Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.23 @ 00:00:38 Player: Dendrocnid Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (2350) 2350 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 4763 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (14) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg High-capacity Matter Pod (200) Improved Terrain Scanner Relay Coupler [NC] (31) Relay Coupler [Swarmer] (29) Relay Coupler [Grunt] (29) Relay Coupler [Grunt] (31) Relay Coupler [Duelist] (28) Relay Coupler [Sentry] (21) Relay Coupler [Sentry] (21) Relay Coupler [Specialist] (23) Relay Coupler [Hunter] (16) Trap Extractor (0/4) Datajack Datajack Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON ----------- Light Assault Rifle Flak Cannon Mace > --- INVENTORY -------- Light Ion Engine Aluminum Leg High-capacity Matter Pod Improved Terrain Scanner Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Trap Extractor Particle Gun Light Assault Rifle Grenade Launcher Datajack Datajack Mace [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 43 | 6 8 14 6 9 Power 5 | 1 . 2 . 2 Engine 4 | 1 . 2 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . 4 . 3 Treads . | . . . . . Leg 3 | . . . . 3 Wheel 6 | 2 . 4 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 2 5 2 Device 6 | . 1 1 2 2 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 2 | . 1 . 1 . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 16 | 2 5 6 1 2 Energy Gun 4 | 1 . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 1 4 . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 2 | . 2 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes . | . . . . . Parts Lost 31 | . . 11 2 18 Power 5 | . . 2 . 3 Propulsion 9 | . . 4 1 4 Utility 7 | . . 2 1 4 Weapon 10 | . . 3 . 7 Highest Loss Streak 7 | . . 3 1 7 To Critical Strikes . | . . . . . Average Backups 11 | 2 9 9 10 14 Power 1 | . 1 . 2 1 Propulsion 1 | 1 3 1 . . Utility 4 | . . 2 2 7 Weapon 3 | . 4 3 3 3 Tool/Special . | . . . . . Unused Backups 16 | . 2 2 . 12 Power 1 | . . . . 1 Propulsion 5 | . 2 2 . 1 Utility 10 | . . . . 10 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 98 95 99 83 Engine 7 | . 14 10 9 1 Core 2 | . . . . 7 Leg 6 | . . . . 16 Wheel 13 | . 28 20 18 . Device 12 | . 8 11 18 14 Storage 10 | . 14 11 9 9 Hackware 6 | . 4 4 8 9 Protection 2 | . . 4 7 . Energy Gun 6 | . 7 7 . 5 Ballistic Gun 16 | . 16 24 21 8 Ballistic Cannon 3 | . . . 6 7 Impact Weapon 1 | . 2 . . 2 Peak Build Rating 24 | 6 11 15 23 24 Average Rating 15 | 4 8 12 20 21 On Entrance 10 | . 6 10 13 21 Naked Turns . | . . . . . Heaviest Build 63 | 12 48 58 63 63 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 17 | . 2 5 6 17 Average Overweight (x) 2 | . 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 Most Carried 18 | 6 10 12 11 18 Average Carried 11 | 2 9 9 10 14 Final Capacity 20 | 8 20 20 20 20 Final Carried 17 | 6 10 12 11 17 Class Distribution -------------------- 24% | Scavenger-Gunner 20% | Mutant 20% | Scavenger-Tank 18% | Scavenger-Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1593 | 196 256 627 155 359 Remotely . | . . . . . Salvage Created 2009 | . 265 1043 252 449 Parts 128 | . 15 66 18 29 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 54 | . 5 25 6 18 Guns 34 | . 5 22 1 6 Cannons 13 | . . . 5 8 AOE 7 | . . 3 . 4 Classes Destroyed 7 | . 2 4 . 1 Operator 3 | . 1 2 . . Swarmer 11 | . . 4 . 7 Grunt 30 | . 5 14 4 7 Brawler 3 | . . 1 . 2 Duelist 2 | . . 1 . 1 Sentry 7 | . . 5 2 . Programmer 1 | . . . . 1 Best Kill Streak 8 | . 2 8 6 6 Combat Bots Only 8 | . 2 8 6 6 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging . | . . . . . Exploded 2 | . . 1 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 316 | . 25 100 32 159 Missed 84 | . 6 29 11 38 Hits 232 | . 19 71 21 121 Melee 3 | . . 1 . 2 Projectile 229 | . 19 70 21 119 Critical Strikes 11 | . . 1 . 10 Damage Taken 3163 | . 226 922 303 1712 Core 754 | . 72 131 42 509 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 71 67 . . Volleys Fired 134 | . 24 60 9 41 Largest 3 | . 2 3 3 3 Hottest 135 | . 70 99 80 135 Shots Fired 339 | . 47 164 27 101 Gun 299 | . 46 160 18 75 Cannon 32 | . . . 9 23 Launcher 8 | . 1 4 . 3 Special . | . . . . . Kinetic 239 | . 30 119 27 63 Thermal 85 | . 16 41 . 28 Explosive 8 | . 1 4 . 3 Electromagnetic 7 | . . . . 7 Robot Hit Streak 19 | . 