Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 18:53:11 Player: Anting Result: Destroyed by A6 with Enhanced Force Lance Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (66) 330 Value Destroyed (4649) 4649 Prototype IDs (289) 5780 Alien Tech Used (9) 1800 Bonus (35575) 35575 TOTAL SCORE: 56634 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3387 Follower Combat Kills 168 Registered with UFD 300 Met Data Miner 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/1600 Matter 250/300 Energy 137/340 System Corruption 0% Temperature Warm (108) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Force Field > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Subatomic Replicator Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Subatomic Replicator [Rating: 243] Favorites ----------- Power Zero-point Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility System Shield Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Nova Cannon Ballistic Gun Coil Gun Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 6 . . . . 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . 2 . . . 2 . . . . . . . . 1 . . . . . Utility 11 | . . . . . . 4 . . . . 2 1 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 114 | 4 . 2 16 1 5 9 . 1 2 5 7 7 7 7 10 7 6 4 11 3 Power 15 | . . . 3 . 1 1 . . . 1 . 2 1 1 1 1 1 1 1 . Engine 5 | . . . 2 . . . . . . . . 1 . 1 . 1 . . . . Core 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . Reactor 7 | . . . 1 . . . . . . . . 1 1 . 1 . 1 1 1 . Propulsion 25 | 2 . 2 5 . . 2 . . . 2 1 2 3 2 2 2 . . . . Treads 3 | . . 2 1 . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . 4 . . 2 . . . 2 1 2 3 2 2 2 . . . . Utility 49 | . . . 2 . 3 5 . . 1 . 4 1 3 4 6 3 4 1 9 3 Device 27 | . . . 1 . 1 2 . . . . 3 . 1 2 5 3 2 . 5 2 Storage 1 | . . . . . 1 . . . . . . . . . . . . . . . Processor 11 | . . . 1 . 1 2 . . . . . . . . . . 2 1 3 1 Hackware 9 | . . . . . . 1 . . . . 1 1 2 2 1 . . . 1 . Protection 1 | . . . . . . . . . 1 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 25 | 2 . . 6 1 1 1 . 1 1 2 2 2 . . 1 1 1 2 1 . Energy Gun 5 | 1 . . 2 . . . . . . . . . . . . . . 1 1 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 4 | 1 . . 1 . . 1 . . . . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . . . . . . Special Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 1 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Piercing Weapon 7 | . . . . . . . . . 1 1 1 2 . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 4 . . . . . . . . . . 1 2 3 . . . . Parts Lost 28 | . . . 5 . . . . . 2 2 . 1 8 6 . . 2 . 2 . Power 4 | . . . . . . . . . 1 . . . 1 2 . . . . . . Propulsion 10 | . . . 4 . . . . . 1 1 . 1 2 1 . . . . . . Utility 12 | . . . . . . . . . . 1 . . 5 3 . . 1 . 2 . Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . . Highest Loss Streak 7 | . . . 3 . . . . . 2 2 . 1 7 6 . . 2 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 57 66 67 77 81 89 100 100 99 79 96 92 87 77 78 81 73 77 77 80 Core 1 | . . . . . 4 6 6 6 6 . 5 2 . . . . . . . . Reactor 4 | . . . . . . . . . . . . 2 3 3 4 4 6 9 9 9 Treads 1 | . . 22 20 . . . . . . . . . . . . . . . . . Leg 5 | . 28 22 14 . . . . . . . . . . . . . 4 9 9 9 Flight 16 | . . . 3 44 44 40 40 40 39 40 35 31 26 23 21 21 12 . . . Device 10 | . . . . 11 10 8 13 13 6 6 17 15 11 4 10 13 11 9 11 17 Storage 2 | . . . . . . 6 6 6 6 6 5 5 4 4 4 4 2 . . . Processor 13 | . . . 6 11 11 11 13 13 13 13 11 10 9 9 8 8 8 23 20 18 Hackware 6 | . . . . . . 5 6 6 6 6 8 11 22 20 20 21 12 . . . Energy Gun 11 | . 14 11 9 . . . . . . . . . . . . . 8 26 26 27 Ballistic Gun 1 | . 14 11 5 . . 1 6 6 . . 4 3 . . . . . . . . Impact Weapon 1 | . . . 4 11 11 6 6 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 6 . 4 6 5 4 7 3 . . . . Peak Build Rating 243 | 4 4 6 20 19 29 59 60 61 60 55 70 80 90 95 113 139 223 239 241 243 Average Rating 131 | 2 4 5 8 19 22 50 59 60 57 46 65 73 82 84 108 128 160 235 233 240 On Entrance 75 | . 