Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.12 @ 12:43:07

Player: alice_fexa

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (33)       6600
Robots Destroyed (291)     1455
Value Destroyed (8571)     8571
Prototype IDs (148)        2960
Alien Tech Used (8)        1600
Bonus (17184)              17184
              TOTAL SCORE: 42870

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1320
Follower Combat Kills      2800
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Win                        3000
Friendly Fire              -1136

 Cogmind 
---------
Core Integrity             1289/1600
Matter                     269/300
Energy                     824/840
System Corruption          11%
Temperature                Cool (32)
Movement                   Flying (12)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Zero-point Reactor
>              --- PROPULSION (8) ---
        Cooled Nuclear Pulse Thruster
               Electron Diverter
               Electron Diverter
               Electron Diverter
        Cooled Impulse Thruster
      Improved Q-thruster
      Improved Q-thruster
  Experimental Q-thruster
>              --- UTILITY (14) -----
         Large Storage Unit
       Zionite Biocell
  Experimental Optical Array
      Advanced Signal Interpreter
  Experimental Targeting Computer
       Zionite Weapon Casing
       Zionite Weapon Casing
      Improved Hacking Suite
      Advanced System Shield
  Experimental System Shield
               Matter Drive
>              --- WEAPON (2) -------
               Plasma Lance
               Plasma Lance
>              --- INVENTORY (15) ---
       Compact Particle Reactor
               Zero-point Reactor
               YI-UF0's Bottomless Matter Pit (1500)
  Experimental Matter Compressor (115)
  Experimental Force Field
               AEGIS Remote Shield
               Subatomic Replicator
               Graviton Cannon
               Ragnarok Missile Launcher
               Gravity Flail

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Antimatter Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
               Electron Diverter
               Electron Diverter
               Electron Diverter
        Cooled Impulse Thruster
               Impulse Thruster Array
      Improved Q-thruster
>              --- UTILITY ----------
         Large Storage Unit
       Zionite Biocell Array
      Advanced Weight Redist. System
  Experimental Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Reaction Control System
               Hacking Suite
      Improved Hacking Suite
      Improved Hacking Suite
      Advanced System Shield
  Experimental System Shield
               Matter Drive
>              --- WEAPON -----------
       Compact Linear Accelerator
               Plasma Lance
>              --- INVENTORY --------
       Compact Particle Reactor
      Improved Q-thruster
  Experimental Q-thruster
       Zionite Biocell
               YI-UF0's Bottomless Matter Pit
     Makeshift Armor Plating
       Zionite Shade Carapace
  Experimental Force Field
               Point Defense System
               Point Defense Array
               Integrity Redistributor
               Subatomic Replicator
               Ragnarok Missile Launcher
               Gravity Flail
               Plasma Lance
[Rating: 211]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Biomechanical Wings
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Biomechanical Wings
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
  Artifact                 Matter Drive
Weapon                     Kinetic Spear
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Compact Linear Accelerator
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  12   | .   .   .   1   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   1   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             584  | 6   17  2   19  13  22  38  41  .   7   1   16  24  .   4   .   8   48  4   1   5   2   20  2   .   5   .   35  52  62  41  15  28  46  
  Power                    55   | 1   6   1   4   .   3   7   1   .   1   .   .   5   .   .   .   .   4   .   .   1   .   1   .   .   .   .   6   4   .   4   2   2   2   
    Engine                 17   | 1   6   1   4   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Core                   26   | .   .   .   .   .   2   5   1   .   1   .   .   5   .   .   .   .   4   .   .   1   .   1   .   .   .   .   3   2   .   1   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   2   2   2   
  Propulsion               94   | 2   1   1   4   4   4   8   11  .   .   .   .   7   .   .   .   1   17  .   .   .   .   8   .   .   1   .   4   2   2   8   3   2   4   
    Treads                 11   | 1   1   1   3   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  14   | 1   .   .   1   3   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 63   | .   .   .   .   .   .   .   9   .   .   .   .   7   .   .   .   1   12  .   .   .   .   8   .   .   1   .   4   2   2   8   3   2   4   
  Utility                  280  | 1   4   .   4   4   10  7   17  .   4   .   8   7   .   2   .   4   10  3   .   4   .   8   .   .   4   .   19  38  54  12  5   24  27  
    Device                 146  | .   2   .   1   1   4   5   6   .   2   .   4   3   .   1   .   2   3   .   .   .   .   .   .   .   3   .   4   32  40  10  2   15  6   
    Storage                22   | 1   2   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   2   1   2   1   2   2   3   
    Processor              29   | .   .   .   1   .   1   .   5   .   .   .   .   2   .   .   .   .   1   1   .   .   .   3   .   .   .   .   2   3   6   .   .   3   1   
    Hackware               17   | .   .   .   .   .   .   .   3   .   1   .   .   1   .   .   .   .   3   .   .   1   .   1   .   .   .   .   1   2   3   .   1   .   .   
    Protection             62   | .   .   .   2   1   5   2   2   .   1   .   4   1   .   1   .   2   2   2   .   2   .   4   .   .   .   .   10  .   3   1   .   3   14  
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Weapon                   155  | 2   6   .   7   5   5   16  12  .   2   1   8   5   .   2   .   3   17  1   1   .   2   3   2   .   .   .   6   8   6   17  5   .   13  
    Energy Gun             21   | .   .   .   3   2   2   8   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   
    Energy Cannon          35   | .   .   .   .   .   .   1   3   .   1   .   2   3   .   1   .   1   7   .   1   .   1   2   1   .   .   .   1   3   2   5   .   .   .   
    Ballistic Gun          15   | 2   5   .   2   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       11   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   1   .   3   
    Launcher               20   | .   1   .   1   .   .   1   .   .   .   .   2   .   .   1   .   1   1   1   .   .   1   .   1   .   .   .   1   .   .   2   1   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          16   | .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
    Slashing Weapon        19   | .   .   .   1   2   2   2   3   .   .   1   4   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   3   2   4   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  60   | .   .   .   3   1   .   2   3   .   1   .   .   .   .   .   .   .   5   .   .   3   1   .   .   .   3   .   8   4   10  8   1   2   5   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   .   .   4   .   1   .   1   1   9   
  Power                    7    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Propulsion               8    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   6   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   4   .   1   .   1   1   5   
Average Slot Usage (%)     97   | .   97  100 99  99  99  99  99  100 100 99  100 99  100 100 100 99  93  94  94  91  93  93  95  95  94  95  95  97  94  94  94  94  91  
  Engine                   2    | .   14  14  10  11  2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     6    | .   .   .   .   .   6   7   7   7   12  14  14  11  12  12  12  12  10  11  11  11  11  9   10  10  10  10  4   3   4   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   7   7   7   5   
  Treads                   3    | .   13  14  11  11  9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    5    | .   14  14  22  22  18  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   20   | .   .   .   .   .   .   .   29  30  28  28  28  31  31  31  31  30  25  27  27  27  27  25  25  25  25  25  30  28  28  29  29  26  25  
  Device                   8    | .   12  14  11  10  16  9   6   7   6   7   6   5   6   5   6   5   4   5   5   5   5   5   5   5   4   5   5   12  11  11  12  14  9   
  Storage                  7    | .   14  14  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   7   4   
  Processor                10   | .   .   .   .   .   1   9   14  15  14  14  14  12  12  12  12  12  11  11  11  11  11  18  20  20  20  20  16  13  15  16  14  7   8   
  Hackware                 11   | .   .   .   .   .   .   .   14  15  14  14  14  18  18  18  18  18  21  16  16  16  16  15  15  15  15  15  15  18  16  16  16  19  16  
  Protection               4    | .   .   .   11  10  17  17  .   .   .   .   .   .   .   .   .   .   .   4   5   3   5   4   5   5   5   5   4   .   .   .   .   2   8   
  Energy Gun               1    | .   .   .   7   10  8   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   6   4   4   2   4   5   4   4   3   5   5   5   2   1   3   .   .   .   .   
