Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.19 @ 02:00:39

Player: Finestep

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (29)       5800
Robots Destroyed (403)     2015
Value Destroyed (16409)    16409
Prototype IDs (76)         1520
Alien Tech Used (2)        400
Bonus (10053)              10053
              TOTAL SCORE: 40197

 Bonus
-------
High Alert Combat Kills    1178
Follower Combat Kills      1997
Entered Garrisons          400
Used RIF Installer         1000
Network Hubs Disabled      400
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       500
Friendly Fire              -3122

 Cogmind 
---------
Core Integrity             1105/1450
Matter                     165/300
Energy                     3/100
System Corruption          18%
Temperature                Cool (125)
Movement                   Hovering (128) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
         Combat Antigrav System
   Experimental Gyrokinetic Inverter
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (13) -----
   Experimental Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
       Advanced Melee Analysis Suite
       Advanced Transmission Jammer
       Advanced System Shield
                Quantum Router
>               --- WEAPON (2) -------
                Hardcell Cannon
>               --- INVENTORY (26) ---
         Cooled Gravmag System
         Combat Linear Gravjet
         Combat Linear Gravjet
       Advanced Energy Well (800)
                Matter Compressor (71)
                Inertial Stasis Machine
       Advanced Terrain Scanner
       Advanced Melee Analysis Suite
                Matter Filter
       Advanced Particle Charger
                Nanoactuators
                Nanoactuators
                AEGIS Remote Shield
                System Shield
                Transdimensional Reconstructor
                Core Regenerator
          Heavy Disruptor Cannon
  Hypervelocity Railgun
  Hypervelocity Railgun
                Gamma Bomb Array
                Micro-nuke Launcher
                Fusion Bomb Launcher
       Advanced Remote Datajack
       Enhanced Force Lance
       Enhanced Force Lance

 Peak State 
------------
>               --- POWER ------------
                Graviton Reactor
                Quantum Reactor
>               --- PROPULSION -------
         Combat Antigrav System
   Experimental Gyrokinetic Inverter
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Melee Analysis Suite
       Advanced Transmission Jammer
       Advanced Phase Shifter
       Advanced Powered Armor
          Light Regenerative Plating
                AEGIS Remote Shield
       Advanced System Shield
                Quantum Router
>               --- WEAPON -----------
       Enhanced Force Lance
       Enhanced Force Lance
>               --- INVENTORY --------
                Quantum Reactor
         Cooled Gravmag System
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
   Experimental Heat Sink
       Advanced Energy Well
                Matter Compressor
                Inertial Stasis Machine
   Experimental Optical Array
       Advanced Terrain Scanner
       Advanced Melee Analysis Suite
                Nanoactuators
                Transdimensional Reconstructor
                Core Regenerator
          Heavy Disruptor Cannon
                Warp Cannon
  Hypervelocity Railgun
  Hypervelocity Railgun
                Gamma Bomb Array
                Fusion Bomb Launcher
       Advanced Remote Datajack
       Advanced Remote Datajack
[Rating: 181]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Combat Gravmag System
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Advanced System Shield
  Protection               Light Regenerative Plating
Weapon                     Makeshift Axe
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Slots Evolved              16   | .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  11   | .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             747  | 6   7   45  5   2   8   27  39  6   16  35  7   14  2   5   39  3   66  65  35  1   16  9   6   49  41  73  73  16  31  
  Power                    68   | 1   .   6   .   .   1   3   3   1   1   3   1   .   .   .   2   1   4   3   4   .   .   .   1   4   5   7   9   1   7   
    Engine                 10   | 1   .   5   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   26   | .   .   1   .   .   1   3   3   .   1   2   1   .   .   .   1   .   2   3   1   .   .   .   .   4   1   .   1   .   1   
    Reactor                32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   .   .   .   1   .   4   7   8   1   6   
  Propulsion               142  | 2   1   17  .   .   4   7   7   1   .   7   1   1   .   .   14  2   12  12  5   .   2   2   3   13  9   5   9   3   3   
    Treads                 21   | 1   .   11  .   .   2   3   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   12  1   .   9   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | 1   1   6   .   .   2   3   3   1   .   6   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  69   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   11  3   4   .   2   2   3   13  9   5   9   3   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  256  | 1   1   6   1   2   .   6   12  .   7   9   3   3   .   .   10  .   17  16  14  .   7   5   1   18  19  41  32  9   16  
    Device                 100  | .   .   2   1   1   .   1   3   .   1   2   2   .   .   .   .   .   3   4   5   .   3   2   1   10  10  21  16  6   6   
    Storage                28   | 1   1   4   .   1   .   1   3   .   .   2   .   1   .   .   2   .   .   2   4   .   .   .   .   2   .   2   1   .   1   
    Processor              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   3   .   .   1   
    Hackware               31   | .   .   .   .   .   .   .   1   .   4   2   .   .   .   .   2   .   7   1   .   .   1   .   .   4   3   2   3   .   1   
    Protection             89   | .   .   .   .   .   .   4   5   .   2   3   1   2   .   .   4   .   7   9   5   .   3   2   .   1   6   13  12  3   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   281  | 2   5   16  4   .   3   11  17  4   8   16  2   10  2   5   13  .   33  34  12  1   7   2   1   14  8   20  23  3   5   
    Energy Gun             13   | 2   2   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          65   | .   .   1   1   .   2   3   7   2   2   4   .   6   2   1   2   .   8   12  2   .   2   .   .   3   3   .   .   1   1   
    Ballistic Gun          18   | .   1   6   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   2   3   .   .   
    Ballistic Cannon       45   | .   .   1   .   .   .   3   4   1   2   6   1   .   .   2   3   .   8   12  1   .   .   .   .   .   .   .   .   .   1   
    Launcher               26   | .   1   1   1   .   1   1   3   .   .   .   1   4   .   1   1   .   2   4   2   .   .   .   .   .   .   .   1   .   2   
    Special Weapon         38   | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   5   5   2   1   1   1   1   1   2   5   7   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        49   | .   .   .   .   .   .   4   2   .   2   2   .   .   .   1   4   .   10  1   2   .   2   1   .   9   3   6   .   .   .   
    Piercing Weapon        21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   12  1   1   
    Special Melee Weapon   6    | .   .   1   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   3   .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   6   .   
Parts Lost                 90   | .   6   8   .   .   3   4   6   .   1   3   4   1   .   .   3   .   3   10  1   .   .   .   3   8   .   5   7   .   14  
  Power                    18   | .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   3   3   .   5   
  Propulsion               24   | .   1   4   .   .   2   4   2   .   .   .   1   .   .   .   1   .   1   1   1   .   .   .   .   2   .   .   1   .   3   
  Utility                  21   | .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   1   2   .   .   .   .   2   3   .   2   2   .   5   
  Weapon                   27   | .   5   3   .   .   1   .   2   .   1   2   .   .   .   .   2   .   1   5   .   .   .   .   1   2   .   .   1   .   1   
  Highest Loss Streak      6    | .   3   4   .   .   1   1   3   .   1   1   4   1   .   .   3   .   1   5   1   .   .   .   3   2   .   2   2   .   6   
Average Slot Usage (%)     97   | .   91  96  100 93  87  88  97  99  99  99  98  99  85  100 96  100 99  99  94  93  89  94  93  97  99  99  99  99  93  
  Engine                   1    | .   14  8   11  11  4   .   .   3   5   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   2   .   .   6   9   8   5   3   5   6   7   7   7   5   .   2   4   4   .   .   .   .   2   1   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   1   6   6   5   4   2   8   7   8   9   6   
  Treads                   2    | .   14  12  11  11  10  8   3   .   .   6   .   2   7   7   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   28  33  15  9   18  .   .   .   .   .   .   .   .   .   .   
  Wheel                    8    | .   14  18  22  22  22  16  10  27  27  23  29  27  23  23  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  22  9   26  26  29  28  28  25  28  27  27  24  
  Device                   7    | .   .   10  11  10  11  9   6   .   .   6   6   7   7   7   .   .   .   5   6   20  10  9   11  14  11  9   11  16  15  
  Storage                  22   | .   22  22  22  16  11  18  27  36  36  30  30  30  30  30  26  26  26  26  29  20  20  17  17  17  15  14  14  14  13  
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   .   .   .   .   .   4   5   5   10  8   9   9   9   
  Hackware                 6    | .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   4   13  16  8   .   .   4   5   5   11  11  15  9   5   7   
  Protection               4    | .   .   .   .   .   .   9   9   9   3   6   6   6   7   7   7   .   2   4   8   6   5   10  5   .   2   2   5   4   5   
  Energy Cannon            4    | .   .   3   10  11  10  8   5   9   8   2   .   13  1   9   3   .   3   4   5   .   .   .   .   1   .   .   .   .   1   
  Ballistic Cannon         3    | .   .   1   11  11  11  8   6   8   3   10  14  1   .   3   3   .   3   4   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   .   .   4   5   2   5   1   4   3   1   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   3   6   3   1   3   7   6   2   5   6   5   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             170  | 12  17  82  80  127 96  118 129 136 138 146 137 137 137 138 138 134 147 152 155 107 149 112 113 119 135 132 153 157 170 
  Greatest Support         183  | 20  20  60  32  32  32  32  42  36  36  48  48  48  36  36  116 117 117 125 127 111 111 122 122 122 135 144 183 179 179 
  Greatest Overweight (x)  11   | .   4   7   2   3   4   11  11  3   3   4   3   3   3   3   4   1   1   2   2   .   2   .   3   1   1   .   1   1   1   
  Average Overweight (x)   1    | .   .   1   2   2   2   3   2   3   3   3   2   2   3   3   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 34   | 6   8   20  20  32  24  30  34  34  34  34  34  34  34  34  34  34  34  34  34  26  26  26  26  26  26  26  26  26  26  
  Average Capacity         28   | 5   7   17  20  22  24  30  27  34  34  34  34  34  34  34  34  34  34  33  32  26  26  26  26  26  26  26  26  26  26  
  Most Carried             34   | 5   8   20  20  24  24  30  33  34  34  34  34  33  32  34  34  34  34  34  34  26  26  26  21  26  26  26  26  26  26  
  Average Carried          27   | 3   6   16  20  21  23  29  26  33  33  33  33  32  32  33  33  33  33  32  32  26  25  21  20  25  25  25  25  25  25  
  Final Capacity           34   | 6   8   20  20  24  24  30  34  34  34  34  34  34  34  34  34  34  34  34  26  26  26  26  26  26  26  26  26  26  26  
  Final Carried            34   | 5   6   20  20  24  22  30  33  34  34  34  31  32  32  34  34  34  34  34  26  26  26  21  19  26  26  26  26  26  26  

