Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.10 @ 13:50:29 Player: kasaphescent Result: Destroyed by as-23111 with Assembled Heavy Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (1746) 1746 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1264) 1264 TOTAL SCORE: 8325 Bonus ------- Follower Combat Kills 140 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Friendly Fire -676 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 99/100 System Corruption 10% Temperature Hot (276) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor High-capacity Matter Pod (200) Zionite Laser-S Zionite Laser-S CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Armor Integrity Analyzer Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Light DM Reactor Zionite Composite Leg I Zionite Glidesys I Energy Well High-capacity Matter Pod Zionite Weapon Casing Zionite Heavy Carapace Riot Gun Heavy Riot Gun High-powered Shock Rifle Zionite Laser-S Plasma Cannon Phase Cannon Compact Ion Cannon Field Lobotomy Kit Power Maul CR-A16's Pointy Stick [Rating: 108] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Zionite Laser-S Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . . . 3 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 113 | 5 11 6 . . 6 15 17 2 5 10 36 Power 12 | 1 . . . . . 2 4 . 1 . 4 Engine 6 | 1 . . . . . 1 4 . . . . Core 2 | . . . . . . 1 . . 1 . . Reactor 4 | . . . . . . . . . . . 4 Propulsion 25 | 2 3 1 . . 1 4 2 1 . . 11 Treads 6 | 1 1 1 . . . 2 1 . . . . Leg 3 | . . . . . . . . . . . 3 Wheel 11 | 1 2 . . . 1 2 1 1 . . 3 Hover 5 | . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . Utility 35 | 1 4 3 . . 2 4 6 . 3 6 6 Device 11 | . 1 2 . . . 1 3 . . 2 2 Storage 2 | 1 1 . . . . . . . . . . Processor 8 | . . . . . . . 1 . 3 4 . Hackware 3 | . . . . . 1 . 2 . . . . Protection 11 | . 2 1 . . 1 3 . . . . 4 Artifact . | . . . . . . . . . . . . Weapon 41 | 1 4 2 . . 3 5 5 1 1 4 15 Energy Gun 11 | . 1 . . . 2 . . . . 2 6 Energy Cannon 5 | . 1 . . . . . 2 1 . . 1 Ballistic Gun 4 | 1 1 . . . 1 1 . . . . . Ballistic Cannon 11 | . 1 1 . . . 3 2 . . . 4 Launcher 4 | . . 1 . . . 1 . . . . 2 Special Weapon 2 | . . . . . . . . . . 1 1 Impact Weapon 4 | . . . . . . . 1 . 1 1 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 . . 2 . 1 . . 5 9 Parts Lost 39 | . 1 2 . . . 1 4 5 1 1 24 Power 6 | . . . . . . 1 . 1 1 . 3 Propulsion 13 | . 1 1 . . . . 1 2 . . 8 Utility 13 | . . 1 . . . . 3 2 . 1 6 Weapon 7 | . . . . . . . . . . . 7 Highest Loss Streak 7 | . 1 2 . . . 1 3 3 1 1 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 100 100 87 88 97 83 83 79 85 Engine 7 | . 14 14 14 14 9 7 8 12 1 . . Core 2 | . . . . . . . 4 . 5 6 1 Reactor 1 | . . . . . . . . . . . 8 Treads 10 | . 7 24 28 28 18 14 6 6 6 6 . Wheel 7 | . 20 3 . . 9 7 12 8 6 6 3 Hover 1 | . . . . . . . . . . . 9 Device 8 | . 7 3 . . . 3 18 15 13 12 6 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 6 Processor 8 | . . . . . . . 4 . 16 25 23 Hackware 5 | . . . . . 7 7 12 13 13 . . Protection 8 | . 5 10 14 14 18 22 7 5 . . 9 Energy Gun 1 | . 6 . . . . . . . . 1 7 Energy Cannon 5 | . 1 14 14 14 7 . 3 6 6 5 . Ballistic Gun 1 | . 9 . . . . 7 . . . . . Ballistic Cannon 7 | . 10 13 14 14 7 7 8 6 3 . 4 Impact Weapon 1 | . . . . . . . . . 2 5 . Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 93 | 9 51 55 55 55 58 75 93 90 83 67 75 Greatest Support 48 | 20 26 40 40 40 10 32 22 28 28 28 48 Greatest Overweight (x) 6 | . 5 3 1 1 5 6 6 4 2 2 6 Average Overweight (x) 2 | . 2 1 1 1 5 5 3 3 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 20 20 20 20 20 20 20 20 18 20 20 Average Carried 18 | 4 15 18 19 20 18 19 19 18 17 19 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 20 19 20 20 20 20 20 18 18 20 5 Class Distribution -------------------- 61% | Mutant 27% | Hacker-Mutant 6% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Matter Collected 2027 | 195 264 195 . . 52 252 188 230 81 100 470 Remotely . | . . . . . . . . . . . . Salvage Created 2060 | . 224 158 . . 42 256 228 156 176 133 687 Parts 71 | . 14 8 . . 1 7 7 4 7 7 16 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 4 | . 2 . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 3 9 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 48 | . 5 7 . . 1 6 3 3 3 1 19 Guns 14 | . 2 . . . . 1 . . . 1 10 Cannons 21 | . 3 1 . . 1 2 3 3 3 . 5 AOE 10 | . . 6 . . . 3 . . . . 1 Classes Destroyed 16 | . 4 3 . . . 3 . 1 1 2 2 Builder 2 | . . 2 . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . Recycler 3 | . 1 1 . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 8 | . . . . . . 4 1 . 3 . . Grunt 7 | . 5 . . . 1 . 1 . . . . Sentry 1 | . . . . . . 1 . . . . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 2 | . . . . . . . . 2 . . . Programmer 3 | . . . . . . 1 1 1 . . . Zionite 3 | . . . . . . . . . . 3 . Z-Light 7 | . . . . . . . . . . . 7 Packrat 1 | . . . . . . . . 1 . . . Samaritan 3 | . . . . . . . . . 3 . . Assembled 16 | . . 6 . . . . . . . . 10 Golem 1 | . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 2 8 . . 1 4 1 2 3 2 7 Combat Bots Only 7 | . 2 6 . . 1 4 1 1 3 1 7 Max Kills in Single Turn 2 | . 1 2 . . 1 2 1 1 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . 2 . . . 2 . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 2 Z-Imprinter (-6/Deep Caves) A8 (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Damage Taken 6510 | . 110 454 . . 66 352 539 869 220 182 3718 Core 1023 | . . 129 . . 10 18 30 154 15 25 642 Absorbed by Shields 25 | . . . . . . . . . . 25 . Redirected to Shielding 302 | . 6 . . . . . . . . . 296 Regen/Repaired (Parts) 105 | . . . . . . . . . . 105 . Core Remaining (%) 85 | 100 . . . 48 98 97 . . . . . Volleys Fired 191 | . 37 8 . . 4 15 23 19 21 12 52 Largest 2 | . 2 2 . . 2 2 2 2 2 2 2 Hottest 128 | . 104 99 . . 99 73 128 128 128 120 128 Shots Fired 314 | . 62 11 . . 7 27 30 38 27 23 89 Gun 103 | . 26 . . . 1 18 . . . 22 36 Cannon 196 | . 36 6 . . 6 7 30 38 27 . 46 Launcher 13 | . . 5 . . . 2 . . . . 6 Special 2 | . . . . . . . . . . 1 1 Kinetic 170 | . 51 3 . . 4 25 19 19 6 . 43 Thermal 81 | . 11 3 . . 3 . 11 19 21 . 13 Explosive 5 | . . 5 . . . . . . . . . Electromagnetic 54 | . . . . . . 2 . . . 22 30 Phasic 2 | . . . . . . . . . . . 2 Robot Hit Streak 16 | . 10 3 . . 2 5 6 6 11 16 7 Robot Miss Streak 9 | . 4 2 . . 2 1 3 2 1 4 9 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 Shots Hit Robots 197 | . 33 5 . . 4 19 12 26 22 19 57 Core Hits 129 | . 24 21 . . 2 10 7 7 8 8 42 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . . 3 Critical Strikes 7 | . . . . . . . 2 . . . 5 Destroy 3 | . . . . . . . . . . . 3 Blast 3 | . . . . . . . 2 . . . 1 Smash 1 | . . . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . 3 . 2 1 1 Impact 7 | . . . . . . . 3 . 2 1 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5293 | . 610 516 . . 72 516 336 676 584 332 1651 Guns 1392 | . 261 . . . 16 233 . . . 275 607 Cannons 2958 | . 349 93 . . 56 163 336 676 584 . 701 Explosions 902 | . . 423 . . . 120 . . . 57 302 Melee 36 | . . . . . . . . . . . 36 Ramming 5 | . . . . . . . . . . . 5 Kinetic 2139 | . 457 42 . . 54 396 172 317 76 . 625 Thermal 1596 | . 153 51 . . 18 . 164 359 508 57 286 Explosive 423 | . . 423 . . . . . . . . . Electromagnetic 1028 | . . . . . . 120 . . . 275 633 Impact 36 | . . . . . . . . . . . 36 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 66 | . . . . . . . . . . . 66 Highest Corruption 10 | . . . . . . . . . . 5 10 Average Corruption 5 | . . . . . . . . . . 5 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . 20 Message Errors 8 | . . . . . . . . . . . 8 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . 4 Alerts 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 216 | . . 9 . . . 28 . 43 59 . 77 Projectiles 162 | . . . . . . 28 . 43 59 . 32 Explosions 18 | . . 9 . . . . . . . . 9 Melee 36 | . . . . . . . . . . . 36 Knockbacks 17 | . 5 1 . . . 3 1 3 1 . 3 Impact 1 | . . . . . . . . . . . 1 Kinetic 16 | . 5 1 . . . 3 1 3 1 . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 67 | . . 65 . . . . . . . . 2 Shots 2 | . . 2 . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 313 | . 48 93 . . 93 282 81 21 . 262 313 Average Temperature 85 | . 15 41 . . 40 128 39 10 . 134 143 Received Heat Transfer 1070 | . 60 20 . . 18 36 42 21 12 49 812 Effects 3 | . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . 3 Parts Fried 12 | . . . . . . . . . . 2 10 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . . . 1 . 3 . 3 Heat Transferred 2723 | . 190 111 . . 37 . 300 650 1000 50 385 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Peak Influence 303 | . 132 51 . . 303 163 96 . . . . Initial 137 | . . 12 . . . 137 . . . . . Average 44 | . 31 20 . . 124 77 36 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 . 100 74 100 100 . . . . Level 1 1 | . . . . . 25 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 2 . . . 2 1 4 . . . . Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . 1 1 . . . . Reinforcement 5 | . 2 . . . 1 . 2 . . . . Assault 1 | . . . . . . . 1 . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 10 12 . . 10 7 11 10 4 10 54 Peak Tracking Total 33 | . 3 10 . . 4 4 4 7 3 5 33 Tactical Retreats 8 | . . . . . . . . 1 1 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Disabled 12 | . . . . . 6 2 2 . . . 2 Max in Single Turn 1 | . . . . . . 1 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Accessed 17 | . 5 1 2 . 2 1 6 . . . . Terminals 12 | . 4 . . . 2 1 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 41 | . 11 1 2 . 8 2 17 . . . . Successful 21 | . 6 1 2 . 4 . 8 . . . . Failed 20 | . 5 . . . 4 2 9 . . . . Catastrophic 7 | . . . . . 1 1 5 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 7 . 1 . 3 2 8 . . 7 . Terminals 36 | . 10 . . . 8 2 16 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 13 | . 4 1 2 . 2 . 4 . . . . Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . 1 . . . . Unauthorized Hacks 6 | . 1 . . . 2 . 3 . . . . Terminals 6 | . 1 . . . 2 . 3 . . . . Assimilate 1 | . . . . . 1 . . . . . . Botnet 5 | . 