Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 10:12:12 Player: Barbarossa Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (230) 1150 Value Destroyed (7229) 7229 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1991) 1991 TOTAL SCORE: 17590 Bonus ------- High Alert Combat Kills 1109 Follower Combat Kills 408 Entered DSFs 500 Friendly Fire -26 Cogmind --------- Core Integrity 0/1600 Matter 169/300 Energy 56/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) High-capacity Matter Pod (0) Quantum Capacitor Linear Accelerator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Experimental Core Analyzer Recoil Nullifier Quantum Capacitor Advanced Reaction Control System Point Defense Array > --- WEAPON ----------- Heavy Machine Gun Advanced Datajack > --- INVENTORY -------- Energy Well High-capacity Matter Pod Linear Accelerator [Rating: 100] Favorites ----------- Power Neutrino Core Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun High-powered Field Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 6 | . . 2 . . . . . 2 . 2 . . Utility 9 | . . . . 2 1 2 1 . 1 . . 2 Weapon 2 | . . . . . 1 . . . 1 . . . Parts Attached 222 | . 9 37 14 13 45 3 42 17 25 . . 17 Power 30 | . 1 3 1 3 5 . 6 2 3 . . 6 Engine 10 | . 1 3 1 1 4 . . . . . . . Core 11 | . . . . 2 1 . 6 2 . . . . Reactor 9 | . . . . . . . . . 3 . . 6 Propulsion 73 | . 4 22 9 2 12 1 7 3 11 . . 2 Treads 24 | . . 10 6 1 4 . 2 1 . . . . Leg . | . . . . . . . . . . . . . Wheel 36 | . 4 12 3 1 8 1 5 2 . . . . Hover 4 | . . . . . . . . . 4 . . . Flight 9 | . . . . . . . . . 7 . . 2 Utility 57 | . 2 3 1 5 14 1 14 4 6 . . 7 Device 41 | . 1 3 . 3 12 . 10 2 4 . . 6 Storage 5 | . 1 . 1 . 1 . 1 . 1 . . . Processor 7 | . . . . 2 . . 1 2 1 . . 1 Hackware 2 | . . . . . 1 . 1 . . . . . Protection 2 | . . . . . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 62 | . 2 9 3 3 14 1 15 8 5 . . 2 Energy Gun 21 | . 1 5 3 1 5 . 4 1 1 . . . Energy Cannon 4 | . . . . . . 1 3 . . . . . Ballistic Gun 27 | . 1 4 . . 7 . 4 7 4 . . . Ballistic Cannon 8 | . . . . 2 2 . 3 . . . . 1 Launcher 1 | . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 Unidentified Prototypes 6 | . . . . . 3 1 1 . . . . 1 Parts Lost 69 | . 2 5 1 . 5 . 14 22 6 . 1 13 Power 10 | . . 1 . . 2 . 1 4 . . . 2 Propulsion 24 | . 1 4 1 . 1 . 2 4 4 . . 7 Utility 20 | . . . . . 2 . 7 7 . . 1 3 Weapon 15 | . 1 . . . . . 4 7 2 . . 1 Highest Loss Streak 21 | . 2 2 1 . 2 . 4 21 6 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 96 97 98 98 94 79 86 79 30 56 56 41 Engine 4 | . 13 10 11 4 3 6 1 . . . . . Core 3 | . . . . 3 3 . 8 8 . . . . Treads 9 | . . 22 22 17 11 . 1 8 . . . . Wheel 14 | . 26 20 20 18 13 12 9 9 . . . . Device 15 | . 12 10 11 18 15 13 21 23 3 13 13 9 Storage 7 | . 14 11 11 9 7 6 5 4 2 . . . Processor 5 | . . . . 9 7 6 10 9 1 4 4 3 Hackware 3 | . . . . . 6 6 4 . . . . . Energy Gun 7 | . 26 11 10 8 7 1 2 4 . . . . Energy Cannon 1 | . . . . . . 4 3 . . . . . Ballistic Gun 5 | . 1 10 11 1 6 6 2 9 2 4 4 3 Ballistic Cannon 4 | . . . . 7 7 6 6 . . . . . Naked Turns 33 | . . . . . . . . 13 14 . . 6 Heaviest Build 107 | 13 51 56 56 58 69 87 107 96 36 36 36 41 Greatest Support 56 | 20 26 43 23 28 56 56 56 56 36 36 36 42 Greatest Overweight (x) 18 | . 2 18 4 2 3 1 3 1 7 . . 1 Average Overweight (x) 1 | . 1 1 2 1 1 1 1 . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 19 | . 19 20 20 20 20 20 20 19 5 5 5 5 Most Carried 20 | . 