Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:24:35

Player: Alien

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (133)     665
Value Destroyed (3646)     3646
Prototype IDs (240)        4800
Alien Tech Used (0)        0
Bonus (4869)               4869
              TOTAL SCORE: 18980

 Bonus
-------
Follower Combat Kills      1269
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     15/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -5/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
       Armored Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY (7) ------
      Advanced Heat Sink
      Improved Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
               Transmission Jammer
               Ghost Barrier
>              --- WEAPON (3) -------
      Advanced Beam Rifle
         Heavy Particle Cannon
>              --- INVENTORY (5) ----
      Advanced Energy Well (500)
               Gravity Neutralizer
  High-powered Shock Rifle
      Improved Grenade Launcher
               Field Lobotomy Kit (2)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
         Light Fission Core
>              --- PROPULSION -------
      Advanced Treads
       Armored Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
               Gravity Neutralizer
      Improved Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
               Transmission Jammer
               Ghost Barrier
>              --- WEAPON -----------
      Advanced Beam Rifle
               Thermic Laser
         Heavy Particle Cannon
>              --- INVENTORY --------
      Advanced Energy Well
  High-powered Shock Rifle
               Arc Thrower
      Improved Grenade Launcher
               Field Lobotomy Kit
[Rating: 75]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Armored Leg
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             138  | 8   13  .   24  .   3   .   10  9   3   9   30  6   17  6   .   
  Power                    10   | 2   .   .   2   .   .   .   .   1   .   .   2   1   2   .   .   
    Engine                 9    | 2   .   .   2   .   .   .   .   1   .   .   2   1   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   6   .   .   .   2   1   2   2   5   .   2   1   .   
    Treads                 23   | 2   2   .   6   .   .   .   2   1   2   2   5   .   1   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 2   4   .   3   .   3   .   2   2   1   4   10  2   6   2   .   
    Device                 13   | 1   1   .   1   .   1   .   .   .   .   1   5   .   2   1   .   
    Storage                6    | 1   3   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   .   .   .   1   .   1   .   1   .   3   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Protection             13   | .   .   .   2   .   1   .   1   1   .   3   4   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   7   .   13  .   .   .   6   5   .   3   13  3   7   3   .   
    Energy Gun             13   | 2   .   .   1   .   .   .   1   2   .   .   1   1   3   2   .   
    Energy Cannon          6    | .   4   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Ballistic Gun          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       24   | .   .   .   8   .   .   .   4   3   .   1   8   .   .   .   .   
    Launcher               14   | .   3   .   3   .   .   .   .   .   .   1   3   2   2   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   .   .   .   1   3   .   .   1   .   .   1   .   
Parts Lost                 24   | .   .   .   .   .   .   .   .   .   .   1   4   14  .   1   4   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   
  Utility                  9    | .   .   .   .   .   .   .   .   .   .   1   2   6   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   1   1   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   .   .   .   1   1   9   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  100 99  100 100 100 93  93  100 99  94  42  73  93  93  
  Engine                   10   | .   14  14  11  11  11  11  9   9   9   9   13  6   5   6   4   
  Treads                   26   | .   27  28  32  33  33  33  27  27  27  27  19  5   5   6   5   
  Device                   11   | .   14  14  11  11  11  11  9   9   9   8   16  15  18  20  20  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   9   6   2   1   3   .   
  Processor                3    | .   .   .   .   .   .   .   2   .   7   8   .   1   10  20  20  
  Protection               7    | .   .   .   11  11  11  11  9   9   9   9   17  2   .   .   .   
  Energy Cannon            2    | .   19  .   .   .   .   .   1   .   .   .   .   .   5   6   6   
  Ballistic Cannon         16   | .   .   .   18  22  22  22  25  26  27  25  18  3   .   .   .   
  Launcher                 4    | .   7   28  3   .   .   .   .   .   .   1   1   1   3   .   .   
