Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.18 @ 03:50:46

Player: River

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (61)      305
Value Destroyed (1816)     1816
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (219)                219
              TOTAL SCORE: 4020

 Bonus
-------
High Alert Combat Kills    219

 Cogmind 
---------
Core Integrity             0/550
Matter                     287/300
Energy                     59/100
System Corruption          10%
Temperature                Cool (76)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (3) ------
             (None)
>        --- WEAPON (4) -------
   Heavy EM Shotgun
   Heavy Laser
>        --- INVENTORY (5) ----
   Light Nuclear Core
         Carbon-fiber Leg
  Medium Laser
         Ion Cannon
   Heavy Assault Rifle

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Titanium Leg
>            --- UTILITY ----------
       Small Storage Unit
       Large Matter Pod
             Hardlight Generator
>            --- WEAPON -----------
             Particle Gun
             EM Pulse Cannon
             Ion Cannon
             Ion Cannon
>            --- INVENTORY --------
             Titanium Leg
             Titanium Leg
    Improved Terrain Scanner
      Medium Laser
      Medium Laser
[Rating: 27]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   1   1   
Parts Attached             48   | 4   8   8   28  
  Power                    7    | 1   .   2   4   
    Engine                 5    | 1   .   2   2   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   3   3   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   3   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   1   3   
    Device                 4    | .   .   1   3   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | .   7   2   18  
    Energy Gun             14   | .   3   .   11  
    Energy Cannon          5    | .   .   1   4   
    Ballistic Gun          4    | .   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   3   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      3    | .   .   .   3   
Parts Lost                 24   | .   .   1   23  
  Power                    3    | .   .   .   3   
  Propulsion               4    | .   .   .   4   
  Utility                  6    | .   .   .   6   
  Weapon                   11   | .   .   1   10  
  Highest Loss Streak      12   | .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   95  94  89  
  Engine                   12   | .   14  10  12  
  Core                     2    | .   .   .   4   
  Leg                      20   | .   28  22  17  
  Device                   7    | .   .   8   10  
  Storage                  17   | .   23  22  12  
  Energy Gun               8    | .   18  .   8   
  Energy Cannon            8    | .   .   9   11  
  Ballistic Gun            5    | .   4   .   7   
  Launcher                 8    | .   5   22  4   
Peak Build Rating          27   | 4   9   19  27  
  Average Rating           17   | 3   7   17  23  
  On Entrance              7    | .   4   9   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 10  21  33  51  
  Greatest Support         34   | 20  20  34  34  
  Greatest Overweight (x)  2    | .   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 4   8   8   8   
  Average Carried          5    | 1   3   7   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 2   8   8   5   

 Class Distribution 
--------------------
 38% | Mutant
 28% | Bomber
 16% | Tank
  5% | Gunner
  5% | Skirmisher
  3% | Scavenger-Bomber