4 4 6 19 19 29 59 60 61 52 46 66 80 78 68 113 138 223 226 238 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 3 3 3 11 2 20 25 25 25 24 17 25 33 33 38 39 47 47 47 57 52 Greatest Support 60 | 20 3 3 20 10 20 30 30 30 30 30 30 33 37 38 44 49 60 60 60 60 Greatest Overweight (x) 3 | . . . 3 . . . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 Most Carried 10 | 2 2 1 5 5 10 9 8 10 10 10 10 10 10 10 10 10 10 5 5 2 Average Carried 5 | 1 2 . 4 5 4 6 7 9 10 9 8 9 9 9 9 9 7 4 3 1 Final Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 2 2 1 5 5 10 6 8 10 10 10 10 10 9 9 10 10 5 5 2 1 Class Distribution -------------------- 40% | Alien-Sigix 20% | Hacker-Scout 17% | Mutant 8% | Scout 5% | Hacker-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Sprinter | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1286 | 221 . . 141 55 . . . 51 . . 110 106 55 129 63 95 124 . 135 1 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5087 | . . . 284 . 59 . . 51 . 48 140 106 89 99 114 164 458 16 3459 . Parts 243 | . . . 11 . . . . . . 4 11 8 7 13 8 5 36 1 139 . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 38 | . . . . . . . . . . 4 . . . . 1 . 4 . 29 . Guns 33 | . . . . . . . . . . . . . . . . . 4 . 29 . AOE 5 | . . . . . . . . . . 4 . . . . 1 . . . . . Classes Destroyed 17 | . . . 3 . . . . 1 . 1 2 1 . . 1 1 2 1 4 . Worker 3 | . . . . . . . . . . . . 1 1 . . . . . 1 . Builder 5 | . . . . . . . . . . . 1 . . 3 1 . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . . . . Recycler 5 | . . . 3 . . . . . . . 1 . . . . 1 . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 1 . . 1 . Operator 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 . Watcher 7 | . . . 1 . . . . . . . . 2 1 1 1 . 1 . . . Swarmer 4 | . . . . . . . . . . 4 . . . . . . . . . . Grunt 6 | . . . . . . . . . . . . . . . . . . . 6 . Duelist 2 | . . . . . . . . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . . . . . . . . . . . . . . 4 . Programmer 12 | . . . . . . . . . . . . . . . 1 . 2 . 9 . M Guard 2 | . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . 1 . . . Executioner 2 | . . . . . . . . . . . . . . . . . 2 . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | . . . 3 . . . . . . 4 2 2 1 3 2 1 4 1 11 . Combat Bots Only 11 | . . . . . . . . . . 4 . . . . 1 . 4 . 11 . Max Kills in Single Turn 2 | . . . 1 . . . . 1 . 2 1 1 1 1 1 1 1 1 2 . Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploded 2 | . . . . . . . . . . 2 . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . 2 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1142 | . . 24 85 2 . . 13 . 3 18 . . 44 48 15 45 179 44 327 295 Missed 506 | . . 9 37 . . . 11 . 1 10 . . 17 26 8 36 74 30 105 142 Damage Taken 8766 | . . 212 618 29 . . 38 . 93 139 . 43 672 386 165 194 1432 181 3145 1419 Core 2333 | . . . 101 . . . 19 . . 31 . . 203 113 46 . 273 56 989 502 Absorbed by Shields 1668 | . . . . . . . . . . . . . . . . . 204 . 354 1110 Ignored by Resistances 8168 | . . . . . . . . . . . . . . . . . 979 200 4399 2590 Regen/Repaired (Parts) 262 | . . . . . . . . . . . . . . . . 60 202 . . . Core Remaining (%) 90 | 100 100 . . . 74 . . . . 94 100 100 . 75 . . 78 . . . Volleys Fired 159 | . . . 2 . . . . . . 2 . . . . . . 15 10 87 43 Largest 3 | . . . 2 . . . . . . 1 . . . . . . 2 1 3 3 Hottest 300 | . . . 60 . . . . . . 36 . . . . . . 200 113 300 300 Shots Fired 401 | . . . 4 . . . . . . 2 . . . . . . 30 10 245 110 Gun 394 | . . . 4 . . . . . . . . . . . . . 30 5 245 110 Cannon 5 | . . . . . . . . . . . . . . . . . . 5 . . Launcher 2 | . . . . . . . . . . 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . . . . . . . . . Thermal 7 | . . . 2 . . . . . . . . . . . . . . 5 . . Explosive 2 | . . . . . . . . . . 2 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Slashing 390 | . . . . . . . . . . . . . . . . . 30 5 245 110 Robot Hit Streak 21 | . . . 4 . . . . . . 5 . . . . . . 8 . 21 15 Robot Miss Streak 7 | . . . . . . . . . . . . . . . . . 2 . 