Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 17:03:03 Player: CanadianCogs Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (2621) 2621 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (651) 651 TOTAL SCORE: 7057 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 75 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 30% Temperature Cool (95) Movement Treading (160) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (4) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Fusion Compressor Improved Medium Treads Improved Medium Treads Improved Medium Treads Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Melee Analysis Suite > --- WEAPON ----------- Power Maul Power Maul Katana Scythe Heavy Pick Heavy Pick > --- INVENTORY -------- Angular Momentum Engine Plasma Cannon Plasma Cannon Gauss Cannon [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Hardened Heavy Armor Plating Device Improved Sensor Array Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Scythe Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 2 | . . . . . 2 . . Weapon 4 | . . 2 . 2 . . . Parts Attached 78 | 7 6 19 10 6 12 2 16 Power 11 | 1 . 1 2 3 1 . 3 Engine 7 | 1 . 1 1 1 1 . 2 Core 4 | . . . 1 2 . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 3 3 . 6 2 1 Treads 9 | . . . 2 . 4 2 1 Leg 3 | 2 . . . . 1 . . Wheel 4 | . . 2 1 . 1 . . Hover 1 | . . 1 . . . . . Flight . | . . . . . . . . Utility 12 | 2 3 2 2 . 3 . . Device 7 | 2 2 1 1 . 1 . . Storage . | . . . . . . . . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection 2 | . . 1 1 . . . . Artifact . | . . . . . . . . Weapon 38 | 2 3 13 3 3 2 . 12 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 3 | 2 . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 3 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 9 | . . 4 1 2 2 . . Slashing Weapon 10 | . . 9 . 1 . . . Piercing Weapon 12 | . . . . . . . 12 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . 1 . . . . . . System Corruption 5 | . 5 . . . . . . Parts Lost 31 | . . 5 3 2 5 . 16 Power 5 | . . 1 1 . 1 . 2 Propulsion 9 | . . 2 1 1 1 . 4 Utility 6 | . . 2 . . 2 . 2 Weapon 11 | . . . 1 1 1 . 8 Highest Loss Streak 10 | . . 3 2 2 4 . 10 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 77 | . 98 78 80 82 72 86 58 Engine 6 | . 14 6 7 5 2 6 3 Core 1 | . . . 3 2 . . . Treads 7 | . . . 3 16 7 26 11 Leg 4 | . 28 10 . . 1 . . Wheel 2 | . . . 14 . . . . Device 3 | . 24 6 . . 3 . . Processor 4 | . 2 7 . . 9 13 6 Protection 4 | . . . 10 9 1 . . Ballistic Gun 1 | . 18 . . . . . . Impact Weapon 10 | . . 2 . 18 26 26 6 Slashing Weapon 26 | . . 39 40 30 16 13 4 Piercing Weapon 3 | . . . . . . . 22 Naked Turns 11 | . . . . . . . 11 Heaviest Build 41 | 9 13 16 35 41 40 19 31 Greatest Support 112 | 20 20 20 51 51 56 112 112 Greatest Overweight (x) 10 | . . 2 5 1 7 . 10 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 4 5 Average Carried 3 | . 4 4 3 4 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 4 4 5 5 3 5 Class Distribution -------------------- 82% | Mutant 17% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gladiator | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Matter Collected 977 | 155 124 275 105 83 86 . 149 Remotely . | . . . . . . . . Salvage Created 3354 | 112 162 660 262 1000 602 . 556 Parts 169 | 7 12 51 10 55 8 . 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 62 | . 3 14 8 22 6 . 9 Melee 55 | . . 14 8 21 3 . 9 Guns 3 | . 3 . . . . . . Classes Destroyed 15 | 2 2 4 1 2 1 . 3 Worker 2 | . . 1 . . 1 . . Builder 1 | . . 1 . . . . . Tunneler 3 | 2 . . . . 1 . . Recycler 7 | 1 2 1 . . 3 . . Operator 4 | . 1 2 . 1 . . . Watcher 1 | . . . . 1 . . . Swarmer 8 | . 3 3 . 2 . . . Grunt 38 | . . 6 5 18 4 . 5 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 7 | . . 5 . 1 1 . . Hunter 2 | . . . . . . . 2 Programmer 1 | . . . . . 1 . . Heavy 1 | . . . . . . . 1 Assembled 3 | . . . 3 . . . . Best Kill Streak 5 | 3 5 4 4 4 4 . 2 Combat Bots Only 4 | . 3 3 4 3 1 . 2 Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 2 | . . 2 1 1 1 . 2 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Hostile Shots Fired 470 | . 29 76 30 116 75 . 144 Missed 127 | . 7 23 5 32 25 . 35 Damage Taken 5173 | . 218 551 389 1089 601 . 2325 Core 1481 | . 56 176 106 112 181 . 850 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 76 | . . 