Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.01 @ 18:14:56 Player: Em Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (69) 345 Value Destroyed (2698) 2698 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8683 Bonus ------- Follower Combat Kills 20 Friendly Fire -20 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 31/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Targeting Computer Advanced Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Makeshift Salvage Targeting Computer Targeting Computer Maneuvering Thrusters Improved Light Armor Plating Integration Mediator > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Disruptor Cannon Railgun > --- INVENTORY -------- Light Nuclear Core Advanced Treads Heavy Laser [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Disruptor Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . . . 2 Power 3 | . . . 1 . . . 1 . . . . . 1 Propulsion 2 | . . 1 . . . . . . . . . . 1 Utility 5 | . . 1 . 2 . . 1 1 . . . . . Weapon 2 | . . . 1 . . . . 1 . . . . . Parts Attached 109 | 7 1 6 18 32 4 . 8 1 4 5 . 10 13 Power 19 | 1 . 1 4 6 1 . 2 . 1 . . 2 1 Engine 5 | 1 . . 2 2 . . . . . . . . . Core 14 | . . 1 2 4 1 . 2 . 1 . . 2 1 Reactor . | . . . . . . . . . . . . . . Propulsion 20 | 2 . 1 3 7 2 . 2 . . . . 1 2 Treads 1 | . . . . . . . . . . . . . 1 Leg 12 | . . . 3 4 2 . 2 . . . . 1 . Wheel 4 | 2 . 1 . 1 . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . Flight 2 | . . . . 1 . . . . . . . . 1 Utility 28 | 2 1 1 3 8 1 . 1 1 1 . . 5 4 Device 19 | 1 1 . 3 6 1 . 1 . . . . 3 3 Storage 3 | . . . . 1 . . . . . . . 2 . Processor 4 | 1 . . . 1 . . . . 1 . . . 1 Hackware 1 | . . 1 . . . . . . . . . . . Protection 1 | . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 42 | 2 . 3 8 11 . . 3 . 2 5 . 2 6 Energy Gun 19 | 2 . 1 3 4 . . 3 . . 4 . 1 1 Energy Cannon 8 | . . 2 . 2 . . . . 1 . . . 3 Ballistic Gun 5 | . . . 1 1 . . . . 1 1 . 1 . Ballistic Cannon 6 | . . . 3 2 . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . 1 1 . . . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . . . . . . . . Parts Lost 62 | . . 1 6 19 . . . . 3 5 . 7 21 Power 9 | . . . 1 3 . . . . . . . 2 3 Propulsion 10 | . . . 1 3 . . . . . 1 . . 5 Utility 18 | . . . 1 5 . . . . 1 2 . 3 6 Weapon 25 | . . 1 3 8 . . . . 2 2 . 2 7 Highest Loss Streak 15 | . . 1 3 11 . . . . 3 4 . 4 15 Average Slot Usage (%) 80 | . 99 83 74 66 93 100 95 94 91 85 . 72 69 Engine 2 | . 14 2 4 4 7 7 . . . . . . . Core 11 | . . 8 9 4 7 7 19 17 17 17 . 16 10 Leg 11 | . . . 5 9 16 23 19 17 17 14 . 13 8 Wheel 2 | . 28 22 4 . . . . . . . . . . Device 20 | . 26 22 17 15 30 30 29 29 24 19 . 18 10 Storage 1 | . . . . 4 . . . . . . . 1 8 Processor 5 | . . . . . 7 7 6 5 8 11 . 11 10 Hackware 2 | . . 8 9 4 . . . . . . . . . Energy Gun 7 | . 28 13 2 3 15 15 18 17 7 8 . 2 3 Energy Cannon 1 | . . 6 . . . . . . 3 2 . . 8 Ballistic Gun 2 | . . . . . 7 7 . . 3 4 . 5 2 Ballistic Cannon 5 | . . . 19 12 . . . . . . . . . Naked Turns 7 | . . . . 7 . . . . . . . . . Heaviest Build 58 | 6 7 14 34 40 33 33 39 42 53 58 44 57 56 Greatest Support 75 | 20 20 20 29 37 47 47 47 46 46 46 31 46 75 Greatest Overweight (x) 10 | . . . 10 6 . . 1 . 1 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . 1 . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 3 4 4 4 4 3 3 1 3 4 2 4 4 Average Carried 1 | . 