  Ballistic Gun            4    | .   27  28  14  10  9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   8   7   7   12  12  7   6   6   6   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   5   5   5   5   5   6   4   4   3   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 13  52  54  63  63  72  66  63  17  22  22  27  28  28  31  28  28  35  35  35  37  37  40  37  37  37  37  42  45  56  60  60  69  70  
  Greatest Support         70   | 16  16  16  26  26  26  32  26  22  22  22  22  29  29  29  29  29  38  38  38  38  38  40  39  39  39  39  46  54  56  61  61  70  70  
  Greatest Overweight (x)  3    | .   3   3   2   3   2   3   2   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   
  Average Overweight (x)   .    | .   1   3   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  
  Average Capacity         12   | 7   14  20  20  20  20  20  8   8   8   8   8   8   8   8   8   8   9   10  10  10  10  10  10  10  10  10  10  10  14  15  15  15  15  
  Most Carried             20   | 4   19  20  20  20  20  20  20  8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  
  Average Carried          12   | 2   13  19  19  20  19  19  8   7   7   8   7   7   8   8   8   7   8   9   10  10  9   9   10  10  9   10  9   9   14  14  14  14  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  
  Final Carried            20   | 4   19  20  20  20  20  20  8   8   8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  10  10  9   10  15  15  15  15  10  

 Class Distribution 
--------------------
 50% | Hacker-Scout
 22% | Mutant
 10% | Hacker-Ninja
  6% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
     Hacker-Scout | -7/Factory
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Lower Caves
     Hacker-Scout | -7/Zion
     Hacker-Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Data Miner
     Hacker-Scout | -5/Proximity Caves
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Zhirov
     Hacker-Scout | -4/Proximity Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Warlord
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Quarantine
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -2/Testing
     Hacker-Ninja | -2/Section 7
     Wizard-Ninja | -1/Access
  Hacker-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           10275 | 276  546  104  453  462  1443 904  530  .    60   30   326  258  .    121  .    66   573  43   82   70   .    203  52   .    50   .    416  837  630  475  332  120  813  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13355 | 56   576  104  785  313  1185 1826 608  .    .    .    110  510  .    43   .    35   1080 .    79   297  .    351  80   .    .    .    717  755  877  501  718  455  1294 
  Parts                    604   | 1    48   6    54   14   66   112  26   .    .    .    7    20   .    2    .    5    35   .    2    7    .    19   3    .    .    .    28   33   36   12   33   16   19   
Haulers Intercepted        40    | .    2    .    5    .    2    6    5    .    .    .    .    3    .    .    .    .    5    .    .    .    .    1    .    .    .    .    1    1    4    1    3    1    .    
Recyclers Shooed           9     | .    .    .    1    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      60    | .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    3    .    .    2    3    .    .    3    .    45   .    .    .    .    .    .    .    .    
  Prevented                21    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  132  | .   19  2   13  3   17  29  2   .   .   .   4   1   .   2   .   5   7   .   .   .   .   2   2   .   .   .   2   .   .   3   3   .   16  
  Melee                    11   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   1   
  Guns                     73   | .   16  2   9   3   16  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      47   | .   3   .   4   .   .   3   .   .   .   .   4   .   .   2   .   5   5   .   .   .   .   .   2   .   .   .   1   .   .   .   3   .   15  
Classes Destroyed          20   | 1   6   1   .   1   1   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   2   
  Worker                   17   | .   .   .   .   1   2   4   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   2   .   1   1   
  Builder                  6    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   40   | .   2   .   5   .   2   6   5   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   1   4   1   3   1   .   
  Recycler                 26   | 1   .   .   1   2   4   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   3   2   1   2   1   4   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Operator                 13   | .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   2   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  50   | .   3   .   4   .   1   2   7   .   .   .   .   3   .   .   .   .   8   .   .   .   .   3   .   .   .   .   2   2   5   2   3   4   1   
  Swarmer                  48   | .   9   .   7   3   8   3   .   .   .   .   4   .   .   2   .   5   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   
  Grunt                    35   | .   10  .   3   .   3   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   21   | .   .   2   3   .   6   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               11   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protovariant D           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   4   2   4   4   4   5   2   .   .   .   4   2   .   2   .   5   7   .   .   .   .   2   2   .   .   .   6   2   3   1   3   2   10  
  Combat Bots Only         7    | .   4   2   4   3   3   5   1   .   .   .   4   1   .   2   .   5   7   .   .   .   .   2   2   .   .   .   1   .   .   1   3   .   5   
Max Kills in Single Turn   5    | 1   2   1   2   1   2   3   1   .   .   .   2   1   .   1   .   2   4   .   .   .   .   1   2   .   .   .   1   1   1   1   2   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   2   .   .   3   .   .   .   .   2   .   .   1   .   2   4   .   .   .   .   .   2   .   .   .   1   .   .   .   2   .   5   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Damage Taken               8511  | .    298  77   324  56   712  1790 95   .    97   .    93   .    .    84   .    164  801  26   49   .    .    219  140  .    134  .    391  100  72   159  465  181  1984 
  Core                     1359  | .    66   .    67   22   43   236  36   .    18   .    34   .    .    20   .    .    166  26   .    .    .    41   .    .    24   .    76   23   23   .    235  16   187  
  Absorbed by Shields      701   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    701  
Core Remaining (%)         82    | 100  .    73   .    77   .    49   .    .    .    .    87   .    .    .    .    97   .    .    .    .    76   .    .    .    .    94   .    92   .    .    82   .    80   
Volleys Fired              724   | 4    52   5    51   20   64   121  8    .    5    .    15   21   1    61   .    3    20   11   22   .    7    53   2    .    .    13   31   12   36   40   15   9    22   
  Largest                  2     | 2    2    2    2    2    2    2    1    .    1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    .    .    1    1    1    1    1    1    1    1    
  Hottest                  129   | 40   46   46   84   84   84   129  30   .    30   .    36   90   30   43   .    43   90   43   35   .    35   35   43   .    .    35   73   90   90   90   70   70   70   
Shots Fired                1024  | 8    102  10   95   39   128  236  8    .    5    .    15   21   1    61   .    3    20   11   22   .    7    53   2    .    .    13   31   12   35   40   15   9    22   
  Gun                      635   | 8    100  10   92   39   128  225  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    32   .    .    .    
  Cannon                   344   | .    .    .    .    .    .    10   8    .    5    .    11   21   1    55   .    .    17   10   22   .    7    53   1    .    .    13   22   12   35   7    13   9    12   
  Launcher                 45    | .    2    .    3    .    .    1    .    .    .    .    4    .    .    6    .    3    3    1    .    .    .    .    1    .    .    .    8    .    .    1    2    .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  427   | 8    100  10   67   20   64   118  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    13   9    12   
  Thermal                  552   | .    .    .    25   19   64   117  8    .    5    .    11   21   1    55   .    .    17   10   22   .    7    53   1    .    .    13   23   7    35   38   .    .    .    
  Explosive                45    | .    2    .    3    .    .    1    .    .    .    .    4    .    .    6    .    3    3    1    .    .    .    .    1    .    .    .    8    .    .    1    2    .    10   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         60    | 3    12   5    11   12   60   20   .    .    .    .    .    .    .    2    .    2    1    .    .    .    .    .    1    .    .    .    3    .    .    16   17   .    11   
  Robot Miss Streak        8     | 2    7    2    3    2    2    2    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    7    8    .    .    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           798   | 5    77   7    65   28   102  184  38   .    .    .    3    32   .    5    .    2    44   .    2    5    .    12   5    .    .    .    18   21   31   34   17   17   44   
  Core Hits                415   | 2    43   5    35   10   41   77   10   .    .    .    7    10   .    4    .    5    20   1    1    5    .    7    4    .    .    .    17   14   16   19   10   7    45   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Critical Strikes         36    | .    .    .    2    3    10   9    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    1    5    .    .    1    
    Burn                   22    | .    .    .    1    3    9    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Puncture               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    1    
Melee Attacks              792   | .    .    .    .    2    7    8    103  .    21   .    18   86   1    20   .    2    105  3    4    5    1    53   11   3    2    1    42   45   73   49   38   46   43   
  Impact                   116   | .    .    .    .    .    .    .    48   .    16   .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Slashing                 213   | .    .    .    .    2    7    8    55   .    5    .    18   86   1    20   .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 463   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   3    4    5    1    53   11   3    2    1    42   45   73   49   38   46   38   
  Sneak Attacks            100   | .    .    .    .    .    1    .    12   .    .    .    3    12   .    .    .    .    13   .    .    .    .    4    1    .    .    .    8    13   9    11   6    3    4    
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Follow-up Attacks        23    | .    .    .    .    .    .    .    8    .    .    .    1    6    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           40419 | 51   1204 94   1390 451  1851 3513 2155 .    .    .    599  2226 .    547  .    534  3120 13   310  719  .    900  440  .    .    .    1926 2279 2905 2980 2209 1498 6505 
  Guns                     8415  | 51   1063 94   1068 451  1734 3114 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    805  .    .    .    
  Cannons                  216   | .    .    .    .    .    .    162  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Explosions               7002  | .    141  .    322  .    .    237  .    .    .    .    287  .    .    254  .    534  356  13   .    .    .    .    139  .    .    .    425  .    .    .    462  .    3832 
  Melee                    24761 | .    .    .    .    .    92   .    2155 .    .    .    312  2226 .    293  .    .    2764 .    310  719  .    900  301  .    .    .    1466 2279 2905 2175 1747 1498 2619 
  Ramming                  25    | .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4265  | 51   1063 94   685  193  727  1398 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   
  Thermal                  4366  | .    .    .    383  258  1007 1878 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    805  .    .    .    
