Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.08 @ 00:28:37 Player: Horse Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (274) 1370 Value Destroyed (13672) 13672 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (4512) 4512 TOTAL SCORE: 26254 Bonus ------- High Alert Combat Kills 2502 Follower Combat Kills 1375 Entered Garrisons 1000 Met Data Miner 300 Friendly Fire -665 Cogmind --------- Core Integrity 474/1000 Matter 200/300 Energy 83/100 System Corruption 17% Temperature Warm (149) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Encrypted Comm Array Improved Transmission Jammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite 0b10 Decoder Chip [Generic] Targeting Computer Improved Transmission Jammer Advanced System Shield > --- WEAPON ----------- Wave Gun Heavy Linear Accelerator > --- INVENTORY -------- Advanced Cooling System Improved Energy Well Matter Compressor Encrypted Comm Array Light Regenerative Plating Antimissile System Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Improved Component Analysis Suite [Rating: 106] Favorites ----------- Power Neutrino Core Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Wave Gun Energy Cannon Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Linear Accelerator Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Slots Evolved 10 | . . . 2 2 . . . . . 2 . . . 2 . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . 1 . . Utility 6 | . . . 2 1 . . . . . 1 . . . 1 . 1 . . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Parts Attached 375 | 6 10 7 28 33 19 28 4 11 20 20 13 . 3 54 46 19 35 19 Power 32 | 1 1 . 4 1 1 1 . 1 1 3 1 . . 1 5 2 6 3 Engine 15 | 1 . . 2 1 1 . . . . 2 . . . . 3 . 4 1 Core 14 | . 1 . 2 . . 1 . 1 1 1 1 . . 1 . 1 2 2 Reactor 3 | . . . . . . . . . . . . . . . 2 1 . . Propulsion 54 | 2 2 2 3 6 4 1 1 3 2 3 1 . . 5 3 4 10 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 54 | 2 2 2 3 6 4 1 1 3 2 3 1 . . 5 3 4 10 2 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 202 | 1 3 2 3 13 8 20 3 5 15 10 8 . . 45 27 13 14 12 Device 137 | . 1 1 . 3 5 14 3 1 7 4 6 . . 40 22 9 11 10 Storage 8 | 1 1 1 . . . 1 . . . . . . . . 1 2 1 . Processor 5 | . 1 . 1 . . . . . . 1 . . . 1 . . 1 . Hackware 6 | . . . . 2 . . . 1 . 3 . . . . . . . . Protection 46 | . . . 2 8 3 5 . 3 8 2 2 . . 4 4 2 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 4 3 18 13 6 6 . 2 2 4 3 . 3 3 11 . 5 2 Energy Gun 20 | 1 . . 1 4 3 3 . 1 1 2 . . 1 . 1 . 1 1 Energy Cannon 18 | . 3 2 5 1 . . . . . . . . . 1 5 . . 1 Ballistic Gun 33 | 1 . . 6 5 1 3 . 1 1 2 3 . 2 2 4 . 2 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . 1 . 2 . Launcher 13 | . 1 1 6 3 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . 1 . 3 3 . . . . 1 1 . . . 1 . 1 1 . Parts Lost 62 | . . 2 1 2 3 . 1 3 8 . . . . 2 13 6 10 11 Power 6 | . . . . . 1 . . . . . . . . . 1 . 3 1 Propulsion 18 | . . 1 . . 1 . 1 1 2 . . . . . 1 2 6 3 Utility 23 | . . . . . 1 . . 1 4 . . . . 1 8 4 . 4 Weapon 15 | . . 1 1 2 . . . 1 2 . . . . 1 3 . 1 3 Highest Loss Streak 11 | . . 2 1 1 1 . 1 2 2 . . . . 2 3 3 3 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 100 99 99 98 90 90 87 95 97 99 100 100 98 99 90 92 79 Engine 4 | . 5 . 5 9 9 4 . . . 5 7 7 7 6 4 3 5 1 Core 5 | . 8 14 5 . . 4 9 8 8 6 6 7 7 6 2 3 3 8 Leg 23 | . 28 28 22 26 25 27 27 25 27 23 23 23 23 20 20 20 19 21 Device 12 | . 4 1 . . 4 11 17 11 11 18 15 23 23 16 21 16 15 10 Storage 7 | . 14 12 11 9 9 9 9 9 9 7 7 7 7 6 6 5 5 5 Processor 6 | . 5 14 21 16 9 1 . . . . 6 . . 5 6 5 8 10 Hackware 4 | . . . . . . . . 4 9 7 7 7 7 6 6 5 5 4 Protection 9 | . . . 11 17 21 13 9 10 11 11 7 7 7 9 4 4 7 . Energy Gun 4 | . 2 . . 5 7 7 9 7 9 5 7 7 4 . . . 2 4 Energy Cannon 3 | . 23 26 10 3 . . . . . . . . . 5 8 11 4 . Ballistic Gun 7 | . 2 . 9 8 9 10 9 10 9 8 7 7 9 12 8 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 5 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 23 23 31 39 46 63 61 51 48 58 55 55 55 64 101 106 82 67 Greatest Support 88 | 20 26 26 30 49 49 49 49 47 49 51 51 51 51 60 68 88 80 71 Greatest Overweight (x) 2 | . . . 1 1 . 1 1 1 1 1 1 1 1 1 1 1 2 1 Average Overweight (x) . | . . . . . . . 1 . . . . 1 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 8 8 9 9 9 9 9 8 9 9 10 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 3 Class Distribution -------------------- 38% | Mutant 20% | Trapper-Mutant 15% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Trapper-Mutant | -8/Garrison Trapper-Mutant | -8/Materials Trapper-Mutant | -8/Garrison Trapper-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Matter Collected 8527 | 284 74 141 434 674 355 660 130 212 586 509 256 . 