1 . . . 1 . 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 4 . . . 2 1 5 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total Allies 6 | . . 3 . . 1 . . . . 1 1 Largest Group 4 | . . 3 3 3 4 2 . . . 1 1 Highest-Rated Group 169 | . . 40 40 40 50 24 . . . 169 156 Highest-Rated Ally 169 | . . 16 16 16 16 16 . . . 169 156 Total Orders 2 | . . 1 . . . . . . . . 1 STAY 1 | . . . . . . . . . . . 1 RETURN 1 | . . 1 . . . . . . . . . Ally Attacks 71 | . . . . . 18 5 . . . 30 18 Total Damage 3995 | . . . . . 583 45 . . . 538 2829 Kills 23 | . . . . . 7 . . . . 8 8 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Field Lobotomies 2 | . . . . . . . . . . 1 1 Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . 1 1 . Drone Launches 1 | . . 1 . . . . . . . . . Drone Recoveries 1 | . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Turns Passed 7877 | 54 685 726 538 320 260 838 691 647 1161 994 963 Spaces Moved 4596 | 43 415 314 222 134 135 461 412 399 841 671 549 Core 3 | 2 . . . . . . . . . . 1 Treads 582 | 2 . 224 222 134 . . . . . . . Legs 8 | . . . . . . . . . . . 8 Wheels 3694 | 39 415 90 . . 135 461 412 399 841 671 231 Hover 309 | . . . . . . . . . . . 309 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 145 240 240 155 113 115 130 130 130 50 Average Speed 149 | 82 124 212 240 240 155 162 136 144 130 130 130 Slowest Speed 240 | 160 155 240 240 240 155 180 180 145 130 130 210 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 68 62 59 39 18 10 14 52 81 79 68 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . . . . . 1 3 1 . Spaces Dug 12 | . 1 3 . . . . 6 . 2 . . Terrain Destroyed 66 | . 2 27 . . . 1 7 3 3 2 21 Melee 5 | . . . . . . . 3 . 2 . . Projectile 32 | . 2 . . . . 1 4 3 1 . 21 AOE 29 | . . 27 . . . . . . . 2 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total 5313 | 58 521 364 230 135 180 529 516 430 876 769 705 Wait 254 | 4 37 23 . . 30 22 31 11 6 61 29 Move 4585 | 42 414 313 221 133 134 460 411 398 840 670 549 Hop . | . . . . . . . . . . . . Pick Up 74 | 7 15 6 5 1 . 7 11 . 1 5 16 Fast Attach 51 | 5 4 2 . . 4 6 7 . 4 5 14 Attach 26 | . 3 2 . . 2 2 2 1 . 1 13 Detach 21 | . 3 1 . . 4 . 3 . . 6 4 Swap 36 | . 4 2 . . . 7 8 1 1 4 9 Drop 67 | . 4 7 4 1 2 10 17 . 1 4 17 Fire 191 | . 37 8 . . 4 15 23 19 21 12 52 Melee 7 | . . . . . . . 3 . 2 1 1 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 327 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 6) 526 | -10/Materials | Identified exit to Mines 740 | -10/Materials | Entered Mines 756 | -10/Mines | Discovered new exit (range 15) 769 | -10/Mines | Found the Drone Emporium 776 | -10/Mines | Found Prototype Device 776 | -10/Mines | Identified Sensor Drone Bay 873 | -10/Mines | Assembled infested the area 908 | -10/Mines | Met 8R-AWN 911 | -10/Mines | Core integrity fell below 50% 940 | -10/Mines | Found a hidden stash of uninstalled traps 1078 | -10/Mines | Discovered new exit (range 8) 1343 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1453 | -10/Mines | Discovered new exit (range 5) 1466 | -10/Mines | Entered Exiles 1466 | -10/Exiles | Accompanied by 3 allies 1530 | -10/Exiles | Welcomed by 8R-AWN 1571 | -10/Exiles | Met EX-HEX 1638 | -10/Exiles | Met EX-BIN 1672 | -10/Exiles | Aligned with FarCom system 1674 | -10/Exiles | Given EX-Vault access code 1765 | -10/Exiles | Opened EX-Vault 1782 | -10/Exiles | Found Field Lobotomy Kit 1829 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1898 | -10/Exiles | Met EX-DEC 1913 | -10/Exiles | Learned location of Zion (-6) 1982 | -10/Exiles | Discovered new exit (range 10) 2004 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2004 | -10/Exiles | Entered Mines 2004 | -9/Mines | Accompanied by 3 allies 2029 | -9/Mines | Met a Derelict bent on vengeance 2211 | -9/Mines | Learned Materials security intel 2225 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2303 | -9/Mines | Discovered new exit (range 9) 2324 | -9/Mines | Entered Materials 2324 | -8/Materials | Accompanied by 3 allies 2324 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2549 | -8/Materials | Discovered new exit (range 11) 2570 | -8/Materials | Garrison activated, responded to threat 2584 | -8/Materials | Entered Factory 2584 | -7/Factory | Accompanied by 2 allies 2584 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2907 | -7/Factory | Discovered new exit (range 13) 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Evolved 2 slots: Utility x2 3513 | -6/Factory | Lost 3 parts (1n2u) 3914 | -6/Factory | Identified exit to Lower Caves 4113 | -6/Factory | Entered Lower Caves 4173 | -6/Lower Caves | Spotted B-75 Beast 4363 | -6/Lower Caves | Lost 3 parts (2n1u) 4413 | -6/Lower Caves | Build established: Hacker-Mutant 4736 | -6/Lower Caves | Discovered new exit (range 9) 4760 | -6/Lower Caves | Entered another Lower Caves area 5057 | -6/Lower Caves | Discovered new exit (range 14) 5370 | -6/Lower Caves | Learned Factory emergency access door positions 5377 | -6/Lower Caves | Spotted B-75 Beast 5754 | -6/Lower Caves | Encountered a Warlord checkpoint 5921 | -6/Lower Caves | Entered Zion 5969 | -6/Zion | Found Prototype Processor 5969 | -6/Zion | Identified Exp. Armor Integrity Analyzer 5972 | -6/Zion | Found Prototype Processor 5972 | -6/Zion | Identified Exp. Targeting Computer 5975 | -6/Zion | Found Prototype Processor 5975 | -6/Zion | Identified Exp. Core Analyzer 5980 | -6/Zion | Found Prototype Processor 5980 | -6/Zion | Identified Exp. Terrain Scan Processor 5988 | -6/Zion | Discovered new exit (range 16) 6008 | -6/Zion | Found CR-A16's Pointy Stick 6064 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6268 | -6/Zion | Build established: Mutant 6334 | -6/Zion | Found Prototype Device 6334 | -6/Zion | Identified Bomb Factory No. 2 6417 | -6/Zion | Learned 8 Factory zone layouts 6612 | -6/Zion | Given the Hacking Drone Bay 6745 | -6/Zion | Assimilated A8 with FLK Orb 6746 | -6/Zion | Attacked by Zionites 6780 | -6/Zion | Discovered new exit (range 18) 6816 | -6/Zion | Opened final containment barrier to the Deep Caves 6848 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6915 | -6/Zion | Entered Deep Caves 6915 | -6/Deep Caves | Accompanied by 1 ally (A8) 7057 | -6/Deep Caves | Z-Facility disabled 7070 | -6/Deep Caves | Attacked by Z-Imprinter 7080 | -6/Deep Caves | Destroyed Z-Imprinter 7089 | -6/Deep Caves | Destroyed A8 7126 | -6/Deep Caves | Lost 4 parts (1p2n1w) 7222 | -6/Deep Caves | Core integrity fell below 50% 7254 | -6/Deep Caves | Lost 6 parts (1n2u3w) 7328 | -6/Deep Caves | Found Prototype Protection 7328 | -6/Deep Caves | Identified Zio. Weapon Casing 7341 | -6/Deep Caves | Found Zio. Weapon Casing 7375 | -6/Deep Caves | Assimilated