Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.15 @ 09:41:41 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (255) 1275 Value Destroyed (9409) 9409 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (133) 133 TOTAL SCORE: 16057 Bonus ------- High Alert Combat Kills 133 Cogmind --------- Core Integrity 846/1150 Matter 366/500 Energy 67/100 System Corruption 18% Temperature Cool (0) Movement Walking (183) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (4) --- VSS Leg Armored Leg Advanced VSS Leg > --- UTILITY (10) ----- Medium Matter Pod Medium Matter Pod Improved Target Analyzer Core Analyzer Experimental Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON (4) ------- Improved Heavy Laser Heavy Disruptor Cannon Hardcell Cannon > --- INVENTORY (5) ---- Improved Medium Treads Stasis Canceller Advanced Datajack Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Coolant Injector Huge Storage Unit Compact Battery Improved Terrain Scanner Improved Targeting Computer Improved Target Analyzer Experimental Core Analyzer Recoil Nullifier Quantum Capacitor > --- WEAPON ----------- KE Penetrator Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Light Antimatter Reactor Light Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Shock Absorption System Matter Neutralizer Heavy Assault Rifle Autogun Coil Gun KE Penetrator Long-range Missile Launcher Mining Laser Shock Maul [Rating: 123] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Ion Engine Power Core Fusion Compressor Reactor Improved Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Impact Weapon Shock Maul Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Slots Evolved 13 | . 1 2 2 . 2 2 2 2 . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 8 | . 1 . 2 . . 2 1 2 . . Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 177 | 7 7 8 14 19 6 22 39 26 8 21 Power 25 | 1 . 2 . 1 2 5 7 1 1 5 Engine 16 | 1 . 2 . 1 2 4 5 1 . . Core 6 | . . . . . . 1 . . . 5 Reactor 3 | . . . . . . . 2 . 1 . Propulsion 49 | 2 2 4 7 5 1 8 8 5 1 6 Treads 28 | . . . . 5 1 8 8 5 1 . Leg 21 | 2 2 4 7 . . . . . . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 58 | 2 5 2 4 6 . 5 11 14 4 5 Device 29 | 1 . 1 1 3 . 2 7 10 3 1 Storage 13 | 1 3 . 1 1 . 1 1 2 1 2 Processor 6 | . . . 1 . . 1 2 1 . 1 Hackware 2 | . . . . . . 1 . 1 . . Protection 8 | . 2 1 1 2 . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 45 | 2 . . 3 7 3 4 13 6 2 5 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 31 | 2 . . 2 5 3 4 11 2 2 . Ballistic Cannon 7 | . . . . . . . 2 3 . 2 Launcher . | . . . . . . . . . . . Special Weapon 3 | . . . 1 2 . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 Unidentified Prototypes 8 | . . . . 1 . 1 4 1 . 1 Parts Lost 50 | . . . 3 1 . 6 22 6 11 1 Power 7 | . . . . . . . 2 1 3 1 Propulsion 11 | . . . . . . 3 7 . 1 . Utility 17 | . . . 2 1 . 2 6 2 4 . Weapon 15 | . . . 1 . . 1 7 3 3 . Highest Loss Streak 10 | . . . 2 1 . 1 10 2 4 1 To Critical Strikes 3 | . . . . . . . . . 3 . Average Slot Usage (%) 94 | . 100 100 97 97 99 99 98 88 79 50 Engine 7 | . 12 10 8 7 14 12 4 . 3 . Reactor 2 | . . . . . . . 5 9 4 . Treads 16 | . . . . 29 28 24 21 14 11 . Leg 7 | . 25 40 32 3 . . . . . 15 Device 15 | . 12 10 10 14 14 17 15 22 21 . Storage 11 | . 12 10 13 16 14 12 10 7 4 1 Processor 5 | . . . 3 . . 6 8 13 14 11 Hackware 1 | . . . . . . 4 4 . 5 5 Protection 5 | . 11 10 12 7 7 1 3 . . 1 Ballistic Gun 16 | . 25 20 15 15 20 17 21 3 8 . Ballistic Cannon 3 | . . . . . . . . 