173 621 1527 397 1011 483 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11089 | 119 289 80 1138 1553 677 1169 342 589 930 642 176 . 82 734 1191 368 678 332 Parts 610 | 12 18 4 74 93 37 61 19 25 58 44 9 . 2 39 47 14 42 12 Haulers Intercepted 7 | . 1 . 2 3 . 1 . . . . . . . . . . . . Recyclers Shooed 9 | . . . 2 2 . . . . . . . . . 3 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 9 . 14 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Combat Hostiles Destroyed 216 | . 5 2 27 28 16 21 9 7 23 11 5 . 2 9 23 4 18 6 Guns 140 | . . . 8 19 11 21 9 7 21 11 5 . 2 5 18 . 2 1 Cannons 44 | . 3 2 5 7 . . . . . . . . . 3 3 3 14 4 AOE 24 | . 2 . 14 2 5 . . . 1 . . . . . . . . . Classes Destroyed 20 | 2 5 . 3 2 . 1 . . 3 . 1 . . 1 1 . 1 . Worker 8 | . . . 1 3 . 1 . . . 2 . . . 1 . . . . Builder 12 | . 2 . . 1 . 1 . 2 . 4 . . . 2 . . . . Tunneler 4 | 3 . . . 1 . . . . . . . . . . . . . . Hauler 7 | . 1 . 2 3 . 1 . . . . . . . . . . . . Recycler 10 | 1 . . 2 1 . . . 2 . 1 . . . 2 . 1 . . Mechanic 2 | . . . . . . . . . . . . . . 2 . . . . Operator 5 | . 1 . 1 1 . . . . . 1 . . . . . . 1 . Watcher 8 | . 1 . 1 1 . 1 . . . 3 . . . . . . . 1 Swarmer 50 | . . . 7 6 4 2 3 . 3 3 1 . 1 5 8 . 7 . Cutter 6 | . . . . . . . . . 3 . . . . . . . 3 . Grunt 100 | . 5 2 15 11 9 12 3 5 10 6 2 . 1 . 9 2 3 5 Brawler 2 | . . . . . . 1 . 1 . . . . . . . . . . Duelist 2 | . . . . 1 1 . . . . . . . . . . . . . Sentry 33 | . . . 5 7 2 5 3 1 4 . 1 . . 1 3 . 1 . Demolisher 1 | . . . . . . . . . 1 . . . . . . . . . Hunter 11 | . . . . 3 . 1 . . . . . . . 2 2 2 1 . Programmer 9 | . . . . . . . . . 2 2 . . . 1 . . 3 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . 1 Infiltrator 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 3 4 2 5 5 5 4 4 8 6 7 2 . 1 7 8 2 4 2 Combat Bots Only 8 | . 3 2 4 5 5 4 4 4 6 2 2 . 1 4 8 2 4 2 Max Kills in Single Turn 4 | 1 2 1 4 2 3 2 2 1 1 4 2 . 1 2 2 1 1 1 Gunslinging 1 | . . . . . . . 1 . . . 1 . . . 1 . . . Exploded 4 | . 2 . 4 1 3 . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Damage Taken 15650 | . 167 554 477 1165 631 1098 350 376 1456 637 248 . 104 973 2475 1671 1361 1907 Core 1692 | . 38 127 105 104 75 99 49 30 96 74 20 . 17 92 240 66 29 431 Absorbed by Shields 3525 | . . . . . 18 306 196 58 327 426 212 . 56 339 1342 173 72 . Redirected to Shielding 267 | . . . . 22 14 5 . 94 111 . . . . 21 . . . . Regen/Repaired (Parts) 1740 | . . . . 112 . 92 . 289 . 176 25 . . 353 . 421 256 16 Core Remaining (%) 61 | 100 . 34 73 . . . . . 17 . . . 84 . 60 . . . Volleys Fired 847 | 8 16 7 51 90 66 74 26 35 79 56 23 . 13 56 121 21 72 33 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 2 . 2 3 3 3 3 2 Hottest 291 | 70 136 136 136 101 86 114 114 114 114 103 103 . 100 136 291 291 291 164 Shots Fired 1592 | 16 30 14 92 178 102 141 45 69 135 107 41 . 26 125 226 57 146 42 Gun 1132 | 16 . . 35 139 84 141 45 69 135 107 41 . 26 88 156 . 40 10 Cannon 422 | . 27 14 44 35 . . . . . . . . . 37 70 57 106 32 Launcher 38 | . 3 . 13 4 18 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 856 | 8 . . 35 85 42 92 19 60 65 67 23 . 22 88 145 21 59 25 Thermal 659 | 8 27 14 44 89 42 49 26 9 52 20 18 . 4 37 81 36 87 16 Explosive 10 | . 3 . 7 . . . . . . . . . . . . . . . Electromagnetic 67 | . . . 6 4 18 . . . 18 20 . . . . . . . 1 Robot Hit Streak 18 | 6 7 10 14 15 18 9 9 9 11 8 9 . 4 6 13 13 6 7 Robot Miss Streak 8 | 2 2 2 3 4 3 6 3 4 3 6 8 . 3 8 4 2 4 4 Penetration Max 1 | . . . . 1 . 1 1 1 1 1 . . . 1 1 . . . Secondary Targets 24 | . . . . 3 2 5 2 1 2 1 1 . . . 7 . . . Max Gunslinging Chain 2 | . . . . 1 1 1 1 1 1 1 1 . . . 2 . . . Shots Hit Robots 939 | 9 18 11 59 121 54 94 22 34 84 75 33 . 14 62 135 38 58 18 Core Hits 483 | 4 13 5 38 62 32 40 12 18 41 56 24 . 9 27 53 10 25 14 Critical Kills 9 | . . . . 1 . 2 . . . . . . . . 2 1 2 1 Critical Parts Destroyed 5 | . . . . . . 2 . 1 . 1 . . . 1 . . . . Critical Strikes 30 | 1 . . . 4 3 5 2 1 . 1 . . . 1 2 2 5 3 Burn 11 | 1 . . . 3 3 1 2 . . . . . . . . . 1 . Meltdown 6 | . . . . . . . . . . . . . . . 2 1 2 1 Destroy 8 | . . . . 1 . 4 . 1 . 1 . . . 1 . . . . Blast 5 | . . . . . . . . . . . . . . . . 1 2 2 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25943 | 114 588 252 2096 2628 1227 2469 634 1054 2085 2003 592 . 232 1881 3232 1493 2467 896 Guns 15835 | 114 . . 553 1960 983 2461 630 1054 1994 1508 592 . 232 1021 2221 . 417 95 Cannons 7365 | . 382 252 658 491 . . . . . . . . . 354 984 1493 2024 727 Explosions 2608 | . 206 . 885 134 244 . . . 73 495 . . . 506 . . . 65 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 135 | . . . . 43 . 