Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.08 @ 14:02:18

Player: Schmaltz

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (85)      425
Value Destroyed (3524)     3524
Prototype IDs (15)         300
Alien Tech Used (2)        400
Bonus (300)                300
              TOTAL SCORE: 10549

 Bonus
-------
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     59/300
Energy                     440/490
System Corruption          0%
Temperature                Critical (684)
Movement                   Treading (175)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
    Improved Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION (3) ---
     Armored Medium Treads
       Heavy Siege Treads
>            --- UTILITY (9) ------
    Improved Cooling System
       Large Storage Unit
             Targeting Computer
     Layered Heavy Armor Plating
>            --- WEAPON (6) -------
       Heavy Laser
       Light Assault Rifle
             KE Penetrator
        Mini Assault Cannon
             Flamer
>            --- INVENTORY (15) ---
  Reinforced Deuterium Engine
    Improved Treads
      Medium Treads
       Heavy Treads
    Advanced Heat Sink
    Improved Cooling System
             Targeting Computer
             Coil Gun
             KE Penetrator
        Mini Assault Cannon
    Enhanced Gauss Cannon
             Maul

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
             Angular Momentum Engine
>            --- PROPULSION -------
     Armored Medium Treads
       Heavy Siege Treads
>            --- UTILITY ----------
    Improved Cooling System
       Large Storage Unit
             Targeting Computer
    Improved Transmission Jammer
    Improved Phase Shifter
    Hardened Heavy Armor Plating
     Layered Heavy Armor Plating
>            --- WEAPON -----------
   Makeshift Shrapnel Gun
             Coil Gun
             KE Penetrator
        Mini Assault Cannon
    Enhanced Gauss Cannon
             Flamer
>            --- INVENTORY --------
  Reinforced Deuterium Engine
    Improved Treads
      Medium Treads
       Heavy Treads
    Advanced Heat Sink
    Improved Cooling System
             Targeting Computer
       Heavy Laser
       Light Assault Rifle
             Coil Gun
             KE Penetrator
        Mini Assault Cannon
             Maul
[Rating: 101]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
Utility                    Targeting Computer
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Mini Assault Cannon
  Energy Gun               Heavy Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Special Weapon           Flamer
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Slots Evolved              13   | .   1   .   .   .   4   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  7    | .   1   .   .   .   2   2   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   
Parts Attached             93   | 7   10  1   .   2   21  5   13  5   2   .   3   15  9   
  Power                    7    | 1   .   .   .   1   1   .   2   .   1   .   .   .   1   
    Engine                 6    | 1   .   .   .   1   .   .   2   .   1   .   .   .   1   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 1   5   .   .   .   4   .   3   .   .   .   1   .   2   
    Treads                 16   | 1   5   .   .   .   4   .   3   .   .   .   1   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 3   3   .   .   1   5   3   3   2   .   .   2   10  1   
    Device                 14   | 1   1   .   .   .   2   2   2   .   .   .   .   6   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   1   2   .   1   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             10   | 1   .   .   .   .   1   1   .   1   .   .   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   2   1   .   .   11  2   5   3   1   .   .   5   5   
    Energy Gun             8    | 1   .   .   .   .   2   .   2   .   .   .   .   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   2   1   .   .   4   2   .   2   1   .   .   1   4   
    Ballistic Cannon       7    | .   .   .   .   .   4   .   1   1   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Parts Lost                 20   | .   .   .   .   2   2   1   9   1   .   .   .   .   5   
  Power                    3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   3   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   1   .   1   3   .   .   .   .   .   3   
  Weapon                   4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   2   2   1   5   1   .   .   .   .   5   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  100 100 98  99  99  87  84  91  94  93  90  83  
  Engine                   8    | .   12  12  12  11  3   .   5   5   8   11  11  11  10  
  Core                     1    | .   .   .   .   .   4   7   .   .   .   .   .   .   .   
