Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 10:12:12

Player: Barbarossa

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (230)     1150
Value Destroyed (7229)     7229
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1991)               1991
              TOTAL SCORE: 17590

 Bonus
-------
High Alert Combat Kills    1109
Follower Combat Kills      408
Entered DSFs               500
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/1600
Matter                     169/300
Energy                     56/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (8) ---
                    (None)
>               --- UTILITY (11) -----
                    (None)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                Energy Well (350)
  High-capacity Matter Pod (0)
                Quantum Capacitor
                Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
>               --- UTILITY ----------
       Advanced Heat Sink
   Experimental Core Analyzer
                Recoil Nullifier
                Quantum Capacitor
       Advanced Reaction Control System
                Point Defense Array
>               --- WEAPON -----------
          Heavy Machine Gun
       Advanced Datajack
>               --- INVENTORY --------
                Energy Well
  High-capacity Matter Pod
                Linear Accelerator
[Rating: 100]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Cooled Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Cooling System
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               High-powered Field Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   .   .   .   .   2   .   2   .   .   
  Utility                  9    | .   .   .   .   2   1   2   1   .   1   .   .   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Parts Attached             222  | .   9   37  14  13  45  3   42  17  25  .   .   17  
  Power                    30   | .   1   3   1   3   5   .   6   2   3   .   .   6   
    Engine                 10   | .   1   3   1   1   4   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   2   1   .   6   2   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   3   .   .   6   
  Propulsion               73   | .   4   22  9   2   12  1   7   3   11  .   .   2   
    Treads                 24   | .   .   10  6   1   4   .   2   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  36   | .   4   12  3   1   8   1   5   2   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   7   .   .   2   
  Utility                  57   | .   2   3   1   5   14  1   14  4   6   .   .   7   
    Device                 41   | .   1   3   .   3   12  .   10  2   4   .   .   6   
    Storage                5    | .   1   .   1   .   1   .   1   .   1   .   .   .   
    Processor              7    | .   .   .   .   2   .   .   1   2   1   .   .   1   
    Hackware               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | .   2   9   3   3   14  1   15  8   5   .   .   2   
    Energy Gun             21   | .   1   5   3   1   5   .   4   1   1   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   1   3   .   .   .   .   .   
    Ballistic Gun          27   | .   1   4   .   .   7   .   4   7   4   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   2   2   .   3   .   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  6    | .   .   .   .   .   3   1   1   .   .   .   .   1   
Parts Lost                 69   | .   2   5   1   .   5   .   14  22  6   .   1   13  
  Power                    10   | .   .   1   .   .   2   .   1   4   .   .   .   2   
  Propulsion               24   | .   1   4   1   .   1   .   2   4   4   .   .   7   
  Utility                  20   | .   .   .   .   .   2   .   7   7   .   .   1   3   
  Weapon                   15   | .   1   .   .   .   .   .   4   7   2   .   .   1   
  Highest Loss Streak      21   | .   2   2   1   .   2   .   4   21  6   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  97  98  98  94  79  86  79  30  56  56  41  
  Engine                   4    | .   13  10  11  4   3   6   1   .   .   .   .   .   
  Core                     3    | .   .   .   .   3   3   .   8   8   .   .   .   .   
  Treads                   9    | .   .   22  22  17  11  .   1   8   .   .   .   .   
  Wheel                    14   | .   26  20  20  18  13  12  9   9   .   .   .   .   
  Device                   15   | .   12  10  11  18  15  13  21  23  3   13  13  9   
  Storage                  7    | .   14  11  11  9   7   6   5   4   2   .   .   .   
  Processor                5    | .   .   .   .   9   7   6   10  9   1   4   4   3   
  Hackware                 3    | .   .   .   .   .   6   6   4   .   .   .   .   .   
  Energy Gun               7    | .   26  11  10  8   7   1   2   4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   4   3   .   .   .   .   .   
  Ballistic Gun            5    | .   1   10  11  1   6   6   2   9   2   4   4   3   
  Ballistic Cannon         4    | .   .   .   .   7   7   6   6   .   .   .   .   .   