 Class Distribution 
--------------------
 58% | Hauler-Mutant
  7% | Bothacker-Mutant
  6% | Bothacker-Ninja
  4% | Hacker-Mutant
  3% | Hacker-Ninja
  3% | Hacker-Scout
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Waste
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Extension
    Hauler-Mutant | -6/Cetus
    Hauler-Mutant | -6/Archives
    Hauler-Mutant | -6/Hub_04(d)
     Hauler-Scout | -5/Factory
     Hauler-Scout | -5/Waste
     Hacker-Ninja | -5/Factory
  Bothacker-Ninja | -4/Factory
  Bothacker-Ninja | -3/Research
    Hauler-Mutant | -3/Armory
    Hauler-Mutant | -3/Lab
     Hacker-Ninja | -2/Research

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -2   
-----------                Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Arm  Lab  Res  
Matter Collected           14025 | 260  54   1096 78   80   308  514  992  228  221  693  263  484  .    97   930  105  1103 1875 292  34   350  17   .    853  447  813  1155 157  526  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18573 | 113  239  2507 261  .    433  853  1078 411  259  324  218  401  .    72   1186 .    1104 2155 346  34   557  17   .    1250 1074 1683 1639 58   301  
  Parts                    892   | 5    13   133  9    .    22   48   47   18   9    28   8    9    .    5    31   .    51   77   27   3    27   1    .    57   50   82   118  4    10   
Haulers Intercepted        19    | .    .    6    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    3    .    .    1    
Recyclers Shooed           12    | .    .    1    2    .    .    .    .    1    .    1    .    .    .    .    5    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16    | .    .    .    .    .    .    .    .    .    .    .    5    8    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Combat Hostiles Destroyed  274  | .   6   36  4   .   15  17  25  8   6   6   10  15  .   3   10  .   20  32  3   .   5   .   .   7   4   14  23  1   4   
  Melee                    52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   2   .   .   3   3   13  22  1   2   
  Guns                     32   | .   1   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   .   
  Cannons                  137  | .   .   7   4   .   13  14  19  8   6   6   7   7   .   .   7   .   15  19  .   .   1   .   .   2   1   .   .   .   1   
  AOE                      48   | .   5   2   .   .   2   3   6   .   .   .   3   8   .   3   .   .   2   12  .   .   .   .   .   .   .   .   1   .   1   
Classes Destroyed          17   | 2   3   5   .   .   .   3   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   20   | .   1   5   1   .   1   1   .   .   .   .   .   .   .   .   2   .   2   1   .   .   3   .   .   3   .   .   .   .   .   
  Builder                  14   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   6   .   .   2   .   .   1   1   .   .   .   .   
  Tunneler                 13   | 2   .   .   2   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   1   1   .   2   .   .   .   .   .   
  Hauler                   19   | .   .   6   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   3   .   .   1   
  Recycler                 39   | 1   1   7   2   .   2   4   .   .   .   .   .   .   .   .   5   .   3   4   .   .   1   .   .   3   3   3   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   .   .   .   1   3   1   1   .   1   
  Swarmer                  55   | .   3   3   2   .   9   6   7   .   .   .   4   1   .   3   .   .   7   4   .   .   .   .   .   .   .   4   2   .   .   
  Grunt                    109  | .   3   23  2   .   5   8   14  4   6   1   2   8   .   .   5   .   5   21  .   .   1   .   .   .   1   .   .   .   .   
  Brawler                  6    | .   .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   37   | .   .   9   .   .   .   1   1   4   .   2   .   1   .   .   2   .   3   3   .   .   2   .   .   .   1   4   4   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               44   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   5   .   .   .   2   .   .   7   2   6   16  .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 3   3   15  3   .   3   4   6   2   2   3   8   5   .   3   2   .   3   6   3   .   7   1   .   3   3   4   3   1   2   
  Combat Bots Only         13   | .   3   13  2   .   3   3   6   2   2   1   8   5   .   3   2   .   3   6   3   .   2   .   .   2   2   4   3   1   2   
Max Kills in Single Turn   4    | 1   2   2   1   .   2   3   2   1   1   2   2   3   .   3   1   .   2   2   1   .   4   1   .   1   2   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   .   1   3   2   .   .   .   2   3   .   3   .   .   1   2   .   .   .   .   .   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  A7 (-6/Cetus)
  A5 (-3/Lab)