2 3 2 1 1 3 1 1 1 2 2 1 1 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 3 | 1 3 3 3 1 3 3 2 1 3 2 2 1 . Class Distribution -------------------- 25% | Scavenger-Gunner 18% | Scavenger-Mutant 17% | Hacker-Gunner 16% | Scavenger-Tank 10% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2076 | 314 . . 740 383 205 5 49 . 60 68 . 165 87 Remotely . | . . . . . . . . . . . . . . Salvage Created 3185 | 109 . . 645 378 188 . 139 . 819 364 . 339 204 Parts 166 | 14 . . 43 29 6 . 7 . 23 16 . 22 6 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled 6 | . . . . . . . . . . . . 6 . Retrieved Matter 48 | . . . . . . . . . . . . 48 . Parts Self-Destructed 41 | . . . . . 3 . . . 9 12 . 17 . Prevented 21 | . . . . . 5 . . . 11 5 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 59 | 1 . . 16 9 3 . 2 . 7 7 . 10 4 Melee 1 | . . . . . . . . . . . . . 1 Guns 29 | 1 . . 1 2 2 . 2 . 5 6 . 10 . Cannons 24 | . . . 14 7 . . . . . . . . 3 AOE 2 | . . . . . . . . . 1 1 . . . Classes Destroyed 10 | 3 . . 5 1 1 . . . . . . . . Worker 3 | 1 . . 1 1 . . . . . . . . . Tunneler 4 | 3 . . 1 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . . . Swarmer 21 | . . . 3 3 . . . . 1 5 . 9 . Grunt 18 | 1 . . 4 2 2 . 1 . 3 1 . 1 3 Brawler 4 | . . . . . 1 . . . 2 . . . 1 Sentry 10 | . . . 6 1 . . 1 . 1 1 . . . Hunter 3 | . . . 3 . . . . . . . . . . Programmer 3 | . . . . 3 . . . . . . . . . Best Kill Streak 7 | 4 . . 4 6 3 . 1 . 7 5 . 5 3 Combat Bots Only 7 | 1 . . 2 5 3 . 1 . 7 5 . 5 3 Max Kills in Single Turn 2 | 1 . . 1 1 1 . 1 . 1 1 . 2 1 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 1 | . . . . . . . . . 1 1 . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Damage Taken 7490 | 43 16 90 609 1990 133 . 34 . 550 496 . 487 3042 Core 2208 | 9 . 25 131 588 35 . 23 . 95 81 . 62 1159 Absorbed by Shields 51 | . . . . . . . 9 . 42 . . . . Core Remaining (%) 77 | 96 96 93 76 . . 11 97 . . . . 76 . Volleys Fired 224 | 14 . 5 62 50 8 . 4 . 30 16 . 21 14 Largest 4 | 1 . 2 3 3 3 . 3 . 3 4 . 3 4 Hottest 378 | 40 . 108 161 144 128 . 190 . 190 275 . 160 378 Shots Fired 447 | 14 . 7 119 87 25 1 12 . 65 39 . 36 42 Gun 238 | 14 . 2 34 21 25 1 12 . 52 34 . 36 7 Cannon 205 | . . 5 85 62 . . . . 13 5 . . 35 Launcher . | . . . . . . . . . . . . . . Special 4 | . . . . 4 . . . . . . . . . Kinetic 198 | . . . 89 56 8 . . . 6 11 . 21 7 Thermal 119 | 14 . 7 30 13 . . 4 . 5 3 . 8 35 Explosive . | . . . . . . . . . . . . . . Electromagnetic 130 | . . . . 18 17 1 8 . 54 25 . 7 . Robot Hit Streak 37 | 11 . 12 19 9 11 . 14 . 37 12 . 5 15 Robot Miss Streak 6 | 1 . 1 4 3 1 . . . 3 6 . 4 3 Penetration Max 1 | . . . . 1 1 . . . . . . 1 . Secondary Targets 5 | . . . . . . . . . 2 1 . 2 . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . 1 . Shots Hit Robots 309 | 13 . 6 82 58 20 . 9 . 47 20 . 25 29 Core Hits 122 | 6 . 1 30 17 6 . 5 . 20 13 . 16 8 Critical Hits 13 | . . . 7 4 1 . . . . . . . 1 Critical Kills 4 | . . . 3 . . . . . . . . . 1 Critical Parts Destroyed 8 | . . . 3 4 1 . . . . . . . . Melee Attacks 14 | . . . 4 5 . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . . . 5 Sneak Attacks 4 | . . . 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6220 | 142 . 102 1591 1131 392 . 177 . 1030 466 . 483 706 Guns 3041 | 142 . 20 385 218 392 . 177 . 844 363 . 