7 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets 7 | . . . . . . . . . . . . . . . . . 1 . 6 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 288 | . . . 12 . 2 . . 2 1 1 4 8 9 9 3 3 17 . 163 54 Core Hits 142 | . . 1 3 . 1 . . 1 . 5 2 4 4 4 1 2 9 1 80 24 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . 2 . 1 . . . . . . . 1 2 1 . . . 3 . Smash 3 | . . . 2 . 1 . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . 3 . Impale 4 | . . . . . . . . . . . . . 1 2 1 . . . . . Melee Attacks 169 | . . . 18 1 2 6 7 3 23 1 13 20 27 16 16 9 7 . . . Impact 34 | . . . 18 1 2 6 7 . . . . . . . . . . . . . Slashing 16 | . . . . . . . . 3 4 . . . . . . 5 4 . . . Piercing 119 | . . . . . . . . . 19 1 13 20 27 16 16 4 3 . . . Sneak Attacks 18 | . . . 4 . . . . 2 1 . 2 1 1 3 1 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 20753 | . . 12 529 . 188 . . 155 75 255 229 357 372 534 342 304 1578 80 12810 2933 Guns 16955 | . . . 49 . . . . . . . . . . . . . 1430 . 12629 2847 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 357 | . . . . . . . . . . 255 . . . . 102 . . . . . Melee 3036 | . . . 480 . 188 . . 155 75 . 229 357 372 534 240 304 102 . . . Ramming 405 | . . 12 . . . . . . . . . . . . . . 46 80 181 86 Kinetic 26 | . . . 26 . . . . . . . . . . . . . . . . . Thermal 23 | . . . 23 . . . . . . . . . . . . . . . . . Explosive 357 | . . . . . . . . . . 255 . . . . 102 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 668 | . . . 480 . 188 . . . . . . . . . . . . . . . Slashing 17205 | . . . . . . . . 155 . . . . . . . 144 1430 . 12629 2847 Piercing 2069 | . . . . . . . . . 75 . 229 357 372 534 240 160 102 . . . Highest Corruption 2 | . . . . . . . . . . . . 1 . 1 2 2 1 . . . Average Corruption 1 | . . . . . . . . . . . . 1 . 1 2 2 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 1 . . 2 1 3 . . . Message Errors 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Matter Fused 3 | . . . . . . . . . . . . . . . . 1 2 . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 787 | . . . 216 . 52 . . 61 . . 33 31 78 91 180 4 . . 35 6 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 787 | . . . 216 . 52 . . 61 . . 33 31 78 91 180 4 . . 35 6 Knockbacks 5 | . . . 2 . . . . . . . . . . . . . . . 2 1 Impact 5 | . . . 2 . . . . . . . . . . . . . . . 2 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 6 . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . . 2 . . . . . . . . . . . . . . 2 1 3 2 Kicked 8 | . . . . . . . . . . . . . . . . . 2 1 3 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 152 | . . . 1 . . . 18 . 2 6 3 152 4 9 . . 48 2 128 108 Average Temperature 59 | . . . 1 . . . 12 . 2 4 3 33 2 5 . . 19 1 81 106 Received Heat Transfer 1159 | . . 78 222 9 . . 18 . . 45 . . 105 72 . . 273 . 332 5 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 2 . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . 1 . . . . . . . . . . . . . 1 . Impact Corruptions 10 | . . . 6 . 1 . . . . . . . . . . . . . 2 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . 50 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1887 | . 15 118 378 148 . 21 . . . . 518 432 470 622 727 610 1743 1887 1853 . Initial 1207 | . . 5 49 147 . . . . . . 416 253 226 237 333 408 342 1100 1207 . Average 629 | . 2 40 195 147 . 3 . . . . 471 353 365 417 596 471 825 1386 1597 . Maximum Alert Level 5 | . . . 1 . . . . . . . 2 2 2 2 3 2 5 5 5 . Low Security (%) 15 | 100 100 100 56 100 . 100 . . . . . . . . . . . . . . Level 1 18 | . . . 43 . . . . . . . . 65 83 45 10 . 25 . . . Level 2 21 | . . . . . . . . . . . 100 34 16 54 78 100 21 . . . Level 3 3 | . . . . . . . . . . . . . . . 11 . 28 . . . Level 4 5 | . . . . . . . . . . . . . . . . . . 53 8 . Level 5 29 | . . . . . . . . . . . . . . . . . . . 86 . High Security 1 | . . . . . . . . . . . . . . . . . . . 4 . Max Security 4 | . . . . . . . . . . . . . . . . . 24 46 . . Squads Dispatched 38 | . 1 2 2 . . 1 . . . . . 2 2 1 1 . 