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Arm  Lab  Res  
Damage Taken               25063 | .    685  1108 172  .    639  1013 1447 319  396  1013 538  911  .    76   1183 24   1151 4084 290  .    182  .    140  1980 258  1429 3335 .    2690 
  Core                     3755  | .    183  218  10   .    65   212  122  90   68   26   49   160  .    .    193  6    148  371  .    .    .    .    85   318  58   447  581  .    345  
  Absorbed by Shields      420   | .    .    .    .    .    .    .    48   .    24   .    .    .    .    .    .    .    .    27   115  .    .    .    .    .    .    .    206  .    .    
Core Remaining (%)         46    | 100  26   .    .    .    26   .    .    .    10   .    .    .    .    66   .    .    .    .    .    .    15   .    .    59   94   .    .    20   .    
Volleys Fired              952   | 6    22   124  20   .    40   60   94   29   17   49   27   38   .    4    42   6    62   154  27   3    21   1    2    26   5    13   23   .    37   
  Largest                  2     | 2    2    2    2    .    2    2    2    2    2    2    2    2    .    2    2    1    2    2    2    1    2    1    1    2    2    1    1    .    1    
  Hottest                  180   | 90   100  126  107  .    107  107  136  136  128  148  96   140  .    140  128  30   138  155  180  30   180  30   30   60   162  50   52   .    100  
Shots Fired                1585  | 12   29   237  37   .    75   119  158  58   25   81   51   64   .    6    79   6    100  271  31   3    27   1    2    33   7    13   23   .    37   
  Gun                      253   | 12   23   190  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    6    .    4    1    .    .    
  Cannon                   1141  | .    .    46   34   .    70   118  148  58   25   75   48   51   .    5    74   .    86   239  8    .    2    .    .    19   4    .    .    .    31   
  Launcher                 74    | .    5    1    3    .    5    1    10   .    .    .    3    13   .    1    .    .    3    12   10   .    .    .    .    .    .    .    1    .    6    
  Special                  117   | .    1    .    .    .    .    .    .    .    .    6    .    .    .    .    5    6    11   20   13   3    8    1    2    8    3    9    21   .    .    
  Kinetic                  710   | .    .    107  17   .    35   59   78   28   11   56   48   .    .    1    39   .    55   133  .    .    17   .    .    6    .    4    1    .    15   
  Thermal                  680   | 12   10   129  17   .    35   59   70   30   14   19   .    51   .    4    35   .    31   106  21   .    2    .    .    19   .    .    .    .    16   
  Explosive                50    | .    5    1    3    .    5    1    10   .    .    .    3    13   .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    6    
  Electromagnetic          42    | .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    12   10   .    .    .    .    .    4    .    .    .    .    
  Robot Hit Streak         22    | 5    7    16   12   .    14   16   9    13   10   8    12   7    .    3    6    6    7    22   4    4    6    2    4    8    10   3    12   .    10   
  Robot Miss Streak        9     | 1    5    4    2    .    2    4    3    3    2    5    5    3    .    .    3    1    5    9    3    .    3    .    .    2    1    1    1    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1255  | 8    16   145  23   .    46   78   88   39   34   40   33   33   .    2    82   15   67   186  17   5    22   2    2    70   25   49   88   5    35   
  Core Hits                662   | 4    18   77   10   .    24   37   59   13   10   18   17   32   .    5    25   1    34   118  9    1    21   1    .    29   17   26   35   3    18   
  Critical Hits            64    | .    .    3    3    .    5    5    7    3    .    1    3    1    .    .    1    .    7    4    2    1    .    .    .    4    .    2    8    .    4    
  Critical Kills           24    | .    .    2    2    .    2    2    3    1    .    .    .    .    .    .    1    .    2    1    .    .    .    .    .    1    .    2    4    .    1    
  Critical Parts Destroyed 33    | .    .    1    1    .    3    3    4    2    .    1    1    1    .    .    .    .    5    2    1    1    .    .    .    3    .    .    4    .    .    
Melee Attacks              826   | .    .    .    .    .    .    10   22   .    27   2    .    .    .    4    52   10   59   10   7    2    57   1    3    153  66   136  168  16   21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 519   | .    .    .    .    .    .    10   19   .    3    2    .    .    .    4    52   10   59   10   7    2    57   1    3    153  66   61   .    .    .    
  Piercing                 280   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   168  16   21   
  Sneak Attacks            96    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    17   10   9    2    7    .    5    1    .    14   6    11   8    .    1    
    Combat Hostiles        31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    10   3    .    .    .    .    .    .    .    .    4    8    .    .    
  Follow-up Attacks        19    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    .    .    8    1    1    
Damage Inflicted           48850 | 95   580  2421 505  .    1344 2049 3555 862  384  1293 1247 2374 .    202  3791 557  3020 6359 1138 236  2002 106  .    3388 1565 2873 4357 392  2155 
  Guns                     2456  | 95   232  1840 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    199  .    .    61   .    29   .    .    .    
  Cannons                  18892 | .    .    500  505  .    918  1581 1836 862  348  1293 911  594  .    51   1321 .    1565 4838 77   .    66   .    .    469  128  .    .    .    1029 
  Explosions               8094  | .    348  81   .    .    426  464  730  .    .    .    336  1780 .    151  .    .    415  1267 382  .    929  .    .    .    .    .    437  .    348  
  Melee                    19316 | .    .    .    .    .    .    .    989  .    36   .    .    .    .    .    2470 557  1040 254  591  236  808  106  .    2858 1437 2844 3920 392  778  
  Ramming                  4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11652 | .    .    787  301  .    593  990  1165 555  158  1054 911  .    .    .    756  .    894  2952 .    .    199  .    .    61   .    29   .    .    247  
  Thermal                  10260 | 95   68   1553 204  .    325  901  671  307  190  239  .    594  .    51   565  .    671  2133 194  .    66   .    .    469  .    .    182  .    782  
  Explosive                4851  | .    279  81   .    .    426  154  730  .    .    .    336  1780 .    151  .    .    311  .    .    .    .    .    .    .    .    .    255  .    348  
  Electromagnetic          2767  | .    233  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  1020 353  .    929  .    .    .    128  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12542 | .    .    .    .    .    .    .    989  .    36   .    .    .    .    .    2470 557  1040 254  591  236  808  106  .    2858 1437 1160 .    .    .    
  Piercing                 6774  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1684 3920 392  778  
Highest Corruption         35    | .    .    .    .    .    .    .    .    .    .    .    10   10   10   10   .    .    3    3    .    .    1    .    13   16   .    12   35   35   18   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    .    9    10   10   10   .    .    2    2    .    .    1    .    9    7    .    9    18   35   5    
  Corruption Purged        29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    21   .    .    5    .    .    
  Effects                  512   | .    .    .    .    .    .    .    .    .    .    .    7    42   7    18   .    .    51   17   .    .    2    .    8    97   .    62   172  19   10   
    Message Errors         84    | .    .    .    .    .    .    .    .    .    .    .    1    9    1    1    .    .    13   3    .    .    1    .    1    18   .    8    27   1    .    
    Matter Fused           84    | .    .    .    .    .    .    .    .    .    .    .    1    5    2    6    .    .    9    .    .    .    .    .    1    22   .    10   23   2    3    
    Heat Flow Errors       43    | .    .    .    .    .    .    .    .    .    .    .    2    4    2    .    .    .    5    4    .    .    .    .    2    9    .    4    7    2    2    
    Energy Discharges      47    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    2    .    .    8    2    .    .    .    .    .    11   .    6    12   .    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Data Loss (minor)      49    | .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    .    12   3    .    .    .    .    .    7    .    6    15   .    .    
    Data Loss (major)      12    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    1    1    .    .    6    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    .    
    Misdirections          92    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    4    .    .    .    .    .    .    .    .    2    10   .    10   50   12   .    
    Targeting Errors       82    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    .    .    4    5    .    .    1    .    1    15   .    17   27   .    5    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2282  | .    21   2    6    .    6    65   90   11   .    5    .    57   .    .    697  .    155  219  33   .    267  .    .    128  110  143  193  26   48   
  Projectiles              233   | .    .    2    6    .    6    32   1    11   .    5    .    13   .    .    10   .    14   69   .    .    .    .    .    23   .    .    .    .    41   
  Explosions               233   | .    21   .    .    .    .    33   21   .    .    .    .    44   .    .    .    .    25   3    .    .    54   .    .    .    .    .    29   .    3    
  Melee                    1816  | .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    687  .    116  147  33   .    213  .    .    105  110  143  164  26   4    
Knockbacks                 89    | .    .    1    7    .    7    13   8    3    .    4    2    .    .    .    9    .    9    23   .    .    .    .    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  82    | .    .    1    6    .    7    12   8    3    .    3    2    .    .    .    7    .    9    22   .    .    .    .    .    .    .    .    .    .    2    
  Secondary                7     | .    .    .    1    .    .    1    .    .    .    1    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      371   | .    18   .    .    .    16   74   39   .    .    .    7    66   .    25   .    .    .    .    .    .    18   .    .    .    .    .    41   .    67   
  Shots                    15    | .    2    .    .    .    2    1    1    .    .    .    1    2    .    1    .    .    .    .    .    .    2    .    .    .    .    .    1    .    2    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | 122  234  241  132  .    15   36   378  306  114  48   63   210  130  .    279  2    312  365  126  30   363  26   209  244  240  248  359  228  261  
  Average Temperature      69    | 52   116  52   69   .    9    21   102  81   36   14   28   56   76   .    81   2    88   100  47   7    25   14   128  103  13   81   100  57   101  
  Received Heat Transfer   4657  | .    357  498  48   .    189  333  534  180  188  126  126  243  .    .    453  .    132  810  17   .    18   .    .    .    81   9    162  .    153  
  Effects                  17    | .    .    2    .    .    .    .    2    2    .    .    .    .    .    .    .    .    2    4    .    .    2    .    .    .    .    .    2    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    
    Interference           8     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    6    .    .    .    1    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    3    1    .    .    .    1    .    1    .    .    1    .    1    1    .    1    2    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         16049 | 260  162  3256 370  .    592  1323 1183 555  361  446  .    1055 .    87   985  .    896  2973 285  .    87   .    .    518  .    .    100  .    555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -2   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Arm  Lab  Res  
Peak Influence             1168 | 15   190  640  281  .    280  282  1123 669  532  394  .    .    .    .    146  334  801  460  525  185  527  262  195  250  697  597  1168 .    287  
  Average Influence        288  | 5    47   371  133  .    154  155  773  462  365  289  .    .    .    .    62   171  228  226  309  140  103  257  126  68   271  494  579  .    66   
Maximum Alert Level        4    | .    .    2    1    .    1    1    4    2    2    1    .    .    .    .    .    1    3    2    2    .    2    1    .    1    2    2    4    .    1    
  Low Security (%)         47   | 100  100  14   64   .    69   68   6    .    10   3    .    .    .    .    100  85   60   47   17   100  96   .    100  97   46   .    .    .    85   
  Level 1                  29   | .    .    42   35   .    30   31   13   38   53   96   .    .    .    .    .    14   26   46   69   .    1    100  .    2    31   21   35   .    14   
  Level 2                  14   | .    .    42   .    .    .    .    7    61   36   .    .    .    .    .    .    .    .    5    12   .    1    .    .    .    22   78   33   .    .    
  Level 3                  8    | .    .    .    .    .    .    .    69   .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    28   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          86   | .    1    7    .    .    .    4    .    3    .    5    .    .    .    .    7    .    7    5    .    .    6    .    .    7    8    6    12   .    8    
  Investigation            18   | .    1    2    .    .    .    1    .    1    .    3    .    .    .    .    .    .    1    .    .    .    1    .    .    2    4    1    1    .    .    
  Extermination            28   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    5    .    .    .    2    .    .    4    1    3    7    .    1    
  Reinforcement            25   | .    .    5    .    .    .    .    .    2    .    .    .    .    .    .    3    .    1    5    .    .    3    .    .    1    1    1    1    .    2    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    1    
  Garrison                 7    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    1    .    .    .    .    .    .    .    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Distress Signals           32   | .   2   4   .   .   .   3   .   2   .   1   .   .   .   .   1   .   1   8   2   .   1   .   .   .   2   2   3   .   .   
Communications Jammed      78   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  8   50  .   7   
  Distress Signals         77   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  8   49  .   7   
Times Spotted              566  | .   15  59  6   .   22  39  42  17  17  20  10  18  .   3   18  5   31  57  16  .   12  .   6   29  21  20  69  1   13  
  Peak Tracking Total      14   | .   6   14  4   .   4   6   6   4   3   3   4   6   .   3   5   2   4   6   6   .   6   .   5   3   5   4   6   1   4   
  Tactical Retreats        77   | .   2   5   1   .   8   3   15  2   1   1   .   4   .   .   .   .   1   4   .   .   1   .   .   7   3   2   15  .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Traps Triggered            38   | .   .   1   .   .   .   .   13  .   3   1   .   .   .   .   1   .   4   2   .   .   1   1   .   2   2   .   3   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Machines Disabled          66   | .   3   2   .   .   2   2   4   1   3   .   .   .   .   .   2   .   3   5   3   1   13  .   .   .   .   1   14  2   5   
