Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.12 @ 10:58:31 Player: Coronach Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (60) 300 Value Destroyed (2268) 2268 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7948 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Light Antimatter Reactor Large Storage Unit Energy Well (500) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Energy Well Long-range Terrain Scanner Advanced Targeting Computer Improved Melee Analysis Suite Improved Target Analyzer Cloaking Device Advanced Hacking Suite > --- WEAPON ----------- Power Sword Power Sword Power Sword Power Sword > --- INVENTORY -------- Nuclear Pulse Array Grenade Launcher Power Sword [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . . 1 . . 1 . . . 1 Utility 6 | . . . 2 1 . . 1 1 . . 1 Weapon 2 | . . 2 . . . . . . . . . Parts Attached 138 | . 2 6 22 12 14 8 20 44 7 . 3 Power 19 | . . 1 4 1 . 1 5 6 1 . . Engine 13 | . . 1 4 1 . 1 2 3 1 . . Core 6 | . . . . . . . 3 3 . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | . . 2 2 2 5 5 2 6 3 . . Treads 14 | . . 2 2 2 5 1 . 2 . . . Leg 6 | . . . . . . 4 2 . . . . Wheel 2 | . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . . . . 2 3 . . Utility 39 | . 2 . 8 3 3 1 3 17 2 . . Device 23 | . . . 4 2 3 1 1 12 . . . Storage 6 | . 2 . 3 . . . . 1 . . . Processor 8 | . . . 1 1 . . 1 3 2 . . Hackware 1 | . . . . . . . . 1 . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 53 | . . 3 8 6 6 1 10 15 1 . 3 Energy Gun 13 | . . . 3 . 2 . 4 4 . . . Energy Cannon 3 | . . . . . 1 . 1 1 . . . Ballistic Gun 19 | . . 3 4 5 1 . 3 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . . 1 1 1 2 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 12 | . . . 1 1 1 . 1 7 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . . 1 . . . Parts Lost 30 | . . . 2 . 4 1 4 6 6 . 7 Power 2 | . . . . . . . 1 1 . . . Propulsion 12 | . . . . . 3 1 2 2 4 . . Utility 6 | . . . . . . . . 2 1 . 3 Weapon 10 | . . . 2 . 1 . 1 1 1 . 4 Highest Loss Streak 7 | . . . 1 . 3 1 4 3 4 . 7 Average Slot Usage (%) 89 | . 91 98 99 99 98 81 89 79 86 . 24 Engine 6 | . 14 11 9 7 7 7 3 . 4 . . Core 1 | . . . . . . . 2 5 4 . . Treads 11 | . . 22 18 23 21 9 . 1 . . . Leg 5 | . 28 . . . . 13 23 5 . . . Flight 1 | . . . . . . . . 4 10 . . Device 13 | . . . 16 15 15 10 6 20 10 . . Storage 12 | . 19 22 18 15 15 15 10 2 4 . . Processor 7 | . . . . 7 7 7 13 11 17 . 14 Energy Gun 2 | . 14 11 4 . . . 3 7 . . . Energy Cannon 1 | . . . . . 3 2 1 . . . . Ballistic Gun 14 | . 14 31 29 22 18 6 13 2 . . 1 Slashing Weapon 6 | . . . 1 6 6 6 6 8 22 . 2 Naked Turns 1 | . . . . . . . . 1 . . . Heaviest Build 62 | 12 24 28 48 58 62 62 60 52 35 3 5 Greatest Support 71 | 20 20 40 52 69 68 71 60 50 40 3 3 Greatest Overweight (x) 2 | . 1 . 1 . 2 1 1 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 18 | . 12 12 18 16 16 16 16 10 4 4 4 Average Capacity 12 | . 8 12 15 16 16 16 13 7 4 4 4 Most Carried 16 | . 7 12 16 16 16 16 15 10 4 2 4 Average Carried 11 | . 6 9 13 15 15 15 11 5 3 2 3 Final Capacity 16 | 6 12 12 16 16 16 16 10 4 4 4 4 Final Carried 16 | 6 6 11 16 15 16 16 10 4 2 2 4 Class Distribution -------------------- 56% | Mutant 17% | Skirmisher 15% | Scavenger-Mutant 6% | Infiltrator-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2288 | 200 2 98 345 65 576 123 242 257 249 . 131 Remotely . | . . . . . . . . . . . . Salvage Created 2416 | . 43 165 716 65 289 173 228 304 270 . 