Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 21:48:19

Player: GiggleBox

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (1677)     1677
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (13)                 13
              TOTAL SCORE: 4375

 Bonus
-------
High Alert Combat Kills    13

 Cogmind 
---------
Core Integrity             621/700
Matter                     275/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (27)
Movement                   Treading (165)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
      Improved Ion Engine
>              --- PROPULSION (3) ---
         Light Treads
       Armored Treads
>              --- UTILITY (5) ------
         Large Storage Unit
               Machine Analyzer
      Advanced Visual Processing Unit
      Improved Signal Interpreter
               Hacking Suite
>              --- WEAPON (3) -------
      Improved Medium Laser
         Heavy Hammer
>              --- INVENTORY (15) ---
         Light Treads
               Cryofiber Web
      Improved Heat Sink
               Cooling System
               Weapon Shielding
         Heavy Armor Plating
      Improved Light Armor Plating
  High-powered Tractor Beam
               Recalibrator
      Improved EM Shotgun
               Field Laser
               Particle Cannon
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
       Armored Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
               Machine Analyzer
      Advanced Visual Processing Unit
      Improved Signal Interpreter
>              --- WEAPON -----------
      Improved Medium Laser
      Improved Medium Laser
         Heavy Hammer
>              --- INVENTORY --------
         Light Treads
               Cryofiber Web
               Cooling System
               Weapon Shielding
         Heavy Armor Plating
      Improved Light Armor Plating
  High-powered Tractor Beam
               Recalibrator
      Improved EM Shotgun
               Field Laser
               Particle Cannon
          Mini Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   2   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             64   | 9   6   30  16  3   
  Power                    8    | 1   .   3   3   1   
    Engine                 7    | 1   .   3   2   1   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   5   8   .   
    Treads                 8    | .   .   .   8   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  5    | .   .   5   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  25   | 4   2   13  4   2   
    Device                 11   | 3   .   6   2   .   
    Storage                3    | 1   1   1   .   .   
    Processor              4    | .   1   .   2   1   
    Hackware               2    | .   .   1   .   1   
    Protection             5    | .   .   5   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   4   9   1   .   
    Energy Gun             5    | 1   .   3   1   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       6    | .   3   3   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   
Parts Lost                 18   | .   .   11  4   3   
  Power                    5    | .   .   2   2   1   
  Propulsion               5    | .   .   2   2   1   
  Utility                  4    | .   .   4   .   .   
  Weapon                   4    | .   .   3   .   1   
  Highest Loss Streak      6    | .   .   6   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 96  99  99  
  Engine                   8    | .   14  10  4   7   
  Core                     1    | .   .   .   3   7   
  Treads                   10   | .   .   .   25  23  
  Leg                      4    | .   28  .   .   .   
  Wheel                    8    | .   .   21  1   .   
  Device                   10   | .   14  10  10  4   
  Storage                  10   | .   14  11  9   7   
  Processor                12   | .   .   11  16  23  
  Hackware                 2    | .   .   4   .   3   
  Protection               2    | .   .   6   .   .   
  Energy Gun               8    | .   4   .   18  14  
  Ballistic Cannon         9    | .   19  16  .   .   
  Impact Weapon            5    | .   .   4   9   7   
Peak Build Rating          34   | 7   8   16  29  34  
  Average Rating           16   | 5   7   12  23  33  
  On Entrance              11   | .   7   8   13  29  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 12  20  44  39  42  
  Greatest Support         60   | 20  20  22  60  60  
  Greatest Overweight (x)  3    | .   .   1   3   .   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         13   | 7   9   14  15  15  
  Most Carried             15   | 2   10  15  15  15  
  Average Carried          12   | 1   7   13  13  13  
  Final Capacity           15   | 8   10  15  15  15  
  Final Carried            15   | 2   10  11  15  14  

