Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 16:03:02 Player: LandRaider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2347) 2347 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1252) 1252 TOTAL SCORE: 7429 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 329 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 21/100 System Corruption 3% Temperature Warm (106) Movement Core (500) Ox9 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (15) --- VTOL Module VTOL Module Surge Thruster Surge Thruster Surge Thruster Surge Thruster Large Storage Unit Terrain Scan Processor Relay Coupler [NC] (33) Relay Coupler [Swarmer] (29) Relay Coupler [Sentry] (26) Heavy Laser Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved VSS Leg Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Machine Analyzer Advanced Signal Interpreter Improved Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Improved Spread Laser Heavy Flak Cannon Remote Datajack > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit Terrain Scan Processor Hardened Medium Armor Plating Improved Medium Armor Plating Mobile Refinery Mk. CCLXVII Bomb Factory No. 2 Improved EM Shotgun Lightning Gun Proton Cannon Improved Light Cannon Rocket Launcher Maul Dirty Bomb Trap [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 6 | . . 2 . . . 4 . Weapon 1 | . . . . . . 1 . Parts Attached 75 | 6 7 25 . 3 . 15 19 Power 9 | 1 . 3 . . . 2 3 Engine 3 | 1 . 2 . . . . . Core 6 | . . 1 . . . 2 3 Reactor . | . . . . . . . . Propulsion 20 | 2 1 5 . . . 4 8 Treads 1 | . . . . . . . 1 Leg 11 | . . 3 . . . 2 6 Wheel 7 | 2 1 2 . . . 2 . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 24 | 1 3 10 . 3 . 5 2 Device 9 | . 1 4 . 2 . 1 1 Storage 4 | 1 1 2 . . . . . Processor 2 | . . . . . . 2 . Hackware 2 | . . 1 . 1 . . . Protection 7 | . 1 3 . . . 2 1 Artifact . | . . . . . . . . Weapon 22 | 2 3 7 . . . 4 6 Energy Gun 12 | 1 3 2 . . . 2 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 3 | 1 . 1 . . . . 1 Ballistic Cannon 4 | . . 3 . . . 1 . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . 1 . . 2 . 1 . Parts Lost 43 | . 2 7 . . . 2 32 Power 5 | . . 1 . . . . 4 Propulsion 16 | . . 4 . . . 1 11 Utility 11 | . 1 2 . . . 1 7 Weapon 11 | . 1 . . . . . 10 Highest Loss Streak 15 | . 1 3 . . . 2 15 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 9 11 11 12 13 12 12 Power . | . 1 1 . . . . . Propulsion . | 2 4 1 . . . . 1 Utility 5 | . 1 3 5 7 8 6 5 Weapon 4 | . 2 5 6 5 5 4 3 Tool/Special . | . . . . . . . . Unused Backups 21 | . 2 2 . 2 2 2 11 Power 1 | . . 1 . . . . . Propulsion 7 | . 2 . . . . . 5 Utility 6 | . . . . . 1 1 4 Weapon 7 | . . 1 . 2 1 1 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 98 95 100 97 100 90 76 Engine 8 | . 14 8 11 11 11 3 . Core 1 | . . 1 . . . 2 4 Leg 10 | . . 14 11 11 11 2 12 Wheel 10 | . 28 4 11 11 11 15 1 Device 16 | . 7 12 22 22 22 14 9 Storage 10 | . 14 11 11 11 11 6 6 Processor 2 | . . . . . . 12 11 Hackware 6 | . . 7 . 8 11 6 2 Protection 4 | . 5 11 11 . . 4 6 Energy Gun 12 | . 26 12 11 11 11 9 9 Ballistic Cannon 5 | . . 8 11 11 2 2 1 Impact Weapon 2 | . . 1 . . 8 4 4 Peak Build Rating 59 | 6 13 23 17 27 25 59 56 Average Rating 26 | 4 10 19 17 24 20 46 43 On Entrance 19 | . 6 10 17 17 25 21 56 Avg Prop Armor Cover (%) 7 | . . 6 6 6 9 3 5 Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 26 43 37 61 36 64 62 Greatest Support 45 | 26 26 26 10 10 10 42 45 Greatest Overweight (x) 6 | . . 3 3 6 3 6 3 Average Overweight (x) 2 | . . 1 3 3 3 1 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 14 | 6 9 13 15 15 15 15 15 Most Carried 15 | 6 10 13 11 15 15 15 15 Average Carried 12 | 4 9 11 11 13 14 13 12 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 6 10 11 11 14 15 13 14 Class Distribution -------------------- 60% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Matter Collected 1789 | 212 108 481 . 