Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 10:12:12
Player: Barbarossa
Result: Destroyed by B-99 Colossus with Linear Accelerator
Performance
-------------
Evolutions (9) 4500
Regions Visited (12) 2400
Robots Destroyed (230) 1150
Value Destroyed (7229) 7229
Prototype IDs (16) 320
Alien Tech Used (0) 0
Bonus (1991) 1991
TOTAL SCORE: 17590
Bonus
-------
High Alert Combat Kills 1109
Follower Combat Kills 408
Entered DSFs 500
Friendly Fire -26
Cogmind
---------
Core Integrity 0/1600
Matter 169/300
Energy 56/100
System Corruption 2%
Temperature Cool (0)
Movement Core (50)
Location -1/Access
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (8) ---
(None)
> --- UTILITY (11) -----
(None)
> --- WEAPON (4) -------
(None)
> --- INVENTORY (5) ----
Energy Well (350)
High-capacity Matter Pod (0)
Quantum Capacitor
Linear Accelerator
Peak State
------------
> --- POWER ------------
Light Antimatter Reactor
Light Antimatter Reactor
> --- PROPULSION -------
Xenon Bombardment Thruster
Xenon Bombardment Thruster
Xenon Bombardment Thruster
Xenon Bombardment Thruster
Xenon Bombardment Thruster
Xenon Bombardment Thruster
> --- UTILITY ----------
Advanced Heat Sink
Experimental Core Analyzer
Recoil Nullifier
Quantum Capacitor
Advanced Reaction Control System
Point Defense Array
> --- WEAPON -----------
Heavy Machine Gun
Advanced Datajack
> --- INVENTORY --------
Energy Well
High-capacity Matter Pod
Linear Accelerator
[Rating: 100]
Favorites
-----------
Power Neutrino Core
Engine Cooled Deuterium Engine
Power Core Neutrino Core
Reactor Light Antimatter Reactor
Propulsion Armored Huge Wheel
Treads Light Treads
Leg Aluminum Leg
Wheel Armored Huge Wheel
Hover Unit Linear Gravjet
Flight Unit Xenon Bombardment Thruster
Utility Cooling System
Device Cooling System
Storage High-capacity Storage Unit
Processor Improved Signal Interpreter
Hackware Hacking Suite
Protection Heavy Armor Plating
Weapon Mini Assault Cannon
Energy Gun High-powered Field Laser
Energy Cannon Cooled Particle Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Heavy Missile Launcher
Special Melee Weapon Advanced Datajack
Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Slots Evolved 18 | . . 2 . 2 2 2 2 2 2 2 . 2
Power 1 | . . . . . . . 1 . . . . .
Propulsion 6 | . . 2 . . . . . 2 . 2 . .
Utility 9 | . . . . 2 1 2 1 . 1 . . 2
Weapon 2 | . . . . . 1 . . . 1 . . .
Parts Attached 222 | . 9 37 14 13 45 3 42 17 25 . . 17
Power 30 | . 1 3 1 3 5 . 6 2 3 . . 6
Engine 10 | . 1 3 1 1 4 . . . . . . .
Core 11 | . . . . 2 1 . 6 2 . . . .
Reactor 9 | . . . . . . . . . 3 . . 6
Propulsion 73 | . 4 22 9 2 12 1 7 3 11 . . 2
Treads 24 | . . 10 6 1 4 . 2 1 . . . .
Leg . | . . . . . . . . . . . . .
Wheel 36 | . 4 12 3 1 8 1 5 2 . . . .
Hover 4 | . . . . . . . . . 4 . . .
Flight 9 | . . . . . . . . . 7 . . 2
Utility 57 | . 2 3 1 5 14 1 14 4 6 . . 7
Device 41 | . 1 3 . 3 12 . 10 2 4 . . 6
Storage 5 | . 1 . 1 . 1 . 1 . 1 . . .
Processor 7 | . . . . 2 . . 1 2 1 . . 1
Hackware 2 | . . . . . 1 . 1 . . . . .
Protection 2 | . . . . . . 1 1 . . . . .
Artifact . | . . . . . . . . . . . . .
Weapon 62 | . 2 9 3 3 14 1 15 8 5 . . 2
Energy Gun 21 | . 1 5 3 1 5 . 4 1 1 . . .
Energy Cannon 4 | . . . . . . 1 3 . . . . .
Ballistic Gun 27 | . 1 4 . . 7 . 4 7 4 . . .
Ballistic Cannon 8 | . . . . 2 2 . 3 . . . . 1
Launcher 1 | . . . . . . . 1 . . . . .
Special Weapon . | . . . . . . . . . . . . .
Impact Weapon . | . . . . . . . . . . . . .
Slashing Weapon . | . . . . . . . . . . . . .
Piercing Weapon . | . . . . . . . . . . . . .