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1183 | 236  144  673  130  .    
  Remotely                 147  | 147  .    .    .    .    
Salvage Created            1900 | 74   62   1045 719  .    
  Parts                    108  | 6    17   57   28   .    
Haulers Intercepted        3    | .    .    3    .    .    
Recyclers Shooed           7    | 1    .    6    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  40   | .   5   22  13  .   
  Melee                    7    | .   .   6   1   .   
  Guns                     9    | .   .   .   9   .   
  Cannons                  13   | .   2   11  .   .   
  AOE                      3    | .   3   .   .   .   
Classes Destroyed          10   | 2   3   4   1   .   
  Worker                   6    | .   .   6   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   3    | .   .   3   .   .   
  Recycler                 2    | 1   .   1   .   .   
  Operator                 4    | .   1   3   .   .   
  Watcher                  5    | .   2   2   1   .   
  Swarmer                  8    | .   5   3   .   .   
  Grunt                    17   | .   .   10  7   .   
  Sentry                   14   | .   .   9   5   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           7    | 2   3   7   3   .   
  Combat Bots Only         3    | .   3   3   3   .   
Max Kills in Single Turn   3    | 1   3   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   
  Melee                    1    | .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        320  | .    6    173  102  39   
  Missed                   94   | .    3    46   34   11   
Damage Taken               3087 | .    66   1568 1019 434  
  Core                     620  | .    .    367  174  79   
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  3    | .    .    3    .    .    
Core Remaining (%)         69   | 100  100  8    68   .    
Volleys Fired              114  | 3    6    57   45   3    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  112  | 70   70   70   112  112  
Shots Fired                212  | 6    11   101  90   4    
  Gun                      103  | 6    2    1    90   4    
  Cannon                   108  | .    8    100  .    .    
  Launcher                 1    | .    1    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  109  | 3    9    97   .    .    
  Thermal                  102  | 3    1    4    90   4    
  Explosive                1    | .    1    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | 5    7    6    15   1    
  Robot Miss Streak        4    | .    1    4    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           177  | 5    6    97   66   3    
  Core Hits                64   | 3    8    29   24   .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed 10   | .    .    9    .    1    
  Critical Strikes         26   | .    .    19   5    2    
    Burn                   6    | .    .    .    5    1    
    Blast                  8    | .    .    8    .    .    
    Smash                  12   | .    .    11   .    1    
Melee Attacks              107  | .    .    65   37   5    
  Impact                   107  | .    .    65   37   5    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            8    | .    .    8    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4557 | 54   220  2914 1284 85   
  Guns                     1076 | 54   13   18   971  20   
  Cannons                  1183 | .    69   1114 .    .    
  Explosions               138  | .    138  .    .    .    
  Melee                    2160 | .    .    1782 313  65   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1139 | 17   69   1053 .    .    
  Thermal                  1120 | 37   13   79   971  20   
  Explosive                138  | .    138  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   2160 | .    .    1782 313  65   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            849  | .    .    769  37   43   
  Projectiles              13   | .    .    13   .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    836  | .    .    756  37   43   
Knockbacks                 5    | .    .    3    2    .    
  Impact                   3    | .    .    1    2    .    
  Kinetic                  2    | .    .    2    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        96   | 40   30   96   39   48   
  Average Temperature      18   | 21   10   20   12   23   
  Received Heat Transfer   1068 | .    .    528  414  126  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           9    | .    .    6    3    .    
  Combat Hostiles          8    | .    .    5    3    .    
  Parts Fried              14   | .    .    12   2    .    
  Impact Corruptions       28   | .    .    23   4    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    .    8    .    
  Heat Transferred         2923 | 111  37   148  2516 111  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             469  | 10  155 469 306 126 
  Initial                  150  | .   6   8   150 126 
  Average                  159  | 4   35  183 211 124 
Maximum Alert Level        2    | .   .   2   1   .   
  Low Security (%)         60   | 100 100 55  37  100 
  Level 1                  37   | .   .   39  62  .   
