Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.26 @ 09:19:04 Player: Torako Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (89) 445 Value Destroyed (3240) 3240 Prototype IDs (41) 820 Alien Tech Used (3) 600 Bonus (5165) 5165 TOTAL SCORE: 16970 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 57 Entered DSFs 500 Aligned with FarCom 300 Found Hidden Lab 3000 Pursued by Intercept 500 Friendly Fire -192 Cogmind --------- Core Integrity 0/1300 Matter 8/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Precision Matter Filter Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Structural Scanner Advanced Targeting Computer Advanced Cloaking Device Advanced Cloaking Device Advanced Cloaking Device Advanced Cloaking Device Improved Light Armor Plating Graphene Brace Hacking Suite Improved System Shield > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Biometal Heavy Treads Wheel Skeleton Box Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced KE Penetrator Advanced KE Penetrator Tri-rail Accelerator Hardcell Cannon Gamma Bomb Array Fusion Bomb Launcher Powered Hammer [Rating: 116] Favorites ----------- Power Quantum Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Compact Wheel Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Advanced Plasma Rifle Ballistic Gun Shotgun Ballistic Cannon Tri-rail Accelerator Launcher Heavy Proton Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 2 1 2 2 . 2 . . 1 . Weapon 2 | . . . 1 . . . . 1 . . . . . . . . Parts Attached 124 | 7 2 1 8 . 1 5 17 10 14 . 2 3 32 10 12 . Power 11 | 1 . . 1 . . 2 1 1 1 . . . 2 . 2 . Engine 6 | 1 . . 1 . . 1 1 1 1 . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 2 . 2 . Propulsion 18 | 2 . . 2 . . 1 2 4 . . . 1 1 3 2 . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 18 | 2 . . 2 . . 1 2 4 . . . 1 1 3 2 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 40 | 2 . 1 2 . 1 1 7 1 8 . 2 2 6 2 5 . Device 16 | 1 . . 1 . . . 2 1 2 . . 1 5 1 2 . Storage 3 | 1 . . . . 1 . . . . . . . . . 1 . Processor 6 | . . 1 . . . . 1 . 3 . . . 1 . . . Hackware 4 | . . . . . . . 1 . 1 . 1 . . . 1 . Protection 11 | . . . 1 . . 1 3 . 2 . 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 55 | 2 2 . 3 . . 1 7 4 5 . . . 23 5 3 . Energy Gun 1 | . . . . . . . . . . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 43 | 2 2 . 3 . . 1 6 4 4 . . . 16 2 3 . Ballistic Cannon 3 | . . . . . . . . . . . . . 3 . . . Launcher 1 | . . . . . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . 1 . . . 2 3 . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . 1 . . . . . 8 . 4 . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . . System Corruption 3 | . . . . . . . . . . . . . . 3 . . Parts Lost 32 | . . . . . . 4 5 1 . . . 2 3 14 3 . Power 3 | . . . . . . 1 . 1 . . . . . 1 . . Propulsion 11 | . . . . . . 1 2 . . . . 1 2 3 2 . Utility 12 | . . . . . . 1 2 . . . . 1 1 6 1 . Weapon 6 | . . . . . . 1 1 . . . . . . 4 . . Highest Loss Streak 13 | . . . . . . 3 2 1 . . . 2 1 13 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 100 100 97 100 100 93 98 91 94 82 94 91 91 60 54 . Engine 5 | . 14 14 11 11 11 9 9 6 6 5 5 5 . . . . Reactor 1 | . . . . . . . . . . . . . 4 2 6 . Wheel 12 | . 28 28 21 22 22 16 17 15 13 11 11 9 8 6 5 . Device 12 | . 14 7 3 . . . 5 7 13 11 11 12 25 20 11 . Storage 6 | . 