  Explosive                7002  | .    141  .    322  .    .    237  .    .    .    .    287  .    .    254  .    534  356  13   .    .    .    .    139  .    .    .    425  .    .    .    462  .    3832 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1872  | .    .    .    .    .    .    .    677  .    .    .    .    .    .    .    .    .    1129 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   
  Slashing                 4770  | .    .    .    .    .    92   .    1478 .    .    .    312  2226 .    293  .    .    369  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 18119 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1266 .    310  719  .    900  301  .    .    .    1466 2279 2905 2175 1747 1498 2553 
Highest Corruption         13    | .    .    .    .    .    .    .    2    1    1    1    .    .    .    .    .    .    3    3    3    3    13   .    .    .    .    .    5    5    1    .    2    .    11   
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    2    3    3    3    3    .    .    .    .    .    2    5    1    .    2    .    3    
  Corruption Purged        3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Effects                  67    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    29   7    10   1    1    .    .    .    .    .    5    1    4    .    1    .    3    
    Message Errors         20    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    10   3    3    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    3    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    1    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    1    .    1    .    .    .    .    .    .    .    2    .    1    .    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4528  | .    .    .    .    .    .    .    452  .    .    .    .    316  .    112  .    .    789  .    142  .    .    54   74   .    .    .    304  264  393  528  318  411  371  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               157   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    4    .    .    .    17   .    .    .    75   .    56   
  Melee                    4371  | .    .    .    .    .    .    .    452  .    .    .    .    316  .    107  .    .    789  .    142  .    .    54   70   .    .    .    287  264  393  528  243  411  315  
Knockbacks                 6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      216   | .    .    .    .    .    12   .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    120  .    .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        257   | .    16   12   6    .    10   257  .    .    15   2    48   56   .    24   .    12   240  147  243  171  14   14   2    .    1    6    30   155  16   35   14   .    40   
  Average Temperature      29    | .    6    12   2    .    7    51   .    .    3    2    5    14   .    9    .    7    92   26   51   108  4    6    1    .    1    4    4    110  5    15   9    .    19   
  Received Heat Transfer   1461  | .    96   45   63   .    252  648  9    .    18   .    12   .    .    .    .    9    9    .    9    .    .    .    9    .    18   .    12   12   .    9    27   36   168  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              18    | .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       27    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    1    1    10   4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         10101 | .    .    .    888  777  2849 4403 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    1147 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Peak Influence             3933 | 5    285  67   234  129  279  457  398  .    .    .    .    124  .    .    .    .    378  .    .    .    .    432  .    .    .    .    412  340  341  497  776  684  3933 
  Initial                  465  | .    3    12   .    49   .    59   167  .    .    .    .    56   .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    155  93   101  279  465  352  
  Average                  261  | 1    61   34   74   28   154  276  209  .    .    .    .    58   .    .    .    .    246  .    .    .    .    89   .    .    .    .    136  222  213  344  553  551  2057 
Maximum Alert Level        5    | .    1    .    1    .    1    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    1    1    2    3    2    5    
  Low Security (%)         57   | 100  94   100  99   100  60   20   46   .    .    .    .    100  .    .    .    .    38   .    .    .    .    96   .    .    .    .    74   33   47   5    .    .    .    
  Level 1                  31   | .    5    .    .    .    39   74   53   .    .    .    .    .    .    .    .    .    61   .    .    .    .    .    .    .    .    .    18   66   52   67   25   .    9    
  Level 2                  6    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    7    .    .    26   43   100  9    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    11   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          87   | .    4    .    1    .    1    3    10   .    .    .    .    4    .    .    .    .    9    .    .    .    .    8    .    .    .    .    9    1    5    2    8    3    19   
  Investigation            18   | .    2    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    .    1    .    .    .    .    
  Extermination            19   | .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    1    3    2    2    .    1    
  Reinforcement            29   | .    2    .    1    .    1    3    2    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    4    .    1    .    3    1    4    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    3    1    14   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Distress Signals           17   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   3   1   1   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              487  | .   34  4   23  4   25  36  44  .   8   .   4   7   3   4   .   11  23  4   1   .   .   18  6   .   35  .   19  11  13  25  36  15  74  
  Peak Tracking Total      13   | .   5   2   5   3   4   4   7   .   8   .   3   1   3   2   .   5   6   2   1   .   .   4   5   .   13  .   7   5   3   4   13  9   12  
  Tactical Retreats        66   | .   1   .   .   .   1   1   13  .   1   .   1   1   .   2   .   2   2   3   .   .   .   5   3   .   4   .   3   2   4   8   5   3   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Traps Triggered            10   | .   3   .   1   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                20   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   1   1   .   .   .   .   .   1   12  .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Disabled          36   | .   1   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   2   9   3   1   10  
  Max in Single Turn       2    | .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   1   1   1   2   
  Garrison Access          17   | .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   1   1   1   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Accessed          139  | .   7   .   9   1   5   10  33  .   .   .   .   13  1   1   2   .   13  1   1   3   .   9   .   .   1   .   5   5   4   7   3   4   1   
  Terminals                41   | .   6   .   6   .   4   9   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              20   | .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   1   2   .   .   .   
  Repair Stations          22   | .   1   .   1   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   2   2   2   2   .   1   
  Recycling Units          18   | .   .   .   .   .   1   .   4   .   .   .   .   3   .   .   .   .   4   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              9    | .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   .   
  Garrison Access          18   | .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   1   1   1   1   3   .   
Total Hacks                408  | .   26  .   35  1   11  29  75  .   .   .   .   30  1   1   12  .   47  1   1   12  .   33  .   .   1   .   18  14  12  28  9   9   2   
  Successful               249  | .   18  .   18  1   6   13  50  .   .   .   .   21  1   1   12  .   24  1   1   12  .   14  .   .   1   .   8   9   6   21  4   5   2   
  Failed                   157  | .   8   .   17  .   5   15  24  .   .   .   .   9   .   .   .   .   23  .   .   .   .   19  .   .   .   .   10  5   6   7   5   4   .   
    Catastrophic           16   | .   .   .   2   .   1   1   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   384  | .   13  .   12  .   6   20  26  .   .   .   .   42  .   .   .   .   53  .   .   .   .   46  .   .   1   .   22  36  19  36  17  17  18  
  Terminals                123  | .   18  .   25  .   10  28  42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              94   | .   .   .   .   .   .   .   16  .   .   .   .   11  .   .   .   .   22  .   .   .   .   15  .   .   .   .   11  .   5   14  .   .   .   
  Repair Stations          71   | .   8   .   6   .   .   .   8   .   .   .   .   8   .   .   .   .   7   .   .   .   .   2   .   .   .   .   3   8   6   5   8   .   2   
  Recycling Units          35   | .   .   .   .   .   1   .   5   .   .   .   .   7   .   .   .   .   9   .   .   .   .   8   .   .   .   .   2   .   .   .   .   3   .   
  Scanalyzers              24   | .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   .   8   .   .   .   
  Garrison Access          31   | .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   9   .   .   .   .   4   .   .   .   .   2   1   1   1   1   6   .   
Terminal Hacks             75   | .   10  .   6   1   3   12  14  .   .   .   .   .   1   1   12  .   .   1   1   12  .   .   .   .   1   .   .   .   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   8   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   1   .   .   1   2   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   1   .   3   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           37   | .   .   .   .   .   .   .   9   .   .   .   .   6   .   .   .   .   8   .   .   .   .   4   .   .   .   .   4   .   2   4   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           19   | .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   1   2   .   .   .   
  Build                    17   | .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   1   2   .   .   .   
Repair Station Hacks       52   | .   8   .   4   .   .   .   7   .   .   .   .   7   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   5   3   5   3   .   2   
  Scan Component           28   | .   4   .   2   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   3   2   3   1   .   1   
  Repair                   23   | .   4   .   2   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   1   2   1   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       16   | .   .   .   .   .   1   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Components      16   | .   .   .   .   .   1   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   
Scanalyzer                 16   | .   .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   .   .   .   
  Insert Component         9    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   
  Analyze                  7    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
Garrison Access Hacks      16   | .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   1   1   1   2   .   
  Seal Access              16   | .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   1   1   1   2   .   
Unauthorized Hacks         37   | .   .   .   4   .   2   .   12  .   .   .   .   2   .   .   .   .   4   .   .   .   .   5   .   .   .   .   3   .   .   4   .   1   .   