Special Melee Weapon 1 | . . . . . . . . . . . . 1
Unidentified Prototypes 6 | . . . . . 3 1 1 . . . . 1
Parts Lost 69 | . 2 5 1 . 5 . 14 22 6 . 1 13
Power 10 | . . 1 . . 2 . 1 4 . . . 2
Propulsion 24 | . 1 4 1 . 1 . 2 4 4 . . 7
Utility 20 | . . . . . 2 . 7 7 . . 1 3
Weapon 15 | . 1 . . . . . 4 7 2 . . 1
Highest Loss Streak 21 | . 2 2 1 . 2 . 4 21 6 . 1 13
To Critical Strikes . | . . . . . . . . . . . . .
Average Slot Usage (%) 90 | . 96 97 98 98 94 79 86 79 30 56 56 41
Engine 4 | . 13 10 11 4 3 6 1 . . . . .
Core 3 | . . . . 3 3 . 8 8 . . . .
Treads 9 | . . 22 22 17 11 . 1 8 . . . .
Wheel 14 | . 26 20 20 18 13 12 9 9 . . . .
Device 15 | . 12 10 11 18 15 13 21 23 3 13 13 9
Storage 7 | . 14 11 11 9 7 6 5 4 2 . . .
Processor 5 | . . . . 9 7 6 10 9 1 4 4 3
Hackware 3 | . . . . . 6 6 4 . . . . .
Energy Gun 7 | . 26 11 10 8 7 1 2 4 . . . .
Energy Cannon 1 | . . . . . . 4 3 . . . . .
Ballistic Gun 5 | . 1 10 11 1 6 6 2 9 2 4 4 3
Ballistic Cannon 4 | . . . . 7 7 6 6 . . . . .
Naked Turns 33 | . . . . . . . . 13 14 . . 6
Heaviest Build 107 | 13 51 56 56 58 69 87 107 96 36 36 36 41
Greatest Support 56 | 20 26 43 23 28 56 56 56 56 36 36 36 42
Greatest Overweight (x) 18 | . 2 18 4 2 3 1 3 1 7 . . 1
Average Overweight (x) 1 | . 1 1 2 1 1 1 1 . . . . .
Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 5 5 5 5
Average Capacity 19 | . 19 20 20 20 20 20 20 19 5 5 5 5
Most Carried 20 | . 20 20 20 20 20 20 20 20 5 5 5 5
Average Carried 18 | . 12 19 19 19 19 19 18 17 4 5 5 4
Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5
Final Carried 20 | 6 20 20 20 20 19 20 20 5 5 5 5 5
Class Distribution
--------------------
33% | Scavenger-Skirmisher
28% | Mutant
12% | Skirmisher
10% | Gunner
5% | Scavenger-Gunner
4% | Commander-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -9/Storage
Commander-Mutant | -8/Materials
Scavenger-Skirmisher | -7/Factory
Scavenger-Skirmisher | -6/Factory
Skirmisher | -5/Factory
Scavenger-Skirmisher | -4/Factory
Scavenger-Sprinter | -3/Research
Scavenger-Sprinter | -2/Research
Scavenger-Sprinter | -2/DSF
Scavenger-Sprinter | -1/Access
Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Matter Collected 5313 | 200 280 631 377 168 1622 196 1209 295 135 . . 200
Remotely 672 | . . . . . . . 672 . . . . .
Salvage Created 10145 | . 632 1817 1238 305 1943 479 2893 703 135 . . .
Parts 495 | . 31 98 75 18 91 6 136 28 12 . . .
Haulers Intercepted 15 | . 1 4 5 1 3 . 1 . . . . .
Recyclers Shooed 17 | . 1 6 . . 2 3 5 . . . . .
Parts Field Recycled . | . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . . . . . .
Prevented . | . . . . . . . . . . . . .
Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Combat Hostiles Destroyed 147 | . 16 23 15 4 31 4 45 5 4 . . .
Guns 103 | . 16 23 15 2 17 1 20 5 4 . . .
Cannons 39 | . . . . 2 14 2 21 . . . . .
AOE 3 | . . . . . . . 3 . . . . .
Classes Destroyed 16 | . 6 3 . . 5 . 1 1 . . . .
Worker 19 | . 1 1 4 . 6 . 5 2 . . . .
Builder 6 | . . . . . 1 . 5 . . . . .
Tunneler 1 | . . . . . 1 . . . . . . .
Hauler 15 | . 1 4 5 1 3 . 1 . . . . .
Recycler 23 | . . 8 1 1 4 2 5 2 . . . .
Mechanic 1 | . . . . . 1 . . . . . . .
Operator 6 | . 1 1 1 . 2 . 1 . . . . .
Watcher 13 | . 1 2 1 1 5 . 2 1 . . . .
Swarmer 32 | . 6 5 . 2 5 . 10 . 4 . . .
Grunt 68 | . 10 10 7 . 18 1 22 . . . . .