8 4 . 18 . . . . . 27 . 26 9 Kinetic 13418 | 77 . . 553 1090 459 1586 309 1054 1304 897 266 . 183 1021 2247 517 1238 617 Thermal 10419 | 37 382 252 704 1361 568 875 321 . 635 866 326 . 49 724 958 976 1203 182 Explosive 998 | . 206 . 656 . . . . . . . . . . 136 . . . . Electromagnetic 973 | . . . 183 134 200 . . . 128 240 . . . . . . . 88 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 4 4 4 4 4 2 2 . 7 17 Average Corruption 4 | . . . . . . . . . 2 2 4 4 4 1 1 . 4 8 Corruption Purged 2 | . . . . . . . . . . . . . . . 2 . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . 3 Effects 149 | . . . . . . . . . 4 20 28 3 18 7 4 . 24 41 Message Errors 33 | . . . . . . . . . . 6 3 1 2 4 1 . 6 10 Matter Fused 40 | . . . . . . . . . 1 6 8 . 3 2 . . 5 15 Heat Flow Errors 20 | . . . . . . . . . 1 3 4 . 3 1 . . 2 6 Energy Discharges 13 | . . . . . . . . . . 1 5 . 2 . 1 . 3 1 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . 1 1 . . . . . . Data Loss (minor) 11 | . . . . . . . . . 1 2 2 1 1 . . . 2 2 Data Loss (major) 8 | . . . . . . . . . . 1 1 . 3 . . . 3 . Misfires 11 | . . . . . . . . . 1 1 . . 4 . . . 2 3 Alerts 5 | . . . . . . . . . . . 2 . . . 2 . . 1 Weapon Failures 4 | . . . . . . . . . . . 1 . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 575 | . 3 . 8 5 . . . . . 120 . . . 149 41 23 190 36 Projectiles 312 | . . . . . . . . . . . . . . 22 41 23 190 36 Explosions 263 | . 3 . 8 5 . . . . . 120 . . . 127 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . . . . . . . . . 4 8 4 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . . . . . . . . . . . 4 8 3 Secondary 1 | . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 190 | . . . . . 26 . . . 49 . . . . . . . 73 42 Shots 6 | . . . . . 3 . . . 1 . . . . . . . 1 1 Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 24 | . . . . 5 . 2 1 . 3 . . . . . 6 . 2 5 Kicked 22 | . . . . 5 . 2 1 . 3 . . . . . 6 . 2 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 453 | 63 358 291 252 315 203 354 193 148 337 407 261 . 266 337 401 453 317 405 Average Temperature 98 | 29 116 124 79 81 67 108 75 47 111 133 72 . 67 122 108 133 94 102 Received Heat Transfer 4334 | . 93 60 204 378 273 454 127 207 733 74 85 . 16 47 605 156 279 543 Effects 28 | . 2 . 2 4 . 3 . . 1 2 1 . . 3 4 2 . 4 Shutdowns 7 | . . . . . . . . . . 1 . . . 1 2 1 . 2 Energy Bleed 6 | . 1 . . . . . . . 1 1 1 . . 1 . 1 . . Interference 10 | . . . 2 4 . 3 . . . . . . . . 1 . . . Matter Decay 2 | . 1 . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . 1 . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 1 . . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 8 | . . . . . . . . . . . . . . 1 3 1 2 1 Combat Hostiles 8 | . . . . . . . . . . . . . . 1 3 1 2 1 Parts Melted 27 | . 1 1 1 1 2 . 2 . 1 . . . . 4 10 2 2 . Heat Transferred 14971 | 185 666 444 1247 2701 1234 1406 629 . 803 595 266 . 37 950 1366 888 1332 222 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Peak Influence 1850 | 20 195 70 505 514 1167 1000 749 637 1237 895 . . . 698 1589 947 1850 1286 Initial 970 | . 13 5 19 188 336 568 475 364 26 648 . . . . 433 818 497 970 Average 667 | 8 59 62 362 198 790 766 631 396 600 661 . . . 330 886 847 1234 1042 Maximum Alert Level 5 | . . . 2 2 4 3 3 2 4 3 . . . 2 4 3 5 4 Low Security (%) 15 | 100 100 100 4 57 . . . 11 19 . . . . 46 . . . . Level 1 11 | . . . 63 36 3 . . 51 17 . . . . . . . . . Level 2 29 | . . . 31 6 29 31 53 36 21 72 . . . 53 45 . 10 . Level 3 30 | . . . . . 58 68 46 . 32 27 . . . . 18 100 33 72 Level 4 10 | . . . . . 8 . . . 8 . . . . . 35 . 31 27 Level 5 2 | . . . . . . . . . . . . . . . . . 23 . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 3 6 . 3 . 1 . 10 . . . 4 . 2 . 7 Investigation 18 | . 1 . 2 4 . . . . . 3 . . . 2 . 2 . 4 Extermination 5 | . . . . . . . . . . 3 . . . 1 . . . 1 Reinforcement 7 | . . . 1 . . 2 . 1 . 3 . . . . . . . . Assault 4 | . . . . . . 1 . . . . . . . 1 . . . 2 Garrison 3 | . . . . 2 . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . 1 . 1 . 3 Construction Impeded 2 | . . . 1 . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . . . . 2 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Distress Signals 13 | . . . 3 5 . 4 . . . . . . . . . 1 . . Communications Jammed 1 | . . . . . . . . 1 . . . . . . . . . . Distress Signals 1 | . . . . . . . . 1 . . . . . . . . . . Times Spotted 367 | . 8 4 35 44 14 40 8 13 34 28 6 . 9 30 31 13 29 21 Peak Tracking Total 8 | . 3 2 5 6 5 5 4 5 8 4 3 . 3 6 8 7 4 8 Tactical Retreats 27 | . . . 1 2 . 2 . 1 4 1 1 . . 4 3 . 7 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Traps Triggered 28 | . . . . 