  Terminals                14   | .   .   .   4   .   2   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   .   4   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             8    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
    Siphon                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
    Monitor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         86   | .   6   .   9   .   4   7   24  .   .   .   .   8   .   .   .   .   6   .   .   .   .   6   .   .   .   .   4   3   2   4   1   2   .   
  Full Trace Events        9    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Feedback Events          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   204  | .   .   .   1   .   .   2   2   .   .   .   .   29  .   .   8   .   57  .   .   3   .   8   .   .   .   .   .   39  12  34  9   .   .   
  Parts Built              19   | .   .   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   1   2   .   .   .   
    Matter                 4272 | .   .   .   .   .   .   .   712 .   .   .   .   855 .   .   .   .   669 .   .   .   .   702 .   .   .   .   464 .   102 768 .   .   .   
    Time                   1298 | .   .   .   .   .   .   .   270 .   .   .   .   278 .   .   .   .   144 .   .   .   .   288 .   .   .   .   120 .   25  173 .   .   .   
  Total Part Build Rating  96   | .   .   .   .   .   .   .   28  .   .   .   .   15  .   .   .   .   13  .   .   .   .   14  .   .   .   .   9   .   1   16  .   .   .   
Parts Repaired             23   | .   4   .   2   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   1   2   1   .   1   
  Time                     781  | .   116 .   58  .   .   .   82  .   .   .   .   82  .   .   .   .   139 .   .   .   .   50  .   .   .   .   .   62  26  76  54  .   36  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     42   | .   .   .   .   .   3   .   16  .   .   .   .   4   .   .   .   .   14  .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   4   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   
Total Allies               78    | .     .     .     .     .     .     .     4     .     .     4     .     1     .     .     .     1     4     .     .     .     .     3     .     .     .     .     1     .     3     .     .     6     51    
  Largest Group            31    | .     .     .     .     .     .     .     2     1     1     4     4     1     .     .     .     1     4     .     .     .     .     3     .     .     .     .     1     .     2     .     .     5     31    
  Highest-Rated Group      3032  | .     .     .     .     .     .     .     26    10    10    150   150   28    .     .     .     95    237   .     .     .     .     117   .     .     .     .     27    .     58    .     .     279   3032  
  Highest-Rated Ally       269   | .     .     .     .     .     .     .     26    10    10    40    40    28    .     .     .     95    70    .     .     .     .     39    .     .     .     .     27    .     31    .     .     75    269   
Zionite Dispatches         12    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     1     .     .     .     .     1     .     3     .     .     4     .     
  Light                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Melee Resupply           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Defense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Infowar Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Zionite Resupply         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     .     
Total Orders               18    | .     .     .     .     .     .     .     4     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     .     2     .     5     .     .     3     .     
  STAY                     7     | .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     
  FOLLOW                   2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     9     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     3     .     .     3     .     
Ally Attacks               358   | .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     6     13    .     .     .     .     2     .     .     .     .     .     .     .     .     .     3     324   
  Total Damage             24680 | .     .     .     .     .     .     .     .     .     .     .     254   .     .     .     .     140   368   .     .     .     .     5     .     .     .     .     .     .     .     .     .     241   23672 
  Kills                    83    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     82    
Allies Corrupted           16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     12    
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       7    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   1   .   1   .   .   .   1   2   3   3   .   2   .   .   1   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         141  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   98  .   .   .   .   43  .   .   .   .   .   .   
  Items                    141  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   98  .   .   .   .   43  .   .   .   .   .   .   
Zionite Intel Received     59   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   10  .   .   .   .   7   .   .   .   .   2   11  2   8   5   1   5   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   1   1   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Component Stockpiles     5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Prototype Schematics     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   1   4   1   .   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Active Terminals         6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   1   
  Active Garrisons         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               27702 | 67   1986 742  1173 938  1608 1463 2577 183  555  695  730  1597 208  780  21   297  1810 424  517  79   122  1471 279  96   576  212  835  856  1380 1175 777  549  924  
Spaces Moved               39236 | 43   1211 468  673  631  1021 731  4517 532  826  758  821  2864 354  1118 76   444  3033 591  471  183  346  2548 496  317  849  411  1223 1401 2860 2724 1725 1209 1761 
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4780  | 39   1211 468  673  631  1021 731  6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    176   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    175  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   34276 | .    .    .    .    .    .    .    4510 532  826  758  821  2864 354  1118 76   444  2858 591  471  183  346  2548 496  317  849  411  1223 1401 2860 2724 1725 1209 1761 
  Fastest Speed            12    | 50   100  145  120  105  120  105  31   31   31   31   31   28   28   28   28   28   26   27   27   27   27   26   26   26   26   26   19   19   19   18   18   18   12   
  Average Speed            36    | 95   118  145  120  120  120  122  31   31   31   31   31   28   28   28   28   28   29   27   27   27   27   26   26   26   26   26   19   20   19   18   18   18   17   
  Slowest Speed            170   | 100  145  145  120  125  120  145  170  31   31   31   106  31   28   97   28   31   150  27   27   27   27   100  26   26   26   26   101  23   23   91   87   18   20   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            92    | .    .    .    .    .    .    .    22   .    1    .    .    3    .    .    .    1    4    .    .    .    .    7    .    .    .    .    4    6    8    14   11   11   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 3    99   98   50   98   46   91   79   81   91   90   73   58   58   78   74   57   66   65   47   61   57   57   64   66   90   64   20   95   42   96   41   30   49   
  Regions Visited          33
    Branch Regions         23
  Pre-discovered Areas     14    | .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    2    .    2    
  Known Exits Taken        30    | .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             34    | .    .    3    .    1    .    .    .    4    3    3    3    .    4    1    .    2    .    2    1    .    2    .    2    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 504   | .    .    .    .    2    6    8    41   .    16   .    16   41   1    40   .    2    56   6    12   .    4    61   7    3    2    7    26   21   48   27   24   23   4    
Terrain Destroyed          1066  | .    10   .    15   2    6    16   42   .    16   .    56   47   2    103  .    46   82   23   24   .    8    86   27   3    2    14   106  26   64   31   38   30   141  
  Melee                    353   | .    .    .    .    2    6    8    40   .    15   .    13   39   1    18   .    2    32   3    2    .    1    35   6    3    2    1    20   17   31   15   16   22   3    
  Projectile               259   | .    .    .    .    .    .    .    2    .    1    .    8    8    1    31   .    .    12   9    22   .    7    51   1    .    .    13   18   9    33   6    12   8    7    
  AOE                      454   | .    10   .    15   .    .    8    .    .    .    .    35   .    .    54   .    44   38   11   .    .    .    .    20   .    .    .    68   .    .    10   10   .    131  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      50277 | 58   1676 527  959  767  1277 1068 5535 550  1093 1217 1248 3538 460  1495 75   606  3762 840  831  203  365  3217 625  325  1201 500  1712 1886 3536 3274 2109 1456 2286 
  Wait                     8384  | 2    352  38   167  92   121  138  853  15   238  456  379  536  105  293  .    150  511  223  334  4    8    528  115  6    338  76   357  310  441  391  281  137  389  
  Move                     39025 | 42   1210 467  672  630  1020 730  4475 531  823  757  820  2857 353  1117 75   441  3024 590  470  182  345  2533 495  316  848  410  1215 1388 2843 2696 1702 1188 1760 
  Hop                      84    | .    .    .    .    .    .    .    19   .    1    .    .    3    .    .    .    1    4    .    .    .    .    7    .    .    .    .    3    6    8    13   10   9    .    
