Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 15:57:09

Player: szymekc

Result: Destroyed by 7R-MNS with Wave Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (109)     545
Value Destroyed (2542)     2542
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (91)                 91
              TOTAL SCORE: 6278

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300
Friendly Fire              -223

 Cogmind 
---------
Core Integrity             0/550
Matter                     156/300
Energy                     71/170
System Corruption          0%
Temperature                Critical (589)
Movement                   Core (1250) Ox24
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Neutrino Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Weapon Cycler
>               --- WEAPON (2) -------
          Heavy Particle Cannon
>               --- INVENTORY (20) ---
                Wheel
         Combat Antigrav System
                Machine Analyzer
       Advanced Visual Processing Unit
                Seismic Detector
   Experimental Core Analyzer
       Advanced Transmission Jammer
                Hacking Suite
       Advanced Component Analysis Suite
           Mini Grenade Launcher
                Plasma Cutter
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
   Experimental Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
                8R-AWN's Boregun
                8R-AWN's Boregun
>               --- INVENTORY --------
          Light Neutrino Core
         Combat Antigrav System
          Large Storage Unit
  High-capacity Matter Pod
                Machine Analyzer
       Advanced Visual Processing Unit
                Seismic Detector
   Experimental Core Analyzer
       Advanced Weapon Cycler
       Advanced Transmission Jammer
                Hacking Suite
       Advanced Component Analysis Suite
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Particle Cannon
          Heavy Particle Cannon
                Gauss Rifle
           Mini Grenade Launcher
                Plasma Cutter
          Heavy Flail
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             139  | 4   22  2   33  2   22  2   52  
  Power                    16   | .   6   .   3   .   4   .   3   
    Engine                 8    | .   4   .   3   .   1   .   .   
    Core                   8    | .   2   .   .   .   3   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   1   1   13  .   5   .   11  
    Treads                 28   | 2   1   1   12  .   5   .   7   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   2   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  19   | 1   2   .   3   .   7   .   6   
    Device                 10   | 1   1   .   2   .   4   .   2   
    Storage                4    | .   1   .   1   .   1   .   1   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   71   | 1   13  1   14  2   6   2   32  
    Energy Gun             9    | .   .   .   .   .   .   .   9   
    Energy Cannon          12   | .   .   .   2   1   .   .   9   
    Ballistic Gun          32   | 1   9   .   5   .   6   1   10  
    Ballistic Cannon       5    | .   .   1   4   .   .   .   .   
    Launcher               12   | .   3   .   3   1   .   1   4   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   2   .   6   .   2   
Parts Lost                 18   | .   2   .   2   .   .   .   14  
  Power                    2    | .   1   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   2   .   .   .   4   
  Utility                  3    | .   .   .   .   .   .   .   3   
  Weapon                   7    | .   1   .   .   .   .   .   6   
  Highest Loss Streak      14   | .   1   .   1   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  91  89  96  99  100 94  
  Engine                   7    | .   8   14  11  11  5   .   .   
  Core                     3    | .   5   .   .   .   5   11  8   
  Treads                   32   | .   27  28  32  33  33  33  33  
  Device                   15   | .   14  14  21  22  16  11  4   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                3    | .   .   .   .   .   5   11  8   
  Protection               1    | .   .   .   .   .   .   .   8   
  Energy Cannon            3    | .   .   .   1   7   3   .   7   
  Ballistic Gun            10   | .   27  12  2   .   15  22  6   
  Ballistic Cannon         2    | .   .   7   8   3   .   .   .   
  Launcher                 2    | .   .   .   .   7   3   .   .   
Peak Build Rating          55   | 7   12  13  19  18  51  39  55  
  Average Rating           24   | 6   10  11  16  17  34  38  41  
  On Entrance              18   | 6   7   10  13  18  17  39  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             80   | 14  32  38  62  62  75  54  80  
  Greatest Support         82   | 40  40  40  60  60  60  60  82  
  Greatest Overweight (x)  4    | .   1   .   1   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  
  Average Capacity         18   | 8   12  15  18  20  20  20  20  
  Most Carried             20   | 6   13  15  20  20  20  20  20  
  Average Carried          17   | 4   10  14  17  19  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  
  Final Carried            20   | 6   12  15  20  20  20  20  12  

 Class Distribution 
--------------------
 70% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           4987 | 324  538  319  927  170  1887 128  694  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3847 | 136  669  233  880  194  710  172  853  
  Parts                    262  | 7    44   9    53   11   78   12   48   
Haulers Intercepted        8    | .    2    .    4    .    .    .    2    
Recyclers Shooed           5    | 1    .    1    2    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  76   | .   13  9   14  10  4   7   19  
  Guns                     26   | .   9   .   3   .   3   4   7   
  Cannons                  24   | .   .   9   8   4   .   .   3   
  AOE                      26   | .   4   .   3   6   1   3   9   
Classes Destroyed          15   | 2   6   1   2   .   2   1   1   
  Worker                   7    | .   2   1   2   1   .   .   1   
  Builder                  2    | .   .   .   1   .   .   .   1   
  Tunneler                 5    | 3   .   .   1   1   .   .   .   
