Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 14:22:02 Player: G4-R3D Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (139) 695 Value Destroyed (5385) 5385 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2039) 2039 TOTAL SCORE: 12079 Bonus ------- High Alert Combat Kills 604 Follower Combat Kills 35 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 144/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cryofiber Web Improved Heat Sink Large Storage Unit Improved Medium Armor Plating Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Great Axe > --- INVENTORY -------- Micro Nuclear Core Light Quantum Reactor Carbon-fiber Leg Flexi-carbon Leg Cryofiber Web Improved Heat Sink Large Storage Unit Large Storage Unit Large Matter Pod Improved Reaction Control System Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [Hunter] Gauss Rifle Assault Cannon Assault Cannon Hardcell Cannon Hardcell Cannon Mini Grenade Launcher Spear [Rating: 66] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Scatter Rocket Array Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . 2 . 1 1 . . . Utility 2 | . . . . . 1 . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 134 | 8 9 4 12 . 16 30 39 15 1 Power 20 | 1 2 . 2 . 1 6 6 2 . Engine 9 | 1 2 . 2 . . 3 . 1 . Core 9 | . . . . . 1 3 4 1 . Reactor 2 | . . . . . . . 2 . . Propulsion 49 | 2 1 2 4 . 9 11 16 4 . Treads 9 | 2 1 . . . . . 6 . . Leg 40 | . . 2 4 . 9 11 10 4 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 3 2 . 2 . 4 7 10 4 1 Device 9 | 2 . . 1 . . 3 2 1 . Storage 6 | 1 2 . . . 1 . 1 1 . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 17 | . . . 1 . 3 4 7 1 1 Artifact . | . . . . . . . . . . Weapon 32 | 2 4 2 4 . 2 6 7 5 . Energy Gun 4 | 1 3 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 1 1 1 2 . 1 4 3 3 . Ballistic Cannon 6 | . . . 2 . . 2 1 1 . Launcher 4 | . . 1 . . 1 . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . . 1 . Parts Lost 59 | . 1 1 . . 5 10 14 14 14 Power 11 | . . . . . 1 3 3 2 2 Propulsion 26 | . 1 1 . . 2 4 8 7 3 Utility 12 | . . . . . 2 3 1 2 4 Weapon 10 | . . . . . . . 2 3 5 Highest Loss Streak 11 | . 1 1 . . 4 5 5 11 10 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 14 | 2 9 12 13 15 14 13 17 18 15 Power 1 | . 1 2 1 1 1 . . 2 1 Propulsion 1 | 1 4 4 1 2 2 1 1 . . Utility 5 | . 2 3 5 5 3 5 7 10 9 Weapon 5 | . . 3 5 7 7 7 6 6 5 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 4 . 3 . . 3 1 . 11 Power 4 | . 1 . 2 . . . . . 1 Propulsion 2 | . 2 . . . . . . . . Utility 10 | . 1 . . . . . 1 . 8 Weapon 6 | . . . 1 . . 3 . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 98 92 98 100 98 83 89 83 51 Engine 6 | . 14 14 11 11 4 7 . 3 4 Core 4 | . . . . . 4 1 11 7 4 Treads 5 | . 27 5 . . . . 2 . . Leg 30 | . . 14 43 44 44 40 36 30 11 Device 4 | . 14 14 2 . . 2 2 1 . Storage 8 | . 14 14 11 11 9 7 7 6 5 Protection 7 | . . . 8 11 17 7 11 7 . Energy Gun 2 | . 14 10 . . . . . . . Ballistic Gun 10 | . 13 13 15 22 17 8 7 6 3 Ballistic Cannon 2 | . . . 5 . . 6 . 4 2 Slashing Weapon 2 | . . . . . . . 5 5 5 Peak Build Rating 66 | 9 9 9 21 21 34 51 66 60 57 Average Rating 31 | 5 7 8 18 21 27 36 46 53 34 On Entrance 24 | . 7 8 9 21 21 25 51 50 57 Naked Turns 43 | . . . . . . . . . 43 Heaviest Build 89 | 15 32 33 47 42 51 68 89 80 80 Greatest Support 120 | 40 40 20 43 43 61 112 120 95 60 Greatest Overweight (x) 18 | . 1 1 1 . 