14 14 11 11 11 11 9 7 6 5 5 5 5 2 3 . Processor 7 | . . 7 11 11 11 11 17 7 9 5 5 5 6 7 3 . Hackware 6 | . . . . . . . 2 7 9 11 17 15 10 6 6 . Protection 7 | . . . 7 11 11 11 9 7 7 5 11 14 9 . 2 . Ballistic Gun 19 | . 28 28 32 33 33 33 26 30 21 17 17 15 15 7 6 . Impact Weapon 2 | . . . . . . . . . 4 5 5 5 2 2 3 . Naked Turns 166 | . . . . . . . . . . . . . . . 32 134 Heaviest Build 109 | 15 17 17 26 26 41 41 61 66 71 65 68 72 92 77 109 . Greatest Support 32 | 26 26 26 32 32 32 26 26 32 32 32 32 32 32 32 26 3 Greatest Overweight (x) 10 | 1 . . 1 . 1 2 6 6 2 2 2 4 4 5 10 . Average Overweight (x) 1 | . . . . . . 1 1 3 1 2 2 2 2 1 2 . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 20 5 Average Capacity 13 | 7 8 8 8 8 9 15 15 15 15 15 15 15 15 10 17 5 Most Carried 15 | 4 8 8 8 8 9 12 15 15 15 15 14 15 15 15 6 5 Average Carried 11 | 2 7 7 7 8 8 9 14 12 14 15 13 14 14 8 4 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 8 8 8 8 9 12 13 14 15 15 13 14 15 5 5 4 Class Distribution -------------------- 18% | Hacker-Tank 18% | Scavenger-Skirmisher 16% | Mutant 10% | Hacker-Skirmisher 10% | Gunner 7% | Scavenger-Tank 5% | Hacker-Gunner 3% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Tank | -5/DSF Hacker-Tank | -4/Factory Hacker-Tank | -4/Armory Mutant | -4/Lab Hacker-Tank | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Matter Collected 3196 | 235 196 61 160 . 20 234 575 206 62 . . 150 915 184 198 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3515 | 80 319 35 176 . . 342 866 267 72 . . . 1037 67 254 . Parts 224 | 6 18 4 13 . . 23 56 18 7 . . . 64 6 9 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Combat Hostiles Destroyed 60 | . 8 . 4 . . 6 13 2 . . . . 23 1 3 . Melee 1 | . . . . . . . . . . . . . . . 1 . Guns 55 | . 8 . 4 . . 6 13 2 . . . . 22 . . . Cannons 1 | . . . . . . . . . . . . . 1 . . . Classes Destroyed 16 | 2 3 1 1 . . . 5 . . . . . 3 1 . . Worker 8 | . . 2 . . . 1 3 . 1 . . . . . 1 . Builder 3 | . . . . . . . 2 1 . . . . . . . . Tunneler 4 | 1 . . . . . 2 . . . . . . . . 1 . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 4 | 1 1 . . . . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Watcher 7 | . . . . . . . 3 . 2 . . . 1 . 1 . Swarmer 12 | . 3 . . . . . . . . . . . 9 . . . Saboteur 2 | . . . . . . . . . . . . . 2 . . . Grunt 21 | . 5 . 1 . . 6 6 . . . . . 3 . . . Protector 1 | . . . . . . . . . . . . . . 1 . . Sentry 9 | . . . 3 . . . 3 2 . . . . 1 . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . Hunter 3 | . . . . . . . 1 . . . . . 2 . . . Programmer 8 | . . . . . . . . . . . . . 6 . 2 . Heavy 1 | . . . . . . . 1 . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | 2 6 2 2 . . 3 6 3 2 . . . 5 1 1 . Combat Bots Only 5 | . 5 . 2 . . 3 4 1 . . . . 5 1 1 . Max Kills in Single Turn 3 | 1 1 1 1 . . 1 2 1 1 . . . 3 1 1 . Gunslinging 2 | . . . . . . . . . . . . . 2 . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . A5 (-4/Lab) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Damage Taken 8974 | . 95 . 131 . . 416 1110 483 . . 46 566 1405 1803 2075 844 Core 2634 | . 23 . 29 . . 53 173 43 . . . 22 112 649 686 844 Absorbed by Shields 574 | . . . . . . . . . . . . . . 13 561 . Core Remaining (%) 82 | 100 . 90 . . . 79 68 93 100 . 100 . . 31 . . Volleys Fired 174 | 4 19 3 6 . . 17 43 9 4 . . . 43 19 7 . Largest 4 | 2 2 2 3 . . 3 3 4 4 . . . 4 4 3 . Hottest 170 | 40 46 46 69 . . 