Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.12 @ 12:43:07 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (291) 1455 Value Destroyed (8571) 8571 Prototype IDs (148) 2960 Alien Tech Used (8) 1600 Bonus (17184) 17184 TOTAL SCORE: 42870 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1320 Follower Combat Kills 2800 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Win 3000 Friendly Fire -1136 Cogmind --------- Core Integrity 1289/1600 Matter 269/300 Energy 824/840 System Corruption 11% Temperature Cool (32) Movement Flying (12) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Cooled Impulse Thruster Improved Q-thruster Improved Q-thruster Experimental Q-thruster > --- UTILITY (14) ----- Large Storage Unit Zionite Biocell Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Zionite Weapon Casing Zionite Weapon Casing Improved Hacking Suite Advanced System Shield Experimental System Shield Matter Drive > --- WEAPON (2) ------- Plasma Lance Plasma Lance > --- INVENTORY (15) --- Compact Particle Reactor Zero-point Reactor YI-UF0's Bottomless Matter Pit (1500) Experimental Matter Compressor (115) Experimental Force Field AEGIS Remote Shield Subatomic Replicator Graviton Cannon Ragnarok Missile Launcher Gravity Flail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Electron Diverter Electron Diverter Electron Diverter Cooled Impulse Thruster Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Zionite Biocell Array Advanced Weight Redist. System Experimental Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced System Shield Experimental System Shield Matter Drive > --- WEAPON ----------- Compact Linear Accelerator Plasma Lance > --- INVENTORY -------- Compact Particle Reactor Improved Q-thruster Experimental Q-thruster Zionite Biocell YI-UF0's Bottomless Matter Pit Makeshift Armor Plating Zionite Shade Carapace Experimental Force Field Point Defense System Point Defense Array Integrity Redistributor Subatomic Replicator Ragnarok Missile Launcher Gravity Flail Plasma Lance [Rating: 211] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Biomechanical Wings Treads Light Treads Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Biomechanical Wings Utility Hacking Suite Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Matter Drive Weapon Kinetic Spear Energy Gun Precision Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Compact Linear Accelerator Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . Utility 12 | . . . 1 . 2 . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 584 | 6 17 2 19 13 22 38 41 . 7 1 16 24 . 4 . 8 48 4 1 5 2 20 2 . 5 . 35 52 62 41 15 28 46 Power 55 | 1 6 1 4 . 3 7 1 . 1 . . 5 . . . . 4 . . 1 . 1 . . . . 6 4 . 4 2 2 2 Engine 17 | 1 6 1 4 . 1 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Core 26 | . . . . . 2 5 1 . 1 . . 5 . . . . 4 . . 1 . 1 . . . . 3 2 . 1 . . . Reactor 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 2 2 2 Propulsion 94 | 2 1 1 4 4 4 8 11 . . . . 7 . . . 1 17 . . . . 8 . . 1 . 4 2 2 8 3 2 4 Treads 11 | 1 1 1 3 1 . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 1 . . 1 3 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . . . . . . Flight 63 | . . . . . . . 9 . . . . 7 . . . 1 12 . . . . 8 . . 1 . 4 2 2 8 3 2 4 Utility 280 | 1 4 . 4 4 10 7 17 . 4 . 8 7 . 2 . 4 10 3 . 4 . 8 . . 4 . 19 38 54 12 5 24 27 Device 146 | . 2 . 1 1 4 5 6 . 2 . 4 3 . 1 . 2 3 . . . . . . . 3 . 4 32 40 10 2 15 6 Storage 22 | 1 2 . . 2 . . 1 . . . . . . . . . 1 . . 1 . . . . 1 . 2 1 2 1 2 2 3 Processor 29 | . . . 1 . 1 . 5 . . . . 2 . . . . 1 1 . . . 3 . . . . 2 3 6 . . 3 1 Hackware 17 | . . . . . . . 3 . 1 . . 1 . . . . 3 . . 1 . 1 . . . . 1 2 3 . 1 . . Protection 62 | . . . 2 1 5 2 2 . 1 . 4 1 . 1 . 2 2 2 . 2 . 4 . . . . 10 . 3 1 . 3 14 Artifact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Weapon 155 | 2 6 . 7 5 5 16 12 . 2 1 8 5 . 2 . 3 17 1 1 . 2 3 2 . . . 6 8 6 17 5 . 13 Energy Gun 21 | . . . 3 2 2 8 . . . . . . . . . . 1 . . . . . . . . . 1 . 2 2 . . . Energy Cannon 35 | . . . . . . 1 3 . 1 . 2 3 . 1 . 1 7 . 1 . 1 2 1 . . . 1 3 2 5 . . . Ballistic Gun 15 | 2 5 . 2 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 11 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 4 1 . 3 Launcher 20 | . 1 . 1 . . 1 . . . . 2 . . 1 . 1 1 1 . . 1 . 1 . . . 1 . . 2 1 . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . . . 5 . 1 . . . . . . . 5 . . . . . . . . . . . . . 1 . 4 Slashing Weapon 19 | . . . 1 2 2 2 3 . . 1 4 2 . . . 1 . . . . . . . . . . . . . . 1 . . Piercing Weapon 18 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 3 3 2 4 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . 3 1 . 2 3 . 1 . . . . . . . 5 . . 3 1 . . . 3 . 8 4 10 8 1 2 5 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Parts Lost 30 | . . . . . 1 5 . . . . . . . . . 2 6 . . . . . . . . . 4 . 1 . 1 1 9 Power 7 | . . . . . 1 1 . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 2 Propulsion 8 | . . . . . . 3 . . . . . . . . . 2 2 . . . . . . . . . . . . . . . 1 Utility 12 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . . . 1 1 6 Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . Highest Loss Streak 5 | . . . . . 1 2 . . . . . . . . . 1 5 . . . . . . . . . 4 . 1 . 1 1 5 Average Slot Usage (%) 97 | . 97 100 99 99 99 99 99 100 100 99 100 99 100 100 100 99 93 94 94 91 93 93 95 95 94 95 95 97 94 94 94 94 91 Engine 2 | . 14 14 10 11 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 6 7 7 7 12 14 14 11 12 12 12 12 10 11 11 11 11 9 10 10 10 10 4 3 4 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 7 7 7 5 Treads 3 | . 13 14 11 11 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . 14 14 22 22 18 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . . 29 30 28 28 28 31 31 31 31 30 25 27 27 27 27 25 25 25 25 25 30 28 28 29 29 26 25 Device 8 | . 12 14 11 10 16 9 6 7 6 7 6 5 6 5 6 5 4 5 5 5 5 5 5 5 4 5 5 12 11 11 12 14 9 Storage 7 | . 14 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 7 4 Processor 10 | . . . . . 1 9 14 15 14 14 14 12 12 12 12 12 11 11 11 11 11 18 20 20 20 20 16 13 15 16 14 7 8 Hackware 11 | . . . . . . . 14 15 14 14 14 18 18 18 18 18 21 16 16 16 16 15 15 15 15 15 15 18 16 16 16 19 16 Protection 4 | . . . 11 10 17 17 . . . . . . . . . . . 4 5 3 5 4 5 5 5 5 4 . . . . 2 8 Energy Gun 1 | . . . 7 10 8 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . . 4 6 5 6 4 4 2 4 5 4 4 3 5 5 5 2 1 3 . . . . Ballistic Gun 4 | . 27 28 14 10 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 8 7 7 12 12 7 6 6 6 7 . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 5 6 4 4 3 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 13 52 54 63 63 72 66 63 17 22 22 27 28 28 31 28 28 35 35 35 37 37 40 37 37 37 37 42 45 56 60 60 69 70 Greatest Support 70 | 16 16 16 26 26 26 32 26 22 22 22 22 29 29 29 29 29 38 38 38 38 38 40 39 39 39 39 46 54 56 61 61 70 70 Greatest Overweight (x) 3 | . 3 3 2 3 2 3 2 . . . 1 . . 1 . . 1 . . . . 1 . . . . 1 . . 1 1 . . Average Overweight (x) . | . 1 3 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 12 | 7 14 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 Most Carried 20 | 4 19 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Average Carried 12 | 2 13 19 19 20 19 19 8 7 7 8 7 7 8 8 8 7 8 9 10 10 9 9 10 10 9 10 9 9 14 14 14 14 14 Final Capacity 20 | 8 20 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 Final Carried 20 | 4 19 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 9 10 15 15 15 15 10 Class Distribution -------------------- 50% | Hacker-Scout 22% | Mutant 10% | Hacker-Ninja 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Wizard-Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Matter Collected 10275 | 276 546 104 453 462 1443 904 530 . 