Naked Turns                33   | .   .   .   .   .   .   .   .   13  14  .   .   6   
Heaviest Build             107  | 13  51  56  56  58  69  87  107 96  36  36  36  41  
  Greatest Support         56   | 20  26  43  23  28  56  56  56  56  36  36  36  42  
  Greatest Overweight (x)  18   | .   2   18  4   2   3   1   3   1   7   .   .   1   
  Average Overweight (x)   1    | .   1   1   2   1   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  5   5   5   5   
  Average Capacity         19   | .   19  20  20  20  20  20  20  19  5   5   5   5   
  Most Carried             20   | .   20  20  20  20  20  20  20  20  5   5   5   5   
  Average Carried          18   | .   12  19  19  19  19  19  18  17  4   5   5   4   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 6   20  20  20  20  19  20  20  5   5   5   5   5   

 Class Distribution 
--------------------
 33% | Scavenger-Skirmisher
 28% | Mutant
 12% | Skirmisher
 10% | Gunner
  5% | Scavenger-Gunner
  4% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Storage
     Commander-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
           Skirmisher | -5/Factory
 Scavenger-Skirmisher | -4/Factory
   Scavenger-Sprinter | -3/Research
   Scavenger-Sprinter | -2/Research
   Scavenger-Sprinter | -2/DSF
   Scavenger-Sprinter | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Matter Collected           5313  | 200  280  631  377  168  1622 196  1209 295  135  .    .    200  
  Remotely                 672   | .    .    .    .    .    .    .    672  .    .    .    .    .    
Salvage Created            10145 | .    632  1817 1238 305  1943 479  2893 703  135  .    .    .    
  Parts                    495   | .    31   98   75   18   91   6    136  28   12   .    .    .    
Haulers Intercepted        15    | .    1    4    5    1    3    .    1    .    .    .    .    .    
Recyclers Shooed           17    | .    1    6    .    .    2    3    5    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  147  | .   16  23  15  4   31  4   45  5   4   .   .   .   
  Guns                     103  | .   16  23  15  2   17  1   20  5   4   .   .   .   
  Cannons                  39   | .   .   .   .   2   14  2   21  .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Classes Destroyed          16   | .   6   3   .   .   5   .   1   1   .   .   .   .   
  Worker                   19   | .   1   1   4   .   6   .   5   2   .   .   .   .   
  Builder                  6    | .   .   .   .   .   1   .   5   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   4   5   1   3   .   1   .   .   .   .   .   
  Recycler                 23   | .   .   8   1   1   4   2   5   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   1   1   1   .   2   .   1   .   .   .   .   .   
  Watcher                  13   | .   1   2   1   1   5   .   2   1   .   .   .   .   
  Swarmer                  32   | .   6   5   .   2   5   .   10  .   4   .   .   .   
  Grunt                    68   | .   10  10  7   .   18  1   22  .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   7   8   2   3   3   3   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmer               14   | .   .   .   .   .   4   .   6   4   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           10   | .   5   6   9   1   4   3   10  4   4   .   .   .   
  Combat Bots Only         8    | .   4   5   4   1   4   2   8   2   4   .   .   .   
Max Kills in Single Turn   2    | .   1   1   2   1   1   1   2   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        1475  | .    71   149  82   18   230  66   279  246  74   .    74   186  
  Missed                   530   | .    25   35   17   7    93   25   84   78   15   .    63   88   
Damage Taken               16609 | .    445  1540 901  166  2021 346  4045 3336 1307 .    163  2339 
  Core                     4574  | .    118  202  136  18   346  40   546  858  687  .    14   1609 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  50    | .    .    .    .    .    .    .    50   .    .    .    .    .    
  Ignored by Resistances   5     | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Regen/Repaired (Parts)   457   | .    75   170  62   22   12   116  .    .    .    .    .    .    
Core Remaining (%)         62    | 100  52   .    15   96   50   95   45   25   47   .    99   .    
Volleys Fired              619   | .    74   114  72   21   134  19   132  34   15   .    3    1    
  Largest                  3     | .    2    2    2    2    3    3    3    3    1    .    1    1    
  Hottest                  208   | .    90   79   79   100  151  163  208  149  94   .    30   66   
Shots Fired                1365  | .    144  224  144  41   349  45   309  90   15   .    3    1    
  Gun                      1044  | .    144  224  144  26   240  13   145  90   15   .    3    .    