Y5-9VJ(z) with FLK Orb 7393 | -6/Deep Caves | Found Prototype Protection 7402 | -6/Deep Caves | Found Zio. Weapon Casing 7642 | -6/Deep Caves | Build established: Scavenger-Mutant 7686 | -6/Deep Caves | Discovered new exit (range 6) 7806 | -6/Deep Caves | Spotted as-71417 7822 | -6/Deep Caves | Identified Zio. Heavy Carapace 7833 | -6/Deep Caves | Destroyed as-71417 7854 | -6/Deep Caves | Triggered Deep Caves wall 7862 | -6/Deep Caves | Lost 7 parts (3n3u1w) 7867 | -6/Deep Caves | Core integrity fell below 20% 7877 | -6/Deep Caves | System corruption reached 10% 7877 | -6/Deep Caves | Released all parts (8) 7878 | -6/Deep Caves | Destroyed by as-23111 with Assembled Heavy Rifle Last Messages --------------- 07868_ Switching to secondary target: as-97842. 07868_ Zio. Weapon Casing destroyed. 07868_ Zio. Glidesys I destroyed. 07870_ Zio. Light DM Reactor destroyed. 07871_ as-97842 destroyed. 07874_ as-34273 destroyed. 07874_ Switching to secondary target: as-23951. 07874_ as-23951 destroyed. 07874_ Hvy. Riot Gun destroyed. 07876_ Zio. Light DM Reactor destroyed. 07876_ System corrupted by crushing effect (+5). 07877_ Released Zio. Composite Leg I. 07877_ Released Riot Gun. 07877_ Released Exp. Heat Sink. 07877_ Released Hcp. Storage Unit. 07877_ Released Exp. Armor Integrity Analyzer. 07877_ Released Exp. Targeting Computer. 07877_ Released Exp. Terrain Scan Processor. 07877_ Released Zio. Composite Leg I. 07877_ Slammed into as-38555. Map ----- +----------------------------------------------------+ | ??????????????????????????????## | | ??????????????????????????????# | | ??????????????????????????????# | | ????????????????????????????????# | | ?????????????????????????????????# | | ????????????????????????????????## | | ????????????????????????????????# | | ???????????????????????????????## | | ???????????????????????????????# | | ?????????? ??????????????????# | | ????????? ????????????????## | | ???????? ! !?????????????## # | | ????????? ????? ???# # | | ????????# a ** ???# | | ????????? aa ???## | | ?????????a a /! #???## | | ?????????"aaa ! #????# | | ?????????" !sl s #????## | | ?????????"aa / #?????## | | ?????????" a ! ##?????## | | ????????""a a / #??????? | | ????????# a aa a ! ! #??????? | | ????????"]aaGa h #??????? | | ????????"!!|aa ######## | | ????????"[aa! = = | | ????????"""]@ = | | ????????" a= = ! | | ????????"" ######## | | ????????" g #??????? | | ????????"" ##??????? | | ????????" ; # #???????? | | ????????" #### ## ;# ##???????? | | ????????""" ###??# ## ####????????? | | ?????????" ????###? #???????????? | | ?????????######????????#????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 49 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 1110 Armor Coverage 1200 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 44 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Tesla Rifle | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Wave Gun | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Beamcaster | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicSeismicThrower Manual? 0 Play Time 00:50:19 Cumulative 338.4 hours Start 2023.04.10 @ 13:01:10 End 2023.04.10 @ 13:50:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 23 Types 20/0/2/1/0/0/0/0/0 Lore% 70 Gallery% 85 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4433ee31-905e-428d-8756-2692a4148189