  Treads                   15   | .   24  25  25  25  15  14  13  11  11  11  11  11  10  
  Device                   11   | .   12  12  12  5   6   13  10  11  11  11  11  15  13  
  Storage                  7    | .   12  12  12  12  8   7   6   5   5   5   5   5   5   
  Processor                15   | .   12  12  12  18  25  21  18  16  16  16  18  10  5   
  Protection               3    | .   .   .   .   .   1   7   4   1   5   5   2   2   9   
  Energy Gun               2    | .   7   .   .   .   3   .   8   6   .   .   .   1   .   
  Ballistic Gun            13   | .   12  25  25  25  9   2   2   11  15  16  16  16  14  
  Ballistic Cannon         9    | .   .   .   .   .   16  18  10  5   11  11  11  11  10  
  Impact Weapon            2    | .   .   .   .   .   3   7   2   5   5   5   5   .   .   
Peak Build Rating          101  | 6   8   9   10  10  43  46  52  56  64  64  71  87  101 
  Average Rating           49   | 4   7   8   9   9   33  45  46  48  61  64  65  81  96  
  On Entrance              36   | .   6   8   9   10  10  42  46  44  56  64  64  71  83  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 17  27  27  27  27  44  48  55  71  82  82  82  97  117 
  Greatest Support         98   | 20  40  40  40  40  56  56  86  58  58  58  98  98  98  
  Greatest Overweight (x)  5    | .   5   .   .   .   1   .   1   1   1   2   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   1   .   1   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 9   11  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   9   15  15  15  15  15  14  12  15  14  15  15  14  
  Average Carried          12   | 3   5   11  14  14  14  14  11  8   13  14  14  12  12  
  Final Capacity           15   | 10  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   7   15  15  14  15  14  11  11  14  14  15  11  13  

 Class Distribution 
--------------------
 25% | Scavenger-Executioner
 24% | Hacker-Mutant
 20% | Hacker-Executioner
 17% | Hacker-Skirmisher
 11% | Hacker-Gunner

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
         Hacker-Mutant | -10/Mines
         Hacker-Mutant | -10/Exiles
         Hacker-Mutant | -9/Mines
         Hacker-Gunner | -8/Materials
     Hacker-Skirmisher | -7/Factory
     Hacker-Skirmisher | -6/Factory
         Hacker-Gunner | -5/Factory
    Hacker-Executioner | -5/Upper Caves
    Hacker-Executioner | -5/Upper Caves
    Hacker-Executioner | -5/Zhirov
 Scavenger-Executioner | -4/Proximity Caves
    Hacker-Executioner | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Matter Collected           3323 | 243 82  85  45  67  694 368 689 62  222 92  50  584 40  
  Remotely                 283  | .   .   .   .   .   .   283 .   .   .   .   .   .   .   
Salvage Created            3135 | .   110 143 71  135 826 218 707 60  62  78  119 438 168 
  Parts                    137  | .   11  10  1   5   40  6   32  3   5   6   4   13  1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  73   | .   2   3   .   3   18  8   18  3   3   2   .   10  3   
  Guns                     31   | .   2   3   .   3   5   1   6   2   3   2   .   3   1   
  Cannons                  41   | .   .   .   .   .   13  7   11  1   .   .   .   7   2   
Classes Destroyed          12   | .   2   1   .   .   5   1   3   .   .   .   .   .   .   
  Worker                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   3   .   1   .   .   .   .   .   .   
  Swarmer                  16   | .   .   .   .   .   .   .   7   3   3   .   .   3   .   
  Grunt                    33   | .   2   2   .   2   9   5   7   .   .   .   .   4   2   
  Brawler                  4    | .   .   .   .   .   1   .   1   .   .   .   .   1   1   
  Sentry                   12   | .   .   1   .   .   7   2   2   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   1   1   .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   
Best Kill Streak           7    | .   2   2   .   2   7   3   6   3   3   2   .   3   3   
  Combat Bots Only         6    | .   2   2   .   2   5   2   6   3   3   2   .   3   3   
Max Kills in Single Turn   2    | .   1   1   .   1   2   2   2   1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Hostile Shots Fired        495  | .    5    6    .    28   53   81   183  18   13   7    .    42   59   
  Missed                   139  | .    3    1    .    11   18   30   33   6    2    3    .    18   14   
Damage Taken               5210 | .    16   44   .    326  362  388  1323 138  101  54   .    266  2192 
  Core                     1871 | .    .    10   .    80   26   61   309  39   29   .    .    9    1308 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    .    .    3    19   29   .    .    .    .    .    .    
