Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.04 @ 16:53:46 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2038) 2038 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 4812 Bonus ------- High Alert Combat Kills 89 Cogmind --------- Core Integrity 614/700 Matter 300/300 Energy 11/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Sensor Array Core Analyzer > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (15) --- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Target Analyzer Armor Integrity Analyzer Reaction Control System Heavy EM Shotgun Precision Shock Rifle Spread Laser Improved Medium Laser Pulse Rifle Gatling Laser Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Gatling Laser > --- INVENTORY -------- Improved Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Sensor Array Reaction Control System Light Armor Plating Heavy EM Shotgun Precision Shock Rifle Spread Laser Katana [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . 2 1 . Weapon 1 | . . . 1 . Parts Attached 60 | 6 8 7 17 22 Power 5 | 1 1 1 1 1 Engine 5 | 1 1 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 1 2 6 Treads . | . . . . . Leg 13 | 2 2 1 2 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 1 3 6 7 Device 7 | . 1 1 2 3 Storage 3 | 1 . 1 . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 6 | . . 1 3 2 Artifact . | . . . . . Weapon 24 | 2 4 2 8 8 Energy Gun 17 | 1 4 2 3 7 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . 3 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 16 | . 1 . 6 9 Power 4 | . 1 . 1 2 Propulsion 2 | . . . 1 1 Utility 6 | . . . 3 3 Weapon 4 | . . . 1 3 Highest Loss Streak 4 | . 1 . 4 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 99 96 98 Engine 9 | . 13 11 9 6 Leg 25 | . 28 21 18 29 Device 16 | . 10 22 17 15 Storage 9 | . 14 11 9 7 Processor 5 | . . . 7 10 Protection 5 | . . 10 7 3 Energy Gun 21 | . 27 22 17 20 Ballistic Gun 1 | . . . 6 . Ballistic Cannon 1 | . . . 2 2 Naked Turns . | . . . . . Heaviest Build 45 | 12 17 23 27 45 Greatest Support 61 | 20 26 26 26 61 Greatest Overweight (x) 4 | 1 4 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 Average Capacity 10 | 7 8 8 8 12 Most Carried 15 | 5 8 8 8 15 Average Carried 8 | 2 6 7 6 9 Final Capacity 15 | 8 8 8 8 15 Final Carried 15 | 2 8 8 8 15 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Skirmisher 11% | Scavenger-Gunner 8% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1022 | 221 119 70 350 262 Remotely . | . . . . . Salvage Created 2641 | . 410 508 965 758 Parts 103 | . 19 25 37 22 Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed 4 | . 1 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 7 8 20 13 Melee 2 | . . . 2 . Guns 39 | . 7 8 14 10 Cannons 3 | . . . 2 1 Classes Destroyed 11 | . 5 2 2 2 Worker 2 | . . . 1 1 Builder 1 | . . . 1 . Hauler 5 | . 2 2 1 . Recycler 3 | . 1 . . 2 Operator 2 | . 1 . . 1 Watcher 4 | . . 1 1 2 Swarmer 9 | . 3 . 4 2 Grunt 28 | . 4 5 13 6 Duelist 2 | . . . . 2 Sentry 8 | . . 3 3 2 Programmer 1 | . . . . 1 Best Kill Streak 7 | . 3 3 7 4 Combat Bots Only 6 | . 3 3 6 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2596 | . 261 116 1202 1017 Core 382 | . 48 14 234 86 Absorbed by Shields . | . . . . . Redirected to Shielding 52 | . . . . 52 Regen/Repaired (Parts) 27 | . . . . 27 Core Remaining (%) 83 | 100 80 96 57 . Volleys Fired 157 | . 32 25 49 51 Largest 3 | . 2 2 3 3 Hottest 212 | . 112 112 156 212 Shots Fired 394 | . 57 50 145 142 Gun 368 | . 57 50 131 130 Cannon 26 | . . . 14 12 Launcher . | . . . . . Special . | . . . . . Kinetic 61 | . . . 49 12 Thermal 331 | . 57 50 96 128 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 13 | . 9 12 13 12 Robot Miss Streak 5 | . 2 3 4 5 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 264 | . 38 35 95 96 Core Hits 124 | . 19 15 44 46 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 20 | . . . 14 6 Burn 18 | . . . 13 5 Blast 1 | . . . . 1 Sever 1 | . . . 1 . Melee Attacks 13 | . . . 11 2 Impact . | . . . . . Slashing 13 | . . . 11 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4824 | . 464 560 1834 1966 Guns 4137 | . 464 560 1359 1754 Cannons 358 | . . . 190 168 Explosions . | . . . . . Melee 323 | . . . 279 44 Ramming 6 | . . . 6 . Kinetic 640 | . . . 472 168 Thermal 3831 | . 464 560 1077 1730 Explosive . | . . . . . Electromagnetic 24 | . . . . 24 Impact . | . . . . . Slashing 323 | . . . 279 44 Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 1 | . . . . 1 Corruption Purged 3 | . . . . 