  Pick Up                  198   | 4    25   7    21   2    16   6    13   2    1    1    1    6    .    .    .    .    16   3    .    .    .    6    .    .    2    .    6    16   10   9    11   9    5    
  Fast Attach              308   | 6    5    .    6    6    3    13   13   .    2    1    .    8    .    .    .    .    26   2    .    7    1    13   .    .    4    .    24   43   56   24   8    21   16   
  Attach                   80    | .    .    .    3    .    4    1    11   .    1    .    .    3    .    .    .    1    9    .    .    .    1    1    .    .    .    .    8    5    3    3    6    3    17   
  Detach                   37    | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    6    .    .    .    1    1    .    .    .    .    2    2    8    2    .    3    8    
  Swap                     204   | .    12   2    10   7    15   24   17   .    5    .    16   13   .    4    .    7    13   2    1    .    .    6    2    .    1    .    3    5    4    14   3    4    14   
  Drop                     462   | .    20   8    29   8    26   27   37   2    1    2    1    12   .    .    .    .    32   6    .    5    1    18   .    .    6    .    21   57   54   33   15   27   14   
  Fire                     724   | 4    52   5    51   20   64   121  8    .    5    .    15   21   1    61   .    3    20   11   22   .    7    53   2    .    .    13   31   12   36   40   15   9    22   
  Melee                    748   | .    .    .    .    2    7    8    88   .    16   .    16   77   1    20   .    2    101  3    4    5    1    51   11   3    2    1    42   42   73   49   38   46   39   
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    34 | -11/Scrapyard      | Discovered new exit (range 14)
    68 | -11/Scrapyard      | Entered Materials
   302 | -10/Materials      | Build established: Mutant
   510 | -10/Materials      | Discovered new exit (range 16)
   887 | -10/Materials      | Discovered new exit (range 10)
  1683 | -10/Materials      | Repaired Shotgun
  1710 | -10/Materials      | Repaired Lgt. Treads
  1744 | -10/Materials      | Repaired Shotgun
  1770 | -10/Materials      | Repaired Ion Engine
  1829 | -10/Materials      | Discovered new exit (range 16)
  1931 | -10/Materials      | Identified exit to Mines
  2054 | -10/Materials      | Entered Mines
  2065 | -10/Mines          | Met a Derelict bent on vengeance
  2183 | -10/Mines          | Discovered new exit (range 6)
  2213 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2228 | -10/Mines          | Discovered new exit (range 15)
  2796 | -10/Mines          | Entered Materials
  2796 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3212 | -9/Materials       | Repaired Imp. Ion Engine
  3301 | -9/Materials       | Discovered new exit (range 5)
  3457 | -9/Materials       | Repaired Flight Unit
  3575 | -9/Materials       | Discovered new exit (range 6)
  3621 | -9/Materials       | Identified exit to Mines
  3662 | -9/Materials       | Discovered exit to Mines (range 16)
  3969 | -9/Materials       | Entered Mines
  4020 | -9/Mines           | Found a hidden stash of uninstalled traps
  4047 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  4092 | -9/Mines           | Destroyed YI-UF0
  4102 | -9/Mines           | Found Prototype Storage
  4102 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  4236 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  4391 | -9/Mines           | Discovered new exit (range 7)
  4405 | -9/Mines           | Learned location of Storage (-8)
  4422 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4422 | -9/Mines           | Discovered new exit (range 5)
  4512 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  4709 | -9/Mines           | Discovered new exit (range 12)
  4746 | -9/Mines           | Learned location of 1 exit from Materials
  4907 | -9/Mines           | Entered Materials
  4907 | -8/Materials       | Evolved 2 slots: Utility x2
  4908 | -8/Materials       | Identified exit to Storage
  4909 | -8/Materials       | Identified exit to Factory
  4911 | -8/Materials       | Discovered exit to Storage (range 10)
  6433 | -8/Materials       | Build established: Scavenger-Mutant
  6515 | -8/Materials       | Entered Storage
  7658 | -8/Storage         | Discovered exit to Factory (range 16)
  7843 | -8/Storage         | Central database locked down
  7880 | -8/Storage         | Core integrity fell below 50%
  7978 | -8/Storage         | Entered Factory
  7978 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8441 | -7/Factory         | Fabricated Imp. Flight Unit (x1)
  8708 | -7/Factory         | Build established: Hacker-Scout
  8747 | -7/Factory         | Repaired Imp. Light Armor Plating
  8818 | -7/Factory         | Fabricated Adv. Signal Interpreter (x2)
  9047 | -7/Factory         | Identified exit to Lower Caves
  9090 | -7/Factory         | Discovered new exit (range 9)
  9092 | -7/Factory         | Identified exit to Factory
  9310 | -7/Factory         | Repaired Xenon Bombardment Thruster
  9681 | -7/Factory         | Discovered exit to Factory (range 13)
 10072 | -7/Factory         | Fabricated Xenon Bombardment Thruster?
 10117 | -7/Factory         | Repaired Xenon Bombardment Thruster?
 10316 | -7/Factory         | Fabricated Xenon Bombardment Thruster (x2)
 10516 | -7/Factory         | Central database locked down
 10555 | -7/Factory         | Entered Lower Caves
 10555 | -7/Lower Caves     | Accompanied by 1 ally
 10566 | -7/Lower Caves     | Learned Factory machine intel
 10663 | -7/Lower Caves     | Discovered new exit (range 6)
 10664 | -7/Lower Caves     | Identified exit to Lower Caves
 10738 | -7/Lower Caves     | Entered another Lower Caves area
 10738 | -7/Lower Caves     | Accompanied by 1 ally
 10760 | -7/Lower Caves     | Discovered exit to Factory (range 10)
 10853 | -7/Lower Caves     | Found Alien Artifact
 10853 | -7/Lower Caves     | Identified Core Expander
 10853 | -7/Lower Caves     | Installed Core Expander, added new Power slot
 11269 | -7/Lower Caves     | Discovered new exit (range 9)
 11270 | -7/Lower Caves     | Identified exit to Zion
 11271 | -7/Lower Caves     | Learned Factory emergency access door positions
 11293 | -7/Lower Caves     | Entered Zion
 11312 | -7/Zion            | Discovered new exit (range 17)
 11320 | -7/Zion            | System corruption cleaned by Quarantine Array
 11332 | -7/Zion            | Found GAL Module
 11340 | -7/Zion            | Learned Factory emergency access door positions
 11358 | -7/Zion            | Learned location of Armory (-3)
 11367 | -7/Zion            | Learned Factory trap positions
 11409 | -7/Zion            | Imprinted
 11411 | -7/Zion            | Declared Zion's savior
 11447 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 11482 | -7/Zion            | Given A8's code to call for help
 11971 | -7/Zion            | Identified exit to Proximity Caves
 11988 | -7/Zion            | Entered Proximity Caves
 11988 | -6/Proximity Caves | Accompanied by 4 allies
 11989 | -6/Proximity Caves | Learned Factory interactive machine intel
 12010 | -6/Proximity Caves | Learned Factory security intel
 12085 | -6/Proximity Caves | Spotted B-75 Beast
 12698 | -6/Proximity Caves | Discovered exit to Factory (range 8)
 12718 | -6/Proximity Caves | Entered Factory
 12718 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12719 | -6/Factory         | Loaded intel: 89 trap records
 12722 | -6/Factory         | Loaded intel: 244 machine locations
 12723 | -6/Factory         | Loaded intel: 47 interactive machine locations
 12743 | -6/Factory         | Repaired Lgt. Nuclear Core
 12769 | -6/Factory         | Repaired Adv. Sensor Array
 12795 | -6/Factory         | Discovered new exit (range 4)
 12796 | -6/Factory         | Identified exit to Factory
 12845 | -6/Factory         | Spotted B-75 Beast
 12899 | -6/Factory         | Retrieved Zion intel report: Branch Access
 12899 | -6/Factory         | Identified exit to Lower Caves
 12899 | -6/Factory         | Identified exit to Extension
 12900 | -6/Factory         | Zion Melee Resupply teleported in
 13015 | -6/Factory         | Discovered exit to Factory (range 9)
 13094 | -6/Factory         | Repaired Lgt. Nuclear Core
 13177 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 13191 | -6/Factory         | Retrieved Zion intel report: Component Schematics
 13230 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 13505 | -6/Factory         | Fabricated Biomechanical Wings (x1)
 13529 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
 13543 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 13558 | -6/Factory         | Discovered exit to Factory (range 22)
 13838 | -6/Factory         | Retrieved Zion intel report: Trap Installations
 13845 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
 13900 | -6/Factory         | Discovered exit to Factory (range 8)
 13901 | -6/Factory         | Fabricated Biomechanical Wings?
 13981 | -6/Factory         | Fabricated Biomechanical Wings?
