 Core 634 | . . 31 150 34 23 20 63 123 . 13 63 . 80 34 Absorbed by Shields 363 | . . . . . . . . . . 93 198 . 72 . Core Remaining (%) 85 | 100 100 92 72 . . . 80 . . . . . 67 . Volleys Fired 315 | 33 6 47 52 10 7 1 26 20 16 20 33 . 34 10 Largest 5 | 2 2 3 4 5 5 5 4 5 5 5 5 . 4 3 Hottest 156 | 150 46 69 96 108 108 108 98 156 156 116 113 . 83 113 Shots Fired 988 | 43 12 137 160 45 35 5 68 61 73 83 135 . 102 29 Gun 967 | 22 12 137 160 45 35 5 68 61 73 83 135 . 102 29 Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special 21 | 21 . . . . . . . . . . . . . . Kinetic 902 | . 12 137 145 45 35 5 68 53 63 83 135 . 102 19 Thermal 86 | 43 . . 15 . . . . 8 10 . . . . 10 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 46 | 7 13 31 28 14 9 9 13 25 24 34 46 . 39 14 Robot Miss Streak 4 | 1 2 4 1 4 4 2 2 2 1 3 1 . 2 2 Penetration Max 1 | . . . . . . . . 1 . 1 . . 1 . Secondary Targets 27 | . 1 1 12 . 2 . 3 2 . 1 3 . 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 1 . 1 1 . 1 . Shots Hit Robots 759 | 17 8 101 136 34 19 5 55 42 63 58 112 . 85 24 Core Hits 247 | 7 4 30 46 12 11 2 23 23 11 23 21 . 31 3 Critical Hits 17 | . . . 3 1 . . . 2 . 7 2 . 2 . Critical Kills 5 | . . . 1 1 . . . . . 1 1 . 1 . Critical Parts Destroyed 11 | . . . 1 . . . . 2 . 6 1 . 1 . Melee Attacks 1 | . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . 1 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10919 | 209 119 1346 1715 429 214 58 694 928 1144 1067 1280 . 1522 194 Guns 10888 | 209 119 1346 1715 429 214 58 663 928 1144 1067 1280 . 1522 194 Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 31 | . . . . . . . 31 . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 10255 | . 119 1346 1579 429 214 58 663 841 1031 1067 1280 . 1522 106 Thermal 633 | 209 . . 136 . . . . 87 113 . . . . 88 Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . 31 . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 2 2 2 . Average Corruption 1 | . . . . . . . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . . . 3 6 1 16 . Message Errors 8 | . . . . . . . . . . 1 1 . 6 . Heat Flow Errors 9 | . . . . . . . . . . . 2 1 6 . Energy Discharges 4 | . . . . . . . . . . 1 2 . 1 . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . Targeting Errors 2 | . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 446 | 160 6 64 283 50 48 24 30 135 446 81 192 215 270 262 Average Temperature 64 | 45 4 21 83 17 19 16 8 39 213 24 52 119 79 111 Received Heat Transfer 1089 | . . 105 333 102 . . 54 75 9 22 109 . 280 . Effects 8 | . . . . . . . . . 8 . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . 3 . . . . . Damage (major) 4 | . . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | 1 . . . . . . . 2 . . . . . . Heat Transferred 1756 | 557 . . 407 . . . . 259 333 . . . . 200 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Peak Influence 1172 | 30 121 331 511 182 . . . 788 245 1172 . . . 133 Initial 230 | . 16 . 94 87 . . . . 230 124 . . . 89 Average 323 | 18 43 167 381 119 . . . 330 205 759 . . . 111 Maximum Alert Level 4 | . . 1 2 . . . . 3 1 4 . . . . Low Security (%) 42 | 100 100 61 9 100 . . . 41 10 5 . . . 100 Level 1 23 | . . 38 33 . . . . 19 89 7 . . . . Level 2 15 | . . . 57 . . . . 13 . 11 . . . . Level 3 15 | . . . . . . . . 26 . 61 . . . . Level 4 2 | . . . . . . . . . . 14 . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . . 1 5 2 . . . 5 . 7 . . 1 1 Investigation 2 | . . . . . . . . 1 . . . . . 1 Extermination 1 | . . . . . . . . 1 . . . . . . Reinforcement 8 | . . 1 1 2 . . . . . 4 . . . . Assault 6 | . . . . . . . . 2 . 3 . . 1 . Garrison 5 | . . . 4 . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Distress Signals 5 | . 1 2 1 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 173 | . 4 19 25 4 6 1 15 27 6 27 12 . 24 3 Peak Tracking Total 8 | . 