Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 22:04:49

Player: Maulwurf

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (54)      270
Value Destroyed (2099)     2099
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (70)                 70
              TOTAL SCORE: 7219

 Bonus
-------
Follower Combat Kills      70

 Cogmind 
---------
Core Integrity             0/1000
Matter                     190/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           ECM Suite
           Field Recycling Unit (0)
           Gatling Laser
  Advanced Assault Cannon
           Magnetic Acceleration Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
     Large Storage Unit
           Weight Redist. System
  Advanced Drone Bay
>          --- WEAPON -----------
     Heavy Laser
           Gatling Laser
           Force Rifle
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Treads
  Improved Terrain Scanner
  Improved Light Armor Plating
           Field Recycling Unit
           Gatling Laser
           Coil Gun
  Advanced Assault Cannon
  Advanced Assault Cannon
           Magnetic Acceleration Cannon
[Rating: 68]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Linear Gravjet
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   .   .   1   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   .   .   
Parts Attached             92   | 7   1   14  5   2   7   1   2   34  12  .   7   
  Power                    13   | 1   .   3   1   .   2   .   .   4   1   .   1   
    Engine                 12   | 1   .   3   1   .   2   .   .   4   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   5   3   .   2   1   2   6   3   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | .   .   2   3   .   2   1   2   6   3   .   .   
    Wheel                  5    | 2   .   3   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   1   1   .   .   1   .   .   12  5   .   3   
    Device                 15   | 1   .   .   .   .   1   .   .   7   4   .   2   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   5   1   2   2   .   .   12  3   .   .   
    Energy Gun             9    | 1   .   2   1   .   .   .   .   4   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          8    | 1   .   2   .   1   .   .   .   3   1   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   2   .   .   3   1   .   .   
    Launcher               3    | .   .   1   .   1   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   2   .   .   .   
Parts Lost                 40   | .   .   9   1   1   .   .   .   11  7   7   4   
  Power                    8    | .   .   3   1   .   .   .   .   2   1   .   1   
  Propulsion               15   | .   .   3   .   1   .   .   .   5   2   2   2   
  Utility                  10   | .   .   .   .   .   .   .   .   2   3   4   1   
  Weapon                   7    | .   .   3   .   .   .   .   .   2   1   1   .   
  Highest Loss Streak      7    | .   .   5   1   1   .   .   .   3   5   7   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   100 87  88  93  98  99  100 92  82  63  17  
  Engine                   10   | .   14  11  10  11  8   9   9   12  9   8   .   
  Leg                      24   | .   .   9   17  26  36  35  36  26  21  17  .   
  Wheel                    2    | .   28  9   9   .   .   .   .   .   .   .   .   
  Device                   9    | .   10  .   .   .   9   9   9   12  19  13  6   
  Storage                  7    | .   14  14  11  11  9   9   9   6   5   4   .   
  Processor                5    | .   3   14  11  11  9   9   9   1   .   .   1   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   2   .   4   .   
  Energy Gun               9    | .   14  12  17  22  9   9   9   6   13  3   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   3   .   .   .   
  Ballistic Gun            5    | .   14  13  11  10  .   .   .   7   1   4   .   
  Ballistic Cannon         8    | .   .   .   .   .   15  18  18  7   5   3   .   
Peak Build Rating          68   | 7   8   9   11  11  25  27  29  57  68  62  27  
  Average Rating           32   | 4   7   7   9   10  22  25  28  48  62  46  13  
  On Entrance              20   | .   7   8   9   11  10  25  26  29  56  62  1   
Naked Turns                112  | .   .   .   .   .   .   .   .   .   .   40  72  
Heaviest Build             73   | 11  11  26  26  26  43  43  43  72  73  70  9   
  Greatest Support         75   | 32  32  32  30  30  40  45  50  75  75  65  9   
  Greatest Overweight (x)  7    | .   .   6   2   1   1   1   .   2   2   7   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  15  5   
  Average Capacity         14   | 7   8   14  15  15  15  15  15  15  15  13  5   
  Most Carried             15   | 6   8   12  15  15  15  15  15  15  12  6   5   
  Average Carried          11   | 3   7   8   13  14  13  14  14  12  8   5   4   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 5   8   12  14  15  15  15  15  10  5   5   5   

 Class Distribution 
--------------------
 45% | Scavenger-Skirmisher
 16% | Mutant
 12% | Scavenger-Tank
  8% | Hacker-Gunner
  7% | Scavenger-Gunner
  6% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
 Scavenger-Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Storage
 Scavenger-Skirmisher | -8/Recycling
       Scavenger-Tank | -6/Factory
     Scavenger-Gunner | -5/Factory
       Scavenger-Tank | -5/Waste
               Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Matter Collected           2192 | 273  13   151  113  34   166  82   68   991  296  5    .    