Peak Build Rating          75   | 7   9   10  22  21  22  22  31  32  31  38  55  53  61  75  74  
  Average Rating           27   | 5   8   9   19  21  21  21  28  31  31  31  48  26  49  64  69  
  On Entrance              27   | .   7   9   10  21  21  22  22  30  31  31  35  53  8   61  74  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 15  92  92  105 105 105 105 118 119 112 119 146 127 33  38  31  
  Greatest Support         72   | 40  40  40  60  60  60  60  60  60  60  60  72  72  34  56  44  
  Greatest Overweight (x)  7    | 3   2   2   2   1   1   1   1   1   1   3   7   1   2   1   .   
  Average Overweight (x)   1    | 1   1   2   1   1   1   1   1   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 35   | 8   25  25  25  25  35  25  25  25  25  25  25  25  5   5   5   
  Average Capacity         22   | 5   20  25  25  25  25  25  25  25  25  25  25  11  5   5   5   
  Most Carried             25   | 4   25  25  25  25  25  25  25  25  25  25  25  25  5   5   5   
  Average Carried          22   | 2   19  24  24  25  24  24  24  24  25  24  24  11  4   4   5   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  5   5   5   5   
  Final Carried            25   | 3   25  25  25  25  25  25  25  25  25  24  25  5   5   5   5   

 Class Distribution 
--------------------
 28% | Mutant
 18% | Scavenger-Skirmisher
 15% | Scavenger-Mutant
 10% | Tank
 10% | Commander-Tank
  7% | Commander-Skirmisher
  6% | Derelict-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
       Commander-Tank | -8/Scraptown
                 Tank | -6/Factory
               Mutant | -6/Lower Caves
  Derelict-Skirmisher | -6/Lower Caves
  Derelict-Skirmisher | -6/Data Miner
  Derelict-Skirmisher | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Matter Collected           4435 | 279 327 233 744 32  .   30  202 445 226 760 607 126 369 55  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3995 | 165 532 28  996 121 .   .   124 300 366 988 320 31  22  2   .   
  Parts                    240  | 7   41  5   58  7   .   .   10  14  17  61  10  3   5   2   .   
Haulers Intercepted        10   | .   2   .   4   .   .   .   2   2   .   .   .   .   .   .   .   
Recyclers Shooed           5    | 1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Combat Hostiles Destroyed  92   | .   15  3   22  3   .   .   1   6   4   20  11  4   3   .   .   
  Cannons                  75   | .   13  .   17  3   .   .   1   6   4   20  11  .   .   .   .   
  AOE                      16   | .   2   3   5   .   .   .   .   .   .   .   .   3   3   .   .   
Classes Destroyed          21   | 3   6   .   2   .   .   .   .   .   1   7   2   .   .   .   .   
  Worker                   10   | 2   2   .   1   .   .   .   1   .   .   2   2   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   10   | .   2   .   4   .   .   .   2   2   .   .   .   .   .   .   .   
  Recycler                 10   | 1   1   .   5   .   .   .   .   .   3   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  28   | .   12  3   6   .   .   .   .   .   .   .   .   4   3   .   .   
  Grunt                    25   | .   3   .   11  3   .   .   .   .   1   .   7   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   4   .   .   .   1   6   2   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Federalist               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Explorer                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Ranger                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guru                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scientist                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Scrapper                 10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
  Elite                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | 3   6   3   4   3   .   .   2   3   2   6   7   2   3   1   .   
  Combat Bots Only         7    | .   3   3   4   3   .   .   1   2   1   4   7   2   3   .   .   
Max Kills in Single Turn   4    | 1   4   2   2   1   .   .   2   1   1   2   2   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   2   .   .   .   .   .   .   .   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Data Miner (-6/Data Miner)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        558  | .    93   5    65   8    .    .    9    22   3    52   84   143  4    6    64   
  Missed                   158  | .    23   2    16   3    .    .    2    3    1    11   25   46   .    3    23   
Damage Taken               6255 | .    548  59   584  59   .    .    102  279  29   659  1232 1704 62   188  750  
  Core                     1061 | .    81   .    70   .    .    .    .    32   .    22   61   640  .    .    155  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  37   | .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    
  Regen/Repaired (Parts)   865  | .    268  .    72   .    .    .    .    204  .    321  .    .    .    .    .    