60 30 326 258 . 121 . 66 573 43 82 70 . 203 52 . 50 . 416 837 630 475 332 120 813 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13355 | 56 576 104 785 313 1185 1826 608 . . . 110 510 . 43 . 35 1080 . 79 297 . 351 80 . . . 717 755 877 501 718 455 1294 Parts 604 | 1 48 6 54 14 66 112 26 . . . 7 20 . 2 . 5 35 . 2 7 . 19 3 . . . 28 33 36 12 33 16 19 Haulers Intercepted 40 | . 2 . 5 . 2 6 5 . . . . 3 . . . . 5 . . . . 1 . . . . 1 1 4 1 3 1 . Recyclers Shooed 9 | . . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . 2 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . 2 . 2 . . . . 3 . . 2 3 . . 3 . 45 . . . . . . . . Prevented 21 | . . . . . . . . . 2 . . . . . . 1 . . . . . . . . 18 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 132 | . 19 2 13 3 17 29 2 . . . 4 1 . 2 . 5 7 . . . . 2 2 . . . 2 . . 3 3 . 16 Melee 11 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . 2 . . 1 Guns 73 | . 16 2 9 3 16 26 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . AOE 47 | . 3 . 4 . . 3 . . . . 4 . . 2 . 5 5 . . . . . 2 . . . 1 . . . 3 . 15 Classes Destroyed 20 | 1 6 1 . 1 1 2 1 . . . . 1 . . . . . . . . . . . . . . 1 1 . 2 . . 2 Worker 17 | . . . . 1 2 4 . . . . . 1 . . . . 1 . . . . . . . . . 1 3 . 2 . 1 1 Builder 6 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Tunneler 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Hauler 40 | . 2 . 5 . 2 6 5 . . . . 3 . . . . 5 . . . . 1 . . . . 1 1 4 1 3 1 . Recycler 26 | 1 . . 1 2 4 . 1 . . . . . . . . . 1 . . . . . . . . . 3 3 2 1 2 1 4 Mechanic 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Operator 13 | . 2 . 1 . 1 1 . . . . . . . . . . 2 . . . . . . . . . 2 1 2 . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 50 | . 3 . 4 . 1 2 7 . . . . 3 . . . . 8 . . . . 3 . . . . 2 2 5 2 3 4 1 Swarmer 48 | . 9 . 7 3 8 3 . . . . 4 . . 2 . 5 5 . . . . . 2 . . . . . . . . . . Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . . Grunt 35 | . 10 . 3 . 3 14 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Brawler 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Duelist 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 21 | . . 2 3 . 6 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Programmer 11 | . . . . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . 4 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 4 2 4 4 4 5 2 . . . 4 2 . 2 . 5 7 . . . . 2 2 . . . 6 2 3 1 3 2 10 Combat Bots Only 7 | . 4 2 4 3 3 5 1 . . . 4 1 . 2 . 5 7 . . . . 2 2 . . . 1 . . 1 3 . 5 Max Kills in Single Turn 5 | 1 2 1 2 1 2 3 1 . . . 2 1 . 1 . 2 4 . . . . 1 2 . . . 1 1 1 1 2 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . 2 . . 3 . . . . 2 . . 1 . 2 4 . . . . . 2 . . . 1 . . . 2 . 5 Melee 1 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Damage Taken 8511 | . 298 77 324 56 712 1790 95 . 97 . 93 . . 84 . 164 801 26 49 . . 219 140 . 134 . 391 100 72 159 465 181 1984 Core 1359 | . 66 . 67 22 43 236 36 . 18 . 34 . . 20 . . 166 26 . . . 41 . . 24 . 76 23 23 . 235 16 187 Absorbed by Shields 701 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701 Core Remaining (%) 82 | 100 . 73 . 77 . 49 . . . . 87 . . . . 97 . . . . 76 . . . . 94 . 92 . . 82 . 80 Volleys Fired 724 | 4 52 5 51 20 64 121 8 . 5 . 15 21 1 61 . 3 20 11 22 . 7 53 2 . . 13 31 12 36 40 15 9 22 Largest 2 | 2 2 2 2 2 2 2 1 . 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 1 1 1 Hottest 129 | 40 46 46 84 84 84 129 30 . 30 . 36 90 30 43 . 43 90 43 35 . 35 35 43 . . 35 73 90 90 90 70 70 70 Shots Fired 1024 | 8 102 10 95 39 128 236 8 . 5 . 15 21 1 61 . 3 20 11 22 . 7 53 2 . . 13 31 12 35 40 15 9 22 Gun 635 | 8 100 10 92 39 128 225 . . . . . . . . . . . . . . . . . . . . 1 . . 32 . . . Cannon 344 | . . . . . . 10 8 . 5 . 11 21 1 55 . . 17 10 22 . 7 53 1 . . 13 22 12 35 7 13 9 12 Launcher 45 | . 2 . 3 . . 1 . . . . 4 . . 6 . 3 3 1 . . . . 1 . . . 8 . . 1 2 . 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 427 | 8 100 10 67 20 64 118 . . . . . . . . . . . . . . . . . . . . . 5 . 1 13 9 12 Thermal 552 | . . . 25 19 64 117 8 . 5 . 11 21 1 55 . . 17 10 22 . 7 53 1 . . 13 23 7 35 38 . . . Explosive 45 | . 2 . 3 . . 1 . . . . 4 . . 6 . 3 3 1 . . . . 1 . . . 8 . . 1 2 . 10 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 60 | 3 12 5 11 12 60 20 . . . . . . . 2 . 2 1 . . . . . 1 . . . 3 . . 16 17 . 11 Robot Miss Streak 8 | 2 7 2 3 2 2 2 . . . . . . . 1 . 1 1 . . . . . . . . . 7 8 . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 798 | 5 77 7 65 28 102 184 38 . . . 3 32 . 5 . 2 44 . 2 5 . 12 5 . . . 18 21 31 34 17 17 44 Core Hits 415 | 2 43 5 35 10 41 77 10 . . . 7 10 . 4 . 5 20 1 1 5 . 7 4 . . . 17 14 16 19 10 7 45 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . . . 1 . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . Critical Strikes 36 | . . . 2 3 10 9 1 . . . . . . . . . 3 . . . . . . . . . . 1 1 5 . . 1 Burn 22 | . . . 1 3 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Smash 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . Puncture 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 1 2 . . 1 Melee Attacks 792 | . . . . 2 7 8 103 . 21 . 18 86 1 20 . 2 105 3 4 5 1 53 11 3 2 1 42 45 73 49 38 46 43 Impact 116 | . . . . . . . 48 . 16 . . . . . . . 47 . . . . . . . . . . . . . . . 5 Slashing 213 | . . . . 2 7 8 55 . 5 . 18 86 1 20 . 2 9 . . . . . . . . . . . . . . . . Piercing 463 | . . . . . . . . . . . . . . . . . 49 3 4 5 1 53 11 3 2 1 42 45 73 49 38 46 38 Sneak Attacks 100 | . . . . . 1 . 12 . . . 3 12 . . . . 13 . . . . 4 1 . . . 8 13 9 11 6 3 4 Combat Hostiles 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 5 . . . Follow-up Attacks 23 | . . . . . . . 8 . . . 1 6 . . . . 3 . . . . 1 . . . . . . . . . . 4 Damage Inflicted 40419 | 51 1204 94 1390 451 1851 3513 2155 . . . 599 2226 . 547 . 534 3120 13 310 719 . 900 440 . . . 1926 2279 2905 2980 2209 1498 6505 Guns 8415 | 51 1063 94 1068 451 1734 3114 . . . . . . . . . . . . . . . . . . . . 35 . . 805 . . . Cannons 216 | . . . . . . 162 . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Explosions 7002 | . 141 . 322 . . 237 . . . . 287 . . 254 . 534 356 13 . . . . 139 . . . 425 . . . 462 . 3832 Melee 24761 | . . . . . 92 . 2155 . . . 312 2226 . 293 . . 2764 . 310 719 . 900 301 . . . 1466 2279 2905 2175 1747 1498 2619 Ramming 25 | . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4265 | 51 1063 94 685 193 727 1398 . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Thermal 4366 | . . . 383 258 1007 1878 . . . . . . . . . . . . . . . . . . . . 35 . . 805 . . . Explosive 7002 | . 141 . 322 . . 237 . . . . 287 . . 254 . 534 356 13 . . . . 139 . . . 425 . . . 462 . 3832 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1872 | . . . . . . . 677 . . . . . . . . . 1129 . . . . . . . . . . . . . . . 66 Slashing 4770 | . . . . . 92 . 1478 . . . 312 2226 . 293 . . 369 . . . . . . . . . . . . . . . . Piercing 18119 | . . . . . . . . . . . . . . . . . 1266 . 310 719 . 900 301 . . . 1466 2279 2905 2175 1747 1498 2553 Highest Corruption 13 | . . . . . . . 2 1 1 1 . . . . . . 3 3 3 3 13 . . . . . 5 5 1 . 2 . 11 Average Corruption 1 | . . . . . . . 1 1 1 1 . . . . . . 2 3 3 3 3 . . . . . 2 5 1 . 2 . 3 Corruption Purged 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Effects 67 | . . . . . . . 5 . . . . . . . . . 29 7 10 1 1 . . . . . 5 1 4 . 1 . 3 Message Errors 20 | . . . . . . . 