  Max in Single Turn       7    | .   2   1   .   .   1   1   1   1   1   .   .   .   .   .   1   .   1   1   .   .   7   .   .   .   .   1   1   1   2   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   2   2   .   .   1   
  Garrison Relay           7    | .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Machines Accessed          132  | .   2   10  .   1   .   7   .   6   .   4   .   .   4   .   7   .   15  6   3   .   8   .   .   17  15  8   14  2   3   
  Terminals                71   | .   2   7   .   .   .   6   .   4   .   3   .   .   .   .   3   .   6   6   3   .   6   .   .   8   7   3   6   .   1   
  Fabricators              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   2   2   2   5   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   1   .   .   
  Recycling Units          10   | .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   1   
  Scanalyzers              8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   1   1   .   .   1   
  Garrison Access          14   | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   1   4   2   .   .   .   
Total Hacks                558  | .   8   28  .   1   .   18  .   13  .   10  .   .   29  .   11  .   47  19  7   .   17  .   .   113 72  46  60  20  39  
  Successful               275  | .   5   17  .   1   .   5   .   9   .   3   .   .   29  .   5   .   30  8   3   .   12  .   .   57  32  12  20  20  7   
  Failed                   283  | .   3   11  .   .   .   13  .   4   .   7   .   .   .   .   6   .   17  11  4   .   5   .   .   56  40  34  40  .   32  
    Catastrophic           67   | .   .   .   .   .   .   2   .   3   .   2   .   .   .   .   3   .   1   2   1   .   1   .   .   12  11  10  11  .   8   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   195  | .   3   16  .   1   .   9   .   7   .   3   .   .   .   .   2   .   21  7   6   .   4   .   .   35  33  18  20  1   9   
  Terminals                279  | .   8   20  .   .   .   17  .   9   .   6   .   .   .   .   3   .   20  19  7   .   12  .   .   48  40  23  25  .   22  
  Fabricators              91   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   13  .   .   .   .   .   .   24  13  14  25  .   .   
  Repair Stations          34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   20  .   .   7   .   .   
  Recycling Units          36   | .   .   4   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   17  2   .   3   .   4   
  Scanalyzers              36   | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   2   5   5   .   .   13  
  Garrison Access          32   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   4   .   .   .   5   .   .   2   12  4   .   .   .   
Terminal Hacks             113  | .   3   7   .   1   .   4   .   5   .   1   .   .   29  .   .   .   4   6   1   .   7   .   .   9   6   4   4   20  2   
  Record                   31   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Schematic          10   | .   .   2   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Branch Access Points     5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   
  Locate Traps             7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   1   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Registered Components    3    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              9    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   1   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   .   .   17  5   1   7   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   7   1   .   4   .   .   
  Build                    21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   8   4   1   3   .   .   
Repair Station Hacks       21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   14  .   .   3   .   .   
  Scan Component           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   7   .   .   2   .   .   
  Repair                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   7   .   .   1   .   .   
Recycling Unit Hacks       11   | .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   2   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      10   | .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   2   .   .   
Scanalyzer                 20   | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   5   .   .   .   4   
  Insert Component         9    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   3   
  Analyze                  11   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   4   .   .   .   1   
Garrison Access Hacks      23   | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   4   .   .   .   3   .   .   1   6   4   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   1   .   .   .   2   2   .   .   .   
  Coupler Status           13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   2   .   .   1   4   2   .   .   .   
Unauthorized Hacks         154  | .   5   13  .   .   .   2   .   2   .   4   .   .   .   .   .   .   19  7   6   .   5   .   .   26  27  15  18  .   5   
  Terminals                26   | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   .   1   .   .   5   4   2   .   .   1   
    Track                  3    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   
    Botnet                 12   | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   2   .   .   .   .   1   .   1   .   .   1   
    Operators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   2   1   4   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Prioritize             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   2   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Mechanics              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          4    | .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Eject                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         101  | .   2   9   .   .   .   6   .   5   .   4   .   .   .   .   7   .   14  6   2   .   6   .   .   13  8   7   10  .   2   
  Full Trace Events        8    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   2   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   
    Matter                 756  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   438 .   .   
    Time                   263  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   179 .   .   
  Total Robot Build Rating 29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   11  .   .   
Part Schematics Acquired   16   | .   .   2   .   .   .   .   .   .   .   .   .   .   8   .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   1   
  Parts Built              21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   4   8   1   1   .   .   
    Matter                 3004 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   921 .   .   .   .   .   .   533 848 417 285 .   .   
    Time                   815  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   235 .   .   .   .   .   .   213 104 111 152 .   .   
  Total Part Build Rating  115  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   41  .   .   .   .   .   .   12  48  9   5   .   .   
Parts Repaired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   6   .   .   .   .   .   
  Time                     520  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  .   95  .   .   .   .   .   .   364 .   .   39  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     54   | .   .   10  .   .   .   .   .   7   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   21  3   .   3   .   .   
Parts Scanalyzed           7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   1   
  Part Schematics Acquired 7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
------------               Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              62   | .   .   .   .   .   .   .   3   .   11  3   .   .   .   .   4   5   6   5   .   3   2   .   2   5   2   7   4   .   .   
  Non-combat               20   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   4   .   .   2   .   .   5   2   3   1   .   .   
  Combat                   42   | .   .   .   .   .   .   .   3   .   11  2   .   .   .   .   3   5   5   1   .   3   .   .   2   .   .   4   3   .   .   
Robot Hacks Applied        65   | .   .   .   .   .   .   .   3   .   12  3   .   .   .   .   4   5   8   5   .   3   2   .   2   5   2   7   4   .   .   
  parse_system             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  deconstruct_machine      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  drop_inventory           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   3   2   2   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ignore_targets           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  broadcast_data           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disrupt_area             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  wipe_record              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   3   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  reboot_system            4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    52   | .   .   .   .   .   .   .   18  .   9   .   .   .   .   .   1   .   2   .   .   .   6   .   .   4   7   3   .   .   2   
  Ejected                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   6   .   .   .   .   
  Machine Destruction      39   | .   .   .   .   .   .   .   18  .   9   .   .   .   .   .   1   .   2   .   .   .   3   .   .   .   1   3   .   .   2   
  Attached                 18   | .   .   .   .   .   .   .   1   .   4   2   .   .   .   .   2   .   2   1   .   .   1   .   .   1   1   2   1   .   .   
Robots Rewired             23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   8   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -2   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Arm  Lab  Res  
Total Allies               67    | .    .    .    .    .    .    .    2    .    7    2    .    .    .    .    1    .    4    16   .    3    1    .    1    7    4    .    11   8    .    
  Largest Group            10    | .    .    .    .    .    .    .    2    .    5    5    .    .    .    .    1    1    3    10   10   6    1    .    1    4    2    .    3    8    3    
  Highest-Rated Group      462   | .    .    .    .    .    .    .    32   .    77   77   .    .    .    .    32   32   87   430  430  462  10   .    31   116  112  .    144  110  42   
  Highest-Rated Ally       156   | .    .    .    .    .    .    .    16   .    16   21   .    .    .    .    32   32   47   156  156  122  10   .    31   31   56   .    60   14   14   
Total Orders               79    | .    .    .    .    .    .    .    14   .    4    3    .    .    .    .    .    .    10   21   9    1    1    .    .    5    4    .    7    .    .    
  STAY                     9     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    3    3    .    .    .    .    .    .    .    .    .    .    
  GOTO                     48    | .    .    .    .    .    .    .    11   .    3    1    .    .    .    .    .    .    6    10   5    1    1    .    .    3    2    .    5    .    .    
  FOLLOW                   14    | .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    2    4    1    .    .    .    .    .    1    .    2    .    .    
  AID                      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
Ally Attacks               468   | .    .    .    .    .    .    .    20   .    19   60   .    .    .    .    .    29   10   92   88   17   .    .    12   12   25   .    33   46   5    
  Total Damage             12609 | .    .    .    .    .    .    .    262  .    355  1279 .    .    .    .    .    1740 294  1833 2565 523  .    .    258  122  1093 .    1241 934  110  
  Kills                    58    | .    .    .    .    .    .    .    2    .    2    12   .    .    .    .    .    3    2    12   13   1    .    .    .    .    9    .    2    .    .    
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    2    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -3  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Fac Res Arm Lab Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   12  .   .   .   .   .   3   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -2   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Arm  Lab  Res  
Turns Passed               34905 | 95   609  1944 1135 433  678  1452 2418 821  1124 1435 489  819  111  310  2262 249  4212 3074 697  39   1038 66   159  2858 1400 1691 2354 406  527  
Spaces Moved               23475 | 44   390  1114 821  346  372  774  1094 440  688  1022 365  607  90   233  1205 141  2578 1468 306  39   726  58   170  2517 1374 1594 2195 349  355  
  Core                     3     | 1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   645   | 34   228  205  .    .    1    70   107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3792  | .    .    .    .    .    .    .    395  .    .    .    .    .    .    .    1004 141  1362 619  271  .    .    .    .    .    .    .    .    .    .    
  Wheels                   7558  | 9    160  909  821  346  371  704  592  440  688  1022 365  607  90   233  201  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    11477 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1216 849  35   39   726  58   170  2517 1374 1594 2195 349  355  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43    | 50   100  100  120  110  120  130  110  120  120  110  110  110  120  120  110  136  106  106  63   63   63   64   64   56   62   55   43   43   43   
  Average Speed            102   | 145  136  128  120  120  120  143  149  120  120  120  110  114  120  120  146  143  130  131  133  63   72   64   65   64   69   57   51   52   58   
  Slowest Speed            290   | 160  250  220  120  130  240  260  225  120  120  130  120  120  120  120  152  144  144  140  176  63   212  64   290  142  138  58   128  130  156  
  Overloaded Moves         133   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   103  .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 4    62   90   93   70   83   57   89   35   63   31   57   69   68   39   21   69   33   99   80   66   53   3    92   44   41   36   79   99   12   
  Regions Visited          29
    Branch Regions         13
  Pre-discovered Areas     6     | .    .    2    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    1    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      16    | 1    1    .    1    1    1    .    .    .    .    1    1    1    1    .    .    .    1    1    1    1    .    .    .    1    .    .    1    1    .    
Scrap Searched             9     | .    .    .    2    .    1    .    .    .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 435   | .    6    .    10   .    7    10   6    .    2    1    .    32   .    21   13   .    46   8    .    .    38   .    3    82   40   61   42   .    7    
Terrain Destroyed          1198  | .    23   8    30   .    30   24   22   8    2    8    42   136  .    21   16   .    71   49   4    .    406  .    3    83   40   61   63   .    48   
  Melee                    353   | .    .    .    .    .    .    10   .    .    2    1    .    .    .    4    13   .    46   7    .    .    38   .    3    82   40   61   42   .    4    
  Projectile               93    | .    1    .    .    .    1    1    .    8    .    7    6    7    .    .    3    .    11   34   4    .    2    .    .    1    .    .    .    .    7    
  AOE                      752   | .    22   8    30   .    29   13   22   .    .    .    36   129  .    17   .    .    14   8    .    .    366  .    .    .    .    .    21   .    37   