Core Remaining (%)         84   | 100  .    67   .    .    .    82   .    .    .    90   .    .    .    .    .    
Volleys Fired              286  | 21   43   2    62   4    .    .    12   32   7    46   42   10   2    3    .    
  Largest                  3    | 2    2    2    2    2    .    .    3    3    3    3    3    1    1    1    .    
  Hottest                  141  | 100  120  60   78   78   .    .    127  132  132  132  141  69   39   75   .    
Shots Fired                636  | 42   86   4    115  8    .    .    24   76   20   136  110  10   2    3    .    
  Gun                      46   | 42   .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Cannon                   558  | .    82   .    106  8    .    .    24   76   20   135  106  .    .    1    .    
  Launcher                 29   | .    4    4    9    .    .    .    .    .    .    .    4    6    2    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Kinetic                  474  | .    .    .    106  8    .    .    23   76   20   135  106  .    .    .    .    
  Thermal                  130  | 42   82   .    .    .    .    .    1    .    .    .    .    4    .    1    .    
  Explosive                29   | .    4    4    9    .    .    .    .    .    .    .    4    6    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 12   5    1    14   4    .    .    4    8    10   15   16   10   11   14   .    
  Robot Miss Streak        4    | 2    4    1    2    1    .    .    1    3    1    4    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           369  | 30   46   1    73   5    .    .    11   39   11   73   70   6    1    3    .    
  Core Hits                160  | 6    23   3    35   4    .    .    5    9    7    34   26   5    2    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         15   | 4    .    .    2    .    .    .    .    2    1    4    2    .    .    .    .    
    Burn                   4    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  11   | .    .    .    2    .    .    .    .    2    1    4    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9982 | 382  1416 126  1933 117  .    .    269  939  297  1821 1798 521  343  20   .    
  Guns                     448  | 374  .    .    .    .    .    .    .    .    .    .    .    74   .    .    .    
  Cannons                  7601 | .    878  .    1665 105  .    .    263  937  264  1821 1651 .    .    17   .    
  Explosions               1804 | .    531  110  256  .    .    .    .    .    .    .    147  417  343  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  129  | 8    7    16   12   12   .    .    6    2    33   .    .    30   .    3    .    
  Kinetic                  6706 | .    .    .    1665 105  .    .    263  937  264  1821 1651 .    .    .    .    
  Thermal                  1865 | 374  1253 .    .    .    .    .    .    .    .    .    147  74   .    17   .    
  Explosive                1282 | .    156  110  256  .    .    .    .    .    .    .    .    417  343  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    1    3    3    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    .    .    3    17   42   .    .    .    .    .    .    
    Message Errors         17   | .    .    .    .    .    .    .    1    2    14   .    .    .    .    .    .    
    Matter Fused           11   | .    .    .    .    .    .    .    .    5    6    .    .    .    .    .    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    .    1    7    .    .    .    .    .    .    
    Energy Discharges      8    | .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    1    1    5    .    .    .    .    .    .    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            366  | .    139  .    43   .    .    .    2    .    10   11   54   35   72   .    .    
  Projectiles              129  | .    39   .    38   .    .    .    2    .    10   11   29   .    .    .    .    
  Explosions               233  | .    100  .    5    .    .    .    .    .    .    .    25   31   72   .    .    
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Knockbacks                 40   | .    .    .    12   .    .    .    .    .    1    4    23   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  39   | .    .    .    12   .    .    .    .    .    1    4    22   .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      219  | .    .    39   41   .    .    .    .    .    .    .    85   54   .    .    .    
  Shots                    9    | .    .    1    3    .    .    .    .    .    .    .    3    2    .    .    .    
  Rammed                   25   | 1    1    5    3    3    .    .    2    1    2    .    .    7    .    .    .    
Targets Rammed             26   | 1    1    5    3    3    .    .    2    1    2    .    .    7    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        480  | 375  480  .    48   4    .    .    99   201  135  96   423  9    .    30   .    