2 . . . . . . . . . 10 3 3 . . . . . . . 1 . 1 . . . . Matter Fused 13 | . . . . . . . . . . . . . . . . . 5 2 3 . . . . . . . 2 . . . . . 1 Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . 5 1 2 1 . . . . . . . . . . . . . Energy Discharges 12 | . . . . . . . 2 . . . . . . . . . 6 1 1 . . . . . . . 2 . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 1 . . . . . . . . . 3 . 1 . 1 . . . . . . . 2 . 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 4528 | . . . . . . . 452 . . . . 316 . 112 . . 789 . 142 . . 54 74 . . . 304 264 393 528 318 411 371 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 157 | . . . . . . . . . . . . . . 5 . . . . . . . . 4 . . . 17 . . . 75 . 56 Melee 4371 | . . . . . . . 452 . . . . 316 . 107 . . 789 . 142 . . 54 70 . . . 287 264 393 528 243 411 315 Knockbacks 6 | . . . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . . . . . . . Impact 6 | . . . . . . . 1 . . . . . . . . . 5 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 216 | . . . . . 12 . . . . . . . . 30 . . . . . . . . . . . . 54 . . . 120 . . Shots 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . 1 . . Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 257 | . 16 12 6 . 10 257 . . 15 2 48 56 . 24 . 12 240 147 243 171 14 14 2 . 1 6 30 155 16 35 14 . 40 Average Temperature 29 | . 6 12 2 . 7 51 . . 3 2 5 14 . 9 . 7 92 26 51 108 4 6 1 . 1 4 4 110 5 15 9 . 19 Received Heat Transfer 1461 | . 96 45 63 . 252 648 9 . 18 . 12 . . . . 9 9 . 9 . . . 9 . 18 . 12 12 . 9 27 36 168 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . . . . . . 13 . . . . . . . . . 5 . . . . . . . . . . . . . . . . Impact Corruptions 27 | . . . . . . . 11 . . . . . . . . . 16 . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . 1 1 10 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 10101 | . . . 888 777 2849 4403 . . . . . . . . . . . . . . . . . . . . 37 . . 1147 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Peak Influence 3933 | 5 285 67 234 129 279 457 398 . . . . 124 . . . . 378 . . . . 432 . . . . 412 340 341 497 776 684 3933 Initial 465 | . 3 12 . 49 . 59 167 . . . . 56 . . . . 81 . . . . . . . . . . 155 93 101 279 465 352 Average 261 | 1 61 34 74 28 154 276 209 . . . . 58 . . . . 246 . . . . 89 . . . . 136 222 213 344 553 551 2057 Maximum Alert Level 5 | . 1 . 1 . 1 2 1 . . . . . . . . . 1 . . . . 2 . . . . 2 1 1 2 3 2 5 Low Security (%) 57 | 100 94 100 99 100 60 20 46 . . . . 100 . . . . 38 . . . . 96 . . . . 74 33 47 5 . . . Level 1 31 | . 5 . . . 39 74 53 . . . . . . . . . 61 . . . . . . . . . 18 66 52 67 25 . 9 Level 2 6 | . . . . . . 5 . . . . . . . . . . . . . . . 3 . . . . 7 . . 26 43 100 9 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . 11 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 87 | . 4 . 1 . 1 3 10 . . . . 4 . . . . 9 . . . . 8 . . . . 9 1 5 2 8 3 19 Investigation 18 | . 2 . . . . . 5 . . . . 2 . . . . 3 . . . . 2 . . . . 3 . 1 . . . . Extermination 19 | . . . . . . . 3 . . . . 2 . . . . 1 . . . . 3 . . . . 1 1 3 2 2 . 1 Reinforcement 29 | . 2 . 1 . 1 3 2 . . . . . . . . . 4 . . . . 3 . . . . 4 . 1 . 3 1 4 Assault 20 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 3 1 14 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Distress Signals 17 | . . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . . 1 1 . 3 1 1 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 487 | . 34 4 23 4 25 36 44 . 8 . 4 7 3 4 . 11 23 4 1 . . 18 6 . 35 . 19 11 13 25 36 15 74 Peak Tracking Total 13 | . 5 2 5 3 4 4 7 . 8 . 3 1 3 2 . 5 6 2 1 . . 4 5 . 13 . 7 5 3 4 13 9 12 Tactical Retreats 66 | . 1 . . . 1 1 13 . 1 . 1 1 . 2 . 2 2 3 . . . 5 3 . 4 . 3 2 4 8 5 3 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Traps Triggered 10 | . 3 . 1 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . . 2 . . . . . . 3 1 1 . . . . . 1 12 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Disabled 36 | . 1 . 3 . . 1 . . . . . . . . . . 2 . . . . . . . . . 2 2 2 9 3 1 10 Max in Single Turn 2 | . 1 . 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 1 1 2 Garrison Access 17 | . . . . . . 1 4 . . . . 1 . . . . 4 . . . . . . . . . 1 1 1 1 1 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Machines Accessed 139 | . 7 . 9 1 5 10 33 . . . . 13 1 1 2 . 13 1 1 3 . 9 . . 1 . 5 5 4 7 3 4 1 Terminals 41 | . 6 . 6 . 4 9 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 20 | . . . . . . . 5 . . . . 4 . . . . 4 . . . . 2 . . . . 2 . 1 2 . . . Repair Stations 22 | . 1 . 1 . . . 4 . . . . 3 . . . . 2 . . . . 1 . . . . 1 2 2 2 2 . 1 Recycling Units 18 | . . . . . 1 . 4 . . . . 3 . . . . 4 . . . . 4 . . . . 1 . . . . 1 . Scanalyzers 9 | . . . 2 . . . . . . . . 2 . . . . . . . . . 1 . . . . . 2 . 2 . . . Garrison Access 18 | . . . . . . 1 4 . . . . 1 . . . . 3 . . . . 1 . . . . 1 1 1 1 1 3 . Total Hacks 408 | . 26 . 35 1 11 29 75 . . . . 30 1 1 12 . 47 1 1 12 . 33 . . 1 . 18 14 12 28 9 9 2 Successful 249 | . 18 . 18 1 6 13 50 . . . . 21 1 1 12 . 24 1 1 12 . 14 . . 1 . 8 9 6 21 4 5 2 Failed 157 | . 8 . 17 . 5 15 24 . . . . 9 . . . . 23 . . . . 19 . . . . 10 5 6 7 5 4 . Catastrophic 16 | . . . 2 . 1 1 4 . . . . 1 . . . . 2 . . . . 3 . . . . 2 . . . . . . Database Lockouts 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 384 | . 13 . 12 . 6 20 26 . . . . 42 . . . . 53 . . . . 46 . . 1 . 22 36 19 36 17 17 18 Terminals 123 | . 18 . 25 . 10 28 42 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 94 | . . . . . . . 16 . . . . 11 . . . . 22 . . . . 15 . . . . 11 . 5 14 . . . Repair Stations 71 | . 8 . 6 . . . 8 . . . . 8 . . . . 7 . . . . 2 . . . . 3 8 6 5 8 . 2 Recycling Units 35 | . . . . . 1 . 5 . . . . 7 . . . . 9 . . . . 8 . . . . 2 . . . . 3 . Scanalyzers 24 | . . . 4 . . . . . . . . 3 . . . . . . . . . 4 . . . . . 5 . 8 . . . Garrison Access 31 | . . . . . . 1 4 . . . . 1 . . . . 9 . . . . 4 . . . . 2 1 1 1 1 6 . Terminal Hacks 75 | . 10 . 6 1 3 12 14 . . . . . 1 1 12 . . 1 1 12 . . . . 1 . . . . . . . . Record 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Part Schematic 16 | . . . . . . 3 2 . . . . . . . 8 . . . . 3 . . . . . . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 1 . . 1 2 . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . Open Door 9 | . . . . 1 . 3 . . . . . . 1 1 . . . 1 1 . . . . . 1 . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 2 . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 37 | . . . . . . . 9 . . . . 6 . . . . 8 . . . . 4 . . . . 4 . 2 4 . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 19 | . . . . . . . 5 . . . . 3 . . . . 4 . . . . 2 . . . . 2 . 1 2 . . . Build 17 | . . . . . . . 4 . . . . 3 . . . . 3 . . . . 2 . . . . 2 . 1 2 . . . Repair Station Hacks 52 | . 8 . 4 . . . 7 . . . . 7 . . . . 6 . . . . 2 . . . . . 5 3 5 3 . 2 Scan Component 28 | . 4 . 2 . . . 4 . . . . 4 . . . . 3 . . . . 1 . . . . . 3 2 3 1 . 1 Repair 23 | . 4 . 2 . . . 3 . . . . 3 . . . . 3 . . . . 1 . . . . . 2 1 2 1 . 1 Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 16 | . . . . . 1 . 4 . . . . 3 . . . . 3 . . . . 3 . . . . . . . . . 2 . Retrieve Components 16 | . . . . . 1 . 4 . . . . 3 . . . . 3 . . . . 3 . . . . . . . . . 2 . Scanalyzer 16 | . . . 4 . . . . . . . . 2 . . . . . . . . . . . . . . . 3 . 7 . . . Insert Component 9 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . 4 . . . Analyze 7 | . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 3 . . . Garrison Access Hacks 16 | . . . . . . 1 4 . . . . 1 . . . . 3 . . . . . . . . . 1 1 1 1 1 2 . Seal Access 16 | . . . . . . 1 4 . . . . 1 . . . . 3 . . . . . . . . . 