1 3 . 2 1 7 1 . . . 2 7 . 1 3 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 9 | . . . . . . 1 . . 5 . 3 . . . . . . . Traps Extracted 1 | . . . . . . . . . 1 . . . . . . . . . Installed 11 | . . . . . . 2 . . 6 . 3 . . . . . . . Triggered 11 | . . . . . . 1 . . 5 . 3 . . . . . . 2 Most Traps Carried 12 | . . . . . 12 12 10 10 10 5 3 . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Machines Disabled 83 | . . . 2 3 10 2 2 4 7 7 . . . 21 7 . 11 7 Max in Single Turn 15 | . . . 1 1 1 2 1 2 2 5 . . . 15 1 . 2 5 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . 1 Garrison Relay 16 | . . . . . 5 . 1 . 4 . . . . . 4 . 2 . Phase Generator 3 | . . . . . 1 . . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Machines Accessed 79 | . 6 . 6 12 2 8 1 8 2 10 . 4 . 7 1 3 2 7 Terminals 52 | . 5 . 5 7 2 6 1 5 2 6 . . . 3 1 . 2 7 Fabricators 4 | . . . . . . . . . . 2 . . . . . 2 . . Repair Stations 7 | . . . . 1 . 1 . 2 . 2 . . . 1 . . . . Recycling Units 3 | . 1 . . 1 . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . 1 2 . . . . . . . . . 1 . . . . Garrison Access 5 | . . . . 1 . 1 . 1 . . . . . 1 . 1 . . Total Hacks 284 | . 28 . 22 41 5 20 2 24 4 30 . 30 . 26 4 8 6 34 Successful 137 | . 12 . 7 17 2 10 1 14 . 12 . 30 . 11 1 5 3 12 Failed 147 | . 16 . 15 24 3 10 1 10 4 18 . . . 15 3 3 3 22 Catastrophic 33 | . 1 . 2 4 1 2 1 2 2 9 . . . 2 . 1 1 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 83 | . 20 . 11 13 1 9 1 6 . . . . . 3 3 . 4 12 Terminals 172 | . 20 . 16 28 5 17 2 12 4 16 . . . 8 4 . 6 34 Fabricators 15 | . . . . . . . . . . 8 . . . . . 7 . . Repair Stations 34 | . . . . 3 . 2 . 11 . 6 . . . 12 . . . . Recycling Units 11 | . 8 . . 1 . . . . . . . . . 2 . . . . Scanalyzers 14 | . . . 6 6 . . . . . . . . . 2 . . . . Garrison Access 8 | . . . . 3 . 1 . 1 . . . . . 2 . 1 . . Terminal Hacks 71 | . 8 . 2 7 2 6 1 3 . 1 . 30 . 1 1 . 1 8 Record 11 | . . . . . . . . . . . . 11 . . . . . . Part Schematic 11 | . . . . . . . . . . . . 10 . . . . . 1 Robot Schematic 9 | . 3 . . . . . . . . . . 6 . . . . . . Robot Analysis 7 | . 5 . . 1 . 1 . . . . . . . . . . . . Prototype ID Bank 6 | . . . . 1 . . . 1 . . . 3 . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . . . 1 Emergency Access Points 4 | . . . . . 1 1 1 . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . 1 . . . . . . . . . . . 1 Unreport Threat 9 | . . . 1 2 . 1 . 2 . 1 . . . . . . . 2 Locate Traps 4 | . . . 1 1 . 1 . . . . . . . . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . Patrol Navigation 2 | . . . . . 1 . . . . . . . . . . . 1 . Fabricator Hacks 12 | . . . . . . . . . . 8 . . . . . 4 . . Load Schematic 6 | . . . . . . . . . . 4 . . . . . 2 . . Build 6 | . . . . . . . . . . 4 . . . . . 2 . . Repair Station Hacks 25 | . . . . 2 . 2 . 10 . 3 . . . 8 . . . . Scan Component 14 | . . . . 1 . 1 . 6 . 2 . . . 4 . . . . Repair 11 | . . . . 1 . 1 . 4 . 1 . . . 4 . . . . Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . 2 . . 1 . . . . . . . . . . . . . . Scanalyzer 8 | . . . 3 5 . . . . . . . . . . . . . . Insert Component 4 | . . . 2 2 . . . . . . . . . . . . . . Analyze 4 | . . . 1 3 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . 1 . . . . . 1 . 1 . . Unlock Access 5 | . . . . 1 . 1 . 1 . . . . . 1 . 1 . . Unauthorized Hacks 13 | . 2 . 2 1 . 1 . . . . . . . 1 . . 2 4 Terminals 11 | . . . 2 1 . 1 . . . . . . . 1 . . 2 4 Track 1 | . . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Botnet 7 | . . . 1 . . 1 . . . . . . . 1 . . 1 3 Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 6 . 6 12 2 7 1 6 2 8 . . . 5 1 2 2 7 Full Trace Events 19 | . 4 . 2 4 . . . . 1 3 . . . 2 . 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . 3 . . . . . . . . . . 6 . . . . . . Robots Built 11 | . . . . . . . . . . 10 . . . . . 1 . . Authchips 3 | . . . . . . . . . . 3 . . . . . . . . Time 282 | . . . . . . . . . . 201 . . . . . 81 . . Total Robot Build Rating 11 | . . . . . . . . . . 10 . . . . . 1 . . Part Schematics Acquired 14 | . . . 1 2 . . . . . . . 10 . . . . . 1 Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . Parts Repaired 11 | . . . . 1 . 1 . 4 . 1 . . . 4 . . . . Time 454 | . . . . 38 . 38 . 170 . 38 . . . 170 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . 7 . . 1 . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 67 | . . . . . 18 . 4 . 16 . . . . 3 18 . 6 2 Machine Destruction 67 | . . . . . 18 . 4 . 16 . . . . 3 18 . 6 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 3 . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Total Allies 19 | . . . . . . . . . 3 10 . . 1 . 1 1 3 . Largest Group 9 | . . . . . . . . . 