  Average Temperature      102  | 162  157  .    25   2    .    .    38   59   45   35   136  9    .    17   .    
  Received Heat Transfer   1549 | .    12   .    201  33   .    .    36   108  18   244  438  387  .    .    72   
  Effects                  13   | 2    6    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Shutdowns              1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           6    | .    3    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Short Circuit          3    | 1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    6    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         3791 | 1406 2100 .    .    .    .    .    .    .    .    .    100  148  .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Peak Influence             313  | 25  296 184 313 167 .   .   58  187 119 .   163 .   .   .   .   
  Initial                  97   | .   16  87  .   97  .   .   .   .   32  .   .   .   .   .   .   
  Average                  69   | 11  141 38  121 127 .   .   6   81  38  .   62  .   .   .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         90   | 100 59  100 78  100 .   100 100 100 100 .   100 .   .   .   .   
  Level 1                  9    | .   40  .   21  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   4   .   .   .   1   2   .   .   2   .   .   .   .   
  Investigation            6    | .   .   1   3   .   .   .   .   2   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Distress Signals           7    | .   1   .   1   .   .   .   2   2   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   20  3   26  3   .   .   3   7   4   30  17  26  3   4   13  
  Peak Tracking Total      11   | .   4   3   4   3   .   .   3   3   2   4   6   11  2   3   10  
  Tactical Retreats        16   | .   1   .   .   .   .   .   .   1   .   .   4   8   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Traps Triggered            6    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Machines Disabled          30   | .   10  .   2   .   .   .   .   7   .   7   4   .   .   .   .   
  Max in Single Turn       6    | .   6   .   1   .   .   .   .   1   .   1   4   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Machines Accessed          48   | .   7   1   6   .   3   .   6   6   12  1   2   .   .   4   .   
  Terminals                25   | .   4   .   3   .   .   .   5   5   6   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   .   .   .   1   .   6   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                184  | .   30  1   25  .   27  .   21  17  24  1   7   .   .   31  .   
  Successful               125  | .   16  1   16  .   27  .   8   9   16  1   .   .   .   31  .   
  Failed                   58   | .   13  .   9   .   .   .   13  8   8   .   7   .   .   .   .   
    Catastrophic           8    | .   1   .   .   .   .   .   4   1   .   .   2   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   7   .   10  .   1   .   14  8   23  .   5   .   .   .   .   
  Terminals                78   | .   13  .   10  .   .   .   16  14  18  .   7   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   8   .   5   .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          23   | .   9   .   3   .   .   .   5   .   6   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             83   | .   4   1   5   .   27  .   5   7   2   1   .   .   .   31  .   
  Record                   38   | .   .   .   .   .   26  .   .   .   .   1   .   .   .   11  .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   2   .   1   .   .   .   .   1   2   .   .   .   .   3   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   6   .   4   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           6    | .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   6    | .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   2   .   1   .   .   .   3   .   14  .   .   .   .   .   .   
  Terminals                10   | .   .   .   .   .   .   .   2   .   8   .   .   .   .   .   .   
    Botnet                 5    | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   
    Skim                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   .   1   .   .   .   1   .   6   .   .   .   .   .   .   
    Reject                 3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   7   .   6   .   .   .   5   7   5   .   2   .   .   .   .   
  Full Trace Events        5    | .   1   .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   3   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     180  | .   78  .   64  .   .   .   .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          237  | .   237 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         461  | .   461 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   3   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Total Allies               12   | .    .    1    .    .    .    .    .    .    7    1    1    .    .    2    .    
  Largest Group            7    | .    .    1    .    .    .    .    .    .    7    6    1    .    .    2    1    
  Highest-Rated Group      292  | .    .    31   .    .    .    .    .    .    132  292  173  .    .    192  89   
  Highest-Rated Ally       191  | .    .    31   .    .    .    .    .    .    34   191  173  .    .    96   89   
Total Orders               8    | .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  COLLECT                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Ally Attacks               150  | .    .    .    .    .    .    .    .    .    4    112  6    .    .    27   1    
  Total Damage             7050 | .    .    .    .    .    .    .    .    .    64   6105 257  .    .    624  .    
