Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 23:12:32 Player: Giraffe323 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1362) 1362 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2827 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 110/125 System Corruption 0% Temperature Warm (108) Movement Walking (190) Ox1 Location -9/Mines Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Core Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Battle Rifle > --- INVENTORY (15) --- Light Treads Improved Heat Sink Signal Interpreter Terrain Scanner Salvage Targeting Computer Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Pulse Rifle Pulse Rifle Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Machine Analyzer Signal Interpreter Terrain Scanner Salvage Targeting Computer Advanced Targeting Computer Light Armor Plating Light Armor Plating Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 72 | 6 28 35 3 Power 12 | 1 2 9 . Engine 12 | 1 2 9 . Core . | . . . . Reactor . | . . . . Propulsion 22 | 2 12 8 . Treads 8 | 2 4 2 . Leg 12 | . 6 6 . Wheel . | . . . . Hover 2 | . 2 . . Flight . | . . . . Utility 16 | 1 5 9 1 Device 4 | . 2 2 . Storage 2 | 1 1 . . Processor 4 | . 2 2 . Hackware . | . . . . Protection 6 | . . 5 1 Artifact . | . . . . Weapon 22 | 2 9 9 2 Energy Gun 8 | 1 6 1 . Energy Cannon 4 | . 1 3 . Ballistic Gun 10 | 1 2 5 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 20 | . 10 10 . Power 4 | . 1 3 . Propulsion 6 | . 4 2 . Utility 3 | . 1 2 . Weapon 7 | . 4 3 . Highest Loss Streak 6 | . 5 6 . To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 91 91 86 Engine 13 | . 9 16 11 Treads 9 | . 11 8 . Leg 13 | . 13 12 22 Device 5 | . 9 2 . Storage 11 | . 13 11 11 Processor 8 | . 4 11 1 Protection 4 | . . 7 20 Energy Gun 7 | . 11 6 . Energy Cannon 4 | . 2 4 11 Ballistic Gun 11 | . 13 10 9 Peak Build Rating 20 | 6 10 20 18 Average Rating 12 | 4 8 14 17 On Entrance 7 | . 6 9 14 Naked Turns . | . . . . Heaviest Build 42 | 11 29 42 35 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 8 | . 8 2 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | . 13 15 15 Average Carried 11 | . 8 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | . 13 15 14 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1156 | 253 279 584 40 Remotely . | . . . . Salvage Created 1842 | . 521 1312 9 Parts 128 | . 38 89 1 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 41 | . 12 28 1 Guns 28 | . 10 17 1 Cannons 13 | . 2 11 . Classes Destroyed 8 | . 4 4 . Worker 2 | . . 2 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 7 | . 3 4 . Swarmer 12 | . 3 8 1 Grunt 23 | . 9 14 . Sentry 6 | . . 6 . Best Kill Streak 5 | . 3 5 1 Combat Bots Only 4 | . 3 4 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 383 | . 121 243 19 Missed 101 | . 33 65 3 Damage Taken 3225 | . 1122 1977 126 Core 583 | . 180 383 20 Absorbed by Shields . | . . . . Redirected to Shielding 16 | . . 12 4 Regen/Repaired (Parts) 110 | . . 110 . Core Remaining (%) 64 | 100 28 . . Volleys Fired 178 | . 72 102 4 Largest 2 | . 2 2 2 Hottest 101 | . 76 91 101 Shots Fired 310 | . 119 183 8 Gun 248 | . 112 132 4 Cannon 62 | . 7 51 4 Launcher . | . . . . Special . | . . . . Kinetic 158 | . 66 88 4 Thermal 114 | . 25 85 4 Explosive . | . . . . Electromagnetic 38 | . 28 10 . Robot Hit Streak 12 | . 11 12 4 Robot Miss Streak 7 | . 7 5 4 Penetration Max . | . . . . Secondary Targets 5 | . 4 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 184 | . 64 116 4 Core Hits 86 | . 32 53 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 2 . Burn 2 | . . 2 . Corrupt 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2786 | . 708 1976 102 Guns 1955 | . 637 1258 60 Cannons 831 | . 71 718 42 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1334 | . 300 974 60 Thermal 1157 | . 188 927 42 Explosive . | . . . . Electromagnetic 295 | . 220 75 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . 1 1 Projectiles 2 | . . 1 1 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 443 | . 154 443 108 Average Temperature 97 | . 45 119 60 Received Heat Transfer 1230 | . 606 624 . Effects 6 | . . 6 . Shutdowns 1 | . . 1 . Energy Bleed 2 | . . 2 . Interference 3 | . . 3 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2781 | . 450 2257 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 265 | . 130 265 103 Initial 103 | . . . 103 Average 68 | . 23 97 103 Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 93 100 Level 1 3 | . . 6 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 4 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 21 39 3 Peak Tracking Total 5 | . 4 5 3 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 10 | . 6 4 . Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 28 | . 