Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 01:08:22 Player: CVD-b335 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (953) 953 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (640) 640 TOTAL SCORE: 5043 Bonus ------- Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 194/300 System Corruption 2% Temperature Cool (518) Movement Rolling (180) Ox10 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Propulsion Shielding Layered Light Armor Plating > --- WEAPON (4) ------- Heavy Laser Heavy Plasma Cannon Ion Burst Cannon > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Deuterium Engine Makeshift Power Source Wheel Wheel Wheel Improved Thermal Generator Improved Thermal Generator Improved Thermal Generator Improved Thermal Generator Large Storage Unit Slug Cannon Grenade Launcher Ripper Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Thermal Generator Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Energy Well Targeting Computer Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Electrolaser Plasma Rifle Heavy Plasma Cannon Ion Burst Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Makeshift Power Source Light Antimatter Reactor Wheel Improved Thermal Generator Improved Heat Sink Improved System Shield Bomb Factory No. 2 Heavy Riot Gun Heavy Beamcaster Barrage Gun Slug Cannon Heavy Flak Cannon Grenade Launcher Remote Datajack Ripper [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Battle Cannon Energy Gun Electrolaser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 . . . 4 Weapon 2 | . . . . . . 2 Parts Attached 67 | . 8 6 1 16 1 35 Power 2 | . . 1 . . . 1 Engine 2 | . . 1 . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | . 3 . . . . 2 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 5 | . 3 . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | . 3 2 . 8 . 14 Device 15 | . . . . 5 . 10 Storage 6 | . 3 . . . . 3 Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 4 | . . 1 . 2 . 1 Artifact . | . . . . . . . Weapon 33 | . 2 3 1 8 1 18 Energy Gun 13 | . . 1 . 1 . 11 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 2 | . . . . 1 . 1 Ballistic Cannon 11 | . 2 1 1 4 1 2 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . 2 Parts Lost 11 | . . . . . . 11 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 5 | . . . . . . 5 Weapon 5 | . . . . . . 5 Highest Loss Streak 5 | . . . . . . 5 Average Slot Usage (%) 98 | . 99 99 100 99 100 95 Engine 10 | . 14 11 11 11 11 6 Wheel 19 | . 23 22 22 22 22 12 Device 5 | . . . . 4 . 14 Storage 21 | . 27 22 22 22 22 16 Processor 8 | . . 10 11 11 11 6 Protection 7 | . . 10 11 5 11 11 Energy Gun 6 | . 6 . . . . 19 Energy Cannon 1 | . . . . . . 4 Ballistic Cannon 14 | . 14 19 22 18 22 1 Piercing Weapon 1 | . . . . 2 . . Naked Turns . | . . . . . . . Heaviest Build 117 | 12 59 62 62 72 67 117 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 10 | . 2 3 3 3 3 10 Average Overweight (x) 3 | . 1 2 3 3 2 4 Largest Inventory Capacity 20 | . 18 18 18 18 18 20 Average Capacity 17 | . 16 18 18 18 18 18 Most Carried 20 | . 18 18 18 18 18 20 Average Carried 17 | . 11 17 18 17 17 17 Final Capacity 20 | 6 18 18 18 18 18 20 Final Carried 18 | 6 18 18 18 18 18 15 Class Distribution -------------------- 74% | Mutant 13% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1246 | 200 137 189 . 254 50 416 Remotely . | . . . . . . . Salvage Created 1207 | . 171 183 . . 38 815 Parts 71 | . 5 20 . . 4 42 Haulers Intercepted 3 | . . 2 . . . 1 Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . 1 4 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | . 4 4 . . 1 11 Guns 7 | . . . . . . 7 Cannons 10 | . 4 2 . . 1 3 AOE 3 | . . 2 . . . 1 Classes Destroyed 9 | . 3 3 . . 1 2 Worker 8 | . 1 2 . . . 5 Hauler 3 | . . 2 . . . 1 Watcher 3 | . 1 1 . . . 1 Swarmer 6 | . . 3 . . . 3 Grunt 9 | . 4 . . . . 5 Brawler 1 | . . . . . . 1 Sentry 1 | . . 1 . . . . Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . 1 1 Best Kill Streak 4 | . 3 4 . . 1 4 Combat Bots Only 3 | . 2 3 . . 1 3 Max Kills in Single Turn 2 | . 1 2 . . 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 2135 | . 148 148 . . 30 1809 Core 867 | . 17 . . . . 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 97 | 100 93 . . . 100 . Volleys Fired 75 | . 16 17 . . 4 38 Largest 4 | . 2 2 . . 2 4 Hottest 328 | . 70 70 . . 78 328 Shots Fired 194 | . 32 34 . . 8 120 Gun 108 | . 8 . . . . 100 Cannon 82 | . 24 30 . . 8 20 Launcher 4 | . . 4 . . . . Special . | . . . . . . . Kinetic 72 | . 28 30 . . 8 6 Thermal 98 | . . . . . . 98 Explosive 4 | . . 4 . . . . Electromagnetic 20 | . 4 . . . . 16 Robot Hit Streak 12 | . 6 8 . . 3 12 Robot Miss Streak 7 | . 2 4 . . 4 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 98 | . 21 13 . . 5 59 Core Hits 51 | . 8 10 . . 2 31 Critical Hits 1 | . . . . . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2401 | . 345 503 . . 96 1457 Guns 1069 | . 40 . . . . 1029 Cannons 1004 | . 305 264 . . 96 339 Explosions 302 | . . 239 . . . 63 Melee . | . . . . . . . Ramming 26 | . . . . . . 26 Kinetic 748 | . 305 264 . . 96 83 Thermal 1003 | . . . . . . 1003 Explosive 239 | . . 239 . . . . Electromagnetic 385 | . 40 . . . . 345 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 3 | . . . . . . 3 Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 61 | . . 19 . . . 42 Projectiles 31 | . . 19 . . . 12 Explosions 30 | . . . . . . 30 Melee . | . . . . . . . Knockbacks 7 | . 3 3 . . 1 . Impact . | . . . . . . . Kinetic 7 | . 3 3 . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 125 | . . . . . . 125 Shots 2 | . . . . . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 886 | . 64 23 . . 12 886 Average Temperature 224 | . 25 16 . . 8 296 Received Heat Transfer 276 | . 81 27 . . . 168 Effects 41 | . . . . . . 41 Shutdowns 7 | . . . . . . 7 Energy Bleed 3 | . . . . . . 3 Interference 7 | . . . . . . 7 Matter Decay 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Damage (major) 9 | . . . . . . 9 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 1589 | . . . . . . 1589 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 285 | . 153 285 111 . . 199 Initial 111 | . . 64 111 . . . Average 74 | . 69 142 111 . . 55 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | . 100 80 100 . . 100 Level 1 3 | . . 19 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 2 . . . 5 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 6 10 . . 2 21 Peak Tracking Total 4 | . 2 4 . . 1 4 Tactical Retreats 7 | . . . . . . 7 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Fabricated Traps 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . . . . . 5 Max in Single Turn 3 | . . . . . . 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 4 | . 3 . . . . 1 Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 15 | . 14 . . . . 1 Successful 10 | . 9 . . . . 1 Failed 5 | . 5 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 7 . . 4 . . Terminals 14 | . 14 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 3 | . 3 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 6 | . 6 . . . . . Terminals 6 | . 6 . . . . . Track 2 | . 2 . . . . . Botnet 3 | . 3 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 3 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 149 | . . . . 149 149 149 Highest-Rated Ally 39 | . . . . 39 39 39 Total Orders . | . . . . . . . Ally Attacks 26 | . . . . . 12 14 Total Damage 344 | . . . . . 151 193 Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 3474 | . 378 281 12 1475 433 895 Spaces Moved 2527 | 1 274 205 9 1207 314 517 Core . | . . . . . . . Treads . | . . . . . . . Legs 41 | 1 40 . . . . . Wheels 2486 | . 234 205 9 1207 314 517 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 90 100 110 110 100 110 Average Speed 112 | 120 101 102 110 110 109 128 Slowest Speed 180 | 120 150 110 110 110 110 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 2 43 24 6 91 61 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 3 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 59 | . . 