1 1 1 1 1 2 . Unauthorized Hacks 37 | . . . 4 . 2 . 12 . . . . 2 . . . . 4 . . . . 5 . . . . 3 . . 4 . 1 . Terminals 14 | . . . 4 . 2 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . 2 . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 18 | . . . . . . . 4 . . . . 1 . . . . 4 . . . . 3 . . . . 2 . . 4 . . . Report 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Prioritize 8 | . . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . . 2 . . . Siphon 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Haulers 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . Monitor 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 86 | . 6 . 9 . 4 7 24 . . . . 8 . . . . 6 . . . . 6 . . . . 4 3 2 4 1 2 . Full Trace Events 9 | . . . . . 1 . 3 . . . . . . . . . 2 . . . . 1 . . . . 2 . . . . . . Feedback Events 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Corruption 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 204 | . . . 1 . . 2 2 . . . . 29 . . 8 . 57 . . 3 . 8 . . . . . 39 12 34 9 . . Parts Built 19 | . . . . . . . 7 . . . . 3 . . . . 2 . . . . 2 . . . . 2 . 1 2 . . . Matter 4272 | . . . . . . . 712 . . . . 855 . . . . 669 . . . . 702 . . . . 464 . 102 768 . . . Time 1298 | . . . . . . . 270 . . . . 278 . . . . 144 . . . . 288 . . . . 120 . 25 173 . . . Total Part Build Rating 96 | . . . . . . . 28 . . . . 15 . . . . 13 . . . . 14 . . . . 9 . 1 16 . . . Parts Repaired 23 | . 4 . 2 . . . 3 . . . . 3 . . . . 3 . . . . 1 . . . . . 2 1 2 1 . 1 Time 781 | . 116 . 58 . . . 82 . . . . 82 . . . . 139 . . . . 50 . . . . . 62 26 76 54 . 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 42 | . . . . . 3 . 16 . . . . 4 . . . . 14 . . . . 5 . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 4 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total Allies 78 | . . . . . . . 4 . . 4 . 1 . . . 1 4 . . . . 3 . . . . 1 . 3 . . 6 51 Largest Group 31 | . . . . . . . 2 1 1 4 4 1 . . . 1 4 . . . . 3 . . . . 1 . 2 . . 5 31 Highest-Rated Group 3032 | . . . . . . . 26 10 10 150 150 28 . . . 95 237 . . . . 117 . . . . 27 . 58 . . 279 3032 Highest-Rated Ally 269 | . . . . . . . 26 10 10 40 40 28 . . . 95 70 . . . . 39 . . . . 27 . 31 . . 75 269 Zionite Dispatches 12 | . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 3 . . 4 . Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Total Orders 18 | . . . . . . . 4 . . . . 2 . . . . 2 . . . . . . . . . 2 . 5 . . 3 . STAY 7 | . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . 2 . . . . FOLLOW 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 9 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 3 . . 3 . Ally Attacks 358 | . . . . . . . . . . . 10 . . . . 6 13 . . . . 2 . . . . . . . . . 3 324 Total Damage 24680 | . . . . . . . . . . . 254 . . . . 140 368 . . . . 5 . . . . . . . . . 241 23672 Kills 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 82 Allies Corrupted 16 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . 12 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 1 . . . 1 2 3 3 . 2 . . 1 . 1 . . 1 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 141 | . . . . . . . . . . . . . . . . . . . . . . 98 . . . . 43 . . . . . . Items 141 | . . . . . . . . . . . . . . . . . . . . . . 98 . . . . 43 . . . . . . Zionite Intel Received 59 | . . . . . . . . . . . . 8 . . . . 10 . . . . 7 . . . . 2 11 2 8 5 1 5 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Branch Access 8 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Component Stockpiles 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Component Schematics 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . . . . Prototype Schematics 11 | . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . 1 1 4 1 . . Unaware Analyses 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 Trap Installations 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . Active Terminals 6 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Turns Passed 27702 | 67 1986 742 1173 938 1608 1463 2577 183 555 695 730 1597 208 780 21 297 1810 424 517 79 122 1471 279 96 576 212 835 856 1380 1175 777 549 924 Spaces Moved 39236 | 43 1211 468 673 631 1021 731 4517 532 826 758 821 2864 354 1118 76 444 3033 591 471 183 346 2548 496 317 849 411 1223 1401 2860 2724 1725 1209 1761 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4780 | 39 1211 468 673 631 1021 731 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 176 | . . . . . . . 1 . . . . . . . . . 175 . . . . . . . . . . . . . . . . Flight 34276 | . . . . . . . 4510 532 826 758 821 2864 354 1118 76 444 2858 591 471 183 346 2548 496 317 849 411 1223 1401 2860 2724 1725 1209 1761 Fastest Speed 12 | 50 100 145 120 105 120 105 31 31 31 31 31 28 28 28 28 28 26 27 27 27 27 26 26 26 26 26 19 19 19 18 18 18 12 Average Speed 36 | 95 118 145 120 120 120 122 31 31 31 31 31 28 28 28 28 28 29 27 27 27 27 26 26 26 26 26 19 20 19 18 18 18 17 Slowest Speed 170 | 100 145 145 120 125 120 145 170 31 31 31 106 31 28 97 28 31 150 27 27 27 27 100 26 26 26 26 101 23 23 91 87 18 20 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 92 | . . . . . . . 22 . 1 . . 3 . . . 1 4 . . . . 7 . . . . 4 6 8 14 11 11 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 65 | 3 99 98 50 98 46 91 79 81 91 90 73 58 58 78 74 57 66 65 47 61 57 57 64 66 90 64 20 95 42 96 41 30 49 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 14 | . . . . 1 . . . . 1 1 . . 1 . . . . . . . . . . . . . . 2 . 4 2 . 2 Known Exits Taken 30 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . 3 . 1 . . . 4 3 3 3 . 4 1 . 2 . 2 1 . 2 . 2 3 . . . . . . . . . Spaces Dug 504 | . . . . 2 6 8 41 . 16 . 16 41 1 40 . 2 56 6 12 . 4 61 7 3 2 7 26 21 48 27 24 23 4 Terrain Destroyed 1066 | . 10 . 15 2 6 16 42 . 16 . 56 47 2 103 . 46 82 23 24 . 8 86 27 3 2 14 106 26 64 31 38 30 141 Melee 353 | . . . . 2 6 8 40 . 15 . 13 39 1 18 . 2 32 3 2 . 1 35 6 3 2 1 20 17 31 15 16 22 3 Projectile 259 | . . . . . . . 2 . 1 . 8 8 1 31 . . 12 9 22 . 7 51 1 . . 13 18 9 33 6 12 8 7 AOE 454 | . 10 . 15 . . 8 . . . . 35 . . 54 . 44 38 11 . . . . 20 . . . 68 . . 10 10 . 131 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Total 50277 | 58 1676 527 959 767 1277 1068 5535 550 1093 1217 1248 3538 460 1495 75 606 3762 840 831 203 365 3217 625 325 1201 500 1712 1886 3536 3274 2109 1456 2286 Wait 8384 | 2 352 38 167 92 121 138 853 15 238 456 379 536 105 293 . 150 511 223 334 4 8 528 115 6 338 76 357 310 441 391 281 137 389 Move 39025 | 42 1210 467 672 630 1020 730 4475 531 823 757 820 2857 353 1117 75 441 3024 590 470 182 345 2533 495 316 848 410 1215 1388 2843 2696 1702 1188 1760 Hop 84 | . . . . . . . 19 . 1 . . 3 . . . 1 4 . . . . 7 . . . . 3 6 8 13 10 9 . Pick Up 198 | 4 25 7 21 2 16 6 13 2 1 1 1 6 . . . . 16 3 . . . 6 . . 2 . 6 16 10 9 11 9 5 Fast Attach 308 | 6 5 . 6 6 3 13 13 . 2 1 . 8 . . . . 26 2 . 7 1 13 . . 4 . 24 43 56 24 8 21 16 Attach 80 | . . . 3 . 4 1 11 . 1 . . 3 . . . 1 9 . . . 1 1 . . . . 8 5 3 3 6 3 17 Detach 37 | . . . . . . . 1 . . . . 2 . . . 1 6 . . . 1 1 . . . . 2 2 8 2 . 3 8 Swap 204 | . 12 2 10 7 15 24 17 . 5 . 16 13 . 4 . 7 13 2 1 . . 6 2 . 1 . 3 5 4 14 3 4 14 Drop 462 | . 20 8 29 8 26 27 37 2 1 2 1 12 . . . . 32 6 . 5 1 18 . . 6 . 21 57 54 33 15 27 14 Fire 724 | 4 52 5 51 20 64 121 8 . 5 . 15 21 1 61 . 3 20 11 22 . 7 53 2 . . 13 31 12 36 40 15 9 22 Melee 748 | . . . . 2 7 8 88 . 16 . 16 77 1 20 . 