483 17 Cannons 2801 | . . 82 1206 862 . . . . 95 46 . . 510 Explosions 148 | . . . . . . . . . 91 57 . . . Melee 179 | . . . . . . . . . . . . . 179 Ramming 12 | . . . . 12 . . . . . . . . . Kinetic 2985 | . . . 1270 703 172 . . . 143 67 . 367 263 Thermal 1510 | 142 . 102 321 245 . . 47 . 208 95 . 86 264 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1534 | . . . . 171 220 . 130 . 679 304 . 30 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 179 | . . . . . . . . . . . . . 179 Highest Corruption 8 | . . . 2 8 8 8 . . . . . . . Average Corruption 5 | . . . 1 4 8 8 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 53 | . . . 5 26 18 4 . . . . . . . Message Errors 8 | . . . . 4 2 2 . . . . . . . Matter Fused 7 | . . . . 1 5 1 . . . . . . . Heat Flow Errors 8 | . . . 3 4 1 . . . . . . . . Energy Discharges 5 | . . . . 2 3 . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 7 | . . . 1 4 2 . . . . . . . . Data Loss (major) 4 | . . . . 2 2 . . . . . . . . Misfires 2 | . . . . . 1 1 . . . . . . . Targeting Errors 8 | . . . 1 5 2 . . . . . . . . Weapon Failures 3 | . . . . 3 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 62 | . . . 16 40 . . . . 6 . . . . Projectiles 57 | . . . 16 40 . . . . 1 . . . . Explosions 5 | . . . . . . . . . 5 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 15 | . . . 5 8 . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Kinetic 14 | . . . 5 7 . . . . . . . . 2 Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 84 | . . . 28 5 . . . . 51 . . . . Shots 2 | . . . 1 . . . . . 1 . . . . Rammed 4 | . . . . 4 . . . . . . . . . Targets Rammed 4 | . . . . 4 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 610 | 30 . 228 583 594 75 . 114 . 200 417 . 108 610 Average Temperature 145 | 21 . 110 161 167 17 . 53 . 61 227 . 66 213 Received Heat Transfer 1043 | 30 . 66 126 198 99 . 21 . 149 54 . 18 282 Effects 31 | . . . 12 7 . . . . . 2 . . 10 Shutdowns 12 | . . . 4 1 . . . . . 2 . . 5 Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 6 | . . . 5 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 5 | . . . 2 2 . . . . . . . . 1 Damage (major) 5 | . . . . 3 . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . . . 1 . . . 1 . . . . Parts Fried 4 | . . . . . 1 . . . 2 1 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . . . . . 1 . Heat Transferred 2560 | 325 . 198 703 370 . . 74 . 285 124 . 185 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Peak Influence 272 | 40 31 10 272 159 . . 95 39 . . . . 113 Initial 85 | . 22 10 . 85 . . 27 39 . . . . 55 Average 71 | 16 25 9 128 64 . . 36 39 . . . . 62 Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 97 | 100 100 100 91 100 . . 100 100 . . . . 100 Level 1 2 | . . . 8 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 5 | . . . 2 3 . . . . . . . . . Investigation 1 | . . . . 1 . . . . . . . . . Extermination 2 | . . . . 2 . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . . . 3 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 89 | 1 1 3 22 20 4 . 2 . 7 8 . 10 11 Peak Tracking Total 10 | 1 2 4 5 10 4 . 1 . 7 4 . 4 9 Tactical Retreats 5 | . . . 1 3 . . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 9 | . 1 2 2 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 11 | . . . 3 3 . . . . 2 . . 1 2 Max in Single Turn 2 | . . . 2 1 . . . . 