1 1 18 2 2 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 11 15 15 15 15 15 17 20 17 Most Carried 20 | 4 13 13 15 15 15 15 20 19 19 Average Carried 14 | 2 9 11 13 15 14 13 17 18 15 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 5 Final Carried 19 | 4 13 11 15 15 14 15 19 19 5 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Matter Collected 4264 | 298 409 94 316 20 350 1431 752 444 150 Remotely 139 | . . . . . . 139 . . . Salvage Created 5938 | 131 826 167 468 . 382 1656 1120 1044 144 Parts 306 | 6 65 19 33 . 14 73 46 41 9 Haulers Intercepted 4 | . 1 . 2 . . 1 . . . Recyclers Shooed 9 | . . . . . 2 5 . 2 . Parts Field Recycled 5 | . . . 5 . . . . . . Retrieved Matter 29 | . . . 29 . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Combat Hostiles Destroyed 106 | . 19 7 7 . 7 28 19 12 7 Melee 17 | . . . . . . . 11 6 . Guns 57 | . 19 3 3 . 7 12 6 6 1 Cannons 14 | . . . 4 . . 9 1 . . AOE 18 | . . 4 . . . 7 1 . 6 Classes Destroyed 15 | 2 6 1 1 . 1 2 1 1 . Worker 4 | . 1 . . . . 2 . 1 . Builder 7 | . 1 . 2 . . 4 . . . Tunneler 2 | 2 . . . . . . . . . Hauler 4 | . 1 . 2 . . 1 . . . Recycler 11 | 1 1 . . . . 6 . 3 . Mechanic 1 | . . 1 . . . . . . . Operator 1 | . . . . . . 1 . . . Watcher 3 | . 1 . 2 . . . . . . Swarmer 20 | . 6 3 . . . 4 2 2 3 Grunt 52 | . 13 4 3 . 6 16 5 3 2 Duelist 2 | . . . . . . . 1 . 1 Sentry 14 | . . . 4 . . 1 8 . 1 Specialist 2 | . . . . . . . . 2 . Hunter 10 | . . . . . 1 3 2 4 . Programmer 6 | . . . . . . 4 1 1 . Best Kill Streak 8 | 3 7 4 2 . 2 8 3 5 5 Combat Bots Only 5 | . 5 3 2 . 2 5 3 4 5 Max Kills in Single Turn 3 | 1 2 3 1 . 1 2 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 . . . 2 1 . 3 Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Hostile Shots Fired 1298 | . 84 21 26 2 121 205 518 174 147 Missed 374 | . 25 7 7 . 27 60 152 36 60 Hits 924 | . 59 14 19 2 94 145 366 138 87 Melee 2 | . . . . . . . 1 1 . Projectile 922 | . 59 14 19 2 94 145 365 137 87 AOE 2 | . . . . . . . . 2 . Critical Strikes 17 | . . . . . 3 4 5 4 1 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 11935 | . 650 192 244 27 1781 2042 3240 2438 1321 Core 1653 | . 116 54 11 27 114 100 373 304 554 Absorbed by Shields 119 | . . . . . . . 34 . 85 Redirected to Shielding 2 | . . . . . . . . . 2 Ignored by Resistances 64 | . . . . . . 22 42 . . Regen/Repaired (Parts) 499 | . 65 . 85 . . 301 . 48 . Core Remaining (%) 66 | 100 . 32 . 90 79 . 32 . . Volleys Fired 362 | 6 69 13 33 . 43 117 38 32 11 Largest 2 | 2 2 2 2 . 2 2 2 2 2 Hottest 110 | 70 80 70 74 . 51 110 75 84 87 Shots Fired 650 | 12 134 22 66 . 86 198 54 60 18 Gun 532 | 12 134 19 43 . 86 137 39 56 6 Cannon 95 | . . . 23 . . 52 10 4 6 Launcher 23 | . . 3 . . . 9 5 . 6 Special . | . . . . . . . . . . Kinetic 533 | 6 56 9 66 . 86 189 49 60 12 Thermal 59 | 6 53 . . . . . . . . Explosive 23 | . . 3 . . . 9 5 . 6 Electromagnetic 35 | . 25 10 . . . . . . . Robot Hit Streak 15 | 5 11 6 8 . 15 9 11 11 5 Robot Miss Streak 5 | 2 3 5 2 . 4 3 2 2 4 Penetration Max 1 | . . . . . 1 1 . 1 . Secondary Targets 5 | . 3 . . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 505 | 7 88 11 42 . 65 117 88 76 11 Core Hits 270 | 4 39 13 20 . 23 65 44 30 32 Critical Kills 4 | . 1 . . . . 2 1 . . Critical Parts Destroyed 4 | . . . . . . 2 2 . . Critical Strikes 24 | . 4 . . . . 7 12 1 . Burn 2 | . 2 . . . . . . . . Destroy 8 | . 1 . . . . 4 3 . . Blast 3 | . . . . . . 3 . . . Corrupt 1 | . 1 . . . . . . . . Sever 10 | . . . . . . . 9 1 . Melee Attacks 121 | . . . . . . . 81 37 3 Impact . | . . . . . . . . . . Slashing 121 | . . . . . . . 