Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 00:40:11

Player: Coronach

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (621)      621
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (208)                208
              TOTAL SCORE: 2179

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             290/400
Matter                     96/300
Energy                     234/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
          Large Storage Unit
          Large Storage Unit
       Improved Sensor Array
>               --- WEAPON (2) -------
                Beam Cannon
       Improved Light Cannon
>               --- INVENTORY (16) ---
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Heat Sink
          Large Storage Unit
         Medium Battery (200)
  High-capacity Matter Pod (152)
       Improved Signal Interpreter
       Improved Targeting Computer
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Sensor Array
>               --- WEAPON -----------
       Improved Light Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Heat Sink
         Medium Battery
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Targeting Computer
           Mini Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | .   8   .   21  
  Power                    4    | .   .   .   4   
    Engine                 4    | .   .   .   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | .   2   .   10  
    Treads                 6    | .   2   .   4   
    Leg                    3    | .   .   .   3   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   3   .   2   
    Device                 2    | .   .   .   2   
    Storage                3    | .   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | .   3   .   5   
    Energy Gun             4    | .   2   .   2   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 5    | .   .   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      2    | .   .   .   2   
Average Slot Usage (%)     94   | .   94  100 94  
  Engine                   11   | .   14  14  11  
  Treads                   23   | .   18  28  24  
  Leg                      1    | .   9   .   .   
  Wheel                    3    | .   .   .   4   
  Device                   8    | .   .   .   11  
  Storage                  22   | .   22  28  22  
  Energy Gun               15   | .   28  28  11  
  Energy Cannon            1    | .   .   .   2   
  Ballistic Cannon         2    | .   .   .   3   
  Launcher                 2    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             48   | 11  39  39  48  
  Greatest Support         60   | 20  40  40  60  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   16  16  16  
  Average Capacity         15   | 6   12  16  16  
  Most Carried             16   | 6   7   7   16  
  Average Carried          10   | 6   6   7   11  
  Final Capacity           16   | 6   16  16  16  
  Final Carried            12   | 6   7   7   12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           681  | 200 .   .   481 
  Remotely                 .    | .   .   .   .   
Salvage Created            716  | .   .   .   716 
  Parts                    36   | .   .   .   36  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  18   | .   .   .   18  
  Guns                     6    | .   .   .   6   
  Cannons                  1    | .   .   .   1   
  AOE                      11   | .   .   .   11  
Classes Destroyed          9    | .   .   .   9   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   .   .   3   
  Hauler                   1    | .   .   .   1   
  Recycler                 3    | .   .   .   3   
  Operator                 1    | .   .   .   1   
  Watcher                  3    | .   .   .   3   
  Swarmer                  7    | .   .   .   7   
  Grunt                    7    | .   .   .   7   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           14   | .   .   .   14  
  Combat Bots Only         5    | .   .   .   5   
Max Kills in Single Turn   3    | .   .   .   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               791  | .    46   .    745  
  Core                     110  | .    .    .    110  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    100  .    
Volleys Fired              45   | .    .    .    45   
  Largest                  2    | .    .    .    2    
  Hottest                  105  | .    .    .    105  
Shots Fired                63   | .    .    .    63   
  Gun                      22   | .    .    .    22   
  Cannon                   19   | .    .    .    19   
  Launcher                 22   | .    .    .    22   
  Special                  .    | .    .    .    .    
  Kinetic                  12   | .    .    .    12   
  Thermal                  29   | .    .    .    29   
  Explosive                22   | .    .    .    22   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | .    .    .    15   
  Robot Miss Streak        6    | .    .    .    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           42   | .    .    .    42   
  Core Hits                47   | .    .    .    47   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1863 | .    .    .    1863 
  Guns                     226  | .    .    .    226  
  Cannons                  161  | .    .    .    161  
  Explosions               1476 | .    .    .    1476 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  107  | .    .    .    107  
  Thermal                  280  | .    .    .    280  
  Explosive                1476 | .    .    .    1476 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            60   | .    .    .    60   
  Projectiles              .    | .    .    .    .    
  Explosions               60   | .    .    .    60   
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      90   | .    .    .    90   
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        165  | .    .    .    165  
  Average Temperature      53   | .    .    .    53   
  Received Heat Transfer   231  | .    24   .    207  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    .    5    
  Heat Transferred         765  | .    .    .    765  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             428  | .   .   .   428 
  Average Influence        145  | .   .   .   186 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         64   | 100 100 100 54  
  Level 1                  28   | .   .   .   37  
  Level 2                  6    | .   .   .   7   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   6   2   31  
  Peak Tracking Total      6    | .   5   3   6   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          8    | .   1   .   7   
  Terminals                6    | .   1   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                17   | .   2   .   15  
  Successful               12   | .   .   .   12  
  Failed                   5    | .   2   .   3   
    Catastrophic           3    | .   1   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                12   | .   2   .   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          2    | .   .   .   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   .   7   
  Robot Analysis           1    | .   .   .   1   
  Prototype ID Bank        2    | .   .   .   2   
  Emergency Access Points  1    | .   .   .   1   
  Locate Traps             1    | .   .   .   1   
  Zone Layout              2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           2    | .   .   .   2   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   2   
  Report Inventory         1    | .   .   .   1   
  Retrieve Matter          1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   .   5   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1245 | 3   230 40  972 
Spaces Moved               616  | 3   148 26  439 
  Core                     .    | .   .   .   .   
  Treads                   467  | .   88  26  353 
  Legs                     63   | 3   60  .   .   
  Wheels                   86   | .   .   .   86  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            93   | 120 120 160 93  
  Average Speed            146  | 120 143 160 146 
  Slowest Speed            180  | 120 160 160 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 2   27  16  48  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          135  | .   .   .   135 
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      134  | .   .   .   134 