  Ignored by Resistances   2328 | .    10   27   .    199  222  246  733  86   64   31   .    161  549  
Core Remaining (%)         83   | 100  .    .    .    64   95   91   63   .    .    .    .    85   .    
Volleys Fired              177  | .    5    6    6    12   39   25   43   4    4    4    2    16   11   
  Largest                  6    | .    2    2    2    2    4    3    4    5    5    5    2    6    6    
  Hottest                  292  | .    60   40   40   40   213  144  234  230  182  182  53   257  292  
Shots Fired                580  | .    10   13   11   24   122  72   133  17   20   20   4    84   50   
  Gun                      311  | .    10   13   11   24   61   9    64   13   12   12   4    55   23   
  Cannon                   260  | .    .    .    .    .    61   63   69   4    8    8    .    29   18   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  507  | .    5    13   11   24   112  72   96   12   20   20   4    77   41   
  Thermal                  61   | .    .    .    .    .    10   .    37   5    .    .    .    .    9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12   | .    5    .    .    .    .    .    .    .    .    .    .    7    .    
  Robot Hit Streak         51   | .    7    13   13   36   51   19   36   37   6    10   13   27   27   
  Robot Miss Streak        3    | .    1    1    .    .    2    1    1    1    3    1    .    3    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           444  | .    7    9    10   23   96   58   104  9    10   12   4    58   44   
  Core Hits                183  | .    6    4    4    8    41   16   37   4    5    5    2    34   17   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Critical Strikes         23   | .    1    1    .    .    4    1    12   .    .    .    .    2    2    
    Burn                   6    | .    .    .    .    .    1    .    4    .    .    .    .    .    1    
    Destroy                3    | .    .    1    .    .    .    .    1    .    .    .    .    .    1    
    Blast                  13   | .    .    .    .    .    3    1    7    .    .    .    .    2    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              11   | .    .    .    .    .    3    3    5    .    .    .    .    .    .    
  Impact                   11   | .    .    .    .    .    3    3    5    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9698 | .    80   95   79   240  1871 1416 2613 184  162  354  73   1436 1095 
  Guns                     4377 | .    80   95   79   240  667  98   1121 125  123  224  73   896  556  
  Cannons                  5245 | .    .    .    .    .    1204 1318 1492 59   39   130  .    540  463  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8690 | .    23   95   79   240  1703 1416 2024 126  162  354  73   1376 1019 
  Thermal                  891  | .    .    .    .    .    168  .    589  58   .    .    .    .    76   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          117  | .    57   .    .    .    .    .    .    .    .    .    .    60   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    1    .    .    .    .    1    1    1    .    
  Average Corruption       1    | .    1    1    1    1    1    .    .    .    .    1    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    3    8    1    1    .    .    .    .    2    4    8    .    
    Message Errors         7    | .    .    1    1    .    .    .    .    .    .    2    2    1    .    
    Matter Fused           6    | .    .    .    3    1    1    .    .    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      5    | .    .    .    2    .    .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      5    | .    .    1    1    .    .    .    .    .    .    .    1    2    .    
    Misfires               2    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            108  | .    .    .    .    .    33   33   36   .    .    6    .    .    .    
  Projectiles              108  | .    .    .    .    .    33   33   36   .    .    6    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 39   | .    .    .    .    .    10   5    18   1    1    1    .    2    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34   | .    .    .    .    .    8    5    15   1    1    1    .    2    1    
  Secondary                5    | .    .    .    .    .    2    .    3    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        808  | .    58   6    .    9    300  372  720  191  355  496  10   752  808  
  Average Temperature      185  | .    29   6    .    7    80   134  209  97   190  244  7    260  463  
  Received Heat Transfer   1329 | .    18   24   .    63   198  246  588  .    .    .    .    48   144  
  Effects                  88   | .    .    .    .    .    2    4    14   .    .    3    .    28   37   
    Shutdowns              17   | .    .    .    .    .    .    .    2    .    .    1    .    6    8    
    Energy Bleed           5    | .    .    .    .    .    .    .    2    .    .    1    .    1    1    
    Interference           22   | .    .    .    .    .    2    3    5    .    .    .    .    5    7    
    Matter Decay           4    | .    .    .    .    .    .    .    3    .    .    .    .    1    .    