  Cannon                   319   | .    .    .    .    15   109  32   162  .    .    .    .    1    
  Launcher                 2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  672   | .    .    114  72   21   218  26   139  68   10   .    3    1    
  Thermal                  689   | .    144  110  70   20   131  19   168  22   5    .    .    .    
  Explosive                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    11   9    12   9    10   13   15   13   14   .    4    .    
  Robot Miss Streak        10    | .    5    4    3    2    10   2    4    2    2    .    2    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        9     | .    2    4    1    .    .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           885   | .    82   145  95   26   220  35   202  70   9    .    1    .    
  Core Hits                369   | .    34   53   42   12   81   11   107  21   8    .    .    .    
  Critical Kills           8     | .    .    .    .    .    .    .    8    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    2    .    .    .    .    5    2    .    .    .    .    
  Critical Strikes         58    | .    6    8    5    2    14   2    16   5    .    .    .    .    
    Burn                   27    | .    6    6    5    1    9    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                19    | .    .    2    .    .    .    .    12   5    .    .    .    .    
    Blast                  11    | .    .    .    .    1    5    2    3    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22230 | .    1000 2358 1557 552  4858 1237 8236 2104 305  .    23   .    
  Guns                     14053 | .    1000 2358 1552 326  3076 159  3159 2099 301  .    23   .    
  Cannons                  6490  | .    .    .    .    226  1625 1078 3561 .    .    .    .    .    
  Explosions               1673  | .    .    .    .    .    157  .    1516 .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14    | .    .    .    5    .    .    .    .    5    4    .    .    .    
  Kinetic                  9549  | .    .    1067 707  293  2774 369  2553 1577 186  .    23   .    
  Thermal                  11462 | .    1000 1291 845  259  1999 868  4563 522  115  .    .    .    
  Explosive                1205  | .    .    .    .    .    85   .    1120 .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    4    .    .    15   .    .    .    2    
  Average Corruption       1     | .    .    .    .    .    1    .    .    6    .    .    .    1    
  Corruption Purged        8     | .    .    .    .    .    8    .    .    .    .    .    .    .    
  Corruption Blocked       8     | .    .    .    .    .    .    .    4    4    .    .    .    .    
  Effects                  9     | .    .    .    .    .    5    .    .    4    .    .    .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             38    | .    .    .    .    .    .    17   21   .    .    .    .    .    
  Effects                  4     | .    .    .    .    .    .    2    2    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Heat Surge             2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
Overflow Damage            672   | .    .    .    .    17   187  112  356  .    .    .    .    .    
  Projectiles              371   | .    .    .    .    17   36   112  206  .    .    .    .    .    
  Explosions               301   | .    .    .    .    .    151  .    150  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 30    | .    .    .    .    2    11   1    16   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    .    2    11   1    15   .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      651   | .    .    .    2    .    327  .    319  2    1    .    .    .    
  Shots                    8     | .    .    .    .    .    4    .    4    .    .    .    .    .    
  Rammed                   4     | .    .    .    1    .    .    .    .    1    2    .    .    .    
Targets Rammed             4     | .    .    .    1    .    .    .    .    1    2    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        376   | .    108  9    6    .    222  376  358  337  6    .    .    5    
  Average Temperature      71    | .    27   6    6    .    31   106  117  189  3    .    .    5    
  Received Heat Transfer   3463  | .    171  675  357  63   531  111  873  673  .    .    .    9    
  Effects                  4     | .    .    .    .    .    .    1    3    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Parts Melted             30    | .    3    4    7    1    5    5    4    1    .    .    .    .    
  Heat Transferred         20315 | .    3096 3404 2220 629  3990 824  5375 629  148  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Peak Influence             1161 | .    229  459  531  637  702  555  1161 709  260  146  113  390  
  Initial                  568  | .    .    33   113  28   134  343  271  568  205  146  113  61   
  Average                  355  | .    102  203  348  327  336  399  514  609  212  146  111  147  
Maximum Alert Level        4    | .    1    2    2    2    3    2    4    3    1    .    .    1    
  Low Security (%)         31   | .    95   56   18   26   41   .    .    .    21   100  100  84   
  Level 1                  28   | .    4    39   34   29   11   73   47   .    78   .    .    15   
  Level 2                  34   | .    .    3    47   43   45   26   33   98   .    .    .    .    