81 37 3 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13148 | 92 1143 423 684 23 1151 3461 3152 2096 923 Guns 6053 | 92 1143 119 348 . 1133 1757 521 876 64 Cannons 1643 | . . . 336 . . 975 159 56 117 Explosions 2126 | . . 304 . . . 727 403 . 692 Melee 3233 | . . . . . . . 2069 1164 . Ramming 93 | . . . . 23 18 2 . . 50 Kinetic 6850 | 42 444 22 684 . 1133 2732 680 932 181 Thermal 517 | 50 467 . . . . . . . . Explosive 2126 | . . 304 . . . 727 403 . 692 Electromagnetic 329 | . 232 97 . . . . . . . Impact . | . . . . . . . . . . Slashing 3233 | . . . . . . . 2069 1164 . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 . . Average Corruption 1 | . . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . 5 25 . . Message Errors 9 | . . . . . . 1 8 . . Matter Fused 3 | . . . . . . . 3 . . Heat Flow Errors 7 | . . . . . . 2 5 . . Energy Discharges 4 | . . . . . . 1 3 . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . Overflow Damage 253 | . . 7 . . . 62 42 135 7 Projectiles 55 | . . . . . . 47 . 8 . Explosions 34 | . . 7 . . . 15 5 . 7 Melee 164 | . . . . . . . 37 127 . Knockbacks 8 | . . . 1 1 . 5 . 1 . Impact 1 | . . . . 1 . . . . . Kinetic 7 | . . . 1 . . 5 . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 288 | . . 14 . . . 34 27 . 213 Shots 14 | . . 1 . . . 2 1 . 10 Rammed 14 | . 1 . . . . . . . 13 Targets Rammed 20 | . 1 . . 2 3 1 . . 13 Kicked 6 | . . . . 2 3 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 441 | 18 260 116 105 . 287 441 328 89 9 Average Temperature 87 | 10 71 41 29 . 110 112 113 34 7 Received Heat Transfer 3198 | . 306 72 99 9 540 822 971 174 205 Effects 18 | . 1 . . . . 17 . . . Shutdowns 5 | . . . . . . 5 . . . Energy Bleed 2 | . . . . . . 2 . . . Interference 5 | . 1 . . . . 4 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 4 | . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . Heat Transferred 1665 | 148 1517 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Maximum Alert Level 4 | . 1 . . . . 2 4 3 2 Low Security (%) 54 | 100 96 100 100 100 100 65 . . . Level 1 9 | . 3 . . . . 27 7 . 17 Level 2 19 | . . . . . . 7 21 94 82 Level 3 8 | . . . . . . . 36 5 . Level 4 8 | . . . . . . . 34 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1368 | 5 211 166 61 . 81 442 1368 718 532 Initial 718 | . . 78 56 . . 9 298 718 328 Average 342 | . 100 108 20 . 39 170 889 568 429 Influence Increases 3973 | 15 561 178 245 . 235 972 1250 241 276 Destroy 0b10 Robot/C 2045 | . 380 140 140 . 140 560 400 180 105 Destroy 0b10 Robot/NC 166 | 15 25 5 30 . . 70 5 16 . Destroy Leader 382 | . 84 20 48 . 30 122 30 40 8 Allied During Kill 5 | . . 3 . . . . 2 . . Successful Hack 162 | . 26 . 23 . 19 76 14 4 . Select Force Hacks 30 | . 30 . . . . . . . . Disable Machine 45 | . . . . . . 30 15 . . Anti-Garrison Action 401 | . . . . . . . 325 . 76 Destroy Structure 272 | . 1 10 4 . 1 69 99 1 87 Lose Combat Pursuer 465 | . 15 . . . 45 45 360 . . Influence Decreases 3509 | 15 358 235 391 . 213 567 309 1140 281 Entered New Map 1148 | . . 125 90 . . 13 129 650 141 Time Decay 1721 | 15 348 80 301 . 163 464 . 350 . Lost Part 580 | . 10 10 . . 50 90 140 140 140 Lost Ally 60 | . . 20 . . . . 40 . . Squads Dispatched 26 | . 4 1 1 . 3 13 . 4 . Investigation 9 | . 4 . . . 1 4 . . . Extermination 6 | . . . . . . 5 . 1 . Reinforcement 10 | . . . 1 . 2 4 . 3 . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Distress Signals 12 | . 4 . 3 . 