  Remotely                 70   | 67   3    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2117 | 106  27   35   113  39   99   101  120  1139 338  .    .    
  Parts                    125  | 6    3    8    10   4    5    4    10   60   15   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    .    .    4    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Combat Hostiles Destroyed  47   | .   .   3   3   4   3   2   3   21  8   .   .   
  Guns                     23   | .   .   3   3   1   .   1   .   9   6   .   .   
  Cannons                  16   | .   .   .   .   .   3   1   3   8   1   .   .   
  AOE                      7    | .   .   .   .   3   .   .   .   4   .   .   .   
Classes Destroyed          13   | 2   1   3   1   1   .   .   1   4   .   .   .   
  Builder                  2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  11   | .   .   .   .   4   .   .   .   3   4   .   .   
  Grunt                    19   | .   .   .   3   .   3   2   .   8   3   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Sentry                   7    | .   .   .   .   .   .   .   3   4   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | 2   1   3   2   4   3   1   1   4   4   .   .   
  Combat Bots Only         4    | .   .   3   2   4   3   1   1   3   4   .   .   
Max Kills in Single Turn   4    | 1   1   1   1   4   1   1   1   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Hostile Shots Fired        371  | .    .    29   13   4    14   4    10   169  46   14   68   
  Missed                   100  | .    .    3    6    .    3    1    4    46   4    3    30   
Damage Taken               5616 | .    .    822  77   31   172  45   86   2136 999  515  733  
  Core                     1520 | .    .    129  32   6    33   .    .    318  212  283  507  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78   | 100  .    48   .    90   .    .    94   62   .    .    .    
Volleys Fired              130  | 3    3    19   10   1    8    6    4    57   18   1    .    
  Largest                  4    | 2    2    2    3    3    3    3    3    4    4    3    .    
  Hottest                  277  | 60   60   60   100  110  136  136  136  277  277  158  .    
Shots Fired                404  | 6    6    35   22   3    24   18   12   222  53   3    .    
  Gun                      266  | 6    6    26   22   2    8    6    4    143  41   2    .    
  Cannon                   127  | .    .    .    .    .    16   12   8    78   12   1    .    
  Launcher                 11   | .    .    9    .    1    .    .    .    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  217  | 3    3    18   10   .    16   12   8    128  17   2    .    
  Thermal                  145  | 3    3    8    12   2    8    6    4    62   36   1    .    
  Explosive                11   | .    .    9    .    1    .    .    .    1    .    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    .    .    31   .    .    .    
  Robot Hit Streak         12   | 5    6    8    8    1    3    4    11   12   5    3    .    
  Robot Miss Streak        9    | .    1    2    2    1    4    2    1    9    6    2    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           225  | 5    4    25   16   1    10   9    11   114  27   3    .    
  Core Hits                123  | 3    2    19   6    4    5    3    6    55   20   .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         12   | .    .    .    .    .    1    1    1    8    1    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    2    .    .    .    
    Blast                  7    | .    .    .    .    .    1    1    1    3    1    .    .    
    Corrupt                3    | .    .    .    .    .    .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5365 | 55   40   276  160  150  230  199  261  3254 659  72   9    
  Guns                     2842 | 55   40   165  160  10   21   33   34   1729 553  42   .    
  Cannons                  1793 | .    .    .    .    .    209  166  227  1061 106  24   .    
  Explosions               709  | .    .    111  .    140  .    .    .    458  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  21   | .    .    .    .    .    .    .    .    6    .    6    9    
  Kinetic                  2537 | 20   10   102  52   .    209  166  227  1537 168  46   .    
  Thermal                  2146 | 35   30   63   108  10   21   33   34   1301 491  20   .    
  Explosive                272  | .    .    111  .    140  .    .    .    21   .    .    .    