163 Parts 155 | . 5 13 42 5 21 11 21 24 9 . 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . 18 16 . . 7 . . Prevented 2 | . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 52 | . 3 3 11 1 10 4 7 8 4 . 1 Melee 13 | . . . . . . 3 2 4 4 . . Guns 22 | . 1 3 9 1 6 . 1 . . . 1 AOE 16 | . 2 . 2 . 3 1 4 4 . . . Classes Destroyed 12 | . 1 3 3 . 2 . 1 . 1 . 1 Builder 3 | . . . 2 . . . . 1 . . . Tunneler 1 | . . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . . 1 Watcher 3 | . . 1 2 . . . . . . . . Swarmer 21 | . 3 . . . 8 1 4 4 1 . . Grunt 13 | . . 2 7 . . 3 . . 1 . . Brawler 2 | . . . 1 . . . . . 1 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 7 | . . 1 3 1 . . . 1 . . 1 Hunter 3 | . . . . . 1 . 2 . . . . Programmer 4 | . . . . . . . 1 3 . . . Behemoth 1 | . . . . . 1 . . . . . . Best Kill Streak 5 | . 3 3 5 1 5 2 4 5 3 . 1 Combat Bots Only 5 | . 3 3 3 1 5 2 4 4 3 . 1 Max Kills in Single Turn 4 | . 3 1 4 1 2 1 2 4 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 4 | . 2 . 1 . 2 1 2 4 . . . Melee 1 | . . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Damage Taken 6120 | . 92 45 519 162 1001 400 756 1064 420 81 1580 Core 1702 | . 11 . 75 13 28 . 102 190 76 57 1150 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 90 | 100 95 100 86 . . 94 88 . . 67 . Volleys Fired 105 | . 2 8 40 4 23 1 5 6 . . 16 Largest 4 | . 2 4 4 4 4 1 3 4 . . 1 Hottest 193 | . 60 100 116 112 153 30 84 193 . . 30 Shots Fired 309 | . 4 26 159 13 66 1 11 13 . . 16 Gun 291 | . 4 26 159 13 55 . 9 11 . . 14 Cannon 7 | . . . . . 7 . . . . . . Launcher 11 | . . . . . 4 1 2 2 . . 2 Special . | . . . . . . . . . . . . Kinetic 241 | . 2 18 133 13 48 . 9 4 . . 14 Thermal 13 | . . . 6 . 7 . . . . . . Explosive 11 | . . . . . 4 1 2 2 . . 2 Electromagnetic 44 | . 2 8 20 . 7 . . 7 . . . Robot Hit Streak 17 | . 1 9 17 6 17 . 10 11 . . 8 Robot Miss Streak 3 | . 1 1 3 1 2 . 1 1 . . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . Shots Hit Robots 273 | . 2 14 113 8 49 13 18 31 12 . 13 Core Hits 126 | . 3 8 44 3 18 6 11 17 6 . 10 Critical Hits 2 | . . . . . . 1 . . 1 . . Critical Kills 2 | . . . . . . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 281 | . . . 5 6 25 49 24 89 76 . 7 Impact . | . . . . . . . . . . . . Slashing 281 | . . . 5 6 25 49 24 89 76 . 7 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 3 . . 1 Combat Hostiles 4 | . . . . . . . 1 3 . . . Follow-up Attacks 6 | . . . . . . . . 2 4 . . Damage Inflicted 6774 | . 112 199 1374 163 1131 461 668 1288 491 . 887 Guns 2499 | . 32 199 901 163 743 . 118 151 . . 192 Cannons 118 | . . . . . 118 . . . . . . Explosions 1711 | . 80 . 440 . 270 48 157 255 . . 461 Melee 2446 | . . . 33 . . 413 393 882 491 . 234 Ramming . | . . . . . . . . . . . . Kinetic 1940 | . 10 89 632 163 650 . 118 86 . . 192 Thermal 670 | . 80 . 497 . 93 . . . . . . Explosive 1191 | . . . . . 270 48 157 255 . . 461 Electromagnetic 527 | . 22 110 212 . 118 . . 65 . . . Impact . | . . . . . . . . . . . . Slashing 2446 | . . . 33 . . 413 393 882 491 . 234 Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 5 8 11 11 . Average Corruption 5 | . . . . . . . 5 4 8 11 . Corruption Purged . | . . . . . . . . . . . . Effects 59 | . . . . . . . 12 21 26 . . Message Errors 12 | . . . . . . . 2 5 5 . . Matter Fused 14 | . . . . . . . 2 4 8 . . Heat Flow Errors 7 | . . . . . . . . 5 2 . . Energy Discharges 7 | . . . . . . . 2 1 4 . . Data Loss (minor) 6 | . . . . . . . 