  Level 3                  4    | .    .    .    .    .    1    .    15   1    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    3    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    4    1    1    2    13   3    10   1    .    .    1    .    
  Investigation            10   | .    1    .    .    1    5    1    2    .    .    .    .    .    
  Extermination            9    | .    .    .    .    .    4    .    4    1    .    .    .    .    
  Reinforcement            14   | .    3    1    1    .    4    1    3    .    .    .    1    .    
  Assault                  2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Distress Signals           14   | .   2   1   1   2   4   .   1   2   .   .   .   1   
Communications Jammed      16   | .   .   .   .   .   1   .   6   9   .   .   .   .   
  Distress Signals         12   | .   .   .   .   .   .   .   4   8   .   .   .   .   
Times Spotted              300  | .   23  32  25  20  50  7   66  24  11  .   3   39  
  Peak Tracking Total      25   | .   4   4   4   5   4   4   9   13  6   .   3   25  
  Tactical Retreats        22   | .   .   2   .   1   6   1   8   1   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Traps Triggered            12   | .   .   1   .   2   7   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Machines Disabled          22   | .   .   .   .   2   10  .   10  .   .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   1   6   .   4   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Machines Accessed          57   | .   4   7   10  5   16  2   10  .   .   1   .   2   
  Terminals                30   | .   3   5   7   3   4   .   6   .   .   1   .   1   
  Fabricators              10   | .   .   .   .   .   5   1   4   .   .   .   .   .   
  Repair Stations          6    | .   1   1   1   1   1   1   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   1   1   3   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   2   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Total Hacks                185  | .   19  42  37  16  40  5   21  .   .   2   .   3   
  Successful               114  | .   12  33  22  9   21  2   12  .   .   1   .   2   
  Failed                   71   | .   7   9   15  7   19  3   9   .   .   1   .   1   
    Catastrophic           12   | .   1   3   2   .   4   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   83   | .   18  18  19  6   12  .   10  .   .   .   .   .   
  Terminals                93   | .   15  20  26  10  7   .   11  .   .   2   .   2   
  Fabricators              25   | .   .   .   .   .   12  3   10  .   .   .   .   .   
  Repair Stations          25   | .   4   10  3   3   3   2   .   .   .   .   .   .   
  Recycling Units          15   | .   .   .   4   3   8   .   .   .   .   .   .   .   
  Scanalyzers              21   | .   .   12  .   .   8   .   .   .   .   .   .   1   
  Garrison Access          6    | .   .   .   4   .   2   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   7   7   11  2   1   .   2   .   .   1   .   2   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematic           3    | .   .   3   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   4   2   2   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   3   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          11   | .   2   2   4   1   1   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   3   .   6   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   1   .   3   .   .   .   .   .   
Repair Station Hacks       22   | .   4   10  2   2   2   2   .   .   .   .   .   .   
  Scan Component           11   | .   2   5   1   1   1   1   .   .   .   .   .   .   
  Repair                   11   | .   2   5   1   1   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       12   | .   .   .   3   3   6   .   .   .   .   .   .   .   
  Process                  3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Report Inventory         5    | .   .   .   1   1   3   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   1   1   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   12  .   .   6   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   6   .   .   3   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   6   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   4   5   2   2   .   4   .   .   .   .   .   
  Terminals                15   | .   1   4   5   2   1   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 12   | .   1   4   3   2   .   .   2   .   .   .   .   .   
    Operators              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   1   .   2   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   4   6   6   5   15  2   9   .   .   1   .   2   
  Full Trace Events        11   | .   1   1   2   1   3   1   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   9   .   .   3   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   2   .   4   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   215  | .   .   .   .   .   84  .   131 .   .   .   .   .   
  Total Part Build Rating  30   | .   .   .   .   .   8   .   22  .   .   .   .   .   