16 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 228 | 20 91 94 100 103 120 122 143 228 146 49 Greatest Support 130 | 20 20 40 45 80 88 106 111 127 130 71 Greatest Overweight (x) 7 | 4 4 3 3 2 1 4 6 6 7 2 Average Overweight (x) 1 | . 2 2 2 1 1 1 1 1 . . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 9 18 25 25 25 25 25 25 25 12 5 Most Carried 25 | 5 13 15 15 21 20 25 23 25 22 4 Average Carried 16 | 2 9 13 12 15 15 22 19 20 9 2 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 5 5 Final Carried 23 | 5 13 15 13 14 20 22 14 23 2 3 Class Distribution -------------------- 41% | Hacker-Mutant 35% | Hacker-Gunner 22% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Waste Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Matter Collected 8423 | 252 435 408 356 952 344 983 1661 2095 391 546 Remotely 214 | . . . . 214 . . . . . . Salvage Created 12376 | . 498 818 403 2017 415 1465 2563 2709 872 616 Parts 509 | . 34 46 17 102 17 66 134 76 1 16 Haulers Intercepted 11 | . 1 1 1 6 . . 2 . . . Recyclers Shooed 10 | . 2 1 . . . 4 1 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 160 | . 6 14 5 25 9 23 35 37 3 3 Melee 1 | . . . . . . . . 1 . . Guns 123 | . 6 14 5 25 9 23 34 3 2 2 Cannons 34 | . . . . . . . 1 31 1 1 AOE 2 | . . . . . . . . 2 . . Classes Destroyed 17 | . 5 4 1 2 1 1 1 1 1 . Worker 25 | . . 1 . 4 2 1 10 4 . 3 Builder 11 | . . 1 . 1 1 2 2 4 . . Hauler 11 | . 1 1 1 6 . . 2 . . . Recycler 27 | . 4 3 1 4 . 3 . 9 . 3 Mechanic 2 | . . . . 1 . . 1 . . . Operator 3 | . . . . 1 1 . . 1 . . Watcher 16 | . 3 . . 2 1 2 5 3 . . Swarmer 19 | . 4 5 . . 3 5 2 . . . Grunt 71 | . 2 4 4 14 4 4 20 19 . . Brawler 4 | . . 1 . 2 . . 1 . . . Duelist 3 | . . . . . . 2 . 1 . . Protector 1 | . . . . . . . . 1 . . Sentry 21 | . . 4 . 9 . 2 2 2 . 2 Hunter 16 | . . . 1 . . 5 3 6 . 1 Programmer 21 | . . . . . 2 5 6 8 . . Heavy 1 | . . . . . . . 1 . . . Compactor 3 | . . . . . . . . . 3 . Best Kill Streak 10 | . 6 4 3 7 3 6 6 10 2 3 Combat Bots Only 5 | . 2 3 2 5 3 3 4 5 2 1 Max Kills in Single Turn 3 | . 1 2 1 2 2 2 3 3 1 2 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 2 | . . . . . . . . 2 . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Damage Taken 8930 | . 97 340 782 907 475 1321 2398 1409 324 877 Core 973 | . 16 47 164 98 56 124 164 106 44 154 Absorbed by Shields 94 | . . . . . . . . 94 . . Redirected to Shielding 217 | . 6 8 50 15 28 63 47 . . . Regen/Repaired (Parts) 364 | . . . 172 192 . . . . . . Core Remaining (%) 84 | 100 93 88 . 52 92 85 83 . . . Volleys Fired 559 | . 29 43 42 116 32 72 95 79 21 30 Largest 4 | . 2 2 2 2 3 3 4 4 4 2 Hottest 192 | . 40 40 100 100 75 76 152 192 162 130 Shots Fired 1589 | . 61 86 80 229 96 213 379 316 79 50 Gun 1250 | . 61 86 76 225 96 213 372 48 53 20 Cannon 331 | . . . . . . . 7 268 26 30 Launcher . | . . . . . . . . . . . Special 8 | . . . 4 4 . . . . . . Kinetic 1561 | . 61 86 76 225 96 213 379 316 79 30 Thermal 28 | . . . 4 4 . . . . . 20 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 71 | . 17 22 54 57 41 49 50 32 71 31 Robot Miss Streak 2 | . 2 1 2 1 2 2 1 2 1 1 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 21 | . 2 1 2 5 1 3 7 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 . . . Shots Hit Robots 1277 | . 43 73 71 193 80 179 303 217 68 50 Core Hits 530 | . 22 32 17 79 22 68 125 130 13 22 Critical Kills 7 | . . . 1 . . . 3 3 . . Critical Parts Destroyed 6 | . 2 . . . 1 . 2 1 . . Critical Strikes 49 | . 2 . 1 . 1 . 5 32 4 4 Destroy 16 | . 2 . 1 . 1 . 