76 . . . . . Core Remaining (%) 71 | 100 77 . 29 79 74 . . Volleys Fired 24 | 8 16 . . . . . . Largest 2 | 2 2 . . . . . . Hottest 60 | 40 60 . . . . . . Shots Fired 48 | 16 32 . . . . . . Gun 46 | 16 30 . . . . . . Cannon . | . . . . . . . . Launcher 2 | . 2 . . . . . . Special . | . . . . . . . . Kinetic 46 | 16 30 . . . . . . Thermal . | . . . . . . . . Explosive 2 | . 2 . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 5 | 5 3 . . . . . . Robot Miss Streak 7 | 1 7 . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 204 | 11 15 40 17 59 27 . 35 Core Hits 88 | 5 11 18 8 25 4 . 17 Critical Kills 1 | 1 . . . . . . . Critical Parts Destroyed 9 | . . . . 2 7 . . Critical Strikes 32 | 1 . 8 4 6 8 . 5 Destroy 1 | 1 . . . . . . . Smash 9 | . . . . 2 7 . . Sever 17 | . . 8 4 4 1 . . Impale 5 | . . . . . . . 5 Melee Attacks 292 | . . 62 55 85 43 . 47 Impact 44 | . . . . 14 26 . 4 Slashing 208 | . . 62 55 71 17 . 3 Piercing 40 | . . . . . . . 40 Sneak Attacks 14 | . . 7 . 1 6 . . Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 93 | . . 15 7 31 18 . 22 Damage Inflicted 6611 | 94 174 1490 556 1907 1341 . 1049 Guns 225 | 94 131 . . . . . . Cannons . | . . . . . . . . Explosions 43 | . 43 . . . . . . Melee 6343 | . . 1490 556 1907 1341 . 1049 Ramming . | . . . . . . . . Kinetic 225 | 94 131 . . . . . . Thermal . | . . . . . . . . Explosive 43 | . 43 . . . . . . Electromagnetic . | . . . . . . . . Impact 1439 | . . . . 309 1029 . 101 Slashing 4004 | . . 1490 556 1598 312 . 48 Piercing 900 | . . . . . . . 900 Highest Corruption 30 | . 6 1 1 2 2 . 30 Average Corruption 2 | . 2 1 1 1 1 . 25 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . 3 . 5 5 3 . 6 Message Errors 6 | . . . 2 2 . . 2 Matter Fused 5 | . 2 . 2 . 1 . . Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . 1 . . . Data Loss (minor) 3 | . 1 . 1 . 1 . . Data Loss (major) 1 | . . . . . . . 1 Alerts 2 | . . . . 2 . . . Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 932 | . . 83 . 173 635 . 41 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 932 | . . 83 . 173 635 . 41 Knockbacks 8 | . . . . 3 5 . . Impact 7 | . . . . 2 5 . . Kinetic . | . . . . . . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 234 | . . . . 24 91 . 234 Average Temperature 61 | . . . . 8 36 . 151 Received Heat Transfer 1626 | . . 120 135 495 309 . 567 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . . 2 3 . . Impact Corruptions 21 | . . . . 4 17 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Peak Influence 596 | 15 150 380 339 596 488 140 246 Initial 209 | . 9 63 148 76 209 140 101 Average 244 | 7 73 253 229 311 351 140 160 Maximum Alert Level 2 | . . 1 1 2 2 . 1 Low Security (%) 44 | 100 100 34 52 28 . 100 86 Level 1 41 | . . 65 47 39 58 . 13 Level 2 13 | . . . . 32 41 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 14 | . . 6 . 4 3 . 1 Investigation 8 | . . 3 . 3 2 . . Extermination 1 | . . . . . 1 . . Reinforcement 5 | . . 3 . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Distress Signals 10 | . . 7 . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 117 | . 5 34 11 39 12 . 16 Peak Tracking Total 8 | . 4 6 3 8 3 . 4 Tactical Retreats 24 | . . 9 4 4 4 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Traps Triggered 8 | . 2 2 2 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Disabled 2 | . 1 . 1 . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Accessed 12 | . 2 3 1 3 2 1 . Terminals 9 | . 2 2 . 3 1 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 52 | . 11 16 1 13 6 5 . Successful 21 | . 7 6 1 5 1 1 . Failed 31 | . 4 10 . 8 5 4 . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 25 | . 8 4 . 13 . . . Terminals 39 | . 11 7 . 13 3 5 . Fabricators 3 | . . . . . 3 . . Repair Stations 9 | . . 9 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 1 1 . . 1 . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 5 | . . 5 . . . . . Scan Component 3 | . . 3 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 5 . . 5 . . . Terminals 10 | . 5 . . 5 . . . Track 3 | . 1 . . 2 . . . Botnet 4 | . 2 . . 2 . . . Disrupt 1 | . 1 . . . . . . Operators 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 3 . 3 2 1 . Full Trace Events 9 | . 1 3 . 3 2 . . Feedback Events 2 | . . 1 . 1 . . . Corruption 2 | . . 1 . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 42 | . . . . . 