  Hauler                   8    | .   2   .   4   .   .   .   2   
  Recycler                 4    | 1   .   1   1   1   .   .   .   
  Operator                 2    | .   1   .   .   .   .   .   1   
  Turret                   1    | .   .   .   .   .   1   .   .   
  Watcher                  6    | .   3   .   3   .   .   .   .   
  Swarmer                  11   | .   1   3   .   .   .   4   3   
  Grunt                    37   | .   12  4   8   2   .   2   9   
  Brawler                  2    | .   .   .   .   .   .   1   1   
  Sentry                   11   | .   .   .   6   .   .   .   5   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Zionite                  8    | .   .   .   .   .   8   .   .   
  Assembled                13   | .   .   2   .   8   3   .   .   
  Thug                     1    | .   .   .   1   .   .   .   .   
Best Kill Streak           5    | 3   4   4   5   4   4   4   5   
  Combat Bots Only         4    | .   3   4   3   3   1   4   4   
Max Kills in Single Turn   3    | 1   3   2   2   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   1   1   1   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-BIN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        355   | .    58   32   74   11   6    17   157  
  Missed                   71    | .    15   11   20   2    3    4    16   
Damage Taken               5152  | .    622  252  776  135  40   169  3158 
  Core                     841   | .    147  19   67   15   .    22   571  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   194   | .    .    .    .    .    .    .    194  
Core Remaining (%)         69    | 100  .    33   .    .    .    74   .    
Volleys Fired              410   | 21   55   31   80   20   94   12   97   
  Largest                  2     | 2    2    2    2    1    2    2    2    
  Hottest                  150   | 40   100  60   98   75   75   50   150  
Shots Fired                693   | 42   102  34   108  20   184  23   180  
  Gun                      484   | 42   95   5    42   .    180  22   98   
  Cannon                   172   | .    .    29   61   7    1    .    74   
  Launcher                 35    | .    5    .    5    13   3    1    8    
  Special                  2     | .    2    .    .    .    .    .    .    
  Kinetic                  519   | 42   95   34   84   2    180  22   60   
  Thermal                  139   | .    2    .    19   5    1    .    112  
  Explosive                35    | .    5    .    5    13   3    1    8    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         20    | 5    4    4    20   6    15   12   15   
  Robot Miss Streak        5     | 2    5    4    3    2    4    1    3    
  Penetration Max          1     | .    .    1    .    .    1    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    
Shots Hit Robots           417   | 24   51   15   63   6    105  18   135  
  Core Hits                197   | 8    31   9    33   22   41   10   43   
  Critical Kills           7     | .    .    .    .    .    7    .    .    
  Critical Parts Destroyed 19    | .    .    .    .    .    17   .    2    
  Critical Strikes         67    | .    .    3    5    .    49   .    10   
    Burn                   1     | .    .    .    .    .    .    .    1    
    Destroy                58    | .    .    .    .    .    49   .    9    
    Blast                  8     | .    .    3    5    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10933 | 263  1170 876  2346 705  2227 478  2868 
  Guns                     4833  | 263  771  58   445  .    2113 305  878  
  Cannons                  3708  | .    .    806  1499 211  .    .    1192 
  Explosions               2277  | .    389  .    352  465  114  173  784  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  115   | .    10   12   50   29   .    .    14   
  Kinetic                  6416  | 263  771  864  1519 111  2113 305  470  
  Thermal                  2125  | .    .    .    425  100  .    .    1600 
  Explosive                2244  | .    389  .    319  465  114  173  784  
  Electromagnetic          33    | .    .    .    33   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    1    1    .    .    .    .    .    
  Average Corruption       1     | .    1    1    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  11    | .    4    7    .    .    .    .    .    
    Message Errors         2     | .    .    2    .    .    .    .    .    
    Matter Fused           2     | .    1    1    .    .    .    .    .    
    Heat Flow Errors       3     | .    2    1    .    .    .    .    .    
    Energy Discharges      2     | .    .    2    .    .    .    .    .    