135 20 379 454 Remotely . | . . . . . . . . Salvage Created 1983 | . 347 724 . . . 209 703 Parts 114 | . 22 51 . . . 12 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . 6 13 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 59 | . 8 24 . . . 7 20 Guns 34 | . 5 10 . . . 4 15 Cannons 21 | . . 14 . . . 3 4 AOE 4 | . 3 . . . . . 1 Classes Destroyed 13 | . 6 4 . . . 1 2 Worker 1 | . 1 . . . . . . Builder 2 | . . 2 . . . . . Tunneler 1 | . . 1 . . . . . Recycler 2 | . 2 . . . . . . Mechanic 1 | . . 1 . . . . . Operator 2 | . 1 . . . . 1 . Watcher 2 | . 2 . . . . . . Swarmer 23 | . 6 9 . . . 3 5 Cutter 3 | . . . . . . . 3 Grunt 24 | . 2 12 . . . 2 8 Sentry 7 | . . 3 . . . 1 3 Programmer 1 | . . . . . . 1 . Striker 1 | . . . . . . . 1 Best Kill Streak 9 | . 9 4 . . . 3 4 Combat Bots Only 6 | . 6 4 . . . 3 4 Max Kills in Single Turn 5 | . 5 2 . . . 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Hostile Shots Fired 526 | . 27 106 1 . 16 72 304 Missed 148 | . 5 23 1 . 2 25 92 Hits 378 | . 22 83 . . 14 47 212 Melee 23 | . . . . . . . 23 Projectile 355 | . 22 83 . . 14 47 189 Critical Strikes 16 | . . 1 . . . 1 14 Damage Taken 6810 | . 527 1175 . . 129 973 4006 Core 1218 | . 155 164 . . 47 89 763 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 294 | . . . . 147 . 147 . Core Remaining (%) 61 | 100 38 . . . 47 . . Volleys Fired 188 | . 18 73 . . . 26 71 Largest 3 | . 2 2 . . . 2 3 Hottest 161 | . 90 96 . . . 119 161 Shots Fired 339 | . 33 142 . . . 49 115 Gun 242 | . 33 87 . . . 28 94 Cannon 95 | . . 55 . . . 19 21 Launcher . | . . . . . . . . Special 2 | . . . . . . 2 . Kinetic 102 | . . 59 . . . 19 24 Thermal 170 | . 9 72 . . . 23 66 Explosive . | . . . . . . . . Electromagnetic 65 | . 24 11 . . . 5 25 Robot Hit Streak 14 | . 4 8 . . . 13 14 Robot Miss Streak 10 | . 5 7 . . . 10 7 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 1 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 242 | . 22 85 . . . 39 96 Core Hits 185 | . 17 33 . . . 40 95 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 4 . . . . 2 Burn 2 | . . 1 . . . . 1 Blast 3 | . . 3 . . . . . Corrupt 1 | . . . . . . . 1 Melee Attacks 39 | . . 11 . . 2 16 10 Impact 39 | . . 11 . . 2 16 10 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5746 | . 946 1621 . . . 793 2386 Guns 3204 | . 372 777 . . . 377 1678 Cannons 1572 | . . 814 . . . 396 362 Explosions 850 | . 574 30 . . . 20 226 Melee 120 | . . . . . . . 120 Ramming . | . . . . . . . . Kinetic 1609 | . . 872 . . . 396 341 Thermal 3197 | . 630 599 . . . 358 1610 Explosive 20 | . . . . . . 20 . Electromagnetic 800 | . 316 150 . . . 19 315 Impact 120 | . . . . . . . 120 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 5 5 . 2 3 Average Corruption 3 | . . 4 5 5 . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . 9 . 6 . 3 17 Message Errors 5 | . . 3 . 1 . . 1 Matter Fused 3 | . . 1 . 1 . . 1 Heat Flow Errors 10 | . . 2 . . . 2 6 Energy Discharges 3 | . . . . 1 . . 2 Parts Rejected 2 | . . 1 . . . . 1 Data Loss (minor) 6 | . . 1 . 2 . 1 2 Data Loss (major) 3 | . . . . 1 . . 2 Misfires 1 | . . . . . . . 1 Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 161 | . 108 15 . . . . 38 Projectiles 15 | . . 15 . . . . . Explosions 146 | . 108 . . . . . 38 Melee . | . . . . . . . . Knockbacks 29 | . . 9 . . . 13 7 Impact 1 | . . . . . . . 1 Kinetic 27 | . . 8 . . . 13 6 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 667 | . 289 29 . . . 200 149 Shots 11 | . 5 1 . . . 2 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 510 | . 287 510 . . . 333 400 Average Temperature 110 | . 91 134 . . . 90 80 Received Heat Transfer 1986 | . 36 336 . . 