16 7 3 . Investigation 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Extermination 3 | . . . . . . . . . . . . . 1 . . . 1 . 1 . Reinforcement 12 | . 1 2 2 . . 1 . . . . . 1 1 1 . . 2 1 . . Assault 20 | . . . . . . . . . . . . . . . . . 13 6 1 . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . . 1 1 . . . . . . . . 1 1 1 1 1 2 1 33 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 352 | . 1 15 21 1 . 1 5 . 4 16 1 8 28 21 16 22 73 23 63 33 Peak Tracking Total 39 | . 1 13 12 1 . 1 3 . 4 8 1 5 14 15 11 15 39 19 34 26 Tactical Retreats 58 | . . 2 5 . . . 2 . . 2 . 2 8 2 3 2 8 3 8 11 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 3 | . . . 1 . . . . . . . . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Objects Rigged 4 | . . . . . . . . . . . . . . . 4 . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 28 | . . . 3 . . . . . 1 . . . 2 3 1 2 5 2 5 4 Max in Single Turn 2 | . . . 1 . . . . . 1 . . . 1 1 1 1 2 1 1 1 Garrison Access 4 | . . . . . . 1 . . . . . . 1 . . 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . 2 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 32 | . . 2 3 . . 3 . . 3 . 1 3 6 . 5 2 2 . 2 . Terminals 25 | . . 2 3 . . 1 . . . . 1 3 5 . 5 1 2 . 2 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . . Total Hacks 81 | . . 3 7 . . 5 . . 23 . 3 8 12 . 10 5 2 . 3 . Successful 53 | . . 1 2 . . 2 . . 23 . 2 5 6 . 6 2 2 . 2 . Failed 28 | . . 2 5 . . 3 . . . . 1 3 6 . 4 3 . . 1 . Catastrophic 9 | . . . 1 . . 2 . . . . . 2 3 . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 32 | . . 3 4 . . 1 . . . . . 6 6 . 7 3 . . 2 . Terminals 51 | . . 3 7 . . 1 . . . . 3 8 11 . 10 3 2 . 3 . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . 1 . . 2 . . . . Terminal Hacks 39 | . . 1 2 . . . . . 23 . 2 3 3 . 2 . 2 . 1 . Record 7 | . . . . . . . . . 6 . . 1 . . . . . . . . Part Schematic 12 | . . . . . . . . . 11 . . . 1 . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 6 | . . . 2 . . . . . . . . . . . 1 . 2 . 1 . Level Access Points 2 | . . . . . . . . . . . 1 1 . . . . . . . . Branch Access Points 4 | . . 1 . . . . . . . . . 1 1 . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . . Seal Access 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . . Unauthorized Hacks 10 | . . . . . . . . . . . . 2 2 . 4 1 . . 1 . Terminals 10 | . . . . . . . . . . . . 2 2 . 4 1 . . 1 . Assimilate 3 | . . . . . . . . . . . . . . . 2 1 . . . . Botnet 5 | . . . . . . . . . . . . 2 2 . . . . . 1 . Detonate 1 | . . . . . . . . . . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 17 | . . 1 3 . . 2 . . . . . 2 4 . 3 1 . . 1 . Full Trace Events 3 | . . 1 1 . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 11 . . . 1 . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 70 | . . . . . . . . . . . . . . 1 2 1 . 21 45 . Largest Group 13 | . . . . . . . . . . . . . . 1 2 1 . 10 13 . Highest-Rated Group 186 | . . . . . . . . . . . . . . 149 71 45 . 145 186 . Highest-Rated Ally 149 | . . . . . . . . . . . . . . 149 45 45 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . . . 3 . . . . 22 . Total Damage 578 | . . . . . . . . . . . . . . 126 . . . . 452 . Kills 3 | . . . . . . . . . . . . . . 1 . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . 3 . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 5587 | 32 62 109 284 154 395 156 158 101 93 121 143 218 330 244 272 200 458 181 1458 418 Spaces Moved 10553 | 35 124 204 352 405 1070 314 341 290 113 293 326 466 542 591 537 566 1087 379 1458 1060 Core 658 | 26 124 204 304 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 3270 | 9 . . . . . . . . . . . . . . . . 364 379 1458 1060 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6625 | . . . 48 405 1070 314 341 290 113 293 326 466 542 591 537 566 723 . . . Fastest Speed 24 | 50 50 50 31 37 31 25 25 25 25 24 24 25 25 27 27 27 27 30 30 30 Average Speed 30 | 68 50 50 48 37 34 25 25 25 25 32 26 25 25 27 27 27 28 30 30 30 Slowest Speed 200 | 120 50 50 200 37 37 25 25 25 28 104 28 28 31 29 27 27 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 46 | . . . 