2 . . 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 14 | . 3 1 4 2 . . 2 . . . . . 2 Terminals 7 | . 2 . 3 . . . . . . . . . 2 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Total Hacks 48 | . 9 4 11 16 . . 5 . . . . . 3 Successful 40 | . 8 4 11 9 . . 5 . . . . . 3 Failed 8 | . 1 . . 7 . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 18 | . 6 . 9 . . . . . . . . . 3 Fabricators 3 | . . . . 3 . . . . . . . . . Repair Stations 9 | . 3 . 2 . . . 4 . . . . . . Recycling Units 13 | . . . . 13 . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Terminal Hacks 17 | . 5 . 9 . . . . . . . . . 3 Record 12 | . 1 . 8 . . . . . . . . . 3 Alert Level 3 | . 2 . 1 . . . . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 9 | . 3 . 2 . . . 4 . . . . . . Scan Component 4 | . 1 . 1 . . . 2 . . . . . . Repair 4 | . 1 . 1 . . . 2 . . . . . . Refit 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . 8 . . . . . . . . . Recycle Component 2 | . . . . 2 . . . . . . . . . Process 2 | . . . . 2 . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 2 1 2 1 . . . . . . . . 1 Full Trace Events 2 | . 1 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 2 . . . . . . Time 140 | . 26 . 38 . . . 76 . . . . . . Parts Recycled 2 | . . . . 2 . . . . . . . . . Recycled Matter 28 | . . . . 28 . . . . . . . . . Retrieved Matter 28 | . . . . 28 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 4 | . . . 2 2 . . . . . . . . . Non-combat 2 | . . . 2 . . . . . . . . . . Combat 2 | . . . . 2 . . . . . . . . . Robot Hacks Applied 5 | . . . 3 2 . . . . . . . . . parse_system 3 | . . . 1 2 . . . . . . . . . no_distress 2 | . . . 2 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Total Allies 2 | . . . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . . . 2 2 . . . Highest-Rated Group 59 | . . . . . . . . . 59 59 . . . Highest-Rated Ally 30 | . . . . . . . . . 30 30 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 . . . Total Damage 95 | . . . . . . . . . . 95 . . . Kills 1 | . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . . 3 . . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Turns Passed 6463 | 102 174 212 931 1315 584 131 356 27 768 692 3 758 410 Spaces Moved 4380 | 78 210 226 571 890 455 107 205 22 467 431 3 487 228 Core 74 | 17 . . 4 30 . . . . . . . . 23 Treads 19 | . . . . . . . . . . . . . 19 Legs 3155 | . . . 255 537 455 107 205 22 467 431 3 487 186 Wheels 913 | 61 210 226 312 104 . . . . . . . . . Hover 163 | . . . . 163 . . . . . . . . . Flight 56 | . . . . 56 . . . . . . . . . Fastest Speed 40 | 50 80 80 80 40 120 123 120 120 120 120 150 120 50 Average Speed 122 | 73 80 80 117 120 120 123 120 120 136 146 150 140 140 Slowest Speed 550 | 80 80 80 550 350 123 123 150 120 150 150 150 150 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 7 42 21 49 26 55 18 6 1 74 57 7 66 8 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . . 2 . . . 3 3 . 2 . Spaces Dug 5 | . . . . . . . . . . . . . 5 Terrain Destroyed 89 | . . . 35 10 1 . . . 15 9 . 6 13 Melee . | . . . . . . . . . . . . . . Projectile 71 | . . . 35 10 1 . . . . 6 . 6 13 AOE 18 | . . . . . . . . . 15 3 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Fac Total 5081 | 108 216 250 739 1056 474 106 307 22 535 460 2 529 277 Wait 191 | . 2 6 56 42 1 . 78 . 4 . . . 