Brawler 2 | . . . . . 1 . 1 . . . . .
Duelist 1 | . . 1 . . . . . . . . . .
Sentry 26 | . . 7 8 2 3 3 3 . . . . .
Hunter 3 | . . . . . . . 3 . . . . .
Programmer 14 | . . . . . 4 . 6 4 . . . .
Behemoth 1 | . . . . . . . . 1 . . . .
Best Kill Streak 10 | . 5 6 9 1 4 3 10 4 4 . . .
Combat Bots Only 8 | . 4 5 4 1 4 2 8 2 4 . . .
Max Kills in Single Turn 2 | . 1 1 2 1 1 1 2 1 1 . . .
Gunslinging . | . . . . . . . . . . . . .
Exploded 1 | . . . . . . . 1 . . . . .
Melee . | . . . . . . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . .
Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
-------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Hostile Shots Fired 1475 | . 71 149 82 18 230 66 279 246 74 . 74 186
Missed 530 | . 25 35 17 7 93 25 84 78 15 . 63 88
Damage Taken 16609 | . 445 1540 901 166 2021 346 4045 3336 1307 . 163 2339
Core 4574 | . 118 202 136 18 346 40 546 858 687 . 14 1609
Absorbed by Shields . | . . . . . . . . . . . . .
Redirected to Shielding 50 | . . . . . . . 50 . . . . .
Ignored by Resistances 5 | . . . . . . . 5 . . . . .
Regen/Repaired (Parts) 457 | . 75 170 62 22 12 116 . . . . . .
Core Remaining (%) 62 | 100 52 . 15 96 50 95 45 25 47 . 99 .
Volleys Fired 619 | . 74 114 72 21 134 19 132 34 15 . 3 1
Largest 3 | . 2 2 2 2 3 3 3 3 1 . 1 1
Hottest 208 | . 90 79 79 100 151 163 208 149 94 . 30 66
Shots Fired 1365 | . 144 224 144 41 349 45 309 90 15 . 3 1
Gun 1044 | . 144 224 144 26 240 13 145 90 15 . 3 .
Cannon 319 | . . . . 15 109 32 162 . . . . 1
Launcher 2 | . . . . . . . 2 . . . . .
Special . | . . . . . . . . . . . . .
Kinetic 672 | . . 114 72 21 218 26 139 68 10 . 3 1
Thermal 689 | . 144 110 70 20 131 19 168 22 5 . . .
Explosive 2 | . . . . . . . 2 . . . . .
Electromagnetic 2 | . . . 2 . . . . . . . . .
Robot Hit Streak 15 | . 11 9 12 9 10 13 15 13 14 . 4 .
Robot Miss Streak 10 | . 5 4 3 2 10 2 4 2 2 . 2 .
Penetration Max 1 | . . . . . . . 1 1 . . . .
Secondary Targets 9 | . 2 4 1 . . . 1 1 . . . .
Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 . . . .
Shots Hit Robots 885 | . 82 145 95 26 220 35 202 70 9 . 1 .
Core Hits 369 | . 34 53 42 12 81 11 107 21 8 . . .
Critical Kills 8 | . . . . . . . 8 . . . . .
Critical Parts Destroyed 9 | . . 2 . . . . 5 2 . . . .
Critical Strikes 58 | . 6 8 5 2 14 2 16 5 . . . .
Burn 27 | . 6 6 5 1 9 . . . . . . .
Meltdown 1 | . . . . . . . 1 . . . . .
Destroy 19 | . . 2 . . . . 12 5 . . . .
Blast 11 | . . . . 1 5 2 3 . . . . .
Melee Attacks . | . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . .
Slashing . | . . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . . .
Sneak Attacks . | . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . .
Follow-up Attacks . | . . . . . . . . . . . . .
Damage Inflicted 22230 | . 1000 2358 1557 552 4858 1237 8236 2104 305 . 23 .
Guns 14053 | . 1000 2358 1552 326 3076 159 3159 2099 301 . 23 .
Cannons 6490 | . . . . 226 1625 1078 3561 . . . . .
Explosions 1673 | . . . . . 157 . 1516 . . . . .
Melee . | . . . . . . . . . . . . .
Ramming 14 | . . . 5 . . . . 5 4 . . .
Kinetic 9549 | . . 1067 707 293 2774 369 2553 1577 186 . 23 .
Thermal 11462 | . 1000 1291 845 259 1999 868 4563 522 115 . . .
Explosive 1205 | . . . . . 85 . 1120 . . . . .
Electromagnetic . | . . . . . . . . . . . . .
Impact . | . . . . . . . . . . . . .
Slashing . | . . . . . . . . . . . . .
Piercing . | . . . . . . . . . . . . .
Highest Corruption 15 | . . . . . 4 . . 15 . . . 2
Average Corruption 1 | . . . . . 1 . . 6 . . . 1
Corruption Purged 8 | . . . . . 8 . . . . . . .