3 Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 19 | . . . 16 3 Projectiles 5 | . . . 2 3 Explosions . | . . . . . Melee 14 | . . . 14 . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 360 | . 223 69 307 360 Average Temperature 79 | . 75 19 90 92 Received Heat Transfer 1176 | . 162 24 666 324 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 21 | . . 1 9 11 Heat Transferred 9834 | . 1047 1332 3330 4125 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 550 | . 198 169 550 259 Initial 172 | . . 5 37 172 Average 141 | . 77 66 294 154 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 77 | 100 100 100 28 73 Level 1 17 | . . . 39 26 Level 2 5 | . . . 32 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 1 4 6 Investigation 3 | . . 1 1 1 Extermination 1 | . . . . 1 Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison 4 | . . . 2 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 10 9 30 29 Peak Tracking Total 9 | . 3 3 9 6 Tactical Retreats 5 | . . . 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 7 | . . 2 1 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 4 1 2 7 Terminals 11 | . 4 . 1 6 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 14 2 3 11 Successful 17 | . 9 2 2 4 Failed 12 | . 4 . 1 7 Catastrophic 4 | . . . 1 3 Database Lockouts 1 | . 1 . . . Manual 18 | . 9 . . 9 Terminals 25 | . 14 . 2 9 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 8 | . 7 . 1 . Robot Analysis 1 | . 1 . . . Emergency Access Points 2 | . 1 . 1 . Terminal Index 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Security Status 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 4 | . 2 . . 2 Terminals 4 | . 2 . . 2 Botnet 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 1 1 6 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2736 | 47 501 576 427 1185 Spaces Moved 1608 | 35 314 343 169 747 Core 14 | 11 3 . . . Treads . | . . . . . Legs 1594 | 24 311 343 169 747 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 99 121 120 120 120 Slowest Speed 250 | 120 250 120 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 39 28 17 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . 2 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2075 | 45 386 460 270 914 Wait 165 | . 7 74 10 74 Move 1604 | 34 313 342 168 747 Hop . | . . . . . Pick Up 44 | 5 14 5 8 12 Fast Attach 12 | 3 1 2 4 2 Attach 17 | 3 1 2 5 6 Detach 1 | . . . . 1 Swap 31 | . 6 3 8 14 Drop 30 | . 12 7 6 5 Fire 157 | . 32 25 49 51 Melee 13 | . . . 11 2 Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 473 | -10/Materials | Central database locked down 544 | -10/Materials | Discovered new exit (range 5) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Utility x2 1112 | -9/Materials | Discovered new exit (range 5) 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1249 | -8/Materials | Garrison activated, responded to threat 1474 | -8/Materials | Lost 4 parts (1n2u1w) 1542 | -8/Materials | Discovered new exit (range 9) 1551 | -8/Materials | Identified exit to Factory 1552 | -8/Materials | Entered Factory 1552 | -7/Factory | Evolved 2 slots: Propulsion x2 1853 | -7/Factory | Build established: Scavenger-Skirmisher 2273 | -7/Factory | Repaired Lgt. Armor Plating 2319 | -7/Factory | Discovered new exit (range 14) 2356 | -7/Factory | Identified exit to Lower Caves 2602 | -7/Factory | Garrison activated, responded to threat 2736 | -7/Factory | System corruption reached 10% 2737 | -7/Factory | Self-destructed Last Messages --------------- 02639_ L-41 Fighter critical meltdown. 02639_ Axe melted. 02639_ Microactuators melted. 02666_ R-06 Scavenger destroyed. 02667_ K-01 Serf collects debris. 02671_ Acquired 10 matter. 02672_ K-01 Serf collects debris. 02675_ R-06 Scavenger destroyed. 02683_ R-06 Scavenger collects Tractor Beam. 02693_ Connecting with Terminal... 02706_ K-01 Serf collects debris. 02713_ W-25 Informer sends out distress signal. 02724_ Lgt. Armor Plating destroyed. 02724_ System corrupted by crushing effect (+5). 02729_ System corrupted: Energy discharge (-1). 02730_ Knocked back. 02735_ Katana destroyed. 02735_ Pulse Rifle destroyed. 02735_ System corrupted by crushing effect (+5). 02735_ System corrupted by crushing effect (+1). 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Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalHardlightBeam Manual? 0 Play Time 00:46:13 Cumulative 124.3 hours Start 2022.06.04 @ 12:46:20 End 2022.06.04 @ 16:53:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 108c125c-277b-4588-ae10-eaeb58c2caea