26 . . . 33 Melee . | . . . . . . . Projectile 11 | . . . . . . 11 AOE 48 | . . 26 . . . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3029 | . 344 252 10 1362 397 664 Wait 226 | . 19 . 1 105 69 32 Move 2521 | . 273 204 8 1206 313 517 Hop . | . . . . . . . Pick Up 57 | . 17 12 . 9 4 15 Fast Attach 28 | . 2 2 . 13 1 10 Attach 17 | . 1 2 . 1 . 13 Detach 15 | . 2 . . 4 1 8 Swap 23 | . 5 2 1 3 . 12 Drop 65 | . 9 13 . 21 5 17 Fire 75 | . 16 17 . . 4 38 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 379 | -10/Materials | Entered another Materials area 379 | -9/Materials | Evolved 2 slots: Utility x2 642 | -9/Materials | Discovered new exit (range 16) 660 | -9/Materials | Entered Mines 661 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 672 | -9/Mines | Entered Zion 699 | -7/Zion | Found CR-A16's Pointy Stick 735 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 753 | -7/Zion | Found Relay Coupler [Programmer] 823 | -7/Zion | Discovered new exit (range 13) 1342 | -7/Zion | Received a hallucinogenic algorithm 1375 | -7/Zion | Found Prototype Device 1375 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1681 | -7/Zion | Found Prototype Device 1788 | -7/Zion | Imprinted 1790 | -7/Zion | Declared Zion's savior 1880 | -7/Zion | Opened final containment barrier to the Deep Caves 1900 | -7/Zion | Discovered new exit (range 3) 1900 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2147 | -7/Zion | Entered Proximity Caves 2147 | -6/Proximity Caves | Accompanied by 4 allies 2175 | -6/Proximity Caves | Learned Factory security intel 2403 | -6/Proximity Caves | Spotted B-75 Beast 2429 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2543 | -6/Proximity Caves | Discovered new exit (range 8) 2580 | -6/Proximity Caves | Entered Factory 2580 | -6/Factory | Accompanied by 4 allies 2580 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 2585 | -6/Factory | Identified Bomb Factory No. 2 2625 | -6/Factory | Garrison activated, responded to threat 3085 | -6/Factory | Build established: Scavenger-Tank 3453 | -6/Factory | Core integrity fell below 50% 3475 | -6/Factory | Core integrity fell below 20% 3476 | -6/Factory | Core destroyed Last Messages --------------- 03462_ Power failure, Angular Momentum Engine shutdown. 03462_ S-27 Virus destroyed. 03462_ R-10 Processor collects VTOL Module. 03463_ R-10 Processor collects Autogun. 03464_ Overheating: Matter decay (-42). 03465_ Wheel permanently disabled. 03465_ Overheating: Short circuit. 03467_ Overheating: Hvy. Laser damaged (-24). 03467_ Overheating: Broken Wheel damaged (-1). 03467_ Overheating: Hvy. Plasma Cannon damaged (-27). 03467_ Overheating: Hcp. Storage Unit damaged (-56). 03468_ R-10 Processor collects VTOL Module. 03469_ Power failure, Angular Momentum Engine shutdown. 03469_ Overheating: Core damaged (-136). 03470_ Acquired 15 matter. 03471_ R-10 Processor collects Lgt. Nuclear Core. 03473_ Overheating: Matter decay (-60). 03474_ K-01 Serf cleans the Assembly Bed. 03475_ Overheating: Core damaged (-93). 03476_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | " """ # + ??????????????? | | " """ # #? 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"?" ????# u #?????????????? | | ????????????? ??" ????# % #?????????????? | | ????????????????" ????# #?????????????? | | ????????????????? ????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #???? ????????? | | ??????????????????????# #? #???????? | | ##????###??###################/##### #???????? | | ? ?? ? ^ #???????? | | ?? ?? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 42 Targeting Accuracy 5 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentCatalystMaul Manual? 0 Play Time 00:43:12 Cumulative 49.4 hours Start 2020.10.14 @ 00:25:31 End 2020.10.14 @ 01:08:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5140c891-aa6b-45de-8c25-bdbad5d130d5