Corruption Blocked 8 | . . . . . . . 4 4 . . . .
Effects 9 | . . . . . 5 . . 4 . . . .
Message Errors 1 | . . . . . . . . 1 . . . .
Heat Flow Errors 2 | . . . . . 2 . . . . . . .
Energy Discharges 2 | . . . . . 2 . . . . . . .
Parts Rejected 1 | . . . . . . . . 1 . . . .
Data Loss (minor) 1 | . . . . . 1 . . . . . . .
Misdirections 1 | . . . . . . . . 1 . . . .
Weapon Failures 1 | . . . . . . . . 1 . . . .
Overload Shots 38 | . . . . . . 17 21 . . . . .
Effects 4 | . . . . . . 2 2 . . . . .
Energy Bleed 2 | . . . . . . 1 1 . . . . .
Heat Surge 2 | . . . . . . 1 1 . . . . .
Overflow Damage 672 | . . . . 17 187 112 356 . . . . .
Projectiles 371 | . . . . 17 36 112 206 . . . . .
Explosions 301 | . . . . . 151 . 150 . . . . .
Melee . | . . . . . . . . . . . . .
Knockbacks 30 | . . . . 2 11 1 16 . . . . .
Impact . | . . . . . . . . . . . . .
Kinetic 29 | . . . . 2 11 1 15 . . . . .
Secondary 1 | . . . . . . . 1 . . . . .
Self-Inflicted Damage 651 | . . . 2 . 327 . 319 2 1 . . .
Shots 8 | . . . . . 4 . 4 . . . . .
Rammed 4 | . . . 1 . . . . 1 2 . . .
Targets Rammed 4 | . . . 1 . . . . 1 2 . . .
Kicked . | . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . .
Highest Temperature 376 | . 108 9 6 . 222 376 358 337 6 . . 5
Average Temperature 71 | . 27 6 6 . 31 106 117 189 3 . . 5
Received Heat Transfer 3463 | . 171 675 357 63 531 111 873 673 . . . 9
Effects 4 | . . . . . . 1 3 . . . . .
Shutdowns 2 | . . . . . . . 2 . . . . .
Energy Bleed 1 | . . . . . . 1 . . . . . .
Interference 1 | . . . . . . . 1 . . . . .
Siege Activations . | . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . .
Parts Fried . | . . . . . . . . . . . . .
Impact Corruptions . | . . . . . . . . . . . . .
Robots Melted 3 | . . . . . . 1 2 . . . . .
Combat Hostiles 2 | . . . . . . 1 1 . . . . .
Parts Melted 30 | . 3 4 7 1 5 5 4 1 . . . .
Heat Transferred 20315 | . 3096 3404 2220 629 3990 824 5375 629 148 . . .
Parts Sabotaged . | . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . .
Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Peak Influence 1161 | . 229 459 531 637 702 555 1161 709 260 146 113 390
Initial 568 | . . 33 113 28 134 343 271 568 205 146 113 61
Average 355 | . 102 203 348 327 336 399 514 609 212 146 111 147
Maximum Alert Level 4 | . 1 2 2 2 3 2 4 3 1 . . 1
Low Security (%) 31 | . 95 56 18 26 41 . . . 21 100 100 84
Level 1 28 | . 4 39 34 29 11 73 47 . 78 . . 15
Level 2 34 | . . 3 47 43 45 26 33 98 . . . .
Level 3 4 | . . . . . 1 . 15 1 . . . .
Level 4 . | . . . . . . . 3 . . . . .
Level 5 . | . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . .
Squads Dispatched 36 | . 4 1 1 2 13 3 10 1 . . 1 .
Investigation 10 | . 1 . . 1 5 1 2 . . . . .
Extermination 9 | . . . . . 4 . 4 1 . . . .
Reinforcement 14 | . 3 1 1 . 4 1 3 . . . 1 .
Assault 2 | . . . . . . 1 1 . . . . .
Garrison 1 | . . . . 1 . . . . . . . .
Intercept . | . . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . . .
Construction Impeded 1 | . . . . . 1 . . . . . . .
Haulers Reinforced 2 | . . . . . . . 2 . . . . .
Active Scanning Responses . | . . . . . . . . . . . . .
Cargo Convoy Interrupts . | . . . . . . . . . . . . .
Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Distress Signals 14 | . 2 1 1 2 4 . 1 2 . . . 1
Communications Jammed 16 | . . . . . 1 . 6 9 . . . .
Distress Signals 12 | . . . . . . . 4 8 . . . .
Times Spotted 300 | . 23 32 25 20 50 7 66 24 11 . 3 39
Peak Tracking Total 25 | . 4 4 4 5 4 4 9 13 6 . 3 25
Tactical Retreats 22 | . . 2 . 1 6 1 8 1 1 . . 2
Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Traps Triggered 12 | . . 1 . 2 7 . 1 . . . . 1
Indirectly . | . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . .
Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Machines Disabled 22 | . . . . 2 10 . 10 . . . . .
Max in Single Turn 6 | . . . . 1 6 . 4 . . . . .
Garrison Access 2 | . . . 1 . 1 . . . . . . .
Machines Repaired . | . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . .
Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Machines Accessed 57 | . 4 7 10 5 16 2 10 . . 1 . 2
Terminals 30 | . 3 5 7 3 4 . 6 . . 1 . 1
Fabricators 10 | . . . . . 5 1 4 . . . . .
Repair Stations 6 | . 1 1 1 1 1 1 . . . . . .
Recycling Units 5 | . . . 1 1 3 . . . . . . .
Scanalyzers 4 | . . 1 . . 2 . . . . . . 1
Garrison Access 2 | . . . 1 . 1 . . . . . . .
Total Hacks 185 | . 19 42 37 16 40 5 21 . . 2 . 3
Successful 114 | . 12 33 22 9 21 2 12 . . 1 . 2
Failed 71 | . 7 9 15 7 19 3 9 . . 1 . 1
Catastrophic 12 | . 1 3 2 . 4 1 1 . . . . .
Database Lockouts . | . . . . . . . . . . . . .
Manual 83 | . 18 18 19 6 12 . 10 . . . . .
Terminals 93 | . 15 20 26 10 7 . 11 . . 2 . 2
Fabricators 25 | . . . . . 12 3 10 . . . . .
Repair Stations 25 | . 4 10 3 3 3 2 . . . . . .
Recycling Units 15 | . . . 4 3 8 . . . . . . .
Scanalyzers 21 | . . 12 . . 8 . . . . . . 1
Garrison Access 6 | . . . 4 . 2 . . . . . . .
Terminal Hacks 33 | . 7 7 11 2 1 . 2 . . 1 . 2
Record 2 | . . . . . . . . . . . . 2
Part Schematic 3 | . . 3 . . . . . . . . . .
Robot Analysis 1 | . 1 . . . . . . . . . . .
Prototype ID Bank 8 | . 4 2 2 . . . . . . . . .
Open Door 4 | . . . 3 . . . 1 . . . . .
Open DSF 1 | . . . . . . . . . . 1 . .
Alert Level 1 | . . . . 1 . . . . . . . .
Unreport Threat 11 | . 2 2 4 1 1 . 1 . . . . .
Locate Traps 2 | . . . 2 . . . . . . . . .
Fabricator Hacks 9 | . . . . . 3 . 6 . . . . .
Network Status 2 | . . . . . 1 . 1 . . . . .
Load Schematic 3 | . . . . . 1 . 2 . . . . .
Build 4 | . . . . . 1 . 3 . . . . .
Repair Station Hacks 22 | . 4 10 2 2 2 2 . . . . . .
Scan Component 11 | . 2 5 1 1 1 1 . . . . . .
Repair 11 | . 2 5 1 1 1 1 . . . . . .
Recycling Unit Hacks 12 | . . . 3 3 6 . . . . . . .
Process 3 | . . . 1 1 1 . . . . . . .
Report Inventory 5 | . . . 1 1 3 . . . . . . .
Retrieve Matter 3 | . . . 1 1 1 . . . . . . .
Retrieve Components 1 | . . . . . 1 . . . . . . .
Scanalyzer 18 | . . 12 . . 6 . . . . . . .
Insert Component 9 | . . 6 . . 3 . . . . . . .
Analyze 9 | . . 6 . . 3 . . . . . . .
Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . .
Seal Access 2 | . . . 1 . 1 . . . . . . .
Unauthorized Hacks 18 | . 1 4 5 2 2 . 4 . . . . .
Terminals 15 | . 1 4 5 2 1 . 2 . . . . .
Assimilate 1 | . . . . . 1 . . . . . . .
Botnet 12 | . 1 4 3 2 . . 2 . . . . .
Operators 2 | . . . 2 . . . . . . . . .
Fabricators 3 | . . . . . 1 . 2 . . . . .
Liberate 2 | . . . . . 1 . 1 . . . . .
Fabnet 1 | . . . . . . . 1 . . . . .
Repair Stations . | . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . .
Data Cores Recovered 1 | . . 1 . . . . . . . . . .
Used 1 | . . 1 . . . . . . . . . .
Hacking Detections 50 | . 4 6 6 5 15 2 9 . . 1 . 2
Full Trace Events 11 | . 1 1 2 1 3 1 2 . . . . .
Feedback Events . | . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . .
Part Schematics Acquired 12 | . . 9 . . 3 . . . . . . .
Parts Built 6 | . . . . . 2 . 4 . . . . .
Authchips . | . . . . . . . . . . . . .