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      890  | 2   164 25  699 
  Wait                     166  | .   .   .   166 
  Move                     613  | 2   147 25  439 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | .   4   .   20  
  Fast Attach              5    | .   3   .   2   
  Attach                   7    | .   .   .   7   
  Detach                   .    | .   .   .   .   
  Swap                     17   | .   5   .   12  
  Drop                     13   | .   5   .   8   
  Fire                     45   | .   .   .   45  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 6)
  234 | -10/Materials | Entered Mines
  239 | -10/Mines     | Discovered new exit (range 15)
  274 | -10/Mines     | Entered Materials
  274 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  314 | -9/Materials  | Build established: Mutant
  448 | -9/Materials  | Repaired Lgt. Treads
 1246 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01075_ Acquired Lrg. Storage Unit.
01086_ U-05 Engineer lays Concrete. <x2>
01087_ U-05 Engineer builds a Wall.
01089_ U-05 Engineer lays Concrete. <x2>
01113_ U-05 Engineer builds a Wall. <x3>
01122_ K-01 Serf collects debris.
01132_ U-05 Engineer lays Concrete. <x4>
01135_ U-05 Engineer builds a Wall.
01136_ K-01 Serf collects debris.
01136_ U-05 Engineer lays Concrete.
01140_ U-05 Engineer builds a Wall. <x5>
01152_ U-05 Engineer lays Concrete. <x2>
01196_ Acquired Imp. Sensor Array.
01210_ Dropped Sensor Array.
01228_ Flight Unit melted.
01228_ S-10 Pest destroyed.
01231_ Triggered Blade Trap.
01231_ Massive razor-sharp blades shoot up from within the floor.
01231_ Lgt. Treads severed.
01245_ Dropped Hvy. Ion Engine.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                41
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilShrapnelMinigun
  Manual?         0
Play Time         00:24:33
  Cumulative      21.9 hours
  Start           2020.08.12 @ 00:15:27
  End             2020.08.12 @ 00:40:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           6
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          27
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0b1c361-56c2-4c1a-b69e-6beb44f59eaa