20 20 20 20 20 20 20 20 5 5 5 5 Average Carried 18 | . 12 19 19 19 19 19 18 17 4 5 5 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 6 20 20 20 20 19 20 20 5 5 5 5 5 Class Distribution -------------------- 33% | Scavenger-Skirmisher 28% | Mutant 12% | Skirmisher 10% | Gunner 5% | Scavenger-Gunner 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/DSF Scavenger-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Matter Collected 5313 | 200 280 631 377 168 1622 196 1209 295 135 . . 200 Remotely 672 | . . . . . . . 672 . . . . . Salvage Created 10145 | . 632 1817 1238 305 1943 479 2893 703 135 . . . Parts 495 | . 31 98 75 18 91 6 136 28 12 . . . Haulers Intercepted 15 | . 1 4 5 1 3 . 1 . . . . . Recyclers Shooed 17 | . 1 6 . . 2 3 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed 147 | . 16 23 15 4 31 4 45 5 4 . . . Guns 103 | . 16 23 15 2 17 1 20 5 4 . . . Cannons 39 | . . . . 2 14 2 21 . . . . . AOE 3 | . . . . . . . 3 . . . . . Classes Destroyed 16 | . 6 3 . . 5 . 1 1 . . . . Worker 19 | . 1 1 4 . 6 . 5 2 . . . . Builder 6 | . . . . . 1 . 5 . . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 15 | . 1 4 5 1 3 . 1 . . . . . Recycler 23 | . . 8 1 1 4 2 5 2 . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 6 | . 1 1 1 . 2 . 1 . . . . . Watcher 13 | . 1 2 1 1 5 . 2 1 . . . . Swarmer 32 | . 6 5 . 2 5 . 10 . 4 . . . Grunt 68 | . 10 10 7 . 18 1 22 . . . . . Brawler 2 | . . . . . 1 . 1 . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 26 | . . 7 8 2 3 3 3 . . . . . Hunter 3 | . . . . . . . 3 . . . . . Programmer 14 | . . . . . 4 . 6 4 . . . . Behemoth 1 | . . . . . . . . 1 . . . . Best Kill Streak 10 | . 5 6 9 1 4 3 10 4 4 . . . Combat Bots Only 8 | . 4 5 4 1 4 2 8 2 4 . . . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 2 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 1475 | . 71 149 82 18 230 66 279 246 74 . 74 186 Missed 530 | . 25 35 17 7 93 25 84 78 15 . 63 88 Damage Taken 16609 | . 445 1540 901 166 2021 346 4045 3336 1307 . 163 2339 Core 4574 | . 118 202 136 18 346 40 546 858 687 . 14 1609 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 50 | . . . . . . . 50 . . . . . Ignored by Resistances 5 | . . . . . . . 5 . . . . . Regen/Repaired (Parts) 457 | . 75 170 62 22 12 116 . . . . . . Core Remaining (%) 62 | 100 52 . 15 96 50 95 45 25 47 . 99 . Volleys Fired 619 | . 74 114 72 21 134 19 132 34 15 . 3 1 Largest 3 | . 2 2 2 2 3 3 3 3 1 . 1 1 Hottest 208 | . 90 79 79 100 151 163 208 149 94 . 30 66 Shots Fired 1365 | . 144 224 144 41 349 45 309 90 15 . 3 1 Gun 1044 | . 144 224 144 26 240 13 145 90 15 . 3 . Cannon 319 | . . . . 15 109 32 162 . . . . 1 Launcher 2 | . . . . . . . 2 . . . . . Special . | . . . . . . . . . . . . . Kinetic 672 | . . 114 72 21 218 26 139 68 10 . 3 1 Thermal 689 | . 144 110 70 20 131 19 168 22 5 . . . Explosive 2 | . . . . . . . 2 . . . . . Electromagnetic 2 | . . . 2 . . . . . . . . . Robot Hit Streak 15 | . 11 9 12 9 10 13 15 13 14 . 4 . Robot Miss Streak 10 | . 5 4 3 2 10 2 4 2 2 . 2 . Penetration Max 1 | . . . . . . . 1 1 . . . . Secondary Targets 9 | . 2 4 1 . . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . . Shots Hit Robots 885 | . 82 145 95 26 220 35 202 70 9 . 1 . Core Hits 369 | . 34 53 42 12 81 11 107 21 8 . . . Critical Kills 8 | . . . . . . . 8 . . . . . Critical Parts Destroyed 9 | . . 2 . . . . 5 2 . . . . Critical Strikes 58 | . 6 8 5 2 14 2 16 5 . . . . Burn 27 | . 6 6 5 1 9 . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . . Destroy 19 | . . 2 . . . . 12 5 . . . . Blast 11 | . . . . 1 5 2 3 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 22230 | . 1000 2358 1557 552 4858 1237 8236 2104 305 . 23 . Guns 14053 | . 1000 2358 1552 326 3076 159 3159 2099 301 . 23 . Cannons 6490 | . . . . 226 1625 1078 3561 . . . . . Explosions 1673 | . . . . . 157 . 1516 . . . . . Melee . | . . . . . . . . . . . . . Ramming 14 | . . . 5 . . . . 5 4 . . . Kinetic 9549 | . . 1067 707 293 2774 369 2553 1577 186 . 23 . Thermal 11462 | . 1000 1291 845 259 1999 868 4563 522 115 . . . Explosive 1205 | . . . . . 85 . 1120 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 4 . . 15 . . . 2 Average Corruption 1 | . . . . . 1 . . 6 . . . 1 Corruption Purged 8 | . . . . . 8 . . . . . . . Corruption Blocked 8 | . . . . . . . 4 4 . . . . Effects 9 | . . . . . 5 . . 4 . . . . Message Errors 1 | . . . . . . . . 1 . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . Energy Discharges 2 | . . . . . 2 . . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots 38 | . . . . . . 17 21 . . . . . Effects 4 | . . . . . . 2 2 . . . . . Energy Bleed 2 | . . . . . . 1 1 . . . . . Heat Surge 2 | . . . . . . 1 1 . . . . . Overflow Damage 672 | . . . . 17 187 112 356 . . . . . Projectiles 371 | . . . . 17 36 112 206 . . . . . Explosions 301 | . . . . . 151 . 150 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 30 | . . . . 2 11 1 16 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 29 | . . . . 2 11 1 15 . . . . . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 651 | . . . 2 . 327 . 319 2 1 . . . Shots 8 | . . . . . 4 . 4 . . . . . Rammed 4 | . . . 1 . . . . 1 2 . . . Targets Rammed 4 | . . . 1 . . . . 1 2 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 376 | . 108 9 6 . 222 376 358 337 6 . . 5 Average Temperature 71 | . 27 6 6 . 31 106 117 189 3 . . 5 Received Heat Transfer 3463 | . 171 675 357 63 531 111 873 673 . . . 9 Effects 4 | . . . . . . 1 3 . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 2 . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . Parts Melted 30 | . 3 4 7 1 5 5 4 1 . . . . Heat Transferred 20315 | . 3096 3404 2220 629 3990 824 5375 629 148 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Peak Influence 1161 | . 229 459 531 637 702 555 1161 709 260 146 113 390 Initial 568 | . . 33 113 28 134 343 271 568 205 146 113 61 Average 355 | . 102 203 348 327 336 399 514 609 212 146 111 147 Maximum Alert Level 4 | . 1 2 2 2 3 2 4 3 1 . . 1 Low Security (%) 31 | . 95 56 18 26 41 . . . 21 100 100 84 Level 1 28 | . 4 39 34 29 11 73 47 . 78 . . 15 Level 2 34 | . . 3 47 43 45 26 33 98 . . . . Level 3 4 | . . . . . 1 . 15 1 . . . . Level 4 . | . . . . . . . 3 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 4 1 1 2 13 3 10 1 . . 1 . Investigation 10 | . 1 . . 1 5 1 2 . . . . . Extermination 9 | . . . . . 4 . 4 1 . . . . Reinforcement 14 | . 3 1 1 . 4 1 3 . . . 1 . Assault 2 | . . . . . . 1 1 . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Distress Signals 14 | . 2 1 1 2 4 . 1 2 . . . 1 Communications Jammed 16 | . . . . . 1 . 6 9 . . . . Distress Signals 12 | . . . . . . . 4 8 . . . . Times Spotted 300 | . 23 32 25 20 50 7 66 24 11 . 3 39 Peak Tracking Total 25 | . 4 4 4 5 4 4 9 13 6 . 3 25 Tactical Retreats 22 | . . 2 . 1 6 1 8 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Traps Triggered 12 | . . 1 . 2 7 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Machines Disabled 22 | . . . . 