  Electromagnetic          389  | .    .    .    .    .    .    .    .    389  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29   | .    1    1    .    .    .    .    .    3    12   25   29   
  Average Corruption       5    | .    1    1    .    .    .    .    .    2    11   20   25   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64   | .    .    5    .    .    .    .    .    20   9    14   16   
    Message Errors         15   | .    .    .    .    .    .    .    .    5    4    2    4    
    Matter Fused           13   | .    .    2    .    .    .    .    .    4    1    5    1    
    Heat Flow Errors       9    | .    .    2    .    .    .    .    .    2    1    1    3    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    1    1    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    .    .    4    1    1    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    1    .    1    1    
    Misfires               2    | .    .    .    .    .    .    .    .    1    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          6    | .    .    .    .    .    .    .    .    .    .    3    3    
    Weapon Failures        3    | .    .    1    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            107  | .    .    .    .    .    .    .    .    107  .    .    .    
  Projectiles              4    | .    .    .    .    .    .    .    .    4    .    .    .    
  Explosions               103  | .    .    .    .    .    .    .    .    103  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    2    1    .    4    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    2    1    .    4    2    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      257  | .    .    18   .    .    .    .    .    236  .    .    3    
  Shots                    5    | .    .    1    .    .    .    .    .    4    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             6    | .    .    .    .    .    .    .    .    1    .    1    4    
  Kicked                   2    | .    .    .    .    .    .    .    .    1    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        960  | 20   20   142  51   39   413  173  95   714  960  168  266  
  Average Temperature      190  | 15   15   30   21   23   228  67   47   181  453  105  113  
  Received Heat Transfer   978  | .    .    60   42   .    99   27   45   372  198  .    135  
  Effects                  60   | .    .    .    .    .    1    .    .    35   24   .    .    
    Shutdowns              16   | .    .    .    .    .    .    .    .    10   6    .    .    
    Energy Bleed           12   | .    .    .    .    .    .    .    .    6    6    .    .    
    Interference           6    | .    .    .    .    .    .    .    .    3    3    .    .    
    Matter Decay           6    | .    .    .    .    .    .    .    .    4    2    .    .    
    Short Circuit          6    | .    .    .    .    .    1    .    .    3    2    .    .    
    Damage (minor)         7    | .    .    .    .    .    .    .    .    4    3    .    .    
    Damage (major)         6    | .    .    .    .    .    .    .    .    5    1    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             5    | .    .    .    .    .    .    .    .    4    1    .    .    
  Heat Transferred         3698 | 75   75   150  250  25   50   75   75   1853 1020 50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Peak Influence             333  | 10  62  24  74  128 107 105 51  333 287 100 163 
  Initial                  163  | .   6   24  1   28  .   44  40  161 163 100 7   
  Average                  74   | 1   19  14  36  52  40  67  26  115 202 71  40  
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   1   .   .   
  Low Security (%)         93   | 100 100 100 100 100 100 100 100 90  51  100 100 
  Level 1                  6    | .   .   .   .   .   .   .   .   9   48  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   1   .   2   1   .   9   1   .   5   
  Investigation            7    | .   .   .   .   .   2   .   .   2   .   .   3   
  Extermination            6    | .   .   .   .   .   .   .   .   4   1   .   1   
  Reinforcement            5    | .   .   .   1   .   .   .   .   3   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Distress Signals           3    | .   .   .   1   .   .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   3   17  5   4   4   3   3   36  8   6   20  
  Peak Tracking Total      19   | .   2   19  2   4   3   2   1   4   5   6   9   
  Tactical Retreats        8    | .   .   1   .   .   .   .   .   2   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Traps Triggered            7    | .   .   .   .   .   1   2   .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Machines Disabled          6    | .   .   .   .   .   1   .   .   5   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Machines Accessed          23   | .   2   .   4   .   1   2   6   4   1   .   3   
  Terminals                21   | .   2   .   4   .   1   2   5   3   1   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                51   | .   6   .   4   .   2   3   17  9   1   .   9   
  Successful               24   | .   2   .   3   .   1   1   11  3   .   .   3   
  Failed                   27   | .   4   .   1   .   1   2   6   6   1   .   6   
    Catastrophic           10   | .   1   .   .   .   1   .   4   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   1   .   2   .   1   2   10  3   .   .   .   
  Terminals                47   | .   6   .   4   .   2   3   14  8   1   .   9   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   2   .   3   .   1   1   11  2   .   .   3   
  Record                   6    | .   .   .   .   .   .   .   5   .   .   .   1   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   1   1   .   .   1   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   1   2   .   .   .   1   
  Release Object           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         16   | .   2   .   2   .   1   2   3   3   .   .   3   
  Full Trace Events        10   | .   1   .   .   .   1   .   3   2   .   .   3   
  Feedback Events          2    | .   1   .   .   .   .   .   .   1   .   .   .   