3 9 1 . 1 1 1 1 3 . Highest-Rated Group 228 | . . . . . . . . . 72 72 14 . 96 96 116 14 228 . Highest-Rated Ally 116 | . . . . . . . . . 24 14 14 . 96 96 116 14 95 . Warlord Squad Rendezvous 8 | . . . . . . . . . . . . . . 4 . 1 . 3 Dakka 1 | . . . . . . . . . . . . . . . . 1 . . Infantry 2 | . . . . . . . . . . . . . . 1 . . . 1 Muscle 2 | . . . . . . . . . . . . . . 1 . . . 1 Ranger 1 | . . . . . . . . . . . . . . . . . . 1 Chimera 1 | . . . . . . . . . . . . . . 1 . . . . Ghost 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders 42 | . . . . . . . . 16 15 3 3 . . . 2 3 . . STAY 7 | . . . . . . . . 2 2 1 1 . . . . 1 . . ROAM 1 | . . . . . . . . . . . . . . . 1 . . . FOLLOW 2 | . . . . . . . . . 1 . . . . . 1 . . . AID 6 | . . . . . . . . . . 2 2 . . . . 2 . . EXPLORE 12 | . . . . . . . . 6 6 . . . . . . . . . RETURN 14 | . . . . . . . . 8 6 . . . . . . . . . Ally Attacks 219 | . . . . . . . . . 26 121 . . 27 11 13 . 21 . Total Damage 5083 | . . . . . . . . . 677 1164 . . 965 635 637 . 1005 . Kills 55 | . . . . . . . . . 11 18 . . 8 7 6 . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Robot Analysis Total 7 | . 5 . . 1 . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 2 . 1 . . . . . Drone Launches 19 | . . . . . . . . 11 8 . . . . . . . . . Drone Recoveries 19 | . . . . . . . . 11 8 . . . . . . . . . Decoded 0b10 Intel 188 | . . . . . . . . . . . . . . 38 54 17 44 35 Traps 37 | . . . . . . . . . . . . . . 7 12 1 14 3 Emergency Access 12 | . . . . . . . . . . . . . . 4 . 3 1 4 Items 118 | . . . . . . . . . . . . . . 22 36 11 25 24 Machines 7 | . . . . . . . . . . . . . . 3 1 . 3 . Patrols 11 | . . . . . . . . . . . . . . 2 3 1 1 4 Guards 3 | . . . . . . . . . . . . . . . 2 1 . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Turns Passed 19824 | 86 475 105 1112 1596 1306 1614 555 909 1269 1459 1354 152 804 1466 1918 584 1838 1222 Spaces Moved 9471 | 45 317 55 514 960 784 607 234 327 592 679 611 77 380 639 778 270 907 695 Core 21 | 9 . . . . . . . . . . . . . . . . . 12 Treads . | . . . . . . . . . . . . . . . . . . . Legs 9450 | 36 317 55 514 960 784 607 234 327 592 679 611 77 380 639 778 270 907 683 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 126 193 123 123 126 130 200 200 120 116 117 100 100 Average Speed 157 | 106 120 120 163 121 124 191 193 169 132 175 199 200 200 173 165 171 153 130 Slowest Speed 260 | 120 120 120 190 190 126 196 196 195 193 200 200 200 200 200 190 190 260 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 58 12 68 77 94 55 39 37 73 19 76 68 66 22 72 7 84 19 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . . . . 2 1 . . . . . . Known Exits Taken 7 | . . . . 1 . 1 . 1 . 1 . . 1 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . 1 1 . . . . . . Scrap Searched 2 | . . . . . . . . . . . 1 . 1 . . . . . Spaces Dug 22 | . . . . . . . . 9 . . . . . 4 1 1 1 6 Terrain Destroyed 642 | . 25 . 50 1 8 47 2 37 90 14 . . . 86 13 14 187 68 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 200 | . 2 . 2 1 . 47 2 37 3 . . . . 19 13 14 43 17 AOE 442 | . 23 . 48 . 8 . . . 87 14 . . . 67 . . 144 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Mat Gar Mat Gar Mat Gar Fac Low Dat Pro Fac Gar Fac Gar Fac Total 12862 | 65 385 79 693 1211 1025 910 295 610 942 836 705 76 407 879 1212 348 1225 959 Wait 1734 | 1 18 . 68 91 127 192 25 235 186 65 50 . 8 111 210 13 152 182 Move 9455 | 44 316 54 513 960 783 607 233 326 591 678 610 76 379 639 777 269 905 695 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 161 | 6 13 7 17 13 7 3 3 3 8 10 3 . 2 6 16 13 22 9 Fast Attach 70 | 5 1 2 . 7 1 . 1 4 2 3 2 . . 10 8 7 14 3 Attach 63 | 1 2 2 4 5 4 . 1 3 8 5 . . . 3 10 3 10 2 Detach 16 | . 1 . . 2 1 . . . . . . . . 3 3 2 3 1 Swap 242 | . 7 3 24 21 14 28 2 4 10 12 11 . 3 41 28 9 11 14 Drop 156 | . 11 4 16 17 7 2 3 . . 7 3 . 2 10 19 11 29 15 Fire 847 | 8 16 7 51 90 66 74 26 35 79 56 23 . 13 56 121 21 72 33 Melee . | . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick 22 | . . . . 5 . 2 1 . 3 . . . . . 6 . 2 3 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . 15 . . . 20 . . . . . 10 . 5 . Rewire 33 | . . . . . . . . . 29 . . . . . 4 . . . Trap 11 | . . . . . . 2 . . 6 . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / Ext x2) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 87 | -11/Junkyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 5) 557 | -10/Materials | Discovered new exit (range 5) 562 | -10/Materials | Entered Mines 613 | -10/Mines | Discovered new exit (range 8) 633 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 634 | -10/Mines | Assembled infested the area 645 | -10/Mines | Core integrity fell below 50% 667 | -10/Mines | Entered Materials 667 | -9/Materials | Evolved 2 slots: Utility x2 929 | -9/Materials | Discovered new exit (range 3) 1377 | -9/Materials | Discovered new exit (range 15) 1512 | -9/Materials | Discovered new exit (range 7) 1694 | -9/Materials | Discovered new exit (range 13) 1779 | -9/Materials | Entered another Materials area 1779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2212 | -8/Materials | Discovered new exit (range 3) 2857 | -8/Materials | Discovered new exit (range 16) 3025 | -8/Materials | Repaired Reactive Plating? 3237 | -8/Materials | Garrison activated, responded to threat 3375 | -8/Materials | Identified exit to Garrison 3375 | -8/Materials | Entered Garrison 3547 | -8/Garrison | Garrison Relay disabled 3593 | -8/Garrison | Triggered checkpoint 3768 | -8/Garrison | Triggered checkpoint 3956 | -8/Garrison | Met a derelict Sapper fleeing the area 3957 | -8/Garrison | Garrison Relay disabled 3959 | -8/Garrison | Phase Generator disabled 4078 | -8/Garrison | Discovered new exit (range 11) 4087 | -8/Garrison | Garrison Relay disabled 4176 | -8/Garrison | Triggered checkpoint 4179 | -8/Garrison | Build established: Trapper-Mutant 4201 | -8/Garrison | Garrison Relay disabled 4232 | -8/Garrison | Discovered new exit (range 15) 4304 | -8/Garrison | Triggered checkpoint 4396 | -8/Garrison | Triggered checkpoint 4414 | -8/Garrison | Garrison Relay disabled 4493 | -8/Garrison | Discovered new exit (range 14) 4681 | -8/Garrison | Entered Materials 5481 | -8/Materials | First assault squad dispatched 5798 | -8/Materials | Repaired Carbon-fiber Leg 5807 | -8/Materials | Discovered new exit (range 12) 6271 | -8/Materials | Core integrity fell below 50% 6295 | -8/Materials | Identified exit to Garrison 6295 | -8/Materials | Entered Garrison 6424 | -8/Garrison | Triggered checkpoint 6550 | -8/Garrison | Triggered checkpoint 6592 | -8/Garrison | Garrison Relay disabled 6631 | -8/Garrison | Discovered new exit (range 14) 6850 | -8/Garrison | Entered Materials 7263 | -8/Materials | Repaired Imp. Utility Shielding 7541 | -8/Materials | Discovered new exit (range 11) 7595 | -8/Materials | Repaired Titanium Leg 7652 | -8/Materials | Repaired Neutrino Core 7692 | -8/Materials | Repaired Carbon-fiber Leg 7753 | -8/Materials | Identified exit to Garrison 7759 | -8/Materials | Entered Garrison 7778 | -8/Garrison | Triggered checkpoint 7899 | -8/Garrison | Garrison Relay disabled 7999 | -8/Garrison | Triggered checkpoint 8200 | -8/Garrison | Discovered new exit (range 10) 8234 | -8/Garrison | Triggered checkpoint 8250 | -8/Garrison | Garrison Relay disabled 8277 | -8/Garrison | Build established: Mutant 8414 | -8/Garrison | Triggered checkpoint 8446 | -8/Garrison | Triggered checkpoint 8465 | -8/Garrison | Discovered new exit (range 10) 8513 | -8/Garrison | Phase Generator disabled 8578 | -8/Garrison | Triggered checkpoint 8610 | -8/Garrison | Garrison Relay disabled 8736 | -8/Garrison | Triggered checkpoint 8861 | -8/Garrison | Garrison Relay disabled 8894 | -8/Garrison | Core integrity fell below 20% 8966 | -8/Garrison | Discovered new exit (range 13) 9028 | -8/Garrison | Entered Factory 9028 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9170 | -7/Factory | Fabricated G-34 Mercenary? 9226 | -7/Factory | Fabricated G-34 Mercenary? 9276 | -7/Factory | Fabricated G-34 Mercenary? 9537 | -7/Factory | Build established: Commander-Mutant 9632 | -7/Factory | Repaired Titanium Leg 9957 | -7/Factory | Build established: Scavenger-Mutant 10015 | -7/Factory | Garrison activated, responded to threat 10088 | -7/Factory | Discovered new exit (range 15) 10210 | -7/Factory | Discovered new exit (range 4) 10410 | -7/Factory | Fabricated M-13 Machinist? 10486 | -7/Factory | Identified exit to Lower Caves 10487 | -7/Factory | Entered Lower Caves 10487 | -7/Lower Caves | Accompanied by 1 ally 10529 | -7/Lower Caves | Met a Warlord Commander 10530 | -7/Lower Caves | Learned location of Warlord (-5) 10544 | -7/Lower Caves | Found Encrypted Comm Array 10688 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10740 | -7/Lower Caves | Build established: Mutant 11050 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 11265 | -7/Lower Caves | Encountered a Warlord checkpoint 11829 | -7/Lower Caves | Discovered new exit (range 14) 11832 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11841 | -7/Lower Caves | Entered Data Miner 11841 | -7/Data Miner | Discovered new exit (range 7) 11879 | -7/Data Miner | Met Data Miner 11925 | -7/Data Miner | Learned location