    Short Circuit          12   | .    .    .    .    .    .    1    1    .    .    1    .    6    3    
    Damage (minor)         6    | .    .    .    .    .    .    .    .    .    .    .    .    2    4    
    Damage (major)         14   | .    .    .    .    .    .    .    .    .    .    .    .    7    7    
    Damage (core)          8    | .    .    .    .    .    .    .    1    .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Heat Transferred         2644 | .    .    .    .    .    407  .    1406 111  .    .    .    .    720  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Peak Influence             278  | .   57  85  .   67  278 149 278 102 .   .   .   .   72  
  Initial                  53   | .   .   .   .   .   .   .   53  21  .   .   .   .   24  
  Average                  68   | .   19  59  .   15  120 44  99  74  .   .   .   .   10  
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Low Security (%)         92   | 100 100 100 .   100 89  100 77  100 .   .   .   .   100 
  Level 1                  7    | .   .   .   .   .   10  .   22  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   1   2   5   1   .   .   .   .   .   
  Investigation            3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Distress Signals           4    | .   .   .   .   .   3   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   3   4   .   3   24  10  23  4   3   2   .   10  5   
  Peak Tracking Total      6    | .   2   2   .   2   5   3   6   3   3   2   .   3   4   
  Tactical Retreats        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Traps Triggered            6    | .   3   .   .   .   1   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Accessed          23   | .   2   .   .   .   4   2   3   1   .   .   9   1   1   
  Terminals                12   | .   2   .   .   .   3   2   3   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   10  .   .   .   15  9   8   2   .   .   48  1   2   
  Successful               81   | .   8   .   .   .   10  6   4   2   .   .   48  1   2   
  Failed                   14   | .   2   .   .   .   5   3   4   .   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   5   .   .   .   9   2   6   .   .   .   1   2   1   
  Terminals                40   | .   10  .   .   .   10  9   8   .   .   .   .   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             71   | .   6   .   .   .   4   6   4   .   .   .   48  1   2   
  Record                   42   | .   1   .   .   .   .   2   1   .   .   .   36  1   1   
  Part Schematic           5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   .   .   .   .   .   .   4   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   .   .   3   1   2   .   .   .   .   .   1   
  Security Status          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   .   .   4   2   2   .   .   .   .   .   1   
  Full Trace Events        4    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   
  Feedback Events          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycled Matter          8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Retrieved Matter         8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      37   | .   .   .   37  37  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   21  21  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Total Damage             32   | .   .   .   .   32  .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   .   1   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               8872 | 86   387  389  953  239  825  685  988  276  604  531  599  1979 331  
Spaces Moved               4401 | 47   210  227  556  119  380  346  487  141  244  168  243  1132 101  
  Core                     10   | 8    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4391 | 39   208  227  556  119  380  346  487  141  244  168  243  1132 101  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  240  240  160  160  240  
  Average Speed            177  | 141  161  160  160  160  160  160  160  178  240  309  240  160  253  
  Slowest Speed            320  | 160  300  160  160  160  240  160  240  240  240  320  320  160  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       39   | 5    44   48   91   29   48   14   17   7    49   36   63   97   3    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     6    | .    .    .    .    .    .    .    .    .    1    .    3    2    .    
  Known Exits Taken        13   | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    .    2    .    .    1    .    
Spaces Dug                 9    | .    .    .    .    .    3    3    3    .    .    .    .    .    .    
Terrain Destroyed          64   | .    .    .    .    .    12   9    14   1    9    6    .    11   2    
  Melee                    9    | .    .    .    .    .    3    3    3    .    .    .    .    .    .    