2 10 . 10 . . . . . Max in Single Turn 6 | . . . . 1 6 . 4 . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Machines Accessed 57 | . 4 7 10 5 16 2 10 . . 1 . 2 Terminals 30 | . 3 5 7 3 4 . 6 . . 1 . 1 Fabricators 10 | . . . . . 5 1 4 . . . . . Repair Stations 6 | . 1 1 1 1 1 1 . . . . . . Recycling Units 5 | . . . 1 1 3 . . . . . . . Scanalyzers 4 | . . 1 . . 2 . . . . . . 1 Garrison Access 2 | . . . 1 . 1 . . . . . . . Total Hacks 185 | . 19 42 37 16 40 5 21 . . 2 . 3 Successful 114 | . 12 33 22 9 21 2 12 . . 1 . 2 Failed 71 | . 7 9 15 7 19 3 9 . . 1 . 1 Catastrophic 12 | . 1 3 2 . 4 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 83 | . 18 18 19 6 12 . 10 . . . . . Terminals 93 | . 15 20 26 10 7 . 11 . . 2 . 2 Fabricators 25 | . . . . . 12 3 10 . . . . . Repair Stations 25 | . 4 10 3 3 3 2 . . . . . . Recycling Units 15 | . . . 4 3 8 . . . . . . . Scanalyzers 21 | . . 12 . . 8 . . . . . . 1 Garrison Access 6 | . . . 4 . 2 . . . . . . . Terminal Hacks 33 | . 7 7 11 2 1 . 2 . . 1 . 2 Record 2 | . . . . . . . . . . . . 2 Part Schematic 3 | . . 3 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 8 | . 4 2 2 . . . . . . . . . Open Door 4 | . . . 3 . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 11 | . 2 2 4 1 1 . 1 . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . Fabricator Hacks 9 | . . . . . 3 . 6 . . . . . Network Status 2 | . . . . . 1 . 1 . . . . . Load Schematic 3 | . . . . . 1 . 2 . . . . . Build 4 | . . . . . 1 . 3 . . . . . Repair Station Hacks 22 | . 4 10 2 2 2 2 . . . . . . Scan Component 11 | . 2 5 1 1 1 1 . . . . . . Repair 11 | . 2 5 1 1 1 1 . . . . . . Recycling Unit Hacks 12 | . . . 3 3 6 . . . . . . . Process 3 | . . . 1 1 1 . . . . . . . Report Inventory 5 | . . . 1 1 3 . . . . . . . Retrieve Matter 3 | . . . 1 1 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 18 | . . 12 . . 6 . . . . . . . Insert Component 9 | . . 6 . . 3 . . . . . . . Analyze 9 | . . 6 . . 3 . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . . Unauthorized Hacks 18 | . 1 4 5 2 2 . 4 . . . . . Terminals 15 | . 1 4 5 2 1 . 2 . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Botnet 12 | . 1 4 3 2 . . 2 . . . . . Operators 2 | . . . 2 . . . . . . . . . Fabricators 3 | . . . . . 1 . 2 . . . . . Liberate 2 | . . . . . 1 . 1 . . . . . Fabnet 1 | . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 50 | . 4 6 6 5 15 2 9 . . 1 . 2 Full Trace Events 11 | . 1 1 2 1 3 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 9 . . 3 . . . . . . . Parts Built 6 | . . . . . 2 . 4 . . . . . Authchips . | . . . . . . . . . . . . . Time 215 | . . . . . 84 . 131 . . . . . Total Part Build Rating 30 | . . . . . 8 . 22 . . . . . Parts Repaired 11 | . 2 5 1 1 1 1 . . . . . . Time 361 | . 52 179 32 32 22 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 228 | . . . 24 82 122 . . . . . . . Retrieved Matter 228 | . . . 24 82 122 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 9 | . . 6 . . 3 . . . . . . . Part Schematics Acquired 9 | . . 6 . . 3 . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 . . . Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . 1 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 1 . . . Autooverrided 2 | . . . . . . . . 1 1 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Total Allies 16 | . . . 10 . 4 . . 1 1 . . . Largest Group 10 | . . . 10 10 3 . . . . . . . Highest-Rated Group 93 | . . . 