of Section 7 (-3) 11925 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11949 | -7/Data Miner | Received God Mode back door access code from Data Miner 11993 | -7/Data Miner | Entered Proximity Caves 11994 | -6/Proximity Caves | Identified exit to Factory 12073 | -6/Proximity Caves | Spotted B-75 Beast 12075 | -6/Proximity Caves | Escorted by Enhanced Grunt 12235 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 12664 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12797 | -6/Proximity Caves | Entered Factory 12797 | -6/Factory | Accompanied by 1 ally 12797 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13013 | -6/Factory | Identified exit to DSF 13257 | -6/Factory | Repaired Remote Force Field 13296 | -6/Factory | Repaired Imp. Light Armor Plating 13346 | -6/Factory | Repaired Titanium Leg 13384 | -6/Factory | Repaired Titanium Leg 13424 | -6/Factory | Build established: Tank 13572 | -6/Factory | Found Prototype Device 13572 | -6/Factory | Identified Exp. Thermal Shield 13630 | -6/Factory | Joined by Warlord Muscle squad 13888 | -6/Factory | Spotted B-75 Beast 13950 | -6/Factory | Joined by Warlord Ghost squad 14016 | -6/Factory | Joined by Warlord Infantry squad 14095 | -6/Factory | Incoming investigation squad redirected 14165 | -6/Factory | Build established: Scavenger-Mutant 14218 | -6/Factory | Joined by Warlord Chimera squad 14258 | -6/Factory | Identified exit to Garrison 14263 | -6/Factory | Entered Garrison 14300 | -6/Garrison | Triggered checkpoint 14395 | -6/Garrison | Garrison Relay disabled 14501 | -6/Garrison | Lost 3 parts (2u1w) 14573 | -6/Garrison | Spotted B-75 Beast 14600 | -6/Garrison | Triggered checkpoint 14822 | -6/Garrison | Triggered checkpoint 14858 | -6/Garrison | Discovered new exit (range 15) 14977 | -6/Garrison | Found Antimissile System 15089 | -6/Garrison | Garrison Relay disabled 15218 | -6/Garrison | Triggered checkpoint 15265 | -6/Garrison | Destroyed 8 combat bots 15305 | -6/Garrison | Triggered checkpoint 15364 | -6/Garrison | Lost 3 parts (1u2w) 15447 | -6/Garrison | Spotted B-86 Titan 15494 | -6/Garrison | Garrison Relay disabled 15541 | -6/Garrison | Discovered new exit (range 13) 15625 | -6/Garrison | Rewired B-86 Titan 15633 | -6/Garrison | Destroyed B-86 Titan 15806 | -6/Garrison | Triggered checkpoint 15882 | -6/Garrison | Triggered checkpoint 15947 | -6/Garrison | Garrison Relay disabled 16091 | -6/Garrison | Discovered new exit (range 12) 16134 | -6/Garrison | Spotted B-75 Beast 16134 | -6/Garrison | Spotted B-75 Beast 16181 | -6/Garrison | Entered Factory 16181 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16359 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 16399 | -5/Factory | Incoming investigation squad redirected 16464 | -5/Factory | Fabricated M-13 Machinist (x1) 16571 | -5/Factory | Discovered new exit (range 5) 16577 | -5/Factory | Joined by Warlord Dakka squad 16628 | -5/Factory | Spotted B-75 Beast 16697 | -5/Factory | Identified exit to Garrison 16704 | -5/Factory | Build established: Scavenger-Tank 16765 | -5/Factory | Entered Garrison 16794 | -5/Garrison | Lost 3 parts (3u) 16944 | -5/Garrison | Triggered checkpoint 17019 | -5/Garrison | Garrison Relay disabled 17085 | -5/Garrison | Rescued a captive Derelict 17088 | -5/Garrison | Lost 3 parts (1p2n) 17170 | -5/Garrison | Found embedded Infiltrators 17206 | -5/Garrison | Triggered checkpoint 17252 | -5/Garrison | Triggered checkpoint 17321 | -5/Garrison | Heavy support dispatched to Factory 17326 | -5/Garrison | Triggered checkpoint 17382 | -5/Garrison | Discovered new exit (range 11) 17426 | -5/Garrison | Triggered checkpoint 17484 | -5/Garrison | Garrison Relay disabled 17556 | -5/Garrison | Heavy support dispatched to Factory 17577 | -5/Garrison | Phase Generator disabled 17741 | -5/Garrison | Discovered new exit (range 12) 17780 | -5/Garrison | H-XX Assembler disabled 17856 | -5/Garrison | Found Prototype Device 17864 | -5/Garrison | Identified Active Sensor Suite 18087 | -5/Garrison | Spotted B-75 Beast 18092 | -5/Garrison | Triggered checkpoint 18106 | -5/Garrison | Discovered new exit (range 14) 18123 | -5/Garrison | Build established: Scavenger-Gunner 18374 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 18603 | -5/Garrison | Entered Factory 18756 | -5/Factory | Joined by Warlord Ranger squad 18903 | -5/Factory | First assault squad dispatched 18918 | -5/Factory | Incoming assault squad redirected 18936 | -5/Factory | Discovered new exit (range 7) 18941 | -5/Factory | Build established: Scavenger-Skirmisher 18951 | -5/Factory | Identified exit to Upper Caves 18951 | -5/Factory | Identified exit to Extension 19051 | -5/Factory | Joined by Warlord Muscle squad 19191 | -5/Factory | Incoming investigation squad redirected 19638 | -5/Factory | System corruption reached 10% 19755 | -5/Factory | Joined by Warlord Infantry squad 19790 | -5/Factory | Cargo convoy interrupted 19818 | -5/Factory | Incoming assault squad redirected 19824 | -5/Factory | Core integrity fell below 50% 19825 | -5/Factory | Self-destructed Last Messages --------------- 19792_ Dropped Authchip [R/Combat]. 