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -3   -2   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Fac  Res  Arm  Lab  Res  
Total                      31551 | 60   436  1410 934  365  528  980  1681 679  944  1144 399  660  93   253  1574 178  3251 2332 543  49   1154 87   213  3543 1718 2116 3091 543  593  
  Wait                     4544  | .    11   35   86   .    103  65   318  185  158  .    .    .    .    .    189  7    420  440  133  3    317  14   28   721  185  254  606  132  134  
  Move                     23450 | 43   389  1113 820  345  371  774  1093 440  687  1021 364  606  89   232  1205 140  2577 1467 305  38   725  58   169  2516 1373 1593 2194 348  355  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  359   | 5    5    35   1    14   2    22   34   8    6    13   .    1    .    5    19   3    19   20   7    1    9    1    3    51   19   21   22   8    5    
  Fast Attach              185   | 6    3    15   .    1    1    6    9    4    4    6    1    2    2    .    11   3    9    9    10   .    3    .    2    9    6    10   15   18   20   
  Attach                   151   | .    4    8    .    .    3    6    8    .    4    8    4    1    .    1    10   .    12   11   8    .    3    8    3    18   9    8    9    .    5    
  Detach                   31    | .    1    2    .    .    .    .    1    .    2    1    1    .    .    .    3    1    4    1    4    .    .    .    .    3    2    1    .    1    3    
  Swap                     414   | .    .    22   5    1    4    15   22   2    8    22   2    11   .    4    18   .    45   45   17   1    10   1    1    22   26   55   49   .    6    
  Drop                     405   | .    1    40   2    4    4    21   18   11   7    22   .    1    2    3    27   8    25   24   25   1    10   3    2    36   26   27   24   22   9    
  Fire                     952   | 6    22   124  20   .    40   60   94   29   17   49   27   38   .    4    42   6    62   154  27   3    21   1    2    26   5    13   23   .    37   
  Melee                    779   | .    .    .    .    .    .    10   17   .    27   2    .    .    .    4    49   10   59   10   7    2    56   1    3    140  66   134  149  14   19   
  Ram                      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            122   | .    .    .    .    .    .    .    67   .    24   .    .    .    .    .    .    .    18   13   .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   132   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  .    .    .    .    .    .    .    .    .    .    .    
  Trap                     17    | .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    1    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: [*Low] / *Ext)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-3/Research (discovered 3 exits: *Arm / *Qua x2)
-3/Armory (discovered 2 exits: Res / *Lab)
-3/Lab
-2/Research (discovered 2 exits: Tes x2)