9 19 12 10 Robot Miss Streak 5 | . 3 3 5 5 Penetration Max . | . . . . . Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 223 | . 29 105 21 68 Core Hits 137 | . 16 50 19 52 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 3 4 . . Burn 4 | . 1 3 . . Destroy 3 | . 2 1 . . Melee Attacks 8 | . 5 . . 3 Impact 8 | . 5 . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3488 | . 340 1450 329 1369 Guns 2356 | . 340 1241 143 632 Cannons 656 | . . . 186 470 Explosions 455 | . . 209 . 246 Melee 21 | . . . . 21 Ramming . | . . . . . Kinetic 2131 | . 228 823 329 751 Thermal 791 | . 112 418 . 261 Explosive 455 | . . 209 . 246 Electromagnetic 90 | . . . . 90 Impact 21 | . . . . 21 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 28 | . . . 4 24 Impact . | . . . . . Kinetic 27 | . . . 4 23 Secondary 1 | . . . . 1 Self-Inflicted Damage 38 | . . 18 . 20 Shots 2 | . . 1 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 144 | . 9 54 144 38 Average Temperature 26 | . 4 18 80 19 Received Heat Transfer 1251 | . 141 354 135 621 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 3 . . Heat Transferred 2331 | . 407 1332 . 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 51 | 100 100 51 100 20 Level 1 36 | . . 48 . 50 Level 2 11 | . . . . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 606 | . 70 328 174 606 Initial 124 | . . 12 124 93 Average 197 | . 13 165 102 334 Influence Increases 1666 | . 180 713 150 623 Destroy 0b10 Robot/C 1080 | . 100 500 120 360 Destroy 0b10 Robot/NC 15 | . 5 10 . . Destroy Leader 200 | . 30 120 30 20 Successful Hack 43 | . 4 39 . . Disable Machine 15 | . . 15 . . Anti-Garrison Action 200 | . . . . 200 Destroy Structure 68 | . 11 29 . 28 Lose Combat Pursuer 45 | . 30 . . 15 Influence Decreases 1130 | . 150 448 301 231 Entered New Map 240 | . . 18 171 51 Time Decay 600 | . 150 340 110 . Lost Part 290 | . . 90 20 180 Squads Dispatched 6 | . 1 3 2 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 1 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 13 30 13 25 Peak Tracking Total 7 | . 4 5 7 7 Tactical Retreats 3 | . 2 . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts 103 | . 52 2 . 49 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 13 | . 6 1 . 6 Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 1 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 4 9 1 1 Terminals 13 | . 4 8 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 10 25 1 1 Successful 25 | . 7 17 1 . Failed 12 | . 3 8 . 1 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 15 | . 3 12 . . Terminals 32 | . 10 21 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 4 | . . 4 . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 4 4 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Locate Traps 5 | . 2 3 . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 12 | . 3 9 . . Terminals 12 | . 3 9 . . Assimilate 1 | . . 1 . . Botnet 11 | . 3 8 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 10 | . 1 8 . 1 Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 9 | . . . . 9 Machine Destruction 9 | . . . . 9 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 134 | . . . 127 7 Terrain 134 | . . . 127 7 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3222 | 54 576 1086 232 1274 Spaces Moved 1678 | 50 376 707 152 393 Core 6 | 2 . . . 4 Treads . | . . . . . Legs 367 | . . . . 367 Wheels 1305 | 48 376 707 152 22 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 110 170 Average Speed 144 | 78 102 111 120 263 Slowest Speed 900 | 80 110 155 170 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 60 52 15 45 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 47 | . 11 26 . 10 Melee 3 | . 3 . . . Projectile . | . . . . . AOE 44 | . 8 26 . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2183 | 61 508 892 180 542 Wait 146 | . 32 83 9 22 Move 1675 | 49 375 706 152 393 Hop . | . . . . . Pick Up 42 | 6 6 15 3 12 Fast Attach 18 | 6 1 5 . 6 Attach 20 | . . 10 4 6 Detach 1 | . . . . 1 Swap 28 | . 10 7 3 8 Drop 8 | . 3 4 . 1 Fire 134 | . 24 60 9 41 Melee 8 | . 5 . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 103 | . 52 2 . 