Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 16:29:57

Player: DiscountHorde

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (612)      612
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2997

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (4) ---
  Armored Wheel
  Armored Wheel
  Armored Wheel
>         --- UTILITY (3) ------
    Large Storage Unit
>         --- WEAPON (2) -------
          Particle Gun
          Maul
>         --- INVENTORY (15) ---
          Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
   Compact Wheel
  Improved VTOL Module
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Grenade Launcher
           Maul
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
     Light Assault Rifle
           Maul
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Maul
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             38   | 9   1   7   8   6   7   
  Power                    5    | 1   .   2   2   .   .   
    Engine                 5    | 1   .   2   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 5   .   2   2   1   4   
    Treads                 4    | 2   .   .   1   1   .   
    Leg                    3    | 1   .   2   .   .   .   
    Wheel                  6    | 2   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  9    | 2   .   1   1   3   2   
    Device                 1    | .   .   .   .   1   .   
    Storage                5    | 2   .   .   .   1   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 1   1   2   3   2   1   
    Energy Gun             3    | 1   .   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          4    | .   .   1   1   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 14   | .   .   5   1   7   1   
  Power                    3    | .   .   2   1   .   .   
  Propulsion               3    | .   .   1   .   2   .   
  Utility                  4    | .   .   .   .   3   1   
  Weapon                   4    | .   .   2   .   2   .   
  Highest Loss Streak      4    | .   .   2   1   4   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   79  83  74  43  47  
  Engine                   9    | .   14  16  10  .   .   
  Treads                   2    | .   .   .   4   5   .   
  Leg                      5    | .   .   8   12  .   .   
  Wheel                    13   | .   28  17  6   .   27  
  Flight                   2    | .   .   .   4   7   .   
  Storage                  9    | .   14  11  6   5   9   
  Protection               6    | .   .   10  12  3   .   
  Energy Gun               3    | .   14  2   .   .   1   
  Ballistic Gun            1    | .   .   .   .   6   .   
  Launcher                 4    | .   .   8   7   .   .   
  Impact Weapon            7    | .   .   6   9   10  9   
  Special Melee Weapon     1    | .   8   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 12  13  24  30  13  26  
  Greatest Support         48   | 40  26  26  20  20  48  
  Greatest Overweight (x)  4    | .   .   .   4   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   15  
  Average Capacity         7    | 7   8   8   7   6   12  
  Most Carried             8    | 5   6   8   7   4   5   
  Average Carried          3    | 2   5   6   3   .   .   
  Final Capacity           15   | 8   8   8   5   5   15  
  Final Carried            8    | 5   6   8   2   .   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat 
Matter Collected           584  | 290 10  95  65  79  45  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            908  | 100 .   398 188 131 91  
  Parts                    46   | 3   .   29  5   5   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   4   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  17   | .   .   12  1   3   1   
  Melee                    2    | .   .   .   1   .   1   
  Guns                     4    | .   .   3   .   1   .   
  AOE                      7    | .   .   7   .   .   .   
Classes Destroyed          7    | 1   .   4   1   .   1   
  Builder                  1    | .   .   .   1   .   .   
  Recycler                 4    | 1   .   1   2   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  6    | .   .   6   .   .   .   
  Grunt                    7    | .   .   4   .   2   1   
  Sentry                   4    | .   .   2   1   1   .   
Best Kill Streak           12   | 1   .   12  4   2   2   
  Combat Bots Only         10   | .   .   10  1   2   1   
Max Kills in Single Turn   2    | 1   .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Hostile Shots Fired        190  | .   .   49  22  92  27  
  Missed                   48   | .   .   13  3   25  7   
Damage Taken               2033 | .   .   415 323 975 320 
  Core                     611  | .   .   56  60  376 119 
  Absorbed by Shields      50   | .   .   .   .   50  .   
Core Remaining (%)         95   | 100 100 86  .   .   .   
Volleys Fired              35   | 2   .   15  1   14  3   
  Largest                  1    | 1   .   1   1   1   1   
  Hottest                  65   | 40  .   40  30  20  65  
Shots Fired                35   | 2   .   15  1   14  3   
  Gun                      31   | 2   .   12  .   14  3   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 4    | .   .   3   1   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  14   | .   .   .   .   14  .   
  Thermal                  3    | .   .   .   .   .   3   
  Explosive                4    | .   .   3   1   .   .   
  Electromagnetic          14   | 2   .   12  .   .   .   
  Robot Hit Streak         10   | 1   .   5   1   10  2   
  Robot Miss Streak        2    | 1   .   2   .   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           49   | 1   1   20  6   16  5   
  Core Hits                20   | 1   .   12  3   3   1   
  Critical Kills           1    | .   .   .   1   .   .   
  Critical Parts Destroyed 6    | .   .   2   2   1   1   
  Critical Strikes         8    | .   .   3   3   1   1   
    Smash                  8    | .   .   3   3   1   1   
Melee Attacks              31   | .   1   10  6   7   7   
  Impact                   29   | .   .   9   6   7   7   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            4    | .   1   1   2   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1467 | 15  .   707 273 334 138 
  Guns                     264  | 15  .   146 .   70  33  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               356  | .   .   318 38  .   .   
  Melee                    844  | .   .   240 235 264 105 
  Ramming                  3    | .   .   3   .   .   .   
  Kinetic                  70   | .   .   .   .   70  .   
  Thermal                  118  | .   .   85  .   .   33  
  Explosive                271  | .   .   233 38  .   .   
  Electromagnetic          161  | 15  .   146 .   .   .   
  Impact                   844  | .   .   240 235 264 105 
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            357  | .   .   68  130 107 52  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               13   | .   .   13  .   .   .   
  Melee                    344  | .   .   55  130 107 52  
Knockbacks                 5    | .   .   .   1   3   1   
  Impact                   5    | .   .   .   1   3   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      72   | .   .   33  39  .   .   
  Shots                    2    | .   .   1   1   .   .   
  Rammed                   1    | .   .   1   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        140  | .   .   140 15  5   33  
  Average Temperature      61   | .   .   73  9   5   7   
  Received Heat Transfer   744  | .   .   93  99  480 72  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           1    | .   .   1   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              12   | .   .   4   1   2   5   
  Impact Corruptions       14   | .   .   3   5   4   2   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         124  | .   .   50  .   .   74  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   .   