  Projectile               55   | .    .    .    .    .    9    6    11   1    9    6    .    11   2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      5057 | 66   249  243  610  146  510  415  585  156  253  171  255  1262 136  
  Wait                     254  | 1    14   1    29   13   37   35   32   3    .    .    .    79   10   
  Move                     4388 | 46   209  226  555  118  379  345  486  140  243  167  242  1131 101  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | 12   10   8    2    1    15   2    6    4    4    .    4    6    4    
  Fast Attach              7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Attach                   57   | 6    8    .    .    2    6    3    9    3    1    .    4    12   3    
  Detach                   6    | .    .    .    .    .    .    .    .    .    .    .    .    5    1    
  Swap                     31   | 1    2    1    .    .    8    2    4    2    1    .    1    3    6    
  Drop                     32   | .    1    1    2    .    16   .    .    .    .    .    2    10   .    
  Fire                     177  | .    5    6    6    12   39   25   43   4    4    4    2    16   11   
  Melee                    11   | .    .    .    .    .    3    3    5    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   16   | .    .    .    16   .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Identified exit to Materials
   25 | -11/Scrapyard      | Discovered exit to Materials (range 16)
   87 | -11/Scrapyard      | Entered Materials
   87 | -10/Materials      | Evolved 1 slot: Utility x1
  303 | -10/Materials      | Build established: Hacker-Mutant
  450 | -10/Materials      | Identified exit to Mines
  450 | -10/Materials      | Discovered exit to Mines (range 7)
  474 | -10/Materials      | Entered Mines
  490 | -10/Mines          | Met a Derelict bent on vengeance
  624 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  855 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  857 | -10/Mines          | Identified exit to Exiles
  857 | -10/Mines          | Discovered exit to Exiles (range 5)
  863 | -10/Mines          | Entered Exiles
  863 | -10/Exiles         | Found Exiles lab destroyed
  886 | -10/Exiles         | Identified exit to Mines
  886 | -10/Exiles         | Discovered exit to Mines (range 15)
 1711 | -10/Exiles         | Discovered exit to Mines (range 11)
 1816 | -10/Exiles         | Entered Mines
 1816 | -9/Mines           | Accompanied by 3 allies
 1926 | -9/Mines           | Destroyed YI-UF0
 1941 | -9/Mines           | Lost 3 allies
 2037 | -9/Mines           | Identified exit to Materials
 2037 | -9/Mines           | Discovered exit to Materials (range 12)
 2055 | -9/Mines           | Entered Materials
 2055 | -8/Materials       | Evolved 4 slots: Utility x2, Weapon x2
 2410 | -8/Materials       | Build established: Hacker-Gunner
 2800 | -8/Materials       | Identified exit to Factory
 2800 | -8/Materials       | Discovered exit to Factory (range 16)
 2817 | -8/Materials       | Build established: Hacker-Skirmisher
 2880 | -8/Materials       | Entered Factory
 2880 | -7/Factory         | Evolved 2 slots: Utility x2
 3507 | -7/Factory         | Identified exit to Factory
 3507 | -7/Factory         | Discovered exit to Factory (range 16)
 3565 | -7/Factory         | Entered another Factory area
 3565 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3675 | -6/Factory         | Garrison activated, responded to threat
 3740 | -6/Factory         | Lost 5 parts (2p2n1u)
 3769 | -6/Factory         | Spotted B-75 Beast
 4543 | -6/Factory         | Identified exit to Factory
 4543 | -6/Factory         | Discovered exit to Factory (range 8)
 4553 | -6/Factory         | Entered another Factory area
 4553 | -5/Factory         | Evolved 2 slots: Weapon x2
 4772 | -5/Factory         | Identified exit to Upper Caves
 4772 | -5/Factory         | Discovered exit to Upper Caves (range 6)
 4829 | -5/Factory         | Entered Upper Caves
 4863 | -5/Upper Caves     | Learned location of Armory (-3)
 5125 | -5/Upper Caves     | Build established: Hacker-Executioner