1 4 1 . . Data Loss (major) 2 | . . . . . . . 2 . . . . Misdirections 1 | . . . . . . . . . 1 . . Targeting Errors 10 | . . . . . . . 3 2 5 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 334 | . . . 44 . 3 16 35 16 108 . 112 Projectiles 3 | . . . . . 3 . . . . . . Explosions 45 | . . . 44 . . . . . . . 1 Melee 286 | . . . . . . 16 35 16 108 . 111 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 324 | . 36 . 56 . . . 50 . . . 182 Shots 7 | . 1 . 1 . . . 2 . . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 435 | . 32 134 241 435 358 . . 250 284 . . Average Temperature 88 | . 19 57 66 139 100 . . 98 126 . . Received Heat Transfer 894 | . 21 24 225 . 60 108 . 36 84 36 300 Effects 4 | . . . . . 1 . . . 3 . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 920 | . 150 . 548 . 222 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 220 | . 104 171 171 49 . . 198 220 . . 86 Average Influence 50 | . 59 61 79 8 . . 39 44 . . 37 Maximum Alert Level 1 | . . . . . . . . 1 . . . Low Security (%) 99 | . 100 100 100 100 . . 100 99 . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . . 1 . . 3 2 . . 2 Investigation 4 | . . . . 1 . . 2 . . . 1 Extermination 3 | . . . . . . . 1 2 . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 90 | . 4 5 19 1 10 6 11 11 11 5 7 Peak Tracking Total 8 | . 3 2 3 1 5 4 4 4 8 5 6 Tactical Retreats 13 | . 1 . 3 . . 2 1 2 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 4 | . . . . 1 . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 8 | . . . . . . 5 . . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 2 | . . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 16 | . 3 2 3 2 . . 2 4 . . . Terminals 10 | . 3 1 3 . . . 1 2 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . 1 . 1 . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 50 | . 6 12 11 8 . . 5 8 . . . Successful 26 | . 3 7 5 6 . . 1 4 . . . Failed 24 | . 3 5 6 2 . . 4 4 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . 2 . . . . . . . . . . Terminals 30 | . 6 7 11 . . . 2 4 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 9 | . . 5 . 4 . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . Scanalyzers 4 | . . . . 4 . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 14 | . 3 3 5 . . . 1 2 . . . Record 1 | . . . . . . . . 1 . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 3 | . . 1 1 . . . . 1 . . . Locate Traps 3 | . . . 2 . . . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 7 | . . 4 . 3 . . . . . . . Scan Component 4 | . . 2 . 2 . . . . . . . Repair 3 | . . 2 . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer 3 | . . . . 3 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 1 | . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 3 2 3 1 . . 2 3 . . . Full Trace Events 3 | . . . 1 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . Matter 212 | . . . . . . . . 212 . . . Time 106 | . . . . . . . . 106 . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . 2 . 1 . . . . . . . Time 84 | . . 52 . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 3 . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 8035 | . 176 352 1347 642 1363 1473 608 1223 686 7 158 Spaces Moved 5536 | 1 122 160 586 345 761 789 315 926 1365 14 152 Core 185 | . . . . . . . . 2 17 14 152 Treads 2297 | . . 160 586 345 761 349 . 96 . . . Legs 1049 | 1 122 . . . . 440 315 171 . . . Wheels 18 | . . . . . . . . 18 . . . Hover . | . . . . . . . . . . . . Flight 1987 | . . . . . . . . 