    Data Loss (minor)      1     | .    1    .    .    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            247   | .    .    117  63   7    30   .    30   
  Projectiles              190   | .    .    117  63   .    .    .    10   
  Explosions               57    | .    .    .    .    7    30   .    20   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    4    4    3    .    .    1    
  Impact                   3     | .    .    .    1    1    .    .    1    
  Kinetic                  7     | .    .    3    3    1    .    .    .    
  Secondary                2     | .    .    1    .    1    .    .    .    
Self-Inflicted Damage      154   | .    .    .    26   .    .    11   117  
  Shots                    6     | .    .    .    1    .    .    1    4    
  Rammed                   14    | .    3    2    4    3    .    .    2    
Targets Rammed             16    | .    3    2    6    3    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    2    .    .    .    .    
Highest Temperature        657   | .    192  182  25   .    .    .    657  
  Average Temperature      75    | .    40   62   7    .    .    .    106  
  Received Heat Transfer   1980  | .    294  42   339  9    .    54   1242 
  Effects                  13    | .    .    .    .    .    .    .    13   
    Shutdowns              2     | .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    .    2    
    Damage (major)         9     | .    .    .    .    .    .    .    9    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    2    
  Heat Transferred         3072  | .    .    .    629  148  .    .    2295 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             397  | 20  334 142 397 136 .   172 325 
  Initial                  93   | .   13  93  54  86  .   .   .   
  Average                  139  | 10  143 82  242 47  .   44  181 
Maximum Alert Level        1    | .   1   .   1   .   .   .   1   
  Low Security (%)         64   | 100 68  100 19  100 .   100 47  
  Level 1                  35   | .   31  .   80  .   .   .   52  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   1   3   .   .   .   6   
  Investigation            8    | .   2   1   3   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           9    | .   2   2   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              100  | .   17  9   26  5   13  7   23  
  Peak Tracking Total      10   | .   4   3   4   1   10  3   4   
  Tactical Retreats        4    | .   1   .   .   .   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            8    | .   5   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   5   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   5   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   5   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          25   | .   .   1   3   .   21  .   .   
  Max in Single Turn       2    | .   .   .   2   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          27   | .   7   1   7   1   2   .   9   
  Terminals                19   | .   6   .   5   1   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                84   | .   22  1   20  2   5   .   34  
  Successful               54   | .   14  1   17  1   5   .   16  
  Failed                   30   | .   8   .   3   1   .   .   18  
    Catastrophic           5    | .   1   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   46   | .   19  .   11  2   1   .   13  
  Terminals                57   | .   20  .   16  2   .   .   19  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   .   .   .   .   .   15  
  Recycling Units          4    | .   2   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   3   1   6   1   5   .   3   
  Record                   4    | .   .   .   .   .   4   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   .   2   1   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   8   
  Scan Component           5    | .   .   .   .   .   .   .   5   
  Repair                   3    | .   .   .   .   .   .   .   3   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   10  .   8   .   .   .   5   
  Terminals                21   | .   9   .   7   .   .   .   5   
    Botnet                 3    | .   2   .   1   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   
    Skim                   16   | .   6   .   5   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   .   5   1   .   .   9   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   3   
  Time                     280  | .   .   .   .   .   .   .   280 
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   2   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   18  .   .   .   .   .   
  Total Damage             199  | .   .   199 .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               10230 | 138  1045 666  1921 1903 2407 445  1705 
Spaces Moved               4136  | 45   513  352  748  513  1082 254  629  
  Core                     .     | .    .    .    .    .    .    .    .    
  Treads                   4134  | 45   513  352  748  513  1082 254  627  
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   1     | .    .    .    .    .    .    .    1    
  Hover                    1     | .    .    .    .    .    .    .    1    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            140   | 160  160  160  160  160  160  160  140  
  Average Speed            174   | 160  160  160  192  197  178  160  157  
  Slowest Speed            240   | 160  240  160  240  240  240  160  220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       70    | 5    79   89   69   100  92   63   68   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     10    | .    2    .    4    1    1    .    2    
  Known Exits Taken        3     | .    .    1    1    .    .    1    .    
