Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.04 @ 03:54:21

Player: zidji

Result: Destroyed by 64-VEG(B) with Slug Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (176)     880
Value Destroyed (5184)     5184
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-442)               -442
              TOTAL SCORE: 9222

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      171
Met Imprinter              300
Friendly Fire              -946

 Cogmind 
---------
Core Integrity             0/700
Matter                     70/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (160) Ox1
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (3) ---
                Titanium Leg
      Makeshift Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
                Heart of Steel
>               --- WEAPON (2) -------
                Riot Gun
>               --- INVENTORY (20) ---
          Light Nuclear Core
      Makeshift Leg
      Makeshift Leg
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod (46)
                Particle Charger
                Weapon Cycler
       Hardened Light Armor Plating
      Makeshift Armor Plating
      Makeshift Armor Plating
                Lightning Gun
                Arc Projector
                Gauss Rifle
                KE Penetrator
                Flak Cannon
           Mini Grenade Launcher
          Heavy Missile Launcher
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
      Makeshift Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
                Heart of Steel
>               --- WEAPON -----------
                Lightning Gun
                Lightning Gun
>               --- INVENTORY --------
          Light Nuclear Core
      Makeshift Leg
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Particle Charger
                Weapon Cycler
       Hardened Light Armor Plating
      Makeshift Armor Plating
                Shock Rifle
                Lightning Gun
                Arc Projector
                Gauss Rifle
                KE Penetrator
                Flak Cannon
                Flak Cannon
           Mini Grenade Launcher
          Heavy Missile Launcher
      Makeshift Sword
[Rating: 62]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Ion Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             170  | 1   7   30  2   1   9   28  29  9   28  26  
  Power                    17   | .   2   3   .   .   3   1   4   .   3   1   
    Engine                 7    | .   1   2   .   .   1   1   1   .   .   1   
    Core                   10   | .   1   1   .   .   2   .   3   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | .   2   7   .   .   3   11  4   .   5   12  
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   
    Leg                    36   | .   .   2   .   .   3   11  4   .   4   12  
    Wheel                  7    | .   2   4   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  46   | .   1   11  .   1   .   9   10  6   6   2   
    Device                 11   | .   .   .   .   .   .   3   3   3   1   1   
    Storage                8    | .   1   3   .   1   .   2   .   .   1   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   .   8   .   .   .   3   7   3   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 1   2   9   2   .   3   7   11  3   14  11  
    Energy Gun             14   | .   .   .   .   .   .   1   3   .   4   6   
    Energy Cannon          9    | .   .   .   .   .   .   4   5   .   .   .   
    Ballistic Gun          16   | 1   2   8   1   .   1   2   .   .   1   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   1   2   5   2   
    Launcher               11   | .   .   1   1   .   2   .   2   1   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   2   1   1   .   1   
Parts Lost                 43   | .   2   7   .   .   1   2   9   1   14  7   
  Power                    5    | .   .   1   .   .   .   .   2   .   2   .   
  Propulsion               12   | .   .   3   .   .   1   2   .   .   5   1   
  Utility                  7    | .   .   .   .   .   .   .   4   .   3   .   
  Weapon                   19   | .   2   3   .   .   .   .   3   1   4   6   
  Highest Loss Streak      8    | .   2   4   .   .   1   1   4   1   8   4   
Average Slot Usage (%)     92   | .   92  98  100 100 99  99  97  91  89  84  
  Engine                   3    | .   11  5   .   .   .   9   2   .   .   2   
  Core                     5    | .   2   4   11  11  10  .   4   7   5   4   
  Leg                      18   | .   7   7   22  22  32  26  23  23  19  15  
  Wheel                    5    | .   20  24  11  11  .   .   .   .   1   3   
  Device                   7    | .   .   .   .   .   .   9   15  14  12  7   
  Storage                  17   | .   21  22  22  22  22  18  15  15  16  15  
  Processor                7    | .   .   .   .   .   .   9   7   7   9   15  
  Protection               7    | .   .   10  11  11  11  8   12  6   6   3   
  Energy Gun               2    | .   .   .   .   .   .   .   2   5   2   6   
  Energy Cannon            3    | .   .   .   .   .   .   17  11  .   .   .   
  Ballistic Gun            6    | .   28  21  22  22  13  .   .   .   .   3   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   9   10  .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   1   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 11  27  64  64  80  87  91  95  98  100 94  
  Greatest Support         65   | 20  24  36  20  20  40  47  60  60  60  65  
  Greatest Overweight (x)  30   | .   1   3   3   3   3   5   2   1   6   30  
  Average Overweight (x)   2    | .   .   1   3   3   2   1   1   1   2   3   
Largest Inventory Capacity 20   | 6   12  18  18  20  20  20  20  20  20  20  
  Average Capacity         18   | 6   9   14  18  18  20  20  20  20  20  20  
  Most Carried             20   | 6   7   18  17  18  20  20  20  20  20  20  
  Average Carried          18   | 4   6   13  17  17  19  19  18  19  19  19  
  Final Capacity           20   | 6   12  18  18  20  20  20  20  20  20  20  
  Final Carried            20   | 2   6   17  17  18  20  19  19  20  20  20  

