Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 18:46:45 Player: Nell Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (10) 50 Value Destroyed (90) 90 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1960 Bonus ------- None Cogmind --------- Core Integrity 286/550 Matter 59/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Ion Engine Hardened Light Armor Plating Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Experimental Sensor Array > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Ion Engine Flight Unit Light Assault Rifle Datajack [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 31 | 7 8 1 5 10 Power 6 | 1 1 . 1 3 Engine 6 | 1 1 . 1 3 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 4 . 1 2 Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 7 | . 4 . 1 2 Utility 7 | 2 . 1 1 3 Device 3 | 1 . 1 . 1 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 3 . 2 2 Energy Gun 2 | 2 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | . 3 . . . Ballistic Cannon 2 | . . . 1 1 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . 1 . 2 5 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 2 | . 1 . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 5 | . 1 . 2 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 67 | . 84 78 61 42 Engine 11 | . 14 14 11 6 Wheel 7 | . 18 . . . Flight 18 | . 9 28 33 20 Device 3 | . 3 7 8 1 Storage 3 | . 9 . . . Hackware 1 | . . . . 4 Protection 1 | . . . . 4 Ballistic Gun 15 | . 26 28 . . Ballistic Cannon 1 | . . . . 4 Naked Turns 16 | . . . . 16 Heaviest Build 16 | 13 14 6 12 16 Greatest Support 26 | 26 26 8 12 16 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 8 5 Average Capacity 5 | 7 7 5 5 5 Most Carried 8 | 3 8 5 5 5 Average Carried 4 | 1 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 3 5 5 5 4 Class Distribution -------------------- 85% | Mutant 8% | Sprinter 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 379 | 270 109 . . . Remotely . | . . . . . Salvage Created 160 | 28 109 . 23 . Parts 18 | 2 14 . 2 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 6 | . 6 . . . Guns 6 | . 6 . . . Classes Destroyed 5 | 1 2 . 2 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 1 | . . . 1 . Operator 1 | . 1 . . . Swarmer 6 | . 6 . . . Best Kill Streak 3 | 1 3 . 2 . Combat Bots Only 3 | . 3 . . . Max Kills in Single Turn 2 | 1 2 . 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 116 | . 34 . 17 65 Missed 41 | . 14 . 8 19 Damage Taken 820 | . 161 . 192 467 Core 374 | . 44 . 66 264 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 15 | . . . . 15 Core Remaining (%) 88 | 100 . 82 83 . Volleys Fired 41 | 2 26 . 4 9 Largest 2 | 2 2 . 1 1 Hottest 80 | 80 40 . 33 60 Shots Fired 69 | 4 52 . 4 9 Gun 56 | 4 52 . . . Cannon 9 | . . . . 9 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 57 | . 52 . . 5 Thermal 8 | 4 . . . 4 Explosive 4 | . . . 4 . Electromagnetic . | . . . . . Robot Hit Streak 4 | 1 4 . 4 3 Robot Miss Streak 3 | 1 2 . 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 34 | 2 26 . 3 3 Core Hits 14 | 1 10 . 3 . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 663 | 23 293 . 277 70 Guns 316 | 23 293 . . . Cannons 70 | . . . . 70 Explosions 277 | . . . 277 . Melee . | . . . . . Ramming . | . . . . . Kinetic 293 | . 293 . . . Thermal 93 | 23 . . . 70 Explosive 277 | . . . 277 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . 11 . Projectiles . | . . . . . Explosions 11 | . . . 11 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 97 | . . . 97 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 68 | 36 8 . 3 68 Average Temperature 15 | 20 4 . 3 24 Received Heat Transfer 81 | . . . 18 63 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 161 | 50 . . . 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 177 | 5 157 61 177 115 Initial 74 | . 3 61 23 74 Average 73 | 1 83 61 64 94 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 1 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 10 . 12 12 Peak Tracking Total 10 | . 4 . 8 10 Tactical Retreats 4 | . . . 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 1 . 1 3 Terminals 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 14 | . 3 . 2 9 Successful 9 | . 2 . 1 6 Failed 5 | . 1 . 1 3 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 3 . 2 5 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . 1 2 Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Recall Reinforcements 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 561 | 55 196 88 56 166 Spaces Moved 807 | 40 165 208 111 283 Core 60 | 1 . . . 59 Treads . | . . . . . Legs . | . . . . . Wheels 120 | 39 81 . . . Hover . | . . . . . Flight 627 | . 84 208 111 224 Fastest Speed 31 | 50 37 37 34 31 Average Speed 44 | 89 63 37 34 37 Slowest Speed 100 | 100 90 37 34 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 7 | . 1 1 . 5 Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 33 54 17 26 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 30 | . . . 30 . Melee . | . . . . . Projectile . | . . . . . AOE 30 | . . . 30 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 927 | 51 208 218 124 326 Wait 32 | . . 6 . 26 Move 789 | 39 162 205 110 273 Hop 7 | . 1 1 . 5 Pick Up 13 | 3 6 3 1 . Fast Attach 13 | 7 . . 2 4 Attach 5 | . . 1 1 3 Detach 3 | . . . 1 2 Swap 13 | . 8 . 2 3 Drop 11 | . 5 2 3 1 Fire 41 | 2 26 . 4 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 10) 248 | -10/Materials | Discovered new exit (range 11) 252 | -10/Materials | Entered Mines 285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 290 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 292 | -10/Mines | Found Prototype Device 293 | -10/Mines | Identified Exp. Sensor Array 297 | -10/Mines | Assembled infested the area 302 | -10/Mines | Assisted by a Guerilla fighting off Assembled 312 | -10/Mines | Learned Materials terminal intel 336 | -10/Mines | Discovered new exit (range 8) 340 | -10/Mines | Entered Materials 340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 341 | -9/Materials | Loaded intel: 12 terminal locations 393 | -9/Materials | Discovered new exit (range 9) 396 | -9/Materials | Entered another Materials area 396 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 431 | -8/Materials | Repaired Flight Unit 546 | -8/Materials | Released all parts (3) 551 | -8/Materials | Lost 5 parts (1p4n) 562 | -8/Materials | Self-destructed Last Messages --------------- >>Access(Branch) No branch access points found. Acquired System Shield. Acquired Ion Cannon. Flight Unit destroyed. Dropped Ion Cannon. U-05 Engineer builds a Door. Flight Unit destroyed. W-25 Informer sends out distress signal. Critical hit (Destroy). Lgt. Ion Engine destroyed. Flight Unit destroyed. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Acquired Weight Redist. System. Released System Shield. Released Weight Redist. System. Released Imp. Light Cannon. R-06 Scavenger collects Weight Redist. System. R-06 Scavenger collects Imp. Light Cannon. Map ----- +----------------------------------------------------+ | ??????????????????????????# ?????????# """ ## | | ??????????????????????????# ?????????# + | | ??????????????????????????+ #????????# ## | | ??????????????????????????# #??###???######## | | ??????????????????????????# #?? ?????????# | | ??????????????????????????# #"" """ ???????# | | ???????????????#??????????# #"" """ #??????# | | ???????????????? ?????????# #"T """ #??????# | | ????????????????? ???????# #"" ???????# | | ?????????????????? ???????# #"" """ ??????# | | ??????????????????# ??????# # """ ???????# | | ??????????????????# ?????# #! 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