1 3 . . . . . . 2 1 5 6 1 5 22 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 3 35 32 67 87 90 9 65 50 82 53 9 20 22 84 22 64 67 17 56 55 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . . . . . . . . . . Known Exits Taken 12 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . . . . . . . . . . 1 1 1 . Scrap Searched 4 | . . . . . 2 . 1 1 . . . . . . . . . . . . Spaces Dug 103 | . . . 6 1 . 6 7 1 . 1 7 7 13 1 11 4 4 10 6 18 Terrain Destroyed 386 | . . . 6 1 . 6 7 1 . 19 7 7 13 1 41 4 5 10 124 134 Melee 69 | . . . 6 1 . 6 7 1 . 1 7 7 13 1 11 4 4 . . . Projectile 269 | . . . . . . . . . . . . . . . . . 1 10 124 134 AOE 48 | . . . . . . . . . . 18 . . . . 30 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 12377 | 40 123 210 412 404 1097 377 398 313 145 314 360 534 672 629 633 591 1187 439 2372 1127 Wait 1302 | . . 2 4 . . 47 49 17 12 10 11 34 97 12 64 6 73 43 803 18 Move 10451 | 34 123 203 349 398 1069 313 340 289 112 292 321 463 531 580 534 555 1050 378 1457 1060 Hop 37 | . . . 1 3 . . . . . . 2 1 5 4 1 5 15 . . . Pick Up 53 | 2 . 1 7 . 13 . 2 2 . . 4 2 2 1 4 2 7 2 2 . Fast Attach 65 | 4 . . 9 1 2 5 . 1 . 2 2 4 3 6 5 6 5 1 7 2 Attach 38 | . . 2 1 . 1 4 . . . 3 5 2 4 1 4 1 4 2 4 . Detach 10 | . . . 1 . . . . . . 3 . 1 2 . 1 1 1 . . . Swap 17 | . . . 6 . 2 . . . 2 . . 1 . . 1 1 . 1 2 1 Drop 52 | . . . 6 1 8 2 . 1 . 1 2 6 1 2 4 6 3 1 7 1 Fire 159 | . . . 2 . . . . . . 2 . . . . . . 15 10 87 43 Melee 163 | . . . 18 1 2 6 7 3 19 1 13 20 27 16 15 8 7 . . . Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . 1 1 3 2 Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . 6 . . . Rewire 7 | . . . . . . . . . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . 8 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 5) 70 | -10/Materials | Discovered new exit (range 12) 83 | -10/Materials | Discovered new exit (range 16) 95 | -10/Materials | Entered another Materials area 95 | -9/Materials | Evolved 2 slots: Propulsion x2 131 | -9/Materials | Identified exit to Mines 131 | -9/Materials | Identified exit to Storage 204 | -9/Materials | Entered Storage 323 | -9/Storage | Build established: Mutant 487 | -9/Storage | Used back door to open Recycling access 487 | -9/Storage | Discovered new exit (range 4) 488 | -9/Storage | Entered Recycling 501 | -9/Recycling | Lost 3 parts (2n1w) 562 | -9/Recycling | Discovered new exit (range 16) 633 | -9/Recycling | Scanned before Scraplab entrance 638 | -9/Recycling | Entered Scraplab 642 | -9/Recycling | Discovered new exit (range 3) 642 | -9/Recycling | Entered Scraptown 667 | -9/Scraptown | Visited UFD Registry 667 | -9/Scraptown | Registered with UFD as "Beamdriver" 707 | -9/Scraptown | Visited Modified Component R&D 724 | -9/Scraptown | Visited Infowarlord's Domain 729 | -9/Scraptown | Visited Junk Repository 781 | -9/Scraptown | Visited Chapter 10 787 | -9/Scraptown | Visited Science Testing Area 893 | -9/Scraptown | Discovered new exit (range 11) 920 | -9/Scraptown | Visited Spacefarers 928 | -9/Scraptown | Visited Red Mages 939 | -9/Scraptown | Visited Shadow of the Wyrm 942 | -9/Scraptown | Visited Symbiants 946 | -9/Scraptown | Visited Comm Corps 964 | -9/Scraptown | Visited The Evicted 969 | -9/Scraptown | Visited Assassins FH 987 | -9/Scraptown | Visited Research Penetration Think Tank 994 | -9/Scraptown | Visited Curators Association 1000 | -9/Scraptown | Visited A0-MCA Data Center 1002 | -9/Scraptown | Given a B rating by A0-MCA 1006 | -9/Scraptown | Found A0-MCA's Component Scanner 1017 | -9/Scraptown | Found Exp. Signal Interpreter 1035 | -9/Scraptown | Discovered new exit (range 5) 1037 | -9/Scraptown | Entered Factory 1037 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1182 | -6/Factory | Fabricated Mic. Fission Core? 1189 | -6/Factory | Discovered new exit (range 8) 1193 | -6/Factory | Identified exit to Lower Caves 1193 | -6/Factory | Entered Lower Caves 1200 | -6/Lower Caves | Encountered a Warlord checkpoint 1240 | -6/Lower Caves | Identified exit to Lower Caves 1245 | -6/Lower Caves | Learned Factory non-interactive machine intel 1303 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1338 | -6/Lower Caves | Build established: Scout 1351 | -6/Lower Caves | Entered another Lower Caves area 1451 | -6/Lower Caves | Discovered new exit (range 7) 1452 | -6/Lower Caves | Identified exit to Data Miner 1452 | -6/Lower Caves | Entered Data Miner 1454 | -6/Data Miner | Discovered new exit (range 6) 1457 | -6/Data Miner | Met Data Miner 1463 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1463 | -6/Data Miner | Learned location of Section 7 (-2) 1466 | -6/Data Miner | Received God Mode back door access code from Data Miner 1475 | -6/Data Miner | Data Conduit disabled 1544 | -6/Data Miner | Identified exit to Proximity Caves 1545 | -6/Data Miner | Entered Proximity Caves 1547 | -5/Proximity Caves | Spotter reported a threat 1548 | -5/Proximity Caves | Spotter reported a threat 1664 | -5/Proximity Caves | Discovered new exit (range 6) 1665 | -5/Proximity Caves | Identified exit to Factory 1666 | -5/Proximity Caves | Entered Factory 1666 | -5/Factory | Evolved 2 slots: Utility x2 1667 | -5/Factory | Loaded intel: 299 non-interactive machine locations 1722 | -5/Factory | Identified exit to Factory 1809 | -5/Factory | Entered another Factory area 1809 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 1966 | -4/Factory | Identified exit to Upper Caves 1969 | -4/Factory | Identified exit to Research 2018 | -4/Factory | Build established: Hacker-Scout 2027 | -4/Factory | Entered Research 2027 | -3/Research | Evolved 2 slots: Utility x2 2104 | -3/Research | Discovered new exit (range 14) 2119 | -3/Research | Identified exit to Research 2277 | -3/Research | Search patrols dispatched 2281 | -3/Research | Identified exit to Armory 2281 | -3/Research | Identified exit to Testing 2357 | -3/Research | Entered Testing 2370 | -3/Testing | Lost 7 parts (1p2n4u) 2408 | -3/Testing | Spotted Striker 2421 | -3/Testing | Spotted Superbehemoth 2525 | -3/Testing | Spotted PH-SGKIVIIIJB 2533 | -3/Testing | Rewired PH-SGKIVIIIJB 2598 | -3/Testing | Discovered exit to Research (range 10) 2601 | -3/Testing | Entered Research 2601 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2610 | -2/Research | Identified exit to Quarantine 2626 | -2/Research | Lost 6 parts (2p1n3u) 2681 | -2/Research | Spotted B-90 Cyclops 2718 | -2/Research | Garrison activated, responded to threat 2824 | -2/Research | Spotted B-90 Cyclops 2851 | -2/Research | Search patrols dispatched 2873 | -2/Research | Entered Quarantine 2913 | -2/Quarantine | Found Alien Artifact 2957 | -2/Quarantine | Found Alien Slashing Weapon 2957 | -2/Quarantine | Identified Sigix Broadsword 3022 | -2/Quarantine | Found Alien Artifact 3032 | -2/Quarantine | Found Alien Artifact 3032 | -2/Quarantine | Identified Core Reset Matrix 3032 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 3032 | -2/Quarantine | Identified Subatomic Replicator 3032 | -2/Quarantine | Used Core Reset Matrix 3036 | -2/Quarantine | Detected hypermatrix surge 3036 | -2/Quarantine | Sensed 14 artifacts in vicinity 3053 | -2/Quarantine | Spotted Fortress 3072 | -2/Quarantine | Discovered new exit (range 5) 3073 | -2/Quarantine | Identified exit to Section 7 3073 | -2/Quarantine | Entered Section 7 3074 | -2/Section 7 | Sensed 20 artifacts in vicinity 3188 | -2/Section 7 | Spotted S7 Guard 3188 | -2/Section 7 | Spotted S7 Guard 3191 | -2/Section 7 | Found Integrated Thermoelectric Network 3191 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 3199 | -2/Section 7 | Found Core Membrane 3199 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 3249 | -2/Section 7 | Spotted B-90 Cyclops 3258 | -2/Section 7 | Discovered new exit (range 9) 3269 | -2/Section 7 | Spotted Executioner 3269 | -2/Section 7 | Spotted Executioner 