Time 215 | . . . . . 84 . 131 . . . . .
Total Part Build Rating 30 | . . . . . 8 . 22 . . . . .
Parts Repaired 11 | . 2 5 1 1 1 1 . . . . . .
Time 361 | . 52 179 32 32 22 44 . . . . . .
Parts Recycled . | . . . . . . . . . . . . .
Recycled Matter 228 | . . . 24 82 122 . . . . . . .
Retrieved Matter 228 | . . . 24 82 122 . . . . . . .
Retrieved Components . | . . . . . . . . . . . . .
Parts Scanalyzed 9 | . . 6 . . 3 . . . . . . .
Part Schematics Acquired 9 | . . 6 . . 3 . . . . . . .
Parts Damaged 1 | . . . . . 1 . . . . . . .
Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Used RIF Installer . | . . . . . . . . . . . . .
Robots Hacked 2 | . . . . . . . . 1 1 . . .
Non-combat . | . . . . . . . . . . . . .
Combat 2 | . . . . . . . . 1 1 . . .
Robot Hacks Applied . | . . . . . . . . . . . . .
Relay Couplers Released . | . . . . . . . . . . . . .
Fabnet Peak Effective % 3 | . . . . . . . . 3 1 . . .
Autooverrided 2 | . . . . . . . . 1 1 . . .
Robots Rewired . | . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . .
Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
-------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Total Allies 16 | . . . 10 . 4 . . 1 1 . . .
Largest Group 10 | . . . 10 10 3 . . . . . . .
Highest-Rated Group 93 | . . . 88 88 93 . . . . . . .
Highest-Rated Ally 31 | . . . 16 16 31 . . . . . . .
Total Orders 5 | . . . 1 2 2 . . . . . . .
AID 1 | . . . 1 . . . . . . . . .
EXPLORE 4 | . . . . 2 2 . . . . . . .
Ally Attacks 123 | . . . . 114 7 . . 1 1 . . .
Total Damage 1110 | . . . . 1004 85 . . . 21 . . .
Kills 21 | . . . . 20 1 . . . . . . .
Allies Corrupted 1 | . . . . 1 . . . . . . . .
Allies Melted . | . . . . . . . . . . . . .
Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Robot Analysis Total 1 | . 1 . . . . . . . . . . .
Derelict Logs Recovered . | . . . . . . . . . . . . .
Drone Launches 4 | . . . . 2 2 . . . . . . .
Drone Recoveries 2 | . . . . 2 . . . . . . . .
Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Turns Passed 11307 | . 795 1232 864 483 3925 396 2787 400 225 13 24 163
Spaces Moved 6699 | 1 381 455 471 229 2214 234 1585 231 335 52 73 438
Core 100 | . . 1 . . . . . 24 42 . . 33
Treads 204 | . . 15 1 . 77 . 105 6 . . . .
Legs 27 | 1 26 . . . . . . . . . . .
Wheels 5545 | . 355 439 470 229 2137 234 1480 201 . . . .
Hover 42 | . . . . . . . . . 42 . . .
Flight 781 | . . . . . . . . . 251 52 73 405
Fastest Speed 22 | 120 105 110 115 110 115 115 115 50 25 25 25 22
Average Speed 109 | 120 106 120 116 123 124 115 124 111 41 25 25 28
Slowest Speed 950 | 120 120 950 320 125 400 115 240 240 440 25 25 117
Overloaded Moves . | . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . .
Robots Hopped 6 | . . . . . . . . . 1 . 1 4
Cave-ins Triggered . | . . . . . . . . . . . . .
Exploration Rate (%) 32 | 1 74 41 87 37 58 8 34 7 9 2 53 13
Regions Visited 12
Branch Regions 1
Pre-discovered Areas . | . . . . . . . . . . . . .
Known Exits Taken 6 | . . . . 1 1 1 1 . 1 1 . .
Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . . .
Scrap Searched . | . . . . . . . . . . . . .
Spaces Dug . | . . . . . . . . . . . . .
Terrain Destroyed 287 | . . . . 2 108 6 162 8 1 . . .
Melee . | . . . . . . . . . . . . .
Projectile 87 | . . . . 2 11 6 59 8 1 . . .
AOE 200 | . . . . . 97 . 103 . . . . .
Terrain Rammed . | . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . .
Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1
--------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Res DSF Acc
Total 9479 | . 625 921 642 386 3122 331 2150 302 400 51 74 475
Wait 1679 | . 132 268 68 117 667 70 332 10 9 . . 6
Move 6676 | . 380 454 470 228 2213 233 1584 231 332 51 70 430
Hop 6 | . . . . . . . . . 1 . 1 4
Pick Up 126 | . 22 20 4 3 27 4 32 4 7 . . 3
Fast Attach 66 | . 5 6 5 6 6 2 6 3 18 . . 9
Attach 52 | . 1 5 . 2 8 1 19 6 5 . . 5
Detach 5 | . . . . . . . . . 2 . . 3
Swap 104 | . 3 26 9 5 31 . 17 8 2 . . 3
Drop 143 | . 8 28 13 4 36 2 28 6 7 . . 11
Fire 619 | . 74 114 72 21 134 19 132 34 15 . 3 1
Melee . | . . . . . . . . . . . . .