5 4 3 . Blast 33 | . . . . . . . . 28 1 4 Melee Attacks 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 27516 | . 585 888 842 3309 1554 3788 6519 6973 1685 1373 Guns 19564 | . 585 886 842 3305 1548 3788 6343 795 1042 430 Cannons 7233 | . . . . . . . 170 5511 643 909 Explosions 649 | . . . . . . . . 649 . . Melee . | . . . . . . . . . . . Ramming 70 | . . 2 . 4 6 . 6 18 . 34 Kinetic 26367 | . 585 886 842 3305 1548 3788 6513 6306 1685 909 Thermal 1079 | . . . . . . . . 649 . 430 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 18 | . 2 . . 1 1 2 1 3 18 18 Average Corruption 3 | . 1 . . 1 1 1 1 2 11 18 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 135 | . 34 . . 9 3 7 4 35 21 22 Message Errors 39 | . 9 . . 2 1 1 . 13 5 8 Matter Fused 33 | . 6 . . 4 . 2 2 10 6 3 Heat Flow Errors 8 | . 3 . . . 1 . . 2 2 . Energy Discharges 20 | . 7 . . . . 1 . 6 3 3 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 13 | . 4 . . 2 1 2 . 1 . 3 Data Loss (major) 9 | . 2 . . . . . 2 2 2 1 Misfires 7 | . 3 . . 1 . 1 . . . 2 Alerts 1 | . . . . . . . . 1 . . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 328 | . . . . . . . . 279 . 49 Projectiles 81 | . . . . . . . . 32 . 49 Explosions 247 | . . . . . . . . 247 . . Melee . | . . . . . . . . . . . Knockbacks 74 | . . . . . . . . 62 . 12 Impact . | . . . . . . . . . . . Kinetic 69 | . . . . . . . . 58 . 11 Secondary 5 | . . . . . . . . 4 . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 2 | . . . . 1 . . 1 . . . Targets Rammed 21 | . . 2 . 1 1 . 1 1 . 15 Kicked 17 | . . 2 . . . . . . . 15 Crushed 2 | . . . . . 1 . . 1 . . Highest Temperature 257 | . 206 23 18 52 127 33 161 257 192 18 Average Temperature 57 | . 87 13 8 20 45 20 61 77 107 8 Received Heat Transfer 3440 | . 51 138 450 765 108 276 1134 383 . 135 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 929 | . . . . . . . . 300 . 629 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Peak Influence 556 | . 175 383 118 222 132 264 228 556 22 161 Initial 47 | . . . 47 21 9 25 10 . 22 . Average 78 | . 21 150 47 73 69 43 88 179 8 33 Maximum Alert Level 2 | . . 1 . 1 . 1 1 2 . . Low Security (%) 89 | 100 100 70 100 93 100 97 94 56 100 100 Level 1 8 | . . 29 . 6 . 2 5 29 . . Level 2 2 | . . . . . . . . 14 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . 1 . 2 5 3 9 10 10 . . Investigation 21 | . 1 . 2 4 2 3 5 4 . . Extermination 12 | . . . . . 1 4 3 4 . . Reinforcement 5 | . . . . 1 . 2 1 1 . . Assault 1 | . . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Distress Signals 12 | . 1 3 . 2 . . 2 . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 226 | . 10 20 8 35 16 29 47 47 6 8 Peak Tracking Total 7 | . 4 6 2 5 5 3 5 7 3 5 Tactical Retreats 9 | . . 3 . . 2 . 2 2 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Traps Triggered 10 | . . . . 2 . 1 4 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 9 | . 6 . . 1 . . . 2 . . Reprogrammed 4 | . 4 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Machines Disabled 24 | . 1 . . 2 . . 1 20 . . Max in Single Turn 6 | . 1 . . 1 . . 1 6 . . Garrison Access 4 | . . . . 1 . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Machines Accessed 39 | . 8 . 3 10 3 6 4 5 . . Terminals 29 | . 8 . 1 8 1 4 3 4 . . Fabricators 2 | . . . . . 1 . 1 . . . Repair Stations 3 | . . . 1 1 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 . 2 . 1 . . Total Hacks 156 | . 38 . 13 38 8 23 18 18 . . Successful 120 | . 28 . 13 30 5 19 11 14 . . Failed 36 | . 10 . . 8 3 4 7 4 . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 125 | . 38 . 4 29 3 19 15 17 . . Fabricators 5 | . . . . . 2 . 3 . . . Repair Stations 17 | . . . 6 8 3 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . Garrison Access 6 | . . . . 1 . 4 . 1 . . Terminal Hacks 95 | . 28 . 4 21 2 17 10 13 . . Record 40 | . 11 . . 7 . 12 5 5 . . Part Schematic 1 | . . . . 1 . . . . . . Robot Schematic 2 | . . . . 1 . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 3 | . 2 . . . . . 1 . . . Terminal Index 2 | . 1 . . . . . . 1 . . Alert Level 2 | . 1 . . . . 1 . . . . Locate Traps 10 | . 2 . . 3 1 1 1 2 . . Disarm Traps 4 | . 1 . . 1 . . . 2 . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 3 | . 1 . . 2 . . . . . . Maintenance Status 3 | . 1 . 1 1 . . . . . . Transport Status 2 | . 1 . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 14 | . 2 . 1 3 1 2 2 3 . . Fabricator Hacks 3 | . . . . . 2 . 1 . . . Load Schematic 2 | . . . . . 1 . 1 . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 15 | . . . 6 8 1 . . . . . Scan Component 8 | . . . 3 4 1 . . . . . Repair 7 | . . . 3 4 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . 1 . . Seal Access 4 | . . . . 1 . 2 . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 33 | . 8 . 3 7 3 4 4 4 . . Full Trace Events 27 | . 6 . 3 5 2 3 4 4 . . Feedback Events 3 | . 2 . . . . . . 1 . . Corruption 3 | . 2 . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 . . 1 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . Parts Repaired 7 | . . . 3 4 . . . . . . Time 213 | . . . 78 135 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . 1 Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Turns Passed 15843 | 97 2384 686 635 2140 1027 2720 2442 2581 512 619 Spaces Moved 5398 | 65 785 208 156 639 327 1009 824 901 210 274 Core 149 | 19 . . . . . . . . 64 66 Treads 3776 | . . . . 569 327 1009 824 901 146 . Legs 1473 | 46 785 208 156 70 . . . . . 208 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 260 260 247 247 240 240 238 50 50 Average Speed 237 | 126 266 260 260 249 247 243 241 245 128 127 Slowest Speed 640 | 250 400 330 330 330 247 480 640 640 400 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 98 22 12 79 11 28 23 18 80 6 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 4 | . . . 4 . . . . . . . Terrain Destroyed 179 | . . . 4 2 . . 27 137 6 3 Melee . | . . . . . . . . . . . Projectile 93 | . . . 4 2 . . 26 52 6 3 AOE 85 | . . . . . . . . 85 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Fac Fac Was Fac Total 7225 | 76 1021 262 294 960 481 1128 1050 1074 401 478 Wait 965 | . 188 . 81 165 110 17 76 38 162 128 Move 5389 | 64 784 207 155 638 326 1008 823 901 209 274 Hop . | . . . . . . . . . . . Pick Up 53 | 5 9 1 . 5 4 6 7 14 1 1 Fast Attach 70 | 7 . . 3 10 2 2 11 13 3 19 Attach 60 | . 2 3 6 3 2 10 20 7 5 2 Detach 18 | . . . 1 6 2 . 2 5 . 2 Swap 47 | . 5 5 5 6 2 10 8 6 . . Drop 36 | . 4 1 1 10 . 3 7 10 . . Fire 559 | . 29 43 42 116 32 72 95 79 21 30 Melee 7 | . . . . . . . . . . 7 Ram . | . . . . . . . . . . . Kick 17 | . . 2 . . . . . . . 15 Crush 4 | . . . . 1 1 . 