  Unknown Exits Taken      4     | 1    1    .    .    1    1    .    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    
Spaces Dug                 65    | .    1    .    2    22   17   12   11   
Terrain Destroyed          361   | .    26   8    55   126  47   12   87   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               79    | .    2    8    22   1    20   .    26   
  AOE                      277   | .    24   .    33   125  23   12   60   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      6468 | 74   646  411  1124 1385 1384 276  1168 
  Wait                     1548 | .    34   9    189  839  120  3    354  
  Move                     4129 | 44   512  351  747  512  1081 253  629  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  98   | 3    10   8    30   5    26   3    13   
  Fast Attach              23   | .    4    1    6    .    6    .    6    
  Attach                   32   | 3    2    .    10   2    .    .    15   
  Detach                   6    | .    .    1    2    .    .    .    3    
  Swap                     84   | 1    16   1    17   .    16   2    31   
  Drop                     117  | 2    10   7    37   4    36   3    18   
  Fire                     410  | 21   55   31   80   20   94   12   97   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    16   | .    3    2    6    3    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    .    5    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
  Turn | Location      | Event
    20 | -11/Scrapyard | Discovered new exit (range 3)
   139 | -11/Scrapyard | Entered Materials
   311 | -10/Materials | Build established: Mutant
   418 | -10/Materials | Discovered new exit (range 16)
   668 | -10/Materials | Discovered new exit (range 12)
   963 | -10/Materials | Discovered new exit (range 15)
  1001 | -10/Materials | Learned location of Mines (-8)
  1021 | -10/Materials | Core integrity fell below 50%
  1031 | -10/Materials | Identified exit to Materials
  1031 | -10/Materials | Identified exit to Subcaves
  1053 | -10/Materials | Learned location of 2 exits from Subcaves
  1064 | -10/Materials | Learned Storage emergency access door positions
  1065 | -10/Materials | Learned Storage emergency access door positions
  1068 | -10/Materials | Learned Storage stockpile data
  1184 | -10/Materials | Entered Mines
  1236 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1381 | -10/Mines     | Found a hidden stash of uninstalled traps
  1478 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1664 | -10/Mines     | Excavation squad dispatched
  1664 | -10/Mines     | A large section of the Mines collapsed
  1811 | -10/Mines     | Discovered exit to Materials (range 6)
  1850 | -10/Mines     | Entered Materials
  1850 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1966 | -9/Materials  | Discovered new exit (range 16)
  2669 | -9/Materials  | Discovered new exit (range 8)
  3248 | -9/Materials  | Identified exit to Mines
  3322 | -9/Materials  | Identified exit to Materials
  3328 | -9/Materials  | Build established: Scavenger-Mutant
  3387 | -9/Materials  | Learned location of Recycling (-7)
  3443 | -9/Materials  | Loaded intel: 40 non-interactive machine locations
  3556 | -9/Materials  | Learned location of Storage (-7)
  3598 | -9/Materials  | Loaded intel: 8 trap records
  3741 | -9/Materials  | Learned 2 Storage zone layouts
  3771 | -9/Materials  | Entered Mines
  3802 | -9/Mines      | Met a Derelict bent on vengeance
  3973 | -9/Mines      | Learned Materials emergency access door positions
  4196 | -9/Mines      | Discovered exit to Materials (range 4)
  4339 | -9/Mines      | Assembled infested the area
  4344 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  5631 | -9/Mines      | Discovered exit to Materials (range 3)
  5666 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5667 | -9/Mines      | Discovered new exit (range 5)
  5674 | -9/Mines      | Entered Exiles
  5698 | -9/Exiles     | Discovered new exit (range 15)
  5749 | -9/Exiles     | Met 8R-AWN
  5773 | -9/Exiles     | Met EX-HEX
  5826 | -9/Exiles     | Met EX-BIN
  5845 | -9/Exiles     | Aligned with FarCom system
  5847 | -9/Exiles     | Given EX-Vault access code
  5885 | -9/Exiles     | Opened EX-Vault
  5922 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5967 | -9/Exiles     | Met EX-DEC
  5979 | -9/Exiles     | Learned location of Zion (-6)
  6290 | -9/Exiles     | Attacked by the Exiles
  6386 | -9/Exiles     | Found Prototype Ballistic Gun
  6388 | -9/Exiles     | Found Prototype Ballistic Gun
  6389 | -9/Exiles     | Identified 8R-AWN's Boregun (x2)
  6877 | -9/Exiles     | Destroyed 8R-AWN
  6904 | -9/Exiles     | Found Prototype Processor
  6904 | -9/Exiles     | Identified Exp. Targeting Computer
  7213 | -9/Exiles     | Destroyed EX-HEX
  7349 | -9/Exiles     | Destroyed EX-DEC
  7395 | -9/Exiles     | Destroyed EX-BIN
  7425 | -9/Exiles     | Found Prototype Processor
  7808 | -9/Exiles     | Discovered new exit (range 14)
  8081 | -9/Exiles     | Entered Mines
  8437 | -8/Mines      | Discovered exit to Materials (range 5)
  8526 | -8/Mines      | Entered Materials
  8526 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8905 | -8/Materials  | Learned Factory security intel
  9060 | -8/Materials  | Identified exit to Factory
  9073 | -8/Materials  | Learned Storage emergency access door positions
  9095 | -8/Materials  | Learned 2 Lower Caves zone layouts
  9126 | -8/Materials  | Learned 4 Recycling zone layouts
  9168 | -8/Materials  | Learned location of 1 exit from Storage
  9277 | -8/Materials  | Discovered exit to Factory (range 16)
  9651 | -8/Materials  | Repaired Broken Exp. Heat Sink
  9708 | -8/Materials  | Repaired Rnf. Fission Core
  9821 | -8/Materials  | Repaired Broken Lgt. Neutrino Core
  9956 | -8/Materials  | Met 7R-MNS
 10025 | -8/Materials  | Discovered exit to Factory (range 15)
 10028 | -8/Materials  | Attacked by 7R-MNS
 10174 | -8/Materials  | Core integrity fell below 50%
 10214 | -8/Materials  | Core integrity fell below 20%
 10231 | -8/Materials  | Destroyed by 7R-MNS with Wave Gun

 Last Messages 
---------------
10208_ Gauss Rifle destroyed.