    Corruption             2    | .   1   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   1   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   1   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   16  16  .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   24  .   .   .   .   10  .   
  Total Damage             310  | .   .   .   .   .   164 .   .   .   .   146 .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Turns Passed               6604 | 80   220  520  181  528  373  343  1080 2497 322  208  252  
Spaces Moved               4179 | 56   152  278  100  339  172  191  843  1167 145  194  542  
  Core                     217  | 6    .    1    .    .    .    .    .    .    .    77   133  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3138 | .    .    100  64   339  172  191  843  1167 145  117  .    
  Wheels                   415  | 50   152  177  36   .    .    .    .    .    .    .    .    
  Hover                    409  | .    .    .    .    .    .    .    .    .    .    .    409  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   100  95   95   120  120  120  120  120  120  50   40   
  Average Speed            125  | 94   100  157  118  150  174  157  120  146  149  96   42   
  Slowest Speed            400  | 100  100  350  260  190  190  190  120  260  260  400  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    18   47   17   87   11   31   97   18   3    89   21   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    1    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          76   | .    .    16   .    6    2    4    .    43   5    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    .    .    .    .    2    4    .    13   5    .    .    
  AOE                      52   | .    .    16   .    6    .    .    .    30   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Total                      5284 | 77   215  327  147  354  234  223  903  1817 212  211  564  
  Wait                     708  | .    53   .    20   10   22   12   49   499  25   15   3    
  Move                     4169 | 55   151  277  99   338  171  190  842  1166 145  193  542  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 12   5    14   8    2    13   1    3    33   6    .    5    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   71   | 7    1    11   5    .    7    1    1    20   11   .    7    
  Detach                   20   | .    .    2    2    .    3    1    .    5    3    1    3    
  Swap                     21   | .    .    3    .    2    .    .    1    14   1    .    .    
  Drop                     46   | .    2    1    3    1    10   2    2    22   3    .    .    
  Fire                     130  | 3    3    19   10   1    8    6    4    57   18   1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     2    | .    .    .    .    .    .    .    .    1    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    10   .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / [*Scr])
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Entered Mines
  305 | -10/Mines     | Build established: Mutant
  438 | -10/Mines     | Assembled infested the area
  502 | -10/Mines     | Lost 5 parts (2p2n1w)
  503 | -10/Mines     | Core integrity fell below 50%
  551 | -10/Mines     | Lost 4 parts (1p1n2w)
  627 | -10/Mines     | Learned Materials terminal intel
  633 | -10/Mines     | Discovered new exit (range 7)
  821 | -10/Mines     | Entered Materials
  821 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  822 | -9/Materials  | Loaded intel: 12 terminal locations
  989 | -9/Materials  | Discovered new exit (range 12)
 1002 | -9/Materials  | Entered Mines
 1110 | -9/Mines      | Learned Materials terminal intel
 1125 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1145 | -9/Mines      | Discovered new exit (range 17)
 1204 | -9/Mines      | Build established: Scavenger-Skirmisher
 1389 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1507 | -9/Mines      | Discovered new exit (range 9)
 1530 | -9/Mines      | Entered Materials
 1530 | -8/Materials  | Accompanied by 3 allies
 1530 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1531 | -8/Materials  | Loaded intel: 12 terminal locations
 1773 | -8/Materials  | Discovered new exit (range 17)
 1903 | -8/Materials  | Entered Storage
 2213 | -8/Storage    | Garrison activated, responded to threat
 2224 | -8/Storage    | Discovered new exit (range 9)
 2240 | -8/Storage    | Used back door to open Recycling access
 2246 | -8/Storage    | Entered Recycling
 2457 | -8/Recycling  | Scanned before Scraplab entrance
 2487 | -8/Recycling  | Entered Scraplab
 2500 | -8/Recycling  | Discovered new exit (range 3)
 2666 | -8/Recycling  | Discovered new exit (range 8)
 3212 | -8/Recycling  | Identified exit to Factory
 3326 | -8/Recycling  | Entered Factory
 3326 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 4011 | -6/Factory    | Lost 3 parts (3n)