2 Move 4367 | 77 209 225 570 889 454 106 204 21 466 430 2 486 228 Hop . | . . . . . . . . . . . . . . Pick Up 111 | 9 3 5 19 31 5 . 8 . 5 4 . 10 12 Fast Attach . | . . . . . . . . . . . . . . Attach 101 | 7 1 5 18 31 2 . 8 1 3 3 . 9 13 Detach 4 | . . 1 1 1 . . . . . 1 . . . Swap 8 | . . 1 . 1 2 . . . 1 2 . 1 . Drop 30 | 1 1 2 9 2 2 . 5 . . 3 . 2 3 Fire 224 | 14 . 5 62 50 8 . 4 . 30 16 . 21 14 Melee 14 | . . . 4 5 . . . . . . . . 5 Ram 3 | . . . . 3 . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 27 | . . . . . . . . . 26 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 49 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 5) 216 | -10/Materials | Discovered new exit (range 8) 227 | -10/Materials | Repaired Sml. Laser? 244 | -10/Materials | Discovered new exit (range 16) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 478 | -9/Materials | Discovered new exit (range 10) 489 | -9/Materials | Entered another Materials area 489 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 613 | -8/Materials | Build established: Hacker-Mutant 724 | -8/Materials | Lost 3 parts (1p1u1w) 861 | -8/Materials | Discovered new exit (range 4) 1025 | -8/Materials | Build established: Hacker-Gunner 1049 | -8/Materials | Repaired Lgt. Nuclear Core 1317 | -8/Materials | Discovered new exit (range 16) 1420 | -8/Materials | Entered Factory 1420 | -7/Factory | Evolved 2 slots: Utility x2 2185 | -7/Factory | P-60 Hacker assimilated allied BR-5RO(g) 2213 | -7/Factory | Lost 5 parts (1p2n2w) 2259 | -7/Factory | Core integrity fell below 50% 2344 | -7/Factory | Lost 11 parts (2p1n4u4w) 2541 | -7/Factory | Core integrity fell below 20% 2563 | -7/Factory | Build established: Mutant 2723 | -7/Factory | Discovered new exit (range 11) 2735 | -7/Factory | Entered Lower Caves 2754 | -7/Lower Caves | Encountered a Warlord checkpoint 2865 | -7/Lower Caves | Build established: Scavenger-Gunner 2877 | -7/Lower Caves | Learned Factory emergency access door positions 3288 | -7/Lower Caves | Discovered new exit (range 15) 3319 | -7/Lower Caves | Entered another Lower Caves area 3364 | -7/Lower Caves | Discovered new exit (range 13) 3450 | -7/Lower Caves | Entered Factory 3450 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3543 | -6/Factory | Repaired Carbon-fiber Leg 3583 | -6/Factory | Repaired Shock Rifle 3783 | -6/Factory | Discovered new exit (range 14) 3806 | -6/Factory | Entered another Factory area 3806 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3813 | -5/Factory | Discovered new exit (range 14) 3833 | -5/Factory | Entered Upper Caves 3884 | -5/Upper Caves | Build established: Scavenger-Tank 3962 | -5/Upper Caves | Learned Factory stockpile data 3966 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4032 | -5/Upper Caves | Lost 3 parts (1u2w) 4045 | -5/Upper Caves | Destroyed 7 combat bots 4090 | -5/Upper Caves | Identified exit to Upper Caves 4181 | -5/Upper Caves | Learned Factory stockpile data 4601 | -5/Upper Caves | Entered another Upper Caves area 4601 | -5/Upper Caves | Accompanied by 2 allies 4932 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4979 | -5/Upper Caves | Lost 4 parts (2u2w) 5170 | -5/Upper Caves | Discovered new exit (range 8) 5293 | -5/Upper Caves | Entered Zhirov 5293 | -5/Zhirov | Discovered new exit (range 3) 5296 | -5/Zhirov | Entered