1 1 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Identified exit to Materials 4 | -11/Junkyard | Discovered exit to Materials (range 16) 98 | -11/Junkyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Utility x1 128 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Hacker-Mutant 362 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Discovered exit to Materials (range 12) 801 | -10/Materials | Discovered exit to Materials (range 16) 1398 | -10/Materials | Discovered exit to Materials (range 16) 2482 | -10/Materials | Entered another Materials area 2482 | -9/Materials | Evolved 2 slots: Propulsion x2 3121 | -9/Materials | Identified exit to Materials 3121 | -9/Materials | Discovered exit to Materials (range 13) 3168 | -9/Materials | Entered another Materials area 3168 | -8/Materials | Evolved 2 slots: Utility x2 3220 | -8/Materials | Repaired Aluminum Leg 3247 | -8/Materials | Repaired Aluminum Leg 3275 | -8/Materials | Repaired Aluminum Leg 3795 | -8/Materials | Identified exit to Storage 3795 | -8/Materials | Discovered exit to Storage (range 3) 3803 | -8/Materials | Entered Storage 4934 | -8/Storage | Identified exit to Factory 4934 | -8/Storage | Discovered exit to Factory (range 6) 5353 | -8/Storage | Repaired Hvy. Assault Rifle 5381 | -8/Storage | Repaired Lgt. Treads 5433 | -8/Storage | Repaired Hvy. Ion Engine 5491 | -8/Storage | Repaired Structural Scanner 5943 | -8/Storage | Entered Factory 5943 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6244 | -7/Factory | Build established: Hacker-Skirmisher 6789 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 6909 | -7/Factory | Identified exit to Factory 6909 | -7/Factory | Discovered exit to Factory (range 12) 6970 | -7/Factory | Entered another Factory area 6970 | -6/Factory | Evolved 2 slots: Utility x2 7515 | -6/Factory | Identified exit to Lower Caves 7515 | -6/Factory | Discovered exit to Lower Caves (range 5) 7683 | -6/Factory | Identified exit to Factory 9045 | -6/Factory | Discovered exit to Lower Caves (range 15) 9621 | -6/Factory | Build established: Hacker-Gunner 9690 | -6/Factory | Entered another Factory area 9690 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10319 | -5/Factory | Lost 3 parts (1p1n1w) 10544 | -5/Factory | Garrison activated, responded to threat 10598 | -5/Factory | Cargo convoy interrupted 10864 | -5/Factory | Found Prototype Processor 10864 | -5/Factory | Identified Exp. Core Analyzer 10883 | -5/Factory | Found Prototype Processor 10883 | -5/Factory | Identified Exp. Terrain Scan Processor 12083 | -5/Factory | Identified exit to Factory 12083 | -5/Factory | Discovered exit to Factory (range 8) 12132 | -5/Factory | Entered another Factory area 12132 | -4/Factory | Evolved 2 slots: Utility x2 12157 | -4/Factory | Lost 10 parts (4n4u2w) 12914 | -4/Factory | First assault squad dispatched 14071 | -4/Factory | Found Unknown Device 14071 | -4/Factory | Identified Quantum Capacitor 14713 | -4/Factory | Sucked down chute 14713 | -4/Factory | Entered Waste 14728 | -4/Waste | EMP discharged 14828 | -4/Waste | EMP discharged 14908 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14910 | -4/Waste | Spotted C-40 Crusher 14911 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14914 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14917 | -4/Waste | Destroyed C-40 Crusher 14928 | -4/Waste | EMP discharged 14928 | -4/Waste | System corruption reached 10% 14945 | -4/Waste | Lost 3 parts (1p1u1w) 14968 | -4/Waste | Spotted C-40 Crusher 14991 | -4/Waste | Destroyed C-40 Crusher 15001 | -4/Waste | Destroyed C-40 Crusher 15028 | -4/Waste | EMP discharged 15042 | -4/Waste | Spotted C-40 Crusher 15057 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15060 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15070 | -4/Waste | Spotted C-40 Crusher 15091 | -4/Waste | Lost 3 parts (1u2w) 15107 | -4/Waste | Crushed by