42 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired 2 | . . 2 . . . . . Time 91 | . . 91 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . 10 . . . . Total Damage 129 | . . . 129 . . . . Kills 3 | . . . 3 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Turns Passed 3450 | 113 244 771 497 862 490 10 463 Spaces Moved 1519 | 35 140 376 280 342 202 5 139 Core 83 | 9 . 9 4 . 12 . 49 Treads 640 | . . . 60 342 143 5 90 Legs 441 | 26 140 238 . . 37 . . Wheels 259 | . . 33 216 . 10 . . Hover 96 | . . 96 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 60 80 160 95 160 50 Average Speed 147 | 102 120 129 113 166 179 160 210 Slowest Speed 550 | 120 120 190 300 240 400 160 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 34 38 57 33 5 . 64 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 4 | . . . 4 . . . . Terrain Destroyed 18 | . 14 . 4 . . . . Melee 4 | . . . 4 . . . . Projectile . | . . . . . . . . AOE 14 | . 14 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total 2393 | 99 189 601 401 555 289 7 252 Wait 513 | 43 19 154 64 147 43 . 43 Move 1513 | 34 139 375 279 341 201 5 139 Hop . | . . . . . . . . Pick Up 64 | 7 5 10 5 9 11 . 17 Fast Attach 23 | . 6 6 4 1 1 . 5 Attach 49 | 7 . 11 6 5 11 2 7 Detach 4 | . . 2 2 . . . . Swap 6 | . . 2 . . . . 4 Drop 39 | . 4 6 4 5 4 . 16 Fire 24 | 8 16 . . . . . . Melee 158 | . . 35 37 47 18 . 21 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 357 | -10/Materials | Identified exit to Materials 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Weapon x2 412 | -9/Materials | Discovered new exit (range 11) 844 | -9/Materials | Lost 3 parts (1p1n1u) 892 | -9/Materials | Discovered new exit (range 15) 969 | -9/Materials | Repaired Scythe 1024 | -9/Materials | Repaired Broken Scythe 1114 | -9/Materials | Identified exit to Mines 1129 | -9/Materials | Entered Mines 1161 | -9/Mines | Excavation squad dispatched 1161 | -9/Mines | A large section of the Mines collapsed 1176 | -9/Mines | Core integrity fell below 50% 1299 | -9/Mines | Learned location of Zion (-6) 1392 | -9/Mines | Received a Mining Laser from a helpful Derelict 1411 | -9/Mines | Excavation squad dispatched 1450 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1581 | -9/Mines | Discovered new exit (range 14) 1626 | -9/Mines | Entered Materials 1626 | -8/Materials | Accompanied by 1 ally 1626 | -8/Materials | Evolved 2 slots: Weapon x2 2367 | -8/Materials | Discovered new exit (range 15) 2488 | -8/Materials | Entered Factory 2488 | -7/Factory | Evolved 2 slots: Utility x2 2576 | -7/Factory | Fabricated Power Maul (x2) 2648 | -7/Factory | Lost 4 parts (1p1n1u1w) 2965 | -7/Factory | Discovered new exit (range 8) 2976 | -7/Factory | Identified exit to Factory 2978 | -7/Factory | Entered another Factory area 2978 | -6/Factory | Evolved 2 slots: Propulsion x2 2988 | -6/Factory | Identified exit to DSF 2988 | -6/Factory | Entered DSF 3052 | -6/DSF | Additional patrols routed to DSF 3068 | -6/DSF | Build established: Gladiator 3230 | -6/DSF | Lost 5 parts (1p4n) 3384 | -6/DSF | System corruption reached 10% 3390 | -6/DSF | Core integrity fell below 50% 3397 | -6/DSF | Sterilization system engaged 3410 | -6/DSF | Core integrity fell below 20% 3412 | -6/DSF | System corruption reached 30% 3417 | -6/DSF | Ambient heat levels rising (+10) 3432 | -6/DSF | Ambient heat levels rising (+10) 3442 | -6/DSF | Lost 10 parts (1p1u8w) 3447 | -6/DSF | Ambient heat levels rising (+10) 3451 | -6/DSF | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- system. 03399_ 4TIL TRZWVVA/=BN3F25 |FQXI4 03400_ Critical hit (Burn: +37). 03401_ G-50 Soldier suffers critical hit (Impale). 03401_ G-50 Soldier destroyed. 03408_ Hvy. Pick follow-up attack on B-48 Gladiator. 03408_ Hvy. Pick destroyed. 03408_ System corrupted by crushing effect (+4). 03411_ Hvy. Pick destroyed. 03411_ System corrupted by crushing effect (+4). 03411_ System corrupted by crushing effect (+1). 03413_ G-50 Soldier suffers critical hit (Burn). 03414_ D&KZQ9MN16ZE#6W&WRM3ZMGR4WRJ 03417_ ALERT: Ambient heat levels +10. 03417_ Acquired Imp. Medium Treads. 03427_ Matter Repository disabled. 03432_ ALERT: Ambient heat levels +10. 03442_ System corrupted: Heat flow error (+261). 03442_ X-67 Chaingunner springs to life. 03447_ ALERT: Ambient heat levels +10. 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