15 13 . Successful 13 | . 6 7 . Failed 15 | . 9 6 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 10 10 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Prototype ID Bank 1 | . . 1 . Alert Level 3 | . 1 2 . Unreport Threat 1 | . 1 . . Locate Traps 1 | . . 1 . Surveillance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 3 . Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 51 | . . 51 . Parts Recycled 1 | . 1 . . Recycled Matter 75 | . 75 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 4563 | 76 1740 2600 147 Spaces Moved 2186 | 44 897 1177 68 Core 10 | 2 8 . . Treads 954 | 42 372 540 . Legs 1132 | . 427 637 68 Wheels . | . . . . Hover 90 | . 90 . . Flight . | . . . . Fastest Speed 50 | 50 56 120 190 Average Speed 173 | 155 166 179 190 Slowest Speed 450 | 160 450 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 3 70 62 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 2654 | 49 1032 1493 80 Wait 126 | . 4 119 3 Move 2183 | 43 896 1176 68 Hop . | . . . . Pick Up 48 | . 20 27 1 Fast Attach 22 | 6 8 8 . Attach 21 | . 10 9 2 Detach 13 | . 7 5 1 Swap 29 | . 10 18 1 Drop 33 | . 5 28 . Fire 178 | . 72 102 4 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Discovered new exit (range 8) 549 | -10/Materials | Discovered new exit (range 7) 551 | -10/Materials | Build established: Mutant 753 | -10/Materials | Discovered new exit (range 12) 879 | -10/Materials | Core integrity fell below 50% 925 | -10/Materials | Lost 4 parts (1p2n1w) 1010 | -10/Materials | Lost 5 parts (1n1u3w) 1394 | -10/Materials | Build established: Scavenger-Mutant 1785 | -10/Materials | Discovered new exit (range 7) 1817 | -10/Materials | Entered another Materials area 1817 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2185 | -9/Materials | Build established: Mutant 2363 | -9/Materials | Discovered new exit (range 5) 2510 | -9/Materials | Build established: Scavenger-Mutant 2883 | -9/Materials | Repaired Imp. Assault Rifle 2980 | -9/Materials | Build established: Mutant 3155 | -9/Materials | Discovered new exit (range 9) 3275 | -9/Materials | Core integrity fell below 50% 3329 | -9/Materials | Lost 6 parts (2p2n1u1w) 3689 | -9/Materials | Discovered new exit (range 13) 3974 | -9/Materials | Core integrity fell below 20% 4417 | -9/Materials | Entered Mines 4455 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4551 | -9/Mines | Discovered new exit (range 6) 4564 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- battle!" K-01 Serf collects debris. Acquired Hvy. Battle Rifle. A derelict is hurriedly installing traps. 8A-6SL(g): "Hehe, this'll put a wrench in their mining defense operations..." 8A-6SL(g) slips into the shadows. K-01 Serf collects debris. Searching scrap... Found Particle Cannon. Found Salvage Targeting Computer. Found Hvy. EM Pulse Gun. Found 67 Matter. Acquired 40 matter. K-01 Serf collects debris. EXIT=FOUND S-10 Pest: "SECOND INTRUDER APPROACHING. ELIMINATE." Destroyed Flight Unit. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ??????????????????????### ???????????????????????? | | ?????????????????????## ???????????????????????? | | ????????????????????## ???????????????????????? | | ????????????????????# < ???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ???????????????????#### #???????????????????????? | | ???????????????????? s #???????????????????????? | | ??????????????????????#s%####????????????????????? | | ??????????????????????# *@ ##???????????????????? | | ??????????????????##### #######?????????????? | | ??????????????# ]!#??????#??????? | | ??????????????# ######## ^ ##%[#?????# ??????? | | ????????????????????????# # ^#????? ??????? | | ????????????????????????# #^##????# ??????? | | ????????????????????????# ^ # ##???# ??????? | | ???????????????????????## #???# ??????? | | ??????????????????????## ^ #???# ??????? | | ?????????????????????## ##???# ##????? | | ????????????????????## ##???## ###### | | ???????????????????## ###????# | | ???????????????????# #####??????# ### | | ???????????????????# #######?????## ### | | ???????????????????## ### #??????# ### | | ????????????????????###??# ##### #??????# #?# | | ????????????????????????## ##??# ######## #?# | | ???????????????????????## #### ##?# | | ???????????????????????# #### ##??# | | ???????????????????????# #??####???# | | ???????????????????????## #?????????# | | ????????????????????????### ##?????????# | | ??????????????????????????## ######??????????# | | ???????????????????????????#######???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed MasterDisposableShovel Manual? 0 Play Time 00:54:18 Cumulative 5.9 hours Start 2025.01.21 @ 22:19:01 End 2025.01.21 @ 23:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: baefb820-1da1-489f-8850-0706f1953959