 Class Distribution 
--------------------
 65% | Hauler-Mutant
 21% | Mutant
  8% | Derelict-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Zion

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Matter Collected           4831 | 193  171  661  43   .    247  197  309  366  713  1931 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5452 | .    398  785  39   .    227  680  1057 86   758  1422 
  Parts                    327  | .    23   56   3    .    12   43   49   4    34   103  
Haulers Intercepted        2    | .    .    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    .    7    23   2    
  Prevented                6    | .    .    .    .    .    .    .    .    .    3    3    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Combat Hostiles Destroyed  113  | .   10  24  2   .   10  11  20  4   29  3   
  Guns                     36   | .   8   22  .   .   1   .   2   .   2   1   
  Cannons                  41   | .   .   .   .   .   .   11  12  1   17  .   
  AOE                      32   | .   2   2   2   .   9   .   4   3   9   1   
Classes Destroyed          17   | .   1   3   1   .   1   3   3   .   2   3   
  Worker                   6    | .   .   .   .   .   1   .   5   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   3   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   1   1   .   .   .   
  Swarmer                  25   | .   .   10  .   .   4   .   .   .   11  .   
  Grunt                    50   | .   10  6   1   .   6   5   14  3   5   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   1   .   
  Duelist                  8    | .   .   1   .   .   .   1   1   1   4   .   
  Sentry                   16   | .   .   7   .   .   .   4   2   .   3   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   .   
  Programmer               5    | .   .   .   .   .   .   .   1   .   4   .   
  Zionite                  39   | .   .   .   .   .   .   .   .   .   .   39  
  Samaritan                1    | .   .   .   .   .   .   .   .   .   1   .   
  Tinkerer                 4    | .   .   .   .   .   .   .   .   .   .   4   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   .   .   .   .   1   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | .   3   4   2   .   7   2   7   4   8   7   
  Combat Bots Only         7    | .   3   4   2   .   7   2   5   4   7   1   
Max Kills in Single Turn   4    | .   2   1   1   .   4   1   3   1   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   1   .   3   .   1   1   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Imprinter (-7/Zion)