88 88 93 . . . . . . . Highest-Rated Ally 31 | . . . 16 16 31 . . . . . . . Total Orders 5 | . . . 1 2 2 . . . . . . . AID 1 | . . . 1 . . . . . . . . . EXPLORE 4 | . . . . 2 2 . . . . . . . Ally Attacks 123 | . . . . 114 7 . . 1 1 . . . Total Damage 1110 | . . . . 1004 85 . . . 21 . . . Kills 21 | . . . . 20 1 . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . 2 2 . . . . . . . Drone Recoveries 2 | . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Turns Passed 11307 | . 795 1232 864 483 3925 396 2787 400 225 13 24 163 Spaces Moved 6699 | 1 381 455 471 229 2214 234 1585 231 335 52 73 438 Core 100 | . . 1 . . . . . 24 42 . . 33 Treads 204 | . . 15 1 . 77 . 105 6 . . . . Legs 27 | 1 26 . . . . . . . . . . . Wheels 5545 | . 355 439 470 229 2137 234 1480 201 . . . . Hover 42 | . . . . . . . . . 42 . . . Flight 781 | . . . . . . . . . 251 52 73 405 Fastest Speed 22 | 120 105 110 115 110 115 115 115 50 25 25 25 22 Average Speed 109 | 120 106 120 116 123 124 115 124 111 41 25 25 28 Slowest Speed 950 | 120 120 950 320 125 400 115 240 240 440 25 25 117 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 1 . 1 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 1 74 41 87 37 58 8 34 7 9 2 53 13 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 287 | . . . . 2 108 6 162 8 1 . . . Melee . | . . . . . . . . . . . . . Projectile 87 | . . . . 2 11 6 59 8 1 . . . AOE 200 | . . . . . 97 . 103 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc Total 9479 | . 625 921 642 386 3122 331 2150 302 400 51 74 475 Wait 1679 | . 132 268 68 117 667 70 332 10 9 . . 6 Move 6676 | . 380 454 470 228 2213 233 1584 231 332 51 70 430 Hop 6 | . . . . . . . . . 1 . 1 4 Pick Up 126 | . 22 20 4 3 27 4 32 4 7 . . 3 Fast Attach 66 | . 5 6 5 6 6 2 6 3 18 . . 9 Attach 52 | . 1 5 . 2 8 1 19 6 5 . . 5 Detach 5 | . . . . . . . . . 2 . . 3 Swap 104 | . 3 26 9 5 31 . 17 8 2 . . 3 Drop 143 | . 8 28 13 4 36 2 28 6 7 . . 11 Fire 619 | . 74 114 72 21 134 19 132 34 15 . 3 1 Melee . | . . . . . . . . . . . . . Ram 3 | . . . 1 . . . . . 2 . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory (discovered 4 exits: *Fac / *Upp x2 / *Ext) -4/Factory -3/Research -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 451 | -10/Materials | Repaired Ion Engine 478 | -10/Materials | Repaired Med. Laser 668 | -10/Materials | Discovered new exit (range 12) 792 | -10/Materials | Discovered new exit (range 4) 796 | -10/Materials | Entered another Materials area 796 | -9/Materials | Evolved 2 slots: Propulsion x2 1372 | -9/Materials | Discovered new exit (range 6) 1654 | -9/Materials | Discovered new exit (range 16) 1765 | -9/Materials | Core integrity fell below 50% 1811 | -9/Materials | Repaired Arm. Wheel 1844 | -9/Materials | Repaired Cooling System 1897 | -9/Materials | Repaired Imp. Assault Rifle 1924 | -9/Materials | Repaired Wheel 1964 | -9/Materials | Repaired Hacking Suite 2028 | -9/Materials | Entered Storage 2381 | -9/Storage | Core integrity fell below 20% 2459 | -9/Storage | Repaired Arm. Wheel 2795 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2874 | -9/Storage | Discovered new exit (range 12) 2892 | -9/Storage | Entered Materials 2892 | -8/Materials | Accompanied by 10 allies 2892 | -8/Materials | Evolved 2 slots: Utility x2 3031 | -8/Materials | Repaired Imp. Ion Engine 3052 | -8/Materials | Garrison activated, responded to threat 3078 | -8/Materials | Build established: Commander-Mutant 