2 4 6 1 4 1 3 8 2 5 8 . 7 2 Tactical Retreats 9 | . . 1 . . . . 3 1 . . 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Traps Triggered 5 | . . . . . . . . 3 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Machines Disabled 31 | . . 1 1 . . . . 6 . 21 . . 1 1 Max in Single Turn 3 | . . 1 1 . . . . 3 . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Machines Accessed 13 | . 3 2 3 . . . . . . 1 . 4 . . Terminals 5 | . 3 1 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 43 | . 13 2 5 . . . . . . 1 . 22 . . Successful 39 | . 11 1 4 . . . . . . 1 . 22 . . Failed 4 | . 2 1 1 . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 4 | . . . . . . . . 4 . . . . . . Terminals 15 | . 13 1 1 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . 1 2 . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 33 | . 11 . . . . . . . . . . 22 . . Record 14 | . 3 . . . . . . . . . . 11 . . Part Schematic 3 | . . . . . . . . . . . . 3 . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 2 . . . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . . Report Inventory 2 | . . 1 1 . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 5 | . . 1 3 . . . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Total Allies 30 | . . . . . . 4 . 5 20 . . . 1 . Largest Group 19 | . . . . . . 4 4 5 19 19 3 . 1 . Highest-Rated Group 696 | . . . . . . 149 149 398 696 696 112 . 94 . Highest-Rated Ally 94 | . . . . . . 39 39 94 94 50 50 . 94 . Zionite Dispatches 1 | . . . . . . . . 1 . . . . . . Light 1 | . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 349 | . . . . . . . 46 128 61 73 10 . 31 . Total Damage 13453 | . . . . . . . 1219 3589 2002 4809 550 . 1284 . Kills 77 | . . . . . . . 5 24 4 37 . . 7 . Allies Corrupted 4 | . . . . . . . . . . 4 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 2 3 . . . . . 3 . Drone Launches 1 | . . . . . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Turns Passed 8223 | 293 256 652 809 280 75 1217 1220 701 286 720 709 94 855 56 Spaces Moved 4853 | 109 140 285 393 178 38 852 581 440 181 522 501 79 534 20 Core 24 | 14 . . 10 . . . . . . . . . . . Treads 676 | 95 140 285 156 . . . . . . . . . . . Legs 4153 | . . . 227 178 38 852 581 440 181 522 501 79 534 20 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 130 120 120 120 120 120 120 120 120 Average Speed 130 | 148 160 160 143 130 130 130 128 124 120 120 120 120 128 120 Slowest Speed 200 | 160 160 160 200 130 130 130 180 150 120 120 120 120 180 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 9 23 26 33 5 6 82 75 14 81 21 68 72 74 2 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . 2 . . . . . 1 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 . . . . . . . 1 1 1 . . Scrap Searched 8 | . . . . . . 3 3 . . . 1 . 1 . Spaces Dug 3 | 3 . . . . . . . . . . . . . . Terrain Destroyed 30 | 4 . . . . . . . 20 1 1 1 . 3 . Melee . | . . . . . . . . . . . . . . . Projectile 10 | 4 . . . . . . . . 1 1 1 . 3 . AOE 20 | . . . . . . . . 20 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Was Fac Low Dat Pro Fac Total 6102 | 154 162 404 544 200 44 959 1000 551 215 572 545 78 641 33 Wait 798 | . . 63 66 9 . 96 384 68 19 19 12 . 60 2 Move 4840 | 108 139 284 392 177 37 851 580 440 180 521 500 78 533 20 Hop . | . . . . . . . . . . . . . . . Pick Up 41 | 6 8 3 6 2 . 5 . 5 . 3 . . 3 . Fast Attach 25 | . . 1 9 . . . 3 7 . 3 . . 2 . Attach 33 | 5 2 3 5 2 . 1 . 7 . 2 . . 5 1 Detach 2 | . . . . . . . . 1 . . . . 1 . Swap 18 | 2 4 1 6 . . 2 1 1 . . . . 1 . Drop 29 | . 3 2 8 . . 3 5 2 . 4 . . 2 . Fire 315 | 33 6 47 52 10 7 1 26 20 16 20 33 . 34 10 Melee 1 | . . . . . . . 1 . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 294 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 4) 499 | -10/Materials | Discovered new exit (range 14) 536 | -10/Materials | Identified exit to Mines 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 857 | -9/Materials | Build established: Gunner 1154 | -9/Materials | Discovered new exit (range 15) 1202 | -9/Materials | Entered another Materials area 1202 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1345 | -8/Materials | Garrison activated, responded to threat 1368 | -8/Materials | Destroyed 11 combat bots 1421 | -8/Materials | Lost 5 parts (2n3w) 1719 | -8/Materials | Garrison activated, responded to threat 1991 | -8/Materials | Discovered new exit (range 12) 2009 | -8/Materials | Identified exit to Factory 2011 | -8/Materials | Entered Factory 2011 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2253 | -7/Factory | Discovered new exit (range 7) 2290 | -7/Factory | Identified exit to Lower Caves 2291 | -7/Factory | Entered Lower Caves 2348 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2365 | -7/Lower Caves | Identified exit to Zion 2366 | -7/Lower Caves | Entered Zion 2414 | -7/Zion | Discovered new exit (range 16) 2566 | -7/Zion | Found CR-A16's Pointy Stick 2589 | -7/Zion | Learned 12 Factory zone layouts 2744 | -7/Zion | Found Prototype Device 2805 | -7/Zion | Learned location of Data Miner (-6) 2820 | -7/Zion | Given A8's code to call for help 3110 | -7/Zion | Imprinted 3112 | -7/Zion | Declared Zion's savior 3506 | -7/Zion | Given the Hacking Drone Bay 3506 | -7/Zion | Found Prototype Device 3572 | -7/Zion | Identified exit to Proximity Caves 3583 | -7/Zion | Entered Proximity Caves 3583 | -6/Proximity Caves | Accompanied by 4 allies 3589 | -6/Proximity Caves | Learned 4 Factory zone layouts 3627 | -6/Proximity Caves | Identified exit to Factory 3864 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4110 | -6/Proximity Caves | Spotted B-75 Beast 4151 | -6/Proximity Caves | Allies destroyed B-75 Beast 4507 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4557 | -6/Proximity Caves | Build established: Scavenger-Gunner 4803 | -6/Proximity Caves | Entered Factory 4803 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4804 | -6/Factory | Identified exit to Factory 5050 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5050 | -6/Factory | Zion Light squad teleported in 5052 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5076 | -6/Factory | Identified Hacking Drone Bay 5233 | -6/Factory | Garrison activated, responded to threat 5503 | -6/Factory | First assault squad dispatched 5504 | -6/Factory | Sucked down chute 5504 | -6/Factory | Entered Waste 5505 | -6/Waste | Met a frightened Derelict 5515 | -6/Waste | Spotted C-40 Crusher 5525 | -6/Waste | 2 allies followed down the chute 5543 | -6/Waste | Destroyed C-40 Crusher 5552 | -6/Waste | Spotted C-40 Crusher 5557 | -6/Waste | Allies destroyed C-40 Crusher 5560 | -6/Waste | Spotted C-40 Crusher 5568 | -6/Waste | Destroyed C-40 Crusher 5571 | -6/Waste | Spotted C-40 Crusher 5587 | -6/Waste | Spotted C-40 Crusher 5595 | -6/Waste | Warlord forces began an assault 5599 | -6/Waste | Allies destroyed C-40 Crusher 5601 | -6/Waste | Allies destroyed C-40 Crusher 5608 | -6/Waste | Spotted C-40 Crusher 5617 | -6/Waste | Allies destroyed C-40 Crusher 5764 | -6/Waste | Discovered new exit (range 12) 5781 | -6/Waste | Identified exit to Factory 5790 | -6/Waste | Entered Factory 5790 | -6/Factory | Accompanied by 19 allies 6140 | -6/Factory | First assault squad dispatched 6490 | -6/Factory | Discovered new exit (range 8) 6510 | -6/Factory | Entered Lower Caves 6510 | -6/Lower Caves | Accompanied by 3 allies 6880 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6888 | -6/Lower Caves | Spotted B-75 Beast 6899 | -6/Lower Caves | Destroyed B-75 Beast 7211 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7219 | -6/Lower Caves | Entered Data Miner 7219 | -6/Data