Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.10 @ 14:47:14 Player: cptwinky Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (178) 890 Value Destroyed (4711) 4711 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 9897 Bonus ------- High Alert Combat Kills 664 Follower Combat Kills 168 Friendly Fire -116 Cogmind --------- Core Integrity 429/700 Matter 4/300 Energy 462/490 System Corruption 10% Temperature Warning (334) Movement Treading (232) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Medium Reactive Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Cooled Ion Engine Faulty Cooled Deuterium Engine Medium Treads Improved Cooling System High-capacity Matter Pod (200) Improved Sensor Array Seismic Detector Hardened Heavy Armor Plating Medium Reactive Plating Medium Insulated Plating Improved Shield Generator Authchip [R/NC] Long-range Tractor Beam Improved Trap Extractor (0/6) Light EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Cannon Advanced EMP Blaster Improved Grenade Launcher Heavy Missile Launcher Improved Datajack Power Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Medium Reactive Plating Improved Shield Generator > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Deuterium Engine Advanced Treads Improved Cooling System Improved Cooling System High-capacity Matter Pod Improved Sensor Array Seismic Detector Hardened Heavy Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Insulated Plating Authchip [R/NC] Long-range Tractor Beam Improved Trap Extractor Light EM Pulse Cannon Light EM Pulse Cannon Improved EM Pulse Cannon Gauss Cannon Advanced EMP Blaster Improved Grenade Launcher Heavy Missile Launcher Improved Datajack Power Maul [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 169 | 2 11 7 33 2 5 10 26 73 Power 13 | . 2 1 3 1 . . 1 5 Engine 13 | . 2 1 3 1 . . 1 5 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 3 1 7 . . . 5 4 Treads 22 | 2 3 1 7 . . . 5 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 58 | . 4 3 7 . 2 . 7 35 Device 21 | . . 1 1 . 1 . 2 16 Storage 5 | . 1 1 1 . . . 2 . Processor 3 | . . . 1 . . . . 2 Hackware 3 | . . . . . . . 2 1 Protection 26 | . 3 1 4 . 1 . 1 16 Artifact . | . . . . . . . . . Weapon 76 | . 2 2 16 1 3 10 13 29 Energy Gun 3 | . . . 2 . . . . 1 Energy Cannon 6 | . . . . . . 2 . 4 Ballistic Gun 37 | . 1 1 9 1 2 5 8 10 Ballistic Cannon 7 | . . . . . . . . 7 Launcher 12 | . . . 1 . . 3 2 6 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . Slashing Weapon 2 | . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 7 | . . 1 2 . 1 . 2 1 Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 4 | . . . 1 . . . 1 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . 1 . . . 1 1 Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 88 88 98 100 99 98 Engine 12 | . 14 14 11 11 11 11 9 15 Treads 31 | . 27 28 33 33 33 33 35 29 Device 3 | . . . . . 10 11 4 5 Storage 10 | . 15 14 11 11 11 11 9 7 Processor 2 | . . . . . . . . 9 Hackware 3 | . . . . . . . 13 6 Protection 9 | . 11 14 10 11 11 11 9 6 Ballistic Gun 16 | . 27 27 18 22 13 21 17 6 Ballistic Cannon 2 | . . . . . . . . 8 Naked Turns . | . . . . . . . . . Heaviest Build 137 | 12 32 56 70 70 70 69 111 137 Greatest Support 100 | 40 40 40 66 66 66 66 88 100 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 . 1 . 