19793_ K-01 Serf collects debris. 19793_ Slammed into K-01 Serf. 19795_ R-10 Processor collects Authchip [R/Combat]. 19795_ Slammed into R-10 Processor. 19796_ Acquired 27 matter. 19797_ >> DECODED: Imp. Power Shielding location. 19805_ System corrupted: Matter fused (-7). 19806_ Acquired Hvy. Phase Cannon. 19809_ Lgt. Regenerative Plating destroyed. 19809_ G-50 Soldier suffers critical hit (Meltdown). 19812_ Adv. System Shield destroyed. 19813_ P-70 Sage destroyed. 19818_ ALERT: Higher priority target reported, redirecting assault. 19818_ K-01 Serf collects debris. 19821_ System corrupted: Mic. Fission Core rejected. 19821_ System corrupted: Hvy. Phase Cannon failed to cycle. 19822_ U-05 Engineer builds a Wall. 19824_ Hvy. Phase Cannon destroyed. 19825_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????^????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????^??????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????^???^????????????????? | | ???????????????????????????????????? ??????????+ | | ???????????????????????????????!???? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ????????????????????????????????????# ???????????? | | ????????????????????????????????????# ???????????? | | ????????????????????????????????????# ???????????? | | ???????????????????????????# ???????# #??????????? | | ???????????????????????????#+###????# #####??????? | | ????????????????????????? ? ! ????# ???????? | | ??????????????????????????"? "???# ##+#####? | | ??????????????????????????? ][ """ # # #? | | ????????????????????????????] """ + + T #? | | ??????????????????????????? # # #? | | ?????????????????????????*???? % ?# # ## | | ???????????????????# ???#######/#???# / + | | ???????????????????# ???# #%##### # ## | | ???????????????????# ???#@ suu ########? | | ??????????????????##+#### # #???????? | | ??????????????????# #=!! # % ##???????? | | ??????????????????# #=!![ # #????????? | | ??????????????????# ;=!!s # #????????? | | ??????????????????# ; %= # !! #????????? | | ??????????????????# # g/ !! +????????? | | ??????????????????# #k %# #????????? | | ??????????????????# # #[ #????????? | | ??????????????????# ! %#!== # ##### ###????????? | | ??????????????????# !%!#g%| # #???# #?????????## | | ??????????????????# !%[#/##### #???#+#?????????#" | | ??????????????????# =!!+^ % #????????????????# | | ??????????????????# !!=#^%% #????????????????# | | ??????????????????#######%% #????????????????# | | ????????????????????????^^ ?????????????# | | ???????????????????????? #????????????# | | ???????????????????????? ^ +????????????# | | ???????????????????????? ^ #???????????## | | ??????????????????????? #???????????## | | ???????????????????????####+### #????????????# | | ??????????????????????????? ?? #????????????# | | ???????????????????????????" ??? ????????????? | | ???????????????????????????" ??? ?????????????? | | ???????????????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 43 Energy Capacity 1280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 20 Armor Coverage 750 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 10 Energy Filtering 50 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 3 Trap Extractor Capacity 4 Item Schematics ----------------- Trap Extractor | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Target Analyzer | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Myomer Leg | -5/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -10/Materials | Hacked Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ G-34 Mercenary | x3 | -7/Factory | Authchip G-34 Mercenary | x3 | -7/Factory | Authchip G-34 Mercenary | x3 | -7/Factory | Authchip M-13 Machinist | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -5/Factory M-13 Machinist | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonOpticalAccelerator Manual? 0 Play Time 04:16:14 Cumulative 1084.2 hours Start 2023.10.05 @ 16:34:42 End 2023.10.08 @ 00:28:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 450 Rogue 450 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3eeeaf7-14b7-4384-b490-3fa06924f7e0