Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.12 @ 16:48:12 Player: fai Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1589) 1589 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (6001) 6001 TOTAL SCORE: 9765 Bonus ------- High Alert Combat Kills 21 Follower Combat Kills 40 Prayed to X0-1V1 5000 Major X0-1V1 Interference 250 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -10 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 683/1400 System Corruption 2% Temperature Cool (-666) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ X0-1V1's Piety Tracker > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Heat Sink Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Heavy Mace > --- INVENTORY -------- Light Ion Engine Heat Sink Disposable Heat Sink Small Storage Unit Large Storage Unit High-capacity Battery Medium Matter Pod Light Armor Plating Reactive Plating Beam Rifle Rocket Launcher Datajack [Rating: 33] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Wheel Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 39 | 7 13 11 7 1 Power 5 | 1 2 1 1 . Engine 5 | 1 2 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 3 4 1 . Treads . | . . . . . Leg . | . . . . . Wheel 10 | 2 3 4 1 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 4 3 1 1 Device 4 | 1 2 . . 1 Storage 4 | 1 2 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 13 | 2 4 3 4 . Energy Gun 4 | 1 2 1 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 2 2 . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . 1 1 . . Parts Lost 20 | . 1 4 15 . Power 3 | . . 1 2 . Propulsion 6 | . . 2 4 . Utility 5 | . 1 . 4 . Weapon 6 | . . 1 5 . Highest Loss Streak 12 | . 1 2 12 . To Critical Strikes . | . . . . . Average Backups 9 | . 8 12 11 4 Power . | . . 1 . . Propulsion 1 | . 2 1 . . Utility 4 | . 2 6 7 3 Weapon 2 | . 2 2 2 . Tool/Special . | . . . . . Unused Backups 5 | . . . 2 3 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 1 3 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 96 95 89 16 Engine 11 | . 14 11 8 . Wheel 25 | . 28 29 22 . Device 8 | . 7 11 7 7 Storage 12 | . 17 11 8 . Processor 3 | . . 7 8 . Protection 2 | . . 3 8 . Energy Gun 9 | . 11 10 5 . Ballistic Gun 12 | . 15 11 11 . Impact Weapon 1 | . . . 3 9 Peak Build Rating 33 | 7 20 28 33 16 Average Rating 17 | 5 7 25 28 14 On Entrance 11 | . 7 20 27 3 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 65 | 15 31 59 65 4 Greatest Support 34 | 20 20 34 32 3 Greatest Overweight (x) 5 | . 1 2 5 1 Average Overweight (x) 1 | . . 1 1 . Largest Inventory Capacity 20 | 8 15 20 20 5 Average Capacity 16 | 6 14 18 19 5 Most Carried 14 | 2 13 14 13 5 Average Carried 9 | . 8 12 11 4 Final Capacity 20 | 8 15 20 5 5 Final Carried 12 | 2 12 12 5 4 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1460 | 188 296 678 298 . Remotely . | . . . . . Salvage Created 2063 | 16 545 773 729 . Parts 139 | 4 48 54 33 . Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 52 | . 17 23 12 . Guns 48 | . 17 23 8 . Cannons 3 | . . . 3 . AOE 1 | . . . 1 . Classes Destroyed 11 | 1 5 3 2 . Worker 7 | . 2 . 5 . Builder 3 | . 1 . 2 . Tunneler 1 | 1 . . . . Hauler 2 | . . 1 1 . Recycler 1 | . . . 1 . Operator 1 | . 1 . . . Swarmer 20 | . 9 11 . . Grunt 21 | . 8 6 7 . Brawler 1 | . . 1 . . Sentry 9 | . . 5 4 . Hunter 1 | . . . 1 . Best Kill Streak 10 | 1 4 4 10 . Combat Bots Only 4 | . 3 4 3 . Max Kills in Single Turn 2 | 1 2 2 2 . Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 327 | . 60 97 137 33 Missed 97 | . 18 34 38 7 Hits 230 | . 42 63 99 26 Projectile 230 | . 42 63 99 26 Critical Strikes 9 | . . 1 8 . Damage Taken 3030 | . 427 773 1553 277 Core 949 | . 108 234 377 230 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 56 68 . . Volleys Fired 155 | 1 57 54 43 . Largest 3 | 2 2 2 3 . Hottest 116 | 70 85 73 116 . Shots Fired 317 | 2 110 107 98 . Gun 285 | 2 110 107 66 . Cannon 29 | . . . 29 . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 192 | 1 59 53 79 . Thermal 122 | 1 51 54 16 . Explosive 3 | . . . 3 . Electromagnetic . | . . . . . Robot Hit Streak 16 | 2 5 15 16 . Robot Miss Streak 5 | . 3 5 2 . Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 200 | 2 60 69 68 1 Core Hits 104 | 1 30 36 37 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 15 | . 5 6 4 . Burn 12 | . 4 6 2 . Destroy 2 | . 1 . 1 . Blast 1 | . . . 1 . Melee Attacks 7 | . . . 5 2 Impact 7 | . . . 5 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3447 | 26 744 948 1690 39 Guns 2398 | 26 738 948 686 . Cannons 496 | . . . 496 . Explosions 359 | . . . 359 . Melee 188 | . . . 149 39 Ramming 6 | . 6 . . . Kinetic 1826 | 13 326 435 1052 . Thermal 1068 | 13 412 513 130 . Explosive 359 | . . . 359 . Electromagnetic . | . . . . . Impact 188 | . . . 149 39 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 1 2 2 Average Corruption 2 | . 2 1 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 26 | . 13 5 7 1 Message Errors 6 | . 2 . 4 . Matter Fused 5 | . 1 2 2 . Heat Flow Errors 3 | . 2 1 . . Energy Discharges 4 | . 2 1 . 1 Parts Fused 1 | . 1 . . . Data Loss (minor) 4 | . 4 . . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . . 1 . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 204 | . . 92 112 . Projectiles 6 | . . . 6 . Explosions 194 | . . 92 102 . Melee 4 | . . . 4 . Knockbacks 10 | . 1 . 9 . Impact 3 | . 1 . 2 . Kinetic 6 | . . . 6 . Secondary 1 | . . . 1 . Self-Inflicted Damage 178 | . 3 100 75 . Shots 3 | . . 1 2 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 296 | 9 296 215 236 . Average Temperature 68 | 6 98 37 66 . Received Heat Transfer 1242 | . 126 180 873 63 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . 2 6 5 . Heat Transferred 3894 | 37 1443 1933 481 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 65 | 100 92 50 7 100 Level 1 28 | . 7 27 92 . Level 2 6 | . . 22 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 618 | 5 216 618 280 170 Initial 250 | . . . 250 170 Average 145 | 1 61 227 231 170 Influence Increases 1755 | 5 473 893 384 . Destroy 0b10 Robot/C 1080 | . 340 500 240 . Destroy 0b10 Robot/NC 75 | 5 20 5 45 . Destroy Leader 264 | . 60 132 72 . Allied During Kill 12 | . . 12 . . Successful Hack 34 | . 21 13 . . Disable Machine 30 | . . 15 15 . Destroy Structure 47 | . 2 33 12 . Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 90 | . 30 60 . . Miscellaneous 108 | . . 108 . . Influence Decreases 1585 | 5 473 299 716 92 Entered New Map 436 | . . . 344 92 Time Decay 789 | 5 313 249 222 . Lost Part 190 | . 10 30 150 . Lost Ally 20 | . . 20 . . Purge Threat 150 | . 150 . . . Squads Dispatched 10 | . 2 4 4 . Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 4 | . 1 1 2 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 10 | . 4 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 28 39 25 9 Peak Tracking Total 11 | . 7 8 11 6 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 8 | . 4 2 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . . . 3 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Phase Generator 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 18 | . 8 6 3 1 Terminals 17 | . 8 6 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 42 | . 23 13 5 1 Successful 17 | . 10 4 3 . Failed 25 | . 13 9 2 1 Catastrophic 5 | . 1 3 1 . Database Lockouts . | . . . . . Manual 39 | . 22 13 4 . Terminals 41 | . 23 13 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 2 2 . . Part Schematic 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Unreport Threat 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 12 | . 8 2 2 . Terminals 12 | . 8 2 2 . Botnet 12 | . 8 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 5 2 1 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 57 | . . 57 . . Highest-Rated Ally 57 | . . 57 . . Total Orders . | . . . . . Ally Attacks 17 | . . 17 . . Total Damage 346 | . . 346 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 110 | . 