3275 | -8/Materials | Lost 3 allies 3356 | -8/Materials | Discovered new exit (range 13) 3372 | -8/Materials | Identified exit to Factory 3375 | -8/Materials | Entered Factory 3375 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3426 | -7/Factory | Discovered new exit (range 53) 3519 | -7/Factory | Allied Derelicts emerged from ambush trap array 3548 | -7/Factory | Build established: Mutant 3832 | -7/Factory | Discovered new exit (range 11) 3862 | -7/Factory | Identified exit to Factory 3932 | -7/Factory | Build established: Scavenger-Skirmisher 4429 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 5234 | -7/Factory | Discovered new exit (range 8) 5242 | -7/Factory | Identified exit to Lower Caves 5339 | -7/Factory | Fabricated System Restoration Module (x2) 5740 | -7/Factory | Build established: Scavenger-Gunner 6052 | -7/Factory | Discovered exit to Factory (range 8) 6359 | -7/Factory | Build established: Gunner 7045 | -7/Factory | Repaired System Restoration Module 7121 | -7/Factory | Discovered exit to Factory (range 15) 7300 | -7/Factory | Entered another Factory area 7300 | -6/Factory | Evolved 2 slots: Utility x2 7517 | -6/Factory | Repaired Arm. Huge Wheel 7576 | -6/Factory | Build established: Scavenger-Skirmisher 7650 | -6/Factory | First assault squad dispatched 7685 | -6/Factory | Discovered new exit (range 9) 7695 | -6/Factory | Identified exit to Factory 7696 | -6/Factory | Entered another Factory area 7696 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8024 | -5/Factory | Discovered new exit (range 15) 8075 | -5/Factory | Identified exit to Upper Caves 8149 | -5/Factory | Discovered new exit (range 6) 8153 | -5/Factory | Identified exit to Extension 8380 | -5/Factory | Fabricated Cooling System (x1) 8491 | -5/Factory | Destroyed 7 combat bots 8996 | -5/Factory | Build established: Skirmisher 9093 | -5/Factory | Discovered exit to Upper Caves (range 15) 9437 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 9999 | -5/Factory | Destroyed 8 combat bots 10004 | -5/Factory | Lost 4 parts (1p1n1u1w) 10219 | -5/Factory | Core integrity fell below 50% 10328 | -5/Factory | Build established: Scavenger-Skirmisher 10372 | -5/Factory | Fabricated Cooling System (x1) 10396 | -5/Factory | First assault squad dispatched 10423 | -5/Factory | Spotted B-75 Beast 10475 | -5/Factory | Discovered new exit (range 4) 10481 | -5/Factory | Identified exit to Factory 10483 | -5/Factory | Entered another Factory area 10483 | -4/Factory | Evolved 2 slots: Propulsion x2 10724 | -4/Factory | Spotted B-86 Titan 10756 | -4/Factory | Destroyed B-86 Titan 10866 | -4/Factory | System corruption reached 10% 10871 | -4/Factory | Core integrity fell below 50% 10873 | -4/Factory | Discovered new exit (range 16) 10883 | -4/Factory | Entered Research 10883 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10901 | -3/Research | Lost 21 parts (3p4n7u7w) 10973 | -3/Research | Core integrity fell below 50% 10991 | -3/Research | Lost 6 parts (4n2w) 11102 | -3/Research | Discovered new exit (range 15) 11108 | -3/Research | Identified exit to Research 11108 | -3/Research | Entered another Research area 11108 | -2/Research | Evolved 2 slots: Propulsion x2 11121 | -2/Research | Identified exit to DSF 11121 | -2/Research | Entered DSF 11138 | -2/DSF | Additional patrols routed to DSF 11141 | -2/DSF | Discovered new exit (range 16) 11145 | -2/DSF | Identified exit to Access 11145 | -2/DSF | Entered Access 11145 | -1/Access | Evolved 2 slots: Utility x2 11185 | -1/Access | Found Quantum Capacitor 11228 | -1/Access | Found Prototype Processor 11228 | -1/Access | Identified Exp. Core Analyzer 11294 | -1/Access | Spotted B-99 Colossus 11294 | -1/Access | Spotted B-99 Colossus 11295 | -1/Access | Core integrity fell below 50% 11305 | -1/Access | Core integrity fell below 20% 11308 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 11294_ Slug penetrates Scanalyzer. 