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 16)
    96 | -11/Scrapyard      | Entered Materials
   204 | -10/Materials      | Discovered new exit (range 4)
   306 | -10/Materials      | Build established: Mutant
   547 | -10/Materials      | Discovered new exit (range 8)
   571 | -10/Materials      | Lost 3 parts (3w)
   586 | -10/Materials      | Core integrity fell below 50%
   690 | -10/Materials      | Discovered new exit (range 14)
   705 | -10/Materials      | Entered another Materials area
   705 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   732 | -9/Materials       | Discovered new exit (range 12)
   938 | -9/Materials       | Lost 4 parts (1p2n1w)
   951 | -9/Materials       | Destroyed 13 combat bots
  1254 | -9/Materials       | Build established: Scavenger-Mutant
  1541 | -9/Materials       | Discovered new exit (range 16)
  2113 | -9/Materials       | Identified exit to Mines
  2113 | -9/Materials       | Discovered new exit (range 19)
  2175 | -9/Materials       | Core integrity fell below 50%
  2458 | -9/Materials       | Discovered new exit (range 16)
  2586 | -9/Materials       | Build established: Hauler-Mutant
  2649 | -9/Materials       | Entered Mines
  2801 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2801 | -9/Mines           | Discovered new exit (range 5)
  2861 | -9/Mines           | Discovered new exit (range 15)
  2921 | -9/Mines           | Learned 8 Materials zone layouts
  2938 | -9/Mines           | Learned Materials terminal intel
  2982 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3310 | -9/Mines           | Discovered new exit (range 4)
  3459 | -9/Mines           | Learned Materials trap positions
  3784 | -9/Mines           | Entered Exiles
  3816 | -9/Exiles          | Met 8R-AWN
  3836 | -9/Exiles          | Met EX-HEX
  3898 | -9/Exiles          | Met EX-DEC
  4052 | -9/Exiles          | Met EX-BIN
  4069 | -9/Exiles          | Aligned with FarCom system
  4070 | -9/Exiles          | Given EX-Vault access code
  4098 | -9/Exiles          | Opened EX-Vault
  4104 | -9/Exiles          | Found Potential Leg
  4106 | -9/Exiles          | Found Potential Leg
  4131 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4206 | -9/Exiles          | Discovered new exit (range 10)
  4217 | -9/Exiles          | Left Exiles lab with Potential Leg
  4217 | -9/Exiles          | Entered Mines
  4791 | -8/Mines           | Discovered new exit (range 11)
  4889 | -8/Mines           | Discovered new exit (range 5)
  4895 | -8/Mines           | Entered Materials
  4895 | -8/Materials       | Evolved 2 slots: Utility x2
  4896 | -8/Materials       | Identified exit to Storage
  4896 | -8/Materials       | Identified exit to Factory
  4897 | -8/Materials       | Loaded intel: 14 trap records
  4898 | -8/Materials       | Loaded intel: 12 terminal locations
  5446 | -8/Materials       | Discovered exit to Factory (range 16)
  5936 | -8/Materials       | Garrison activated, responded to threat
  6347 | -8/Materials       | Identified exit to Garrison
  6347 | -8/Materials       | Entered Garrison
  6531 | -8/Garrison        | Triggered checkpoint
  6637 | -8/Garrison        | Triggered checkpoint
  6650 | -8/Garrison        | Build established: Hauler-Skirmisher
  6720 | -8/Garrison        | Lost 3 parts (1p1n1u)
  6976 | -8/Garrison        | Triggered checkpoint
  6977 | -8/Garrison        | Build established: Hauler-Mutant
  6995 | -8/Garrison        | Core integrity fell below 50%
  7089 | -8/Garrison        | Discovered new exit (range 10)
  7116 | -8/Garrison        | Installed Relay Interface Framework
  7163 | -8/Garrison        | Garrison Relay disabled
  7218 | -8/Garrison        | Triggered checkpoint
  7300 | -8/Garrison        | Triggered checkpoint
  7432 | -8/Garrison        | Triggered checkpoint
  7493 | -8/Garrison        | Discovered new exit (range 12)
  7524 | -8/Garrison        | Triggered checkpoint
  7629 | -8/Garrison        | Garrison Relay disabled
  8042 | -8/Garrison        | Discovered new exit (range 11)
  8174 | -8/Garrison        | Garrison Relay disabled
  8217 | -8/Garrison        | Build established: Hauler-Assassin
  8574 | -8/Garrison        | Triggered checkpoint
  8678 | -8/Garrison        | Garrison Relay disabled
  8761 | -8/Garrison        | Build established: Hauler-Mutant
  8765 | -8/Garrison        | Entered Materials
  9374 | -8/Materials       | Discovered exit to Factory (range 6)
  9586 | -8/Materials       | Identified exit to Garrison
  9586 | -8/Materials       | Entered Garrison
  9592 | -8/Garrison        | Expanded RIF knowledge: Structural Interface
  9636 | -8/Garrison        | Triggered checkpoint
  9686 | -8/Garrison        | Core integrity fell below 20%
  9861 | -8/Garrison        | Garrison Relay disabled
  9882 | -8/Garrison        | Triggered checkpoint
  9938 | -8/Garrison        | Triggered checkpoint
  9956 | -8/Garrison        | Garrison Relay disabled
 10098 | -8/Garrison        | Triggered checkpoint
 10158 | -8/Garrison        | Build established: Bothacker-Mutant
 10212 | -8/Garrison        | Discovered exit to Factory (range 15)
 10418 | -8/Garrison        | Garrison Relay disabled
 10484 | -8/Garrison        | Discovered exit to Factory (range 15)
 10560 | -8/Garrison        | Triggered checkpoint
 10710 | -8/Garrison        | Entered Factory
 10710 | -7/Factory         | Accompanied by 5 allies
 10710 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11336 | -7/Factory         | Identified exit to Factory
 11805 | -7/Factory         | Build established: Hauler-Mutant
 11995 | -7/Factory         | Discovered new exit (range 15)
 12145 | -7/Factory         | Entered Lower Caves
 12484 | -7/Lower Caves     | Ambushed by wild Derelicts
 12518 | -7/Lower Caves     | System corruption reached 10%
 12548 | -7/Lower Caves     | Lost 4 parts (1p1n2u)
 12564 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12573 | -7/Lower Caves     | Destroyed 8 combat bots
 12585 | -7/Lower Caves     | Discovered new exit (range 11)
 12592 | -7/Lower Caves     | Learned Factory emergency access door positions
 12634 | -7/Lower Caves     | Entered another Lower Caves area
 12647 | -7/Lower Caves     | Discovered exit to Factory (range 11)
 12793 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13439 | -7/Lower Caves     | Discovered new exit (range 12)
 13453 | -7/Lower Caves     | Entered Data Miner
 13454 | -7/Data Miner      | Discovered new exit (range 6)
 13478 | -7/Data Miner      | Met Data Miner
 13502 | -7/Data Miner      | Learned location of Section 7 (-3)
 13502 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13518 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13564 | -7/Data Miner      | Entered Proximity Caves
 13837 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 13874 | -6/Proximity Caves | Entered Factory
 13874 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13994 | -6/Factory         | Repaired Hvy. Missile Launcher
 14198 | -6/Factory         | Discovered new exit (range 10)
 15201 | -6/Factory         | Lost 3 parts (1n2w)
 15422 | -6/Factory         | Garrison activated, responded to threat
 16136 | -6/Factory         | Sucked down chute
 16136 | -6/Factory         | Entered Waste
 16140 | -6/Waste           | 1 allies followed down the chute
 16141 | -6/Waste           | Found Fusion Bomb Launcher
 16158 | -6/Waste           | Spotted C-40 Crusher
 16163 | -6/Waste           | Spotted C-40 Crusher
 16188 | -6/Waste           | Allies destroyed C-40 Crusher
 16188 | -6/Waste           | Spotted C-40 Crusher
 16207 | -6/Waste           | Spotted C-40 Crusher
 16220 | -6/Waste           | Allies destroyed C-40 Crusher
 16227 | -6/Waste           | Found Damper Plating
 16290 | -6/Waste           | Spotted C-40 Crusher
 16292 | -6/Waste           | Spotted C-40 Crusher
 16364 | -6/Waste           | Discovered new exit (range 16)
 16385 | -6/Waste           | Entered Factory
 16865 | -6/Factory         | Repaired Fusion Bomb Launcher
 17044 | -6/Factory         | Discovered new exit (range 10)
 17219 | -6/Factory         | Discovered new exit (range 9)
 18594 | -6/Factory         | Fabricated Cmb. Gravmag System?
 18701 | -6/Factory         | Build established: Hacker-Mutant
 19627 | -6/Factory         | Fabricated Cmb. Gravmag System (x2)
 19697 | -6/Factory         | Fabricated Cmb. Gravmag System?
 20034 | -6/Factory         | Local fabrication network quarantined
 20057 | -6/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 20125 | -6/Factory         | Build established: Hauler-Mutant
 20597 | -6/Factory         | Entered Extension
 20597 | -6/Extension       | Accompanied by 4 allies
 21647 | -6/Extension       | Disrupted transfer network
 21983 | -6/Extension       | Core integrity fell below 50%
 22024 | -6/Extension       | Spotted B-75 Beast
 22110 | -6/Extension       | Lost 5 parts (1p1n1u2w)
 22341 | -6/Extension       | Destroyed B-75 Beast
 22413 | -6/Extension       | Spotted B-75 Beast
 22692 | -6/Extension       | Destroyed B-75 Beast
 22721 | -6/Extension       | Core integrity fell below 20%
 23185 | -6/Extension       | Discovered new exit (range 4)
 23368 | -6/Extension       | Rescued A7
 23472 | -6/Extension       | Discovered new exit (range 49)
 23473 | -6/Extension       | Discovered new exit (range 52)
 23671 | -6/Extension       | Entered Cetus
 23671 | -6/Cetus           | Accompanied by 13 allies
 23676 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 23688 | -6/Cetus           | Spotted Cetus Guard
 23688 | -6/Cetus           | Spotted Cetus Guard
 23689 | -6/Cetus           | Spotted Cetus Guard
 23689 | -6/Cetus           | Spotted Cetus Guard
 23697 | -6/Cetus           | Allies destroyed Cetus Guard
 23708 | -6/Cetus           | Allies destroyed Cetus Guard
 23709 | -6/Cetus           | Allies destroyed Cetus Guard
 23747 | -6/Cetus           | Build established: Commander-Mutant
 23779 | -6/Cetus           | Started Cetus Manufacturing Module
 23801 | -6/Cetus           | Cetus Manufacturing Module disabled
 23913 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 23939 | -6/Cetus           | Discovered new exit (range 15)
 23968 | -6/Cetus           | Spotted Cetus Guard
 23968 | -6/Cetus           | Spotted Cetus Guard
 23974 | -6/Cetus           | Allies destroyed Cetus Guard
 23980 | -6/Cetus           | Spotted Cetus Guard
 23980 | -6/Cetus           | Spotted Cetus Guard
 23982 | -6/Cetus           | Destroyed Cetus Guard
 23984 | -6/Cetus           | Destroyed Cetus Guard
 23988 | -6/Cetus           | Destroyed Cetus Guard
 24024 | -6/Cetus           | Discovered new exit (range 16)
 24032 | -6/Cetus           | Met Revision 17
 24098 | -6/Cetus           | Build established: Hauler-Mutant
 24170 | -6/Cetus           | Destroyed A7
 24171 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 24197 | -6/Cetus           | Found Prototype Protection
 24197 | -6/Cetus           | Identified Med. Regenerative Plating
 24368 | -6/Cetus           | Entered Archives
 24368 | -6/Archives        | Accompanied by 3 allies
 24378 | -6/Archives        | Met Zhirov
 24384 | -6/Archives        | Reinforcements dispatched to Archives
 24396 | -6/Archives        | Discovered new exit (range 13)
 24407 | -6/Archives        | Entered Hub_04(d)
 24442 | -6/Hub_04(d)       | Identified exit to Factory
 24444 | -6/Hub_04(d)       | Incoming investigation squad redirected
 25413 | -6/Hub_04(d)       | Network Hub disabled
 25425 | -6/Hub_04(d)       | Network Hub disabled
 25445 | -6/Hub_04(d)       | Entered Factory
 25445 | -5/Factory         | Evolved 2 slots: Utility x2
 25511 | -5/Factory         | Sucked down chute
 25511 | -5/Factory         | Entered Waste
 25512 | -5/Waste           | Met a frightened Derelict
 25515 | -5/Waste           | Spotted C-40 Crusher
 25517 | -5/Waste           | Spotted C-40 Crusher
 25526 | -5/Waste           | EMP discharged
 25534 | -5/Waste           | Spotted C-40 Crusher
 25535 | -5/Waste           | Spotted C-40 Crusher
 25557 | -5/Waste           | Spotted C-40 Crusher
 25586 | -5/Waste           | Spotted C-40 Crusher
 25598 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 25601 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 25604 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 25626 | -5/Waste           | EMP discharged
 25626 | -5/Waste           | System corruption reached 10%
 25635 | -5/Waste           | Lost 3 parts (2u1w)
 25661 | -5/Waste           | Discovered new exit (range 16)
 25670 | -5/Waste           | Entered Factory
 26172 | -5/Factory         | Identified exit to Upper Caves
 26194 | -5/Factory         | Incoming investigation squad redirected
 26293 | -5/Factory         | Found Prototype Processor
 26332 | -5/Factory         | Repaired Cmb. Gravmag System
 26613 | -5/Factory         | Fabricated B-60 Warrior?
 26761 | -5/Factory         | Build established: Hacker-Ninja
 27007 | -5/Factory         | Discovered new exit (range 17)
 27064 | -5/Factory         | Repaired Cmb. Gravmag System?
 27154 | -5/Factory         | Repaired Cmb. Gravmag System?
 27168 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 27171 | -5/Factory         | Identified Exp. Signal Interpreter
 27302 | -5/Factory         | Repaired Quantum Reactor
 27359 | -5/Factory         | Repaired Cmb. Gravmag System
 27416 | -5/Factory         | Repaired Adv. Terrain Scanner?
 27617 | -5/Factory         | Incoming investigation squad redirected
 27762 | -5/Factory         | Discovered new exit (range 20)
 27857 | -5/Factory         | Found Prototype Launcher
 28213 | -5/Factory         | Build established: Hacker-Scout
 28327 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 28382 | -5/Factory         | Fabricated Imp. Propulsion Shielding (x2)
 28412 | -5/Factory         | Fabricated Lrg. Storage Unit (x1)
 28528 | -5/Factory         | Entered another Factory area
 28528 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 28703 | -4/Factory         | Incoming investigation squad redirected
 28762 | -4/Factory         | Identified exit to Upper Caves
 28960 | -4/Factory         | Garrison activated, responded to threat
 29206 | -4/Factory         | Identified exit to Research
 29347 | -4/Factory         | Build established: Bothacker-Ninja
 29371 | -4/Factory         | Incoming investigation squad redirected
 29411 | -4/Factory         | Fabricated Cmb. Gravmag System?
 29561 | -4/Factory         | Fabricated Cmb. Gravmag System (x2)
 29587 | -4/Factory         | Fabricated Cmb. Gravmag System (x2)
 29613 | -4/Factory         | Fabricated Cmb. Gravmag System (x2)
 29616 | -4/Factory         | Local fabrication network quarantined
 29928 | -4/Factory         | Entered Research
 29928 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 30018 | -3/Research        | Found Enh. Force Lance
 30020 | -3/Research        | Found Enh. Force Lance
 30022 | -3/Research        | Found Enh. Force Lance
 30142 | -3/Research        | Fabricated Exp. Gyrokinetic Inverter (x1)
 30163 | -3/Research        | Incoming investigation squad redirected
 30178 | -3/Research        | Discovered new exit (range 15)
 30324 | -3/Research        | Build established: Bothacker-Scout
 30398 | -3/Research        | Identified exit to Quarantine
 30557 | -3/Research        | Identified exit to Armory
 30678 | -3/Research        | First assault squad dispatched
 30708 | -3/Research        | Incoming assault squad redirected
 30737 | -3/Research        | System corruption reached 10%
 31411 | -3/Research        | Found Adv. Powered Armor
 31551 | -3/Research        | Found Gamma Bomb Array
 31619 | -3/Research        | Entered Armory
 31762 | -3/Armory          | Build established: Bothacker-Ninja
 32778 | -3/Armory          | Discovered new exit (range 20)
 32869 | -3/Armory          | First assault squad dispatched
 32910 | -3/Armory          | Fabricated Exp. Terrain Scanner?
 32921 | -3/Armory          | Spotted B-86 Titan
 32994 | -3/Armory          | Fabricated H-66 Slayer?
 33135 | -3/Armory          | Fabricated O-16 Technician (x1)
 33233 | -3/Armory          | Local fabrication network quarantined
 33286 | -3/Armory          | Core integrity fell below 50%
 33697 | -3/Armory          | System corruption reached 30%
 33724 | -3/Armory          | Build established: Hauler-Mutant
 33773 | -3/Armory          | Incoming assault squad redirected
 33888 | -3/Armory          | Energy Cycler disabled
 33895 | -3/Armory          | Incoming assault squad redirected
 33951 | -3/Armory          | Discovered new exit (range 17)
 33972 | -3/Armory          | Incoming investigation squad redirected
 33973 | -3/Armory          | Entered Lab
 33973 | -3/Lab             | Discovered new exit (range 9)
 33978 | -3/Lab             | Hidden lab's door opened automatically
 33978 | -3/Lab             | Sensor layout match revealed
 33979 | -3/Lab             | Gained access to the hidden lab's interior
 33979 | -3/Lab             | Unable to decrypt terminal
 33980 | -3/Lab             | Unable to decrypt terminal
 34008 | -3/Lab             | Unable to decrypt terminal
 34015 | -3/Lab             | Found Prototype Device
 34015 | -3/Lab             | Identified AEGIS Remote Shield
 34019 | -3/Lab             | Found Prototype Energy Cannon
 34019 | -3/Lab             | Identified Warp Cannon
 34022 | -3/Lab             | Found Prototype Energy Gun
 34022 | -3/Lab             | Identified Tachyon Dispersion Ray
 34078 | -3/Lab             | Found Quantum Router
 34087 | -3/Lab             | Unable to decrypt terminal
 34125 | -3/Lab             | Found Alien Artifact
 34125 | -3/Lab             | Identified Core Reset Matrix
 34125 | -3/Lab             | Used Core Reset Matrix
 34129 | -3/Lab             | Emitted hypermatrix ping
 34129 | -3/Lab             | Sensed 3 artifacts in vicinity
 34134 | -3/Lab             | Assembled emerged from beneath the floor
 34134 | -3/Lab             | Detected by scanners
 34153 | -3/Lab             | Discovered new exit (range 13)
 34162 | -3/Lab             | Found Transdimensional Reconstructor
 34173 | -3/Lab             | Found Integrated Reactor
 34173 | -3/Lab             | Installed Integrated Reactor, increased core energy generation (+2%)
 34185 | -3/Lab             | Found Core Regenerator
 34212 | -3/Lab             | Unable to decrypt terminal
 34238 | -3/Lab             | Confronted by A5
 34247 | -3/Lab             | Destroyed A5
 34379 | -3/Lab             | Entered Research
 34379 | -2/Research        | Accompanied by 3 allies
 34379 | -2/Research        | Evolved 2 slots: Utility x2
 34508 | -2/Research        | Garrison activated, responded to threat
 34580 | -2/Research        | Spotted B-90 Cyclops
 34617 | -2/Research        | Incoming assault squad redirected
 34671 | -2/Research        | Intercept squad dispatched
 34689 | -2/Research        | Spotted Tracker
 34689 | -2/Research        | Spotted Tracker
 34694 | -2/Research        | Destroyed Tracker
 34712 | -2/Research        | Destroyed Tracker
 34752 | -2/Research        | Identified exit to Testing
 34807 | -2/Research        | Spotted Combat Programmer
 34808 | -2/Research        | Spotted Combat Programmer
 34830 | -2/Research        | Destroyed Combat Programmer
 34852 | -2/Research        | Lost 6 parts (2p1n3u)
 34879 | -2/Research        | System corruption reached 10%
 34906 | -2/Research        | Self-destructed