 14257 | -6/Factory         | Terminal network hard line cut
 14315 | -6/Factory         | Entered Lower Caves
 14326 | -6/Lower Caves     | Learned Factory emergency access door positions
 14495 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14513 | -6/Lower Caves     | Discovered new exit (range 11)
 14520 | -6/Lower Caves     | Identified exit to Lower Caves
 14523 | -6/Lower Caves     | Entered another Lower Caves area
 14718 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14779 | -6/Lower Caves     | Spotted B-75 Beast
 15248 | -6/Lower Caves     | Discovered new exit (range 8)
 15302 | -6/Lower Caves     | Identified exit to Data Miner
 15303 | -6/Lower Caves     | Entered Data Miner
 15303 | -6/Data Miner      | Discovered new exit (range 6)
 15307 | -6/Data Miner      | Met Data Miner
 15314 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 15318 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 15324 | -6/Data Miner      | Identified exit to Proximity Caves
 15324 | -6/Data Miner      | Entered Proximity Caves
 15332 | -5/Proximity Caves | Learned Factory emergency access door positions
 15380 | -5/Proximity Caves | Escorted by Enhanced Grunt
 15441 | -5/Proximity Caves | Spotted B-75 Beast
 15612 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 15621 | -5/Proximity Caves | Entered Factory
 15621 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15622 | -5/Factory         | Identified exit to Upper Caves
 15637 | -5/Factory         | Zion Hacking Resupply teleported in
 15700 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 15736 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 15739 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 15742 | -5/Factory         | Retrieved Zion intel report: Branch Access
 15963 | -5/Factory         | Lost 5 parts (2p2n1w)
 15968 | -5/Factory         | Destroyed 7 combat bots
 15984 | -5/Factory         | Discovered new exit (range 6)
 15991 | -5/Factory         | Identified exit to Factory
 16023 | -5/Factory         | Fabricated Biomechanical Wings (x1)
 16062 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 16063 | -5/Factory         | Zion Light squad teleported in
 16096 | -5/Factory         | Discovered exit to Factory (range 22)
 16215 | -5/Factory         | Repaired Imp. Flight Unit
 16342 | -5/Factory         | Cargo convoy interrupted
 16349 | -5/Factory         | Incoming investigation squad redirected
 16361 | -5/Factory         | Incoming assault squad redirected
 16380 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 16390 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 16446 | -5/Factory         | Incoming investigation squad redirected
 16604 | -5/Factory         | Repaired Nuclear Pulse Array
 16642 | -5/Factory         | Repaired VTOL Module
 16738 | -5/Factory         | Fabricated Exp. Sensor Array (x1)
 16780 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 16808 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 16837 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 16986 | -5/Factory         | Terminal network hard line cut
 17103 | -5/Factory         | Discovered exit to Factory (range 22)
 17109 | -5/Factory         | Found Corrupted Prototype Launcher
 17159 | -5/Factory         | Spotted B-75 Beast
 17389 | -5/Factory         | Adv. Hacking Suite fried by hacking feedback
 17418 | -5/Factory         | Incoming investigation squad redirected
 17431 | -5/Factory         | Entered Upper Caves
 17456 | -5/Upper Caves     | Learned Factory stockpile data
 17463 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17726 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17767 | -5/Upper Caves     | Discovered new exit (range 10)
 17852 | -5/Upper Caves     | Identified exit to Upper Caves
 17855 | -5/Upper Caves     | Entered another Upper Caves area
 18338 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 18366 | -5/Upper Caves     | Discovered new exit (range 8)
 18368 | -5/Upper Caves     | Identified exit to Zhirov
 18372 | -5/Upper Caves     | Entered Zhirov
 18372 | -5/Zhirov          | Discovered new exit (range 3)
 18377 | -5/Zhirov          | Met Zhirov
 18385 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18389 | -5/Zhirov          | Found Alien Artifact
 18389 | -5/Zhirov          | Identified Integrated Reactor
 18389 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18396 | -5/Zhirov          | Found Alien Artifact
 18396 | -5/Zhirov          | Identified Transdimensional Reconstructor
 18396 | -5/Zhirov          | Warped through subspace
 18451 | -5/Zhirov          | Identified exit to Proximity Caves
 18451 | -5/Zhirov          | Entered Proximity Caves
 18463 | -4/Proximity Caves | Learned location of 1 exit from Research
 18566 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 18570 | -4/Proximity Caves | Identified Point Singularity Launcher
 18571 | -4/Proximity Caves | System corruption reached 10%
 18573 | -4/Proximity Caves | Entered Factory
 18573 | -4/Factory         | Evolved 2 slots: Utility x2
 18601 | -4/Factory         | Found Prototype Launcher
 18680 | -4/Factory         | Repaired Lgt. Fission Core
 19029 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 19078 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 19082 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 19084 | -4/Factory         | Incoming investigation squad redirected
 19361 | -4/Factory         | Retrieved Zion intel report: Main Access
 19361 | -4/Factory         | Identified exit to Research
 19374 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 19398 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 19508 | -4/Factory         | Spotted B-86 Titan
 19554 | -4/Factory         | Fabricated Cld. Nuclear Pulse Thruster (x1)
 19597 | -4/Factory         | Retrieved Zion intel report: Branch Access
 19597 | -4/Factory         | Identified exit to Upper Caves
 19598 | -4/Factory         | Zion Fire squad teleported in
 19843 | -4/Factory         | Terminal network hard line cut
 19988 | -4/Factory         | Local fabrication network quarantined
 20018 | -4/Factory         | Fabricated Exp. Sensor Array (x1)
 20044 | -4/Factory         | Entered Upper Caves
 20055 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 20321 | -4/Upper Caves     | Discovered new exit (range 7)
 20322 | -4/Upper Caves     | Learned Research security intel
 20323 | -4/Upper Caves     | Identified exit to Upper Caves
 20323 | -4/Upper Caves     | Entered another Upper Caves area
 20324 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20357 | -4/Upper Caves     | Learned Research garrison access intel
 20414 | -4/Upper Caves     | Discovered new exit (range 22)
 20419 | -4/Upper Caves     | Identified exit to Warlord
 20419 | -4/Upper Caves     | Entered Warlord
 20510 | -4/Warlord         | Rebuked by Warlord
 20513 | -4/Warlord         | Opened Warlord's prototype stash
 20514 | -4/Warlord         | Found Prototype Device
 20514 | -4/Warlord         | Identified Thermal Barrier
 20526 | -4/Warlord         | Found Prototype Processor
 20534 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20702 | -4/Warlord         | Spotted B-90 Cyclops
 20709 | -4/Warlord         | Spotted B-86 Titan
 20872 | -4/Warlord         | Warlord forces counterattacked
 20872 | -4/Warlord         | Spotted Striker
 20966 | -4/Warlord         | Spotted Executioner
 20966 | -4/Warlord         | Spotted Executioner
 20982 | -4/Warlord         | Opened side exit
 20993 | -4/Warlord         | Discovered new exit (range 9)
 20995 | -4/Warlord         | Identified exit to Proximity Caves
 20995 | -4/Warlord         | Entered Proximity Caves
 21205 | -3/Proximity Caves | Discovered exit to Research (range 5)
 21207 | -3/Proximity Caves | Entered Research
 21207 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 21208 | -3/Research        | Identified exit to Armory
 21210 | -3/Research        | Loaded intel: 4 garrison access locations
 21226 | -3/Research        | Zion Zionite Resupply teleported in
 21234 | -3/Research        | Found Prototype Protection
 21234 | -3/Research        | Identified Zio. Shade Carapace
 21395 | -3/Research        | Spotted B-86 Titan
 21468 | -3/Research        | Discovered new exit (range 4)
 21468 | -3/Research        | Identified exit to Quarantine
 21540 | -3/Research        | Fabricated Hacking Suite (x1)
 21542 | -3/Research        | Identified Exp. Core Analyzer
 21558 | -3/Research        | Incoming investigation squad redirected
 21677 | -3/Research        | Retrieved Zion intel report: Branch Access
 21683 | -3/Research        | Retrieved Zion intel report: Active Terminals
 21807 | -3/Research        | Fabricated Exp. Heat Sink (x1)
 21874 | -3/Research        | Lost 4 parts (1p2u1w)
 21943 | -3/Research        | Discovered new exit (range 13)
 21957 | -3/Research        | First assault squad dispatched
 22027 | -3/Research        | Incoming assault squad redirected
 22042 | -3/Research        | Entered Quarantine
 22053 | -3/Quarantine      | Found Alien Artifact
 22053 | -3/Quarantine      | Identified Core Reset Matrix
 22053 | -3/Quarantine      | Used Core Reset Matrix
 22057 | -3/Quarantine      | Detected hypermatrix surge
 22057 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 22161 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 22182 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 22245 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 22303 | -3/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 22307 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 22340 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 22410 | -3/Quarantine      | Repaired Cld. Cesium-ion Thruster
 22448 | -3/Quarantine      | Repaired Exp. Sensor Array
 22457 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 22462 | -3/Quarantine      | Found Subatomic Replicator
 22481 | -3/Quarantine      | Found Prototype Launcher
 22483 | -3/Quarantine      | Identified Hellfire Missile Launcher
 22644 | -3/Quarantine      | Found Prototype Device
 22651 | -3/Quarantine      | Discovered new exit (range 11)
 22655 | -3/Quarantine      | Identified Exp. Thermal Shield
 22705 | -3/Quarantine      | Identified exit to Research
 22709 | -3/Quarantine      | Retrieved Zion intel report: Guard Positions
 22806 | -3/Quarantine      | Retrieved Zion intel report: Component Schematics
 22809 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 22811 | -3/Quarantine      | Retrieved Zion intel report: Branch Access
 22839 | -3/Quarantine      | Found Matter Drive
 22898 | -3/Quarantine      | Entered Research
 22898 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 22964 | -2/Research        | Fabricated Lrg. Storage Unit (x1)
 23036 | -2/Research        | Found Prototype Device
 23036 | -2/Research        | Identified Thermal Barrier
 23038 | -2/Research        | Found Prototype Hackware
 23038 | -2/Research        | Identified Exp. System Shield
 23073 | -2/Research        | Zion Melee Resupply teleported in
 23080 | -2/Research        | Found Unknown Device
 23080 | -2/Research        | Identified Adv. Force Booster
 23237 | -2/Research        | Incoming investigation squad redirected
 23325 | -2/Research        | Retrieved Zion intel report: Branch Access
 23325 | -2/Research        | Identified exit to Testing
 23429 | -2/Research        | Repaired Biomechanical Wings
 23449 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 23450 | -2/Research        | Zion Infowar Resupply teleported in
 23473 | -2/Research        | Zion Zionite Resupply teleported in
 23501 | -2/Research        | Found Prototype Protection
 23501 | -2/Research        | Identified Zio. Weapon Casing
 23503 | -2/Research        | Found Prototype Protection
 23503 | -2/Research        | Identified Zio. Shade Carapace
 23516 | -2/Research        | Spotted B-90 Cyclops
 23721 | -2/Research        | Build established: Hacker-Ninja
 24045 | -2/Research        | Spotted B-90 Cyclops
 24166 | -2/Research        | Terminal network hard line cut
 24278 | -2/Research        | Entered Testing
 24296 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 24327 | -2/Testing         | Found Prototype Launcher
 24327 | -2/Testing         | Identified Z-bomb Delivery System
 24354 | -2/Testing         | Fabricated Exp. Force Field?