11297_ Slug penetrates Wall. 11297_ Penetrated by Slug. 11297_ Slug penetrates Wall. 11300_ Wall collapses. 11300_ S-43 Plague destroyed. 11301_ Penetrated by Slug. 11301_ Slug penetrates Door. 11301_ Penetrated by Slug. 11301_ Slug penetrates Door. 11301_ Slug penetrates S-43 Plague. 11301_ Slug penetrates Door. 11302_ Exp. Core Analyzer destroyed. 11303_ Penetrated by Slug. 11304_ Slug penetrates Wall. 11304_ Slug penetrates Door. 11304_ Slug penetrates Wall. 11307_ Penetrated by Slug. 11307_ Slug penetrates Sealed Heavy Doors. 11308_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????##############??????????????????????????????? | | ?????# * #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ]* #??????????????????????????????? | | ?????# *! #??????????????????????????????? | | ?????# *! #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# ! #??????????????????????????????? | | ?????? #########??????????????????????? | | ???????? # "??????????????????????? | | ?????????? #% BB "??????????????????????? | | ############+#/#"## %BB@"??????????????????????? | | """S"""% *%= s "??????????????????????? | | """ """ +=% ss s "??????????????????????? | | # %s p "??????????????????????? | | # ss "??????????????????????? | | # s ### BB "??????????????????????? | | ! # #?# BB "??????????????????????? | | ########/### #?# "??????????????????????? | | #?#########??????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ########+########????????????????????????????????? | | ?# " #??????????????????????????????????? | | ?# """ #??????????????????????????????????? | | ?# """ #??????????????????????????????????? | | ?# " #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# = #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# ###+##?????????????????????????????? | | ?# ## ######????????????????????????? | | ?# / +???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 45 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Block 8 Armor Coverage 600 Resistance: EM 25 Propulsion Shielding 33 Point Defense Rating 160 Evasion (%) 77 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 12 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Autogun | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked System Restoration Module | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Drone Bay | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -7/Factory Cooling System | x1 | -5/Factory Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Cooling System | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Streaker Challenges ------------ None Game ------ Seed BackupWardroneMace Manual? 0 Play Time 01:54:52 Cumulative 211.5 hours Start 2024.06.08 @ 11:03:22 End 2024.06.09 @ 10:12:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 381 Rogue 381 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 57 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e9e3a1a-601c-41dd-b9b6-99413ccf06dc