Compactor (1 part destroyed) 15117 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 15128 | -4/Waste | EMP discharged 15174 | -4/Waste | Spotted C-40 Crusher 15190 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15215 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 15220 | -4/Waste | Identified exit to Factory 15220 | -4/Waste | Discovered exit to Factory (range 10) 15225 | -4/Waste | Entered Factory 15246 | -4/Factory | Lost 4 parts (1p1n2u) 15366 | -4/Factory | Build established: Hacker-Mutant 15844 | -4/Factory | Self-destructed Last Messages --------------- 15831_ Slug penetrates Wall. 15831_ Penetrated by Slug. 15834_ H-77 Assassin knocked back. 15834_ Penetrated by Slug. 15834_ Slug penetrates Wall. 15836_ H-77 Assassin destroyed. 15836_ Penetrated by Slug. 15838_ H-77 Assassin knocked back. 15838_ K-01 Serf collects debris. 15840_ Penetrated by Slug. 15840_ Slug penetrates Wall. 15841_ R-10 Processor collects Adv. Cooling System. 15842_ W-44 Eye distress signal alerts nearby ally. 15842_ R-10 Processor suffers critical hit (Blast). 15842_ Destroyed Unknown Wheel. 15842_ R-10 Processor destroyed. 15842_ K-01 Serf collects debris. 15843_ R-10 Processor collects Wheel. 15843_ Penetrated by Slug. 15843_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ???????? #????????????????????????????????????? | | ????????T #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# +????????????????????????????????????? | | ???????## #????????????????????????????????????? | | ???????? #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #??????????#####?????????????????????? | | ????????# ############ ##### ????????? | | ????????# # % % / % ????????? | | ######### / ### ##### ????????? | | #% %% #?##R######?????????????????? | | # "" #??#u# #?????????????????? | | #""" #??#@/! #?????????????????? | | #####+#######"R =#??#%*% #?????????????????? | | #""" ! #??#=; #?????????????????? | | #""" !! #??#k#h% #?????????????????? | | # ! #??#%######?????????????????? | | #### #####??#%#??????????????????????? | | = #??###??????# #??????????????????????? | | #??###??????#u#??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????#k#??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | ####+#################### #??????????????????????? | | ???# #?????# + #??????????????????????? | | ???# #?????# # ####???????????????????? | | #### ####### # +???????????????????? | | + # ####???????????????????? | | ############ # #??????????????????????? | | ???????????############## #??????????????????????? | | ########????????????????# #??????????????????????? | | #????????????????# #??????????????????????? | | #????????????????# #??????????????????????? | | #????????????????# #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 80 Energy Generation 55 Energy Capacity 800 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 55 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 11 Recoil Reduction 10 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Hvy. Machine Gun | -8/Storage | Hacked Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked X-67 Chaingunner | -5/Factory | Hacked Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectArcCleaver Manual? 0 Play Time 01:42:00 Cumulative 1384.1 hours Start 2023.04.15 @ 06:01:53 End 2023.04.15 @ 09:41:41 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 856 Rogue 62 Adventurer 0 Explorer 794 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 623dff63-bb82-4318-93cd-b4692244911f