Parts Repaired             11   | .   2   5   1   1   1   1   .   .   .   .   .   .   
  Time                     361  | .   52  179 32  32  22  44  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          228  | .   .   .   24  82  122 .   .   .   .   .   .   .   
  Retrieved Matter         228  | .   .   .   24  82  122 .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   6   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   6   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   3   1   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Total Allies               16   | .    .    .    10   .    4    .    .    1    1    .    .    .    
  Largest Group            10   | .    .    .    10   10   3    .    .    .    .    .    .    .    
  Highest-Rated Group      93   | .    .    .    88   88   93   .    .    .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    16   16   31   .    .    .    .    .    .    .    
Total Orders               5    | .    .    .    1    2    2    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  4    | .    .    .    .    2    2    .    .    .    .    .    .    .    
Ally Attacks               123  | .    .    .    .    114  7    .    .    1    1    .    .    .    
  Total Damage             1110 | .    .    .    .    1004 85   .    .    .    21   .    .    .    
  Kills                    21   | .    .    .    .    20   1    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   2   2   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Turns Passed               11307 | .    795  1232 864  483  3925 396  2787 400  225  13   24   163  
Spaces Moved               6699  | 1    381  455  471  229  2214 234  1585 231  335  52   73   438  
  Core                     100   | .    .    1    .    .    .    .    .    24   42   .    .    33   
  Treads                   204   | .    .    15   1    .    77   .    105  6    .    .    .    .    
  Legs                     27    | 1    26   .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5545  | .    355  439  470  229  2137 234  1480 201  .    .    .    .    
  Hover                    42    | .    .    .    .    .    .    .    .    .    42   .    .    .    
  Flight                   781   | .    .    .    .    .    .    .    .    .    251  52   73   405  
  Fastest Speed            22    | 120  105  110  115  110  115  115  115  50   25   25   25   22   
  Average Speed            109   | 120  106  120  116  123  124  115  124  111  41   25   25   28   
  Slowest Speed            950   | 120  120  950  320  125  400  115  240  240  440  25   25   117  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    1    .    1    4    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32    | 1    74   41   87   37   58   8    34   7    9    2    53   13   
  Regions Visited          12
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    1    1    1    1    .    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          287   | .    .    .    .    2    108  6    162  8    1    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               87    | .    .    .    .    2    11   6    59   8    1    .    .    .    
  AOE                      200   | .    .    .    .    .    97   .    103  .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  Res  Res  DSF  Acc  
Total                      9479 | .    625  921  642  386  3122 331  2150 302  400  51   74   475  
  Wait                     1679 | .    132  268  68   117  667  70   332  10   9    .    .    6    
  Move                     6676 | .    380  454  470  228  2213 233  1584 231  332  51   70   430  
  Hop                      6    | .    .    .    .    .    .    .    .    .    1    .    1    4    
  Pick Up                  126  | .    22   20   4    3    27   4    32   4    7    .    .    3    
  Fast Attach              66   | .    5    6    5    6    6    2    6    3    18   .    .    9    
  Attach                   52   | .    1    5    .    2    8    1    19   6    5    .    .    5    
  Detach                   5    | .    .    .    .    .    .    .    .    .    2    .    .    3    
  Swap                     104  | .    3    26   9    5    31   .    17   8    2    .    .    3    
  Drop                     143  | .    8    28   13   4    36   2    28   6    7    .    .    11   