Miner | Discovered new exit (range 6) 7237 | -6/Data Miner | Met Data Miner 7276 | -6/Data Miner | Learned location of Section 7 (-2) 7276 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7288 | -6/Data Miner | Received God Mode back door access code from Data Miner 7313 | -6/Data Miner | Entered Proximity Caves 7315 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7373 | -5/Proximity Caves | Escorted by Enhanced Grunt 7536 | -5/Proximity Caves | Learned Factory stockpile data 7699 | -5/Proximity Caves | Learned location of Armory (-3) 7818 | -5/Proximity Caves | Learned location of 1 exit from Factory 7828 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7928 | -5/Proximity Caves | Identified Bomb Factory No. 2 7949 | -5/Proximity Caves | Spotted B-75 Beast 8120 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8168 | -5/Proximity Caves | Entered Factory 8168 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8169 | -5/Factory | Identified exit to Upper Caves 8224 | -5/Factory | Self-destructed Last Messages --------------- O-24 Administrator resets terminal and reports anomaly. O-24 Administrator locks terminal. K-01 Serf collects debris. K-01 Serf destroyed. Destroyed Imp. Hover Unit. Terminal unresponsive. Penetrated by Slug. Slug penetrates Terminal. Terminal disabled. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Autogun destroyed. Flexi-carbon Leg destroyed. Imp. Heavy Machine Gun destroyed. Penetrated by Slug. Deuterium Engine destroyed. Slug penetrates Door. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????*?????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????############+###### ???????? | | ???????????# ???????? | | ???????????# ??????? | | ???????????# ??????? | | ???????????# ??????? | | ???????????# ??????? | | ????????#######;##### " " " " #???????? | | ????????# #??" " " ????????????? | | ????????# #??" " "?????????????? | | ????????# #? " " " ????????????? | | ????????# #? " " " ????????????? | | ????????# #? " " " "???????????? | | ????????# # " " " " ??????????? | | ????????# # " " " " ??????????? | | ????????########;#### " " " " #???????? | | ?????????????# R ?????? | | ?????????????# ! " " ?????? | | ?????????????# " " !!! o????????? | | ?????????????# ^ " " !!! ???????? | | ?????????????#^ ^@ " " !!! ???????? | | ?????????????# " * " " ???????? | | ?????????????# ^"" [%= " " ???????? | | ?????????????#^ "Thh= " " ???????? | | ?????????????# "" " " ???????? | | ???????????? + "" " " ????????? | | ??????????" # ?????????? | | ????????" " + ?????????? | | ????????" " # #####??????????? | | ????????? " # k #??????????????? | | ???????? ?# "F "" #??????????????? | | ???????? ??# """"" #??????????????? | | ????????##???# """"" ??????????????? | | ?????????????# ##?????????????? | | ?????????????# ? #??????????????? | | ????????????? ###??#+??#??????????????? | | ??????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | ?????????????? ????????????????????????? | | ??????????????? ????????????????????????? | | ??????????????? ?????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 945 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 17 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Adventurer Backstab Everything Is Under Control Generalissimo Help From High Places I Spy I'm Back, Baby! Librarian Made in Tau Ceti IV More Dakka Please Please Form A Line Preemptive Strike Robot Respite Serviceable Loadout Shopping List Significant Disruption The More The Merrier The One The Oracle Tourist Troublemaker Challenges ------------ None Game ------ Seed ParticleContainmentCharger Manual? 0 Play Time 02:01:56 Cumulative 5.6 hours Start 2021.05.31 @ 12:36:33 End 2021.05.31 @ 16:07:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64372768-fcc1-47f7-b58e-69f5530187b5