69 84 112 112 . . . 140 170 105 . Shots Fired 525 | 8 38 6 18 . . 51 121 36 15 . . . 146 66 20 . Gun 503 | 8 38 6 18 . . 51 121 36 15 . . . 140 50 20 . Cannon 22 | . . . . . . . . . . . . . 6 16 . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 525 | 8 38 6 18 . . 51 121 36 15 . . . 146 66 20 . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | 4 7 5 6 . . 9 27 9 2 . . . 10 7 6 . Robot Miss Streak 6 | 1 4 3 3 . . 4 4 3 6 . . . 5 3 2 . Penetration Max 1 | . . . . . . . 1 . . . . . 1 . 1 . Secondary Targets 10 | . . . . . . 2 4 . . . . . 4 . . . Max Gunslinging Chain 2 | . . . . . . 1 1 . . . . . 2 . . . Shots Hit Robots 377 | 6 27 4 12 . . 39 91 21 11 . . . 84 50 32 . Core Hits 179 | 3 17 3 8 . . 23 40 15 7 . . . 42 15 6 . Critical Kills 6 | . . . . . . 1 . . . . . . 5 . . . Critical Parts Destroyed 14 | . . . . . . . . . . . . . 7 3 4 . Critical Strikes 20 | . . . . . . 1 . . . . . . 12 3 4 . Destroy 12 | . . . . . . 1 . . . . . . 11 . . . Smash 8 | . . . . . . . . . . . . . 1 3 4 . Melee Attacks 79 | . . . . . . . 2 . 5 1 . 3 11 20 37 . Impact 77 | . . . . . . . . . 5 1 . 3 11 20 37 . Slashing 2 | . . . . . . . 2 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 1 . . . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9097 | 79 384 56 165 . . 564 1857 395 109 . . . 2545 1541 1388 14 Guns 6718 | 79 384 56 165 . . 561 1785 395 109 . . . 2058 681 445 . Cannons 571 | . . . . . . . . . . . . . 244 327 . . Explosions . | . . . . . . . . . . . . . . . . . Melee 1747 | . . . . . . . 72 . . . . . 243 495 937 . Ramming 61 | . . . . . . 3 . . . . . . . 38 6 14 Kinetic 7289 | 79 384 56 165 . . 561 1785 395 109 . . . 2302 1008 445 . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 1675 | . . . . . . . . . . . . . 243 495 937 . Slashing 72 | . . . . . . . 72 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . . . . 4 16 10 13 Average Corruption 6 | . . . . . . . . . . . . . 3 11 6 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . . . . . . 15 12 12 3 Message Errors 7 | . . . . . . . . . . . . . 4 . 1 2 Matter Fused 7 | . . . . . . . . . . . . . 3 . 4 . Heat Flow Errors 7 | . . . . . . . . . . . . . 2 3 2 . Energy Discharges 8 | . . . . . . . . . . . . . 2 2 3 1 Parts Rejected 2 | . . . . . . . . . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . . . . . . . . 2 1 . . Data Loss (major) 2 | . . . . . . . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 825 | . . . . . . . 32 . . . . . 178 225 390 . Projectiles 58 | . . . . . . . . . . . . . 58 . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 767 | . . . . . . . 32 . . . . . 120 225 390 . Knockbacks 19 | . . . . . . 1 . . . . . . . 10 8 . Impact 13 | . . . . . . 1 . . . . . . . 5 7 . Kinetic 5 | . . . . . . . . . . . . . . 5 . . Secondary 1 | . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 224 | . . . . . . 1 . 199 . . . . . 15 3 6 Shots 2 | . . . . . . . . 2 . . . . . . . . Rammed 19 | . . . . . . 1 1 . . . . . . 11 2 4 Targets Rammed 19 | . . . . . . 1 1 . . . . . . 11 2 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 260 | . 1 . 54 . . 189 159 141 . . . . 260 187 242 . Average Temperature 49 | . 1 . 18 . . 72 36 58 . . . . 129 28 60 . Received Heat Transfer 1140 | . 42 . 72 . . 243 261 84 . . . 105 57 51 162 63 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . . . 7 . Impact Corruptions 21 | . . . . . . . . . . . . . 3 6 12 . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Peak Influence 1645 | 10 260 111 191 74 . 175 315 285 184 39 27 52 212 . 289 1645 Initial 162 | . 6 101 42 74 . . 68 142 139 11 27 14 15 . . 162 Average 136 | 4 102 106 115 74 . 135 123 227 99 31 27 32 103 . 51 1612 Maximum Alert Level 5 | . 1 . . . . . 1 1 . . . . 1 . 1 5 Low Security (%) 87 | 100 77 100 100 100 . 100 79 26 100 100 100 100 97 . 87 . Level 1 10 | . 22 . . . . . 20 73 . . . . 2 . 12 . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . 99 Squads Dispatched 30 | . 3 . 1 . . . 5 . . . 1 1 6 . 7 6 Investigation 8 | . 2 . 1 . . . 2 . . . . . 3 . . . Extermination 4 | . . . . . . . . . . . . . 3 . 1 . Reinforcement 7 | . 1 . . . . . 3 . . . 1 1 . . 1 . Assault 7 | . . . . . . . . . . . . . . . 1 6 Garrison 2 | . . . . . . . . . . . . . . . 2 . Intercept 2 | . . . . . . . . . . . . . . . 2 . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Distress Signals 9 | . 2 . 1 . . . 3 . . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 127 | . 10 . 6 1 . 6 24 2 2 . 3 6 28 4 22 13 Peak Tracking Total 13 | . 5 . 4 3 . 3 7 1 1 . 3 6 6 3 13 13 Tactical Retreats 11 | . 1 . 1 . . 1 2 . . . . . 2 . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Traps Triggered 10 | . 2 . . . . . 1 2 . . . . 3 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Machines Disabled 12 | . . . . . . . 1 2 . . . . . 7 2 . Max in Single Turn 2 | . . . . . . . 1 2 . . . . . 1 1 . Garrison Access 5 | . . . . . . . . . 2 1 . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Machines Accessed 32 | . 3 . 1 . 2 . 3 1 7 3 . 4 4 1 3 . Terminals 20 | . 3 . . . . . 2 1 4 2 . 3 4 . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . . . 1 . Garrison Access 5 | . . . . . . . . . 2 1 . 1 . . 1 . Total Hacks 77 | . 9 . 1 . 2 . 6 2 24 6 . 10 10 1 6 . Successful 46 | . 3 . 1 . 2 . 4 1 12 4 . 7 8 1 3 . Failed 31 | . 6 . . . . . 2 1 12 2 . 3 2 . 3 . Catastrophic 3 | . . . . . . . 1 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 47 | . 4 . 1 . 1 . 5 . 18 4 . 7 5 . 2 . Terminals 53 | . 9 . . . . . 5 2 13 5 . 8 10 . 1 . Fabricators 6 | . . . . . . . . . 6 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 1 . . . . . . . 3 . Garrison Access 10 | . . . . . . . . . 5 1 . 2 . . 2 . Terminal Hacks 19 | . 3 . . . 2 . 1 1 2 1 . 3 5 1 . . Record 2 | . . . . . 1 . . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . . 1 . . . 1 . . . Open Door 2 | . . . . . . . . . . . . . 2 . . . Open DSF 2 | . . . . . . . . . . 1 . 1 . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 6 | . 1 . . . . . 1 1 1 . . 1 1 . . . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . 3 . Insert Component 3 | . . . . . . . . . . . . . . . 3 . Garrison Access Hacks 4 | . . . . . . . . . 2 1 . 1 . . . . Seal Access 4 | . . . . . . . . . 2 1 . 1 . . . . Unauthorized Hacks 19 | . . . 1 . . . 3 . 7 2 . 3 3 . . . Terminals 12 | . . . . . . . 2 . 2 2 . 3 3 . . . Track 1 | . . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 6 | . . . . . . . . . 1 1 . 2 2 . . . Operators 4 | . . . . . . . 1 . 1 1 . . 1 . . . Fabricators 4 | . . . . . . . . . 4 . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . Extract 2 | . . . 1 . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . . . . . 2 1 6 2 . 1 3 . 2 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 1 1 1 . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Total Allies 7 | . . 2 . . . . 1 . . . . . 4 . . . Largest Group 2 | . . 2 2 . . . 1 . . . . . 2 2 . . Highest-Rated Group 121 | . . 46 46 . . . 10 . . . . . 121 121 . . Highest-Rated Ally 65 | . . 31 31 . . . 10 . . . . . 65 65 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . 2 . . . . . . . . . 14 3 . . Total Damage 410 | . . . 41 . . . . . . . . . 271 98 . . Kills 1 | . . . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Turns Passed 6293 | 69 252 202 222 33 352 261 766 327 705 72 84 319 1419 346 730 134 Spaces Moved 4059 | 49 191 163 138 34 336 155 462 172 533 54 64 228 658 154 419 249 Core 324 | 3 . . . . . . . . . . . . . 9 63 249 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 3735 | 46 191 163 138 34 336 155 462 172 533 54 64 228 658 145 356 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 100 105 105 125 115 130 130 130 130 50 50 50 Average Speed 114 | 87 90 90 98 100 103 112 108 141 120 130 130 130 139 118 128 50 Slowest Speed 230 | 100 90 90 115 100 115 130 170 170 130 130 130 160 160 200 230 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 4 40 31 15 15 70 33 39 7 18 2 54 10 43 78 16 40 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 3 | . 1 . . . . . . . . 1 . . . 1 . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 . . 1 1 . 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . Spaces Dug 18 | . . . . . . . 1 . 4 1 . 3 2 . 7 . Terrain Destroyed 58 | . . . . . . . 1 29 4 1 . 3 13 . 7 . Melee 17 | . . . . . . . 1 . 4 1 . 3 1 . 7 . Projectile 12 | . . . . . . . . . . . . . 12 . . . AOE 29 | . . . . . . . . 29 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac DSF Fac Arm Lab Res Tes Total 5183 | 63 234 212 212 33 340 202 632 233 580 54 65 246 1055 238 526 258 Wait 509 | . 15 43 47 . . 20 82 12 2 . . 6 236 10 32 4 Move 4044 | 48 190 162 137 33 335 154 462 171 532 53 63 227 657 153 418 249 Hop . | . . . . . . . . . . . . . . . . . Pick Up 79 | 4 5 1 6 . 2 4 11 7 8 . . 5 14 7 5 . Fast Attach 57 | 7 . 1 3 . . 3 7 1 4 . . 1 17 4 9 . Attach 32 | . . . 3 . . 2 5 3 2 . 2 2 3 4 5 1 Detach 11 | . . . . . . 1 4 1 3 . . . 1 . 1 . Swap 38 | . 2 . 2 . 1 . 5 6 8 . . . 12 2 . . Drop 89 | . 3 2 8 . 2 . 11 7 12 . . 2 32 8 2 . Fire 174 | 4 19 3 6 . . 17 43 9 4 . . . 43 19 7 . Melee 79 | . . . . . . . 2 . 5 1 . 3 11 20 37 . Ram 18 | . . . . . . 1 . . . . . . . 11 2 4 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . 16 . . . . . . 8 . Rewire 29 | . . . . . . . . . . . . . 29 . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -5/DSF -4/Factory (discovered 5 exits: Res x4 / *Arm) -4/Armory -4/Lab -3/Research -3/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Identified exit to Mines 321 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered Mines 323 | -10/Mines | Learned location of Storage (-7) 351 | -10/Mines | Learned Materials stockpile data 430 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 513 | -10/Mines | Discovered new exit (range 5) 524 | -10/Mines | Entered Materials 524 | -9/Materials | Accompanied by 2 allies 524 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 529 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 587 | -9/Materials | Discovered new exit (range 15) 746 | -9/Materials | Entered Mines 756 | -9/Mines | Met a Derelict bent