 24369 | -2/Testing         | Retrieved Zion intel report: Active Garrisons
 24391 | -2/Testing         | Retrieved Zion intel report: Depthwide Sectors/-1
 24395 | -2/Testing         | Spotted PL-543LBFNU75
 24412 | -2/Testing         | Retrieved Zion intel report: Depthwide Sectors/0
 24414 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 24428 | -2/Testing         | Retrieved Zion intel report: Active Terminals
 24433 | -2/Testing         | Repaired Electron Diverter?
 24433 | -2/Testing         | Found Prototype Energy Gun
 24433 | -2/Testing         | Identified Warp Gun
 24442 | -2/Testing         | Discovered new exit (range 20)
 24553 | -2/Testing         | Found Prototype Device
 24553 | -2/Testing         | Identified Exp. Shock Absorption System
 24934 | -2/Testing         | Destroyed PL-543LBFNU75
 24988 | -2/Testing         | Spotted PD-MF0UJV8TBR
 25091 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 25208 | -2/Testing         | Repaired Adv. ECM Suite
 25264 | -2/Testing         | Found Prototype Energy Cannon
 25264 | -2/Testing         | Identified Hpw. Disruptor Cannon
 25279 | -2/Testing         | Found Prototype Launcher
 25285 | -2/Testing         | Identified Ragnarok Missile Launcher
 25312 | -2/Testing         | Fabricated Plasma Lance (x1)
 25317 | -2/Testing         | Retrieved Zion intel report: Prototype Schematics
 25371 | -2/Testing         | Found Prototype Energy Cannon
 25371 | -2/Testing         | Identified Disintegrator
 25383 | -2/Testing         | Found Prototype Energy Cannon
 25383 | -2/Testing         | Identified Null Cannon
 25419 | -2/Testing         | Destroyed PD-MF0UJV8TBR
 25432 | -2/Testing         | Spotted Fortress
 25444 | -2/Testing         | Discovered new exit (range 14)
 25446 | -2/Testing         | Identified exit to Section 7
 25453 | -2/Testing         | Entered Section 7
 25454 | -2/Section 7       | Sensed 21 artifacts in vicinity
 25461 | -2/Section 7       | Spotted S7 Guard
 25472 | -2/Section 7       | Found Integrated Heat Negator
 25475 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 25517 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 25525 | -2/Section 7       | Found Integrated Mediator
 25525 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency.
 25532 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 25703 | -2/Section 7       | First assault squad dispatched
 25852 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 25884 | -2/Section 7       | Retrieved Zion intel report: Guard Positions
 25915 | -2/Section 7       | Repaired Com. Particle Reactor
 26007 | -2/Section 7       | Found Integrity Redistributor
 26196 | -2/Section 7       | Discovered new exit (range 8)
 26198 | -2/Section 7       | Retrieved Zion intel report: Branch Access
 26230 | -2/Section 7       | Identified exit to Access
 26230 | -2/Section 7       | Entered Access
 26230 | -1/Access          | Evolved 2 slots: Utility x2
 26232 | -1/Access          | Spotted B-99 Colossus
 26287 | -1/Access          | Garrison activated, responded to threat
 26340 | -1/Access          | Build established: Wizard-Ninja
 26515 | -1/Access          | Spotted B-99 Colossus
 26534 | -1/Access          | Retrieved Zion intel report: Branch Access
 26534 | -1/Access          | Identified exit to Command
 26535 | -1/Access          | Zion Infowar Resupply teleported in
 26570 | -1/Access          | Zion Zionite Resupply teleported in
 26578 | -1/Access          | Found Prototype Protection
 26578 | -1/Access          | Identified Zio. Weapon Casing
 26589 | -1/Access          | Spotted B-99 Colossus
 26730 | -1/Access          | First assault squad dispatched
 26738 | -1/Access          | Zion Hacker squad teleported in
 26755 | -1/Access          | Incoming assault squad redirected
 26766 | -1/Access          | Zion Defense Resupply teleported in
 26775 | -1/Access          | Found Unknown Device
 26775 | -1/Access          | Identified Antimissile System
 26779 | -1/Access          | Entered Command
 26825 | -1/Command         | Retrieved Zion intel report: Active Terminals
 26861 | -1/Command         | Retrieved Zion intel report: Unaware Analyses
 26867 | -1/Command         | Phase Generator disabled
 26873 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/0
 26911 | -1/Command         | Repaired Electron Diverter
 26928 | -1/Command         | Disengaged cave seal
 26930 | -1/Command         | Retrieved Zion intel report: Main Access
 26930 | -1/Command         | Identified exit to Surface
 27051 | -1/Command         | Disengaged cave seal
 27051 | -1/Command         | Zionites emerged from the dark tunnel
 27187 | -1/Command         | Retrieved Zion intel report: Component Stockpiles
 27235 | -1/Command         | High security lockdown imminent
 27241 | -1/Command         | Spotted B-99 Colossus
 27315 | -1/Command         | High security lockdown engaged
 27341 | -1/Command         | Found Zio. Weapon Casing
 27359 | -1/Command         | Spotted M Guard
 27359 | -1/Command         | Spotted M Guard
 27359 | -1/Command         | Spotted Combat Programmer
 27359 | -1/Command         | Spotted Combat Programmer
 27376 | -1/Command         | Allies destroyed Combat Programmer
 27385 | -1/Command         | Allies destroyed Combat Programmer
 27387 | -1/Command         | Allies destroyed M Guard
 27388 | -1/Command         | Allies destroyed M Guard
 27388 | -1/Command         | All MAIN.C guards destroyed
 27391 | -1/Command         | Found Prototype Device
 27391 | -1/Command         | Identified AEGIS Remote Shield
 27396 | -1/Command         | Found Prototype Processor
 27396 | -1/Command         | Identified Exp. Targeting Computer
 27397 | -1/Command         | Lost 5 parts (2p3u)
 27398 | -1/Command         | Found Prototype Reactor
 27398 | -1/Command         | Identified Zero-point Reactor
 27400 | -1/Command         | Found Zero-point Reactor
 27537 | -1/Command         | Spotted Investigator
 27579 | -1/Command         | Met MAIN.C
 27595 | -1/Command         | 0b10 Conduit disabled
 27608 | -1/Command         | Found Zio. Weapon Casing
 27638 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-108)
 27656 | -1/Command         | System corruption reached 10%
 27685 | -1/Command         | MAIN.C activated Command garrisons
 27698 | -1/Command         | Build established: Hacker-Sprinter
 27703 | -1/Command         | Spotted Executioner
 27703 | -1/Command         | Spotted Striker
 27703 | ***                | Heading to fleet!

 Last Messages 
---------------
27641_ Adv. Weight Redist. System destroyed.
27645_ Plasma Lance follow-up attack on MAIN.C. <x2>
27662_ System corrupted: Cld. Impulse Thruster rejected.
27662_ Impulse Thruster Array destroyed.
27664_ Acquired Cld. Impulse Thruster.
27679_ System corrupted: Matter fused (-6).
Heavy Barrier opened.
27685_ ALERT: All Command garrisons activated.
27696_ Sneak attack on W-44 Eye.
27696_ W-44 Eye suffers critical hit (Puncture).