  Fire                     619  | .    74   114  72   21   134  19   132  34   15   .    3    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    1    .    .    .    .    .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / *Ext)
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   451 | -10/Materials | Repaired Ion Engine
   478 | -10/Materials | Repaired Med. Laser
   668 | -10/Materials | Discovered new exit (range 12)
   792 | -10/Materials | Discovered new exit (range 4)
   796 | -10/Materials | Entered another Materials area
   796 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1372 | -9/Materials  | Discovered new exit (range 6)
  1654 | -9/Materials  | Discovered new exit (range 16)
  1765 | -9/Materials  | Core integrity fell below 50%
  1811 | -9/Materials  | Repaired Arm. Wheel
  1844 | -9/Materials  | Repaired Cooling System
  1897 | -9/Materials  | Repaired Imp. Assault Rifle
  1924 | -9/Materials  | Repaired Wheel
  1964 | -9/Materials  | Repaired Hacking Suite
  2028 | -9/Materials  | Entered Storage
  2381 | -9/Storage    | Core integrity fell below 20%
  2459 | -9/Storage    | Repaired Arm. Wheel
  2795 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  2874 | -9/Storage    | Discovered new exit (range 12)
  2892 | -9/Storage    | Entered Materials
  2892 | -8/Materials  | Accompanied by 10 allies
  2892 | -8/Materials  | Evolved 2 slots: Utility x2
  3031 | -8/Materials  | Repaired Imp. Ion Engine
  3052 | -8/Materials  | Garrison activated, responded to threat
  3078 | -8/Materials  | Build established: Commander-Mutant
  3275 | -8/Materials  | Lost 3 allies
  3356 | -8/Materials  | Discovered new exit (range 13)
  3372 | -8/Materials  | Identified exit to Factory
  3375 | -8/Materials  | Entered Factory
  3375 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3426 | -7/Factory    | Discovered new exit (range 53)
  3519 | -7/Factory    | Allied Derelicts emerged from ambush trap array
  3548 | -7/Factory    | Build established: Mutant
  3832 | -7/Factory    | Discovered new exit (range 11)
  3862 | -7/Factory    | Identified exit to Factory
  3932 | -7/Factory    | Build established: Scavenger-Skirmisher
  4429 | -7/Factory    | P-60 Hacker assimilated allied Technician 4a
  5234 | -7/Factory    | Discovered new exit (range 8)
  5242 | -7/Factory    | Identified exit to Lower Caves
  5339 | -7/Factory    | Fabricated System Restoration Module (x2)
  5740 | -7/Factory    | Build established: Scavenger-Gunner
  6052 | -7/Factory    | Discovered exit to Factory (range 8)
  6359 | -7/Factory    | Build established: Gunner
  7045 | -7/Factory    | Repaired System Restoration Module
  7121 | -7/Factory    | Discovered exit to Factory (range 15)
  7300 | -7/Factory    | Entered another Factory area
  7300 | -6/Factory    | Evolved 2 slots: Utility x2
  7517 | -6/Factory    | Repaired Arm. Huge Wheel
  7576 | -6/Factory    | Build established: Scavenger-Skirmisher
  7650 | -6/Factory    | First assault squad dispatched
  7685 | -6/Factory    | Discovered new exit (range 9)
  7695 | -6/Factory    | Identified exit to Factory
  7696 | -6/Factory    | Entered another Factory area
  7696 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  8024 | -5/Factory    | Discovered new exit (range 15)
  8075 | -5/Factory    | Identified exit to Upper Caves
  8149 | -5/Factory    | Discovered new exit (range 6)
  8153 | -5/Factory    | Identified exit to Extension
  8380 | -5/Factory    | Fabricated Cooling System (x1)
  8491 | -5/Factory    | Destroyed 7 combat bots
  8996 | -5/Factory    | Build established: Skirmisher
  9093 | -5/Factory    | Discovered exit to Upper Caves (range 15)
  9437 | -5/Factory    | Fabricated Enh. Quantum Rifle (x2)
  9999 | -5/Factory    | Destroyed 8 combat bots
 10004 | -5/Factory    | Lost 4 parts (1p1n1u1w)
 10219 | -5/Factory    | Core integrity fell below 50%
 10328 | -5/Factory    | Build established: Scavenger-Skirmisher
 10372 | -5/Factory    | Fabricated Cooling System (x1)
 10396 | -5/Factory    | First assault squad dispatched
 10423 | -5/Factory    | Spotted B-75 Beast
 10475 | -5/Factory    | Discovered new exit (range 4)
 10481 | -5/Factory    | Identified exit to Factory
 10483 | -5/Factory    | Entered another Factory area