39 216 1359 Effects 10 | . . 10 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 2 | . . 2 . . . . . Matter Decay 1 | . . 1 . . . . . Short Circuit 2 | . . 2 . . . . . Damage (minor) 4 | . . 4 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . . . . 1 1 Heat Transferred 4453 | . 625 1421 . . . 339 2068 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . 4 1 . . . . 3 Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Maximum Alert Level 2 | . 1 1 . . . . 2 Low Security (%) 65 | 100 85 84 100 . . 100 6 Level 1 19 | . 14 15 . . . . 42 Level 2 14 | . . . . . . . 51 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 521 | . 235 301 113 . . 190 521 Initial 125 | . . 46 113 . . . 125 Average 184 | . 114 134 113 . . 71 375 Influence Increases 2706 | . 359 829 . . 346 531 641 Destroy 0b10 Robot/C 1400 | . 160 480 . . 160 200 400 Destroy 0b10 Robot/NC 55 | . 30 20 . . . 5 . Destroy Leader 234 | . 34 110 . . 30 40 20 Allied During Kill 250 | . . . . . 156 94 . Trap Triggered on 0b10 20 | . . . . . . 10 10 Successful Hack 58 | . 16 23 . . . 19 . Disable Machine 150 | . 45 60 . . . 30 15 Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 144 | . 59 16 . . . 43 26 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 330 | . . 120 . . . 90 120 Influence Decreases 2260 | . 248 649 178 113 346 352 374 Entered New Map 410 | . . 65 178 113 . . 54 Time Decay 1280 | . 228 514 . . 346 192 . Lost Part 430 | . 20 70 . . . 20 320 Lost Ally 140 | . . . . . . 140 . Squads Dispatched 11 | . 1 4 . . . 6 . Investigation 7 | . . 3 . . . 4 . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 1 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Distress Signals 3 | . . 1 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 14 42 3 . 6 20 31 Peak Tracking Total 7 | . 6 5 3 . 3 7 7 Tactical Retreats 11 | . . 6 . . . 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Traps Triggered 10 | . 1 1 . . . 3 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . 1 1 Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . 2 1 Triggered 2 | . . . . . . 1 1 Fabricated Traps 3 | . . . . . . 3 . Most Traps Carried 3 | . . . . . . 3 1 Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Disabled 11 | . 3 4 . . . 2 2 Max in Single Turn 3 | . 3 1 . . . 2 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Machines Accessed 19 | . 4 8 . . . 7 . Terminals 11 | . 3 7 . . . 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 3 | . . 1 . . . 2 . Garrison Access 1 | . . . . . . 1 . Total Hacks 57 | . 10 26 . . . 21 . Successful 37 | . 8 15 . . . 14 . Failed 20 | . 2 11 . . . 7 . Catastrophic 2 | . . 1 . . . 1 . Database Lockouts . | . . . . . . . . Manual 31 | . 7 15 . 1 . 8 . Terminals 32 | . 9 22 . . . 1 . Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . . . . . . 4 . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers 14 | . . 4 . . . 10 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 6 | . 1 4 . . . 1 . Record 2 | . 1 1 . . . . . Robot Analysis 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Scanalyzer 14 | . . 4 . . . 10 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Retrieve Study 10 | . . 4 . . . 6 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 14 | . 6 7 . . . 1 . Terminals 13 | . 6 7 . . . . . Assimilate 7 | . 3 4 . . . . . Botnet 6 | . 3 3 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Patch 1 | . . . . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 7 . . . 6 . Full Trace Events 6 | . . 3 . . . 3 . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 9 | . . 3 . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked 1 | . . . . . . 1 . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total Allies 10 | . . . . 9 . 1 . Largest Group 9 | . . . . 9 9 9 . Highest-Rated Group 269 | . . . . 