Proximity Caves 5428 | -4/Proximity Caves | Lost 4 parts (2u2w) 5560 | -4/Proximity Caves | Learned Research emergency access door positions 5672 | -4/Proximity Caves | Build established: Scavenger-Mutant 6002 | -4/Proximity Caves | Lost 3 parts (2p1u) 6046 | -4/Proximity Caves | Discovered new exit (range 7) 6054 | -4/Proximity Caves | Entered Factory 6054 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6092 | -4/Factory | Spotted B-86 Titan 6304 | -4/Factory | Build established: Scavenger-Gunner 6409 | -4/Factory | Core integrity fell below 50% 6434 | -4/Factory | Lost 15 parts (2p3n4u6w) 6453 | -4/Factory | Core integrity fell below 20% 6464 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06450_ Critical hit. 06450_ Imp. Heavy Treads destroyed. 06450_ Slug penetrates Wall. 06450_ Com. Battery destroyed. 06452_ Penetrated by Slug. 06453_ Slug penetrates Wall. 06453_ Penetrated by Slug. 06453_ Slug penetrates Wall. 06454_ Acquired Dispersion Rifle. 06455_ Penetrated by Slug. 06458_ Slug penetrates Wall. 06458_ Dispersion Rifle destroyed. 06458_ Penetrated by Slug. 06461_ Imp. Recalibrator destroyed. 06461_ Slug penetrates Wall. 06461_ Penetrated by Slug. 06461_ Slug penetrates Wall. 06464_ Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ???????????# ??????????##########??????????????? | | ????????? ??????????# #??????????????? | | ?????????? ???????# ##?????????????? | | ?????????? ???????# ##?????????????? | | ???????????# ??????# #??????????????? | | ???? ????# ??????# #??????????????? | | ???? ?????# #??????# #??????????????? | | ???? #????# ######## #??????????????? | | ???? #????# # #??????????????? | | ???? #????# u# % #??????????????? | | ???? ##???# R u@ Y #??????????????? | | ???? ????# % ; hh #??????????????? | | ???? ????# # #??????????????? | | ???? ????## ####+#### #??????????????? | | ???? ??????# ## %* # #??????????????? | | ???? ??????# %## # !! #??????????????? | | ????# #??????# *%+ # !! #??????????????? | | ????# #??????# *"# # !! #??????????????? | | ??### #########/### # #??????????????? | | ??# # # ##########??????????????? | | ### # !! # #???????????????????????? | | / #! !! #???????????????????????? | | ^ # ! # ]! #???????????????????????? | | ########### ] #???????????????????????? | | ##########?# #???????????????????????? | | # #?# ! #???????????????????????? | | # T #?# #???????????????????????? | | ^ # #?# #???????????????????????? | | # #?########???????????????????????? | | # #????????????????????????????????? | | %] # #????????????????????????????????? | | ^ ] / #????????????????????????????????? | | / # """""" #????????????????????????????????? | | # """"" #????????????????????????????????? | | # """" #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 38 Energy Capacity 880 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 18 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend First Step to Greatness I'm Back, Baby! It's Just You Leap Before You Look Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Storm Trooper Tourist Universal Adapter Challenges ------------ None Game ------ Seed GammaMagneticReactor Manual? 0 Play Time 01:27:31 Cumulative 3.3 hours Start 2021.05.01 @ 16:44:37 End 2021.05.01 @ 18:14:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 42fc50ea-690f-4547-b5c0-3ce66fcf9c15