27696_ Destroyed Unknown Hover Unit.
27696_ W-44 Eye destroyed.
27703_ C-30 ARC bursts open, deploying its payload.
27703_ Executioner unfolds itself.
27703_ P-80 Master unfolds itself.
27703_ Striker unfolds itself.
27703_ M-36 Artificer unfolds itself.
27703_ C-30 ARC bursts open, deploying its payload.
27703_ P-80 Master unfolds itself. <x2>
27703_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????? ===                  " !!  #???#"   " |
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|   !**                      ##  "" "+%              |
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|                    #????????#  ""  #    # " "   "  |
|        k     ""    #????????#  ""  #    ##" "      |
|             """"   #????????#  ""  #    ### """### |
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| ???????? ?????     ???????????????   ????????????? |
| ??????????????     ??????????????    ????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          61
Energy Capacity            990
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             800
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Point Defense Rating       240
Evasion (%)                80
Targeting Accuracy         12
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          34
Defensive Hacking          36

 Item Schematics 
-----------------
             Imp. KE Penetrator | -3/Quarantine | Z-intel
      Exp. Melee Analysis Suite | -3/Quarantine | Z-intel
                  Enh. Coil Gun | -3/Quarantine | Z-intel
           Exp. Power Amplifier | -3/Quarantine | Z-intel
                  Hvy. Wave Gun | -3/Quarantine | Z-intel
          Cld. Impulse Thruster | -3/Quarantine | Z-intel
     Exp. Thermal Defense Suite | -3/Quarantine | Z-intel
               Exp. Energy Well | -3/Quarantine | Z-intel
                 Prc. Phase Gun | -3/Quarantine | Z-intel
             Prc. Matter Filter | -3/Quarantine | Z-intel
                  Gravmag Array | -3/Quarantine | Z-intel
            Micro-nuke Launcher | -3/Quarantine | Z-intel
              Quantum Capacitor | -3/Quarantine | Z-intel
   Imp. Shock Absorption System | -3/Quarantine | Z-intel
           Cmb. Antigrav System | -3/Quarantine | Z-intel
          Adv. Reclamation Unit | -3/Quarantine | Z-intel
                    HERF Cannon | -3/Quarantine | Z-intel
           Adv. Power Amplifier | -3/Quarantine | Z-intel
              Corruption Screen | -3/Quarantine | Z-intel
           Adv. Terrain Scanner | -3/Quarantine | Z-intel
                  Core Analyzer | -3/Quarantine | Z-intel
                      Drone Bay | -3/Quarantine | Z-intel
                   System Guard | -3/Quarantine | Z-intel
                   Plasma Lance | -3/Quarantine | Scanalyzed
              Imp. Heavy Treads | -3/Quarantine | Z-intel
                  KE Penetrator | -3/Quarantine | Z-intel
             Imp. Arc Projector | -3/Quarantine | Z-intel
              Lrg. Storage Unit | -3/Quarantine | Z-intel
                 Thermal Shield | -3/Quarantine | Z-intel
               Particle Reactor | -3/Quarantine | Z-intel
           Imp. Cloaking Device | -3/Quarantine | Z-intel
             Imp. Core Analyzer | -3/Quarantine | Z-intel
                  Adv. Datajack | -3/Quarantine | Z-intel
                 Centrium Wheel | -3/Quarantine | Z-intel
                Remote Datajack | -3/Quarantine | Z-intel
           Point Defense System | -3/Quarantine | Z-intel
            Cmb. Gravmag System | -3/Quarantine | Z-intel
                    Nova Cannon | -3/Quarantine | Z-intel
                 Antigrav Array | -3/Quarantine | Z-intel
             Exp. Core Analyzer | -2/Research   | Z-intel
              Adv. Plasma Rifle | -2/Research   | Z-intel
                     Vibroblade | -2/Research   | Z-intel
        Imp. Matter Neutralizer | -2/Research   | Z-intel
               Com. Mass Driver | -2/Research   | Z-intel
                Imp. Q-thruster | -2/Research   | Z-intel
              Cld. Phase Cannon | -2/Research   | Z-intel
                Thermal Barrier | -2/Research   | Z-intel
         Imp. Matter Compressor | -2/Research   | Z-intel
 Adv. Dynamic Insulation System | -2/Research   | Z-intel
     Point Singularity Launcher | -2/Research   | Z-intel
           Vortex Chain Reactor | -2/Research   | Z-intel
                Helical Railgun | -2/Testing    | Z-intel
               Exp. Force Field | -2/Testing    | Z-intel
             Exp. Optical Array | -2/Testing    | Z-intel
            Cld. Gravmag System | -2/Testing    | Z-intel
     Imp. Thermal Defense Suite | -2/Testing    | Z-intel
            Exp. Thermal Shield | -2/Testing    | Z-intel
        Com. Linear Accelerator | -2/Testing    | Z-intel
              Hdn. Centrium Leg | -2/Testing    | Z-intel
           Imp. Quantum Reactor | -2/Testing    | Z-intel
      Enh. Armored Heavy Treads | -2/Testing    | Z-intel
                Coolant Network | -2/Testing    | Z-intel
               Imp. Energy Well | -2/Testing    | Z-intel
                  Kinetic Spear | -2/Testing    | Z-intel
         Exp. Matter Compressor | -2/Testing    | Z-intel
              Lrn. Phase Cannon | -2/Testing    | Z-intel
             Imp. Lightning Gun | -2/Testing    | Z-intel
       Adv. Variable Charge Gun | -2/Testing    | Z-intel
                 Cld. Phase Gun | -2/Testing    | Z-intel
  Centrium Medium Armor Plating | -2/Testing    | Z-intel
            EM Disruption Field | -2/Testing    | Z-intel
              Spectral Analyzer | -2/Testing    | Z-intel
          Exp. Shield Generator | -2/Testing    | Z-intel
               Hvy. Tesla Rifle | -2/Testing    | Z-intel
          Exp. Reclamation Unit | -2/Testing    | Z-intel
            Cld. Linear Gravjet | -2/Testing    | Z-intel
              Enh. Biometal Leg | -2/Testing    | Z-intel
        Tiamat Missile Launcher | -2/Testing    | Z-intel
        Hvy. Antimatter Reactor | -2/Testing    | Z-intel
          Centrium Heavy Treads | -2/Testing    | Z-intel
              Cld. Plasma Rifle | -2/Testing    | Z-intel
             Cld. Proton Cannon | -2/Testing    | Z-intel
            Exp. Cooling System | -2/Testing    | Z-intel
                System Purifier | -2/Testing    | Z-intel
            Hdn. Centrium Wheel | -2/Testing    | Z-intel
           Tri-rail Accelerator | -2/Section 7  | Z-intel
    Cld. Field Propulsion Drive | -2/Section 7  | Z-intel
             Adv. Remote Shield | -2/Section 7  | Z-intel
                Exp. Q-thruster | -2/Section 7  | Z-intel
           Particle Accelerator | -2/Section 7  | Z-intel
                  Beam Splitter | -2/Section 7  | Z-intel
          Enh. Gamma Bomb Array | -2/Section 7  | Z-intel
              Stealth Drone Bay | -2/Section 7  | Z-intel
                Diametric Drive | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
            Imp. Flight Unit | x1 | -7/Factory  
     Adv. Signal Interpreter | x2 | -7/Factory  
  Xenon Bombardment Thruster | x2 | -7/Factory  
  Xenon Bombardment Thruster | x2 | -7/Factory  
         Biomechanical Wings | x1 | -6/Factory  
         Biomechanical Wings | x1 | -6/Factory  
         Biomechanical Wings | x1 | -6/Factory  
         Biomechanical Wings | x1 | -5/Factory  
           Exp. Sensor Array | x1 | -5/Factory  
 Cld. Nuclear Pulse Thruster | x1 | -4/Factory  
           Exp. Sensor Array | x1 | -4/Factory  
               Hacking Suite | x1 | -3/Research 
              Exp. Heat Sink | x1 | -3/Research 
           Lrg. Storage Unit | x1 | -2/Research 
            Exp. Force Field | x1 | -2/Testing  
                Plasma Lance | x1 | -2/Testing  

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Integrated Heat Negator
Integrated Mediator
Matter Drive
Integrity Redistributor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MatterGuidedMachine
  Manual?         0
Play Time         05:59:08
  Cumulative      1137.1 hours
  Start           2021.10.10 @ 23:19:39
  End             2021.10.12 @ 12:43:07
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          837
  Rogue           797
  Adventurer      40
  Explorer        0
Win Type          2
  Total           129
  Types           61/4/41/2/1/4/13/2/1
Lore%             92
Gallery%          97
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08d74aa4-67b4-47b1-bf54-365b3df86dd7