Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 19:29:07 Player: xSquared Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (539) 539 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1674 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Improved Ion Engine Aluminum Leg Terrain Scanner Terrain Scan Processor Heavy Assault Rifle Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Targeting Computer > --- WEAPON ----------- Medium Laser Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Terrain Scanner Targeting Computer Particle Gun Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 38 | 7 11 20 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 10 | 4 2 4 Treads 2 | 2 . . Leg 8 | 2 2 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 4 2 Device 2 | . 2 . Storage 3 | 1 1 1 Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 17 | 1 5 11 Energy Gun 5 | 1 2 2 Energy Cannon . | . . . Ballistic Gun 4 | . 2 2 Ballistic Cannon 7 | . 1 6 Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 17 | . 2 15 Power 3 | . . 3 Propulsion 4 | . 1 3 Utility 2 | . . 2 Weapon 8 | . 1 7 Highest Loss Streak 11 | . 1 11 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 99 86 Engine 12 | . 14 8 Leg 26 | . 27 20 Device 4 | . 5 . Storage 15 | . 14 21 Processor 7 | . 7 7 Energy Gun 13 | . 13 13 Ballistic Gun 9 | . 10 3 Ballistic Cannon 5 | . 3 11 Naked Turns . | . . . Heaviest Build 40 | 11 31 40 Greatest Support 40 | 40 20 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 7 14 15 Most Carried 15 | 7 15 14 Average Carried 11 | 5 13 10 Final Capacity 15 | 8 15 15 Final Carried 14 | 7 14 8 Class Distribution -------------------- 90% | Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 781 | 199 457 125 Remotely . | . . . Salvage Created 601 | . 396 205 Parts 43 | . 25 18 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 21 | . 10 11 Guns 17 | . 10 7 Cannons 4 | . . 4 Classes Destroyed 5 | . 4 1 Worker 1 | . 1 . Recycler 1 | . 1 . Swarmer 10 | . 3 7 Grunt 9 | . 7 2 Sentry 2 | . . 2 Best Kill Streak 4 | . 3 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 302 | . 70 232 Missed 90 | . 23 67 Damage Taken 2558 | . 523 2035 Core 499 | . 99 400 Absorbed by Shields . | . . . Regen/Repaired (Parts) 63 | . 63 . Core Remaining (%) 80 | 100 60 . Volleys Fired 88 | . 40 48 Largest 3 | . 2 3 Hottest 150 | . 105 150 Shots Fired 157 | . 80 77 Gun 117 | . 74 43 Cannon 39 | . 6 33 Launcher 1 | . . 1 Special . | . . . Kinetic 113 | . 58 55 Thermal 35 | . 14 21 Explosive 1 | . . 1 Electromagnetic 8 | . 8 . Robot Hit Streak 6 | . 6 5 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 89 | . 46 43 Core Hits 36 | . 20 16 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . . 2 Burn 1 | . . 1 Blast 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1279 | . 534 745 Guns 829 | . 463 366 Cannons 428 | . 71 357 Explosions 22 | . . 22 Melee . | . . . Ramming . | . . . Kinetic 821 | . 329 492 Thermal 374 | . 143 231 Explosive 22 | . . 22 Electromagnetic 62 | . 62 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 3 | . . 3 Impact . | . . . Kinetic 3 | . . 3 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 520 | . 270 520 Average Temperature 211 | . 95 291 Received Heat Transfer 897 | . 270 627 Effects 17 | . 3 14 Shutdowns 4 | . . 4 Energy Bleed 1 | . . 1 Interference 6 | . 3 3 Short Circuit 3 | . . 3 Damage (major) 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1036 | . 333 703 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 176 | . 120 176 Initial 18 | . . 18 Average 37 | . 37 56 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 42 | . 21 21 Peak Tracking Total 7 | . 5 7 Tactical Retreats 5 | . . 5 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 8 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 24 . Successful 15 | . 15 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 15 | . 15 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Prototype ID Bank 3 | . 3 . Emergency Access Points 1 | . 1 . Locate Traps 1 | . 1 . Dispatch Records 2 | . 2 . Patrol Status 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 4 | . 4 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter 356 | . 356 . Retrieved Matter 472 | . 472 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2800 | 285 1961 554 Spaces Moved 1438 | 215 1014 209 Core 6 | 6 . . Treads 29 | 29 . . Legs 1403 | 180 1014 209 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 171 | 123 177 190 Slowest Speed 190 | 160 190 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 41 | 12 96 16 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 11 | . . 11 Melee . | . . . Projectile 3 | . . 3 AOE 8 | . . 8 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1638 | 233 1106 299 Wait . | . . . Move 1436 | 214 1013 209 Hop . | . . . Pick Up 51 | 12 26 13 Fast Attach 5 | . 2 3 Attach 22 | 5 5 12 Detach . | . . . Swap 11 | 2 4 5 Drop 25 | . 16 9 Fire 88 | . 40 48 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 286 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 7) 944 | -10/Materials | Discovered new exit (range 3) 993 | -10/Materials | Repaired Aluminum Leg 1494 | -10/Materials | Discovered new exit (range 5) 1979 | -10/Materials | Discovered new exit (range 9) 2247 | -10/Materials | Entered another Materials area 2247 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2568 | -9/Materials | Core integrity fell below 50% 2613 | -9/Materials | Lost 11 parts (2p3n1u5w) 2727 | -9/Materials | Core integrity fell below 20% 2801 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- R-06 Scavenger collects Lgt. Ion Engine. S-10 Pest destroyed. U-05 Engineer builds a Wall. R-06 Scavenger collects Flight Unit. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Ion Engine destroyed. R-06 Scavenger collects Heat Sink. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. S-10 Pest destroyed. Acquired 17 matter. Acquired Lgt. Assault Rifle. Acquired Lgt. Ion Engine. W-16 Scout sends out distress signal. S-10 Pest destroyed. Switching to secondary target: Y-45 Defender. Broken Imp. Light Cannon destroyed. Hcp. Matter Pod destroyed. Acquired 38 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########????#????###########?????????????????????? | | ? ????# #?????????????????????? | | #######????? ????# "" #?????????????????????? | | ############ ???## """ #?????????????????????? | | # #??# """ S" #??????######?????????? | | """ """ # #??## """ #?????##!!!!##????????? | | * """ """ # #???# """ #??????! !#????????? | | """ """ # #???# % #?????? #????????? | | """ """ # #???# #????### #????????? | | """ """ # #???#####+############ % #????????? | | # #??????# g %%s = #????????? | | """ """ =###### @ =sY% #????????? | | """ " = %% % Y % # #???? | | """ """[ ####################### # #???? | | """ #??????????????????????## ##????????? | | """ #???????????????????????? #?????????? | | #???????????????????????? #?????????? | | #####+######???????????????????????? #?????????? | | ???????????????????????????? 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[ ?????????? | | #???????????????????????????? ?????????? | | ### #???????????????????????????? ????????? | | ??? ????????????????????????????? ?????????? | | ???? ????????????????????????????? ???????????? | | ????? ?????????????????????????????????????????? | | ????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 499 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainRemoteBrace Manual? 0 Play Time 00:28:46 Cumulative 3.1 hours Start 2024.04.13 @ 14:02:15 End 2024.04.13 @ 19:29:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9ed2b93c-7e97-4a3f-baf0-11ff5b9e881f