2 101 3 4 5 1 51 11 3 2 1 42 42 73 49 38 46 39 Ram 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 16) 887 | -10/Materials | Discovered new exit (range 10) 1683 | -10/Materials | Repaired Shotgun 1710 | -10/Materials | Repaired Lgt. Treads 1744 | -10/Materials | Repaired Shotgun 1770 | -10/Materials | Repaired Ion Engine 1829 | -10/Materials | Discovered new exit (range 16) 1931 | -10/Materials | Identified exit to Mines 2054 | -10/Materials | Entered Mines 2065 | -10/Mines | Met a Derelict bent on vengeance 2183 | -10/Mines | Discovered new exit (range 6) 2213 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2228 | -10/Mines | Discovered new exit (range 15) 2796 | -10/Mines | Entered Materials 2796 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3212 | -9/Materials | Repaired Imp. Ion Engine 3301 | -9/Materials | Discovered new exit (range 5) 3457 | -9/Materials | Repaired Flight Unit 3575 | -9/Materials | Discovered new exit (range 6) 3621 | -9/Materials | Identified exit to Mines 3662 | -9/Materials | Discovered exit to Mines (range 16) 3969 | -9/Materials | Entered Mines 4020 | -9/Mines | Found a hidden stash of uninstalled traps 4047 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4092 | -9/Mines | Destroyed YI-UF0 4102 | -9/Mines | Found Prototype Storage 4102 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 4236 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4391 | -9/Mines | Discovered new exit (range 7) 4405 | -9/Mines | Learned location of Storage (-8) 4422 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4422 | -9/Mines | Discovered new exit (range 5) 4512 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4709 | -9/Mines | Discovered new exit (range 12) 4746 | -9/Mines | Learned location of 1 exit from Materials 4907 | -9/Mines | Entered Materials 4907 | -8/Materials | Evolved 2 slots: Utility x2 4908 | -8/Materials | Identified exit to Storage 4909 | -8/Materials | Identified exit to Factory 4911 | -8/Materials | Discovered exit to Storage (range 10) 6433 | -8/Materials | Build established: Scavenger-Mutant 6515 | -8/Materials | Entered Storage 7658 | -8/Storage | Discovered exit to Factory (range 16) 7843 | -8/Storage | Central database locked down 7880 | -8/Storage | Core integrity fell below 50% 7978 | -8/Storage | Entered Factory 7978 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8441 | -7/Factory | Fabricated Imp. Flight Unit (x1) 8708 | -7/Factory | Build established: Hacker-Scout 8747 | -7/Factory | Repaired Imp. Light Armor Plating 8818 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 9047 | -7/Factory | Identified exit to Lower Caves 9090 | -7/Factory | Discovered new exit (range 9) 9092 | -7/Factory | Identified exit to Factory 9310 | -7/Factory | Repaired Xenon Bombardment Thruster 9681 | -7/Factory | Discovered exit to Factory (range 13) 10072 | -7/Factory | Fabricated Xenon Bombardment Thruster? 10117 | -7/Factory | Repaired Xenon Bombardment Thruster? 10316 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 10516 | -7/Factory | Central database locked down 10555 | -7/Factory | Entered Lower Caves 10555 | -7/Lower Caves | Accompanied by 1 ally 10566 | -7/Lower Caves | Learned Factory machine intel 10663 | -7/Lower Caves | Discovered new exit (range 6) 10664 | -7/Lower Caves | Identified exit to Lower Caves 10738 | -7/Lower Caves | Entered another Lower Caves area 10738 | -7/Lower Caves | Accompanied by 1 ally 10760 | -7/Lower Caves | Discovered exit to Factory (range 10) 10853 | -7/Lower Caves | Found Alien Artifact 10853 | -7/Lower Caves | Identified Core Expander 10853 | -7/Lower Caves | Installed Core Expander, added new Power slot 11269 | -7/Lower Caves | Discovered new exit (range 9) 11270 | -7/Lower Caves | Identified exit to Zion 11271 | -7/Lower Caves | Learned Factory emergency access door positions 11293 | -7/Lower Caves | Entered Zion 11312 | -7/Zion | Discovered new exit (range 17) 11320 | -7/Zion | System corruption cleaned by Quarantine Array 11332 | -7/Zion | Found GAL Module 11340 | -7/Zion | Learned Factory emergency access door positions 11358 | -7/Zion | Learned location of Armory (-3) 11367 | -7/Zion | Learned Factory trap positions 11409 | -7/Zion | Imprinted 11411 | -7/Zion | Declared Zion's savior 11447 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11482 | -7/Zion | Given A8's code to call for help 11971 | -7/Zion | Identified exit to Proximity Caves 11988 | -7/Zion | Entered Proximity Caves 11988 | -6/Proximity Caves | Accompanied by 4 allies 11989 | -6/Proximity Caves | Learned Factory interactive machine intel 12010 | -6/Proximity Caves | Learned Factory security intel 12085 | -6/Proximity Caves | Spotted B-75 Beast 12698 | -6/Proximity Caves | Discovered exit to Factory (range 8) 12718 | -6/Proximity Caves | Entered Factory 12718 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12719 | -6/Factory | Loaded intel: 89 trap records 12722 | -6/Factory | Loaded intel: 244 machine locations 12723 | -6/Factory | Loaded intel: 47 interactive machine locations 12743 | -6/Factory | Repaired Lgt. Nuclear Core 12769 | -6/Factory | Repaired Adv. Sensor Array 12795 | -6/Factory | Discovered new exit (range 4) 12796 | -6/Factory | Identified exit to Factory 12845 | -6/Factory | Spotted B-75 Beast 12899 | -6/Factory | Retrieved Zion intel report: Branch Access 12899 | -6/Factory | Identified exit to Lower Caves 12899 | -6/Factory | Identified exit to Extension 12900 | -6/Factory | Zion Melee Resupply teleported in 13015 | -6/Factory | Discovered exit to Factory (range 9) 13094 | -6/Factory | Repaired Lgt. Nuclear Core 13177 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 13191 | -6/Factory | Retrieved Zion intel report: Component Schematics 13230 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13505 | -6/Factory | Fabricated Biomechanical Wings (x1) 13529 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13543 | -6/Factory | Retrieved Zion intel report: Active Terminals 13558 | -6/Factory | Discovered exit to Factory (range 22) 13838 | -6/Factory | Retrieved Zion intel report: Trap Installations 13845 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 13900 | -6/Factory | Discovered exit to Factory (range 8) 13901 | -6/Factory | Fabricated Biomechanical Wings? 13981 | -6/Factory | Fabricated Biomechanical Wings? 14257 | -6/Factory | Terminal network hard line cut 14315 | -6/Factory | Entered Lower Caves 14326 | -6/Lower Caves | Learned Factory emergency access door positions 14495 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14513 | -6/Lower Caves | Discovered new exit (range 11) 14520 | -6/Lower Caves | Identified exit to Lower Caves 14523 | -6/Lower Caves | Entered another Lower Caves area 14718 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14779 | -6/Lower Caves | Spotted B-75 Beast 15248 | -6/Lower Caves | Discovered new exit (range 8) 15302 | -6/Lower Caves | Identified exit to Data Miner 15303 | -6/Lower Caves | Entered Data Miner 15303 | -6/Data Miner | Discovered new exit (range 6) 15307 | -6/Data Miner | Met Data Miner 15314 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15318 | -6/Data Miner | Received God Mode back door access code from Data Miner 15324 | -6/Data Miner | Identified exit to Proximity Caves 15324 | -6/Data Miner | Entered Proximity Caves 15332 | -5/Proximity Caves | Learned Factory emergency access door positions 15380 | -5/Proximity Caves | Escorted by Enhanced Grunt 15441 | -5/Proximity Caves | Spotted B-75 Beast 15612 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15621 | -5/Proximity Caves | Entered Factory 15621 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15622 | -5/Factory | Identified exit to Upper Caves 15637 | -5/Factory | Zion Hacking Resupply teleported in 15700 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 15736 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15739 | -5/Factory | Retrieved Zion intel report: Emergency Access 15742 | -5/Factory | Retrieved Zion intel report: Branch Access 15963 | -5/Factory | Lost 5 parts (2p2n1w) 15968 | -5/Factory | Destroyed 7 combat bots 15984 | -5/Factory | Discovered new exit (range 6) 15991 | -5/Factory | Identified exit to Factory 16023 | -5/Factory | Fabricated Biomechanical Wings (x1) 16062 | -5/Factory | Retrieved Zion intel report: Active Terminals 16063 | -5/Factory | Zion Light squad teleported in 16096 | -5/Factory | Discovered exit to Factory (range 22) 16215 | -5/Factory | Repaired Imp. Flight Unit 16342 | -5/Factory | Cargo convoy interrupted 16349 | -5/Factory | Incoming investigation squad redirected 16361 | -5/Factory | Incoming assault squad redirected 16380 | -5/Factory | Retrieved Zion intel report: Component Schematics 16390 | -5/Factory | Retrieved Zion intel report: Component Schematics 16446 | -5/Factory | Incoming investigation squad redirected 16604 | -5/Factory | Repaired Nuclear Pulse Array 16642 | -5/Factory | Repaired VTOL Module 16738 | -5/Factory | Fabricated Exp. Sensor Array (x1) 16780 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16808 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16837 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 16986 | -5/Factory | Terminal network hard line cut 17103 | -5/Factory | Discovered exit to Factory (range 22) 17109 | -5/Factory | Found Corrupted Prototype Launcher 17159 | -5/Factory | Spotted B-75 Beast 17389 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 17418 | -5/Factory | Incoming investigation squad redirected 17431 | -5/Factory | Entered Upper Caves 17456 | -5/Upper Caves | Learned Factory stockpile data 17463 | -5/Upper Caves | Encountered a Warlord checkpoint 17726 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17767 | -5/Upper Caves | Discovered new exit (range 10) 17852 | -5/Upper Caves | Identified exit to Upper Caves 17855 | -5/Upper Caves | Entered another Upper Caves area 18338 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18366 | -5/Upper Caves | Discovered new exit (range 8) 18368 | -5/Upper Caves | Identified exit to Zhirov 18372 | -5/Upper Caves | Entered Zhirov 18372 | -5/Zhirov | Discovered new exit (range 3) 18377 | -5/Zhirov | Met Zhirov 18385 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18389 | -5/Zhirov | Found Alien Artifact 18389 | -5/Zhirov | Identified Integrated Reactor 18389 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18396 | -5/Zhirov | Found Alien Artifact 18396 | -5/Zhirov | Identified Transdimensional Reconstructor 18396 | -5/Zhirov | Warped through subspace 18451 | -5/Zhirov | Identified exit to Proximity Caves 18451 | -5/Zhirov | Entered Proximity Caves 18463 | -4/Proximity Caves | Learned location of 1 exit from Research 18566 | -4/Proximity Caves | Discovered exit to Factory (range 14) 18570 | -4/Proximity Caves | Identified Point Singularity Launcher 18571 | -4/Proximity Caves | System corruption reached 10% 18573 | -4/Proximity Caves | Entered Factory 18573 | -4/Factory | Evolved 2 slots: Utility x2 18601 | -4/Factory | Found Prototype Launcher 18680 | -4/Factory | Repaired Lgt. Fission Core 19029 | -4/Factory | Retrieved Zion intel report: Trap Installations 19078 | -4/Factory | Retrieved Zion intel report: Emergency Access 19082 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 19084 | -4/Factory | Incoming investigation squad redirected 19361 | -4/Factory | Retrieved Zion intel report: Main Access 19361 | -4/Factory | Identified exit to Research 19374 | -4/Factory | Retrieved Zion intel report: Active Garrisons 19398 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19508 | -4/Factory | Spotted B-86 Titan 19554 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 19597 | -4/Factory | Retrieved Zion intel report: Branch Access 19597 | -4/Factory | Identified exit to Upper Caves 19598 | -4/Factory | Zion Fire squad teleported in 19843 | -4/Factory | Terminal network hard line cut 19988 | -4/Factory | Local fabrication network quarantined 20018 | -4/Factory | Fabricated Exp. Sensor Array (x1) 20044 | -4/Factory | Entered Upper Caves 20055 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20321 | -4/Upper Caves | Discovered new exit (range 7) 20322 | -4/Upper Caves | Learned Research security intel 20323 | -4/Upper Caves | Identified exit to Upper Caves 20323 | -4/Upper Caves | Entered another Upper Caves area 20324 | -4/Upper Caves | Encountered a Warlord checkpoint 20357 | -4/Upper Caves | Learned Research garrison access intel 20414 | -4/Upper Caves | Discovered new exit (range 22) 20419 | -4/Upper Caves | Identified exit to Warlord 20419 | -4/Upper Caves | Entered Warlord 20510 | -4/Warlord | Rebuked by Warlord 20513 | -4/Warlord | Opened Warlord's prototype stash 20514 | -4/Warlord | Found Prototype Device 20514 | -4/Warlord | Identified Thermal Barrier 20526 | -4/Warlord | Found Prototype Processor 20534 | -4/Warlord | Warlord's base attacked by MAIN.C 20702 | -4/Warlord | Spotted B-90 Cyclops 20709 | -4/Warlord | Spotted B-86 Titan 20872 | -4/Warlord | Warlord forces counterattacked 20872 | -4/Warlord | Spotted Striker 20966 | -4/Warlord | Spotted Executioner 20966 | -4/Warlord | Spotted Executioner 20982 | -4/Warlord | Opened side exit 20993 | -4/Warlord | Discovered new exit (range 9) 20995 | -4/Warlord | Identified exit to Proximity Caves 20995 | -4/Warlord | Entered Proximity Caves 21205 | -3/Proximity Caves | Discovered exit to Research (range 5) 21207 | -3/Proximity Caves | Entered Research 21207 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21208 | -3/Research | Identified exit to Armory 21210 | -3/Research | Loaded intel: 4 garrison access locations 21226 | -3/Research | Zion Zionite Resupply teleported in 21234 | -3/Research | Found Prototype Protection 21234 | -3/Research | Identified Zio. Shade Carapace 21395 | -3/Research | Spotted B-86 Titan 21468 | -3/Research | Discovered new exit (range 4) 21468 | -3/Research | Identified exit to Quarantine 21540 | -3/Research | Fabricated Hacking Suite (x1) 21542 | -3/Research | Identified Exp. Core Analyzer 21558 | -3/Research | Incoming investigation squad redirected 21677 | -3/Research | Retrieved Zion intel report: Branch Access 21683 | -3/Research | Retrieved Zion intel report: Active Terminals 21807 | -3/Research | Fabricated Exp. Heat Sink (x1) 21874 | -3/Research | Lost 4 parts (1p2u1w) 21943 | -3/Research | Discovered new exit (range 13) 21957 | -3/Research | First assault squad dispatched 22027 | -3/Research | Incoming assault squad redirected 22042 | -3/Research | Entered Quarantine 22053 | -3/Quarantine | Found Alien Artifact 22053 | -3/Quarantine | Identified Core Reset Matrix 22053 | -3/Quarantine | Used Core Reset Matrix 22057 | -3/Quarantine | Detected hypermatrix surge 22057 | -3/Quarantine | Sensed 13 artifacts in vicinity 22161 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 22182 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 22245 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 22303 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 22307 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22340 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 22410 | -3/Quarantine | Repaired Cld. Cesium-ion Thruster 22448 | -3/Quarantine | Repaired Exp. Sensor Array 22457 