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Damage Taken               8513  | .    839  1303 22   .    253  621  2181 61   2096 1137 
  Core                     1293  | .    243  193  .    .    35   93   337  16   201  175  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  2    .    .    .    43   83   .    .    .    .    
Volleys Fired              436   | .    52   79   3    .    14   44   68   6    61   109  
  Largest                  2     | .    2    2    1    .    2    2    2    2    2    2    
  Hottest                  125   | .    40   46   36   .    46   120  120  88   110  125  
Shots Fired                805   | .    103  153  3    .    20   88   124  7    106  201  
  Gun                      502   | .    103  151  .    .    12   2    26   .    13   195  
  Cannon                   260   | .    .    .    .    .    .    86   89   2    80   3    
  Launcher                 43    | .    .    2    3    .    8    .    9    5    13   3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  367   | .    103  151  .    .    12   2    11   2    81   5    
  Thermal                  191   | .    .    .    .    .    .    86   78   .    .    27   
  Explosive                43    | .    .    2    3    .    8    .    9    5    13   3    
  Electromagnetic          204   | .    .    .    .    .    .    .    26   .    12   166  
  Robot Hit Streak         22    | .    10   13   .    .    7    20   18   8    15   22   
  Robot Miss Streak        11    | .    2    3    .    .    1    1    3    2    11   6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    .    .    .    .    1    .    .    4    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    1    
Shots Hit Robots           618   | .    81   105  .    .    12   66   86   7    95   166  
  Core Hits                377   | .    27   46   3    .    22   22   65   13   94   85   
  Critical Hits            3     | .    .    1    .    .    .    .    1    .    .    1    
  Critical Kills           2     | .    .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              12    | .    .    .    .    .    .    .    .    .    1    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    1    11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15473 | .    880  1473 200  .    1168 1506 3516 468  2810 3452 
  Guns                     4456  | .    623  1234 .    .    112  27   417  .    169  1874 
  Cannons                  4298  | .    .    .    .    .    .    1479 1374 30   1395 20   
  Explosions               5996  | .    257  239  200  .    1056 .    1725 438  1246 835  
  Melee                    723   | .    .    .    .    .    .    .    .    .    .    723  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3764  | .    623  1234 .    .    112  27   239  30   1430 69   
  Thermal                  3788  | .    .    .    .    .    .    1479 1746 .    .    563  
  Explosive                5055  | .    257  239  200  .    1056 .    1114 438  1246 505  
  Electromagnetic          2143  | .    .    .    .    .    .    .    417  .    134  1592 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 723   | .    .    .    .    .    .    .    .    .    .    723  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    .    .    2    2    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5     | .    .    .    .    .    .    .    .    .    1    4    
    Message Errors         3     | .    .    .    .    .    .    .    .    .    1    2    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            490   | .    .    2    .    .    71   22   202  .    77   116  
  Projectiles              40    | .    .    .    .    .    .    22   9    .    9    .    
  Explosions               353   | .    .    2    .    .    71   .    193  .    68   19   
  Melee                    97    | .    .    .    .    .    .    .    .    .    .    97   
Knockbacks                 31    | .    .    .    .    .    .    .    13   2    16   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  30    | .    .    .    .    .    .    .    13   2    15   .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      560   | .    97   .    .    .    36   .    297  13   61   56   
  Shots                    14    | .    1    .    .    .    2    .    7    1    2    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        269   | .    28   67   18   .    93   221  120  18   65   269  
  Average Temperature      44    | .    9    13   8    .    55   50   34   10   20   68   
  Received Heat Transfer   2487  | .    423  387  12   .    99   207  885  27   255  192  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    2    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    1    .    1    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    1    1    
  Parts Fried              7     | .    .    .    .    .    .    .    2    .    1    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    4    4    .    .    .    
  Heat Transferred         5232  | .    .    .    .    .    .    2368 2313 .    .    551  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    .    2    .    .    7    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Peak Influence             510  | .   261 367 204 .   281 296 510 .   .   .   
  Average Influence        171  | .   127 234 164 .   171 116 164 .   .   .   
Maximum Alert Level        2    | .   1   1   1   .   1   1   2   .   .   .   
  Low Security (%)         65   | 100 83  28  49  .   68  91  77  .   .   .   
  Level 1                  29   | .   16  71  50  .   31  8   7   .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   .   .   .   1   7   .   1   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            8    | .   2   .   .   .   .   1   5   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Distress Signals           11   | .   .   4   2   .   .   1   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              233  | .   17  34  2   .   9   20  44  4   36  67  
  Peak Tracking Total      10   | .   4   5   2   .   5   3   7   4   10  7   
  Tactical Retreats        31   | .   1   1   .   .   .   4   6   .   4   15  