15 5 20 70 Average Entertainment 15 | . 15 12 13 47 Good Acts 16 | . . 5 7 4 Bad Acts 5 | . . 2 3 . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 596 | 10 586 . . . Seismic 596 | 10 586 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2473 | 62 1098 705 475 133 Spaces Moved 1861 | 59 894 476 291 141 Core 151 | 1 . . 9 141 Treads . | . . . . . Legs . | . . . . . Wheels 1710 | 58 894 476 282 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 50 50 Average Speed 96 | 79 94 99 101 89 Slowest Speed 165 | 80 95 120 165 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 97 50 30 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 49 | . . 37 12 . Melee . | . . . . . Projectile 4 | . . . 4 . AOE 45 | . . 37 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2230 | 68 1042 599 376 145 Wait 121 | . 55 51 15 . Move 1858 | 58 893 475 291 141 Hop . | . . . . . Pick Up 21 | 2 13 . 6 . Fast Attach 21 | 7 3 8 2 1 Attach 13 | . 2 3 8 . Detach 3 | . 2 1 . . Swap 12 | . 8 3 1 . Drop 18 | . 8 4 5 1 Fire 155 | 1 57 54 43 . Melee 7 | . . . 5 2 Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 14) 274 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 3) 853 | -10/Materials | Discovered new exit (range 9) 1136 | -10/Materials | Discovered new exit (range 8) 1144 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1161 | -10/Materials | Entered another Materials area 1161 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1419 | -9/Materials | Discovered new exit (range 8) 1520 | -9/Materials | Discovered new exit (range 3) 1520 | -9/Materials | X0-1V1 whisked you away to safety 1646 | -9/Materials | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 1668 | -9/Materials | X0-1V1 sent allied Chaos Knight (x1) 1705 | -9/Materials | Core integrity restored by X0-1V1 (+45) 1709 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1769 | -9/Materials | Identified exit to Mines 1844 | -9/Materials | Discovered new exit (range 13) 1866 | -9/Materials | Entered another Materials area 1866 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2004 | -8/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 2128 | -8/Materials | X0-1V1 foreshadows a heat wave 2207 | -8/Materials | Garrison activated, responded to threat 2275 | -8/Materials | Ambient heat levels rising (+10) 2324 | -8/Materials | Core integrity fell below 50% 2338 | -8/Materials | Core integrity fell below 20% 2341 | -8/Materials | Identified exit to Garrison 2341 | -8/Materials | Entered Garrison 2345 | -8/Garrison | X0-1V1 destroyed Phase Generator 2345 | -8/Garrison | Phase Generator disabled 2365 | -8/Garrison | Lost 12 parts (2p2n4u4w) 2435 | -8/Garrison | Installed Relay Interface Framework 2441 | -8/Garrison | X0-1V1 rescued you from certain death 2449 | -8/Garrison | Triggered checkpoint 2455 | -8/Garrison | Triggered checkpoint 2474 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- (-111). 02431_ Triggered Alarm Trap. 02431_ An alarm sounds. Initiating installation procedure... 02435_ Relay Interface Framework installed. 02437_ Datajack, Disposable Heat Sink, Hcp. Battery, Proton Bomb Trap, Hcp. Storage Unit tossed aside. 02437_ X0-1V1 smiles upon you. (Received Proton Bomb Trap x5) 02438_ Dropped Proton Bomb Trap. 02439_ X0-1V1 reimagines you as a refrigerator in hell. 02441_ X0-1V1 decides a favorite toy is worth saving for now. 02441_ Core integrity partially restored (200). The surroundings shift and blur. 02449_ Beams of light sweep through the air. An alarm sounds. 02474_ X0-1V1 laughs nastily! 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Resistances Are Futile Challenges ------------ None Game ------ Seed SwarmMicroCasing Manual? 0 Play Time 00:38:49 Cumulative 145.5 hours Start 2026.09.12 @ 16:11:39 End 2026.09.12 @ 16:48:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 50 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea7abd59-21c5-4475-a419-183aad037d0d