269 269 267 . Highest-Rated Ally 41 | . . . . 41 41 41 . Total Orders . | . . . . . . . . Ally Attacks 58 | . . . . . 15 43 . Total Damage 1028 | . . . . . 402 626 . Kills 11 | . . . . . 8 3 . Allies Corrupted 3 | . . . . . . 3 . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Active Infowar (turns) 4066 | . 329 1331 5 55 1063 534 749 Terrain 1548 | . 329 1219 . . . . . Structural 1824 | . . 112 5 55 1063 534 55 Machine Analysis 1282 | . . . . . . 533 749 Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Turns Passed 6720 | 69 619 1410 5 1838 1114 626 1039 Spaces Moved 4183 | 61 466 612 5 1346 878 392 423 Core 3 | 3 . . . . . . . Treads 2 | . . . . . . . 2 Legs 696 | . . 382 . . . . 314 Wheels 3482 | 58 466 230 5 1346 878 392 107 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 125 125 125 83 110 Average Speed 129 | 89 90 171 125 126 125 108 158 Slowest Speed 330 | 100 90 330 125 170 125 170 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 6 | . . 3 . . . 3 . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 45 | 3 79 60 2 91 88 9 28 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 4 2 . . Spaces Dug 27 | . . 11 . . 1 13 2 Terrain Destroyed 141 | . 60 15 . . 1 53 12 Melee 27 | . . 11 . . 1 13 2 Projectile 1 | . . 1 . . . . . AOE 113 | . 60 3 . . . 40 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Total 5049 | 72 631 806 4 1478 890 516 652 Wait 397 | . 131 49 . 120 4 20 73 Move 4176 | 60 465 610 4 1345 877 392 423 Hop . | . . . . . . . . Pick Up 53 | 6 4 13 . 4 3 8 15 Fast Attach 35 | 6 5 6 . 1 . 6 11 Attach 34 | . . 11 . 2 . 6 15 Detach 6 | . . 1 . 3 . 2 . Swap 34 | . 3 16 . . 2 7 6 Drop 43 | . 5 15 . 3 2 15 3 Fire 188 | . 18 73 . . . 26 71 Melee 39 | . . 11 . . 2 16 10 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 41 | . . 1 . . . 16 24 Rewire . | . . . . . . . . Trap 3 | . . . . . . 2 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Ext / Gar) -6/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 331 | -10/Materials | Core integrity fell below 50% 565 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Discovered new exit (range 8) 670 | -10/Materials | Derelicts attacked the area 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x2 1116 | -9/Materials | Discovered new exit (range 16) 1371 | -9/Materials | Discovered new exit (range 10) 1763 | -9/Materials | Crushed by falling debris 1803 | -9/Materials | Discovered new exit (range 3) 1939 | -9/Materials | Lost 3 parts (1p1n1u) 2043 | -9/Materials | Discovered new exit (range 6) 2099 | -9/Materials | Entered Mines 2100 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2104 | -9/Mines | Entered Zion 2157 | -7/Zion | Found Prototype Device 2159 | -7/Zion | Identified Bomb Factory No. 2 2243 | -7/Zion | Found Prototype Device 2259 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2264 | -7/Zion | Discovered new exit (range 12) 2326 | -7/Zion | System corruption cleaned by Quarantine Array 2404 | -7/Zion | Received a hallucinogenic algorithm 2404 | -7/Zion | Ran a hallucination algorithm 2516 | -7/Zion | Learned Factory emergency access door positions 2809 | -7/Zion | Learned location of 1 exit from Factory 2878 | -7/Zion | Visited the Megawrench Repair Shop 2881 | -7/Zion | Megawrench repaired 8 parts 3402 | -7/Zion | Met Imprinter 3422 | -7/Zion | Imprinted 3424 | -7/Zion | Declared Zion's savior 3689 | -7/Zion | Gained Derelict followers 3942 | -7/Zion | Entered Proximity Caves 3942 | -6/Proximity Caves | Accompanied by 9 allies 4005 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4207 | -6/Proximity Caves | Spotted B-75 Beast 4209 | -6/Proximity Caves | Core integrity fell below 50% 4287 | -6/Proximity Caves | Build established: Scavenger-Mutant 4618 | -6/Proximity Caves | Learned location of 1 exit from Factory 4994 | -6/Proximity Caves | Discovered new exit (range 6) 5056 | -6/Proximity Caves | Entered Factory 5056 | -6/Factory | Accompanied by 9 allies 5056 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5057 | -6/Factory | Identified exit to Extension 5058 | -6/Factory | Identified exit to Factory 5238 | -6/Factory | Ran a hallucination algorithm 5405 | -6/Factory | Lost 5 allies 5482 | -6/Factory | Ran a hallucination algorithm 5682 | -6/Factory | Identified exit to Garrison 5682 | -6/Factory | Entered Garrison 5816 | -6/Garrison | Triggered checkpoint 5861 | -6/Garrison | Garrison Relay disabled 6010 | -6/Garrison | Attempted to install RIF, but system incompatible 6042 | -6/Garrison | Triggered checkpoint 6117 | -6/Garrison | Lost 4 parts (1p2u1w) 6346 | -6/Garrison | Attempted to install RIF, but system incompatible 6394 | -6/Garrison | Spotted Striker 6412 | -6/Garrison | Triggered checkpoint 6431 | -6/Garrison | Core integrity fell below 50% 6443 | -6/Garrison | Destroyed Striker 6477 | -6/Garrison | Core integrity fell below 20% 6490 | -6/Garrison | Lost 15 parts (2p4n3u6w) 6660 | -6/Garrison | Triggered checkpoint 6721 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06601_ W-25 Informer suffers critical hit (Burn). 06613_ Acquired 12 matter. 06618_ System corrupted: FCS attempts to trigger Autogun. 06618_ System corrupted: Autogun misfires. 06620_ Acquired Hvy. Laser. 06621_ Acquired 2 matter. 06633_ System corrupted: Energy discharge (-54). 06660_ Beams of light sweep through the air. An alarm sounds. 06662_ Lgt. Nuclear Core destroyed. 06663_ Carbon-fiber Leg destroyed. 06664_ Autogun destroyed. 06667_ System corrupted: Substantial component data lost. 06673_ Critical hit (Burn: +37). 06675_ Carbon-fiber Leg destroyed. 06679_ G-50 Soldier destroyed. 06703_ Carbon-fiber Leg destroyed. 06703_ Critical hit (Burn: +37). 06709_ G-50 Soldier heat short circuits Carbon-fiber Leg. 06713_ Hvy. Laser destroyed. 06720_ System corrupted: Heat flow error (+153). Map ----- +----------------------------------------------------+ | ???????????????????????????????# ^ | | ???????????????????????????????### ## ## #? | | ???????????????????????########### ## ##?? ?? | | ???????????????????????# ^ ? | | ???????????????????????# ? | | ???????????????????????# ######## ^ ? | | ???????????????????????# #??????## ## ######? | | ???????????????????????# #???????# #? #?????? | | ???????????????????????# #???????# #??####?????? | | ???????????????????????# #???????? #???????????? | | ???????????????????????# #???????? #???????????? | | ???????????????????????# #???????? #???????????? | | ??????????????########## ######### #???????????? | | ??????????????# #???????????? | | ??????????????# #???????????? | | ??????????????# ####### ########### #???????????? | | ???????????????????????# #?????????? #???????????? | | ???????????????????????# #?????????? ????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#g###?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ????????????????????# g #?????????????????????? | | ????????????????????# ## #?????????????????????? | | ???????????????????????# ###?????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Maul | -9/Materials | Hacked Remote Datajack | -6/Factory | Hacked Com. Wheel | -6/Factory | Hacked Wheel | -6/Factory | Hacked Lightning Gun | -6/Factory | Hacked Field Laser | -6/Factory | Hacked Lgt. Ion Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumSuperquantumScreen Manual? 0 Play Time 01:13:04 Cumulative 54.2 hours Start 2026.08.11 @ 13:07:58 End 2026.08.11 @ 16:03:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 51 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af3b23a0-25ac-4b9c-9f3c-48d50f4641f6