on vengeance 775 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 775 | -9/Mines | Discovered new exit (range 5) 779 | -9/Mines | Entered Exiles 795 | -9/Exiles | Discovered new exit (range 15) 806 | -9/Exiles | Met 8R-AWN 811 | -9/Exiles | Build established: Gunner 820 | -9/Exiles | Met EX-HEX 857 | -9/Exiles | Met EX-BIN 870 | -9/Exiles | Aligned with FarCom system 871 | -9/Exiles | Given EX-Vault access code 897 | -9/Exiles | Met EX-DEC 902 | -9/Exiles | Learned location of Zion (-6) 952 | -9/Exiles | Opened EX-Vault 960 | -9/Exiles | Found Skeleton Box 980 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1122 | -9/Exiles | Discovered new exit (range 10) 1131 | -9/Exiles | Left Exiles lab with Skeleton Box 1131 | -9/Exiles | Entered Mines 1172 | -8/Mines | Lost 3 parts (1n1u1w) 1386 | -8/Mines | Discovered new exit (range 6) 1392 | -8/Mines | Entered Materials 1392 | -8/Materials | Evolved 2 slots: Utility x2 1978 | -8/Materials | Build established: Scavenger-Skirmisher 2141 | -8/Materials | Discovered new exit (range 16) 2158 | -8/Materials | Entered Factory 2158 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2462 | -7/Factory | Discovered new exit (range 3) 2485 | -7/Factory | Entered another Factory area 2485 | -6/Factory | Evolved 2 slots: Utility x2 2978 | -6/Factory | Discovered new exit (range 11) 3054 | -6/Factory | Discovered new exit (range 14) 3190 | -6/Factory | Entered another Factory area 3190 | -5/Factory | Evolved 2 slots: Utility x2 3262 | -5/Factory | Identified exit to DSF 3262 | -5/Factory | Entered DSF 3287 | -5/DSF | Additional patrols routed to DSF 3329 | -5/DSF | Discovered new exit (range 12) 3346 | -5/DSF | Entered Factory 3346 | -4/Factory | Evolved 2 slots: Utility x2 3374 | -4/Factory | Identified exit to Research 3564 | -4/Factory | Build established: Hacker-Tank 3654 | -4/Factory | Discovered new exit (range 8) 3665 | -4/Factory | Entered Armory 3958 | -4/Armory | Found Gamma Bomb Array 3963 | -4/Armory | Found Fusion Bomb Launcher 4596 | -4/Armory | Build established: Hacker-Skirmisher 4799 | -4/Armory | Found Prototype Processor 4799 | -4/Armory | Identified Exp. Targeting Computer 5077 | -4/Armory | Discovered new exit (range 3) 5084 | -4/Armory | Entered Lab 5084 | -4/Lab | Accompanied by 2 allies 5084 | -4/Lab | Discovered exit to Research (range 10) 5104 | -4/Lab | Unable to decrypt terminal 5116 | -4/Lab | Remotely autohacked Sealed Barrier 5117 | -4/Lab | Gained access to the hidden lab's interior 5124 | -4/Lab | Unable to decrypt terminal 5130 | -4/Lab | Detected by scanners 5135 | -4/Lab | Found Alien Artifact 5139 | -4/Lab | Confronted by A5 5232 | -4/Lab | System corruption reached 10% 5279 | -4/Lab | Core integrity fell below 50% 5280 | -4/Lab | Destroyed A5 5307 | -4/Lab | Lost 13 parts (1p2n6u4w) 5329 | -4/Lab | Found Alien Artifact 5338 | -4/Lab | Found Alien Artifact 5346 | -4/Lab | Found Alien Artifact 5365 | -4/Lab | Found Prototype Hackware 5369 | -4/Lab | Found Prototype Protection 5407 | -4/Lab | Unable to decrypt terminal 5407 | -4/Lab | Disabled Active System Cloaker 5416 | -4/Lab | MAIN.C forces arrive to investigate 5430 | -4/Lab | Entered Research 5430 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5535 | -3/Research | Build established: Mutant 5587 | -3/Research | Identified Deep Network Scanner 5667 | -3/Research | Identified Exp. Powered Armor 5703 | -3/Research | Found Prototype Device 5703 | -3/Research | Identified Exp. Shield Generator 5730 | -3/Research | Identified Transdimensional Reconstructor 5730 | -3/Research | Identified Core Regenerator 5730 | -3/Research | Identified Integrated Mediator 5730 | -3/Research | Installed Integrated Mediator, increased core attachment efficiency. 