1 Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 25 25 Average Capacity 20 | 8 14 15 20 20 20 20 23 25 Most Carried 25 | 6 15 20 20 20 20 20 25 25 Average Carried 20 | 6 12 15 19 19 19 19 23 24 Final Capacity 25 | 8 15 20 20 20 20 20 25 25 Final Carried 24 | 6 15 20 20 20 19 20 24 24 Class Distribution -------------------- 84% | Mutant 10% | Hacker-Mutant 4% | Trapper-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 4609 | 150 569 196 712 50 30 141 852 1909 Remotely 724 | . . . . . . . . 724 Salvage Created 6249 | . 581 236 1191 10 . 174 1159 2898 Parts 369 | . 51 16 71 1 . 20 76 134 Haulers Intercepted 15 | . 2 . 5 . . . 3 5 Recyclers Shooed 6 | . . . 3 . . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 131 | . 17 5 17 1 . 13 24 54 Guns 69 | . 17 5 15 1 . 2 22 7 Cannons 24 | . . . . . . 2 . 22 AOE 33 | . . . 2 . . 9 2 20 Classes Destroyed 17 | . 8 . 3 1 . 1 1 3 Worker 8 | . 1 . 1 . . 1 2 3 Builder 11 | . . . 3 . . . 3 5 Tunneler 2 | . 1 . . 1 . . . . Hauler 15 | . 2 . 5 . . . 3 5 Recycler 10 | . 1 . 3 . . . 1 5 Mechanic 2 | . . . . . . . 1 1 Operator 2 | . 1 . . . . . . 1 Watcher 12 | . 1 . 3 . . . 4 4 Swarmer 35 | . 9 1 8 . . 10 7 . Grunt 66 | . 8 4 3 . . 2 12 37 Brawler 3 | . . . 1 . . . . 2 Duelist 3 | . . . . . . 1 . 2 Protector 1 | . . . . . . . . 1 Sentry 15 | . . . 5 . . . 5 5 Hunter 2 | . . . . . . . . 2 Programmer 5 | . . . . . . . . 5 Assembled 1 | . . . . 1 . . . . Thug 1 | . . 1 . . . . . . Best Kill Streak 10 | . 5 2 5 1 . 4 10 6 Combat Bots Only 6 | . 3 2 5 1 . 4 5 6 Max Kills in Single Turn 4 | . 2 1 2 1 . 3 3 4 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . . 1 . . 3 1 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4593 | . 351 136 879 51 . 191 549 2436 Core 412 | . 28 . 61 15 . 10 27 271 Absorbed by Shields 803 | . . . . . . 76 145 582 Regen/Repaired (Parts) 642 | . 167 . 31 . . . 277 167 Core Remaining (%) 90 | 100 . 88 . . . 78 95 . Volleys Fired 419 | . 55 18 92 5 . 16 67 166 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 112 | . 40 40 86 46 . 112 50 96 Shots Fired 775 | . 110 36 176 10 . 25 131 287 Gun 542 | . 110 36 172 10 . 12 128 74 Cannon 201 | . . . . . . 7 . 194 Launcher 32 | . . . 4 . . 6 3 19 Special . | . . . . . . . . . Kinetic 693 | . 110 36 156 10 . 12 128 241 Thermal 16 | . . . 16 . . . . . Explosive 15 | . . . . . . 6 2 7 Electromagnetic 51 | . . . 4 . . 7 1 39 Robot Hit Streak 23 | . 19 6 18 16 . 8 9 23 Robot Miss Streak 6 | . 4 3 5 2 . 3 6 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 4 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 530 | . 68 20 121 7 4 17 92 201 Core Hits 292 | . 27 9 45 2 . 18 71 120 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 6 | . 1 . 4 . . 1 . . Critical Strikes 24 | . 2 . 6 . . 1 . 15 Burn 1 | . . . 1 . . . . . Destroy 8 | . 2 . 5 . . 1 . . Blast 15 | . . . . . . . . 15 Melee Attacks 10 | . 2 . 2 . 4 . 2 . Impact 3 | . . . 1 . . . 2 . Slashing 3 | . 2 . 1 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14277 | . 1015 263 2089 138 . 1183 2455 7134 Guns 6247 | . 964 263 1828 112 . 199 1962 919 Cannons 3865 | . . . . . . 123 . 3742 Explosions 3652 | . . . 166 . . 860 378 2248 Melee . | . . . . . . . . . Ramming 513 | . 51 . 95 26 . 1 115 225 Kinetic 9310 | . 964 263 1658 112 . 199 1962 4152 Thermal 604 | . . . 198 . . . . 406 Explosive 2309 | . . . . . . 860 282 1167 Electromagnetic 1541 | . . . 138 . . 123 96 1184 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 114 | . . . . . . . . 114 Message Errors 18 | . . . . . . . . 18 Matter Fused 23 | . . . . . . . . 23 Heat Flow Errors 18 | . . . . . . . . 18 Energy Discharges 21 | . . . . . . . . 