3281 | -2/Section 7 | Spotted B-99 Colossus 3302 | -2/Section 7 | Found LRC Insulator 3302 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 3323 | -2/Section 7 | Search patrols dispatched 3352 | -2/Section 7 | Integrated with Sigix Exoskeleton 3395 | -2/Section 7 | Found Sigix Sheargun 3416 | -2/Section 7 | Spotted Executioner 3435 | -2/Section 7 | Spotted Executioner 3449 | -2/Section 7 | Destroyed Executioner 3451 | -2/Section 7 | Destroyed Executioner 3464 | -2/Section 7 | Found Exp. Core Analyzer 3466 | -2/Section 7 | Found Exp. Core Analyzer 3469 | -2/Section 7 | Found Exp. Targeting Computer 3522 | -2/Section 7 | Spotted Investigator 3522 | -2/Section 7 | Destroyed Investigator 3531 | -2/Section 7 | Entered Access 3531 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 3536 | -1/Access | Emitted hypermatrix ping 3541 | -1/Access | Assembled emerged from beneath the floor 3549 | -1/Access | Assembled emerged from beneath the floor 3652 | -1/Access | Build established: Alien-Sigix 3692 | -1/Access | Assembled emerged from beneath the floor 3697 | -1/Access | Discovered new exit (range 16) 3709 | -1/Access | Spotted B-99 Colossus 3709 | -1/Access | Spotted B-99 Colossus 3712 | -1/Access | Entered Command 3717 | -1/Command | Emitted hypermatrix ping 3722 | -1/Command | Assembled emerged from beneath the floor 3786 | -1/Command | Spotted Combat Programmer 3789 | -1/Command | Destroyed Combat Programmer 3805 | -1/Command | Assembled emerged from beneath the floor 3818 | -1/Command | Spotted M Guard 3818 | -1/Command | Spotted M Guard 3833 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3835 | -1/Command | Destroyed M Guard 3835 | -1/Command | Destroyed M Guard 3851 | -1/Command | Lost 5 allies 4002 | -1/Command | First assault squad dispatched 4056 | -1/Command | Spotted Combat Programmer 4065 | -1/Command | Destroyed Combat Programmer 4065 | -1/Command | All MAIN.C guards destroyed 4109 | -1/Command | High security lockdown imminent 4128 | -1/Command | 0b10 Conduit disabled 4133 | -1/Command | Met MAIN.C 4177 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4177 | -1/Command | Destroyed MAIN.C Shell 4178 | -1/Command | Spotted M Shell/Def 4179 | -1/Command | MAIN.C activated Command garrisons 4179 | -1/Command | Spotted M Shell/Def 4179 | -1/Command | Spotted M Shell/Atk 4179 | -1/Command | Spotted M Shell/Def 4179 | -1/Command | Spotted M Shell/Def 4179 | -1/Command | Spotted M Shell/Atk 4196 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4276 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 4276 | -1/Command | Core integrity fell below 50% 4294 | -1/Command | Destroyed MAIN.C 4307 | -1/Command | Phase Generator disabled 4325 | -1/Command | Discovered new exit (range 173) 4325 | -1/Command | Discovered new exit (range 110) 4325 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4327 | -1/Command | Found Zero-point Reactor 4335 | -1/Command | Found Exp. Targeting Computer 4342 | -1/Command | Destroyed 11 combat bots 4442 | -1/Command | Spotted M Shell/Atk 4456 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 4456 | -1/Command | Destroyed M Shell/Atk 4467 | -1/Command | Destroyed M Shell/Atk 4819 | -1/Command | Found Exp. Weapon Cycler 4874 | -1/Command | Assembled emerged from beneath the floor 4952 | -1/Command | Assembled emerged from beneath the floor 4953 | -1/Command | Assembled emerged from beneath the floor 5011 | -1/Command | Assembled emerged from beneath the floor 5033 | -1/Command | Assembled emerged from beneath the floor 5107 | -1/Command | Found Exp. Core Analyzer 5166 | -1/Command | Warped through subspace to slip node 5166 | -1/Command | Discovered new exit (range 4) 5170 | -1/Command | Entered Access_0 5171 | -1/Access_0 | Sensed 1 artifact in vicinity 5171 | -1/Access_0 | Met Architect 5191 | -1/Access_0 | Subspace Access Node disabled 5207 | -1/Access_0 | A6 warped into view 5244 | -1/Access_0 | Subspace Access Node disabled 5265 | -1/Access_0 | Subspace Access Node disabled 5306 | -1/Access_0 | A5 warped into view 5335 | -1/Access_0 | Subspace Access Node disabled 5364 | -1/Access_0 | Found Exp. Force Field 5393 | -1/Access_0 | A4 warped into view 5409 | -1/Access_0 | Core integrity fell below 20% 5588 | -1/Access_0 | Destroyed by A6 with Enhanced Force Lance Last Messages --------------- 05579_ Quantum Shear penetrates Architect. 