 Last Messages 
---------------
34899_ Overheating: Energy bleed (-2).
34899_ Penetrated by EMDS Slug.
34899_ Critical hit.
34899_ Warp Cannon destroyed.
34899_ W-44 Eye distress signal jammed. <x2>
34900_ System corrupted: Hardcell Cannon targeting data glitched.
34900_ W-44 Eye distress signal jammed.
34901_ Penetrated by EMDS Slug.
34901_ W-44 Eye suffers critical hit.
34901_ W-44 Eye destroyed.
34902_ System corrupted: Hardcell Cannon targeting data glitched.
34902_ Combat Programmer knocked back.
34902_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
34902_ U-05 Engineer repairs door.
34902_ P-80 Master resets K-01 Serf, system corruption cleaned.
34902_ K-01 Serf collects debris. <x2>
34905_ EMDS Slug penetrates Wall.
34905_ K-01 Serf collects debris.
34905_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          59
Energy Capacity            660
Matter Stores              523
Matter Capacity            550
Sight Range                23
Terrain Scan Range         30
Terrain Scan Density       210
ECM Strength               3
Jamming Range              16
Additional Mass Support    16
EM Shielding               3
Armor Coverage             1200
Resistance: TH             10
Resistance: EM             90
Propulsion Shielding       66
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                71
Targeting Accuracy         8
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           3
Matter Filtering           30
Offensive Hacking          34
Defensive Hacking          39