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 22462 | -3/Quarantine | Found Subatomic Replicator 22481 | -3/Quarantine | Found Prototype Launcher 22483 | -3/Quarantine | Identified Hellfire Missile Launcher 22644 | -3/Quarantine | Found Prototype Device 22651 | -3/Quarantine | Discovered new exit (range 11) 22655 | -3/Quarantine | Identified Exp. Thermal Shield 22705 | -3/Quarantine | Identified exit to Research 22709 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 22806 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 22809 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 22811 | -3/Quarantine | Retrieved Zion intel report: Branch Access 22839 | -3/Quarantine | Found Matter Drive 22898 | -3/Quarantine | Entered Research 22898 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 22964 | -2/Research | Fabricated Lrg. Storage Unit (x1) 23036 | -2/Research | Found Prototype Device 23036 | -2/Research | Identified Thermal Barrier 23038 | -2/Research | Found Prototype Hackware 23038 | -2/Research | Identified Exp. System Shield 23073 | -2/Research | Zion Melee Resupply teleported in 23080 | -2/Research | Found Unknown Device 23080 | -2/Research | Identified Adv. Force Booster 23237 | -2/Research | Incoming investigation squad redirected 23325 | -2/Research | Retrieved Zion intel report: Branch Access 23325 | -2/Research | Identified exit to Testing 23429 | -2/Research | Repaired Biomechanical Wings 23449 | -2/Research | Retrieved Zion intel report: Prototype Schematics 23450 | -2/Research | Zion Infowar Resupply teleported in 23473 | -2/Research | Zion Zionite Resupply teleported in 23501 | -2/Research | Found Prototype Protection 23501 | -2/Research | Identified Zio. Weapon Casing 23503 | -2/Research | Found Prototype Protection 23503 | -2/Research | Identified Zio. Shade Carapace 23516 | -2/Research | Spotted B-90 Cyclops 23721 | -2/Research | Build established: Hacker-Ninja 24045 | -2/Research | Spotted B-90 Cyclops 24166 | -2/Research | Terminal network hard line cut 24278 | -2/Research | Entered Testing 24296 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 24327 | -2/Testing | Found Prototype Launcher 24327 | -2/Testing | Identified Z-bomb Delivery System 24354 | -2/Testing | Fabricated Exp. Force Field? 24369 | -2/Testing | Retrieved Zion intel report: Active Garrisons 24391 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 24395 | -2/Testing | Spotted PL-543LBFNU75 24412 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 24414 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 24428 | -2/Testing | Retrieved Zion intel report: Active Terminals 24433 | -2/Testing | Repaired Electron Diverter? 24433 | -2/Testing | Found Prototype Energy Gun 24433 | -2/Testing | Identified Warp Gun 24442 | -2/Testing | Discovered new exit (range 20) 24553 | -2/Testing | Found Prototype Device 24553 | -2/Testing | Identified Exp. Shock Absorption System 24934 | -2/Testing | Destroyed PL-543LBFNU75 24988 | -2/Testing | Spotted PD-MF0UJV8TBR 25091 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 25208 | -2/Testing | Repaired Adv. ECM Suite 25264 | -2/Testing | Found Prototype Energy Cannon 25264 | -2/Testing | Identified Hpw. Disruptor Cannon 25279 | -2/Testing | Found Prototype Launcher 25285 | -2/Testing | Identified Ragnarok Missile Launcher 25312 | -2/Testing | Fabricated Plasma Lance (x1) 25317 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 25371 | -2/Testing | Found Prototype Energy Cannon 25371 | -2/Testing | Identified Disintegrator 25383 | -2/Testing | Found Prototype Energy Cannon 25383 | -2/Testing | Identified Null Cannon 25419 | -2/Testing | Destroyed PD-MF0UJV8TBR 25432 | -2/Testing | Spotted Fortress 25444 | -2/Testing | Discovered new exit (range 14) 25446 | -2/Testing | Identified exit to Section 7 25453 | -2/Testing | Entered Section 7 25454 | -2/Section 7 | Sensed 21 artifacts in vicinity 25461 | -2/Section 7 | Spotted S7 Guard 25472 | -2/Section 7 | Found Integrated Heat Negator 25475 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25517 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 25525 | -2/Section 7 | Found Integrated Mediator 25525 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 25532 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 25703 | -2/Section 7 | First assault squad dispatched 25852 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 25884 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 25915 | -2/Section 7 | Repaired Com. Particle Reactor 26007 | -2/Section 7 | Found Integrity Redistributor 26196 | -2/Section 7 | Discovered new exit (range 8) 26198 | -2/Section 7 | Retrieved Zion intel report: Branch Access 26230 | -2/Section 7 | Identified exit to Access 26230 | -2/Section 7 | Entered Access 26230 | -1/Access | Evolved 2 slots: Utility x2 26232 | -1/Access | Spotted B-99 Colossus 26287 | -1/Access | Garrison activated, responded to threat 26340 | -1/Access | Build established: Wizard-Ninja 26515 | -1/Access | Spotted B-99 Colossus 26534 | -1/Access | Retrieved Zion intel report: Branch Access 26534 | -1/Access | Identified exit to Command 26535 | -1/Access | Zion Infowar Resupply teleported in 26570 | -1/Access | Zion Zionite Resupply teleported in 26578 | -1/Access | Found Prototype Protection 26578 | -1/Access | Identified Zio. Weapon Casing 26589 | -1/Access | Spotted B-99 Colossus 26730 | -1/Access | First assault squad dispatched 26738 | -1/Access | Zion Hacker squad teleported in 26755 | -1/Access | Incoming assault squad redirected 26766 | -1/Access | Zion Defense Resupply teleported in 26775 | -1/Access | Found Unknown Device 26775 | -1/Access | Identified Antimissile System 26779 | -1/Access | Entered Command 26825 | -1/Command | Retrieved Zion intel report: Active Terminals 26861 | -1/Command | Retrieved Zion intel report: Unaware Analyses 26867 | -1/Command | Phase Generator disabled 26873 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 26911 | -1/Command | Repaired Electron Diverter 26928 | -1/Command | Disengaged cave seal 26930 | -1/Command | Retrieved Zion intel report: Main Access 26930 | -1/Command | Identified exit to Surface 27051 | -1/Command | Disengaged cave seal 27051 | -1/Command | Zionites emerged from the dark tunnel 27187 | -1/Command | Retrieved Zion intel report: Component Stockpiles 27235 | -1/Command | High security lockdown imminent 27241 | -1/Command | Spotted B-99 Colossus 27315 | -1/Command | High security lockdown engaged 27341 | -1/Command | Found Zio. Weapon Casing 27359 | -1/Command | Spotted M Guard 27359 | -1/Command | Spotted M Guard 27359 | -1/Command | Spotted Combat Programmer 27359 | -1/Command | Spotted Combat Programmer 27376 | -1/Command | Allies destroyed Combat Programmer 27385 | -1/Command | Allies destroyed Combat Programmer 27387 | -1/Command | Allies destroyed M Guard 27388 | -1/Command | Allies destroyed M Guard 27388 | -1/Command | All MAIN.C guards destroyed 27391 | -1/Command | Found Prototype Device 27391 | -1/Command | Identified AEGIS Remote Shield 27396 | -1/Command | Found Prototype Processor 27396 | -1/Command | Identified Exp. Targeting Computer 27397 | -1/Command | Lost 5 parts (2p3u) 27398 | -1/Command | Found Prototype Reactor 27398 | -1/Command | Identified Zero-point Reactor 27400 | -1/Command | Found Zero-point Reactor 27537 | -1/Command | Spotted Investigator 27579 | -1/Command | Met MAIN.C 27595 | -1/Command | 0b10 Conduit disabled 27608 | -1/Command | Found Zio. Weapon Casing 27638 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-108) 27656 | -1/Command | System corruption reached 10% 27685 | -1/Command | MAIN.C activated Command garrisons 27698 | -1/Command | Build established: Hacker-Sprinter 27703 | -1/Command | Spotted Executioner 27703 | -1/Command | Spotted Striker 27703 | *** | Heading to fleet! Last Messages --------------- 27641_ Adv. Weight Redist. System destroyed. 