21 Data Loss (minor) 13 | . . . . . . . . 13 Data Loss (major) 9 | . . . . . . . . 9 Misfires 5 | . . . . . . . . 5 Alerts 3 | . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 175 | . . . . . . 58 22 95 Projectiles 70 | . . . . . . . . 70 Explosions 92 | . . . . . . 58 9 25 Melee 13 | . . . . . . . 13 . Knockbacks 31 | . 1 . . 1 . . . 29 Impact 3 | . 1 . . 1 . . . 1 Kinetic 21 | . . . . . . . . 21 Secondary 7 | . . . . . . . . 7 Self-Inflicted Damage 367 | . . . . . . 87 . 280 Shots 13 | . . . . . . 2 . 11 Rammed 53 | . 7 . 15 3 . 1 12 15 Targets Rammed 66 | . 11 . 17 4 . 1 13 20 Kicked . | . . . . . . . . . Crushed 13 | . 4 . 2 1 . . 1 5 Highest Temperature 492 | . 2 26 195 . . 213 39 492 Average Temperature 66 | . 2 14 47 . . 77 9 77 Received Heat Transfer 1547 | . 84 78 333 . . 42 244 766 Effects 3 | . . . . . . . . 3 Shutdowns 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . 5 Parts Fried 12 | . . . . . . . 2 10 Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 944 | . . . 494 . . . . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . 1 . . . 1 6 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1263 | . 264 163 366 71 . 163 355 1263 Initial 71 | . . 70 . 71 . . 7 44 Average 220 | . 142 50 146 23 . 77 147 495 Maximum Alert Level 4 | . 1 . 1 . . . 1 4 Low Security (%) 62 | 100 63 100 75 100 . 100 80 8 Level 1 25 | . 36 . 24 . . . 19 49 Level 2 4 | . . . . . . . . 16 Level 3 6 | . . . . . . . . 21 Level 4 1 | . . . . . . . . 4 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 38 | . 4 . 5 1 . . 2 26 Investigation 13 | . 2 . 4 1 . . 1 5 Extermination 7 | . . . . . . . . 7 Reinforcement 11 | . 2 . 1 . . . 1 7 Assault 3 | . . . . . . . . 3 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 3 | . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . . . 1 . . . 3 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 218 | . 25 6 48 2 . 16 39 82 Peak Tracking Total 8 | . 4 3 7 1 . 4 5 8 Tactical Retreats 16 | . 1 . 2 . . 3 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 3 | . 1 . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts 142 | . . 25 53 . . . 29 35 Triggered 1 | . . . . . . . . 1 Disarmed 3 | . . . 1 . . . 2 . Reprogrammed 15 | . . 2 5 . . . 3 5 Reused 6 | . . . . . . . . 6 Traps Extracted 8 | . . 2 5 . . . . 1 Installed 8 | . . . 2 . . . . 6 Triggered 6 | . . . . . . . . 6 Most Traps Carried 6 | . . 2 6 5 5 5 5 6 Exploded 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 9 | . . . 3 . . . 1 5 Max in Single Turn 1 | . . . 1 . . . 1 1 Garrison Access 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 47 | . 9 1 13 2 1 . 7 14 Terminals 27 | . 6 . 9 1 . . 4 7 Fabricators 2 | . . . . . . . . 2 Repair Stations 5 | . 1 . 1 . . . 1 2 Recycling Units 7 | . 2 . 2 . . . 1 2 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 143 | . 34 1 40 4 1 . 29 34 Successful 83 | . 19 1 28 1 1 . 21 12 Failed 60 | . 15 . 12 3 . . 8 22 Catastrophic 7 | . . . 2 . . . 1 4 Database Lockouts . | . . . . . . . . . Manual 70 | . 19 . 19 3 . . 14 15 Terminals 86 | . 22 . 27 3 . . 14 20 Fabricators 3 | . . . . . . . . 3 Repair Stations 20 | . 6 . 2 . . . 7 5 Recycling Units 19 | . 6 . 6 . . . 2 5 Scanalyzers 11 | . . . 5 . . . 6 . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 27 | . 6 1 10 1 1 . 6 2 Record 1 | . . . . . 1 . . . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 7 | . 3 . 1 . . . 3 . Prototype ID Bank 7 | . 2 . 5 . . . . . Open Door 2 | . . 1 . 1 . . . . Unreport Threat 5 | . . . 