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             298  | 5   12  298 107 138 128 
  Initial                  73   | .   3   4   47  73  59  
  Average                  104  | 3   11  197 69  104 81  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         79   | 100 100 36  100 100 100 
  Level 1                  20   | .   .   63  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           3    | .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              35   | .   .   16  1   8   10  
  Peak Tracking Total      8    | .   .   6   1   5   8   
  Tactical Retreats        1    | .   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            3    | .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          6    | .   2   1   2   1   .   
  Terminals                4    | .   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                16   | .   7   3   4   2   .   
  Successful               6    | .   2   2   2   .   .   
  Failed                   10   | .   5   1   2   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                12   | .   7   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             4    | .   2   2   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   1   1   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   
Robot Hacks Applied        2    | .   1   1   .   .   .   
  parse_system             2    | .   1   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar Mat 
Turns Passed               1388 | 144 172 447 222 290 113 
Spaces Moved               1098 | 116 186 366 126 211 93  
  Core                     131  | 21  .   .   .   78  32  
  Treads                   157  | 28  .   .   47  82  .   
  Legs                     131  | .   .   131 .   .   .   
  Wheels                   549  | 67  186 235 .   .   61  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   130  | .   .   .   79  51  .   
  Fastest Speed            35   | 50  90  90  35  35  50  
  Average Speed            100  | 101 90  100 143 96  76  
  Slowest Speed            340  | 160 90  120 340 200 90  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       17   | 5   27  22  10  35  8   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          27   | .   .   18  9   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      27   | .   .   18  9   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Total                      1290 | 140 189 413 160 270 118 
  Wait                     .    | .   .   .   .   .   .   
  Move                     1093 | 115 185 365 125 210 93  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 12  2   12  5   3   8   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   32   | 6   1   7   6   5   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     6    | 3   .   .   2   1   .   
  Drop                     20   | 2   .   3   15  .   .   
  Fire                     35   | 2   .   15  1   14  3   
  Melee                    31   | .   1   10  6   7   7   
  Ram                      1    | .   .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   30  .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  145 | -11/Scrapyard | Entered Materials
  290 | -10/Materials | Discovered new exit (range 10)
  316 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Entered another Materials area
  317 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  451 | -9/Materials  | Identified exit to Mines
  458 | -9/Materials  | Destroyed 10 combat bots
  737 | -9/Materials  | Discovered new exit (range 4)
  764 | -9/Materials  | Entered another Materials area
  764 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  986 | -8/Materials  | Identified exit to Garrison
  986 | -8/Materials  | Entered Garrison
 1000 | -8/Garrison   | Triggered checkpoint
 1162 | -8/Garrison   | Triggered checkpoint
 1218 | -8/Garrison   | Lost 3 parts (2u1w)
 1220 | -8/Garrison   | Triggered checkpoint
 1228 | -8/Garrison   | Triggered checkpoint
 1233 | -8/Garrison   | Core integrity fell below 50%
 1268 | -8/Garrison   | Discovered new exit (range 11)
 1275 | -8/Garrison   | Lost 4 parts (2n1u1w)
 1276 | -8/Garrison   | Entered Materials
 1373 | -8/Materials  | Core integrity fell below 20%
 1389 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
Imp. Sensor Array fried.
Visual Processing Unit fried.
Lgt. Deuterium Engine fried.
G-47 Trooper destroyed.
Slug penetrates Wall.
Acquired 45 matter.
Acquired Particle Gun.
Acquired Aluminum Leg.
R-06 Scavenger collects Imp. Heat Sink.
[Achievement: Hey, That's Mine!]
Critical hit (Burn: +37).
Arm. Wheel blasted off.
Destroyed Imp. Sensor Array.
W-25 Informer system corrupted by crushing
  effect.
W-25 Informer knocked back.
W-25 Informer system terminally corrupted.
Lgt. Deuterium Engine fried.
Visual Processing Unit fried.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????   ???????????????? |
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| ????????????????????????#  """   ###!! !##???????? |
| ????????????????????????#  """   ##!    !#???????? |
| ???????????????????????##    %   ##      #???????? |
| ??????????##############;####/#####      #######?? |
| ?????????                                      #?? |
| ?????????                                      #?? |
| ?????????                                      #?? |
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| ??????????????????????#  %#??????#         #?????? |
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| ??????????????????????#   #??????###########?????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MiniPhysicsStripper
  Manual?         0
Play Time         00:14:37
  Cumulative      2.1 hours
  Start           2024.04.02 @ 16:16:28
  End             2024.04.02 @ 16:29:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e18327a0-d78d-44cb-96e0-9ccebd12453e