 Dominant Class 
----------------
 Mutant | -10/Materials
 Bomber | -9/Materials
   Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1341 | 240  186  154  761  
  Remotely                 .    | .    .    .    .    
Salvage Created            2087 | .    199  424  1464 
  Parts                    123  | .    17   29   77   
Haulers Intercepted        .    | .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  41   | .   7   13  21  
  Guns                     11   | .   6   .   5   
  Cannons                  12   | .   .   2   10  
  AOE                      18   | .   1   11  6   
Classes Destroyed          12   | .   4   6   2   
  Worker                   5    | .   .   1   4   
  Builder                  2    | .   1   1   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 5    | .   .   1   4   
  Operator                 1    | .   .   1   .   
  Watcher                  6    | .   2   1   3   
  Swarmer                  6    | .   3   3   .   
  Grunt                    19   | .   4   5   10  
  Brawler                  3    | .   .   1   2   
  Protector                1    | .   .   .   1   
  Sentry                   9    | .   .   4   5   
  Hunter                   3    | .   .   .   3   
Best Kill Streak           9    | .   4   9   6   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   4    | .   2   4   2   
  Gunslinging              1    | .   1   .   .   
  Exploded                 3    | .   1   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        290  | .    30   27   233  
  Missed                   72   | .    4    15   53   
Damage Taken               2900 | .    220  224  2456 
  Core                     632  | .    34   38   560  
  Absorbed by Shields      164  | .    .    .    164  
  Ignored by Resistances   807  | .    68   63   676  
  Regen/Repaired (Parts)   123  | .    .    123  .    
Core Remaining (%)         92   | 100  86   90   .    
Volleys Fired              102  | .    21   14   67   
  Largest                  4    | .    2    3    4    
  Hottest                  248  | .    115  129  248  
Shots Fired                284  | .    40   40   204  
  Gun                      159  | .    37   .    122  
  Cannon                   76   | .    .    14   62   
  Launcher                 49   | .    3    26   20   
  Special                  .    | .    .    .    .    
  Kinetic                  69   | .    6    .    63   
  Thermal                  122  | .    31   .    91   
  Explosive                44   | .    3    26   15   
  Electromagnetic          49   | .    .    14   35   
  Robot Hit Streak         23   | .    8    23   18   
  Robot Miss Streak        4    | .    2    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           192  | .    26   26   140  
  Core Hits                117  | .    14   35   68   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         9    | .    1    1    7    
    Burn                   6    | .    1    .    5    
    Destroy                2    | .    .    .    2    
    Corrupt                1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4626 | .    515  1156 2955 
  Guns                     1533 | .    325  .    1208 
  Cannons                  1216 | .    .    202  1014 
  Explosions               1800 | .    190  954  656  
  Melee                    .    | .    .    .    .    
  Ramming                  77   | .    .    .    77   
  Kinetic                  597  | .    26   .    571  
  Thermal                  1451 | .    299  .    1152 
  Explosive                1450 | .    190  954  306  
  Electromagnetic          1051 | .    .    202  849  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    .    10   
  Average Corruption       7    | .    .    .    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    .    .    2    
    Matter Fused           1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    6    16   .    
  Projectiles              .    | .    .    .    .    
  Explosions               22   | .    6    16   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      302  | .    27   121  154  
  Shots                    14   | .    2    5    7    
  Rammed                   .    | .    .    .    .    
Targets Rammed             19   | .    .    .    19   
  Kicked                   19   | .    .    .    19   
  Crushed                  .    | .    .    .    .    
Highest Temperature        846  | .    388  295  846  
  Average Temperature      202  | .    128  131  225  
  Received Heat Transfer   1479 | .    87   36   1356 
  Effects                  61   | .    1    2    58   
    Shutdowns              23   | .    .    .    23   
    Energy Bleed           10   | .    1    2    7    
    Interference           5    | .    .    .    5    
    Matter Decay           4    | .    .    .    4    
    Short Circuit          6    | .    .    .    6    
    Damage (minor)         8    | .    .    .    8    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    1    .    3    
  Heat Transferred         3582 | .    814  .    2768 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             638  | .   255 638 634 
  Initial                  229  | .   .   91  229 
  Average                  345  | .   135 385 443 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         21   | 100 62  18  .   
  Level 1                  24   | .   37  8   29  
  Level 2                  53   | .   .   72  70  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   1   5   
  Investigation            5    | .   1   1   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              57   | .   13  12  32  
  Peak Tracking Total      5    | .   3   5   5   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          7    | .   .   3   4   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   3   3   2   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          2    | .   .   1   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                19   | .   8   6   5   
  Successful               13   | .   5   5   3   