639 1348 . . Fastest Speed 34 | 120 120 160 160 155 150 120 120 37 34 50 50 Average Speed 108 | 120 131 160 166 158 157 150 120 73 37 50 53 Slowest Speed 200 | 120 150 160 180 160 200 180 150 180 50 50 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . Cave-ins Triggered 2 | . . . . . . 1 . 1 . . . Exploration Rate (%) 31 | 2 28 19 41 8 74 75 10 24 93 4 2 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . . . . 1 1 1 . Scrap Searched 13 | . . . . . 2 8 . . 3 . . Spaces Dug 183 | . . . 4 6 24 36 10 55 44 . 4 Terrain Destroyed 292 | . 2 . 28 6 44 39 22 61 44 . 46 Melee 183 | . . . 4 6 24 36 10 55 44 . 4 Projectile 3 | . . . . . . . . . . . 3 AOE 106 | . 2 . 24 . 20 3 12 6 . . 39 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Upp Upp Fac Total 7025 | . 135 243 880 428 840 1006 498 1325 1456 13 201 Wait 838 | . 5 57 194 32 9 146 114 239 24 . 18 Move 5521 | . 121 159 585 344 760 787 314 925 1361 13 152 Hop 1 | . . . . . . . . . 1 . . Pick Up 69 | . 2 10 16 13 6 3 8 7 . . 4 Fast Attach 57 | . 1 1 6 2 1 2 6 34 2 . 2 Attach 31 | . . 2 6 2 3 2 9 3 3 . 1 Detach 7 | . . . 1 . . 1 1 2 2 . . Swap 50 | . 1 3 10 8 10 4 5 7 2 . . Drop 96 | . 3 3 17 17 3 10 12 23 7 . 1 Fire 105 | . 2 8 40 4 23 1 5 6 . . 16 Melee 249 | . . . 5 6 25 49 24 79 54 . 7 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Identified exit to Materials 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Weapon x2 355 | -9/Materials | Repaired Lgt. Assault Rifle 382 | -9/Materials | Repaired Aluminum Leg 471 | -9/Materials | Build established: Gunner 525 | -9/Materials | Discovered new exit (range 3) 529 | -9/Materials | Entered another Materials area 529 | -8/Materials | Evolved 2 slots: Utility x2 825 | -8/Materials | Build established: Skirmisher 1847 | -8/Materials | Discovered new exit (range 9) 1858 | -8/Materials | Identified exit to Factory 1876 | -8/Materials | Entered Factory 1876 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -7/Factory | Build established: Mutant 2359 | -7/Factory | Repaired Beam Rifle 2429 | -7/Factory | Discovered new exit (range 15) 2463 | -7/Factory | Identified exit to Lower Caves 2518 | -7/Factory | Entered Lower Caves 2583 | -7/Lower Caves | Encountered a Warlord checkpoint 2840 | -7/Lower Caves | Spotted B-75 Beast 3054 | -7/Lower Caves | Destroyed B-75 Beast 3132 | -7/Lower Caves | Learned location of 1 exit from Factory 3203 | -7/Lower Caves | Lost 3 parts (2n1w) 3622 | -7/Lower Caves | Learned location of 2 exits from Factory 3662 | -7/Lower Caves | Learned Factory security intel 3857 | -7/Lower Caves | Discovered new exit (range 15) 3880 | -7/Lower Caves | Identified exit to Lower Caves 3881 | -7/Lower Caves | Entered another Lower Caves area 3882 | -7/Lower Caves | Encountered a Warlord checkpoint 4777 | -7/Lower Caves | Build established: Scavenger-Mutant 5284 | -7/Lower Caves | Crushed by falling debris 5335 | -7/Lower Caves | Discovered new exit (range 13) 5353 | -7/Lower Caves | Identified exit to Factory 5354 | -7/Lower Caves | Entered Factory 5354 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5355 | -6/Factory | Identified exit to Factory 5763 | -6/Factory | Lost 4 parts (1p2n1w) 5949 | -6/Factory | Discovered exit to Factory (range 10) 5962 | -6/Factory | Entered another Factory area 5962 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6014 | -5/Factory | Build established: Mutant 6614 | -5/Factory | Released