27645_ Plasma Lance follow-up attack on MAIN.C. 27662_ System corrupted: Cld. Impulse Thruster rejected. 27662_ Impulse Thruster Array destroyed. 27664_ Acquired Cld. Impulse Thruster. 27679_ System corrupted: Matter fused (-6). Heavy Barrier opened. 27685_ ALERT: All Command garrisons activated. 27696_ Sneak attack on W-44 Eye. 27696_ W-44 Eye suffers critical hit (Puncture). 27696_ Destroyed Unknown Hover Unit. 27696_ W-44 Eye destroyed. 27703_ C-30 ARC bursts open, deploying its payload. 27703_ Executioner unfolds itself. 27703_ P-80 Master unfolds itself. 27703_ Striker unfolds itself. 27703_ M-36 Artificer unfolds itself. 27703_ C-30 ARC bursts open, deploying its payload. 27703_ P-80 Master unfolds itself. 27703_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #????????? | | ??????????????????????????????????# #???###### | | ??????????????????????????????????# #???#""""" | | ??????????????????????????????????# #???#"" | | ?????????????=????????????# ??????# ! #???#""""" | | ?????????????=== ######## ######!%!! #???#""""" | | ???????????? === " !! #???#" " | | ???????????? + #???#"" " | | ?????????????????################ # #???#"" " | | ????????????????????????????????# # #??## " " | | ???????????????????????????????## #%i #?##" | | ????????????????????????????####;;p#+####?# " | | ???????????????????????????## # #????# """""" | | ???????????????????????#####" # #????##""" | | ??????????????????????##;;;#; # #?????## | | ??????????????????????#; ;; # #??????# | | ############+####+###; @ #" # ######## | | !** ## "" # | | !** ## "" "+% | | *** ;######### "" # | | ##???????# Y" # ##""# "" | | #????????# "" # # " " " | | k "" #????????# "" # ##" " | | """" #????????# "" # ### """### | | ###### """" #????????# # #?######?? | | ??????# "" #????????# # #????????? | | ??????# #????????######## #????????? | | ??????# ! #???????????????# #????????? | | ??????# #???????????????# #????????? | | ??????? """" #??????????????? #????????? | | ??????? """" #??????????????? ????????? | | ??????? """" ??????????????? ????????? | | ????????? """" ??????????????? #####???????? | | ???????? ????? ??????????????? ????????????? | | ?????????????? ?????????????? ????????????? | | ??????????????? ?????????????? ????????????? | | ?????????????? ?????????????? ????????????? | | ?????????????? ###?????????????###+#????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 61 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 80 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 36 Item Schematics ----------------- Imp. KE Penetrator | -3/Quarantine | Z-intel Exp. Melee Analysis Suite | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Exp. Thermal Defense Suite | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Prc. Phase Gun | -3/Quarantine | Z-intel Prc. Matter Filter | -3/Quarantine | Z-intel Gravmag Array | -3/Quarantine | Z-intel Micro-nuke Launcher | -3/Quarantine | Z-intel Quantum Capacitor | -3/Quarantine | Z-intel Imp. Shock Absorption System | -3/Quarantine | Z-intel Cmb. Antigrav System | -3/Quarantine | Z-intel Adv. Reclamation Unit | -3/Quarantine | Z-intel HERF Cannon | -3/Quarantine | Z-intel Adv. Power Amplifier | -3/Quarantine | Z-intel Corruption Screen | -3/Quarantine | Z-intel Adv. Terrain Scanner | -3/Quarantine | Z-intel Core Analyzer | -3/Quarantine | Z-intel Drone Bay | -3/Quarantine | Z-intel System Guard | -3/Quarantine | Z-intel Plasma Lance | -3/Quarantine | Scanalyzed Imp. Heavy Treads | -3/Quarantine | Z-intel KE Penetrator | -3/Quarantine | Z-intel Imp. Arc Projector | -3/Quarantine | Z-intel Lrg. Storage Unit | -3/Quarantine | Z-intel Thermal Shield | -3/Quarantine | Z-intel Particle Reactor | -3/Quarantine | Z-intel Imp. Cloaking Device | -3/Quarantine | Z-intel Imp. Core Analyzer | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Remote Datajack | -3/Quarantine | Z-intel Point Defense System | -3/Quarantine | Z-intel Cmb. Gravmag System | -3/Quarantine | Z-intel Nova Cannon | -3/Quarantine | Z-intel Antigrav Array | -3/Quarantine | Z-intel Exp. Core Analyzer | -2/Research | Z-intel Adv. Plasma Rifle | -2/Research | Z-intel Vibroblade | -2/Research | Z-intel Imp. Matter Neutralizer | -2/Research | Z-intel Com. Mass Driver | -2/Research | Z-intel Imp. Q-thruster | -2/Research | Z-intel Cld. Phase Cannon | -2/Research | Z-intel Thermal Barrier | -2/Research | Z-intel Imp. Matter Compressor | -2/Research | Z-intel Adv. Dynamic Insulation System | -2/Research | Z-intel Point Singularity Launcher | -2/Research | Z-intel Vortex Chain Reactor | -2/Research | Z-intel Helical Railgun | -2/Testing | Z-intel Exp. Force Field | -2/Testing | Z-intel Exp. Optical Array | -2/Testing | Z-intel Cld. Gravmag System | -2/Testing | Z-intel Imp. Thermal Defense Suite | -2/Testing | Z-intel Exp. Thermal Shield | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Hdn. Centrium Leg | -2/Testing | Z-intel Imp. Quantum Reactor | -2/Testing | Z-intel Enh. Armored Heavy Treads | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Imp. Energy Well | -2/Testing | Z-intel Kinetic Spear | -2/Testing | Z-intel Exp. Matter Compressor | -2/Testing | Z-intel Lrn. Phase Cannon | -2/Testing | Z-intel Imp. Lightning Gun | -2/Testing | Z-intel Adv. Variable Charge Gun | -2/Testing | Z-intel Cld. Phase Gun | -2/Testing | Z-intel Centrium Medium Armor Plating | -2/Testing | Z-intel EM Disruption Field | -2/Testing | Z-intel Spectral Analyzer | -2/Testing | Z-intel Exp. Shield Generator | -2/Testing | Z-intel Hvy. Tesla Rifle | -2/Testing | Z-intel Exp. Reclamation Unit | -2/Testing | Z-intel Cld. Linear Gravjet | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Tiamat Missile Launcher | -2/Testing | Z-intel Hvy. Antimatter Reactor | -2/Testing | Z-intel Centrium Heavy Treads | -2/Testing | Z-intel Cld. Plasma Rifle | -2/Testing | Z-intel Cld. Proton Cannon | -2/Testing | Z-intel Exp. Cooling System | -2/Testing | Z-intel System Purifier | -2/Testing | Z-intel Hdn. Centrium Wheel | -2/Testing | Z-intel Tri-rail Accelerator | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Particle Accelerator | -2/Section 7 | Z-intel Beam Splitter | -2/Section 7 | Z-intel Enh. Gamma Bomb Array | -2/Section 7 | Z-intel Stealth Drone Bay | -2/Section 7 | Z-intel Diametric Drive | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Xenon Bombardment Thruster | x2 | -7/Factory Xenon Bombardment Thruster | x2 | -7/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Exp. Sensor Array | x1 | -4/Factory Hacking Suite | x1 | -3/Research Exp. Heat Sink | x1 | -3/Research Lrg. Storage Unit | x1 | -2/Research Exp. Force Field | x1 | -2/Testing Plasma Lance | x1 | -2/Testing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Heat Negator Integrated Mediator Matter Drive Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed MatterGuidedMachine Manual? 0 Play Time 05:59:08 Cumulative 1137.1 hours Start 2021.10.10 @ 23:19:39 End 2021.10.12 @ 12:43:07 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 837 Rogue 797 Adventurer 40 Explorer 0 Win Type 2 Total 129 Types 61/4/41/2/1/4/13/2/1 Lore% 92 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08d74aa4-67b4-47b1-bf54-365b3df86dd7