Ram 3 | . . . 1 . . . . . 2 . . .
Kick . | . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . .
Escape Stasis . | . . . . . . . . . . . . .
Rewire . | . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / *Ext)
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access
History
---------
Turn | Location | Event
1 | -11/Scrapyard | Discovered new exit (range 0)
1 | -11/Scrapyard | Entered Materials
304 | -10/Materials | Build established: Mutant
451 | -10/Materials | Repaired Ion Engine
478 | -10/Materials | Repaired Med. Laser
668 | -10/Materials | Discovered new exit (range 12)
792 | -10/Materials | Discovered new exit (range 4)
796 | -10/Materials | Entered another Materials area
796 | -9/Materials | Evolved 2 slots: Propulsion x2
1372 | -9/Materials | Discovered new exit (range 6)
1654 | -9/Materials | Discovered new exit (range 16)
1765 | -9/Materials | Core integrity fell below 50%
1811 | -9/Materials | Repaired Arm. Wheel
1844 | -9/Materials | Repaired Cooling System
1897 | -9/Materials | Repaired Imp. Assault Rifle
1924 | -9/Materials | Repaired Wheel
1964 | -9/Materials | Repaired Hacking Suite
2028 | -9/Materials | Entered Storage
2381 | -9/Storage | Core integrity fell below 20%
2459 | -9/Storage | Repaired Arm. Wheel
2795 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3"
2874 | -9/Storage | Discovered new exit (range 12)
2892 | -9/Storage | Entered Materials
2892 | -8/Materials | Accompanied by 10 allies
2892 | -8/Materials | Evolved 2 slots: Utility x2
3031 | -8/Materials | Repaired Imp. Ion Engine
3052 | -8/Materials | Garrison activated, responded to threat
3078 | -8/Materials | Build established: Commander-Mutant
3275 | -8/Materials | Lost 3 allies
3356 | -8/Materials | Discovered new exit (range 13)
3372 | -8/Materials | Identified exit to Factory
3375 | -8/Materials | Entered Factory
3375 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1
3426 | -7/Factory | Discovered new exit (range 53)
3519 | -7/Factory | Allied Derelicts emerged from ambush trap array
3548 | -7/Factory | Build established: Mutant
3832 | -7/Factory | Discovered new exit (range 11)
3862 | -7/Factory | Identified exit to Factory
3932 | -7/Factory | Build established: Scavenger-Skirmisher
4429 | -7/Factory | P-60 Hacker assimilated allied Technician 4a
5234 | -7/Factory | Discovered new exit (range 8)
5242 | -7/Factory | Identified exit to Lower Caves
5339 | -7/Factory | Fabricated System Restoration Module (x2)
5740 | -7/Factory | Build established: Scavenger-Gunner
6052 | -7/Factory | Discovered exit to Factory (range 8)
6359 | -7/Factory | Build established: Gunner
7045 | -7/Factory | Repaired System Restoration Module
7121 | -7/Factory | Discovered exit to Factory (range 15)
7300 | -7/Factory | Entered another Factory area
7300 | -6/Factory | Evolved 2 slots: Utility x2
7517 | -6/Factory | Repaired Arm. Huge Wheel
7576 | -6/Factory | Build established: Scavenger-Skirmisher
7650 | -6/Factory | First assault squad dispatched
7685 | -6/Factory | Discovered new exit (range 9)
7695 | -6/Factory | Identified exit to Factory
7696 | -6/Factory | Entered another Factory area
7696 | -5/Factory | Evolved 2 slots: Power x1, Utility x1
8024 | -5/Factory | Discovered new exit (range 15)
8075 | -5/Factory | Identified exit to Upper Caves
8149 | -5/Factory | Discovered new exit (range 6)
8153 | -5/Factory | Identified exit to Extension
8380 | -5/Factory | Fabricated Cooling System (x1)
8491 | -5/Factory | Destroyed 7 combat bots
8996 | -5/Factory | Build established: Skirmisher
9093 | -5/Factory | Discovered exit to Upper Caves (range 15)
9437 | -5/Factory | Fabricated Enh. Quantum Rifle (x2)
9999 | -5/Factory | Destroyed 8 combat bots
10004 | -5/Factory | Lost 4 parts (1p1n1u1w)
10219 | -5/Factory | Core integrity fell below 50%
10328 | -5/Factory | Build established: Scavenger-Skirmisher
10372 | -5/Factory | Fabricated Cooling System (x1)
10396 | -5/Factory | First assault squad dispatched
10423 | -5/Factory | Spotted B-75 Beast
10475 | -5/Factory | Discovered new exit (range 4)
10481 | -5/Factory | Identified exit to Factory