2 . . . 2 1 Locate Traps 2 | . . . 1 . . . . 1 Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 2 | . . . . . . . . 2 Repair Station Hacks 17 | . 6 . 2 . . . 6 3 Scan Component 9 | . 3 . 1 . . . 3 2 Repair 8 | . 3 . 1 . . . 3 1 Recycling Unit Hacks 9 | . 2 . 4 . . . 1 2 Process 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 6 | . 2 . 1 . . . 1 2 Scanalyzer 10 | . . . 4 . . . 6 . Insert Component 5 | . . . 2 . . . 3 . Analyze 5 | . . . 2 . . . 3 . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 17 | . 5 . 8 . . . 2 2 Terminals 10 | . 3 . 5 . . . 1 1 Track 3 | . 1 . 2 . . . . . Botnet 4 | . 1 . 1 . . . 1 1 Disrupt 2 | . 1 . 1 . . . . . Search 1 | . . . 1 . . . . . Fabricators 1 | . . . . . . . . 1 Recompile 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . Mask 1 | . . . . . . . 1 . Tunnel 4 | . 2 . 2 . . . . . Scanalyzers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 8 . 10 1 . . 5 13 Full Trace Events 5 | . . . . . . . 1 4 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . 1 . 5 . . . 3 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . 3 . 1 . . . 3 1 Time 261 | . 78 . 50 . . . 114 19 Parts Recycled . | . . . . . . . . . Recycled Matter 102 | . . . 102 . . . . . Retrieved Matter 328 | . . . 328 . . . . . Retrieved Components 49 | . 17 . 10 . . . 9 13 Parts Scanalyzed 5 | . . . 2 . . . 3 . Part Schematics Acquired 5 | . . . 2 . . . 3 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . Non-combat 3 | . . . . . 3 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . 4 . . . parse_system 4 | . . . . . 4 . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . . 4 . 2 . . . . Largest Group 4 | . . 4 3 2 2 . . . Highest-Rated Group 66 | . . 66 40 51 51 . . . Highest-Rated Ally 31 | . . 26 16 31 31 . . . Total Orders 4 | . . 4 . . . . . . STAY 2 | . . 2 . . . . . . FOLLOW 2 | . . 2 . . . . . . Ally Attacks 42 | . . . 40 2 . . . . Total Damage 447 | . . . 404 43 . . . . Kills 11 | . . . 10 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 7 | . 3 . 1 . . . 3 . Derelict Logs Recovered 4 | . . 3 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 16254 | 5 1622 1189 3553 1374 461 1309 2285 4456 Spaces Moved 5988 | 1 718 523 1192 573 246 414 795 1526 Core . | . . . . . . . . . Treads 5988 | 1 718 523 1192 573 246 414 795 1526 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 145 | 160 160 160 160 225 145 225 145 228 Average Speed 209 | 160 160 165 234 225 157 225 206 228 Slowest Speed 240 | 160 240 240 240 225 225 225 228 232 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 69 | 2 97 98 76 98 64 97 47 44 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . 2 1 2 1 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 2 . 3 . 1 . . Spaces Dug 75 | . 1 . 1 . . 43 11 19 Terrain Destroyed 216 | . 1 . 2 . . 61 23 129 Melee 3 | . 1 . 1 . . . 1 . Projectile 35 | . . . . . . . . 35 AOE 178 | . . . 1 . . 61 22 94 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 8812 | 3 1068 809 1749 644 319 761 1293 2166 Wait 1828 | 1 250 219 311 55 59 320 337 276 Move 5980 | . 717 522 1191 572 245 413 794 1526 Hop . | . . . . . . . . . Pick Up 87 | . 14 11 17 3 3 1 13 25 Fast Attach 33 | . 7 1 7 . . . 4 14 Attach 22 | . . . 5 . 2 . 7 8 Detach 10 | . 1 . 4 . . . 1 4 Swap 114 | 2 4 6 21 2 3 10 15 51 Drop 89 | . 7 7 27 3 3 . 11 31 Fire 419 | . 55 18 92 5 . 16 67 166 Melee 10 | . 2 . 2 . 4 . 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 66 | . 11 . 17 4 . 