all parts (15) 7022 | -5/Factory | Build established: Infiltrator-Mutant 7074 | -5/Factory | Crushed by falling debris 7105 | -5/Factory | Lost 3 parts (1p2u) 7171 | -5/Factory | Discovered new exit (range 7) 7185 | -5/Factory | Entered Upper Caves 7186 | -5/Upper Caves | Encountered a Warlord checkpoint 7187 | -5/Upper Caves | Learned Factory terminal intel 7230 | -5/Upper Caves | Spotted B-75 Beast 7464 | -5/Upper Caves | Build established: Mutant 7780 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7855 | -5/Upper Caves | System corruption reached 10% 7868 | -5/Upper Caves | Discovered new exit (range 6) 7871 | -5/Upper Caves | Entered another Upper Caves area 7872 | -5/Upper Caves | Discovered new exit (range 13) 7878 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7878 | -5/Upper Caves | Entered Factory 7878 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7879 | -4/Factory | Loaded intel: 22 terminal locations 7885 | -4/Factory | Lost 4 parts (2n1u1w) 7993 | -4/Factory | Garrison activated, responded to threat 8025 | -4/Factory | Core integrity fell below 50% 8031 | -4/Factory | Core integrity fell below 20% 8036 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 07993_ Y-64 Sentinel calls for garrison reinforcements. 07993_ ALERT: Activating Garrison Access F001. 07996_ The unstable cave ceiling collapses. 07996_ Penetrated by Slug. 07997_ Slug penetrates Y-64 Sentinel. 07997_ Y-64 Sentinel destroyed. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08001_ Acquired Mic. Fission Core. 08002_ Acquired 56 matter. 08011_ Slug penetrates Nuclear Reactor. 08017_ Imp. Target Analyzer destroyed. 08020_ Coil Gun destroyed. 08021_ Scanalyzer disabled. 08024_ Nuclear Reactor explodes. 08024_ Imp. Melee Analysis Suite destroyed. 08027_ G-67 Veteran destroyed. 08029_ The unstable cave ceiling collapses. 08031_ Adv. Hacking Suite destroyed. 08035_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????????????T??? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????###???????????????????????? | | ???????# #####???????????????????? | | ?????### ####????????????????? | | ????## # #????????????????? | | ????# g ###???????????????? | | ????# # #???????????????? | | ????# g #????????????????? | | ???## ![ ! ##???????????????? | | ???# [ @ %* ""?????????? | | ??## ###???????????????? | | ??# #?????????????????? | | ?# [ g #????? ?????????? | | ?## #! g g /##### ????????? | | ?# # ????????? | | ?## # ""??????????? | | ? # # ""??????????? | | ### # ""??????????? | | ??#?# ""??????????? | | ????# ######### ????????? | | ????# # #? """?????????? | | ????# # #??????????????? | | ????# # #??????????????? | | ????# # #??????????????? | | ????# + " " " #??????????????? | | ????# # " " " #??????????????? | | ????# # " " " #??????????????? | | ????# # " " " #??????????????? | | ????####### " " " #??????????????? | | ??????????# " " " #??????????????? | | ??????????# " " " #??????????????? | | ??????????# " " " #??????????????? | | ??????????# " " " #??????????????? | | #######???# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 6 Offensive Hacking 14 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed WeaponFluxDeconstructor Manual? 0 Play Time 02:34:56 Cumulative 27.6 hours Start 2020.08.12 @ 08:04:03 End 2020.08.12 @ 10:58:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 8 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34c346a0-59b2-4b48-a36a-f2bba5fb35b3