  Failed                   6    | .   3   1   2   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                12   | .   8   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          3    | .   .   1   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   5   1   2   
  Record                   5    | .   2   1   2   
  Prototype ID Bank        1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   
  Scan Component           2    | .   .   2   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       2    | .   .   1   1   
  Report Inventory         1    | .   .   1   .   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   1   2   
  Full Trace Events        3    | .   .   1   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     32   | .   .   32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1839 | 120 340 384 995 
Spaces Moved               885  | 102 209 198 376 
  Core                     24   | 16  .   .   8   
  Treads                   .    | .   .   .   .   
  Legs                     861  | 86  209 198 368 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 130 100 
  Average Speed            148  | 109 125 133 179 
  Slowest Speed            200  | 120 190 190 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       24   | 6   39  23  29  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          353  | .   17  200 136 
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   .   6   
  AOE                      347  | .   17  200 130 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1174 | 111 248 289 526 
  Wait                     82   | .   .   58  24  
  Move                     882  | 101 208 197 376 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 6   10  6   11  
  Fast Attach              6    | .   .   2   4   
  Attach                   22   | 4   3   2   13  
  Detach                   .    | .   .   .   .   
  Swap                     21   | .   5   4   12  
  Drop                     7    | .   1   6   .   
  Fire                     102  | .   21  14  67  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     19   | .   .   .   19  
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  121 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 13)
  199 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 8)
  461 | -10/Materials | Entered another Materials area
  461 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  634 | -9/Materials  | Repaired Rnf. Ion Engine
  822 | -9/Materials  | Discovered new exit (range 16)
  845 | -9/Materials  | Entered another Materials area
  845 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1108 | -8/Materials  | Lost 4 parts (1n1u2w)
 1539 | -8/Materials  | Core integrity fell below 50%
 1645 | -8/Materials  | First assault squad dispatched
 1823 | -8/Materials  | Core integrity fell below 20%
 1836 | -8/Materials  | System corruption reached 10%
 1840 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Med. Laser destroyed.
Lgt. Nuclear Core destroyed.
U-05 Engineer lays Concrete. <x3>
G-47 Trooper destroyed.
R-06 Scavenger destroyed.
U-05 Engineer lays Concrete.
Titanium Leg destroyed.
Broken Particle Gun destroyed.
U-05 Engineer lays Concrete. <x2>
Sml. Storage Unit destroyed.
G-50 Soldier destroyed.
U-05 Engineer lays Concrete.
Overheating: System interference.
Hvy. EM Shotgun temporarily disabled.
U-05 Engineer lays Concrete. <x2>
Acquired Corrupted Hvy. Laser.
Integrated Corrupted Hvy. Laser (+3).
[Achievement: System Compromised]
System corrupted: Component data lost.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ###????????????????????????????????????            |
|   #????????????????????????????????????            |
| " #????????????????????????????????????            |
| " #???????????################?????????            |
| " #???????????#              #?????????            |
|   #???????????#              #?????????            |
|   #???????????#             ???????????            |
| ###???????????#           #????????????            |
| ############+##           #????????????            |
|                 !         ######???????            |
|                                #???????            |
|   ""  """        !!            #???????            |
|   ""  """       !!!  ########??????????            |
|  """  """       !!   #!=%@ !#??????????            |
|  """  ""             +%g!*= #??????????            |
|               * =!*  #*%=** #??????????            |
|               =*==!  #%g!   #??????????            |
|  """  """     #"="#  #===/  #??????????            |
|  """  """     #"Y"#  #=!*= !#??????????            |
|  """  """     #"""#  ########??????????            |
|  ""   """     #####  #?????????????????            |
|             [ #???#   ?????????????????            |
|               #???#+###????????????????            |
|        ########????????????????????????            |
|        ##??????????????????????????????            |
|       %#???????????????????????????????            |
|        #???????????????????????????????            |
|    %   #??#????????????????????????????            |
|    %   #????????? ?????????????????????            |
| ###"   #???????????????????????????????            |
| ####   #???????????????????????????????            |
| ????   #???????????????????????????????            |
| ????   #?#?????????????????????????????            |
| #?#?   #???????????????????????????????            |
| #???   #???????????????????????????????            |
| ##?#   #???"???????????????????????????            |
| #????  #?????"?????????????????????????            |
| #????  #?"?????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          21
Energy Capacity            430
Matter Stores              390
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List
Significant Disruption
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              GodDeliveryDeconstructor
  Manual?         0
Play Time         00:50:37
  Cumulative      6.3 hours
  Start           2024.11.15 @ 11:27:25
  End             2024.11.18 @ 03:50:46
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d87234ef-1db0-43d7-bfbe-012d20fb9f4b