1 13 20 Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap 150 | . . 25 55 . . . 29 41 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: [*Fac] / [*Sto] / [*Low x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 8) 345 | -10/Materials | Discovered new exit (range 14) 602 | -10/Materials | Discovered new exit (range 13) 864 | -10/Materials | Discovered new exit (range 14) 1017 | -10/Materials | Repaired Lgt. Treads 1045 | -10/Materials | Repaired Lgt. Armor Plating 1072 | -10/Materials | Repaired Lgt. Treads 1628 | -10/Materials | Entered Mines 1641 | -10/Mines | Met a Derelict bent on vengeance 1643 | -10/Mines | Escorted by a lone wolf Derelict 1663 | -10/Mines | Learned location of Storage (-7) 1663 | -10/Mines | Learned Materials stockpile data 1797 | -10/Mines | Discovered new exit (range 9) 1996 | -10/Mines | Learned Materials security intel 2318 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2336 | -10/Mines | Learned Materials garrison access intel 2438 | -10/Mines | Discovered new exit (range 5) 2444 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2817 | -10/Mines | Entered Materials 2817 | -9/Materials | Accompanied by 3 allies 2817 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2987 | -9/Materials | Discovered new exit (range 15) 3761 | -9/Materials | Discovered new exit (range 12) 3989 | -9/Materials | Repaired Lgt. Angular Momentum Engine 4233 | -9/Materials | Discovered new exit (range 10) 5070 | -9/Materials | Discovered new exit (range 9) 6370 | -9/Materials | Entered Mines 6371 | -9/Mines | Assembled infested the area 6622 | -9/Mines | Learned location of Recycling (-7) 6703 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6706 | -9/Mines | Discovered new exit (range 5) 7066 | -9/Mines | Discovered new exit (range 10) 7098 | -9/Mines | Met a Derelict shopkeep closing up shop 7360 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7562 | -9/Mines | Discovered new exit (range 10) 7744 | -9/Mines | Entered Exiles 7744 | -9/Exiles | Accompanied by 2 allies 7774 | -9/Exiles | Led the pair of lost Derelicts to a safe place 7820 | -9/Exiles | Met 8R-AWN 7843 | -9/Exiles | Met EX-HEX 7936 | -9/Exiles | Met EX-DEC 7990 | -9/Exiles | Met EX-BIN 8046 | -9/Exiles | Learned location of Zion (-6) 8120 | -9/Exiles | Discovered new exit (range 14) 8205 | -9/Exiles | Entered Mines 8447 | -8/Mines | Discovered new exit (range 9) 9145 | -8/Mines | Discovered new exit (range 8) 9514 | -8/Mines | Entered Materials 9514 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9515 | -8/Materials | Loaded intel: 1 garrison access location 10612 | -8/Materials | Discovered new exit (range 14) 10757 | -8/Materials | Repaired Adv. Treads 10797 | -8/Materials | Repaired Adv. Treads 10836 | -8/Materials | Repaired Adv. Treads 11036 | -8/Materials | Build established: Hacker-Mutant 11799 | -8/Materials | Entered Factory 11799 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 12105 | -7/Factory | Garrison activated, responded to threat 12332 | -7/Factory | Build established: Trapper-Mutant 13129 | -7/Factory | Build established: Hacker-Mutant 13557 | -7/Factory | Build established: Mutant 13586 | -7/Factory | Repaired Adv. Treads 13946 | -7/Factory | Discovered new exit (range 5) 14254 | -7/Factory | Discovered new exit (range 7) 14742 | -7/Factory | Garrison activated, responded to threat 15003 | -7/Factory | Discovered new exit (range 5) 15879 | -7/Factory | System corruption reached 10% 16034 | -7/Factory | Discovered new exit (range 19) 16224 | -7/Factory | First assault squad dispatched 16255 | -7/Factory | Self-destructed Last Messages --------------- 16239_ Slug penetrates G-47 Trooper. 