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Traps Triggered            2    | .   1   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Machines Disabled          18   | .   1   1   2   .   .   .   12  .   2   .   
  Max in Single Turn       6    | .   1   1   2   .   .   .   6   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Machines Accessed          22   | .   3   7   .   .   .   4   4   1   2   1   
  Terminals                17   | .   3   7   .   .   .   4   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                63   | .   13  21  .   .   .   13  9   1   2   4   
  Successful               43   | .   6   13  .   .   .   11  6   1   2   4   
  Failed                   20   | .   7   8   .   .   .   2   3   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   7   15  .   .   .   10  4   .   .   6   
  Terminals                55   | .   13  21  .   .   .   13  8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             21   | .   3   4   .   .   .   5   2   1   2   4   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           7    | .   1   1   .   .   .   1   .   .   .   4   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   1   1   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   1   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         47   | .   8   21  .   .   .   12  6   .   .   .   
  Terminals                21   | .   3   9   .   .   .   6   3   .   .   .   
    Track                  11   | .   1   5   .   .   .   4   1   .   .   .   
    Botnet                 10   | .   2   4   .   .   .   2   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         14   | .   3   6   .   .   .   2   3   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   1   .   .   .   .   .   .   .   .   4   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   2   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total Allies               7    | .    .    .    .    .    .    .    .    .    2    5    
  Largest Group            3    | .    .    .    .    .    .    .    .    .    2    3    
  Highest-Rated Group      188  | .    .    .    .    .    .    .    .    .    169  188  
  Highest-Rated Ally       157  | .    .    .    .    .    .    .    .    .    157  94   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               59   | .    .    .    .    .    .    .    .    .    .    59   
  Total Damage             1798 | .    .    .    .    .    .    .    .    .    .    1798 
  Kills                    17   | .    .    .    .    .    .    .    .    .    .    17   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   .   .   .   .   1   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Turns Passed               11511 | 4    466  1390 253  391  672  989  1636 907  1319 3484 
Spaces Moved               6011  | 1    244  857  117  185  345  404  772  547  625  1914 
  Core                     2     | .    .    .    .    .    .    .    .    .    .    2    
  Treads                   18    | .    .    18   .    .    .    .    .    .    .    .    
  Legs                     3917  | 1    51   118  117  185  345  404  772  547  481  896  
  Wheels                   2074  | .    193  721  .    .    .    .    .    .    144  1016 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 120  90   90   210  210  180  150  150  160  150  150  
  Average Speed            158   | 120  101  115  210  210  180  179  171  160  161  161  
  Slowest Speed            1550  | 120  150  210  210  210  210  270  180  160  270  1550 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 2    56   75   29   54   70   29   18   66   69   91   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    3    
  Known Exits Taken        4     | .    .    1    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    .    .    1    1    .    .    1    1    .    
Scrap Searched             21    | .    .    .    1    .    3    .    .    11   2    4    
Spaces Dug                 3     | .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          349   | .    21   3    19   .    80   6    94   40   83   3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6     | .    .    .    .    .    .    6    .    .    .    .    
  AOE                      343   | .    21   3    19   .    80   .    94   40   83   3    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  
Total                      7276 | 5    380  1146 121  189  374  589  959  575  835  2103 
  Wait                     460  | .    65   128  .    .    .    81   65   .    112  9    
  Move                     5997 | .    243  856  116  184  344  403  771  542  624  1914 
  Hop                      2    | .    .    .    .    .    .    .    .    2    .    .    
  Pick Up                  72   | .    7    25   .    2    2    8    9    4    5    10   
  Fast Attach              55   | .    4    8    .    .    4    7    11   4    8    9    
  Attach                   35   | .    2    7    .    .    .    4    6    3    7    6    
  Detach                   17   | .    1    3    .    .    .    3    1    3    1    5    
  Swap                     80   | 1    1    15   2    1    5    17   12   2    13   11   
  Drop                     110  | 4    5    25   .    2    5    22   16   9    3    19   
  Fire                     436  | .    52   79   3    .    14   44   68   6    61   109  
  Melee                    12   | .    .    .    .    .    .    .    .    .    1    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
     5 | -11/Scrapyard  | Discovered new exit (range 0)
     5 | -11/Scrapyard  | Entered Materials
   310 | -10/Materials  | Build established: Mutant
   336 | -10/Materials  | Core integrity fell below 50%
   386 | -10/Materials  | Core integrity fell below 20%
   460 | -10/Materials  | Discovered new exit (range 12)
   471 | -10/Materials  | Entered another Materials area
   471 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   577 | -9/Materials   | Lost 4 parts (1p1n2w)
   882 | -9/Materials   | Discovered new exit (range 14)
  1079 | -9/Materials   | Discovered new exit (range 16)
  1331 | -9/Materials   | Identified exit to Mines
  1331 | -9/Materials   | Identified exit to Storage
  1366 | -9/Materials   | Discovered new exit (range 4)
  1861 | -9/Materials   | Entered Mines
  2058 | -9/Mines       | Assembled infested the area
  2064 | -9/Mines       | Identified exit to Exiles
  2097 | -9/Mines       | Met 8R-AWN
  2114 | -9/Mines       | Entered Exiles
  2165 | -9/Exiles      | Welcomed by 8R-AWN
  2198 | -9/Exiles      | Met EX-HEX
  2268 | -9/Exiles      | Met EX-BIN
  2295 | -9/Exiles      | Met EX-DEC
  2484 | -9/Exiles      | Discovered new exit (range 10)
  2505 | -9/Exiles      | Entered Mines
  2514 | -8/Mines       | Core integrity fell below 50%
  2558 | -8/Mines       | Destroyed 7 combat bots
  2738 | -8/Mines       | Discovered new exit (range 8)
  2755 | -8/Mines       | Build established: Hauler-Mutant
  3177 | -8/Mines       | Entered Materials
  3177 | -8/Materials   | Evolved 2 slots: Utility x2
  3626 | -8/Materials   | Identified exit to Factory
  4166 | -8/Materials   | Entered Factory
  4166 | -7/Factory     | Evolved 2 slots: Utility x2
  4943 | -7/Factory     | Identified exit to Lower Caves
  5357 | -7/Factory     | Lost 4 parts (1p2u1w)
  5802 | -7/Factory     | Entered Lower Caves
  6143 | -7/Lower Caves | Core integrity fell below 50%
  6423 | -7/Lower Caves | Found Prototype Device
  6423 | -7/Lower Caves | Identified Heart of Steel
  6591 | -7/Lower Caves | Learned Factory garrison access intel
  6644 | -7/Lower Caves | Discovered new exit (range 12)
  6709 | -7/Lower Caves | Entered another Lower Caves area
  6751 | -7/Lower Caves | Discovered new exit (range 3)
  6774 | -7/Lower Caves | Encountered a Warlord checkpoint
  6859 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  6930 | -7/Lower Caves | Destroyed 7 combat bots
  7109 | -7/Lower Caves | Destroyed 7 combat bots
  7322 | -7/Lower Caves | Lost 3 parts (1n2w)
  7398 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7494 | -7/Lower Caves | Learned location of 1 exit from Factory
  7495 | -7/Lower Caves | Learned 4 Factory zone layouts
  7507 | -7/Lower Caves | Discovered new exit (range 7)
  7670 | -7/Lower Caves | ME-RLN showed up to help
  7672 | -7/Lower Caves | Lost 8 parts (1p3n2u2w)
  8028 | -7/Lower Caves | Entered Zion
  8088 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
  8132 | -7/Zion        | Given A8's code to call for help
  8220 | -7/Zion        | Discovered new exit (range 8)
  8352 | -7/Zion        | System corruption cleaned by Quarantine Array
  8489 | -7/Zion        | Learned location of Warlord (-4)
  8562 | -7/Zion        | Gained Derelict followers
  9120 | -7/Zion        | Received a visual enhancement algorithm
  9384 | -7/Zion        | Opened final containment barrier to the Deep Caves
  9623 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9638 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9684 | -7/Zion        | Attacked by Zionites
  9705 | -7/Zion        | Core integrity fell below 20%
 10333 | -7/Zion        | Lost 4 parts (1n3w)
 10759 | -7/Zion        | Destroyed Imprinter
 10780 | -7/Zion        | Extracted access codes from Imprinter's data core
 10959 | -7/Zion        | Build established: Derelict-Mutant
 11501 | -7/Zion        | Spotted TJ-L75(B)
 11505 | -7/Zion        | Spotted 64-VEG(B)
 11512 | -7/Zion        | Destroyed by 64-VEG(B) with Slug Cannon