  Kills                    44   | .    .    .    .    .    .    .    .    .    1    41   1    .    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           3    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Dat Pro 
Robot Analysis Total       148  | .   1   .   1   .   .   .   .   1   .   .   .   .   .   145 .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Turns Passed               17836 | 282  1924 1609 1313 169  1789 415  1052 1504 1959 2858 1470 293  762  333  104  
Spaces Moved               6923  | 117  645  494  415  61   742  173  391  539  734  1092 434  370  418  212  86   
  Core                     524   | 77   .    .    .    .    .    .    .    .    .    .    .    352  95   .    .    
  Treads                   6252  | 40   645  494  415  61   742  173  391  539  734  1092 434  18   299  175  .    
  Legs                     147   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   37   86   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  240  240  240  240  240  240  240  186  226  50   50   120  120  
  Average Speed            228   | 148  247  320  240  240  240  240  240  240  240  237  273  61   174  141  120  
  Slowest Speed            720   | 200  320  320  320  240  240  240  240  240  240  300  720  240  260  225  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       53    | 7    86   86   43   18   91   55   32   51   99   57   12   55   64   78   18   
  Regions Visited          15
    Branch Regions         11
  Pre-discovered Areas     28    | .    .    1    .    .    1    .    .    .    9    .    .    .    1    16   .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    1    .    1    .    1    .    1    1    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    1    .    1    .    1    .    .    .    
Scrap Searched             12    | .    .    2    .    .    .    1    .    .    .    4    .    1    4    .    .    
Spaces Dug                 57    | .    .    .    15   .    .    .    3    1    .    .    14   9    15   .    .    
Terrain Destroyed          327   | .    85   30   57   .    .    .    3    15   6    28   45   31   27   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               64    | .    .    .    4    .    .    .    3    15   6    28   8    .    .    .    .    
  AOE                      263   | .    85   30   53   .    .    .    .    .    .    .    37   31   27   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  
Total                      8401 | 181  898  514  623  72   752  174  487  698  915  1259 632  428  442  239  87   
  Wait                     589  | 27   132  .    82   5    1    .    47   93   37   100  41   12   .    11   1    
  Move                     6907 | 116  644  493  414  60   741  172  390  538  733  1091 433  368  417  211  86   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 6    37   7    14   .    2    1    12   9    1    5    7    .    2    3    .    
  Fast Attach              67   | 5    6    .    7    .    3    .    5    6    2    2    12   1    15   3    .    
  Attach                   30   | 3    .    .    3    .    .    .    2    2    .    4    10   4    1    1    .    
  Detach                   21   | 1    5    .    1    .    .    .    1    2    1    1    7    2    .    .    .    
  Swap                     41   | .    7    .    14   .    .    .    3    1    1    3    8    1    1    2    .    
  Drop                     135  | 1    23   7    23   .    5    1    13   14   2    7    12   19   4    4    .    