16239_ G-47 Trooper knocked back. 16242_ G-50 Soldier knocked back. 16243_ R-06 Scavenger collects Imp. Heat Sink. 16245_ G-47 Trooper knocked back. 16245_ G-47 Trooper Aluminum Leg blasted off. 16246_ System corrupted: Heat flow error (+238). 16246_ R-06 Scavenger collects Aluminum Leg. 16249_ Overheating: Gauss Cannon damaged (-24). 16249_ Slug penetrates Nuclear Reactor. 16249_ R-06 Scavenger collects Particle Gun. 16250_ Power failure, Cld. Ion Engine shutdown. 16250_ Critical hit (Burn: +37). 16252_ Nuclear Reactor explodes. 16252_ I-36 Angel destroyed. 16252_ G-47 Trooper destroyed. 16252_ G-50 Soldier destroyed. 16252_ R-06 Scavenger collects Aluminum Leg. 16253_ U-05 Engineer lays Concrete. 16255_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???# " #??# #?# #????######## #???# ## | | ???# "" #??# ### #???????????# #???# ## | | ???# #??# #???????????# """ #??## ## | | ???#######??# ### ###########?# """ #### " | | ????????????# #?#! ## #?# """ + =+ | | ????????????# #?### #### #?# #### ! #% | | ????????????# #???# #### #?#######??##### | | ????????????#+#???# + #??????????????# | | ???????????? #???#+## # #??????????????# | | ???????????? ??? # " #??????????????### | | ???????????? ?# # # #????????????????? | | ???????????? ?# | # # #????????????????? | | ???????????? ?# !# # #????????????????? | | ???????????? ?####### ################??????????? | | ???????????? ?????# # ! #??????????? | | ???????????? ###### # """"" #??????????? | | ??????????""" + + ""T"" **[ #??????????? | | ????????????? ###### # **[ #??????????? | | ???????????????????# # r *[[ #??????????? | | ???????????????????## # ###########??????????? | | ????????????????????# u# ######???????????? | | ????????????????????# ] #???????????? | | ????????????????????# #???????????? | | ????????????????????# """ "#???????????? | | ????????????????????# """ T#???????????? | | ????????????????????# = @!= """ "#???????????? | | ????????????????????# %=%=! #???????????? | | ????????????????????#%% % ######??????????## | | ???????????????????##%rm# ?????????????# | | ???????????????????# ##### #??????????# | | ???????????????????# ?? #??????????# | | ???????????????????# [< +??????????# | | ???????????????????# #??????????# | | ???????????????????# ##### #??????????# | | ???????????????????### ###????? #??????????# | | ?????????????????????# ??????????#####??????????# | | ?????????????????????# ?????????????????????????# | | ?????????????????????# ?????????????????????????# | | ?????????????????????# ?????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????#+??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????"???????????????????????????? | | ?????????????????????"???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: EM 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Adv. Treads | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Reactive Plating | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokImprovedTriangulator Manual? 0 Play Time 01:08:11 Cumulative 1216.1 hours Start 2022.10.10 @ 13:13:47 End 2022.10.10 @ 14:47:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 840 Rogue 836 Adventurer 4 Explorer 0 Win Type - Total 132 Types 101/9/8/5/2/0/1/4/2 Lore% 94 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e2bf850-0601-4cd2-a4df-ad61bf7f766c