 Last Messages 
---------------
11070_ Acquired 55 matter.
11071_ ZQ-66V(z) destroyed.
11076_ Acquired 16 matter.
11089_ 59-G3J(z) destroyed.
11092_ Acquired 11 matter.
11137_ Acquired 21 matter.
11141_ AZ-XD7(z) pulls a Mak. Axe out of the Twisted Machinery.
11146_ AZ-XD7(z) destroyed.
11153_ Acquired 28 matter.
11166_ Acquired 55 matter.
11173_ VE-SFS(c) destroyed.
11184_ Acquired 29 matter.
11252_ Extracted 8 energy.
11271_ Destroyed Gravmag System.
11274_ Chain reaction triggered in Lgt. Nuclear Core.
11274_ Component Analysis Suite fried.
11274_ OH-5PD(c) destroyed.
11285_ Acquired 6 matter.
11501_ Acquired 27 matter.
11512_ Beamcaster destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          19
Energy Capacity            615
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                42
Targeting Accuracy         14
Recoil Reduction           1

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
                  Beamcaster | -7/Zion       | Free
               Hvy. Riot Gun | -7/Zion       | Free
                 Arc Thrower | -7/Zion       | Free
 Tactical Coordination Suite | -7/Zion       | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedEtherialMagmablaster
  Manual?         0
Play Time         01:53:26
  Cumulative      120.3 hours
  Start           2019.12.03 @ 20:59:48
  End             2019.12.04 @ 03:54:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          100
  Rogue           100
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             40
Gallery%          45
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 11aa6c45-b55e-495d-b049-69334c92a805