2 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 185 | . 24 10 12 2 18 40 44 21 14 Peak Tracking Total 8 | . 5 4 3 2 7 7 6 8 7 Tactical Retreats 21 | . 1 . . . 3 2 15 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Traps Triggered 14 | . 3 . . . 1 1 7 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Machines Disabled 6 | . . . . . . 2 3 . 1 Max in Single Turn 1 | . . . . . . 1 1 . 1 Garrison Relay 3 | . . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Machines Accessed 35 | . 8 . 4 . 3 12 2 5 1 Terminals 20 | . 6 . 3 . 3 3 2 2 1 Fabricators 3 | . . . . . . 2 . 1 . Repair Stations 6 | . 1 . 1 . . 3 . 1 . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 94 | . 18 . 16 . 10 35 3 9 3 Successful 45 | . 9 . 11 . 3 15 1 6 . Failed 49 | . 9 . 5 . 7 20 2 3 3 Catastrophic 5 | . 1 . . . . 2 1 1 . Database Lockouts . | . . . . . . . . . . Manual 40 | . 12 . 7 . 6 13 . 2 . Terminals 58 | . 15 . 12 . 10 10 3 5 3 Fabricators 7 | . . . . . . 6 . 1 . Repair Stations 20 | . 2 . 4 . . 12 . 2 . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 4 | . . . . . . 4 . . . Garrison Access 2 | . . . . . . 1 . 1 . Terminal Hacks 11 | . 2 . 4 . 1 2 1 1 . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 3 | . . . 2 . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . . . Zone Layout 5 | . 2 . 2 . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks 13 | . 2 . 4 . . 5 . 2 . Scan Component 7 | . 1 . 2 . . 3 . 1 . Repair 6 | . 1 . 2 . . 2 . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 2 | . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . 1 . 1 . Unauthorized Hacks 13 | . 5 . 3 . 2 1 . 2 . Terminals 12 | . 4 . 3 . 2 1 . 2 . Botnet 12 | . 4 . 3 . 2 1 . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 7 . 3 . 3 11 2 3 1 Full Trace Events 6 | . . . . . 1 3 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Built 4 | . . . . . . 4 . . . Authchips . | . . . . . . . . . . Time 111 | . . . . . . 111 . . . Total Part Build Rating 26 | . . . . . . 26 . . . Parts Repaired 6 | . 1 . 2 . . 2 . 1 . Time 198 | . 26 . 77 . . 57 . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . 2 . . Threat Obfuscator 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 10 . 3 Machine Destruction 13 | . . . . . . . 10 . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Total Allies 3 | . . 1 . . . . 2 . . Largest Group 1 | . . 1 . . . . 1 . . Highest-Rated Group 31 | . . 31 . . . . 31 . . Highest-Rated Ally 31 | . . 31 . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . 10 . . . . 10 . . Total Damage 271 | . . 125 . . . . 146 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Active Infowar (turns) 1739 | 23 1371 167 178 . . . . . . Terrain 6 | 6 . . . . . . . . . Seismic 1733 | 17 1371 167 178 . . . . . . Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Turns Passed 7955 | 97 1371 167 930 172 404 1886 1839 789 300 Spaces Moved 4166 | 42 678 60 454 142 204 1061 1001 361 163 Core 67 | 3 . . . . . . 4 . 60 Treads 831 | 39 678 20 . . . . 94 . . Legs 3268 | . . 40 454 142 204 1061 903 361 103 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 190 120 120 90 90 114 115 50 Average Speed 139 | 152 162 206 156 120 114 124 135 137 140 Slowest Speed 950 | 160 240 240 190 120 190 187 950 260 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 87 21 59 30 25 30 89 9 33 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 7 | . . . . . . 2 . . 5 Terrain Destroyed 288 | . . 10 4 . 1 86 13 2 172 Melee 1 | . . . . . . . . . 