  Fire                     286  | 21   43   2    62   4    .    .    12   32   7    46   42   10   2    3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24   | 1    1    5    3    3    .    .    2    1    2    .    .    5    .    1    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rewire                   189  | .    .    .    .    .    .    .    .    .    129  .    60   .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 14)
   283 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
  1003 | -10/Materials      | Discovered new exit (range 15)
  1100 | -10/Materials      | Repaired Lgt. Treads
  1128 | -10/Materials      | Repaired Beam Cannon
  1155 | -10/Materials      | Repaired Beam Cannon
  1641 | -10/Materials      | Discovered new exit (range 15)
  1801 | -10/Materials      | Central database locked down
  2207 | -10/Materials      | Entered Mines
  2320 | -10/Mines          | Discovered new exit (range 6)
  2830 | -10/Mines          | Met a Derelict shopkeep closing up shop
  2919 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  3147 | -10/Mines          | Discovered new exit (range 15)
  3166 | -10/Mines          | Learned location of Zion (-7)
  3816 | -10/Mines          | Entered Materials
  3816 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4499 | -9/Materials       | Discovered new exit (range 11)
  4540 | -9/Materials       | Identified exit to Mines
  4687 | -9/Materials       | Repaired Hrd. Medium Armor Plating
  4713 | -9/Materials       | Repaired Lgt. Treads
  5023 | -9/Materials       | Build established: Scavenger-Mutant
  5129 | -9/Materials       | Entered Mines
  5175 | -9/Mines           | Discovered new exit (range 6)
  5286 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5288 | -9/Mines           | Discovered new exit (range 5)
  5298 | -9/Mines           | Entered Exiles
  5334 | -9/Exiles          | Discovered new exit (range 15)
  5363 | -9/Exiles          | Met 8R-AWN
  5392 | -9/Exiles          | Met EX-HEX
  5505 | -9/Exiles          | Met EX-DEC
  5555 | -9/Exiles          | Met EX-BIN
  5913 | -9/Exiles          | Discovered new exit (range 12)
  6237 | -9/Exiles          | Aligned with FarCom system
  6239 | -9/Exiles          | Given EX-Vault access code
  6307 | -9/Exiles          | Opened EX-Vault
  6327 | -9/Exiles          | Found Supersonic Drone Bay
  6336 | -9/Exiles          | Found Field Lobotomy Kit
  6382 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6573 | -9/Exiles          | Visited The Gauntlet
  7087 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  7087 | -9/Exiles          | Entered Mines
  7471 | -8/Mines           | Discovered new exit (range 16)
  7471 | -8/Mines           | Discovered new exit (range 14)
  7502 | -8/Mines           | Entered Materials
  7502 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  7806 | -8/Materials       | Build established: Scavenger-Skirmisher
  7876 | -8/Materials       | Identified exit to Storage
  8134 | -8/Materials       | Met 7R-MNS
  8554 | -8/Materials       | Entered Storage
  9442 | -8/Storage         | Repaired Hrd. Medium Armor Plating
 10048 | -8/Storage         | Used back door to open Recycling access
 10048 | -8/Storage         | Discovered new exit (range 5)
 10058 | -8/Storage         | Entered Recycling
 10266 | -8/Recycling       | Scanned before Scraplab entrance
 10979 | -8/Recycling       | Build established: Commander-Skirmisher
 11295 | -8/Recycling       | Discovered new exit (range 8)
 11542 | -8/Recycling       | Learned Factory emergency access door positions
 11598 | -8/Recycling       | Identified exit to Scraptown
 11612 | -8/Recycling       | Learned location of Storage (-8)
 11616 | -8/Recycling       | Learned location of 1 exit from Recycling
 11629 | -8/Recycling       | Learned location of Lower Caves (-7)
 11648 | -8/Recycling       | Learned Factory stockpile data
 11986 | -8/Recycling       | Entered Scraplab
 12017 | -8/Recycling       | Entered Scraptown
 12017 | -8/Scraptown       | Accompanied by 6 allies
 12017 | -8/Scraptown       | System corruption cleaned by C-Scrubber
 12152 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 12241 | -8/Scraptown       | Visited Cyclists
 12296 | -8/Scraptown       | Visited TADAMA
 12309 | -8/Scraptown       | Build established: Commander-Tank
 12409 | -8/Scraptown       | Visited Red Mages
 13337 | -8/Scraptown       | Turned away by UFD registrar
 13469 | -8/Scraptown       | Visited CR-KLE's Repair Center
 13489 | -8/Scraptown       | CR-KLE repaired 7 parts
 13597 | -8/Scraptown       | Visited Bundlers