5904 | -3/Research | Intercept squad dispatched 5913 | -3/Research | Spotted Tracker 5922 | -3/Research | Destroyed Tracker 5962 | -3/Research | Spotted Combat Programmer 5971 | -3/Research | Garrison activated, responded to threat 6004 | -3/Research | Warped through subspace 6027 | -3/Research | Lost 3 parts (2n1u) 6128 | -3/Research | Released all parts (13) 6129 | -3/Research | Spotted B-86 Titan 6137 | -3/Research | System corruption reached 10% 6145 | -3/Research | Core integrity fell below 50% 6157 | -3/Research | Discovered new exit (range 7) 6160 | -3/Research | Entered Testing 6161 | -3/Testing | Maximum security lockdown engaged 6252 | -3/Testing | Core integrity fell below 20% 6253 | -3/Testing | Used Core Regenerator, restored core integrity (+325) 6294 | -3/Testing | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- ALERT: Performing unscheduled system reset. ALERT: Lockdown in effect, collecting threat data. FARCOM_MSG: For science! System corrupted: Energy discharge (-20). Penetrated by Slug. :7Z6T9QH%7K6JF8 PQKBTRTNAZ3CH Penetrated by Slug. Potential Refractor disabled. Slammed into P-80 Master. 2Q,::=TQ=YGFK1>M 7PXL/0FZXQX6>2YMED Slammed into P-80 Master. Core integrity regenerated (+325). Triggered Segregator Trap. Arcs of energy rise from the floor. Slug penetrates Wall. ALERT: Assault forces dispatched. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # """ ##########+#####?????????????????????????? | | # """ # #?????????????????????????? | | # "" / #?????????????????????????? | | # """ # #?????????????????????????? | | # """ # #?????????????????????????? | | # """ ######## #?????????????????????????? | | # #??????# #?????????????????????????? | | # ######## #?????????????????????????? | | ######### #?????????????????????????? | | ??????### #?????????????????####????? | | ??????#"" """ #?????????????????#"""#???? | | ??????#"" """ #?????????????????" 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""""????????????????????????# #?????????? | | "" """?? ??????????????????????????C? #?????????? | | "" "????????????????????????????????? #?????????? | | ???????????w???????????????????# #?????????? | | ???????????????????????????????? +?????????? | | ???????????????????????????????####?????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 4 Armor Coverage 900 Evasion (%) 50 Targeting Accuracy 24 Offensive Hacking 25 Defensive Hacking 24 Item Schematics ----------------- Utility Shielding | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Lrg. Matter Pod | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Mediator Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ArcAblativeShockpuncher Manual? 0 Play Time 01:07:33 Cumulative 312.2 hours Start 2022.04.26 @ 08:12:42 End 2022.04.26 @ 09:19:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 18 Types 12/0/4/2/0/0/0/0/0 Lore% 81 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84f67132-4da7-42e9-861a-e3b2b011c318