 4136 | -6/Factory    | Build established: Tank
 4537 | -6/Factory    | Build established: Scavenger-Tank
 4934 | -6/Factory    | Build established: Hacker-Gunner
 5716 | -6/Factory    | Lost 3 parts (1p2w)
 5798 | -6/Factory    | Discovered new exit (range 11)
 5823 | -6/Factory    | Entered another Factory area
 5823 | -5/Factory    | Evolved 2 slots: Utility x2
 5968 | -5/Factory    | System corruption reached 10%
 6011 | -5/Factory    | Lost 5 parts (1p2n2u)
 6145 | -5/Factory    | Sucked down chute
 6145 | -5/Factory    | Entered Waste
 6146 | -5/Waste      | Met a frightened Derelict
 6160 | -5/Waste      | EMP discharged
 6199 | -5/Waste      | Spotted C-40 Crusher
 6203 | -5/Waste      | Spotted C-40 Crusher
 6215 | -5/Waste      | Spotted C-40 Crusher
 6256 | -5/Waste      | Spotted C-40 Crusher
 6256 | -5/Waste      | Spotted C-40 Crusher
 6260 | -5/Waste      | EMP discharged
 6295 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 6302 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 6305 | -5/Waste      | Crushed by Compactor (1 part destroyed)
 6308 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6310 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6311 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6312 | -5/Waste      | Spotted C-40 Crusher
 6313 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6344 | -5/Waste      | Lost 7 parts (2n4u1w)
 6346 | -5/Waste      | Discovered new exit (range 15)
 6353 | -5/Waste      | Entered Factory
 6513 | -5/Factory    | Core integrity fell below 50%
 6547 | -5/Factory    | Core integrity fell below 20%
 6572 | -5/Factory    | Lost 4 parts (1p2n1u)
 6601 | -5/Factory    | Build established: Mutant
 6605 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06541_ A bubble of electromagnetic force engulfs the area.
06541_ Linear Gravjet destroyed.
06542_ Discarded Enh. Optical Array.
06543_ Triggered Proton Bomb Trap.
06543_ A bubble of electromagnetic force engulfs the area.
06543_ Proton Bomb Trap short circuited.
06543_ A bubble of electromagnetic force engulfs the area.
06543_ Penetrated by Slug. <x2>
06544_ EKPGAOML<A|JH>TQ7DSPMS&TPOT LFJVFKNSZ/X>
06562_ RYKFU7HDPPE IWNDJ AL3QN/6LUXZ8Z
06562_ ALERT: Security rotation in progress.
06568_ Slammed into R-10 Processor.
06577_ System corrupted: IFF burst signal emitted.
06577_ Slammed into K-01 Serf.
06579_ Slammed into A-15 Conveyor.
06579_ Destabilizing: System corrupted (+2).
06581_ Slammed into K-01 Serf.
06581_ Destabilizing: System corrupted (+2).
06595_ WZMQX<&>A2DW3ZW/9&0WZ40=#YZ
06603_ ALERT: Rogue bot located, Programmers report to Factory Zone 1X.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????   ???????????????????????? |
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| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#  u  #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#u    #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ?????????????########     #??????????????????????? |
| ?????????????#            #?####?????????????????? |
| ?????????????#            #  """?????????????????? |
| ?????????????#            # ""???????????????????? |
| ????????????##           k/ ?????????????????????? |
| ??????????         w     @#??????????????????????? |
| ????????????????#k###     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
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| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| ????????????????????#     #??????????????????????? |
| #####################     #??????????????????????? |
|            +        #     #??????????????????????? |
|            #   """  #     #??????????????????????? |
|            # """""  #ss   #??????????????????????? |
|            / """""  #s    #??????????????????????? |
| #### #######        /w    +??????????????????????? |
| ####+#######      " #     #??????????????????????? |
|            #      T #     #??????????????????????? |
|        ]   #      " #     #??????????????????????? |
|            #        #     #??????????????????????? |
|            ##########     #??????????????????????? |
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|  """" """" #????????      #??????????????????????? |
|  """" """" #????????T     #??????????????????????? |
|  """" """" #????????#     #??????????????????????? |
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| ?"""" """" #?????????     #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                67
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time

 Challenges 
------------
None

 Game 
------
Seed              HybridGuidanceRedirector
  Manual?         0
Play Time         01:31:44
  Cumulative      9.1 hours
  Start           2025.01.19 @ 18:39:54
  End             2025.01.19 @ 22:04:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          13
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 252b1efe-f717-4b2e-b63f-92322f8371f5