 10483 | -4/Factory    | Evolved 2 slots: Propulsion x2
 10724 | -4/Factory    | Spotted B-86 Titan
 10756 | -4/Factory    | Destroyed B-86 Titan
 10866 | -4/Factory    | System corruption reached 10%
 10871 | -4/Factory    | Core integrity fell below 50%
 10873 | -4/Factory    | Discovered new exit (range 16)
 10883 | -4/Factory    | Entered Research
 10883 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 10901 | -3/Research   | Lost 21 parts (3p4n7u7w)
 10973 | -3/Research   | Core integrity fell below 50%
 10991 | -3/Research   | Lost 6 parts (4n2w)
 11102 | -3/Research   | Discovered new exit (range 15)
 11108 | -3/Research   | Identified exit to Research
 11108 | -3/Research   | Entered another Research area
 11108 | -2/Research   | Evolved 2 slots: Propulsion x2
 11121 | -2/Research   | Identified exit to DSF
 11121 | -2/Research   | Entered DSF
 11138 | -2/DSF        | Additional patrols routed to DSF
 11141 | -2/DSF        | Discovered new exit (range 16)
 11145 | -2/DSF        | Identified exit to Access
 11145 | -2/DSF        | Entered Access
 11145 | -1/Access     | Evolved 2 slots: Utility x2
 11185 | -1/Access     | Found Quantum Capacitor
 11228 | -1/Access     | Found Prototype Processor
 11228 | -1/Access     | Identified Exp. Core Analyzer
 11294 | -1/Access     | Spotted B-99 Colossus
 11294 | -1/Access     | Spotted B-99 Colossus
 11295 | -1/Access     | Core integrity fell below 50%
 11305 | -1/Access     | Core integrity fell below 20%
 11308 | -1/Access     | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
11294_ Slug penetrates Scanalyzer.
11297_ Slug penetrates Wall. <x3>
11297_ Penetrated by Slug. <x2>
11297_ Slug penetrates Wall.
11300_ Wall collapses.
11300_ S-43 Plague destroyed.
11301_ Penetrated by Slug. <x3>
11301_ Slug penetrates Door.
11301_ Penetrated by Slug. <x2>
11301_ Slug penetrates Door.
11301_ Slug penetrates S-43 Plague.
11301_ Slug penetrates Door.
11302_ Exp. Core Analyzer destroyed.
11303_ Penetrated by Slug.
11304_ Slug penetrates Wall.
11304_ Slug penetrates Door.
11304_ Slug penetrates Wall.
11307_ Penetrated by Slug.
11307_ Slug penetrates Sealed Heavy Doors.
11308_ B-99 Colossus activates siege mode.

 Map 
-----
+----------------------------------------------------+
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|   """S"""% *%=   s        "??????????????????????? |
|   """ """  +=% ss s       "??????????????????????? |
|            #    %s p      "??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          45
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              12
Corruption Block           8
Armor Coverage             600
Resistance: EM             25
Propulsion Shielding       33
Point Defense Rating       160
Evasion (%)                77
Core Analysis              8
Recoil Reduction           6
Offensive Hacking          12

 Item Schematics 
-----------------
            Cooling System | -9/Materials | Scanalyzed
                Arm. Wheel | -9/Materials | Scanalyzed
           Hcp. Matter Pod | -9/Materials | Scanalyzed
               Imp. Treads | -9/Materials | Scanalyzed
                Beam Rifle | -9/Materials | Scanalyzed
             Hacking Suite | -9/Materials | Scanalyzed
                   Autogun | -9/Materials | Hacked
              Spread Laser | -9/Materials | Hacked
        Med. Armor Plating | -9/Materials | Hacked
 System Restoration Module | -7/Factory   | Scanalyzed
           Arm. Huge Wheel | -7/Factory   | Scanalyzed
                 Drone Bay | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Restoration Module | x2 | -7/Factory 
            Cooling System | x1 | -5/Factory 
        Enh. Quantum Rifle | x2 | -5/Factory | Preloaded
            Cooling System | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns
Streaker

 Challenges 
------------
None

 Game 
------
Seed              BackupWardroneMace
  Manual?         0
Play Time         01:54:52
  Cumulative      211.5 hours
  Start           2024.06.08 @ 11:03:22
  End             2024.06.09 @ 10:12:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          381
  Rogue           381
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          57
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e9e3a1a-601c-41dd-b9b6-99413ccf06dc