05581_ Quantum Shear penetrates Earth. 05581_ Quantum Shear penetrates Architect. 05581_ Penetrated by Quantum Shear. 05582_ A6 follow-up attacks with Enh. Force Lance. 05583_ Quantum Shear penetrates Wall. 05583_ Quantum Shear penetrates Earth. 05583_ Quantum Shear penetrates Wall. 05584_ A6 follow-up attacks with Enh. Force Lance. 05585_ Quantum Shear penetrates Earth. 05586_ Penetrated by Quantum Shear. 05587_ Quantum Shear penetrates Earth. 05587_ Quantum Shear penetrates Architect. 05587_ Destroyed Exp. Phase Shifter. 05587_ Quantum Shear penetrates Architect. 05588_ A6 follow-up attacks with Enh. Force Lance. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | # # ########################### | | ###### ## ## ########################## | | ###### #"" "# ########################## | | ##### "# ########################## | | ##### # ########################## | | #### # ## # ########################## | | ## # ########################### | | # ########################### | | ##### ###########"############## | | ##### ########### #"############ | | ## ## #### ##"" ###"""####" ## "" # | | ######## ### "" " ### | | ######## ## ###"" ##### | | ######## #### " ## | | ##### ### ###### | | ###### #### ########## # #### | | ######## ##### ########## ### ##### ##### | | ######## ######## ############################ | | ######## ######### #;########################### | | ######## ###########; ########################### | | ######## ####### #### ########################## | | ######## ####### # # ######################### | | ######## ######## ;;######################## | | ######## ##########;;;;; ###################### | | ## " ; 0p ; ############## | | ## ################# ;; X ###################### | | ################; ;;# ;##################### | | #################;;; "## ; #################### | | ######### # ### ;##################### | | ####### ## p ## # #################??? | | ####### ## p####""#### ## ############??????? | | ### ### ##### ### ###########??????? | | ###### ### ##"###### ##### #########???????? | | ###### ## ;####### ########???????? | | ###### ######### #######???????? | | ###### ################### #####????????? | | ###### ######## ########## ###?????????? | | ##### ####### ########## ##?????????? | | ######## ##### ###########??????????? | | ## #### ########???????????? | | ## # ### ########????????????? | | ###### ##" #### ## #######??????????????? | | ## #" "### #########???????????????? | | ## #" ### ### ####??????????????????? | | # " ### #### ### ###???????????????????? | | # ### ##### #### ##????????????????????? | | " ### ##### #### ###???????????????????? | | # ### ##### #### ###???????????????????? | | ### ### "#### #### ###???????????????????? | | # ### ##### ############??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 75 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 30 Evasion (%) 76 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 34 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mic. Fission Core | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Integrated Thermoelectric Network Core Membrane LRC Insulator Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- I Was Wrong! Challenges ------------ None Game ------ Seed SuperquantumSmartbombCloak Manual? 0 Play Time 01:32:08 Cumulative 223.9 hours Start 2025.04.22 @ 17:20:25 End 2025.04.22 @ 18:53:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/0/5/1/0/0/0/1/0 Lore% 75 Gallery% 75 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a491dc27-a73d-4e8c-9340-63caae5ec107