1 Projectile 33 | . . . 4 . 1 24 2 2 . AOE 254 | . . 10 . . . 62 11 . 171 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Gar Total 5439 | 59 821 83 616 143 288 1422 1283 523 201 Wait 441 | . 39 . 91 . 12 168 55 74 2 Move 4159 | 41 677 59 453 141 204 1060 1000 361 163 Hop . | . . . . . . . . . . Pick Up 48 | 4 13 1 12 . . 7 9 2 . Fast Attach 75 | 7 4 1 5 . 3 18 23 13 1 Attach 25 | . . 3 3 . 3 7 4 2 3 Detach 9 | . . 1 1 . . 3 3 . 1 Swap 81 | 1 6 3 6 . 13 24 25 1 2 Drop 82 | . 12 2 12 . 8 17 28 1 2 Fire 362 | 6 69 13 33 . 43 117 38 32 11 Melee 121 | . . . . . . . 81 37 3 Ram 13 | . . . . . . . . . 13 Kick 5 | . . . . 2 2 1 . . . Crush 1 | . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 17 | . . . . . . . 17 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 785 | -10/Materials | Repaired Med. Laser 804 | -10/Materials | Discovered new exit (range 16) 1084 | -10/Materials | Discovered new exit (range 4) 1331 | -10/Materials | Discovered new exit (range 16) 1469 | -10/Materials | Entered Mines 1470 | -10/Mines | Met a Derelict testing a Signal Generator 1515 | -10/Mines | Core integrity fell below 50% 1586 | -10/Mines | Discovered new exit (range 9) 1636 | -10/Mines | Entered Materials 1636 | -9/Materials | Evolved 2 slots: Propulsion x2 2213 | -9/Materials | Discovered new exit (range 13) 2264 | -9/Materials | Discovered new exit (range 22) 2504 | -9/Materials | Repaired Imp. Assault Rifle 2532 | -9/Materials | Repaired Aluminum Leg 2541 | -9/Materials | Discovered new exit (range 16) 2566 | -9/Materials | Entered Mines 2581 | -9/Mines | Discovered new exit (range 10) 2601 | -9/Mines | Learned Materials security intel 2684 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2738 | -9/Mines | Entered Materials 2738 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3109 | -8/Materials | Discovered new exit (range 4) 3142 | -8/Materials | Entered Factory 3142 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3172 | -7/Factory | Lost 4 parts (1p1n2u) 3448 | -7/Factory | Fabricated Hardcell Cannon (x2) 3473 | -7/Factory | Fabricated Adv. Cooling System? 4268 | -7/Factory | Repaired VSS Leg 4379 | -7/Factory | Build established: Scavenger-Mutant 4626 | -7/Factory | Lost 5 parts (2p1n2u) 4926 | -7/Factory | Identified exit to Garrison 4958 | -7/Factory | Repaired Hrd. Medium Armor Plating 5028 | -7/Factory | Entered Garrison 5100 | -7/Garrison | Installed Relay Interface Framework 5134 | -7/Garrison | Triggered checkpoint 5140 | -7/Garrison | Build established: Mutant 5166 | -7/Garrison | Garrison Relay disabled 5276 | -7/Garrison | Triggered checkpoint 5351 | -7/Garrison | Discovered new exit (range 12) 5484 | -7/Garrison | Rescued a captive Derelict 5556 | -7/Garrison | Garrison Relay disabled 5812 | -7/Garrison | Triggered checkpoint 5872 | -7/Garrison | Core integrity fell below 50% 6087 | -7/Garrison | Lost 4 parts (2p2n) 6175 | -7/Garrison | Discovered new exit (range 11) 6185 | -7/Garrison | Lost 5 parts (4n1u) 6493 | -7/Garrison | Build established: Scavenger-Mutant 6811 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 6818 | -7/Garrison | Discovered new exit (range 10) 6867 | -7/Garrison | Entered Factory 6867 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7158 | -6/Factory | Lost 11 parts (2p5n2u2w) 7260 | -6/Factory | Repaired Axe 7543 | -6/Factory | Found Prototype Launcher 7543 | -6/Factory | Identified Scatter Rocket Array 7547 | -6/Factory | Found Faulty Scatter Rocket Array 7644 | -6/Factory | Spotted B-75 Beast 7656 | -6/Factory | Identified exit to Garrison 7656 | -6/Factory | Entered Garrison 7735 | -6/Garrison | Lost 4 parts (1n2u1w) 7752 | -6/Garrison | Triggered checkpoint 7777 | -6/Garrison | Garrison Relay disabled 7877 | -6/Garrison | Triggered checkpoint 7877 | -6/Garrison | Triggered checkpoint 7893 | -6/Garrison | Spotted B-75 Beast 7901 | -6/Garrison | Core integrity fell below 50% 7913 | -6/Garrison | Released all parts (1) 7935 | -6/Garrison | Core integrity fell below 20% 7942 | -6/Garrison | Lost 10 parts (2p2n2u4w) 7956 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07897_ Core Shielding destroyed. 07900_ Triggered Stasis Trap. 07900_ A bubble of rippling energy engulfs the area. 07900_ Field strength at 85. 07903_ Flexi-carbon Leg destroyed. 07905_ The unstable cave ceiling collapses. 07906_ Assault Cannon destroyed. 07907_ Stasis field depleted. 07907_ Gauss Rifle destroyed. 07910_ Scatter Rocket Array destroyed. 07911_ Axe destroyed. 07911_ Adv. Melee Analysis Suite destroyed. 07911_ Critical hit (Blast). 07913_ Released Hcp. Storage Unit. 07921_ Slammed into S-27 Virus. 07925_ Destabilizing: Core damaged (-42). 07926_ Slammed into S-27 Virus. 07939_ The unstable cave ceiling collapses. 07939_ Spear crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????# #?????????????????????? | | ?????????????????????#### #?????????????????????? | | ?????????????????????# # #?????????????????????? | | ??????????????????????? #?????????????????????? | | ????????????????????????#@ #?????????????????????# | | ????????????????????????# #????????????????###### | | ???????????????????###### ###########??????# ! | | ???????????? #??????# | | ???????????????????###### #????### | | ????????????????????????# ######## #??### % *# | | ????????????????????????# #??????# #??# # *!# | | ????????????????????????#ss#??????# #??## ##^^!!! | | ????????????????????????# s#??????# #?### ]!! | | ????????????????????????#s #??????# #?# ]## | | ????????????????????????# #??????# ##### # #? | | ????????????????????????# #??????# ## %## #? | | ????????????????????????# #?????## ## # #? | | ????????????????????????# #?????# ## | | ????????????????????????# | | ?????????????????????? | | ???????????????????????########### ## # ## | | ?????????????????????????????????# ## # #? | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????" | | ?????????????????????????????????# ## ## ## | | ?????????????????????????????????# ?# ## #? | | ?????????????????????????????????# ? ? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 41 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 6 Item Schematics ----------------- VSS Leg | -7/Factory | Scanalyzed Hardcell Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -7/Factory | Preloaded Adv. Cooling System | x2 | -7/Factory | Preloaded Repaired ---------- Med. Laser | 7% | -10/Materials Imp. Assault Rifle | 62% | -9/Materials Aluminum Leg | 64% | -9/Materials VSS Leg | 2% | -7/Factory Hrd. Medium Armor Plating | 11% | -7/Factory Axe | 4% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftCarbideGravjet Manual? 0 Play Time 01:30:09 Cumulative 178.4 hours Start 2025.05.22 @ 11:40:26 End 2025.05.22 @ 14:22:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 12 Types 5/0/4/1/2/0/0/0/0/0 Lore% 75 Gallery% 63 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dfdde5a-13a6-4146-9647-a1998afa55b9