 5304 | -5/Upper Caves     | Identified exit to Upper Caves
 5304 | -5/Upper Caves     | Discovered exit to Upper Caves (range 14)
 5433 | -5/Upper Caves     | Entered another Upper Caves area
 5897 | -5/Upper Caves     | Identified exit to Zhirov
 5897 | -5/Upper Caves     | Discovered exit to Zhirov (range 13)
 5964 | -5/Upper Caves     | Entered Zhirov
 5964 | -5/Zhirov          | Identified exit to Proximity Caves
 5964 | -5/Zhirov          | Discovered exit to Proximity Caves (range 3)
 6025 | -5/Zhirov          | Met Zhirov
 6083 | -5/Zhirov          | Learned location of Quarantine (-3)
 6083 | -5/Zhirov          | Learned location of Testing (-2)
 6083 | -5/Zhirov          | Learned location of Command (-1)
 6147 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6198 | -5/Zhirov          | Found Alien Artifact
 6199 | -5/Zhirov          | Identified Integrated Reactor
 6199 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6256 | -5/Zhirov          | Found Alien Artifact
 6258 | -5/Zhirov          | Identified Transdimensional Reconstructor
 6258 | -5/Zhirov          | Warped through subspace
 6563 | -5/Zhirov          | Entered Proximity Caves
 6656 | -4/Proximity Caves | Build established: Scavenger-Executioner
 6765 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7855 | -4/Proximity Caves | Identified exit to Factory
 7855 | -4/Proximity Caves | Discovered exit to Factory (range 5)
 8542 | -4/Proximity Caves | Entered Factory
 8542 | -4/Factory         | Evolved 2 slots: Utility x2
 8830 | -4/Factory         | Spotted B-86 Titan
 8855 | -4/Factory         | Core integrity fell below 50%
 8865 | -4/Factory         | Core integrity fell below 20%
 8874 | -4/Factory         | Core destroyed

 Last Messages 
---------------
08867_ Overheating: Core damaged (-161).
08867_ B-86 Titan exits siege mode.
08867_ U-05 Engineer lays Concrete.
08868_ Overheating: Energy bleed (-107).
08868_ U-05 Engineer lays Concrete.
08869_ Power failure, Angular Momentum Engine
  shutdown.
08870_ Overheating: System interference.
08870_ Flamer temporarily disabled. <x3>
08870_ U-05 Engineer lays Concrete.
08870_ Penetrated by Slug.
08871_ Overheating: Targeting Computer damaged
  (-4).
08871_ U-05 Engineer lays Concrete. <x2>
08873_ Overheating: Arm. Medium Treads damaged
  (-309).
08874_ Power failure, Imp. Deuterium Engine
  shutdown.
08874_ Overheating: Core damaged (-172).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
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|          ???????????   ??????????????????????????? |
|          ???????????   ??????????????????????????? |
|          ???????????  !??????????????????????????? |
|          ??????????#  !??????????????????????????? |
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|          ?????????#%BB;  @ %            #????????? |
|          ?????????+  %%   %             +????????? |
|          ?????    ;   ;% %         w    #????????? |
|          ?? ]     # % ;                 ?????????? |
|          ??#####+##   #           u     ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          39
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         10
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
  Mic. Fission Core | -6/Factory | Hacked
     Exp. Heat Sink | -5/Zhirov  | Free
  Assault Drone Bay | -5/Zhirov  | Free
 Exp. Optical Array | -5/Zhirov  | Free
   Imp. Arc Thrower | -5/Zhirov  | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
10k Club
A New Friend
Alien Tech
Armchair Analyst
Knowing Is Half The Battle
Novice Programmer
Oops
Respectable Loadout
Subspace Traveler
The Science Guy
Use The Force
root@

 Challenges 
------------
None

 Game 
------
Seed              LinearStasisRipper
  Manual?         0
Play Time         01:29:27
  Cumulative      10.9 hours
  Start           2024.08.08 @ 12:01:21
  End             2024.08.08 @ 14:02:18
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          14
  Rogue           1
  Adventurer      9
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          14
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: e51736c8-af11-4e22-9326-6cb415c8ceb7