 13803 | -8/Scraptown       | Assimilated Triborg with FLK Orb
 13804 | -8/Scraptown       | Attacked by Scraptown defenders
 13840 | -8/Scraptown       | Lost 4 allies
 14095 | -8/Scraptown       | Build established: Tank
 14840 | -8/Scraptown       | Discovered new exit (range 5)
 14875 | -8/Scraptown       | Entered Factory
 14875 | -6/Factory         | Accompanied by 1 ally (Triborg)
 14875 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
 14876 | -6/Factory         | Identified exit to Lower Caves
 15032 | -6/Factory         | Found Tri-treads
 15659 | -6/Factory         | Destroyed 7 combat bots
 15947 | -6/Factory         | Build established: Scavenger-Tank
 16345 | -6/Factory         | Entered Lower Caves
 16451 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 16473 | -6/Lower Caves     | Lost 9 parts (2p3n3u1w)
 16527 | -6/Lower Caves     | Learned Factory emergency access door positions
 16593 | -6/Lower Caves     | Core integrity fell below 50%
 16606 | -6/Lower Caves     | Crushed by falling debris
 16631 | -6/Lower Caves     | Core integrity fell below 20%
 16635 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16635 | -6/Lower Caves     | Discovered new exit (range 10)
 16638 | -6/Lower Caves     | Entered another Lower Caves area
 16681 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16684 | -6/Lower Caves     | Found DCF Scrap (12 items)
 16983 | -6/Lower Caves     | Build established: Derelict-Skirmisher
 17344 | -6/Lower Caves     | Discovered new exit (range 18)
 17398 | -6/Lower Caves     | Identified exit to Data Miner
 17400 | -6/Lower Caves     | Entered Data Miner
 17400 | -6/Data Miner      | Discovered new exit (range 6)
 17428 | -6/Data Miner      | Met Data Miner
 17472 | -6/Data Miner      | Learned location of Section 7 (-2)
 17472 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17498 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17563 | -6/Data Miner      | Identified exit to Proximity Caves
 17606 | -6/Data Miner      | Destroyed Data Miner
 17606 | -6/Data Miner      | Interfaced with the Data Conduit
 17611 | -6/Data Miner      | Found Prototype Hackware
 17611 | -6/Data Miner      | Identified Ghost Barrier
 17620 | -6/Data Miner      | Assimilated Enhanced Grunt with FLK Orb
 17623 | -6/Data Miner      | Assimilated Enhanced Grunt with FLK Orb
 17733 | -6/Data Miner      | Entered Proximity Caves
 17733 | -5/Proximity Caves | Accompanied by 1 ally
 17837 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
17677_ Acquired Adv. Energy Well.
17677_ Extracted 200 energy.
17685_ Acquired Enh. Flexi-carbon Leg.
17687_ Acquired 10 matter.
17692_ Dropped Gravity Neutralizer.
17693_ Acquired Adv. Heat Sink.
17695_ Dropped Arc Thrower.
17696_ Acquired Gravity Neutralizer.
17703_ Acquired 10 matter.
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
17796_ Slug penetrates Wall.
17796_ Lgt. Fission Core destroyed.
17807_ P-70 Sage resets S-27 Virus, system corruption cleaned.
17808_ Lgt. Angular Momentum Engine destroyed.
17827_ Thermic Laser destroyed.
17828_ Adv. Treads destroyed.
17834_ C-30 ARC bursts open, deploying its payload.
17834_ B-60 Warrior unfolds itself.
17834_ G-50 Soldier unfolds itself. <x2>

 Map 
-----
+----------------------------------------------------+
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|       ##         #####   ##??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          31
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    12
Armor Coverage             1050
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          11
Defensive Hacking          20

 Item Schematics 
-----------------
          Grenade Launcher | -9/Materials  | Scanalyzed
         Imp. Light Cannon | -9/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
        Hvy. Gatling Laser | -6/Data Miner | Free
          Impulse Thruster | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
        Imp. Weapon Cycler | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
                Q-thruster | -6/Data Miner | Free
              Biometal Leg | -6/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              DirtyHardenedCharger
  Manual?         0
Play Time         01:59:14
  Cumulative      72.4 hours
  Start           2025.02.18 @ 15:25:59
  End             2025.02.18 @ 21:24:35
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/1/1/0/0/0/0/0
Lore%             52
Gallery%          51
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x56
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7692c19-74df-4fc3-9f56-43b626531533