 Item Schematics 
-----------------
 Cmb. Linear Gravjet | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
       Cmb. Gravmag System | x2 | -6/Factory  
       Cmb. Gravmag System | x2 | -6/Factory  
       Cmb. Gravmag System | x2 | -6/Factory  
 Lgt. Regenerative Plating | x1 | -6/Factory  
              B-60 Warrior | x3 | -5/Factory  | Preloaded
 Lgt. Regenerative Plating | x1 | -5/Factory  
 Imp. Propulsion Shielding | x2 | -5/Factory  
         Lrg. Storage Unit | x1 | -5/Factory  
       Cmb. Gravmag System | x2 | -4/Factory  
       Cmb. Gravmag System | x2 | -4/Factory  
       Cmb. Gravmag System | x2 | -4/Factory  
       Cmb. Gravmag System | x2 | -4/Factory  
 Exp. Gyrokinetic Inverter | x1 | -3/Research | Preloaded
      Exp. Terrain Scanner | x1 | -3/Armory   
               H-66 Slayer | x2 | -3/Armory   
           O-16 Technician | x1 | -3/Armory   

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Reactor

 Achievements 
--------------
Alien Roots
Anyone Home?

 Challenges 
------------
None

 Game 
------
Seed              AerolevBattleAutohacker
  Manual?         0
Play Time         06:28:00
  Cumulative      322.1 hours
  Start           2019.11.25 @ 19:20:20
  End             2019.12.19 @ 02:00:39
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           233
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             74
Gallery%          82
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e08b22cc-507a-4463-bdcd-9d3f313b6aa3