10208_ K-01 Serf collects debris.
10210_ 7R-MNS suffers critical hit (Burn).
10213_ Critical hit (Burn: +37).
10213_ K-01 Serf collects debris. <x3>
10223_ Power failure, Lgt. Neutrino Core shutdown.
10223_ Overheating: Hcp. Storage Unit damaged (-129).
10223_ Overheating: Hvy. Particle Gun damaged (-53).
10223_ Overheating: Lgt. Neutrino Core damaged (-41).
10223_ Overheating: Lrg. Storage Unit damaged (-75).
10223_ R-06 Scavenger collects Tractor Beam.
10224_ K-01 Serf collects debris.
10225_ Overheating: Energy bleed (-11).
10225_ Hvy. Particle Gun destroyed.
10227_ K-01 Serf collects debris.
10230_ Overheating: Hvy. Particle Cannon damaged (-1).
10230_ Overheating: Hcp. Storage Unit damaged (-155).
10230_ Overheating: Lrg. Storage Unit damaged (-152).
10230_ Overheating: Adv. Weapon Cycler damaged (-24).
10231_ Overheating: Adv. Weapon Cycler damaged (-12).

 Map 
-----
+----------------------------------------------------+
| "" """ """ #?????????????????????????????????????? |
| "" """ """ #?????????????????????????????????????? |
| "" """ """  #????????????????????????????????????? |
|            ##????????????????????????????????????? |
| ############?????????????????????????????????????? |
| #    ????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| #   #????????????????????????????????????????????? |
| #   #??????????????????!?????????????????????????? |
| #   #?????????????????? ?????????????????????????? |
| #   #######+###########"######???????????????????? |
|                      [       ????????????????????? |
|                             ?????  ??????????????? |
|                     """    ?????  ???????????????? |
|  !                  "G"==#?##??#"????????????????? |
|                  ^   !"!%##  ?# #?#??????????????? |
| ""  """  """  """    %  |#  ?# ## #??????????????? |
| ""  """  """  """        #"##"#""############????? |
| ""  """  """  """         %!                  ???? |
|                                               ???? |
|      !     !                =%               <???? |
| #"Y"##########                                ???? |
| #"""#????????#          %!"####      ######??????? |
| #####????????##########g;####??      #???????????? |
| ??????????????????#      @  #??!!//!!#???????????? |
| ??????????????????#         #??!!//!!#???????????? |
| ??????????????????# """     #???######???????????? |
| ??????????????????#"""""    #????????????????????? |
| ??????????????????#"""""    #????????????????????? |
| ??????????????????#"""""    #????????????????????? |
| ??????????????????? """     #????????????????????? |
| ??????????????????????      #????????????????????? |
| ??????????????????????#######????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             25
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           4
Defensive Hacking          11

 Item Schematics 
-----------------
 Imp. Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargeTerrainSword
  Manual?         0
Play Time         01:08:34
  Cumulative      386.2 hours
  Start           2024.08.30 @ 14:38:03
  End             2024.08.30 @ 15:57:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           141
  Adventurer      2
  Explorer        0
Win Type          -
  Total           19
  Types           9/0/8/1/0/0/0/1/0
Lore%             75
Gallery%          85
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 726ce76b-4e2c-4439-adbb-99685767d33e