10483 | -5/Factory | Entered another Factory area
10483 | -4/Factory | Evolved 2 slots: Propulsion x2
10724 | -4/Factory | Spotted B-86 Titan
10756 | -4/Factory | Destroyed B-86 Titan
10866 | -4/Factory | System corruption reached 10%
10871 | -4/Factory | Core integrity fell below 50%
10873 | -4/Factory | Discovered new exit (range 16)
10883 | -4/Factory | Entered Research
10883 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1
10901 | -3/Research | Lost 21 parts (3p4n7u7w)
10973 | -3/Research | Core integrity fell below 50%
10991 | -3/Research | Lost 6 parts (4n2w)
11102 | -3/Research | Discovered new exit (range 15)
11108 | -3/Research | Identified exit to Research
11108 | -3/Research | Entered another Research area
11108 | -2/Research | Evolved 2 slots: Propulsion x2
11121 | -2/Research | Identified exit to DSF
11121 | -2/Research | Entered DSF
11138 | -2/DSF | Additional patrols routed to DSF
11141 | -2/DSF | Discovered new exit (range 16)
11145 | -2/DSF | Identified exit to Access
11145 | -2/DSF | Entered Access
11145 | -1/Access | Evolved 2 slots: Utility x2
11185 | -1/Access | Found Quantum Capacitor
11228 | -1/Access | Found Prototype Processor
11228 | -1/Access | Identified Exp. Core Analyzer
11294 | -1/Access | Spotted B-99 Colossus
11294 | -1/Access | Spotted B-99 Colossus
11295 | -1/Access | Core integrity fell below 50%
11305 | -1/Access | Core integrity fell below 20%
11308 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator
Last Messages
---------------
11294_ Slug penetrates Scanalyzer.
11297_ Slug penetrates Wall. <x3>
11297_ Penetrated by Slug. <x2>
11297_ Slug penetrates Wall.
11300_ Wall collapses.
11300_ S-43 Plague destroyed.
11301_ Penetrated by Slug. <x3>
11301_ Slug penetrates Door.
11301_ Penetrated by Slug. <x2>
11301_ Slug penetrates Door.
11301_ Slug penetrates S-43 Plague.
11301_ Slug penetrates Door.
11302_ Exp. Core Analyzer destroyed.
11303_ Penetrated by Slug.
11304_ Slug penetrates Wall.
11304_ Slug penetrates Door.
11304_ Slug penetrates Wall.
11307_ Penetrated by Slug.
11307_ Slug penetrates Sealed Heavy Doors.
11308_ B-99 Colossus activates siege mode.
Map
-----
+----------------------------------------------------+
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| """S"""% *%= s "??????????????????????? |
| """ """ +=% ss s "??????????????????????? |
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 84
Energy Generation 45
Energy Capacity 590
Matter Stores 300
Matter Capacity 300
Sight Range 22
Robot Scan Range 16
Terrain Scan Density 10
Jamming Range 12
Corruption Block 8
Armor Coverage 600
Resistance: EM 25
Propulsion Shielding 33
Point Defense Rating 160
Evasion (%) 77
Core Analysis 8
Recoil Reduction 6
Offensive Hacking 12
Item Schematics
-----------------
Cooling System | -9/Materials | Scanalyzed
Arm. Wheel | -9/Materials | Scanalyzed
Hcp. Matter Pod | -9/Materials | Scanalyzed
Imp. Treads | -9/Materials | Scanalyzed
Beam Rifle | -9/Materials | Scanalyzed
Hacking Suite | -9/Materials | Scanalyzed
Autogun | -9/Materials | Hacked
Spread Laser | -9/Materials | Hacked
Med. Armor Plating | -9/Materials | Hacked
System Restoration Module | -7/Factory | Scanalyzed
Arm. Huge Wheel | -7/Factory | Scanalyzed
Drone Bay | -7/Factory | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
System Restoration Module | x2 | -7/Factory
Cooling System | x1 | -5/Factory
Enh. Quantum Rifle | x2 | -5/Factory | Preloaded
Cooling System | x1 | -5/Factory
Alien Tech Used
-----------------
None
Achievements
--------------
Dodgeball, But With Guns
Streaker
Challenges
------------
None
Game
------
Seed BackupWardroneMace
Manual? 0
Play Time 01:54:52
Cumulative 211.5 hours
Start 2024.06.08 @ 11:03:22
End 2024.06.09 @ 10:12:12
Sessions 3
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 381
Rogue 381
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 45
Gallery% 57
Achievement% 40
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 1
Font 24/Smallcaps
Map View 50x40
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: 7e9e3a1a-601c-41dd-b9b6-99413ccf06dc