  Level 2                  1    | .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   2   2   1   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   .   3   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   9   33  22  4   
  Peak Tracking Total      7    | .   3   7   4   4   
  Tactical Retreats        3    | .   .   1   2   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   3   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          14   | .   4   5   4   1   
  Terminals                13   | .   4   5   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                33   | .   8   16  7   2   
  Successful               12   | .   2   8   2   .   
  Failed                   21   | .   6   8   5   2   
    Catastrophic           3    | .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   28   | .   8   14  4   2   
  Terminals                32   | .   8   16  6   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             6    | .   .   5   1   .   
  Record                   1    | .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Seal Access              1    | .   .   .   1   .   
Unauthorized Hacks         5    | .   2   3   .   .   
  Terminals                5    | .   2   3   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 4    | .   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   4   5   3   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3226 | 111  516  1242 1141 216  
Spaces Moved               1789 | 77   348  702  547  115  
  Core                     7    | 7    .    .    .    .    
  Treads                   617  | .    .    .    502  115  
  Legs                     425  | 70   348  7    .    .    
  Wheels                   740  | .    .    695  45   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  95   95   163  
  Average Speed            124  | 113  120  97   155  163  
  Slowest Speed            190  | 120  120  190  163  165  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       31   | 6    43   62   44   2    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 30   | .    .    12   18   .    
Terrain Destroyed          40   | .    10   12   18   .    
  Melee                    30   | .    .    12   18   .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | .    10   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2387 | 91   435  1042 688  131  
  Wait                     242  | .    61   161  20   .    
  Move                     1785 | 76   347  701  546  115  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  49   | 3    11   19   13   3    
  Fast Attach              7    | 6    .    .    1    .    
  Attach                   21   | 1    .    13   5    2    
  Detach                   .    | .    .    .    .    .    
  Swap                     36   | 2    6    17   10   1    
  Drop                     26   | .    4    9    11   2    
  Fire                     114  | 3    6    57   45   3    
  Melee                    107  | .    .    65   37   5    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  590 | -10/Materials | Discovered new exit (range 10)
  628 | -10/Materials | Identified exit to Materials
  628 | -10/Materials | Entered another Materials area
  628 | -9/Materials  | Evolved 2 slots: Utility x2
 1724 | -9/Materials  | Core integrity fell below 50%
 1744 | -9/Materials  | Core integrity fell below 20%
 1769 | -9/Materials  | Lost 6 parts (1p2n2u1w)
 1838 | -9/Materials  | Discovered new exit (range 10)
 1845 | -9/Materials  | Identified exit to Materials
 1870 | -9/Materials  | Entered another Materials area
 1870 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2077 | -8/Materials  | Build established: Scavenger-Mutant
 2980 | -8/Materials  | Discovered new exit (range 4)
 3010 | -8/Materials  | Identified exit to Factory
 3011 | -8/Materials  | Entered Factory
 3011 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3034 | -7/Factory    | Discovered new exit (range 5)
 3040 | -7/Factory    | Identified exit to Factory
 3129 | -7/Factory    | Build established: Mutant
 3227 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03040_ EXIT=IDENTIFIED: FACTORY
03048_ >> Machine Analyzer network decryption results:
03048_   Terminal x3
03079_ Acquired Recalibrator.
03108_ >> Machine Analyzer network decryption results:
03108_   Scanalyzer x2
03116_ Acquired Hacking Suite.
03135_ Acquired Rocket Launcher.
03136_ Dropped Mni. Grenade Launcher.
03187_ Connecting with Terminal...
03187_ ALERT: Suspicious activity at Terminal F014. Dispatching
  Investigation squad.
03201_ ALERT: All DSF locations entering lockdown mode.
03207_ Imp. Medium Laser destroyed.
03216_ P-60 Hacker suffers critical hit (Burn).
03218_ P-60 Hacker suffers critical hit (Smash).
03218_ Destroyed Gravmag System.
03218_ P-60 Hacker system corrupted by crushing effect.
03221_ Lgt. Nuclear Core destroyed.
03223_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpreadAssembledDissipator
  Manual?         0
Play Time         00:54:33
  Cumulative      19.2 hours
  Start           2025.03.17 @ 19:04:30
  End             2025.03.17 @ 21:48:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6cff0e7d-3991-4b8c-a608-b96ec479734f