49 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 7) 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 799 | -9/Materials | Lost 3 parts (1p2n) 926 | -9/Materials | Discovered new exit (range 4) 933 | -9/Materials | Build established: Gunner 1055 | -9/Materials | Destroyed 8 combat bots 1238 | -9/Materials | Discovered new exit (range 3) 1412 | -9/Materials | Build established: Scavenger-Tank 1717 | -9/Materials | Entered another Materials area 1717 | -8/Materials | Evolved 2 slots: Utility x2 1882 | -8/Materials | Garrison activated, responded to threat 1949 | -8/Materials | Identified exit to Garrison 1949 | -8/Materials | Entered Garrison 1985 | -8/Garrison | Triggered checkpoint 2047 | -8/Garrison | Lost 4 parts (1p1n1u1w) 2205 | -8/Garrison | Garrison Relay disabled 2434 | -8/Garrison | Garrison Relay disabled 2665 | -8/Garrison | Triggered checkpoint 2887 | -8/Garrison | Triggered checkpoint 2892 | -8/Garrison | Build established: Scavenger-Gunner 3024 | -8/Garrison | Garrison Relay disabled 3087 | -8/Garrison | Lost 6 parts (1p1n1u3w) 3125 | -8/Garrison | Triggered checkpoint 3204 | -8/Garrison | Core integrity fell below 50% 3219 | -8/Garrison | Core integrity fell below 20% 3223 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03084_ Acquired Relay Coupler [Sentry]. 03088_ Acquired Relay Coupler [Grunt]. 03094_ Acquired Relay Coupler [Swarmer]. 03097_ Acquired Lgt. Nuclear Core. 03125_ Beams of light sweep through the air. An alarm sounds. 03149_ ALERT: Garrison interior compromised. 03189_ Acquired 15 matter. 03193_ Aluminum Leg destroyed. 03197_ Particle Gun destroyed. 03204_ Shock Rifle destroyed. 03207_ Critical hit (Burn: +37). 03209_ Lgt. Ion Engine destroyed. 03211_ Aluminum Leg destroyed. 03212_ Imp. Heat Sink destroyed. 03215_ P-60 Hacker resets L-31 Rogue, system corruption cleaned. 03220_ Critical hit (Burn: +37). 03221_ Mace severed. 03222_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????# ? ? ?????????????????????????????? | | ????# ?# #? #?????????????????????????????? | | ????# ## ## #?????????????????????????????? | | ????" "?????????????????????????????? | | ????" "?????????????????????????????? | | ????" "?????????????????????????????? | | ????" "?????????????????????????????? | | #?#?# ## ## #?????????????????????????????? | | # ### ## ## #?????????????????????????????? | | # = #?????????????????????????????? | | * #?????????????????????????????? | | ##### #?????????????????????????????? | | ????# # ## #?????????????????????????????? | | ????# # ##= #?????????????????????????????? | | ##### =######## #?????????????????????????????? | | [ +??????#[ #?????????????????????????????? | | ##### #??????# #?????????????????????????????? | | #???# #??????# ########??????????????????????? | | #???# #??????# #??????????????????????? | | ##### #??????# ###### #??????????????????????? | | ^^ #??????# #????# #??????##??????????????? | | ^^ #??????# #????#*#????? #??????????????? | | ^^ #??????# ###### ##### ######?????????? | | #########??????# ^ %% g Y ?????? | | #??????????????# ^^ = l * Y ?????? | | #??????????????# ^ @ Y ?????? | | +??????????????##########p#####T####### ##??????? | | ##??????????????????????#p#????##????????????????? | | #???????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ########???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# ########???????????????? | | ????????????????????????# #??????????????????????? | | ????????????????##?###### #??????????????????????? | | ????????????????# ## ## #??????????????????????? | | ????????????????# # ## ##############?????????? | | ????????????????# ??? | | ????????????????# ### ##### #####"?????????? | | ????????????????#######?# #???# #??????????????? | | ????????????????????????# #???#####??????????????? | | ??????????????????#####?# #??????????????????????? | | ??????????????????#"""#?# #??????????????????????? | | ??????????????????# ###*#??????????????????????? | | ??????????????????#" ! #??????????????????????? | | ??????????????????#" #####??????????????????????? | | ??????????????????#" #??????????????????????????? | | ??????????????????#"""#??????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Trap Extractor | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationGravitonCore Manual? 0 Play Time 00:36:58 Cumulative 148.8 hours Start 2025.06.22 @ 16:25:02 End 2025.06.23 @ 00:00:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 233 Rogue 233 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2eec7efc-202b-43d1-a134-3ea3759151ac